Unity tutorial: AR Indoor Navigation with Vuforia Engine - AR objects in multiple Area Targets

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  • Опубліковано 12 вер 2024

КОМЕНТАРІ • 21

  • @flgrm
    @flgrm Рік тому +1

    Thanks for your videos and tutorials Joshua, always very much appreciated :)

  • @fijithecreator564
    @fijithecreator564 Рік тому +1

    Hi, I am missing information on human segmentation/ occlusion. What happens when multiple people are in the scene is the nav mesh hidden? Same with fingers or a hand in front of the camera? I’m currently looking for a way to add human/ finger occlusion to an AR Object inside my Area Target!

    • @joshuadrewlow
      @joshuadrewlow  Рік тому

      Have you tried using the Runtime occlusion mesh, but I am pretty sure this didn’t work for me also. You can try to set up AR Foundation additionally in the project. As far as I know you can have both in the scene. I think there is some documentation out there. To add human/finger occlusion in AR Foundation is really easy, you just have to add the correct script that is already in the framework. If you need more help tell me and I can make a video about it. ✌🏻

  • @julianwagner5376
    @julianwagner5376 Рік тому +1

    Can you Do a Video about the Line Renderer please? In my school Projekt I Just have an object, which is spawning at your location and walks to the target room while spawning cubes to visualize the way. In my opinion not the best solution. Nice Video❤

    • @joshuadrewlow
      @joshuadrewlow  Рік тому +1

      I sure can do a more detailed video about, but actually I already have talked about it. Did you see my other video where I already shared some things about it? ua-cam.com/video/5OjcpyV-N0Q/v-deo.html Here is the link for the script that I used: gamedev.stackexchange.com/questions/67839/is-there-a-way-to-display-navmesh-agent-path-in-unity/86255#86255

    • @julianwagner5376
      @julianwagner5376 Рік тому +2

      ​@@joshuadrewlowThanks for your fast reply and the link to your Script and now I will watch your other video😃

    • @joshuadrewlow
      @joshuadrewlow  Рік тому

      @@julianwagner5376let me know if you need more information ✌🏻

  • @StepUpAcademy_Xiva
    @StepUpAcademy_Xiva 11 місяців тому

    Thanks for your videos. I have question. You tried make programm for Microsoft hololens and this program working in hololens ?

    • @StepUpAcademy_Xiva
      @StepUpAcademy_Xiva 11 місяців тому

      I think AR Indoor navigation and Vuforia Engine

    • @joshuadrewlow
      @joshuadrewlow  11 місяців тому +1

      Would be very interesting, but no I haven’t tried that.

    • @StepUpAcademy_Xiva
      @StepUpAcademy_Xiva 11 місяців тому

      @@joshuadrewlow How does this program work if the building has an elevator?

    • @joshuadrewlow
      @joshuadrewlow  11 місяців тому

      You can handle it for example with colliders. Has to be handled with extra logic, but it’s possible.

    • @StepUpAcademy_Xiva
      @StepUpAcademy_Xiva 11 місяців тому +1

      @@joshuadrewlow Can you make a video of this? This is very important to me.

  • @charityeramis3980
    @charityeramis3980 7 місяців тому +1

    How to deploy it?

    • @joshuadrewlow
      @joshuadrewlow  7 місяців тому +1

      Deploy to where? To phone or to app store? Follow
      The build guide of Unity.

  • @AbhimanyuVenu
    @AbhimanyuVenu 3 місяці тому

    is vuforia engine only for ios?

    • @joshuadrewlow
      @joshuadrewlow  3 місяці тому

      Vuforia engine runs on various platform, here is their list: developer.vuforia.com/library/platform-support/recommended-devices

    • @AbhimanyuVenu
      @AbhimanyuVenu 3 місяці тому +1

      @@joshuadrewlow for creating map , we need an iphone right? since the vuforia area creator app is only available for iphone

    • @joshuadrewlow
      @joshuadrewlow  3 місяці тому

      Correct, you need an iPhone with LiDAR support. Or you use the scan of a Matterport, NaVis or Leica camera. Often companies have those scans, they can be imported. Just in case you work with a partner.