In actuality probably the same thing that was shown in ROTS where SPHA’s were mounted on the hanger to provide firing arcs underneath the ship under the command of general skywalker for the open circle fleet
nicely done. republic commandos vs elites would be an interesting fight both are shielded, both are weapons experts and both are armed for range and melee though republic commandos have melee as a secondary consideration
ehhh, one are augmented perfect human clones that are a bit above the normal human limits. The other is an alien with strength surpassing a wookie while also being incredible agile and fast enough to keep up with spartans which process things essentially in slomo such is their processing and reflexes. Clone commandos certainly ain't to scoff at but in melee range they get obliterated and they are in general less durable
@@allanon64king10 brutes are indeed stronger than wookies but the elites? I don't see them being stronger than Legends wookies, maybe on roughly equal in strength but certainly they aren't much stronger than the wookies. I only see the elites winning fue their energy swords, the commandos aren't equipped with weapons capable of parrying such weapons, only a lightsaber or magnaguard staffs could parry the elites and it would take time to equip the clones with similar weapons.
@@carlosdgutierrez6570 i believe the elite's ingame feats and books both show them as stronger in comparison to the feats we see of wookies. i don't mean to belittle wookies in the slightest but elites are shown to launch people near effortlessly completely dominating regular humans and being able to contend on par with spartans. I wouldn't say they are stronger by a large margin but i do think they take the cake. But to the conversation at hand, i don't think commandos stand any chance if elites close the gap, they HAVE to make distance and they HAVE to maintain cover while doing so or simply be shot by the elites going full gunho at them
Covenant advantages: Very fast and maneuverable Devastatingly deadly firepower that will boil the crew alive once it gets into the decks Accuracy and fire rate are superior to clunky high yield turbolasers can enter and exit slipspace at any position to escape enemy fire or ambush/flank the enemy very fast recharging shields potential for support from larger vessels like a CAS class carrier which can dish out and take tremendous punishment while also countering the fighter compliment of the Venator (typical fleet formation ratio is about 1 CAS for every 5 CCS battlecruisers) Disadvantages: Covenant shielding has a significant weakness to directed energy weapons such as their very own plasma weaponry. There are cases like with UNSC light MAC cannons where such a high yield weapon will deplete Covenant energy shields in about 4 shots with much fewer rounds needed to crumple the hull. Turbolasers happen to be significantly high yield directed energy weapons (though likely not on such a scale as a MAC cannon), meaning it wont take very many hits to cripple something like a CCS class battlecruiser and said vessel will rely entirely on its agility. In my honest opinion, I dont think the Venator is the ship for this job. For one thing it's not a battleship, it's a carrier. A damn good one too. But the hangar makes it a seriously flimsy ship of the line. Imagine a plasma projector firing into those open doors and flooding the entire front of the ship, that's practically a free kill! I think people also over estimate it's SPHA beam cannon which also wasnt standard issue. It's not a death star laser or anything close to the beam weapons of the later empire. It helps, and maybe you can use it to write your name on the enemy hull, but it wont snap a ship in half every time it fires. I do think it could be a major shield buster though.
The main guns on the Venators, while not as powerful as you would think given the size of the vessel, can rotate a full 360 degrees in three seconds, helping them stay on target with the agile Covenant ships
One thing that keeps me consider. The republic uses Venators as a battleship when engaging ship to ship combat. For me Venator is kind of like a carrier but i would call the Venators the "Battlecarrier" since it’s roles are Carrier and Battleship at the same time.
@The Palindrome Adept In spite of the fact that it was a poor choice for the role when you could simply leave the Venator behind a line of combat acclamators which were smaller, had significant firepower for their small stature while the venator was undergunned, and required _far_ less crew to operate.
The biggest advantage I see with the Covenant is range. Halo battles take place and tens of thousands of km in distance, while SWs takes place at near point blank range. Covenant would just have to sit back and pick off Republic ships before they could even get visuals
MAC rounds are also tons of tungsten being propelled at velocities near light speed which even with Covenant shielded would probably feel like an earthquake just hit the ship, the reverberation I theorize would give shielding technology both Covenant and Republic a very hard time. If ever in doubt about Humanities badassery just remember these wise words from one Seargent Major Avery Johnson "That MAC gun can put a round clean through a Covenant Capital Ship, Co-ordinated fire from the Athens and The Malta, Nothing's getting past this battlecluster in one piece"
@@swedish0spartans clone trooper =/= storm trooper. Clones were created from one of the deadliest bounty Hunter in the galaxy and trained viciously, these fuckers were bred for war. Storm troopers on the other hand were mostly volunteers, they were given training by mostly demotivated clones who could barely stand the empire in the first place, before being deactivated and told they weren’t allowed to go into combat. Then there is the gear situation, clones have remarked how much worse storm trooper gear is, mainly in visibility, the cause for the stormtroopers infamously bad aim.
I love this, been so little stuff like this done that finding a good ship based one is quite hard. My favorite part is the ventral cannon, it doesn't matter what it hits it will just snap a ship in half lol. Sheer instant unbridled destruction that looks and sound glorious!!!!!
I’d always Imagin the covenant in the starwars universe being fantastic isolationist whom only venture out to recover relics in lighting raids or have some sort of ancient pact with the republic not to cause war
they have massive numbers and a homeworld the size of a death Star. Untimely their warriors superior physically. But they don't have force users. Their ships are more agile and possibly faster too. It would be the 2 largest forces in the Galaxy and they will either be in conflict or share the galaxy in exchange of specific benefits.
@@jhnyjoejoe69 you’d also have to take into consideration the fact that the republic is fighting over control of the entire galaxy while the entirety of the human-covenant war took place in an arm of the galaxy which is just a 5th of its overall mass. Meaning that as far as we know the republic likely has a lot more resources available for its navy. Generally it does seem like pound for pound the covenant has superior technology, so a majority of pure ship-to-ship battles should go covenant
@@noahmedrano222 Mandators would eat a CSO supercarrier for breakfast. It's not like venerators are the pinnacle of Republic technology. On the ground, Republic still wins. Clone troopers could go toe to toe with elites in skill and ability. They'd be at a technological disadvantage, but there's so many more. Like hundreds of millions. Then, the Jedi would be much more powerful and numerous than Spartans. Dark troopers are about equal to Spartans stat wise, and Luke cleared a whole brigade of them himself. With ease. Jedi lead fleets could beat cloaked ships because of their precognitive abilities and ability to sense the minds of the Fleetmasters.
@@iamblight707clones wouldn't go toe to toe with elites in any single ways.. the strong master level jedi's are different level however a typical jedi knight is in range with Spartan 4s in mjolnir Armor.
@@iamblight707theres only 6 million clones my guy. They are not out numbering the covenant. Only 10k jedi. They will be rather tough to kill, but it can and will be done. I love the republic, but the Covenant slaps
Galactic Republic navy: 400,000-2,000,000+ warships made from Venator star destroyers(1,137m), Arquitens light cruisers(325m), Acclamator assault ships/Mark II cruisers(752), victory class star destroyers(900m), Consular light assault cruisers(115m), mandators/Mark IIs(8km), and many planetary defense fleets. Clone army: 25,000,000-13 billion Non clone forces: 800,000,000-30 billion Tanks/Repulsor craft/walkers: 12,000,000-670 million Jedi: Around 10,000 Territory: 100,000-1,500,000 worlds/systems Weapons/Armor: The phase I clone trooper armor was more of an environmental suit, which could only take light blaster shots, and shrapnel. It could not even protect against projectile weaponry. The phase II was stronger and more comfortable(If equal, or greater than stormtrooper armor, is strong enough to tank anything under a 20mm). Clone troopers typically carried two thermal detonators, two concussion grenades, and one electromagnetic pulse grenade. The DC-15S was capable of shooting the equivalent of a 14.5mm round of plasma. Is capable of penetrating through the bounty hunter dirge and his durasteel armor. The DC-15A is a more powerful rifle meant for piercing heavier armor, with a maximum range of 10km. Heavy weapons clones carried rotary blaster cannons, and rocket launchers. Their proton torpedo launchers were capable of destroying, or incapacitating two armored assault tanks without a direct hit in one shot. A paladin blaster rifle used by the senate guard put 3-5 inch deep holes the size of a human head in a marble or stone pillar. Other unit variants included scuba troopers, jet troopers, paratroopers, and scout troopers. Kaminoan clones were grown and raised to be battle ready in ten years. They can be grown at a rate of 4 million per generation. Spaarti clones were made through arkanian, and cranscoc means. Spaarti clones could be grown in a single year, but were significantly inferior to kamino clones as they sometimes suffered from clone madness, and only had flash training(Bad aim). Another deference are the spaarti clone's lack of mandalorian culture. Naval damage: Quad turbolasers dished out 200 megatons(AOTV cross section says 200 gigatons, but treat it as an outlier) per shot, while laser cannons 6 kilotons. Vehicles: The AT-ET is armed with six heavy laser cannon turrets(grenade level), and a mass driver cannon. The RX-200 assault tank's long range ion cannons fried electrical systems, and were highly effective against deflector shields. Five Self propelled heavy artillery ion cannons were capable of downing a core ship. It's artillery shell variant was capable of leveling skyscrapers in a short time frame with multi kiloton ordinance. There were walkers such as the AT-RT, AT-AP, AT-XT, AT-OT, and an older AT-AT model. The HAVw A6 juggernaut was armed with a heavy laser cannon turret, rapid repeating laser cannon, medium anti personnel cannons, twin blaster cannons, and rocket/grenade launchers. Lastly was the TX-130 saber class fighter tank, and AV-7 anti-vehicle cannon. Clone commandos are elite clone troopers specializing in operations behind enemy lines. Their katarn armor can take fire from magnetically accelerated projectile weapons, and comes with deflector shields. Their DC-17m blaster supplements the DC-15S but can be modified as a sniper rifle, or anti-armor rifle. They used a plethora of grenades, the DC-15s side arm blasters, accelerated charged particle weapons, recon droids, shotguns, saber darts, knuckle plated vibro blades, vibro daggers, and more. Though capable of successfully destroying, and sabotaging enemy factories, and strategic targets do not overestimate their abilities. Clone commandos while superior to normal clones are meant for team opts behind enemy lines. This is emphasized during the battle of geonosis, when nearly half of 10,000 commandos were killed on the frontlines. Again when clone commandos with basic gear were sent to reclaim a diplomatic gift, and suffered serious casualties against generic criminals. Advanced recon commandos, or ARCs are elite frontline commandos. Alpha ARCs are a hundred genetically enhanced clones, trained by Jango fett. They are smarter, stronger, more creative and faster than any other clone on the battlefield. A whole squad of clone commandos would think twice before engaging a single alpha ARC. Eventually these alphas trained additional ARCs from the normal clone population. An ARC is on par if not superior to an individual clone commando. ARCs sometimes carry the WESTAR-M5 blaster. This blaster at full power can pierce an AAT's armor, and could attach an under barrel grenade launcher. Heavy gunner ARCs carry rotary blaster cannons, and reciprocating quad blasters, which were capable of destroying seperatist tanks. Blaze troopers wore jet propelled heavy armor(Would need a 60mm round to fully penetrate), and utilized a flamethrower. Not all jedi participated in the war, and their abilities widely varied in scale. A padawan can halt 4 heat seeking missiles, from a hail fire, or repel bullets with a concentrated force ball . A talented jedi knight pushed to the extreme can halt an entire venator star destroyer mid air(Yes it happened). Jedi can leap, and survive falls of over a 100 meters. Their reaction time can be subsonic to hypersonic. Their force enhanced strength can help them toss wampas(Luminara), lift and fight a muscular basilisk(Obi wan), destroy battle droids with their bare hands(Mace windu, Shon Ju, and Jun-Fan), survive being thrown through/at concrete/brick walls, or smash through force pushes with the same strength to lift stone/brick pillars(Anakin as a knight). Basic force abilities include telepathy, mind trick, force barrier, force repulse, limited precognition, force slam, force push, increased strength/durability, and force throw. Projectile weapons are a weakness, but mostly not because they lack the speed to deal with them. Explosive rounds, and shrapnel are the problem, though a skilled enough jedi knight can counter with the force.
@@nobleman9393 Sources: Revenge of the sith cross section, attack of the clones cross section, essential guide to warfare, and various comics, games, and books. Think next time before you make goofy comments.
@@myduckisonqauck7227 one thing to consider about ships is that it may be counting capital ships, frigates, corvette, Starfighters, cruisers cause sometimes the source material does do that
Imagine Empire vs Covenant, it would be fun to see a Super Star Destroyer-led Imperial fleet decimating Covenant capital ships including CAS class Assault Carrier.
I'm pretty sure there's a different between their weaponry/armor/shields/size/engines/tactics/battle doctrine for the Empire and the Coventant starships if there's a battle in space and ground warfare if their are fighting on the planet There's a different between blaster tech vs lasers/plamasa and star wars look like they are specialized in their blaster tech for their shields and armor and questionable weaknesses for their starships design like the bridge and their length and width
@@sideburngthepeacebringer27 I doubt this one. The Eclipse is much smaller than the Death Star, most of that station was dedicated to its massive reactor to power the laser. When you have a much smaller reactor, you get a much smaller super laser yield.
Wow this is really awesome! Good work on the animations, the lighting, effects and everything is just epic 😄 and you know there's something really to be said about multiverse content like this that needs to be explored and animated more because it's just so cool to see!
With the ships avaliable right now, if say the republic in space just due to how many fighters the venators can sortee. In a ground battle, it would be a toss up, but the covenant would probably edge out the phase 1 era clone wars Era if the clones can't get the massive air support from the fighters and cruisers
Two problems, one the republic small craft likely lack the firepower to do meaningful damage to a covenant cruiser’s shields (which we’ve seen cannot be flown through). And two, the Covenant have a massive range advantage over star wars ships. Space battles in Halo are typically conducted at thousands of kilometers distance, while star wars space battles are typically fought at point blank.
@@docartemis2878 Venators are specially made to fight from very far out, that's why they have the extremely strong turbolasers in few numbers. You're right about the strike craft, though I believe Y wings would still be able to do meaningful damage while the venators provide fire support from far out
@@retroneer5824 Star Wars far out is still much closer than typical halo ranges. And while Y-Wings might have the punch to give a black-eye or two, they’ll be having to contend with Seraph fighters, which are some quick and nimble bastards.
The side that wins is the one that you want to win. In all seriousness, I don't think the Covenant versus the Republic would be as lopsided as the Human-Covenant War where the UNSC required a three-to-one ratio of warships to be victorious. However, based off the conventional practices and ship designs of the two factions, I would say that the covenant has the advantages. Star Wars ships fight within sneezing distance of each other, and the dominant ship of the Republic Era were designed primarily as carriers - reasonably so. Covenant ships, in particular like the one pictured, were designed for ship-to-ship combat with a lighter compliment of troops and armored vehicles, though they did carry a respectable number of fighters. Covenant ships are highly maneuverable in a fight and will regularly use planetary bodies for repositioning, fighting at a distance exceeding tens and hundreds of thousands of kilometers. Their plasma weaponry will track as well. Star Wars ships tend to maneuver like a battleship if anything, making it a sitting duck for the Covenant Warship. I think the Republic could realistically take on the Covenant with a two-to-one ratio of warships. Ground engagements are different. The UNSC were able to stand up a bit better on the ground (compared to naval engagements anyways) largely because of defensive advantage. The only planetary offensive I can recall of the top of my head was a 300-man Spartan III assault on a Covenant industrial world that had a fatality rate of 99.003 percent.
well well young cadat, it seems your are getting more and more sufficient with the navy simulations, if you keep this up I can gareenty somone among the admiralty will begin to watch your career with great interest. keep up the good work and you might even join the admiralty bored one day
i would say the republic because of their starfighter superior numbers (and not because im bias towards the republic or anything) ground battle would be different the covenant would be more suited for fighting a ground war just do to the fact that seeing how that was a phase one clone trooper the GRA would yet to fully embrace any form of high intensity mobile warfare seen later in the clone wars
Numbers doesn't mean much in a dogfight if the design is vastly inferior. Not only do Republic starfighters lack missiles and appropriate countermeasures, but they have such huge profiles and low maneuverability that they can't even dodge effectively. Seraph fighters are infinitely more advanced: they have plasma missiles, gimballed turrets, they have the turning radius of a nickel. Hell they can even cloak if they feel like going nose to nose (which never happens irl. Engagements between fighters are dozens, sometimes hundreds of miles apart because of missiles). It would be like clubbing seals.
@@Aredel Not sure if it matters, but some republic star fighters like the Arc-170 is shielded. It could make a different too. But yes missile and BVR does makes a massive different that i agree.
@@Yayaloy9 it depends on the shield. We’ve seen that shields are pretty ineffective against solid projectiles crashing into them, as shown by the Falcon landing *on* a star destroyer, or that A-wing that crashed into the Invisible Hand and destroyed it. Most likely they’ll end up making a missile that’s designed to impact with the actual ship, or at least detonate so close that the shield can’t protect the vessel.
I feel like Star Wars Tech would sweep the floor against Covenant tech. Since Star Wars tech had 25k+ years to evolve and thats just in terms of space travel and Energy weapons. Meanwhile the Covenant imitates tech if Forerunner design imperfectly. So the Republic would have firepower and technological advantage.
Would have wanted to see more covenant plasma lances and torpedos over turbo laser likes guns. Though I'm pleased that you remembered that the venator basically has one of those.
I feel like this fight would be a complete standstill. Cruisers are lightly armored, unable to penetrate the shields/meters thick armor of the Venator, but on the other hand cruiser' shields can withstand a whole nuke at close range and power back their shields in seconds.
knowing how both sides very well me bing a halo and star wars fan. I have to say the Covenant would win. becuase they have more firepower the the republic cruisers. So sorry to all my fellow star wars fans. But i say covenant. any else who agrees please leave a like.
Jonathe18th 131 subscribers Really really EPIC! Could you do a more 5 minute long EPIC space battle featuring the Klingons [Star Trek], and the Rebel Alliance [Star Wars] teaming up against a combined fleet of BOTH the Covenant [Halo] and the Ori Empire [Stargate SG-1] (who are determined on invading and purifying the entire galaxy of all non-believers)?
I think honestly it leans towards the republic pretty handily, cos of a lot of things but particularly that the troopers are smarter and I think as strong or stronger than grunts, which if that's the primary fighting force, that's a massive advantage
Master chief is so powerful and so wise, he could even use the force to create bullets. He became so powerful, in fact, that soon the only thing he began to fear was sleep.
To be honest i think the Covenant could mup the floor facing the Empire, even Vader's Fist would be no match against Covenant troops boarding the ship, specially against Brutes or Shielded Elites. Against the Republic however... Hundreds/Thousands of Jedis, Millions of Clone troopers, ARC Troopers, Thousands of planets full of resources. Clone troopers are something between Spartans from Orion project and Spartan III's They're absolutely capable of stoping and holding their ground against most Covenant forces. That would be something awesome to see.
Galactic Republic navy: 400,000-2,000,000+ warships made from Venator star destroyers(1,137m), Arquitens light cruisers(325m), Acclamator assault ships/Mark II cruisers(752), victory class star destroyers(900m), Consular light assault cruisers(115m), mandators/Mark IIs(8km), and many planetary defense fleets. Clone army: 25,000,000-13 billion Non clone forces: 800,000,000-30 billion Tanks/Repulsor craft/walkers: 12,000,000-670 million Jedi: Around 10,000 Territory: 100,000-1,500,000 worlds/systems Weapons/Armor: The phase I clone trooper armor was more of an environmental suit, which could only take light blaster shots, and shrapnel. It could not even protect against projectile weaponry. The phase II was stronger and more comfortable(If equal, or greater than stormtrooper armor, is strong enough to tank anything under a 20mm). Clone troopers typically carried two thermal detonators, two concussion grenades, and one electromagnetic pulse grenade. The DC-15S was capable of shooting the equivalent of a 14.5mm round of plasma. Is capable of penetrating through the bounty hunter dirge and his durasteel armor. The DC-15A is a more powerful rifle meant for piercing heavier armor, with a maximum range of 10km. Heavy weapons clones carried rotary blaster cannons, and rocket launchers. Their proton torpedo launchers were capable of destroying, or incapacitating two armored assault tanks without a direct hit in one shot. A paladin blaster rifle used by the senate guard put 3-5 inch deep holes the size of a human head in a marble or stone pillar. Other unit variants included scuba troopers, jet troopers, paratroopers, and scout troopers. Kaminoan clones were grown and raised to be battle ready in ten years. They can be grown at a rate of 4 million per generation. Spaarti clones were made through arkanian, and cranscoc means. Spaarti clones could be grown in a single year, but were significantly inferior to kamino clones as they sometimes suffered from clone madness, and only had flash training(Bad aim). Another deference are the spaarti clone's lack of mandalorian culture. Naval damage: Quad turbolasers dished out 200 megatons(AOTV cross section says 200 gigatons, but treat it as an outlier) per shot, while laser cannons 6 kilotons. Vehicles: The AT-ET is armed with six heavy laser cannon turrets(grenade level), and a mass driver cannon. The RX-200 assault tank's long range ion cannons fried electrical systems, and were highly effective against deflector shields. Five Self propelled heavy artillery ion cannons were capable of downing a core ship. It's artillery shell variant was capable of leveling skyscrapers in a short time frame with multi kiloton ordinance. There were walkers such as the AT-RT, AT-AP, AT-XT, AT-OT, and an older AT-AT model. The HAVw A6 juggernaut was armed with a heavy laser cannon turret, rapid repeating laser cannon, medium anti personnel cannons, twin blaster cannons, and rocket/grenade launchers. Lastly was the TX-130 saber class fighter tank, and AV-7 anti-vehicle cannon. Clone commandos are elite clone troopers specializing in operations behind enemy lines. Their katarn armor can take fire from magnetically accelerated projectile weapons, and comes with deflector shields. Their DC-17m blaster supplements the DC-15S but can be modified as a sniper rifle, or anti-armor rifle. They used a plethora of grenades, the DC-15s side arm blasters, accelerated charged particle weapons, recon droids, shotguns, saber darts, knuckle plated vibro blades, vibro daggers, and more. Though capable of successfully destroying, and sabotaging enemy factories, and strategic targets do not overestimate their abilities. Clone commandos while superior to normal clones are meant for team opts behind enemy lines. This is emphasized during the battle of geonosis, when nearly half of 10,000 commandos were killed on the frontlines. Again when clone commandos with basic gear were sent to reclaim a diplomatic gift, and suffered serious casualties against generic criminals. Advanced recon commandos, or ARCs are elite frontline commandos. Alpha ARCs are a hundred genetically enhanced clones, trained by Jango fett. They are smarter, stronger, more creative and faster than any other clone on the battlefield. A whole squad of clone commandos would think twice before engaging a single alpha ARC. Eventually these alphas trained additional ARCs from the normal clone population. An ARC is on par if not superior to an individual clone commando. ARCs sometimes carry the WESTAR-M5 blaster. This blaster at full power can pierce an AAT's armor, and could attach an under barrel grenade launcher. Heavy gunner ARCs carry rotary blaster cannons, and reciprocating quad blasters, which were capable of destroying seperatist tanks. Blaze troopers wore jet propelled heavy armor(Would need a 60mm round to fully penetrate), and utilized a flamethrower. Not all jedi participated in the war, and their abilities widely varied in scale. A padawan can halt 4 heat seeking missiles, from a hail fire, or repel bullets with a concentrated force ball . A talented jedi knight pushed to the extreme can halt an entire venator star destroyer mid air(Yes it happened). Jedi can leap, and survive falls of over a 100 meters. Their reaction time can be subsonic to hypersonic. Their force enhanced strength can help them toss wampas(Luminara), lift and fight a muscular basilisk(Obi wan), destroy battle droids with their bare hands(Mace windu, Shon Ju, and Jun-Fan), survive being thrown through/at concrete/brick walls, or smash through force pushes with the same strength to lift stone/brick pillars(Anakin as a knight). Basic force abilities include telepathy, mind trick, force barrier, force repulse, limited precognition, force slam, force push, increased strength/durability, and force throw. Projectile weapons are a weakness, but mostly not because they lack the speed to deal with them. Explosive rounds, and shrapnel are the problem, though a skilled enough jedi knight can counter with the force.
Imperial navy: 25,000 imperial 1 star destroyers, 1.5-40 million smaller warships(based off sector groups), 50+dreadnoughts(around 26 of which are executer classes), a sovereign class(continent/small moon busting laser), two eclipses(continent/small moon), over 263,000(Specter of the past) other star destroyers/similar sized ships, sun crusher(star buster, that tanked a death stat laser), 2 death stars, an extra death star prototype with a functional laser, 2 death star sized habitation spheres, a galaxy gun(snipe planets and ships from across the galaxy), metal crystal phase shifters(bypass shields to weaken hull integrity), the tarken,(planet buster), the conqueror(continent/small moon cracking super laser) and dozens of world devastators(can rip apart planets with tractor beam projectors, while tanking shots from capital ships. Can collect materials to upgrade/grow, and even create new world devastators). There was a plan to include super class star destroyers(8km) in many of the empires sectors. That is potentially 100s. There was also the assertor class(15km), bellator(7km), and mandator III(12km). Imperial army: 10s of trillions(Rebellion era campaign guide) Stormtrooper corps: 100s of millions-billions CompForce: 100s of billions(2nd edition sourcebook) Tanks/repulsorcraft: 2-9 Trillion Walkers: 10s of millions Territory: over a million, and a half full member worlds(rebellion era campaign guide,and 2nd edition source book) , and 5-70+ million colonies(Essential atlas), vessels, and protectorates. Han solo stated to Luke they would have to search six million inhabited systems, and an old republic comic stated the holonet connected six million worlds. Weapon damage: Turbolasers dish out megatons of superheated plasma, while laser cannons in the kilotons. The attack of the clones cross section states 200 gigatons a shot, and 6 megatons a shot but we treat it as an outlier. Contrary to popular belief star wars shields do protect against projectiles/high velocity attacks. A super star destroyer's shields have tanked rebel cruisers jumping out of hyperspeed, and multi megaton hits from asteroids in an asteroid field. Deflector shields can produce ray shields(Physical/High velocity projectile weapons), and particle shields(energy based weapons). Both the 2nd edition sourcebook, and cross section tell us star destroyers are capable of turning the upper crust of planets into slag which we can believe. Carnor jax states an imperial star destroyer can make stone run like water, and turn sand into glass. Going by the bombardment of caamas, it takes several star destroyers to reduce a planet's surface twice the size of earth to molten slag in under twenty four hours. The E-11 is the equivalent of a 14.5mm round with enough heat to punch through a lightly armored or unarmored opponent, and in a new hope it vaporizes steel bars. The DLT-19 was capable of taking down lightly armored vehicles. The T-21 light repeating blaster fires the plasma bolt equivalent of a 22.5-30mm bullet from a guass rifle. Mercenaries using light blaster cannons shot through 4 inches of plasteel. T-21
Sorry to be nerdy and stuff, but there's also different types of shielding in Star Wars that would totally absorb all energy from a Covenant shipboard Energy Projector.
Cool animation but the scales are a bit off. The canonical scale of the Venator puts it at just under 1.2km in length and the canonical scale of the CCS Class Battlecruiser puts it at just under 1.8km in length, yet the CCSs look smaller than the Venators in the animation.
I’m pretty sure when that Covenant cruiser got sent to hell, it’s unrealistic because the Covenant Cruiser shields are strong as FUCK. Not even MAC rounds can pierce through the shield.
To be honest in an all out war the Covenant would be unable to counter the Republics sheer numbers, resources, hyperdrive speeds, and production capabilities. In a scenario like the video, depends if the Halo recognized anyone as a threat.😉😂
the covenant at its peak had much more soldiers than the republic did as well as using some pretty big ships but I don't know about the hyperdrive speeds since I always thought it would be similar to slipspace drives
@@Lord_Khornez You do realize that the peak Republic also had millions of member worlds and tens of millions of colonies, protectorates, and client worlds. They would literally have trillions of beings to freely conscript, nevermind that they can clone armies or mass produce droids at insane speeds. The size of the ship means nothing when a lone 700m ship like the Acclamator can completely wreck a planets entire surface. Hyperdrive and Covenat slipstream drives are vastly different. For example at the point in time where the first halo ring was located, covenant ships had a velocity of 912 ly a day. Wich would take a little more than 10 days to cross their own territory and 109 non stop days of travel to cross the galaxy assuming they had the fuel to do so. Star wars hyperdrive speeds are a lot faster. To give you some perspective in Episode iii Palpatine flew from Coruscant in the middle of the galaxy to Mustafar in the outer rim. That was at least 50,000 ly. He made that trip fast enough to save Vader from dying near that lava river. In Episode iv the Millenium Falcon made a journey from Tatooine to Alderan, a similar distance in a few hours. They're literally travelling across a distance in hours that would take Covenant ships 50+ days of non-stop travel to match.
@@marcosrios1246 Quite a few ships in Star Wars or Halo can wreak havoc on a planet's surface, so that's not as much of a milestone as you seem to think. If you have ship-to-ship weaponry that can harm another ship through layers of shields and armor, you can plaster unshielded rock. If you're referring to the oft-quoted 300 gigatons of energy per blast that the Acclamator is purported to be able to muster (which I agree with btw), it's unlikely that any ship in Star Wars can do that casually. They'd have to divert power to the weapons systems to do that, which means taking power from auxiliary systems, from the engines, from shielding; not something you would want to do in a combat situation. The combatants in this scenario are not so far removed in combat capability as you might imagine. I just think that Venator's in this situation are less than ideal; they're battle carriers, not battleships. There are also ships in Halo that can traverse great distances in slipspace at speed, though those are usually Forerunner or reverse-engineered from Forerunner technology.
@@blueleader102 It's firepower figure is for the Acclamator's medium guns, that's not counting all the other guns and warhead launchers. You do realize that the Acclamator is a transport ship and not warship like the Venator, right? The Venator is multi-role warship capable of pumping it's full reactor into it's heavy guns which is somthing like 2 x 10^24w or somthing like that. Which is crazy amount of power. Yes I'm aware of the Forerunner speeds but it's not the Covenant norm. To give you an idea of capabilities look up destruction of Taris Edit: stupid autocorrect
slipspace is instant hyperdrives are slower cov ships have forerunner tech way more advanced as a fan of both republic would lose ps legends is not cannon idc what you say plus both would lose to Warhammer 40k
Taking the Covenant, superior weapons and fleet tactics. Who’d you rather have in charge of your fleet, a jedi or a sangheili? Unless its like, Anakin, or Plo Koon, best bets on the Elite. Much better education in intergalactic war.
The scaling is a bit off here, a CSS class battleship was a dedicated warship larger than ISD, for a Venator to stand a chance in a straight gun fight it would require a 2 to 1 advantage
Tbh the reoublic in fighters would crush. Not only do they train at elite levels they have highly manuversble and durrable fighters. Advanced scanners and weapons that never overheat. The V-wing alone is said to reach speeds of up to 52k KPH at max. Pilots also have Countermeasures, and the ARC-170 ANND Y-wing have gunner assisted turrets to allow for protection from resr for ARC, and full 360 for Y-wing. Plus the shielding of both sides are weak to eacother. Clones dont even have shields but they do have plastoid. A plastic like material resistant to heat and plasma, even bullet proof but not plasma proof. Plus they sre trained at ODST levels basically with simulated fighting to get atleast a grasp of the warzone. Clones sre bred to fight and die and have a strong brotherhood as well fueling them to fight harder and better. Overall Republic has a really strong chance. Venators arent the right cruiser but they really don't sont have a choice here
Depends on the Jedi commanding for one. If you have someone like Anakin or Saesee Tiin then you can eliminate the problem of Jedi incompetence. I'd push for the Republic winning considering their Navy was already used to fighting the droids more numerous fleets with much smaller forces. If anything Clone boarding parties might take a ship or two since the fight would be on more even footing
I strongly disagree. The problem with Star Wars ship combat is that it's based off of naval combat in WW2. Ships rely mostly on cannons and get super close, and fighters almost exclusively rely on fixed guns rather than missiles. Covenant ships are designed based on modern naval warfare, IE: "Shoot a bajillion missiles at the target from halfway across the ocean and see who comes out on top." Republic ships simply don't have the range nor the point defense systems to face off against a barrage of plasma torpedoes.
@@Aredel i have to say this is false. yes, star wars uses ww2 as a base. that doesnt make it any less powerful. Navy: 20,160 capital ships, and 105,000-2,800,000(essential guide to warfare states the rebellion had 7% of the empire's naval might at the height of the civil war)support vessels, made up of Nebulon-b frigates(300 meters), Mc80 liberty class cruisers(1200-1500 meters), Mc80 home one class cruisers(1200-1400 meters), MK I assault frigates(700 meters), MK II assault frigates(700 meters), dreadnaught class heavy cruisers(600 meters), Corellian corvettes(150 meters), DP20 frigates(120 meters), Marauder class corvettes(195 meters), YKL-37R nova courier(30 meters), various freighters, captured/stolen imperial ships including star destroyers, salvaged clone wars era ships like providence class destroyers, and lucrehulk battleships. Territory: 7,000-over a million bases across the empire(Star wars source book) Armed forces: 12,000,000 Overall Personnel: 100s of millions to a few billion(EGTW states 3.5% of the empire's military) Tanks/repulsor craft/walkers: 176,470+ Weapon damage: Turbolasers dish out megatons of energy, while laser cannons in the kilotons. Deflector shields can produce ray shields(Physical/High velocity projectile weapons), and particle shields(energy based weapons). The T-21 light repeating blaster fires the plasma bolt equivalent of a 22.5-30mm bullet from a gauss rifle. Mercenaries using light blaster cannons shot through 4 inches of plasteel. T-21
The Republic fleet would stand far better chance against the Covenant compared to the UNSC. Shields and plasma base weapons. Ground combat might be a bit harder to determine. Both use again plasma based weapons. Star wars is more refined weapons while Covenant is more raw power. It would be a close fight. Now if you have the Republic working with the UNSC then it be more in favor of the alliance. The plasma based weapons of the Republic would drain the Shields and the Kinetic based weapons of the UNSC would break the armor of the Covenant.
I strongly disagree. The Republic, and Star Wars as a whole, utilizes WW2 tactics and designs. They don't employ missiles in any large capacity, most of their weapons are manually aimed rather than programmed, and so god damned much of their vital components are exposed to the point it's become a meme across the community. All the Covenant has to do is sit back out of range and lob plasma torpedoes until the fight is over.
I can see the covenant corvets and imperial ships having some pretty evenlyat hed fights but the banshees and seraphs are pretty fast all things considered
Sorry but the Covenant would win. They just have to much firepower. Covenant would dominate space and ground. But the Republic does outnumber the Covenant by a huge margin, but like the ship master said, it is an even fight.
I believe that the republic ships shields were a lot stronger than the covenants, and same with the republic’s capital ships armament minus the covenants glassing beam
Its a much fairer fight then some might think. Because what the venator battlegroup lakes in large ship flexibility. Its starfighter compliment makes up for. Bringing an Arc,V wings, Y wings, gunships and jedi star fighters which depending on the pilot can take be counted as a squadron alone. While the covenant bring unshielded lightly armed fighters just meant to swarm but its only advantage is negated by the amount of Star fighters a single venator can bring to the table. Plus covenant fighters dont have droids that can help fix them in mid combat. Covenant ships make up for their fighter disadvantage with Superior shipboard firepower. Able to unleash devastating broadsides that can devastate weak/unshielded ships. While also having a diverse crew fit with personal shields and better boarding equipment. A single covenant boarding party could wreck havoc as we see clones are terrible at dealing with their ships being boarded even squandering their home field advantages without any automated security or properly using murder alleys. A ships hallway should be nearly impassable for the offender. But we see droids just slowly walking through basically unmolested unless theirs a jedi around. We hardly see anyone in star wars really putting the advantage of why its a terrible idea to board ships to much use. At long range covenant will devastate republic ships with superior firepower and accuracy. At short range they have their boarding crews. But thats only if they make past the fighter screen and laser defense grids. For the republic they have no long range advantage except for starcraft. But at close range is where they excel no longer needing to worry about accuracy as they can easily hit covenant battlecruisers with their big guns at that range and they can properly screen their bombers and fighters. But as they say in war. “The first to strike wins.”
If it were a full blown war I give the win to the Covenant 3/5 as they have better first strike capability, bigger ships bigger guns, they have more then one race fighting together, there not limited by hyper lanes and can go anywhere they like provided there are no magnetic field anomaly’s, GAR has numbers going for it same as the Covenant what with there massive industries, before the Empire most if not all ships were heavily restricted in armament but not in shielding, they have Jedi much like Spartans but not, if they had good UNSC tactics they would be higher on the win tally only if they weren’t at war with the CIS and if they were then they would be split on two fronts.
covy vs republic since blasters are a form of super heated plasma they could stand up to covy crusiers and perhaps a super carrier (if mandator 2 was present)
Someone screwed up by sending a Venator in direct attack against a Covenant Cruiser. I mean, the Venators are carriers.... their fighters would be all over the Covenant. Ironically, it's one of those times where I can see them about evenly matched. (SW and ST are definitely not when it goes to a one on one fight)
My money is on the covenant as they have the deadlier fire power and for the most part more powerful fleet ops. Their shields might be easier to get through with high energy lazer fire but the armour is probably going to be problematic.
I’m saying the Republic, but just because I’m a clone trooper fan. I don’t know too much about the Covenant and of course if regular humans could win battles against them, than even the clones who have some special modifications can win. I don’t know much about Covenant ships, but the Galactic Republic is really going to want to load their Venators to the full extent. After all, I don’t recall the UNSC having so many small fighters and bombers with a punch. Those little starfighters and bombers are going to make the difference. Still, even with a Republic victory, there are going to be heavy losses.
Reason why the UNSC and the Covenant don't bother with fighters attack large ships very often is both sides actually have GOOD point defense. The UNSC uses small gauge coil guns and the covenant uses lasers. And both are accurate enough to lock and shoot down missiles. SW fighters hoping to get close and fight like it's WW2 are going to get shredded.
Yeah..a clone not be able to survive that long their Phase I suits only have a few minutes of oxygen when sealed tightly but being exposed to high degrees of heat would incinerate them. another thing is that Covenant cruisers, corvettes, etc have a mining beam and smaller beams for more indirect damage.
A squad of Elites could rip through a garrison of regular clones. Those energy swords are practically lightsabers. Now Commandos vs Elites would be a more even playing field 👀
Elites would shred commandos in a straight up fight thats not what commandos are meant for a more fair fight would be ARC troopers vs elites and even then it would be pretty one sided due to the covenants plasma weaponry clones armor may give them 1 survivable hit but even of it don't kill them they would be incapacitated most definitely
@Doughnutscream in a straight up Frontline scenario Commandos get slaughtered deployed quietly behind enemy lines and they will wreak havoc sorry but facts are facts ARC's are what commandos wished they were they were simply bred to be better and got the best training and equipment
Republic. The reason the UNSC was losing the war was due to the gap in naval technology. Their ships weren’t shielded, they couldn’t make accurate jumps, and their weapons were inferior. None of those issues exist with the Republic Navy. Additionally, The Republic Troops are at least as competent as UNSC Marines (probably more so) and the Covenant military was poorly trained using their troops more like canon fodder than actual soldiers. The UNSC would often out perform the Covenant on the ground only to lose the Battle due to defeats in space. Without a clear advantage in space, the covenant would not be able to out perform the Republic.
On a ship vs ship comparison I feel like the covenant can easily take on most republic ships and as far as I know the republic doesn’t have anything close to compete with a CSO-class. Republic definitely has numbers on their side though.
"Jason, where did the hangar go?" "Replaced it with a giant fuck you turbo beam laser battery, sir." "A what."
In actuality probably the same thing that was shown in ROTS where SPHA’s were mounted on the hanger to provide firing arcs underneath the ship under the command of general skywalker for the open circle fleet
Haha
Thats called a composite beam i think
That was a SPAT cannon.
Those are the venators in Anakin's fleet. All his venators have a SPHAT in the lower hanger to shoot out at anything that flies under the ship
nicely done. republic commandos vs elites would be an interesting fight both are shielded, both are weapons experts and both are armed for range and melee though republic commandos have melee as a secondary consideration
If you want commandos versus commandos it should be the silent shadows or zealots Elites
ehhh, one are augmented perfect human clones that are a bit above the normal human limits. The other is an alien with strength surpassing a wookie while also being incredible agile and fast enough to keep up with spartans which process things essentially in slomo such is their processing and reflexes. Clone commandos certainly ain't to scoff at but in melee range they get obliterated and they are in general less durable
@@allanon64king10 brutes are indeed stronger than wookies but the elites?
I don't see them being stronger than Legends wookies, maybe on roughly equal in strength but certainly they aren't much stronger than the wookies.
I only see the elites winning fue their energy swords, the commandos aren't equipped with weapons capable of parrying such weapons, only a lightsaber or magnaguard staffs could parry the elites and it would take time to equip the clones with similar weapons.
Laughs in repulsive gauntlet thing
@@carlosdgutierrez6570 i believe the elite's ingame feats and books both show them as stronger in comparison to the feats we see of wookies. i don't mean to belittle wookies in the slightest but elites are shown to launch people near effortlessly completely dominating regular humans and being able to contend on par with spartans. I wouldn't say they are stronger by a large margin but i do think they take the cake. But to the conversation at hand, i don't think commandos stand any chance if elites close the gap, they HAVE to make distance and they HAVE to maintain cover while doing so or simply be shot by the elites going full gunho at them
Covenant advantages:
Very fast and maneuverable
Devastatingly deadly firepower that will boil the crew alive once it gets into the decks
Accuracy and fire rate are superior to clunky high yield turbolasers
can enter and exit slipspace at any position to escape enemy fire or ambush/flank the enemy
very fast recharging shields
potential for support from larger vessels like a CAS class carrier which can dish out and take tremendous punishment while also countering the fighter compliment of the Venator
(typical fleet formation ratio is about 1 CAS for every 5 CCS battlecruisers)
Disadvantages:
Covenant shielding has a significant weakness to directed energy weapons such as their very own plasma weaponry.
There are cases like with UNSC light MAC cannons where such a high yield weapon will deplete Covenant energy shields in about 4 shots with much fewer rounds needed to crumple the hull.
Turbolasers happen to be significantly high yield directed energy weapons (though likely not on such a scale as a MAC cannon), meaning it wont take very many hits to cripple something like a CCS class battlecruiser and said vessel will rely entirely on its agility.
In my honest opinion, I dont think the Venator is the ship for this job. For one thing it's not a battleship, it's a carrier. A damn good one too. But the hangar makes it a seriously flimsy ship of the line. Imagine a plasma projector firing into those open doors and flooding the entire front of the ship, that's practically a free kill!
I think people also over estimate it's SPHA beam cannon which also wasnt standard issue. It's not a death star laser or anything close to the beam weapons of the later empire. It helps, and maybe you can use it to write your name on the enemy hull, but it wont snap a ship in half every time it fires. I do think it could be a major shield buster though.
The main guns on the Venators, while not as powerful as you would think given the size of the vessel, can rotate a full 360 degrees in three seconds, helping them stay on target with the agile Covenant ships
One thing that keeps me consider. The republic uses Venators as a battleship when engaging ship to ship combat. For me Venator is kind of like a carrier but i would call the Venators the "Battlecarrier" since it’s roles are Carrier and Battleship at the same time.
@The Palindrome Adept In spite of the fact that it was a poor choice for the role when you could simply leave the Venator behind a line of combat acclamators which were smaller, had significant firepower for their small stature while the venator was undergunned, and required _far_ less crew to operate.
The biggest advantage I see with the Covenant is range. Halo battles take place and tens of thousands of km in distance, while SWs takes place at near point blank range. Covenant would just have to sit back and pick off Republic ships before they could even get visuals
MAC rounds are also tons of tungsten being propelled at velocities near light speed which even with Covenant shielded would probably feel like an earthquake just hit the ship, the reverberation I theorize would give shielding technology both Covenant and Republic a very hard time. If ever in doubt about Humanities badassery just remember these wise words from one Seargent Major Avery Johnson
"That MAC gun can put a round clean through a Covenant Capital Ship, Co-ordinated fire from the Athens and The Malta, Nothing's getting past this battlecluster in one piece"
"Rex, you mind telling what your doing on that ship?"
"General, finishing the fight!"
Admiral Yularen:Master Clone! would you Mind telling me what you are doing!?
Master Clone:Giving the Covenant there Bomb back.
The clone diving towards the Covenant Carrier like Master Chief in Halo 2 does seem like a thing a clone would actually do lmao
More like, he'd miss the ship completely and venture far off into spaaaaaaaaace
@@swedish0spartans I mean clone jet packs are near incredible…
@@imhere8474 It was a joke considering their aim (at least as Stormtroopers) 😜
@@swedish0spartans clone trooper =/= storm trooper. Clones were created from one of the deadliest bounty Hunter in the galaxy and trained viciously, these fuckers were bred for war. Storm troopers on the other hand were mostly volunteers, they were given training by mostly demotivated clones who could barely stand the empire in the first place, before being deactivated and told they weren’t allowed to go into combat.
Then there is the gear situation, clones have remarked how much worse storm trooper gear is, mainly in visibility, the cause for the stormtroopers infamously bad aim.
@@imhere8474 You got me there. Gotta respect a fellow brother who knows his lore
I love how you perfectly mirrored the Revenge of the Sith shot at 0:45 , great attention to detail!
I love this, been so little stuff like this done that finding a good ship based one is quite hard. My favorite part is the ventral cannon, it doesn't matter what it hits it will just snap a ship in half lol. Sheer instant unbridled destruction that looks and sound glorious!!!!!
I’d always Imagin the covenant in the starwars universe being fantastic isolationist whom only venture out to recover relics in lighting raids or have some sort of ancient pact with the republic not to cause war
they have massive numbers and a homeworld the size of a death Star. Untimely their warriors superior physically. But they don't have force users. Their ships are more agile and possibly faster too. It would be the 2 largest forces in the Galaxy and they will either be in conflict or share the galaxy in exchange of specific benefits.
@@jhnyjoejoe69 you’d also have to take into consideration the fact that the republic is fighting over control of the entire galaxy while the entirety of the human-covenant war took place in an arm of the galaxy which is just a 5th of its overall mass. Meaning that as far as we know the republic likely has a lot more resources available for its navy. Generally it does seem like pound for pound the covenant has superior technology, so a majority of pure ship-to-ship battles should go covenant
@@noahmedrano222 Mandators would eat a CSO supercarrier for breakfast. It's not like venerators are the pinnacle of Republic technology. On the ground, Republic still wins. Clone troopers could go toe to toe with elites in skill and ability. They'd be at a technological disadvantage, but there's so many more. Like hundreds of millions. Then, the Jedi would be much more powerful and numerous than Spartans. Dark troopers are about equal to Spartans stat wise, and Luke cleared a whole brigade of them himself. With ease. Jedi lead fleets could beat cloaked ships because of their precognitive abilities and ability to sense the minds of the Fleetmasters.
@@iamblight707clones wouldn't go toe to toe with elites in any single ways.. the strong master level jedi's are different level however a typical jedi knight is in range with Spartan 4s in mjolnir Armor.
@@iamblight707theres only 6 million clones my guy. They are not out numbering the covenant.
Only 10k jedi. They will be rather tough to kill, but it can and will be done.
I love the republic, but the Covenant slaps
Spaceship wise covenant have a huge advantage, but star wars fighters are next level, their agility and pound for pound power is absurd
Galactic Republic navy: 400,000-2,000,000+ warships made from Venator star destroyers(1,137m), Arquitens light cruisers(325m), Acclamator assault ships/Mark II cruisers(752), victory class star destroyers(900m), Consular light assault cruisers(115m), mandators/Mark IIs(8km), and many planetary defense fleets.
Clone army: 25,000,000-13 billion
Non clone forces: 800,000,000-30 billion
Tanks/Repulsor craft/walkers: 12,000,000-670 million
Jedi: Around 10,000
Territory: 100,000-1,500,000 worlds/systems
Weapons/Armor: The phase I clone trooper armor was more of an environmental suit, which could only take light blaster shots, and shrapnel. It could not even protect against projectile weaponry. The phase II was stronger and more comfortable(If equal, or greater than stormtrooper armor, is strong enough to tank anything under a 20mm). Clone troopers typically carried two thermal detonators, two concussion grenades, and one electromagnetic pulse grenade. The DC-15S was capable of shooting the equivalent of a 14.5mm round of plasma. Is capable of penetrating through the bounty hunter dirge and his durasteel armor. The DC-15A is a more powerful rifle meant for piercing heavier armor, with a maximum range of 10km. Heavy weapons clones carried rotary blaster cannons, and rocket launchers. Their proton torpedo launchers were capable of destroying, or incapacitating two armored assault tanks without a direct hit in one shot. A paladin blaster rifle used by the senate guard put 3-5 inch deep holes the size of a human head in a marble or stone pillar. Other unit variants included scuba troopers, jet troopers, paratroopers, and scout troopers.
Kaminoan clones were grown and raised to be battle ready in ten years. They can be grown at a rate of 4 million per generation. Spaarti clones were made through arkanian, and cranscoc means. Spaarti clones could be grown in a single year, but were significantly inferior to kamino clones as they sometimes suffered from clone madness, and only had flash training(Bad aim). Another deference are the spaarti clone's lack of mandalorian culture.
Naval damage: Quad turbolasers dished out 200 megatons(AOTV cross section says 200 gigatons, but treat it as an outlier) per shot, while laser cannons 6 kilotons.
Vehicles: The AT-ET is armed with six heavy laser cannon turrets(grenade level), and a mass driver cannon. The RX-200 assault tank's long range ion cannons fried electrical systems, and were highly effective against deflector shields. Five Self propelled heavy artillery ion cannons were capable of downing a core ship. It's artillery shell variant was capable of leveling skyscrapers in a short time frame with multi kiloton ordinance. There were walkers such as the AT-RT, AT-AP, AT-XT, AT-OT, and an older AT-AT model. The HAVw A6 juggernaut was armed with a heavy laser cannon turret, rapid repeating laser cannon, medium anti personnel cannons, twin blaster cannons, and rocket/grenade launchers. Lastly was the TX-130 saber class fighter tank, and AV-7 anti-vehicle cannon.
Clone commandos are elite clone troopers specializing in operations behind enemy lines. Their katarn armor can take fire from magnetically accelerated projectile weapons, and comes with deflector shields. Their DC-17m blaster supplements the DC-15S but can be modified as a sniper rifle, or anti-armor rifle. They used a plethora of grenades, the DC-15s side arm blasters, accelerated charged particle weapons, recon droids, shotguns, saber darts, knuckle plated vibro blades, vibro daggers, and more. Though capable of successfully destroying, and sabotaging enemy factories, and strategic targets do not overestimate their abilities. Clone commandos while superior to normal clones are meant for team opts behind enemy lines. This is emphasized during the battle of geonosis, when nearly half of 10,000 commandos were killed on the frontlines. Again when clone commandos with basic gear were sent to reclaim a diplomatic gift, and suffered serious casualties against generic criminals.
Advanced recon commandos, or ARCs are elite frontline commandos. Alpha ARCs are a hundred genetically enhanced clones, trained by Jango fett. They are smarter, stronger, more creative and faster than any other clone on the battlefield. A whole squad of clone commandos would think twice before engaging a single alpha ARC. Eventually these alphas trained additional ARCs from the normal clone population. An ARC is on par if not superior to an individual clone commando. ARCs sometimes carry the WESTAR-M5 blaster. This blaster at full power can pierce an AAT's armor, and could attach an under barrel grenade launcher. Heavy gunner ARCs carry rotary blaster cannons, and reciprocating quad blasters, which were capable of destroying seperatist tanks.
Blaze troopers wore jet propelled heavy armor(Would need a 60mm round to fully penetrate), and utilized a flamethrower.
Not all jedi participated in the war, and their abilities widely varied in scale. A padawan can halt 4 heat seeking missiles, from a hail fire, or repel bullets with a concentrated force ball . A talented jedi knight pushed to the extreme can halt an entire venator star destroyer mid air(Yes it happened). Jedi can leap, and survive falls of over a 100 meters. Their reaction time can be subsonic to hypersonic. Their force enhanced strength can help them toss wampas(Luminara), lift and fight a muscular basilisk(Obi wan), destroy battle droids with their bare hands(Mace windu, Shon Ju, and Jun-Fan), survive being thrown through/at concrete/brick walls, or smash through force pushes with the same strength to lift stone/brick pillars(Anakin as a knight). Basic force abilities include telepathy, mind trick, force barrier, force repulse, limited precognition, force slam, force push, increased strength/durability, and force throw. Projectile weapons are a weakness, but mostly not because they lack the speed to deal with them. Explosive rounds, and shrapnel are the problem, though a skilled enough jedi knight can counter with the force.
@@myduckisonqauck7227 Source: Trust me Bro.
@@nobleman9393 Sources: Revenge of the sith cross section, attack of the clones cross section, essential guide to warfare, and various comics, games, and books. Think next time before you make goofy comments.
@@myduckisonqauck7227 one thing to consider about ships is that it may be counting capital ships, frigates, corvette, Starfighters, cruisers cause sometimes the source material does do that
@@myduckisonqauck7227 God damn bro, just made him look like a fool, nice!
He didn't even reply xd
"For a clone, he flew pretty good..."
1:08 CT-117 giving the clankers back their bomb
Imagine Empire vs Covenant, it would be fun to see a Super Star Destroyer-led Imperial fleet decimating Covenant capital ships including CAS class Assault Carrier.
The republic model was a more in one ship.
I'm pretty sure there's a different between their weaponry/armor/shields/size/engines/tactics/battle doctrine for the Empire and the Coventant starships if there's a battle in space and ground warfare if their are fighting on the planet
There's a different between blaster tech vs lasers/plamasa and star wars look like they are specialized in their blaster tech for their shields and armor and questionable weaknesses for their starships design like the bridge and their length and width
If you're going to give the Empire an SSD at _least_ give the covenant a CSO, it's only fair.
The Eclipse can destroy a CSO in one shot.
@@sideburngthepeacebringer27 I doubt this one. The Eclipse is much smaller than the Death Star, most of that station was dedicated to its massive reactor to power the laser. When you have a much smaller reactor, you get a much smaller super laser yield.
Wow this is really awesome! Good work on the animations, the lighting, effects and everything is just epic 😄 and you know there's something really to be said about multiverse content like this that needs to be explored and animated more because it's just so cool to see!
With the ships avaliable right now, if say the republic in space just due to how many fighters the venators can sortee. In a ground battle, it would be a toss up, but the covenant would probably edge out the phase 1 era clone wars Era if the clones can't get the massive air support from the fighters and cruisers
Two problems, one the republic small craft likely lack the firepower to do meaningful damage to a covenant cruiser’s shields (which we’ve seen cannot be flown through). And two, the Covenant have a massive range advantage over star wars ships. Space battles in Halo are typically conducted at thousands of kilometers distance, while star wars space battles are typically fought at point blank.
I disagree. The Covenant would be able to fend off most of the fighters especially with the Seraphs, exo Banshees, and badass Phantom Gunboats
@@docartemis2878 Venators are specially made to fight from very far out, that's why they have the extremely strong turbolasers in few numbers. You're right about the strike craft, though I believe Y wings would still be able to do meaningful damage while the venators provide fire support from far out
@@retroneer5824 Star Wars far out is still much closer than typical halo ranges. And while Y-Wings might have the punch to give a black-eye or two, they’ll be having to contend with Seraph fighters, which are some quick and nimble bastards.
@@docartemis2878 A-wings and ARCs are both very strong against fighters, they're extremely manuvereable and pack a punch
"Your destruction is the will of the force, and we are its instrument."
"Kiss. My. Blargh."
As the shipmaster from Halo3 once said, "So it is an even fight."
The side that wins is the one that you want to win. In all seriousness, I don't think the Covenant versus the Republic would be as lopsided as the Human-Covenant War where the UNSC required a three-to-one ratio of warships to be victorious. However, based off the conventional practices and ship designs of the two factions, I would say that the covenant has the advantages. Star Wars ships fight within sneezing distance of each other, and the dominant ship of the Republic Era were designed primarily as carriers - reasonably so. Covenant ships, in particular like the one pictured, were designed for ship-to-ship combat with a lighter compliment of troops and armored vehicles, though they did carry a respectable number of fighters. Covenant ships are highly maneuverable in a fight and will regularly use planetary bodies for repositioning, fighting at a distance exceeding tens and hundreds of thousands of kilometers. Their plasma weaponry will track as well. Star Wars ships tend to maneuver like a battleship if anything, making it a sitting duck for the Covenant Warship. I think the Republic could realistically take on the Covenant with a two-to-one ratio of warships. Ground engagements are different. The UNSC were able to stand up a bit better on the ground (compared to naval engagements anyways) largely because of defensive advantage. The only planetary offensive I can recall of the top of my head was a 300-man Spartan III assault on a Covenant industrial world that had a fatality rate of 99.003 percent.
I like that you took scenes from established media cinematics by both franchises and remodeled them to fit a battle between republic and covenant.
well well young cadat, it seems your are getting more and more sufficient with the navy simulations, if you keep this up I can gareenty somone among the admiralty will begin to watch your career with great interest.
keep up the good work and you might even join the admiralty bored one day
that clone trooper being like master chief
fucking love the Venator's belly laser (IK that's no what it's called, but that's what i'm calling it)
They're like jedi except their swords dont deflect blasters
It looks like you might have used the Rebel Y-Wing and not the GAR Y-Wing. Other than that, it looks nice.
Correct.
Good video. I liked that there is no "one-way game" here - both sides of the bag surprise each other.
When I started playing halo I thought: what if clones fight aganist Covenant soldiers? This is great!!!!
I want to see obi wan duel an elite zelot or ship master just because energy sword vs lightsaber is some of the coolest shit you could animate.
i would say the republic because of their starfighter superior numbers (and not because im bias towards the republic or anything) ground battle would be different the covenant would be more suited for fighting a ground war just do to the fact that seeing how that was a phase one clone trooper the GRA would yet to fully embrace any form of high intensity mobile warfare seen later in the clone wars
and hyperspace is a lot faster than jumping
Numbers doesn't mean much in a dogfight if the design is vastly inferior. Not only do Republic starfighters lack missiles and appropriate countermeasures, but they have such huge profiles and low maneuverability that they can't even dodge effectively. Seraph fighters are infinitely more advanced: they have plasma missiles, gimballed turrets, they have the turning radius of a nickel. Hell they can even cloak if they feel like going nose to nose (which never happens irl. Engagements between fighters are dozens, sometimes hundreds of miles apart because of missiles). It would be like clubbing seals.
I say covies slap thier technology is better and they have alot of corvets to fighter screen
@@Aredel Not sure if it matters, but some republic star fighters like the Arc-170 is shielded. It could make a different too. But yes missile and BVR does makes a massive different that i agree.
@@Yayaloy9 it depends on the shield. We’ve seen that shields are pretty ineffective against solid projectiles crashing into them, as shown by the Falcon landing *on* a star destroyer, or that A-wing that crashed into the Invisible Hand and destroyed it. Most likely they’ll end up making a missile that’s designed to impact with the actual ship, or at least detonate so close that the shield can’t protect the vessel.
I feel like Star Wars Tech would sweep the floor against Covenant tech. Since Star Wars tech had 25k+ years to evolve and thats just in terms of space travel and Energy weapons. Meanwhile the Covenant imitates tech if Forerunner design imperfectly. So the Republic would have firepower and technological advantage.
The Human Covenant War had been happening in the Unknown Region of the Star Wars Galaxy
question: Where the fuck did that Arquitens come from?
I’m surprised a clone acted like the Chief when he was giving the Covenant back their bomb.
Bro, the venator class cruiser have strong shields! In this video they like no, not today.
Would have wanted to see more covenant plasma lances and torpedos over turbo laser likes guns. Though I'm pleased that you remembered that the venator basically has one of those.
I feel like this fight would be a complete standstill. Cruisers are lightly armored, unable to penetrate the shields/meters thick armor of the Venator, but on the other hand cruiser' shields can withstand a whole nuke at close range and power back their shields in seconds.
knowing how both sides very well me bing a halo and star wars fan. I have to say the Covenant would win. becuase they have more firepower the the republic cruisers. So sorry to all my fellow star wars fans. But i say covenant. any else who agrees please leave a like.
YO THIS IS SO COOL MY DUDE!!!
That clone re-enacting the cutscene from Cairo Station should have been Fordo lol
0:56
You know, the original scene and its music always made me think of Saesee Tiin leading a massive boarding party over Coruscant.
Jonathe18th
131 subscribers Really really EPIC! Could you do a more 5 minute long EPIC space battle featuring the Klingons [Star Trek], and the Rebel Alliance [Star Wars] teaming up against a combined fleet of BOTH the Covenant [Halo] and the Ori Empire [Stargate SG-1] (who are determined on invading and purifying the entire galaxy of all non-believers)?
Dude why is that man flying like chief in space 😂😂😂😂😂
Holy shit it is the commando chief.
Both sides are about even apparently. This is good.
I don't think the question here should be "Who wins?", but more " *What story will unfold here?* "
I do wonder how these factions would fare in a ground battle against each other (considering every piece of weaponry and vehicles they have)
I think honestly it leans towards the republic pretty handily, cos of a lot of things but particularly that the troopers are smarter and I think as strong or stronger than grunts, which if that's the primary fighting force, that's a massive advantage
@@Ginkami Grunts can rip arms off marines casually in lore so grunts are stronger
@@Ginkami grunts are quite big and strong we just don't see that in halo since you are playing as a 8ft monster that can punch a hole threw steel
@@mckitsune7600 7ft and it was titanium ship armor, way more impressive then punching through steel.
@@Ginkami They don't only send in grunts, a squad or grunts is commanded by an elite minor. They're sometimes accompanied by some jackals too.
I genuinely cant figure which faction would win you know
Master chief is so powerful and so wise, he could even use the force to create bullets. He became so powerful, in fact, that soon the only thing he began to fear was sleep.
I love the mix between episode 3 and hale 2
Yeah, I think I will be returning to my cross over comic today. THANK YOU SO MUCH FOR THE mOTIVATION, I'm PUMPED!!! :D
I doubt a clone trooper would ever pull off what masterchief did. Other than that, this was a cinematic masterpiece !
Maybe not, but an ARC Trooper or a Clone Commando could do it
To be honest i think the Covenant could mup the floor facing the Empire, even Vader's Fist would be no match against Covenant troops boarding the ship, specially against Brutes or Shielded Elites.
Against the Republic however...
Hundreds/Thousands of Jedis, Millions of Clone troopers, ARC Troopers, Thousands of planets full of resources.
Clone troopers are something between Spartans from Orion project and Spartan III's
They're absolutely capable of stoping and holding their ground against most Covenant forces.
That would be something awesome to see.
Galactic Republic navy: 400,000-2,000,000+ warships made from Venator star destroyers(1,137m), Arquitens light cruisers(325m), Acclamator assault ships/Mark II cruisers(752), victory class star destroyers(900m), Consular light assault cruisers(115m), mandators/Mark IIs(8km), and many planetary defense fleets.
Clone army: 25,000,000-13 billion
Non clone forces: 800,000,000-30 billion
Tanks/Repulsor craft/walkers: 12,000,000-670 million
Jedi: Around 10,000
Territory: 100,000-1,500,000 worlds/systems
Weapons/Armor: The phase I clone trooper armor was more of an environmental suit, which could only take light blaster shots, and shrapnel. It could not even protect against projectile weaponry. The phase II was stronger and more comfortable(If equal, or greater than stormtrooper armor, is strong enough to tank anything under a 20mm). Clone troopers typically carried two thermal detonators, two concussion grenades, and one electromagnetic pulse grenade. The DC-15S was capable of shooting the equivalent of a 14.5mm round of plasma. Is capable of penetrating through the bounty hunter dirge and his durasteel armor. The DC-15A is a more powerful rifle meant for piercing heavier armor, with a maximum range of 10km. Heavy weapons clones carried rotary blaster cannons, and rocket launchers. Their proton torpedo launchers were capable of destroying, or incapacitating two armored assault tanks without a direct hit in one shot. A paladin blaster rifle used by the senate guard put 3-5 inch deep holes the size of a human head in a marble or stone pillar. Other unit variants included scuba troopers, jet troopers, paratroopers, and scout troopers.
Kaminoan clones were grown and raised to be battle ready in ten years. They can be grown at a rate of 4 million per generation. Spaarti clones were made through arkanian, and cranscoc means. Spaarti clones could be grown in a single year, but were significantly inferior to kamino clones as they sometimes suffered from clone madness, and only had flash training(Bad aim). Another deference are the spaarti clone's lack of mandalorian culture.
Naval damage: Quad turbolasers dished out 200 megatons(AOTV cross section says 200 gigatons, but treat it as an outlier) per shot, while laser cannons 6 kilotons.
Vehicles: The AT-ET is armed with six heavy laser cannon turrets(grenade level), and a mass driver cannon. The RX-200 assault tank's long range ion cannons fried electrical systems, and were highly effective against deflector shields. Five Self propelled heavy artillery ion cannons were capable of downing a core ship. It's artillery shell variant was capable of leveling skyscrapers in a short time frame with multi kiloton ordinance. There were walkers such as the AT-RT, AT-AP, AT-XT, AT-OT, and an older AT-AT model. The HAVw A6 juggernaut was armed with a heavy laser cannon turret, rapid repeating laser cannon, medium anti personnel cannons, twin blaster cannons, and rocket/grenade launchers. Lastly was the TX-130 saber class fighter tank, and AV-7 anti-vehicle cannon.
Clone commandos are elite clone troopers specializing in operations behind enemy lines. Their katarn armor can take fire from magnetically accelerated projectile weapons, and comes with deflector shields. Their DC-17m blaster supplements the DC-15S but can be modified as a sniper rifle, or anti-armor rifle. They used a plethora of grenades, the DC-15s side arm blasters, accelerated charged particle weapons, recon droids, shotguns, saber darts, knuckle plated vibro blades, vibro daggers, and more. Though capable of successfully destroying, and sabotaging enemy factories, and strategic targets do not overestimate their abilities. Clone commandos while superior to normal clones are meant for team opts behind enemy lines. This is emphasized during the battle of geonosis, when nearly half of 10,000 commandos were killed on the frontlines. Again when clone commandos with basic gear were sent to reclaim a diplomatic gift, and suffered serious casualties against generic criminals.
Advanced recon commandos, or ARCs are elite frontline commandos. Alpha ARCs are a hundred genetically enhanced clones, trained by Jango fett. They are smarter, stronger, more creative and faster than any other clone on the battlefield. A whole squad of clone commandos would think twice before engaging a single alpha ARC. Eventually these alphas trained additional ARCs from the normal clone population. An ARC is on par if not superior to an individual clone commando. ARCs sometimes carry the WESTAR-M5 blaster. This blaster at full power can pierce an AAT's armor, and could attach an under barrel grenade launcher. Heavy gunner ARCs carry rotary blaster cannons, and reciprocating quad blasters, which were capable of destroying seperatist tanks.
Blaze troopers wore jet propelled heavy armor(Would need a 60mm round to fully penetrate), and utilized a flamethrower.
Not all jedi participated in the war, and their abilities widely varied in scale. A padawan can halt 4 heat seeking missiles, from a hail fire, or repel bullets with a concentrated force ball . A talented jedi knight pushed to the extreme can halt an entire venator star destroyer mid air(Yes it happened). Jedi can leap, and survive falls of over a 100 meters. Their reaction time can be subsonic to hypersonic. Their force enhanced strength can help them toss wampas(Luminara), lift and fight a muscular basilisk(Obi wan), destroy battle droids with their bare hands(Mace windu, Shon Ju, and Jun-Fan), survive being thrown through/at concrete/brick walls, or smash through force pushes with the same strength to lift stone/brick pillars(Anakin as a knight). Basic force abilities include telepathy, mind trick, force barrier, force repulse, limited precognition, force slam, force push, increased strength/durability, and force throw. Projectile weapons are a weakness, but mostly not because they lack the speed to deal with them. Explosive rounds, and shrapnel are the problem, though a skilled enough jedi knight can counter with the force.
Imperial navy: 25,000 imperial 1 star destroyers, 1.5-40 million smaller warships(based off sector groups), 50+dreadnoughts(around 26 of which are executer classes), a sovereign class(continent/small moon busting laser), two eclipses(continent/small moon), over 263,000(Specter of the past) other star destroyers/similar sized ships, sun crusher(star buster, that tanked a death stat laser), 2 death stars, an extra death star prototype with a functional laser, 2 death star sized habitation spheres, a galaxy gun(snipe planets and ships from across the galaxy), metal crystal phase shifters(bypass shields to weaken hull integrity), the tarken,(planet buster), the conqueror(continent/small moon cracking super laser) and dozens of world devastators(can rip apart planets with tractor beam projectors, while tanking shots from capital ships. Can collect materials to upgrade/grow, and even create new world devastators).
There was a plan to include super class star destroyers(8km) in many of the empires sectors. That is potentially 100s. There was also the assertor class(15km), bellator(7km), and mandator III(12km).
Imperial army: 10s of trillions(Rebellion era campaign guide)
Stormtrooper corps: 100s of millions-billions
CompForce: 100s of billions(2nd edition sourcebook)
Tanks/repulsorcraft: 2-9 Trillion
Walkers: 10s of millions
Territory: over a million, and a half full member worlds(rebellion era campaign guide,and 2nd edition source book) , and 5-70+ million colonies(Essential atlas), vessels, and protectorates. Han solo stated to Luke they would have to search six million inhabited systems, and an old republic comic stated the holonet connected six million worlds.
Weapon damage: Turbolasers dish out megatons of superheated plasma, while laser cannons in the kilotons. The attack of the clones cross section states 200 gigatons a shot, and 6 megatons a shot but we treat it as an outlier. Contrary to popular belief star wars shields do protect against projectiles/high velocity attacks. A super star destroyer's shields have tanked rebel cruisers jumping out of hyperspeed, and multi megaton hits from asteroids in an asteroid field. Deflector shields can produce ray shields(Physical/High velocity projectile weapons), and particle shields(energy based weapons). Both the 2nd edition sourcebook, and cross section tell us star destroyers are capable of turning the upper crust of planets into slag which we can believe. Carnor jax states an imperial star destroyer can make stone run like water, and turn sand into glass. Going by the bombardment of caamas, it takes several star destroyers to reduce a planet's surface twice the size of earth to molten slag in under twenty four hours. The E-11 is the equivalent of a 14.5mm round with enough heat to punch through a lightly armored or unarmored opponent, and in a new hope it vaporizes steel bars. The DLT-19 was capable of taking down lightly armored vehicles. The T-21 light repeating blaster fires the plasma bolt equivalent of a 22.5-30mm bullet from a guass rifle. Mercenaries using light blaster cannons shot through 4 inches of plasteel. T-21
God what is this comment section come to?
The Empire is far stronger than the Republic.
captain rex, you mind tell me what you're doing on that covenant cruiser?
We are keepers of the peace
Mfs after encountering an elite: peace was never an option
EVERYBODY IS A GANGSTA & LAUGHS UNTIL BLUE TEAM & MUUNILIST 10 APPEARS
This is not the full length animation it should be. I want more, but I know I shouldn't.
I noticed that there were BTL A4 Y-wings and not BTL B Y-wings
i love nice touch with the republic SPHA on the venator
What is the last halo music called well last played
can you make a tutorial on the explosions ? and the turbolasers and missiles ?
I need that troopers CT number and every medal we have
Sorry to be nerdy and stuff, but there's also different types of shielding in Star Wars that would totally absorb all energy from a Covenant shipboard Energy Projector.
Cool animation but the scales are a bit off. The canonical scale of the Venator puts it at just under 1.2km in length and the canonical scale of the CCS Class Battlecruiser puts it at just under 1.8km in length, yet the CCSs look smaller than the Venators in the animation.
I’m pretty sure when that Covenant cruiser got sent to hell, it’s unrealistic because the Covenant Cruiser shields are strong as FUCK. Not even MAC rounds can pierce through the shield.
To be honest in an all out war the Covenant would be unable to counter the Republics sheer numbers, resources, hyperdrive speeds, and production capabilities.
In a scenario like the video, depends if the Halo recognized anyone as a threat.😉😂
the covenant at its peak had much more soldiers than the republic did as well as using some pretty big ships but I don't know about the hyperdrive speeds since I always thought it would be similar to slipspace drives
@@Lord_Khornez You do realize that the peak Republic also had millions of member worlds and tens of millions of colonies, protectorates, and client worlds. They would literally have trillions of beings to freely conscript, nevermind that they can clone armies or mass produce droids at insane speeds.
The size of the ship means nothing when a lone 700m ship like the Acclamator can completely wreck a planets entire surface.
Hyperdrive and Covenat slipstream drives are vastly different. For example at the point in time where the first halo ring was located, covenant ships had a velocity of 912 ly a day. Wich would take a little more than 10 days to cross their own territory and 109 non stop days of travel to cross the galaxy assuming they had the fuel to do so. Star wars hyperdrive speeds are a lot faster. To give you some perspective in Episode iii Palpatine flew from Coruscant in the middle of the galaxy to Mustafar in the outer rim. That was at least 50,000 ly. He made that trip fast enough to save Vader from dying near that lava river. In Episode iv the Millenium Falcon made a journey from Tatooine to Alderan, a similar distance in a few hours. They're literally travelling across a distance in hours that would take Covenant ships 50+ days of non-stop travel to match.
@@marcosrios1246 Quite a few ships in Star Wars or Halo can wreak havoc on a planet's surface, so that's not as much of a milestone as you seem to think. If you have ship-to-ship weaponry that can harm another ship through layers of shields and armor, you can plaster unshielded rock. If you're referring to the oft-quoted 300 gigatons of energy per blast that the Acclamator is purported to be able to muster (which I agree with btw), it's unlikely that any ship in Star Wars can do that casually. They'd have to divert power to the weapons systems to do that, which means taking power from auxiliary systems, from the engines, from shielding; not something you would want to do in a combat situation. The combatants in this scenario are not so far removed in combat capability as you might imagine. I just think that Venator's in this situation are less than ideal; they're battle carriers, not battleships.
There are also ships in Halo that can traverse great distances in slipspace at speed, though those are usually Forerunner or reverse-engineered from Forerunner technology.
@@blueleader102 It's firepower figure is for the Acclamator's medium guns, that's not counting all the other guns and warhead launchers.
You do realize that the Acclamator is a transport ship and not warship like the Venator, right?
The Venator is multi-role warship capable of pumping it's full reactor into it's heavy guns which is somthing like 2 x 10^24w or somthing like that. Which is crazy amount of power.
Yes I'm aware of the Forerunner speeds but it's not the Covenant norm.
To give you an idea of capabilities look up destruction of Taris
Edit: stupid autocorrect
slipspace is instant hyperdrives are slower cov ships have forerunner tech way more advanced as a fan of both republic would lose ps legends is not cannon idc what you say plus both would lose to Warhammer 40k
Most likely the covent
THIS IS UNDERRATED
Taking the Covenant, superior weapons and fleet tactics. Who’d you rather have in charge of your fleet, a jedi or a sangheili? Unless its like, Anakin, or Plo Koon, best bets on the Elite. Much better education in intergalactic war.
What's funny is in the Lore Covies would actually attack the empire cuz they are 99% humans
Is the Holdo Maneuver card available?
I would like too see the version against the galactic empire
The CIS would be cool too
What is the name of the song on the start? Also in my opinion the Covenant would win
The republic would get thrashed by the Covenant. Covenant tatics and tech are better. Everyone gangster until the glassing starts
Be interesting since both have energy based weapons.
The scaling is a bit off here, a CSS class battleship was a dedicated warship larger than ISD, for a Venator to stand a chance in a straight gun fight it would require a 2 to 1 advantage
For a white brick, he flew pretty good.
Tbh the reoublic in fighters would crush. Not only do they train at elite levels they have highly manuversble and durrable fighters. Advanced scanners and weapons that never overheat. The V-wing alone is said to reach speeds of up to 52k KPH at max. Pilots also have Countermeasures, and the ARC-170 ANND Y-wing have gunner assisted turrets to allow for protection from resr for ARC, and full 360 for Y-wing. Plus the shielding of both sides are weak to eacother. Clones dont even have shields but they do have plastoid. A plastic like material resistant to heat and plasma, even bullet proof but not plasma proof. Plus they sre trained at ODST levels basically with simulated fighting to get atleast a grasp of the warzone. Clones sre bred to fight and die and have a strong brotherhood as well fueling them to fight harder and better. Overall Republic has a really strong chance. Venators arent the right cruiser but they really don't sont have a choice here
Depends on the Jedi commanding for one. If you have someone like Anakin or Saesee Tiin then you can eliminate the problem of Jedi incompetence.
I'd push for the Republic winning considering their Navy was already used to fighting the droids more numerous fleets with much smaller forces.
If anything Clone boarding parties might take a ship or two since the fight would be on more even footing
I strongly disagree. The problem with Star Wars ship combat is that it's based off of naval combat in WW2. Ships rely mostly on cannons and get super close, and fighters almost exclusively rely on fixed guns rather than missiles. Covenant ships are designed based on modern naval warfare, IE: "Shoot a bajillion missiles at the target from halfway across the ocean and see who comes out on top." Republic ships simply don't have the range nor the point defense systems to face off against a barrage of plasma torpedoes.
@@Aredel i have to say this is false.
yes, star wars uses ww2 as a base. that doesnt make it any less powerful.
Navy: 20,160 capital ships, and 105,000-2,800,000(essential guide to warfare states the rebellion had 7% of the empire's naval might at the height of the civil war)support vessels, made up of Nebulon-b frigates(300 meters), Mc80 liberty class cruisers(1200-1500 meters), Mc80 home one class cruisers(1200-1400 meters), MK I assault frigates(700 meters), MK II assault frigates(700 meters), dreadnaught class heavy cruisers(600 meters), Corellian corvettes(150 meters), DP20 frigates(120 meters), Marauder class corvettes(195 meters), YKL-37R nova courier(30 meters), various freighters, captured/stolen imperial ships including star destroyers, salvaged clone wars era ships like providence class destroyers, and lucrehulk battleships.
Territory: 7,000-over a million bases across the empire(Star wars source book)
Armed forces: 12,000,000
Overall Personnel: 100s of millions to a few billion(EGTW states 3.5% of the empire's military)
Tanks/repulsor craft/walkers: 176,470+
Weapon damage: Turbolasers dish out megatons of energy, while laser cannons in the kilotons. Deflector shields can produce ray shields(Physical/High velocity projectile weapons), and particle shields(energy based weapons). The T-21 light repeating blaster fires the plasma bolt equivalent of a 22.5-30mm bullet from a gauss rifle. Mercenaries using light blaster cannons shot through 4 inches of plasteel. T-21
“JUST LIKE THE SIMULATIONS!”
covenant ships could slip space on their backs
I think the covenant troops and ships better equipped, but the republic has significantly more resources to draw from
Love that halo 2 reference
The Republic fleet would stand far better chance against the Covenant compared to the UNSC. Shields and plasma base weapons. Ground combat might be a bit harder to determine. Both use again plasma based weapons. Star wars is more refined weapons while Covenant is more raw power. It would be a close fight.
Now if you have the Republic working with the UNSC then it be more in favor of the alliance. The plasma based weapons of the Republic would drain the Shields and the Kinetic based weapons of the UNSC would break the armor of the Covenant.
So a modified space noob combo?
@lancemagbanua5712 yeah pretty much. Though I'm not sure if Republic weapons would do the hole plasma pistol trick.
I strongly disagree. The Republic, and Star Wars as a whole, utilizes WW2 tactics and designs. They don't employ missiles in any large capacity, most of their weapons are manually aimed rather than programmed, and so god damned much of their vital components are exposed to the point it's become a meme across the community. All the Covenant has to do is sit back out of range and lob plasma torpedoes until the fight is over.
I can see the covenant corvets and imperial ships having some pretty evenlyat hed fights but the banshees and seraphs are pretty fast all things considered
Sorry but the Covenant would win. They just have to much firepower. Covenant would dominate space and ground. But the Republic does outnumber the Covenant by a huge margin, but like the ship master said, it is an even fight.
Ground yes space would be pretty even if not In favor of the republic
I believe that the republic ships shields were a lot stronger than the covenants, and same with the republic’s capital ships armament minus the covenants glassing beam
That trooper would have been killed by the CCS shields.
Now do Battlestar Pegasus with Asgard tech vs the wraith from SGA!
It should probably be Galactica. I don’t think it’s a good idea to give Admiral Cain that much power.
@@AnalogHorrorNerd I was thinking Lee Adama.
Its a much fairer fight then some might think. Because what the venator battlegroup lakes in large ship flexibility. Its starfighter compliment makes up for. Bringing an Arc,V wings, Y wings, gunships and jedi star fighters which depending on the pilot can take be counted as a squadron alone. While the covenant bring unshielded lightly armed fighters just meant to swarm but its only advantage is negated by the amount of Star fighters a single venator can bring to the table. Plus covenant fighters dont have droids that can help fix them in mid combat.
Covenant ships make up for their fighter disadvantage with Superior shipboard firepower. Able to unleash devastating broadsides that can devastate weak/unshielded ships. While also having a diverse crew fit with personal shields and better boarding equipment. A single covenant boarding party could wreck havoc as we see clones are terrible at dealing with their ships being boarded even squandering their home field advantages without any automated security or properly using murder alleys. A ships hallway should be nearly impassable for the offender. But we see droids just slowly walking through basically unmolested unless theirs a jedi around. We hardly see anyone in star wars really putting the advantage of why its a terrible idea to board ships to much use.
At long range covenant will devastate republic ships with superior firepower and accuracy.
At short range they have their boarding crews. But thats only if they make past the fighter screen and laser defense grids.
For the republic they have no long range advantage except for starcraft. But at close range is where they excel no longer needing to worry about accuracy as they can easily hit covenant battlecruisers with their big guns at that range and they can properly screen their bombers and fighters. But as they say in war. “The first to strike wins.”
If it were a full blown war I give the win to the Covenant 3/5 as they have better first strike capability, bigger ships bigger guns, they have more then one race fighting together, there not limited by hyper lanes and can go anywhere they like provided there are no magnetic field anomaly’s, GAR has numbers going for it same as the Covenant what with there massive industries, before the Empire most if not all ships were heavily restricted in armament but not in shielding, they have Jedi much like Spartans but not, if they had good UNSC tactics they would be higher on the win tally only if they weren’t at war with the CIS and if they were then they would be split on two fronts.
The Covenant has in fighting though and the Republic had Jedi
@@gmailquinn the in fighting was religious based not military.
covy vs republic since blasters are a form of super heated plasma they could stand up to covy crusiers and perhaps a super carrier (if mandator 2 was present)
Assuming they could get into range. The Covenant ships would just bombard them with plasma torpedoes from 3 sectors away.
Someone screwed up by sending a Venator in direct attack against a Covenant Cruiser. I mean, the Venators are carriers.... their fighters would be all over the Covenant.
Ironically, it's one of those times where I can see them about evenly matched. (SW and ST are definitely not when it goes to a one on one fight)
My money is on the covenant as they have the deadlier fire power and for the most part more powerful fleet ops. Their shields might be easier to get through with high energy lazer fire but the armour is probably going to be problematic.
The Republic uses lasers only against fighters and as point defense. Turbolasers are plasma
@@gordonf5553 the feels more like a point in the case of winning for the covenant.
I’m saying the Republic, but just because I’m a clone trooper fan. I don’t know too much about the Covenant and of course if regular humans could win battles against them, than even the clones who have some special modifications can win. I don’t know much about Covenant ships, but the Galactic Republic is really going to want to load their Venators to the full extent. After all, I don’t recall the UNSC having so many small fighters and bombers with a punch. Those little starfighters and bombers are going to make the difference. Still, even with a Republic victory, there are going to be heavy losses.
Reason why the UNSC and the Covenant don't bother with fighters attack large ships very often is both sides actually have GOOD point defense. The UNSC uses small gauge coil guns and the covenant uses lasers. And both are accurate enough to lock and shoot down missiles. SW fighters hoping to get close and fight like it's WW2 are going to get shredded.
I think the Republic
No
i wonder who would win uncf? or the covenant?
UNCF from Space battleship Yamamoto?
Yeah..a clone not be able to survive that long their Phase I suits only have a few minutes of oxygen when sealed tightly but being exposed to high degrees of heat would incinerate them. another thing is that Covenant cruisers, corvettes, etc have a mining beam and smaller beams for more indirect damage.
The ol underbelly Cannon, good ol underbelly Cannon, take that ya Covy freaks!
A squad of Elites could rip through a garrison of regular clones. Those energy swords are practically lightsabers. Now Commandos vs Elites would be a more even playing field 👀
Elites would shred commandos in a straight up fight thats not what commandos are meant for a more fair fight would be ARC troopers vs elites and even then it would be pretty one sided due to the covenants plasma weaponry clones armor may give them 1 survivable hit but even of it don't kill them they would be incapacitated most definitely
@@gregoryrose13 Commandos > Arc troopers lol
@Doughnutscream in a straight up Frontline scenario Commandos get slaughtered deployed quietly behind enemy lines and they will wreak havoc sorry but facts are facts ARC's are what commandos wished they were they were simply bred to be better and got the best training and equipment
Republic. The reason the UNSC was losing the war was due to the gap in naval technology. Their ships weren’t shielded, they couldn’t make accurate jumps, and their weapons were inferior. None of those issues exist with the Republic Navy. Additionally, The Republic Troops are at least as competent as UNSC Marines (probably more so) and the Covenant military was poorly trained using their troops more like canon fodder than actual soldiers. The UNSC would often out perform the Covenant on the ground only to lose the Battle due to defeats in space. Without a clear advantage in space, the covenant would not be able to out perform the Republic.
On a ship vs ship comparison I feel like the covenant can easily take on most republic ships and as far as I know the republic doesn’t have anything close to compete with a CSO-class. Republic definitely has numbers on their side though.