City Planning Made Easy! - Road Hierarchy and Layout Design Explained

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  • Опубліковано 24 сер 2024

КОМЕНТАРІ • 364

  • @kekmeister42
    @kekmeister42 2 роки тому +503

    I love how using the complex drafting tool looks so easy with you! A true natural talent!!

    • @YUMBL
      @YUMBL  2 роки тому +69

      It almost felt like I grew up using it from a young age. Often painstakingly.

    • @alessiobenvenuto5159
      @alessiobenvenuto5159 2 роки тому +19

      It's a shame my PC isn't buff enough to handle a software like that

    • @safe-keeper1042
      @safe-keeper1042 Рік тому +4

      Just started studying geography, and although QGIS and ArcGIS are powerful, wonderful programs, I will always use the ADS/CDT City Planner showcased in this video for Cities Skylines planning. Remarkably resource-efficient, too, you can plan whole city blocks with minimal RAM and GPU power. It's an astounding piece of software that can't be beat, it's weird that we haven't touched upon it in my studies yet.

    • @WOKEchair
      @WOKEchair Рік тому +1

      I use it occasionally but tis a very complex program.

    • @moxxy3565
      @moxxy3565 7 місяців тому

      ​@@alessiobenvenuto5159city skylines can run on some pretty low end PCs if you're ok with cranking the settings down quite a bit.

  • @GothPanda
    @GothPanda 2 роки тому +360

    "I'm very new to this advanced drafting software, but I'm hoping we can all learn how to use it."
    God, I hope it's MS Paint.
    "And here we are inside of the drafting program! It is called Paint!"

    • @YUMBL
      @YUMBL  2 роки тому +49

      Overwhelming, I know. 🤣

    • @GothPanda
      @GothPanda 2 роки тому +31

      @@YUMBL In all seriousness: It's a program that every Windows user has, which covers *most* of the players that'd be playing. Mac and Linux have similar ones that are easy to get a hold of. It really goes a long way to making this kinda thing accessible to everyone.

    • @YUMBL
      @YUMBL  2 роки тому +33

      MS Paint has felt like a meme for as long as i can remember, but combined with a screenshot its incredibly useful. And yes, most of us have access to an equivalent. :)

    • @Jagji56
      @Jagji56 2 роки тому

      clipped it. 😄 ua-cam.com/users/clipUgkx7v9X-_3fE6C_zD7xF_MDT1LrbIXAttje

  • @signeulbonaesignalbonae9699
    @signeulbonaesignalbonae9699 2 роки тому +122

    I literally did this after watching your first vid about road hierarchy. And it really improves not just the traffic but the overall function of my city. :()

    • @YUMBL
      @YUMBL  2 роки тому +6

      Glad to hear it! :)

  • @NeverlandSystemZor
    @NeverlandSystemZor 2 роки тому +99

    I have learned a TON watching you, Biffa, and City Planner Plays. My cities are getting so much better. Thanks for all these great videos!

    • @YUMBL
      @YUMBL  2 роки тому +5

      You’re very welcome! :)

    • @freddyragaert4326
      @freddyragaert4326 2 роки тому +2

      Same for me. This game is a amazing and I learned a ton from watching this tutorials

    • @tylercalhoun1636
      @tylercalhoun1636 Рік тому

      @OVERCHARGEDEGG is a great channel too!

    • @mertkeles5617
      @mertkeles5617 Рік тому

      i cant fucking play this game cuz of watching this vids lol

  • @The_Tomiman
    @The_Tomiman 2 роки тому +32

    Road hierarchy has been something I've always struggled with maintaining, much easier to plop down a bunch of 4-6 lane roads LOL
    Thanks for breaking this down, it genuinely helps a lot!

    • @YUMBL
      @YUMBL  2 роки тому +2

      You’re very welcome :)

    • @busTedOaS
      @busTedOaS 2 роки тому +1

      as long as money is not an issue, it's not that bad to overuse big roads. In CS the main use of a road hierarchy is to influence car pathing, I feel.

    • @YUMBL
      @YUMBL  2 роки тому +6

      I’m not into wasting space, so breaking down to smaller roads is great. Also, I think road hierarchy is best thought of as managing connections logically. To avoid bottlenecks.

    • @drakedbz
      @drakedbz 2 роки тому +5

      @@busTedOaS Yeah, the problem with bigger roads is that the speed limit on those roads is all the same. By using road hierarchy, you set it up so that cars will take the route that takes them the least time (i.e. using roads where they can travel faster, as long as it's not too far off the direction they want to go). You generally don't want a lot of traffic trying to go through places that have "driveways", meaning houses, businesses, etc, since new cars entering the road directly blocks traffic.

  • @JMWZ_E
    @JMWZ_E 2 роки тому +42

    25:40 "The median is now functional" - enforcing the median with either Ctrl-S lane connectors or with lane arrows (as you did here) works well with adding a parallel bridge or tunnel. The result is basically a non-highway version of a parclo (AB2 configuration) or folded diamond.

    • @YUMBL
      @YUMBL  2 роки тому +7

      Yes! Perpendicular though

  • @HenSt-gz7qj
    @HenSt-gz7qj 2 роки тому +32

    my last project is a "one-way ONLY city". So I build only 1-way roads throughout the city...
    and to no surprise, the mass transit (subway etc) and walking/bikes are the most used way of transportation because some distances became too far due to the one-way only roads. Which is, ideal in my opinion.

  • @Bram06
    @Bram06 2 роки тому +11

    This is it. This is the principal Cities Skylines video that everyone should see.

    • @YUMBL
      @YUMBL  2 роки тому +2

      Thank you very much :)

    • @Bram06
      @Bram06 2 роки тому +3

      @@YUMBL You should do a part two where you take this exact product and go into more depth into certain other things, where you make the city come to life. Turn it into a mini-series.
      It's fine if you cover things you've already covered in previous videos, because you might explain it better if you do it again, and people will still enjoy it :)

    • @YUMBL
      @YUMBL  2 роки тому +1

      Great idea :)

  • @Britany406
    @Britany406 2 роки тому +14

    I honestly can't get enough road hierarchy and layout videos.

    • @YUMBL
      @YUMBL  2 роки тому +5

      Same. I love doing layouts. Its actually what I love most in Cities aside from interchanges.

    • @N7.zebracakes
      @N7.zebracakes 2 роки тому

      Same! I literally just pop into CS for a couple hours, mess with road hierarchy, then go do something else. It's so zen

  • @nilsdock
    @nilsdock 2 роки тому +26

    i like this video, but planning a city from scratch is les fun than trying to ad hock the entire thing as it grows.
    i would like to see you take the role of a city planner in an existing city with culturally important buildings and stuff, that you should try to preserve att all costs.
    the challenge is to make a working road network hierarchy in a city with a different type of layout.

    • @YUMBL
      @YUMBL  2 роки тому +11

      Interesting. I disagree, but I understand your point. I see the game as a program like photoshop. The milestones just stop me from building what I want. Instead of money and unlocks my limitations are plausibility of appearance and the traffic/transit system.

    • @iria9755
      @iria9755 2 роки тому +1

      After watching this video, I am starting a new city mixing both concepts. I still like to play with milestones limitations, but I will develop a previously designed layout. I always spend a good time analysing the map anyway, so having an established plan sounds good.

  • @AmeerCorro
    @AmeerCorro 2 роки тому +8

    Paint truly is the most sophisticated drafting tool ever designed, absolutely remarkable.

  • @ghdwlstn0927
    @ghdwlstn0927 2 роки тому +3

    I enjoyed the video. I am Korean, and you are the first foreign UA-camr I subscribed to. What you explained was easier to understand and I was able to learn a lot more than a Korean UA-camr did. Thank you

    • @YUMBL
      @YUMBL  2 роки тому +1

      I really appreciate it :)

  • @petermiller1475
    @petermiller1475 2 роки тому +2

    I’m not sure if you’re getting the recognition you deserve for that build up and punchline in your intro. There’s something about the way you said “paint” that got a good belly laugh from me. Well done, sir. 👏🏼

  • @clunkclunk2099
    @clunkclunk2099 Рік тому +1

    I often listen along while I work rather than watch, but got me to switch tabs to see what 'drafting tool' you were going to use!

  • @Jim.Hummel
    @Jim.Hummel 2 роки тому +5

    Again, you've taken something that is simplistic in concept yet difficult in reality (at least for a newbie), shown how to apply some forethought and logic while utilizing some nifty mods and come out with a workable, eye-pleasing design. NICE!!

  • @minkles1330
    @minkles1330 Рік тому +5

    I'm on my 3rd attempt city and at 45k population with 91% traffic..... this is about where things start going nuts for me but I'm constantly learning from videos like this, thank you :)

    • @WE_DONT_LIE
      @WE_DONT_LIE Рік тому

      Me watching my city somehow still barely function at 24% at 100k pop

  • @JimEstep12071
    @JimEstep12071 2 роки тому +8

    Thanks for the video! going over network multi-tool again, is a great way for me to remember how. Pre-painting in MS Paint was a genius move, I am not that creative, so...plop the roads

  • @t3po3
    @t3po3 2 роки тому +17

    Thank you for the beautiful work and keep it up….it really helps me build better cities!!!

    • @YUMBL
      @YUMBL  2 роки тому

      Thank you :)

  • @Strangekabuki
    @Strangekabuki 2 роки тому +2

    I am amazed that no one uses planning roads. They cost nothing and are great for initial planning. I also use them to mark out areas like resources to make laying out the road network easier.

  • @VAN17INO6
    @VAN17INO6 2 роки тому +3

    man you are not only genius you like genius beats too, always a superb-sounding music on the intro and background, props!!!!

    • @YUMBL
      @YUMBL  2 роки тому

      Thank you very much! :)

  • @lordsiomai
    @lordsiomai 11 місяців тому

    That advanced drafting software has got quite a steep learning curve. It's amazing how quickly you got hang of it

  • @ihatearial
    @ihatearial 2 роки тому +2

    Alleys + Spawn points can be another level of fun to detailing Road Hierarchy

  • @BillyW012
    @BillyW012 2 роки тому +10

    Another solid video! Love your content!

  • @jonathanwhittle9387
    @jonathanwhittle9387 Рік тому +1

    Lolol I was expecting to see some use of CAD software when you mention that "complex drafting software", got a good chuckle. Thanks for the video!

  • @lukasmax6984
    @lukasmax6984 2 роки тому +3

    Once again a video that engages thinking while being entertaining at once. Very enjoyable!
    I would add safety islands with a yield or stop sign to help traffic flow on the intersections that ended up having a sharp right turn angle.

    • @YUMBL
      @YUMBL  2 роки тому +1

      Thank you! Yes, there will he yields where there aren’t traffic lights.

  • @mathiassky8849
    @mathiassky8849 2 роки тому +1

    The triangle road setup near the river has a good risk for traffic jams.
    There is not enough buffer between the intersections.

    • @YUMBL
      @YUMBL  2 роки тому

      Traffic lights would work great.

  • @martinroosjen
    @martinroosjen 2 роки тому +1

    I like to make ring roads with the arterials, make a collector connected to 1 or 2 spots inside the arterial ring, and all locals to the collectors, and connect every house block with walking roads to the arterial, that has the shopping on the artirial road ring, forcing the whole neighberhood to walk or bike, becouse driving is a longer trip in all cases

  • @shubidfq7697
    @shubidfq7697 2 роки тому +2

    This video makes it so clear how to use what road,. and useing mods didn't subtract from the overall explanation. Excellent content!

    • @YUMBL
      @YUMBL  2 роки тому

      Much appreciated :)

  • @Warren_L.
    @Warren_L. 2 роки тому +3

    Now that I've had a while to think about it, I'd be very interested to hear how you use this process when planning where to put residential, commercial and industrial areas.

    • @YUMBL
      @YUMBL  2 роки тому +1

      Stay tuned :)

  • @CraziFuzzy
    @CraziFuzzy 2 роки тому +4

    Also, when doing a grade separation between road and rail, the road is almost always the steeper slope. This is for a couple reasons. 1. Trains cant deal with the slopes that road traffic can deal with. 2. In most parts of the world, trains greatly predated cars.

  • @Buddha_Approved
    @Buddha_Approved Рік тому

    That initial advanced drafting software usage was intense!

  • @FFFanboy7
    @FFFanboy7 2 роки тому +9

    Can you make a video on traffic management, intersections, etc. when most roads are all 1-way instead of 2-way roads? How to decide which way each road will be, if theres any maths or principles behind it, where to make loops etc.

    • @YUMBL
      @YUMBL  2 роки тому +4

      I think road hierarchy is the answer there too. Thats what its for. One way roads should he fairly balanced. Ensuring a balance between one direction and another.

    • @BruceRichardsonMusic
      @BruceRichardsonMusic 2 роки тому +3

      @@YUMBL For what it's worth, we are removing one-way roads in Dallas, TX today that were converted from two-way roads in the early 1990s. In one area, these local streets were already built so wide that they yielded a pair of three-lane one-way roads, that subsequently behaved as something between collectors and arterials, with somewhere between a half mile to full mile between signals. Of course, that led to speeding and a loss of the very access that the roads were designed to provide. Interestingly, the one-way roads also created human conflict, pitting neighborhoods against each other...one neighborhood's local access being another neighborhood's hyperspace route towards downtown.
      All of that immediately resolved when they were converted back to two-way streets.
      Interestingly, now we have almost the opposite situation happening on a collector in my neighborhood...which owing to ad hoc zoning changes, got developed up with 5-ish story apartment complexes. Because there isn't a nearby arterial that directly accesses an interstate highway, this collector already served as an improvised arterial. Then, residents nearby decided to petition for a "road diet," and that road was narrowed with added parallel spaces.
      Now, it backs up to the extent that it drove traffic onto even smaller local roads. I guess the lesson there is "careful what you wish for," hahaha. Many tons of concrete and asphalt later, that road is almost gridlocked, and like water, the traffic is going to find its way.

  • @AcornFox
    @AcornFox 2 роки тому +1

    So glad i learned that drafting software at a young age. Not sure Id be able to grasp it nowadays.

    • @YUMBL
      @YUMBL  2 роки тому

      It’s quite complex

  • @IanDresarie
    @IanDresarie 2 роки тому +4

    My 2 major concerns with this layout (not counting the triangle, I can see turning that into a "single" intersection):
    a) why is your arterial not continuing along the river and turning into a collector instead? (bottom left) Why collector rather than local (to make use of the river land value)?
    b) isn't your arterial/collector network packed a bit tight with full intersections? Have you tested this area with high density residential/commercial, or is it meant to stay low density?

    • @YUMBL
      @YUMBL  2 роки тому +1

      The plan is low density closer to the highway and higher density near the river. Not all of the smallest roads are in yet, but its a good start :)

    • @IanDresarie
      @IanDresarie 2 роки тому

      @@YUMBL wouldn't you want collectors near the river then, to provide opportunity for local roads along the river, rather than the partial arterial you've got?

    • @YUMBL
      @YUMBL  2 роки тому +1

      I guess you’ll have to see ;)

    • @pixxa37
      @pixxa37 8 місяців тому

      I was about to ask the same question; the way I understand it. the lower you go in the hierarchy the more intersections you can have without disrupting the flow of the larger roads. But you have arterials full of intersections, actually I don't see any difference between arterial, collectors and local, just the number of lanes. I thought I had the concept right, but maybe I'm wrong. Confusing!

  • @jroque2600
    @jroque2600 2 роки тому +4

    I would love to watch you play this map!

  • @CraziFuzzy
    @CraziFuzzy 2 роки тому +2

    The parallel road is much better (and more precise) to make a temp road at 90 from your model road a set distance long, then do the same further down the road the same length. The two end points of those perpendicular roads are parallel to the original road. Connect them, then build your road from there.

  • @briant2259
    @briant2259 2 роки тому +1

    Thanks for sharing your thought process. I may try laying out all the streets first rather than keep adding on and adding on, then I get a mess of streets. 😲

  • @adam6806
    @adam6806 2 роки тому +3

    I would love to see this thought process followed up by a video starting with this layout on zoning hierarchy. I just think that your approach is so deliciously logical and methodical. Love the content.

    • @adam6806
      @adam6806 2 роки тому

      Also how would you approach this thought process but in a playthrough without infinite money? Paint out the layout you want and just stick to it as you build up I suppose.

    • @YUMBL
      @YUMBL  2 роки тому +1

      Thanks a lot! A follow up video is certainly in order. I’m not interested in playing with money turned on. To me its like using photo shop with some tools unavailable. I’ll never make what I want if I’m forced to build within my means. The way the game makes us start a city is unrealistic anyways, so I’m ok without limitations :)

    • @adam6806
      @adam6806 2 роки тому +1

      @@YUMBL honestly that makes me feel better.

  • @spectex304
    @spectex304 2 роки тому +3

    Ik it normie but wanted to say this for a long time
    Yumbl is humble

    • @YUMBL
      @YUMBL  2 роки тому +1

      It’s perfect :)

  • @AISPs
    @AISPs 2 роки тому +1

    I do this for arterial and collector too but not drawing local roads, for consideration about the 4-tile width of automatic buildings in game

  • @manas7372
    @manas7372 2 роки тому +2

    Absolutely love your editing style!

    • @YUMBL
      @YUMBL  2 роки тому

      Thanks a lot :)

  • @Corum001
    @Corum001 2 роки тому +1

    I have used this approach and had great results, a plan aids control and results for me and maybe for others as well. Great work and thanks for your thoughts and inspiration. Let the fun increase. :)

    • @YUMBL
      @YUMBL  2 роки тому

      Thanks a lot! :)

  • @maskednil
    @maskednil Рік тому +2

    That drafting tool is so powerful memes are made with it

  • @SimplyDawn
    @SimplyDawn 2 роки тому +1

    was listening while i was working & laughed when i heard "drafting program called paint." also, what a genius idea! as i am a CL noob, i'll be giving that a try. .

  • @Voten_Knesebeck
    @Voten_Knesebeck 2 роки тому +2

    keep up the good work! thanks for sharing your knowledge

  • @Unholy_Tongue
    @Unholy_Tongue 2 роки тому +5

    That drafting software is some heavy stuff. Looks super complicated.

    • @YUMBL
      @YUMBL  2 роки тому +1

      The color picker is pretty heavy. Turns out there are literally dozens of colors

  • @Inniebin
    @Inniebin 2 роки тому +1

    This channel is soooo underrated!! You need and deserve more subscribers!! I absolutely love and appreciate your content! :) It has helped me so so much with this game! :D

    • @YUMBL
      @YUMBL  2 роки тому +1

      Much appreciated :)

  • @clnetrooper
    @clnetrooper 2 роки тому +1

    I feel like you could easily trim down the collector and arterial roads in here with proper public transports coverage and bicycle lanes all around.
    The cims can bike quite far.

  • @shortForPychael
    @shortForPychael 2 роки тому +2

    Me: damn that was a nice video, let’s watch the part two!
    Video: PoSteD 2 HoUrS aGo

    • @YUMBL
      @YUMBL  2 роки тому

      Stay tuned ;)

  • @WestOfEarth
    @WestOfEarth 2 роки тому +1

    I'd be curious if lights would work with the at-grade train crossings that are close together in the upper right. Someone pointed out to me the other day that stop and go lights work with trains too, which is something I never knew. Although thinking about it as I type, it might not be great solution. If the approaching train could trigger lights at both grade crossings, that would be nicer.
    Anyway, this is a fantastic overview. As it so happens I'm starting a map too, my first pre-planned one, so this tutorial is just what I needed.

    • @YUMBL
      @YUMBL  2 роки тому

      Yes, if you connect a train track to a road when the train comes through the gates go down and stop cars automatically. No need for a light.

  • @imdabous1970
    @imdabous1970 2 роки тому +1

    Personally, I find trying to build a city out of nothing then attempting to adapt as it grows larger is more fun and somewhat realistic.
    Not all cities were planned out from the start and it shows depending on where you live.

  • @j.koppany
    @j.koppany 2 роки тому +1

    What a drafting software, soooo pro

  • @endrawes0
    @endrawes0 2 роки тому +1

    Woah! So sophisticated!

  • @NovemberRomeo107
    @NovemberRomeo107 2 роки тому +1

    This vid is like watching Bob Ross 🤣.
    Good job✌️

    • @YUMBL
      @YUMBL  2 роки тому +1

      Thanks :)

  • @davia.sampaio8633
    @davia.sampaio8633 2 роки тому +1

    Very cool planning. I usually do the planing after building, and them I realize the mistake and bulldoze everything lol.
    What mod are you using to construct??

  • @50624
    @50624 2 роки тому +1

    Yumbl, u r the Master of Cities

  • @gamophyte
    @gamophyte 2 роки тому +1

    Hey Yumbl, really interesting way of doing it. I can imagine the fun of visualizing what kind of buildings, and when you look at it in first person it looks so real!
    But I notice, unless I missing something, once you were done with the smallest roads there will be empty grass a lot, in the center of the blocks. I like what another commenter said, you can restrict traffic to just delivery, but outside of that, what was the plan? I would end of getting anxious and filling it in with small roads.

  • @danteeightsix9069
    @danteeightsix9069 11 місяців тому

    I've been using that state-of-the-art drafting program since 1997.
    Don't fix what ain't broken.

  • @herbie_the_hillbillie_goat
    @herbie_the_hillbillie_goat Рік тому

    "Uh yeah, we're gonna run a road through here so we're gonna need to move that whole bridge a little to the right." --- Totally real world solution. 😁

  • @LittleFerno
    @LittleFerno 2 роки тому

    Craziest thing for me about learning road hierarchy in Cities Skylines is that... in Australia, 3+3 lane roads are so rare to see in the city, the third lane is almost always a parking lane and sometimes used for turning, other than that you only really see them on the main highways that goes around Australia which is the same for 4+4 lane roads, 2+2 lane roads are used everywhere even in the heart of our cities, and so when I design a city and I take on what I know about driving on Australian roads, nearly everything is a 2 lane road besides the main highway haha.

    • @YUMBL
      @YUMBL  2 роки тому +1

      Road hierarchy has less to do with how many lanes a road has, and more to do with its context and connections.

    • @LittleFerno
      @LittleFerno 2 роки тому

      @@YUMBL I certainly understand that now that I've watched again, 2+2 lane roads can most certainly be used everywhere as long as the connections are done properly, I was stuck on the idea of the higher in the hierarchy a road sits the more lanes it should have.

    • @YUMBL
      @YUMBL  2 роки тому +1

      I wish I had made that specific idea more clear. Thank you for letting me clarify :)

  • @atefxf
    @atefxf 2 роки тому +1

    damn dude where'd u get such an advanced and yet simple software? :O

  • @Zreezy
    @Zreezy 2 роки тому +1

    Wow, such a good intro. And amazing video, Yumbl!

    • @YUMBL
      @YUMBL  2 роки тому

      Thanks my dude :)

  • @ivorobotnic5096
    @ivorobotnic5096 2 роки тому +1

    Flavor Town?
    Please tell me that Guy Fieri is the mayor of this blessed place.

  • @miguelliera956
    @miguelliera956 2 роки тому +1

    I loooove it

  • @seankrake4776
    @seankrake4776 2 роки тому +1

    Love the video. Maybe In The future you could do a tutorial on the complex drafting program. I kinda followed, but it definitely seems like it might be out of my league :) All jokes aside this was awesome to see play out

    • @YUMBL
      @YUMBL  2 роки тому

      I’m playing the build! :)

  • @kragth
    @kragth 2 роки тому +1

    I love it, thanks 🙂

  • @zaixai9441
    @zaixai9441 2 роки тому

    Yumbl is such a unique name. You must get a lot of people comment on it when you tell them you name. ;)

  • @krisculin9679
    @krisculin9679 2 роки тому +2

    I guess if you were playing standard "vanilla" (with mods/assets), you could layout most of your roads using Planning Roads. These don't cost you anything and you can't zone on them, but you could layout the basic infrastructure. Then start your city, upgrading the planning roads to regular roads as-needed. Otherwise, you'd have to play with unlimited money to start out with what you did in the video. Or am I missing something?
    One of the great things about Cities is that you can play it any way you want. You can play "true" vanilla with no mods and assets (from the workshop, using --noWorkshop) or you can play with just a small number of specific mods (like TM:PE, MoveIt, Network MultiTool and maybe Precision Engineering (one of the first I subscribe to)). Or you can go all out and play with unlimited money, unlock all and concentrate on building the city without a care in the world when it comes to money and milestones. Or any combination there-in. That is one of the many things I love about this game.

    • @YUMBL
      @YUMBL  2 роки тому

      Exactly! I’m mainly interested in painting a city, and ensuring traffic and transit functionality.

    • @Ashtonishing1812
      @Ashtonishing1812 2 роки тому

      What do you mean by planning roads?

    • @YUMBL
      @YUMBL  2 роки тому +1

      They’re in the steam workshop, free roads for planning a layout before unlocking the actual roads. In respect to leveling up

    • @Ashtonishing1812
      @Ashtonishing1812 2 роки тому

      @@YUMBL so I can access them through subscribing?

    • @YUMBL
      @YUMBL  2 роки тому +1

      Correct :)

  • @hadifelani
    @hadifelani 2 роки тому +1

    hey yumbl, what are your personal thoughts about having passenger train stations on arterial roads? I personally don't think it's quite a good idea, though. Usually I would place them on either local or collector. Nice video as always, by the way.

    • @YUMBL
      @YUMBL  2 роки тому +1

      I like them on a medium road. Not directly off the highway, one road lower.

  • @theoriginalbuggins
    @theoriginalbuggins 2 роки тому +1

    You might want to try using Paint.net, rather than MS Paint. It's still free, easy to use, but has tricks up its sleeve if you find the need to be a little more fancy.

  • @d1p
    @d1p 2 роки тому +2

    I think I am always looking at my map too closely and fail to design for the big picture. I should plan my roads like this.
    I have one gripe with your design though. A lot of the intersections have really painful acute angles that I can't imagine using in real life. When I encounter these intersections in real life, I often try to route around them, as making the turn is impossible if there's any traffic. That doesn't affect sims, of course, and local roads can more realistically get away with it due to their lower volume.
    I think it can lead to a really interesting road layout if you follow up the initial plan with corrections to individual intersections to eliminate acute angles. Sometimes it may require shifting your intersection to the side, forcing curves into approaching roads, or creating complex intersections like your five-way triangle-a-bout in the south of the map. Those case-by-case decisions can add a lot of character to your map.

    • @YUMBL
      @YUMBL  2 роки тому

      Many of those intersection angles will be eased with node controller, and signal controlled. I’ve found that the real world is full of non 90 degree connections and messiness, so I dont want to be so rigid in my builds anymore.

  • @rob3342421
    @rob3342421 2 роки тому +1

    Are there any follow ups of this, I'd like to see how this area turned out!

    • @YUMBL
      @YUMBL  2 роки тому

      There is one video after.

  • @Mnemo85
    @Mnemo85 2 роки тому

    When planning the road layout for a new area, what are the approximate "minimum distances" you try to keep between intersections (arterial to arterial, arterial to collector, collector to local, local to local)? For example "if possible, no less than 20 units between an arterial intersection and the first collector"? I noticed I tend to build too compact instead of stretching things out a little more. Also, these videos are just the right thing to watch on a Saturday morning with a cup of coffee, thanks!

    • @YUMBL
      @YUMBL  2 роки тому +1

      Thank you! I dont recommend any minimum distances. Playing by feel and experimenting to see what works is important. All that really matters is that cars have enough segments to change lanes if necessary.

    • @Bendigo1
      @Bendigo1 2 роки тому

      I have personally found that 24 to 26 units leaves enough space to add to the city. I have issues myself. I like symmetry too much, so I like to make things on even numbers and factors of ten are usually what i end up using. then when I decide to expand it becomes an issue because the game is mostly in factors of 6 or 12...

  • @deilusi
    @deilusi 2 роки тому +1

    looks really solid, only thing is that skylines dont like trains on non-one-way roads, that station would not work well.

    • @YUMBL
      @YUMBL  2 роки тому

      It will work fine. Traffic can only go right out of it.

    • @deilusi
      @deilusi 2 роки тому

      @@YUMBL problem is most of the time, it causes backup and long lines waiting to get into a train, which would clog the artery.
      clogged arteries cause same issues in cities as in human body.

    • @YUMBL
      @YUMBL  2 роки тому

      It effectively is on a one way road

  • @vndk8r
    @vndk8r 2 роки тому +1

    Where can I buy that drafting software! Looks so professional and intuitive! :P

  • @louispetitjean1652
    @louispetitjean1652 2 роки тому +1

    Being a pedestrian in the town would suck with those medians blocking crossing at those arterials. It forces pedestrians to act like cars and use the heirarchy.

    • @YUMBL
      @YUMBL  2 роки тому

      No, there will be crossings in certain spots on the median road.

    • @Bendigo1
      @Bendigo1 2 роки тому

      It actually fits quite well with the american theme... American cities tend to favor cars over pedestrians.

  • @PurpleMusicProductions
    @PurpleMusicProductions 2 роки тому

    Oh wow awesome the complex drafting program! I must try this myself.

  • @Nathanwilliam209
    @Nathanwilliam209 2 роки тому +3

    What happend to newmarket🥲🥲🥲🥲

  • @A_Lesser_Man
    @A_Lesser_Man 2 роки тому +1

    that road construction program (paint?) looked super complex! :p

    • @YUMBL
      @YUMBL  2 роки тому

      I did my undergrad in “brush tool”.

  • @courageouschronicler8657
    @courageouschronicler8657 2 роки тому +2

    First! Whoo! Hey, that intro is super sweet.

    • @YUMBL
      @YUMBL  2 роки тому

      Much appreciated :)

  • @belkassem06
    @belkassem06 2 роки тому

    I am trying to replicate this one for TESTING purpose. I think in the game, the LITTLE TRIANGLE with arterial roads in the bottom might make the area nightmare for drivers. Why ?
    In my opinion, it link two bridges traffics into one. Exiting traffic will be great cause two options to get out of the place, but the inbound could be bottleneck.
    Did you implement it in the game? How traffic flows? Using some of your lovely interchange might change the eventual traffic issue there, or roundabouts?
    Overall you're THE BEST and Thanks for sharing.

    • @YUMBL
      @YUMBL  2 роки тому

      The triangle will be operated by a traffic light junction.

  • @isniuq
    @isniuq 2 роки тому +1

    hi ymbl - (noob and new player here) i've been looking for these road packs you're using but i don't see them in the workshop. its driving me crazy. i've been in and out of your road collections :(
    btw im learning alot on highway makings because of you taking time to teach

    • @YUMBL
      @YUMBL  2 роки тому +1

      Thank you! If you google “ultimate american roads workshop” i bet they come right up.

  • @tonje_gram
    @tonje_gram 2 роки тому +1

    Really good video! I'm very nerdy about realistic rail... don't like ups and downs or sharp turns.

    • @YUMBL
      @YUMBL  2 роки тому

      Thank you! I try to keep my rail reasonable :)

    • @leksitarmik4636
      @leksitarmik4636 2 роки тому

      I've found it's hard to keep grades realistic in CS. I've found it near impossible keeping it under 2%, so I've settled for around 5% for my max.

    • @YUMBL
      @YUMBL  2 роки тому

      Sometimes i consider distances and grades on a more symbolic level.

    • @tonje_gram
      @tonje_gram 2 роки тому

      @@leksitarmik4636 As a rule of thumb, I prefer road over/under the rail.

    • @leksitarmik4636
      @leksitarmik4636 2 роки тому

      @@YUMBL Yeah, I don't think the game scales perfectly to real life, so an attempt to get it close is enough.

  • @dycedargselderbrother5353
    @dycedargselderbrother5353 2 роки тому +1

    13:00 Cities: Skylines definitely has "subpixel" alignments. You can build in perfect 90 degree angles and find that it becomes something like 89.1 degrees when meeting back up after a distance. Pretty much the only way around it is to constantly introduce a common reference, like a vanilla roundabout which always aligns to cardinal directions in 45 degree increments when right-clicking. Even then you'll have just-off segments that are re-aligned.
    15:05 Might be pointless given what was being done at the end of the video, but Replace Our Networks can retrofit the entire road system in a few seconds.

  • @AIXMK1
    @AIXMK1 2 роки тому +1

    Whassup Yong'Ball?
    P. S. Awesome video man

  • @illuminateme8182
    @illuminateme8182 Рік тому

    In Brooklyn near Kensington there's an arterial that contains an intersection before the arterial merges into local traffic via collector-distributor roads. What are thoughts on this like? Is it beneficial?
    I'm talking about where I-278 branches off towards 27. 27 then flows directly into non-access restricted traffic.

  • @JakkeJakobsen
    @JakkeJakobsen 2 роки тому

    Gotta try this. Easier to follow the rules when you have an overhead map planned! I'm European so I'd stick some roundabouts in here and there.

    • @YUMBL
      @YUMBL  2 роки тому

      Roundabouts are quite viable here. Have fun! :)

  • @tajothy2692
    @tajothy2692 Рік тому

    i like growing my city from part to paart like most cities do in reality

  • @JediTev
    @JediTev 2 роки тому

    As transit operator, former bus driver now light rail, that grid set up is a nightmare lol. It's the turns at the intersections lol.😁😁😁😁

    • @YUMBL
      @YUMBL  2 роки тому

      I’ll be using node controller at the angled intersections. Increase the turn radius. This was just laying it out

  • @SerotoninRelease.
    @SerotoninRelease. Рік тому

    I've recently started getting back into this game and this time around trying to find out how to plan and play well. I've noticed many UA-camrs like yourself using various road packs, I have struggled to find them however, I'm hoping someone could help point me in the right direction?

  • @plangineer1375
    @plangineer1375 2 роки тому

    IIRC the "Planning Roads" (correct name?) mod negates the need for Paint for non-Vanilla players. Added feature is the planned roadways don't cost anything until you "open" to traffic. Nice way to plan your layout, reserve the space and then develop incrementally.

    • @YUMBL
      @YUMBL  2 роки тому +1

      Yes, but ive found creating layouts in another medium to he helpful, rather than worrying about networks, angles, and nodes. A pen and paper would be valid as well.

  • @carstenzimmermann4435
    @carstenzimmermann4435 2 роки тому +1

    nice one again
    straight or bendy layout may largely depend on terrain. Since you didn't even show contour lines, I guess it's all flat - then then straight grid can make max use of land for minimum budget
    Thanks for showing MS paint; I did this with a print from CSL map view and pen...
    When will you post a tutorial for the sophisticated CAD software?🤭

    • @YUMBL
      @YUMBL  2 роки тому

      Thanks for watching :)

  • @ezequielmartinez556
    @ezequielmartinez556 Рік тому

    Using Paint for Urban design in CS? That's pretty genious, I found another use besides meme making.

  • @medrano_rm
    @medrano_rm 2 роки тому +1

    Hi Yumbl! I was wondering about your road assets. What are they? Thanks.

    • @YUMBL
      @YUMBL  2 роки тому +1

      I’m using the “ultimate American” pack

  • @bencersparney3654
    @bencersparney3654 2 роки тому +1

    Are you use the Ultimate American roads pack? I got that pack but I only have the 4 Lane options no 6 or more lane roads. Where do I get those??

    • @YUMBL
      @YUMBL  2 роки тому

      I am! Theyre in the steam workshop. Look at the creators workshop.

  • @mug1222
    @mug1222 6 місяців тому

    Pls can someone tell me what the various industrial ROADS do? What would be an example of use?

  • @technoimperialist9509
    @technoimperialist9509 2 роки тому +2

    What are you opinion about Superblocks

    • @YUMBL
      @YUMBL  2 роки тому

      Theyre a good idea. Virtually eliminates traffic in your local block. I like it :)

  • @maciejgowa7226
    @maciejgowa7226 4 місяці тому

    Awesome video. Helped me out a lot. Whats the road pack used in the video called?

  • @mohammedmahgoub3206
    @mohammedmahgoub3206 2 роки тому +1

    Talent 👏, may i ask what’s version you use of city skylines

    • @YUMBL
      @YUMBL  2 роки тому

      I’m on PC

    • @mohammedmahgoub3206
      @mohammedmahgoub3206 2 роки тому

      @@YUMBL I’m also on pc , can u till me i loved this version

  • @KimForsberg
    @KimForsberg 2 роки тому +2

    Only comment I have is that it is very seldom you have train tracks give way to roads when it comes to keeping at grade. For example there was a lot of discussion regarding lowering the rail road track that goes through my home town. As it's used also for cargo there is no way at all they could accept any steeper slope than I think it was 1% (may have been less even). You'd either have raised stations and tracks (expensive) or make sure all roads are either under or over passes (the least expensive option). Or of course you could have at-grade-crossings everywhere, but that is again a safety risk and traffic blocker so should be avoided..

    • @YUMBL
      @YUMBL  2 роки тому

      I’m ok with the at grade crossing next to the station. The rest made sense to sink imo. I may raise the roads slightly, but I like it overall.