Review: Dicefolk on Nintendo Switch

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  • Опубліковано 20 чер 2024
  • A unique bit of strategic fun that takes deckbuilding concepts and turn-based combat in a great new direction
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КОМЕНТАРІ • 6

  • @geraldpaz08211982
    @geraldpaz08211982 12 днів тому +1

    Thanks! Great review 👍🏻

  • @dusk2728
    @dusk2728 12 днів тому +1

    did you try rusted moss?
    controls are pretty rough but the grapple is pretty fun

    • @NindieSpotlight
      @NindieSpotlight  11 днів тому

      Video and a review for that coming this week. Absolutely agreed that the controls for the grapple are awkward at best

  • @denycast
    @denycast 10 днів тому

    Thanks for the review.
    (How do you manage to get so many out? )
    This game sounds good. I may get it later/on a sale.
    I just discovered Roundguard, that is a Peggle Rouguelike. And it is quite fun sofar😅

    • @NindieSpotlight
      @NindieSpotlight  10 днів тому +1

      In terms of the volume there are a number of elements. First, my kids are grown and minimally in college so I finally have more free time once again. Second, the benefit of the majority of indie games is that you can fundamentally understand what does and doesn't work with them pretty quickly, honestly. Granted, things that are story-driven that's less true, but what sinks or raises most of them is clear not even very far into playing them. Third is that I've never really been fearful of the blank page, I have reviews to get done and shit to do, staring and over-thinking doesn't work, just need to get what's important on the page and keep moving. It doesn't always make for the best quality, true depending on the week/day/hour/minute, but this is a volume operation and that's just how it has to be.
      As for Roundguard, yep, it's a really novel game and I love Peggle, so I wish there were more attempts at Peggle roguelikes. I even have one on my phone called Peglin I play quite a bit. :)

    • @NindieSpotlight
      @NindieSpotlight  10 днів тому +1

      As for Dicefolk, it had a mean addictive hold on me until I was able to beat the main final boss, and that took some time, but it was worth it. Really, the risk and reward you need to survive, trying to pick the right combination of creatures who have bonus powers that compliment each other, and then getting a few pieces of gear to work in tune with those powers... when it comes together it's magic.
      I've found you really need to have one loaded up reasonable damage, high health and/or healing monster to mostly stay in front to be the abuse magnet but then have some power where they're retaliating, triggered by rotation, or something else where they have opportunities for extra attacks and damage every turn. You then want one support who can be triggered to do damage even not being in the lead, and you want to boost their strength to make them a constant bastard, hammering the enemy without even being at the front. The final should either give support with healing, shields, or supplementally buffing your other creatures to make them survive better or do even damage. My winning run I found that someone who applies thorns to any ally who attacks really juiced up retaliatory damage in a hurry. Just the strategies needed for success felt different, the creature skills and relics really encouraged experimentation, and when you come up with a good plan and see it executed it can be so fun. :)