Hi, I am missing information on human segmentation/ occlusion. What happens when multiple people are in the scene is the nav mesh hidden? Same with fingers or a hand in front of the camera? I’m currently looking for a way to add human/ finger occlusion to an AR Object inside my Area Target!
Have you tried using the Runtime occlusion mesh, but I am pretty sure this didn’t work for me also. You can try to set up AR Foundation additionally in the project. As far as I know you can have both in the scene. I think there is some documentation out there. To add human/finger occlusion in AR Foundation is really easy, you just have to add the correct script that is already in the framework. If you need more help tell me and I can make a video about it. ✌🏻
Can you Do a Video about the Line Renderer please? In my school Projekt I Just have an object, which is spawning at your location and walks to the target room while spawning cubes to visualize the way. In my opinion not the best solution. Nice Video❤
I sure can do a more detailed video about, but actually I already have talked about it. Did you see my other video where I already shared some things about it? ua-cam.com/video/5OjcpyV-N0Q/v-deo.html Here is the link for the script that I used: gamedev.stackexchange.com/questions/67839/is-there-a-way-to-display-navmesh-agent-path-in-unity/86255#86255
Correct, you need an iPhone with LiDAR support. Or you use the scan of a Matterport, NaVis or Leica camera. Often companies have those scans, they can be imported. Just in case you work with a partner.
Thanks for your videos and tutorials Joshua, always very much appreciated :)
Thanks ✌🏻
Hi, I am missing information on human segmentation/ occlusion. What happens when multiple people are in the scene is the nav mesh hidden? Same with fingers or a hand in front of the camera? I’m currently looking for a way to add human/ finger occlusion to an AR Object inside my Area Target!
Have you tried using the Runtime occlusion mesh, but I am pretty sure this didn’t work for me also. You can try to set up AR Foundation additionally in the project. As far as I know you can have both in the scene. I think there is some documentation out there. To add human/finger occlusion in AR Foundation is really easy, you just have to add the correct script that is already in the framework. If you need more help tell me and I can make a video about it. ✌🏻
Can you Do a Video about the Line Renderer please? In my school Projekt I Just have an object, which is spawning at your location and walks to the target room while spawning cubes to visualize the way. In my opinion not the best solution. Nice Video❤
I sure can do a more detailed video about, but actually I already have talked about it. Did you see my other video where I already shared some things about it? ua-cam.com/video/5OjcpyV-N0Q/v-deo.html Here is the link for the script that I used: gamedev.stackexchange.com/questions/67839/is-there-a-way-to-display-navmesh-agent-path-in-unity/86255#86255
@@joshuadrewlowThanks for your fast reply and the link to your Script and now I will watch your other video😃
@@julianwagner5376let me know if you need more information ✌🏻
Thanks for your videos. I have question. You tried make programm for Microsoft hololens and this program working in hololens ?
I think AR Indoor navigation and Vuforia Engine
Would be very interesting, but no I haven’t tried that.
@@joshuadrewlow How does this program work if the building has an elevator?
You can handle it for example with colliders. Has to be handled with extra logic, but it’s possible.
@@joshuadrewlow Can you make a video of this? This is very important to me.
How to deploy it?
Deploy to where? To phone or to app store? Follow
The build guide of Unity.
is vuforia engine only for ios?
Vuforia engine runs on various platform, here is their list: developer.vuforia.com/library/platform-support/recommended-devices
@@joshuadrewlow for creating map , we need an iphone right? since the vuforia area creator app is only available for iphone
Correct, you need an iPhone with LiDAR support. Or you use the scan of a Matterport, NaVis or Leica camera. Often companies have those scans, they can be imported. Just in case you work with a partner.