[Factorio] IR3 Ep 13: Electricity
Вставка
- Опубліковано 22 кві 2024
- We can finally enter the age of electricity!
Save file (as of EP0) drive.google.com/file/d/1dqfy...
---
Greetings. :) This is an edited series for Industrial Revolution 3. After completing a 390 episode series on Angel/Bobs, it's time for something a little shorter! IR3 is an absolutely amazing and well-made mod pack that does many things it's own way, so well in fact you wonder why it's not in the base game!
IR3 is a slightly longer and more complicated experience than vanilla Factorio, but substantially simpler than many overhaul mods, making it a fantastic choice for a player's first dive into modded Factorio. It is just complicated enough to require circuit networks, but it doesn't overload you with byproducts.
The defining progression feature in IR3 is how each tier of material gates each tier of research. You start out with just copper and tin, and from there progress into bronze, iron, steel, and beyond. You start in the stone age with very basic burner machines, and before long, you will enter the copper age and use steam machines to automate your factory. Later in the iron age you finally unlock electricity!
Automation is more important in IR3 compared to even the "complex" mod packs due to the huge amount of intermediate components required for each machine, so tackling this hurdle should be one of your first goals! However, unnecessary complexity has been removed at every opportunity. Many machines in IR3 can automatically set their recipe based on the input resource! Builds can often be copy, pasted, and easily converted to new materials.
There's no need for several common mods as IR3 gives you their functionality, and in a better way at that! This includes built-in "bottleneck" style lights in every electric machine, early robots, a unique logistics system, a fuel manager, "water-making" explosives, built-in recycling of old machines, vehicle snapping for easier driving, tree forestries, pollution spills, weapons overhaul, teleporters, loaders and stacking, and more!
My intent is to keep this playthrough as pure to IR3 as possible and use a minimum amount of content mods. For build planning we're using Rate Calculator and Helmod. Recipe Book and Factory Search help figuring out what goes into what and where it is in the factory. Picker Dollies allows already placed machines to be moved around without picking them back up. There are more mods but those are the most impactful.
---
In Factorio you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^
The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game. - Ігри
You have infinite patience. Seventeen hours with no cliff explosives nor landfill!
It was so funny watching you look for a place for the power plant when the south coast (Free of biters, lots of room, its own coal patch) was explored by you just 10 minutes before! Though perhaps you have other plans for it
I didn’t want to put it so far away, and I do think this area will be getting used soon, but yes, it is pretty funny
OMG! I get to make a Simpsons joke reference!
When you went south to collect some rubber wood you mentioned a land bridge. Then you talked about an island connected by it. 😆
If a land mass is connected to the main one (narrowly) it is by definition a peninsula, not an island.
The Simpsons mocked “Love Island” by showing a land bridge connecting the land mass and everyone was super offended. 😂
Yea it wasn’t really an island was it lol
With those milestone notifications, it'll be really fun once you reach the end game - 1000th rocket launched at 837:42:18
Probably less time than that, based on my AB play through 🚀
In my world. The steam derrick is stil working. Powering both some very old glass production for circuits in my iron bus, that are still being consumed by train stuff and are still made by bronze furnaces.
And all the steam lamps arround the old abandoned factory.
More on my use of the scrapper on the next episode.
I’m guessing you scrapped some things 🧠
@@marsh8056If I spill it all here, i will run out of things to comment. I have to ration it.
You got med started on IR3 but now I am a bit ahead of you. At the moment I am trying to use Airships but is unable to get them to dock to the airship station. From what I can read I should use Shift-E on the airship, but I do not get any Parking warning that I asked the station to emit. I am lost. Do you know this? I have loaded the ship with petrol canisters for fuel. I. can ride the ship but not get it to dock.
I have not used the airships yet, so I’m not familiar with the specifics of how they work, sorry. I’m glad you’re playing with IR3 though!
Is there no sound for anyone else?
It works for me, maybe try restarting your computer or phone
I've got sound; it's on your side, mate!
Weird watching something different and now it works