Link to the github: github.com/Nukem9/dlssg-to-fsr3 You should also enable Hardware Accelerated GPU Scheduling in Windows. For those of you reporting the mod isn't working be sure this is enabled and that you have restarted Windows after turning it on. On Windows 11 go to settings, display, graphics, change default graphics settings, then toggle on Hardware Accelerated GPU Scheduling.
i have that on, did the same steps as the video and even tried the dlss tweaks version and still nothing. other users have reported that it may be an Epic game store issue.
There's nothing "arbitrary" about locking the feature to optical flow analysis, you're just ignorantly repeating the AMD fanboy narrative. FSR3 is VASTLY INFERIOR to the quality of DLSS3 FG. It doesn't actually do any optical flow analysis to understand depth occlusion when generating frames. It's not hardware accelerated, so it basically competes with the renderer for compute. In other words, worse latency and quality than DLSS3 would generate, AND it competes with DLSS upscaling for more latency and quality issues ON TOP OF THAT. Don't beleive the hype, NVIDIA WAS RIGHT to limit FG the way they did.
@@Wobbothe3rd It is not "VASTLY" better, calm your tits. It is actually quite competitive with DLSS Frame Gen. Even though I wouldn't say that it beats it, it's close enough and the fact it works with everything is why the commentor mentions the scummy decision to lock the feature and force it for upgraded GPU's.
@@Snoozy96read what I wrote. This is an overhyped hack that won't work well. It's only because you have AMDs dick stuck down your throat that you can't see the issues.
They would eventually allow RTX 20 & 30 series cards to run DLSS 3 FG once they’ve sold most of their 40 series cards, cause that’s the only thing keeping this generation relevant
@@alun1038 I doubt it, that way nvidia will eat their own words, that they needed a much faster optical flow accelerator which is already available in rtx 2xxx-3xxx cards. They did eat their words before tho. Also without any hardware behind it, fsr3 fg is much faster than dlss3 fg and same in terms of quality. Dlss upscale + fsr fg is the way to go anyways.
@@Sigma1 nvidia was relying on older rtx owners getting FOMO on frame gen and buying their 40 series, since it was a game changer. That is why they locked it out of previous gen cards. 40 series cards will now even be harder sell.
I tested this last night on my 3080ti, went from 65 FPS to 120 FPS average with visual difference of minor motion smearing. I would gladly trade it for double the frames. FSR3 is becoming a gaming changer
Same here! For some reason when I turn on ray tracing medium I get like 20 fps though. I used to get like 40 with it on so I thought maybe I’d break 60 now but it’s actually worse
@@MonteMD that's weird, its fine for me, I enabled ray tracing reflections and got 95 FPS, down from 120 FPS, then with medium RT lighting, it goes down to 75 FPS.
@@592Johno I tested RT yes, based on BenchMarking's optimization settings, I only tested RT reflection and RT medium lighting, it ran at 75 FPS, it was nice for a while but in the end, I turned it off, rather have the FPS lol
Tried this on Starfield and it works surprisingly well for a mod. Image quality is good with DLSS and the latency is actually decent with reflex on. Who knew modders would save us 20 & 30 series users from Nvidia’s capitalistic policy of locking FG for 40 series only.
When you can't trust the company to give you the best possible product, trust the free community (and another company) to do it. Kudos to AMD for releasing FSR 3.0 as open source. It's honestly at the point where I feel no lost love never purchasing another Nvidia product while I feel like giving AMD all of my money. CPUs and GPUs.
Hate to burst ypur bubble, but this is nowhere near the "best possible product". FSR3 is VASTLY INFERIOR to the quality of DLSS3 FG. It doesn't actually do any optical flow analysis to understand depth occlusion when generating frames. It's not hardware accelerated, so it basically competes with the renderer for compute. In other words, worse latency and quality than DLSS3 would generate, AND it competes with DLSS upscaling for more latency and quality issues ON TOP OF THAT. Don't believe the hype, NVIDIA WAS RIGHT to limit FG the way they did.
This is sick and most likely it will only get better. Finally I'm able to enjoy CP2077 maxed out at 1440p DLSS Balanced on RTX 3080 (70+ FPS) without any Path Tracing optimization mods that lowered its quality + the game in terms of quality looks pretty much as good as with FG turned off, even if there are any minor graphical glitches it was unnoticeable for me, especially that in CP there is so much pop-ins, regardless of what machine you run it on. And the best part of it is that unlike what we've been told before about FSR3, you can actually pair the FSR 3's FG up with DLSS which is a big deal for Nvidia's GPUs users.
This has brought new life into my 3060 can now run cyberpunk at 1440p high-ultra with 100+ fps all of the time and it looks very good. Can even run path tracing with balanced dlss and it's playable, a little choppy but playable. Lovely
@@FullMetalGuitar On highest settings and what resolution? I got the 5800X3D (had the 3600 before that) + the 3060Ti aswell and that FPS Numbers sound really good!
Except it will be 30 fps, because FG doesn't give ANY fps at all, it only takes it. In video game frame isn't just a pictures sent to monitor, frame is a game engine update of world logic, objects, player input and so on. Frame degeneration techniques don't increase the number of frames per second, they decrease it, and you get even worse input lag that you had, and WAY worse than you would have with real 2x FPS increase.
And if path tracing is still too heavy, then there is a mod to limit the light bounces of path tracing. It looks nearly identical but runs 50-75% faster. And its still much better looking than RT Psycho.
Testing on 3080 12GB. Optimal settings ie mix of high, medium, & ultra with RT medium & RR on = 85 fps. Same exact settings with mod providing FSR FG = 120-133 fps highs to lows, stable at around 126. I am now able to switch from DLSS Balanced to quality with fps = 116 at stable. Pretty awesome, thanks for letting us know Daniel! EDIT: This is at 2K native. However, it did completely break lighting in certain scenes, and i mean completely. It removed shadows from a plethora of objects and completely broke edge shadows, the .dll files did, not having FG on/off. EDIT 2: All the reported issues with lighting are gone with versions 0.60+, looks like the mod devs resolved it.
How was the input lag? I've been hearing that FSR is infamous for input lag since FSR is a software solution vs DLSS which leverages proprietary hardware.
@@axlfrhalo the fact FG is usefull if you have at least 60 fps avg (it will do the trick on your eyes with < 60 fps but the imput lag will be horrible like in alanwake 2)
That's cuz the file is named nvngx.dll, try to rename it to XInput9_1_0.dll it should fix your problem (I know this cus dlss tweaks had the same issue but renaming the dll fix this)
PT still not running smooth, but here 3060Ti and Ryzen 3900, i'm really impressed running 1080p RT Psycho + ray reconstruction and getting a really smooth experience, before was running 35 to 40 fps in dogtown, now its solid 80fps, the best part is that the image quality is better then DLSS quality!!! WTF??
This is nuts! Love it. Just stuck it into Cyberpunk. I wasn't able to use RT really -- still tanked performance into the 40 frames (3060ti here) -- but it did make my existing settings go from an average of about 80 frames to 125+ frames. Waaaay smoother. Incredible.
@@formulaic78 I had the same experience. I'm guessing it's because this isn't a direct frame generation 11 mod. It's not native, so something special is happening when RT is on and it doesn't apply for some reason. It's super buggy in other titles I tried as well or doesn't make much difference (even the creator said this would be the case). Still, jumping from an average of 80fps to an average of about 114fps in most scenes makes it worthwhile.
@@ShinyshoeszI figured out how to make it work. Had to choose borderless windowed and change my desktop screen resolution to 1440p. Now it works fine and I'm mightily impressed. Will put thoughts of a 4090 out of my mind as getting 70 to 100 with everything maxed out on my 3080, and on a controller doesn't feel laggy.
@@formulaic78 That's actually huge thanks for circling back. I hadn't thought about native resolution settings. I'll try again soon. I'd love to at least have RT reflections on. 3060ti here so not too far off from your card.
@@Shinyshoeszyou should be able to get that. I'm getting 70 to 110 with path tracing on. It renders without framegen at around 40-60. And because I'm using a controller probably it doesn't feel laggy.
Just tested this on the heaviest area of the game, Jig-jig Street. I used to get around 40fps there but now I'm getting around 60fps. Thanks a lot to the modder and to you for bringing this to our attention. I've seen some blog posts earlier about this but not sure if they were trustworthy.
You dont have DLSS DLAA for use frame gen for keep good quality so why use frame-gen for more downgrade for have a console looking like a old ps4 ? Buy a serie 40. 40/50gonna get the frame gen and dlss 3.5 is really a black magic I will never understand, if they lock some technology is because your card is too old and cant old it.
Tested with Cyberpunk 2077 on my 3090, works phenomenally well. There are some cool artifacts tho, for example in game you can do this super speed dash. And whenever I do it, am assuming its the frame generation, it tends to go a little ahead of the location where I acc stop at, and the readjusts back to where I am supposed to be in under a second ish. Overall, deffo cranked up my experience, will continue my playthrough with this lovely mod.
Tried in CP77 and feels worse for me like too much input lag. Prefer 70fps no FG to 100fps with FG. Like moving the mouse around feels way less snappy with FG.
I don't bother at 4K... I tried it and it works... to varying degrees but not playable. See thing is, frame generation works best the more frames are there already. So with a framerate already below 60 FPS... it has alot more visual fkries, than the otherway around. At the moment am running it on 4K high with DLSS Quality, sharpness to max and Frame generation on. Its a static 120FPS on 4K and that's all I need lol.@@danielkissgremsperger3242
The mod also currently works for Alan Wake 2, Hogwarts Legacy, Jedi Survivor, and Need for Speed Unbound. These are all of the other games I've tested. For Hogwarts Legacy, in order not to crash you need to lower sharpening to zero in the game before you add the files. You may also need to delete the WindowsNoEditor folder in the local app data for the game.
the most doesn't work in Hogwarts, i had to buy a paid mod to make it work on Hogwarts, if you could make this mod work please let me know how you did it.
@@musicbyKECI I listed the steps in order to get it to work in the last paragraph. Make sure you disable all overlays including MSI afterburner and Riva Tuner statistics then proceed to follow the steps in the last paragraph of my original message. Make sure you add the files LAST. Hope this helps.
The only reason why I even considered an upgrade to the 4000 series is Frame Generation. But now those cards don't have that advantage either. By setting CP2077 to ultrawide (3840x1600) on a 4K 85" TV, and using DLSS Ultra Performance (which looks solid now), I can get a pretty much locked 120 fps with Path Tracing, at max settings, using my RTX3090, with FSR3.
So that's 1080p 60fps really? 😅🤣🤣 No way in hell that looks good on a 85" TV you need glasses 😅😅 Actually Ultra Performance is 720p upscaled to 4K .............
There is a mod to limit the path tracing light bounces in cyberpunk. It looks very similar and runs 50-75% faster. That would allow you to turn up the DLSS setting.
*Ensure Hardware-accelerated GPU scheduling is enabled in Windows Settings* and *Launch your game and disable vertical sync (V-Sync) in the settings menu. Then toggle frame generation* (so it doesn't work with variable framerate screens, actually)
thx for that, after turning on hardware acceleration mod start finally working, v sync is automatically off when frame generation is on, in 4k frame generation gives just few extra frames but in 2k almost double it
It's actually incredible and im very happy to finally be able to use ray tracing in 2 of my favorite games Witcher 3 and Cyberpunk 2077, tested both games using ray tracing and frame gen and getting 90-120+ fps on a RTX 30xx Card, It seemed like AMD is taking their time with implementing FSR 3 in games.
this is sorcery , it worked on my RTX 3070 TI , Cyberpunk 2077 path tracing mod now looks like real life , FSR 3 Mixed with DLSS Quality is the way to go , Ngreedia locking Frame Generation only for the RTX 4XXX series has no justification now , AMD, you got my respect !
Worked like a charm! Thank You So much! And for people who are reading, currently at the time the latest build is '.80' and the popup is not showing while starting the game.
Thanks for this Daniel. FYI I didn't get the pop up text box when doing this with GOG but it still worked. I'm getting 75 average fps at 1440p with path tracing dlss quality on a 3090. Looks really decent. I had around 55 with dlss performance previously.
Just tested it; 5600X / 3070Ti and Cyberpunk. Well... I'm pretty amazed by the results (especially considering that this is a mod, and it is in it's early stage), I'll definitely will be using this. The only problem I experienced was, and it was consistent, that when driving fast the bottom 1/2 cm of the screen were getting kinda... buggy / wrong, but because it's not in the center I can live with that, especially considering the smoothness boost. Going from ~70-90 to ~120-140 is great, and it feels responsive enough, especially with the perceived additional smoothness compared to the base FPS count. For fun I've tried how it would look with the starting point being 40/50 FPS and... it wasn't great; when standing still it was semi-okay, but when moving it all looked like the world when you're drunk, not a pleasant experience.
You went from 80 to 70 fps, because FG doesn't give ANY fps at all, it only takes it. In video game frame isn't just a pictures sent to monitor, frame is a game engine update of world logic, objects, player input and so on. Frame degeneration techniques don't increase the number of frames per second, they decrease it, and you get even worse input lag that you had, and WAY worse than you would have with real 2x FPS increase.
@@detrizor7030 I wrote that I went from 70-90fps to 120-140fps range, and you're telling me that I'm wrong and I went from 80 to 70. Okay bobo, cool story, but wrong. I rather believe my own eyes, tech journalists, nvidia and AMD engineeres about the frame generation aspect of frame generation technology than a guy who can't read correctly. You're crying about perceived vs super-turbo-real-OG frames in 2023, why should I even care about anything you say...
@@wittywolk "cool story, but wrong" - so it's exactly what I'm saying - you either literally didn't read whole my message, or you literally just somehow unable to understand this simple thought - FG doesn't increase FPS, real FPS, it just lies about it in FPS counters. "I rather believe my own eyes" - your eyes see interpolated video flow, which is, indeed, presented by 120-140 pictures per second. But if you'd try to actually PLAY the game, not just watch it like a movie, you would notice, that the experience is VASTLY different in comparison with real 120-140 FPS, without FG. It's night and day difference in latency, game responsiveness, you know, this thing that distinguishes game and movie. "tech journalists" - majority of them are just stupid hype-seekers, praising wha't popular at the moment. If the majority of their audience likes FG - they will say it's good, if somehow this audience stops being stupid sheep and sees FG for what it is - impudent scam, then these "journalists" will follow the tide. "nvidia and AMD engineeres" - they don't speak with you, it's marketers who tell you fairy tales about FG giving "2x performance boost". And marketer is your worst enemy. It's his JOB to sell you worthless shit at highest price possible. Are you really THAT gullible to fall for this simple ruse? "You're crying about perceivedvs super-turbo-real-OG frames" - no, it's not about "bad" and "good" frames, it's about frames and bullshit that is not a frame AT ALL. FG doesn't create ANY more frames, it just smoothens theirs visual presentation. "than a guy who can't read correctly" - this "guy" is an active game developer, you know. I'm working with game engines for YEARS. I know what I'm talking about, dude. And you have no idea that you're defending worthless marketing crap, that will ruin game industry in near future. Because of such ignorant sheep like you, who can't tell the difference between chocolate and shit, we ALL will be forced to eat only shit, when game devs stop optimising games at all because FG.
I already installed it but I appreciate you making an entire section of 'how-to'. It took me a while to figure out. Especially the Enabling hardware GPU scheduling to enable frame gen.
As i saw a lot of comments about it, AMD users can use this mod too. The only thing that blocks you natively from using it is the fact that GPU scheduling is inactive in official AMD Drivers, you have to use the beta branch driver to activate it. Saw people running it on Polaris an hour ago.
- 4060: but I'm better because I'm the one with frame gen!! - 3060: not anymore 😎. By the way, my 12 -inches- GB of -meat- VRAM are larger than your tiny 8GB 128bit little friend. Time to visit one of those dudes that perform VRAM enlargement for GPUs that have short ones like you. - 4060: (╯‵□′)╯︵┻━┻
This is really nice for people still on 20 and 30 series which would probably be the majority i'd guess. I just hope people will start buying more AMD so NVIDIA actually starts to care again. I know AMD is missing in a few parts but i'd still like to see them get more support with the advancements they gave us practically for free over the last years.
@@thehunk1 you mad bro? first of all, i said "i hope" not "you shall never buy nvidia again" and second i have a full amd system with a 7800X3D and a 7900xtx so you're talking to the wrong person here dude
@@Haldjas_ no disrespect since i'm all in for FSR3, it really is a game changing feature for 30 and 20 series nvidia gpus, but AMD cards lacks too much for my personal use case.
@@thehunk1 And that's a fair decision to make. Like I said before, I didn't say to never buy NVIDIA again, I only hope for a great competition. Right now NVIDIA, to me, really doesn't feel like they are caring about the basic GPU market/the customers. I don't want to reward that and since I don't need the features from NVIDIA, I won't buy their stuff. The only thing big corporations care about is money after all.
Idea for next video is for you to test this out on a 40 series card, with Nvidia legit frame gen vs the FSR Frame gen mod, same system, split screen Daniel Owen style, the ultimate comparison.
You'll also see it if you choose "Show more options" at the bottom. It's really not necessary, though, since "Merge" is the default action when you double click a .reg file, so it's easier to just double click the file, as Daniel did.
Great video. Using this with ASA on a private server without battle eye enabled, doubles my average frames from 30-50 to 61-75 with my 3080 Ti. Appreciate you and the modder.
In the last test the ray reconstruction was off 15:40 its annoying how some options enable or disable themselves randomly but maybe that was affecting the last test in some way ( when you disabled motion blur RR was off)
Man what a time to be a fan of Cyberpunk 2077 and tech. Recently upgraded from a 3600 to a 5800x3D and while Cyberpunk 2077 is very GPU bound, my Ryzen 3600 was still holding back my 3080Ti, especially in NPC heavy areas and that's with crowd density set to medium. My GPU never really managed to hit 100% utilisation nor I could've made use of DLSS cus all it did was drop the GPU utilisation. I started playing CP2077 on v1.6 for a bit and started over on v2.0. Game ran like a charm and now I'm on my 2nd play through after I dropped in the 5800x3D and WOWWW. Frame stability is amazing, frame drops are almost non existent, I can even crank my NPC density to the max, I can use DLSS quality and now 'proper' FSR 3 frame gen!? SIGN ME UP. I'm hitting 100-140fps on 1440p, maxed settings, RT reflections on and RT lighting on Ultra, DLSS Quality + FSR 3 Frame Gen.
No gain at all, even loss, because FG doesn't give you ANY fps at all, it only takes it. In video game frame isn't just a pictures sent to monitor, frame is a game engine update of world logic, objects, player input and so on, and only in the end of this process game renders a picture sent to display. Frame degeneration techniques don't increase the number of frames per second, they decrease it, by emulating only the last part of game frame calculations GPU render, and in the end you get even worse input lag that you had, and WAY worse than you would have with real 2x FPS increase. Visual smoothness is good, but responsiveness is better and more important in first person shooter.
@@viniciusmachado4155 More like "stop having delusive visibility of fun and start having actual fun, which is much more funny and enjoyable". But of course, if you like it, you can continue being blind ignorant sheep.
@@Mainstayjay I'm thinking about it lol. Seriously, this FG is a major probjem for game industry, which will end up in majority of games being unoptimised garbage, not being able to deliver more that 60 real FPS. It's terrifying.
I have an RTX2060 + i7700 RIG which used to give me 40-60 fps with medium settings with DLSS. But now using this mod I'm getting like 80-110 fps with DLSS + Frame Gen. I even bumped up my graphics to High still I'm getting constant 90 fps. A completely new game for me. Driving in Night City especially in DogTown sucked on my rig used to get low 20-30 fps. Thank you for this video and also for the Devs of this mod! Planning to get a new RIG sometime next year till then this should do!
Why bother upgrading your rig? This mod pretty much future proofed a lot of gamers older rigs still running on the 20xx and 30xx series. If you're planning on buying a 40xx series, you're pretty much wasting money bro. This mod is everything we need in PC gaming.
To get merge to pop up you need to hit show more options and it will bring up a menu that looks more like windows 10, Also recommend adding vsync with nvidia control panel because you're running gsync without vertical sync below you're native FPS rate. You turned off Ray Reconstruction for the second test in 4k.
You forgot to re-enable ray reconstruction when you clicked the “auto” button back to “performance” under dlss for the final time. Therefore it wasn’t apples to apples. You are incredible. You’re a good dad, a teacher and a fantastic niche UA-camr. Keep up the good work sir. Merry Christmas.
I got it working in Microsoft flight simulator and it works fine except for the fact that fsr 3 is treating the ui elements like the atc window and tool bar as part of the actual 3d environment and tries to move them which causes a flickering in between frames
@@ReggiePramudia-kj3ii I will test it soon (probs tomorrow) on cyberpunk and Hogwarts legacy, since I have those on me atm. I don't have super high hopes since it is so new, but we shall see
@@ReggiePramudia-kj3ii tested with cyberpunk, at 2k mostly high-ultra settings it gives an extra 30-40 fps and feels very smooth, I'm not a big fan of using it with RT though, as it feels a little sluggish at 2K to me since the original fps is at 45-60 with DLSS
Ryzen 7 5800H, RTX 3060 Laptop GPU, 16gb RAM... I used to get around 50 fps in cyberpunk with high settings in some places also dipping down to 35fps but with this i'm getting a constant 100 to 80 fps with ultra settings. i'm loving this Dark Magic. Thank You.
I just purchased one on Ebay for $680 after tax and shipping. Used from a 100 percent rated seller. I snatched it up soooo fast! Arrived in impeccable condition. Very happy with it!
AMD’s Frame generation is literally the exact same quality as Nvidias and it works on most cards unlike Nvidias, they’re prob gonna enable DLSS3 on all RTX cards soon enough
@@emma6648 I highly doubt any cards other than 40 series cards get Frame Gen. I love Nvidia features but they have decided to care more about profits than gamers the last few generations of cards. The ridiculous price of cards, VRAM restrictions on lower tier cards, etc. I'm done with them for a while as a company. Team Red until they get their shit together
Worked like a charm. Went from needing to either have just raytraced lighting at as low a setting I could get and have ~30fps or no raytracing at all and have ~90fps, to being able to crank everything except enabling pathtracing (for obvious reasons) and getting ~80 fps.
You need to use shift + right click on Windows 11 for all options. This dumbed down context menu is probably the most annoying thing on Windows 11. With another reg edit the full context menu can be made the default, btw.
I'm still baffled as to why it was changed in the first place. It doesn't do anything better than the regular context menu; it just makes everything take longer because all the actions you need to get to are now nested.
Been trying it in Alan Wake 2 (70 to 120+ fps) It's fine, no visual glitches but it does feel a bit janky and teary. Still, amazing support from the community as usual.
I can't seem to get it working in AW2. Frame Gen option is grayed out. I saw some people suggesting turning off all overlays which I have but no luck. It's in the root folder with the AW2 exe.
@@landfillao4193 Yeah many people are reporting that. I really just followed the installation and it worked perfectly. Maybe to note that it's the first game I tried and have no other compatible game installed. Unlikely that's the issue though.
Of course it feells janky and teary, you went from 70 to 60 fps, because FG doesn't give you ANY fps at all, it only takes it. In video game frame isn't just a picture sent to monitor, frame is a game engine update of world logic, objects, player input and so on, and only in the end of this process game renders a picture sent to display. Frame degeneration techniques don't increase the number of frames per second, they decrease it, by emulating only the last part of game frame calculations - GPU render, which takes system resources from creating real frames, so in the end you get even worse input lag that you had, and WAY worse than you would have with real 2x FPS increase. Visual smoothness is good, but responsiveness is better and more important in first person shooter.
@@Taha-Aamamou yeah, only people who know nothing about online gaming can tell such nonsense. In online game you need not 120 fps responsiveness, but 240-600 fps, this is a whole other level. 120-140 fps is good exactly for single player games, online games have absolutely nothing to do with it.
Can we use DLss 3.5 + FG + Mod-FG ? Since they are two different FG the Nvidia is hardware while the amd is software. So u can use both on 4000er series cards ??
@@Shadowclaw25They're both software, nvidia just claims only new hardware can run their implementation of FG Even if you could enable both, it wouldn't quadruple your fps for this reason, so you can't
Here's hoping for an official implementation by CDPR down the line, like you said, for better stability/graphics. I'm sure they will though, CDPR has been really good at adding ALL of the brand techs into the game.
Tough to say. Nvidia locks their pipelines and tech down under arbitrary rules like hardware and false incompatibilities. In theory, with some patching and permissions it should work, but Nvidia will probably have some licensing safeguards to make sure it doesn't. So probably gonna be FSR 3 with it's FSR upscaling only. Like let's be honest, DLSS 3 frame gen should work on 30 and 20 series cards. There is no reason it wouldn't, RTX cards all have tensor cores. Nvidia was caught doing this shit when they first released RTX voice, which some guy hacked and made work on 10 series cards, and that in theory shouldn't even work so yeah.@@DigitalVirusX2
Hoooolllyyyy cow mate! ... It is working! ...i went from 55 fps ...to 78 fps. Thats amazing! The only ugly thing ... when im in a car and driving ... i get some strange shadow/reflection of my bumper on the ground ....but i can live with that, i guess. Awesome video bro, keep up and thx,
This seems like magic hope it runs well on my rtx 2060 laptop....will update after i try it on Phantom Liberty patch 2.0 fingers crossed Update : it does works on my rtx 2060 mobile fps increase from 31 to almost 60 fps (55 mostly) but in dog town it hovers around 40s and iam seeing some weird artifacts and glitches ... keep in mind iam playing with Ray tracing Medium and Medium quality with low crowd density. Dogtown area is a challenge they better optimise it. 😊
Disable the ray tracing . Dlss and fsr will itself do it's work. And 20 series (mostly 2060 and 2050) doesn't support ray tracing. So better disable it.
Daniel, fsr3 frame gen mod for cyberpunk has some weird artifacting when driving across the city mostly happens behind the car you driving in, tested with rtx 2060
15:23 when you set DLSS back to Performance, it disabled Ray Reconstruction. So the FPS comparison just after might not be apples to apples. (I noticed toggling Frame Gen resets DLSS scaling, so you have to reset DLSS scaling where you wanted it, and then changing DLSS Scaling toggles Ray Reconstruction... I would love to tell game devs to not link the settings / stop toggling so many things when we just want to change one thing, lol! It makes comparing the graphics settings definitely harder. It is what it is, I guess.) Once again, thanks for the video.
Watching this really had me considered that whether the game was "prevented" from running at its full performance on old RTX 2x or 3x? This made clear that it is not about the hardware - it is about their "locked features" :)
I like how everyone who wasnt 40's owner was saying FG is shit and not good and stupid fake frames . And now all happy using amd version of it and say ita great lol :)
After some more testing on a 2080 Super with Cyberpunk 2077, I can confirm that it does work but not that well, probably due to the combination that it's software-based frame generation and a non-native mod at that. It helps a bit with CPU bottlenecks but not as much as I'd like. The biggest difference is with problem areas in the actual game, like Dogtown, where FPS drops and hitches were reduced dramatically (but not entirely). I kept my settings the same (High preset) but notched up crowd density from low to medium, and with FSR 3 frame generation on I got much better performance even with more NPCs around. I can now drive around Dogtown and keep a near-constant 60 FPS, when before it was almost always in the low 50's even with crowd density set to low, which is a pretty big difference. What it does not help with is CPU bottlenecks caused by ray-tracing, I kept getting the exact same hitches and drops even with FG on. This could be due to the 2080 Super not having enough power to do both RT and FG adequately, I don't know, but in practice FSR 3 frame generation seems better suited to rasterization more than anything else on older and lower-end GPUs.
FSR3 doesn't actually do any optical flow analysis to understand depth occlusion when generating frames. It's not hardware accelerated, so it basically competes with the renderer for compute. In other words, worse latency and quality than DLSS3 would generate, AND it competes with DLSS upscaling for more latency and quality issues ON TOP OF THAT. Don't beleive the hype, NVIDIA WAS RIGHT to limit FG the way they did.
@@Wobbothe3rdJust like FSR is to DLSS, AMD's version of frame generation is inferior to Nvidia's but it's still better than nothing if you don't have a 40-series GPU. It helps mostly with in-game CPU and GPU bottlenecks and helps fairly little with bottlenecks from ray-tracing (especially CPU), likely because it's not hardware-based and is competing with resources like you've said. And like Nvidia's FG it also uses more VRAM when enabled so you have to be mindful of your settings. Don't expect miracles with an 8GB or less card, especially if it's a lower-end 30-series or a 20-series. In my own experience I was running into VRAM issues/spikes testing the Ultra (non-RT) preset at 1080p with FSR 3 FG on, and lowering it down to High fixed it. Cyberpunk is eventually going to get a native FSR 3 frame generation option and while I expect it'll be a bit better due to being tailored for the game, I'm not expecting any miracles. But having it on to cut down on annoying CPU spikes + have slightly better settings than I was using before is still nice.
You must be a genius. You decided to not screen capture the game because of "possible artifacts" and instead used a crappy camera pointed to the screen removing A LOT of the image quality, not letting us being able to understand the details and how it actually looks while you play. Really you should get a badge of honor in inanity.
Sorry for the comment, I can't understand the video much because I don't speak English and I use Google Translate to translate this question but I loved the topic, but Can I use this mod for any other game that has fsr/dlss? I have an RTX30
The mod has only been officially tested by it's creator in cyberpunk and Witcher 3, but it is possible that it may work in other games as long as they have DLSS 3 FG since it is replacing that option using Nvidia Streamline.
This is the ultimate game changer for me, I run RTX 2070 and gained twice the performance, went from 50-60 to 120 stable fps in 2K, I wanted to switch to 40s series just for this, but now i'm recosidering it.
I have tested it on Jedi Survivor and it works 80+ fps however due to the port quality theres occasional stutters and slowdowns. Previously if I wanted no stutters, i'd cap it at 30fps, im wondering now if its possible to cap it at 30fps and then use fsr3fg to get it to 60fps. That way I can enjoy stutter free 60fps Update: I can confirm it works if you cap it at 60fps with RTSS, the input lag is a bit noticeable though
Make sure VSYNC is enabled, set the Nvidia boost in the control panel. Works great in Forespoken. Lowers the CPU load and improves input latency by having free resources. Probably not quite as fast as it could be but faster than the CPU and GPU running at or near 100%.
No Fukin way brother😭😭, i own a rtx 2060 and this game was my first AAA title. Im emotionally attached to this game. I have always dreamt to play this game on ray tracing but my 2060 cant handle above 25 fps so it was not enjoyable so i played on ultra settings on 55fps(2xstorymode). Finally today my dream has come true, i can finally fucking live and enjoy night city with rtx set to physco and 60 fps. THANK YOU A LOT. subbed🙂
The issue with FG from DLSS is that the implementation is hardware-based that started with the 40-series. They could have always built a supplemental version thats sofrware based like AMD for these cards but chose not to.
Exactly. Intel did this with XeSS making a software and hardware version. FG on non 40 series GPUs will always be inferior to the hardware based FG, and AMD fills that gap with FSR FG
SOFTWARE BASED SOLUTIONS ARE INFERIOR TO HARDWARE ACELERATION DUHHHH. Let's not miss the forest for the trees here. FSR3 is VASTLY INFERIOR to the quality of DLSS3 FG. It doesn't actually do any optical flow analysis to understand depth occlusion when generating frames. It's not hardware accelerated, so it basically competes with the renderer for compute. In other words, worse latency and quality than DLSS3 would generate, AND it competes with DLSS upscaling for more latency and quality issues ON TOP OF THAT. Don't beleive the hype, NVIDIA WAS RIGHT to limit FG the way they did.
WOW. total gamechanger. this is my first time playing ive just been driving around and now i can play with path tracing on at 90fps on a 3080 TI. thanks for sharing!!!!
@@Yenyen666 1. Already have beta drivers 2. Hags has always been enabled you don’t need beta drivers for that. 3. 100% of the fsr3 mods currently DO NOT WORK WITH AMD GPUS. Thanks for what?
I'm glad people are able to finally see for themselves how amazing frame gen is. People are praising AMD but it wouldn't be possible without Nvidia, without games implementing dlss3 this wouldn't happened
AMD users have driver level frame gen in the form of AFMF which works on all games. It's not as good as FSR3 FG but still works well. The only reason the mod in this video doesn't work on AMD is because Nvidia streamline blocks non-RTX cards from enabling frame gen. Hopefully some will hack streamline to get all cards working.
I agree that it *should.* But, Nvidia's marketing will probably spit out something along the lines of "while it's functional it doesn't meet our standards" and "rtx gamers deserve better". The best case scenario would be Nvidia bending the knee and doing a full implementation. I don't care if they still say "works best on 40-series" just as long as they make it work well enough for 20/30-series cards. No shenanigans either because modders will easily hold them accountable.
@@Doc_Valparaiso I personally agree, even if it "doesn't work well" I think it'd be good for it to work with flaws, as long as its explicitly stated and people know what they're going into.
@@keatonwastaken Exactly. Nvidia could just deem it as unofficially supported on 20/30-series. If this level of performance is the best that the older cards can do I still think most people really coveting dlss 3 fg are going to buy a 40 (or wait for 50) series.
So this is really rad. I've got a 3060ti and a ryzen 5 3600, with all setting at ultimate and path tracing enabled it's surprisingly playable. I get a "steady" 60 fps in 2077, I do run into a couple of issues though. While on foot everything is pretty smooth, but in a vehicle at speed I get an artifact at the bottom of the screen repeating a little portion. Really impressed though given the lower specs of my build, the technology is only going to improve from here.
Yes, works great in other games. Input latency isn't an issue as long as there are still some compute cycles free, make sure the GPU isn't running at 100%.
What do you mean by "further"? Do you know that FG increases latency, not reduses it? Because FG doesn't give you ANY fps at all, it only takes it. In video game frame isn't just a picture sent to monitor, frame is a game engine update of world logic, objects, player input and so on, and only in the end of this process game renders a picture sent to display. Frame degeneration techniques don't increase the number of frames per second, they decrease it, by emulating only the last part of game frame calculations - GPU render, which takes system resources from creating real frames, so in the end you get even worse input lag that you had, and WAY worse than you would have with real 2x FPS increase. Visual smoothness is good, but responsiveness is better and more important in first person shooter. P.S. and you can use reflex at any time on nvidia GPU, you don't need FG trash to enable it.
@@detrizor7030 Dude why are you spamming this comment as a reply so much? Did you read about this on the internet and now feel you must go about shoving it down everyone elses throat? Seems very weird. Also you are wrong, you do get more frames.. you realise a frame is just a pitcure and by doubling the picture you get more frames. So take your bullshit somewhere else.
@@emma6648 If "really?" is your only argument against a poor Modder in a massively inflationary economy being able to monetize, yes. I don't see the problem. I understand the lament of the change, but what are people to do? Look at rent and food. I think Artists and Muscians should be able to monetize too, I'm radical like that.
The mod works great for most games I tried, but I seem to be having a horrible experience with the game I was most excited about, CP 2077. I have a 3070, and I don't know why, it just keeps filling up my vram as soon as I start to move and my fps instantly tanks to 20-30fps, that too at 1080p DLSS quality.
@@ocerco93 I'm scouring the internet every day to find a solution :'), haven't found one to my liking yet. Most suggests to set texture to medium, but I feel like I should be able to run 1080p high textures, i dunno.
Mine is doing the same. Nothing at all changes in my settings from playable to unplayable but whenever I enable Frame Gen the game crashes after a short period of playing from what appears to be vram filling up to capacity. There's def a bug in the mod that's causing this to happen but that's about all I can say at this point. Hopefully the dev can fix it with a later patch. It's still early days with this mod so fingers crossed there will be a solution.
@@CahyoPrabowo no it does not work with every for example AFMF does not work with dead space remake, Alan wake 2 & AC mirage i have tried on latest driver and nothing happens - works with cyberpunk and some other does not work in all games.
Nvidia was already on shivering when frame gen was proven to work on 20 and 30 series GPUs but FSR making it avalible is just a hard slap in the face😂😂
You hit the nail in the head so hard for me I felt the wood split up ere in Canada. I was running AMD gpus (and still running CPU) for the last 5 years until I really wanted to splurge and got myself a 3080. I told myself it was cuz of raytracing and nvenc encoder (i dont even stream or make videos tho lol). Twas all BS, just wanted a 80 series card. I couldn't run ray tracing on most games at a stable 60fps and couldn't even touch path tracing and frame generation. Now look at me...just installed the FG mod for cyberpunk and getting 70+ fps average on path tracing and notice miniscule differences. Screw green team, team red all the way.
@@otakufantasy5878 Not true. Most people familiar with pc hardware don't even care to do any research about gpu's and just go for nvidia due to brand recognition, which is a huge shame.
Link to the github: github.com/Nukem9/dlssg-to-fsr3
You should also enable Hardware Accelerated GPU Scheduling in Windows. For those of you reporting the mod isn't working be sure this is enabled and that you have restarted Windows after turning it on. On Windows 11 go to settings, display, graphics, change default graphics settings, then toggle on Hardware Accelerated GPU Scheduling.
i have that on, did the same steps as the video and even tried the dlss tweaks version and still nothing. other users have reported that it may be an Epic game store issue.
@@SRTBlockBurner same thing for me too nothing when I hit play and no FG, Also have it on Epic Game Store
All builds had go to a payed nexusserver... is there any other option for free?
@@hectorsequi5252 I got the latest build from Nexus for free like an hour ago. It's paid now?
Default implementation causing nasty tearing in starfield on my LG C2. Forcing vsync in control panel eliminates the tearing.
The decade old promise is here, we are finally downloading more fps
LITERALLY 😭
Now we need download RAM
🤣
İyi dedin exactly 😂
LMAO
Im a 40 series owner and I fully support this. No need to arbitrarily lock features to try to force upgrades. Keep up the work modders!
There's nothing "arbitrary" about locking the feature to optical flow analysis, you're just ignorantly repeating the AMD fanboy narrative. FSR3 is VASTLY INFERIOR to the quality of DLSS3 FG. It doesn't actually do any optical flow analysis to understand depth occlusion when generating frames. It's not hardware accelerated, so it basically competes with the renderer for compute. In other words, worse latency and quality than DLSS3 would generate, AND it competes with DLSS upscaling for more latency and quality issues ON TOP OF THAT. Don't beleive the hype, NVIDIA WAS RIGHT to limit FG the way they did.
@Wobbothe3rd How deep in is it?
@@Wobbothe3rd It is not "VASTLY" better, calm your tits. It is actually quite competitive with DLSS Frame Gen. Even though I wouldn't say that it beats it, it's close enough and the fact it works with everything is why the commentor mentions the scummy decision to lock the feature and force it for upgraded GPU's.
@@Wobbothe3rd ok
@@Snoozy96read what I wrote. This is an overhyped hack that won't work well. It's only because you have AMDs dick stuck down your throat that you can't see the issues.
Nivida will hate this. DLSS + FSR 3.0 combo is killer. More FPS, lower latency and the quality is superb.
They can cry about it. That’s what they get for not adding frame generation to the older cards.
They would eventually allow RTX 20 & 30 series cards to run DLSS 3 FG once they’ve sold most of their 40 series cards, cause that’s the only thing keeping this generation relevant
@@alun1038 I doubt it, that way nvidia will eat their own words, that they needed a much faster optical flow accelerator which is already available in rtx 2xxx-3xxx cards. They did eat their words before tho. Also without any hardware behind it, fsr3 fg is much faster than dlss3 fg and same in terms of quality. Dlss upscale + fsr fg is the way to go anyways.
@@Sigma1yup. It’s irony at it’s finest a 3080ti has fg but my 7900xtx does not 🤦🏾♂️
@@Sigma1 nvidia was relying on older rtx owners getting FOMO on frame gen and buying their 40 series, since it was a game changer. That is why they locked it out of previous gen cards. 40 series cards will now even be harder sell.
I tested this last night on my 3080ti, went from 65 FPS to 120 FPS average with visual difference of minor motion smearing. I would gladly trade it for double the frames. FSR3 is becoming a gaming changer
SAME!!! were you using RT?
Same here! For some reason when I turn on ray tracing medium I get like 20 fps though. I used to get like 40 with it on so I thought maybe I’d break 60 now but it’s actually worse
@@MonteMD that's weird, its fine for me, I enabled ray tracing reflections and got 95 FPS, down from 120 FPS, then with medium RT lighting, it goes down to 75 FPS.
@@XMG3 I’ll have to try again soon maybe something was set wrong
@@592Johno I tested RT yes, based on BenchMarking's optimization settings, I only tested RT reflection and RT medium lighting, it ran at 75 FPS, it was nice for a while but in the end, I turned it off, rather have the FPS lol
Tried this on Starfield and it works surprisingly well for a mod. Image quality is good with DLSS and the latency is actually decent with reflex on. Who knew modders would save us 20 & 30 series users from Nvidia’s capitalistic policy of locking FG for 40 series only.
More like amd saved us from Nvidia’s capitalistic policy not modders :D
AMD's Free Market remedy to Nvidia's Corporatism. Both utilize Captialism. : )
Well said brother!!
Hell just be happy you don’t have an amd gpu. We can’t even mod fsr3 into games like y’all can 🤷🏾♂️
Thank AMD for open sourcing their code for FSR3, not modders..
When you can't trust the company to give you the best possible product, trust the free community (and another company) to do it. Kudos to AMD for releasing FSR 3.0 as open source. It's honestly at the point where I feel no lost love never purchasing another Nvidia product while I feel like giving AMD all of my money. CPUs and GPUs.
Hate to burst ypur bubble, but this is nowhere near the "best possible product". FSR3 is VASTLY INFERIOR to the quality of DLSS3 FG. It doesn't actually do any optical flow analysis to understand depth occlusion when generating frames. It's not hardware accelerated, so it basically competes with the renderer for compute. In other words, worse latency and quality than DLSS3 would generate, AND it competes with DLSS upscaling for more latency and quality issues ON TOP OF THAT. Don't believe the hype, NVIDIA WAS RIGHT to limit FG the way they did.
@@Wobbothe3rd lol have you even tried afmf, fsr3 fg and dlss fg?
@@Wobbothe3rdHow deep in is it?
@@Wobbothe3rdbro really copy and pasted his comment to reply here 😂😂😂😂 so pathetic.
Well again I'll say to Cry more😂😂😂😂
@@Wobbothe3rd An Nvidia fan boy hater
This is sick and most likely it will only get better. Finally I'm able to enjoy CP2077 maxed out at 1440p DLSS Balanced on RTX 3080 (70+ FPS) without any Path Tracing optimization mods that lowered its quality + the game in terms of quality looks pretty much as good as with FG turned off, even if there are any minor graphical glitches it was unnoticeable for me, especially that in CP there is so much pop-ins, regardless of what machine you run it on.
And the best part of it is that unlike what we've been told before about FSR3, you can actually pair the FSR 3's FG up with DLSS which is a big deal for Nvidia's GPUs users.
This has brought new life into my 3060 can now run cyberpunk at 1440p high-ultra with 100+ fps all of the time and it looks very good. Can even run path tracing with balanced dlss and it's playable, a little choppy but playable. Lovely
Excellent. I was about to try mine. Good to know.
Whats your frames with Raytracing and with Pathtracing on your 3060?
@@nicz7694 , With RT enabled I'm averaging at 90-100 FPS and 130 FPS without. (R5 3600 + 3060Ti)
Thanks to AMD, 3060 is finally viable 1440p card!
@@FullMetalGuitar On highest settings and what resolution? I got the 5800X3D (had the 3600 before that) + the 3060Ti aswell and that FPS Numbers sound really good!
wow I just tried this and its surprisingly convincing. I can finally enjoy path tracing at a locked 60fps.
yea, have about 60 +/- 5 with my 3080. With this mod will be perfect for me!
Except it will be 30 fps, because FG doesn't give ANY fps at all, it only takes it. In video game frame isn't just a pictures sent to monitor, frame is a game engine update of world logic, objects, player input and so on. Frame degeneration techniques don't increase the number of frames per second, they decrease it, and you get even worse input lag that you had, and WAY worse than you would have with real 2x FPS increase.
And if path tracing is still too heavy, then there is a mod to limit the light bounces of path tracing. It looks nearly identical but runs 50-75% faster. And its still much better looking than RT Psycho.
@@janklaassen6404 Whats the mod name?
@@vivid7369i forgot but digital foundry did a video on it just search for cyberpunk path tracing mod on yt
Testing on 3080 12GB.
Optimal settings ie mix of high, medium, & ultra with RT medium & RR on = 85 fps.
Same exact settings with mod providing FSR FG = 120-133 fps highs to lows, stable at around 126.
I am now able to switch from DLSS Balanced to quality with fps = 116 at stable.
Pretty awesome, thanks for letting us know Daniel!
EDIT: This is at 2K native.
However, it did completely break lighting in certain scenes, and i mean completely.
It removed shadows from a plethora of objects and completely broke edge shadows, the .dll files did, not having FG on/off.
EDIT 2:
All the reported issues with lighting are gone with versions 0.60+, looks like the mod devs resolved it.
How was the input lag? I've been hearing that FSR is infamous for input lag since FSR is a software solution vs DLSS which leverages proprietary hardware.
@@synitarthrax5618 It felt very slightly floaty, not much at all at 120 fps but if i turned on PT putting me at 80-90 fps it felt very floaty.
@@axlfrhalo the fact FG is usefull if you have at least 60 fps avg (it will do the trick on your eyes with < 60 fps but the imput lag will be horrible like in alanwake 2)
That's cuz the file is named nvngx.dll, try to rename it to XInput9_1_0.dll it should fix your problem (I know this cus dlss tweaks had the same issue but renaming the dll fix this)
@@irulannaba6970 Thank you! I'll try that!
Using it on my 3060+ r3600 in cyberpunk and it works really really well I am actually shocked
Can u use pathtracing now?
@@Dextrolordt raytracing max + RR 1080p dlss Quality = 80+ fps
path tracing + RR = 50+fps ................ i3 12100f
@@ipmimodamn good
@@ipmimodamn that's nice. Even with the mod i doubt i'll reach that much fps as my 2080 is getting bottlenecked by my r5 3600 😅
PT still not running smooth, but here 3060Ti and Ryzen 3900, i'm really impressed running 1080p RT Psycho + ray reconstruction and getting a really smooth experience, before was running 35 to 40 fps in dogtown, now its solid 80fps, the best part is that the image quality is better then DLSS quality!!! WTF??
This is nuts! Love it. Just stuck it into Cyberpunk. I wasn't able to use RT really -- still tanked performance into the 40 frames (3060ti here) -- but it did make my existing settings go from an average of about 80 frames to 125+ frames. Waaaay smoother. Incredible.
For some reason I went from 90fps with ray tracing to 50 with frame gen turned on. No idea what I'm doing wrong.
@@formulaic78 I had the same experience. I'm guessing it's because this isn't a direct frame generation 11 mod. It's not native, so something special is happening when RT is on and it doesn't apply for some reason.
It's super buggy in other titles I tried as well or doesn't make much difference (even the creator said this would be the case).
Still, jumping from an average of 80fps to an average of about 114fps in most scenes makes it worthwhile.
@@ShinyshoeszI figured out how to make it work. Had to choose borderless windowed and change my desktop screen resolution to 1440p. Now it works fine and I'm mightily impressed. Will put thoughts of a 4090 out of my mind as getting 70 to 100 with everything maxed out on my 3080, and on a controller doesn't feel laggy.
@@formulaic78 That's actually huge thanks for circling back. I hadn't thought about native resolution settings. I'll try again soon. I'd love to at least have RT reflections on. 3060ti here so not too far off from your card.
@@Shinyshoeszyou should be able to get that. I'm getting 70 to 110 with path tracing on. It renders without framegen at around 40-60. And because I'm using a controller probably it doesn't feel laggy.
makes nvidia 3000 series a good money value now. Thanks AMD!
AMD didnt support this, instead thank the Modder "Nukem9"...
Just tested this on the heaviest area of the game, Jig-jig Street. I used to get around 40fps there but now I'm getting around 60fps. Thanks a lot to the modder and to you for bringing this to our attention. I've seen some blog posts earlier about this but not sure if they were trustworthy.
You dont have DLSS DLAA for use frame gen for keep good quality so why use frame-gen for more downgrade for have a console looking like a old ps4 ?
Buy a serie 40. 40/50gonna get the frame gen and dlss 3.5 is really a black magic
I will never understand, if they lock some technology is because your card is too old and cant old it.
@@damien2777 Been using DLSS 3.5 lol
@@damien2777 DLSS DLAA isn't worth it for the performance impact, i'd rather just use DLSS on quality and use Nvidia sharpening
I guess Nvidia can keep their 5000s, because my 3080ti life just has been expanded.
tried it on my 3080ti also, works fine in bechmark mode
😅 yea it just does everything you really need it to do
FSR3 is VASTLY INFERIOR to the quality of DLSS3 FG. NVIDIA WAS RIGHT to limit FG the way they did.
My exact thoughts😂
@@Wobbothe3rdcopy and pastedx4
Tested with Cyberpunk 2077 on my 3090, works phenomenally well. There are some cool artifacts tho, for example in game you can do this super speed dash. And whenever I do it, am assuming its the frame generation, it tends to go a little ahead of the location where I acc stop at, and the readjusts back to where I am supposed to be in under a second ish. Overall, deffo cranked up my experience, will continue my playthrough with this lovely mod.
But can you do path tracing? The biggest pro for this mod is to make path tracing enjoyable on the 3090 in 4k ultra
Tried in CP77 and feels worse for me like too much input lag. Prefer 70fps no FG to 100fps with FG. Like moving the mouse around feels way less snappy with FG.
I don't bother at 4K... I tried it and it works... to varying degrees but not playable. See thing is, frame generation works best the more frames are there already. So with a framerate already below 60 FPS... it has alot more visual fkries, than the otherway around. At the moment am running it on 4K high with DLSS Quality, sharpness to max and Frame generation on. Its a static 120FPS on 4K and that's all I need lol.@@danielkissgremsperger3242
The mod also currently works for Alan Wake 2, Hogwarts Legacy, Jedi Survivor, and Need for Speed Unbound. These are all of the other games I've tested.
For Hogwarts Legacy, in order not to crash you need to lower sharpening to zero in the game before you add the files. You may also need to delete the WindowsNoEditor folder in the local app data for the game.
the most doesn't work in Hogwarts, i had to buy a paid mod to make it work on Hogwarts, if you could make this mod work please let me know how you did it.
Don’t even play nfs unbound lol it sucks
@@musicbyKECI I listed the steps in order to get it to work in the last paragraph. Make sure you disable all overlays including MSI afterburner and Riva Tuner statistics then proceed to follow the steps in the last paragraph of my original message. Make sure you add the files LAST. Hope this helps.
Can I use this technology on gtx 1080 ti
@@ahmed_mohamed_alamer No unfortunately only 20 series and up
The only reason why I even considered an upgrade to the 4000 series is Frame Generation. But now those cards don't have that advantage either. By setting CP2077 to ultrawide (3840x1600) on a 4K 85" TV, and using DLSS Ultra Performance (which looks solid now), I can get a pretty much locked 120 fps with Path Tracing, at max settings, using my RTX3090, with FSR3.
So that's 1080p 60fps really? 😅🤣🤣 No way in hell that looks good on a 85" TV you need glasses 😅😅
Actually Ultra Performance is 720p upscaled to 4K .............
Ultra Performance on any upscaler looks like mud bro
There is a mod to limit the path tracing light bounces in cyberpunk. It looks very similar and runs 50-75% faster. That would allow you to turn up the DLSS setting.
@@janklaassen6404what Mod is that?
@@TheRagingStorm98 That thing is called 'Raytracing Overdrive Path tracing Optimizations' on Nexus mods.
OMG it works (2080 ti)! Thanks for the video! you can find the merge option by doing "shift" + "right click" 👍
Can you share your results?
Modders never cease to amaze me. Great people.
Tried it just now in CP. Works really well, thanks AMD and Nukem9. ❤
you tried it in WHAT?!
@@Bunnywitch_Elena cyberpunk...
@@Bunnywitch_Elena oh, i see what you did there... should we call the cops to take and scan your storage media?
This just convinced me to go with a 3080 over 4070. Thanks modders!
that was one of my other reasons for 4070, fg, but now the only reason is power supply, im on 550w so 3080 simply wouldnt run ..
10gb
@@mido_corfish7303 3080 is either 10 or 12GB, and 3080 Ti is 12GB.
@@mido_corfish7303 3080 12GB exists.
It's cool but nothing beats the real thing. I wait for Jan 8th and think about this.
*Ensure Hardware-accelerated GPU scheduling is enabled in Windows Settings*
and
*Launch your game and disable vertical sync (V-Sync) in the settings menu. Then toggle frame generation* (so it doesn't work with variable framerate screens, actually)
thx for that, after turning on hardware acceleration mod start finally working, v sync is automatically off when frame generation is on, in 4k frame generation gives just few extra frames but in 2k almost double it
It's actually incredible and im very happy to finally be able to use ray tracing in 2 of my favorite games Witcher 3 and Cyberpunk 2077, tested both games using ray tracing and frame gen and getting 90-120+ fps on a RTX 30xx Card, It seemed like AMD is taking their time with implementing FSR 3 in games.
how did you do it on the witcher 3 it didnt worked for me
this is sorcery , it worked on my RTX 3070 TI , Cyberpunk 2077 path tracing mod now looks like real life , FSR 3 Mixed with DLSS Quality is the way to go , Ngreedia locking Frame Generation only for the RTX 4XXX series has no justification now , AMD, you got my respect !
Worked like a charm! Thank You So much!
And for people who are reading, currently at the time the latest build is '.80' and the popup is not showing while starting the game.
Thanks for this Daniel. FYI I didn't get the pop up text box when doing this with GOG but it still worked. I'm getting 75 average fps at 1440p with path tracing dlss quality on a 3090. Looks really decent. I had around 55 with dlss performance previously.
Hell yeah..bout to try it out.
I was sceptical, but the one thing that convinced me to use it, is that it smoothed out my recordings.
Just tested it; 5600X / 3070Ti and Cyberpunk. Well... I'm pretty amazed by the results (especially considering that this is a mod, and it is in it's early stage), I'll definitely will be using this.
The only problem I experienced was, and it was consistent, that when driving fast the bottom 1/2 cm of the screen were getting kinda... buggy / wrong, but because it's not in the center I can live with that, especially considering the smoothness boost.
Going from ~70-90 to ~120-140 is great, and it feels responsive enough, especially with the perceived additional smoothness compared to the base FPS count.
For fun I've tried how it would look with the starting point being 40/50 FPS and... it wasn't great; when standing still it was semi-okay, but when moving it all looked like the world when you're drunk, not a pleasant experience.
You went from 80 to 70 fps, because FG doesn't give ANY fps at all, it only takes it. In video game frame isn't just a pictures sent to monitor, frame is a game engine update of world logic, objects, player input and so on. Frame degeneration techniques don't increase the number of frames per second, they decrease it, and you get even worse input lag that you had, and WAY worse than you would have with real 2x FPS increase.
@@detrizor7030 I don't think you understood what I wrote, and I don't think you know what you're talking about. Sorry.
@@wittywolk More likely you just didn't read what I wrote, or didn't understand anything of it. It's not an uncommon case though.
@@detrizor7030 I wrote that I went from 70-90fps to 120-140fps range, and you're telling me that I'm wrong and I went from 80 to 70. Okay bobo, cool story, but wrong.
I rather believe my own eyes, tech journalists, nvidia and AMD engineeres about the frame generation aspect of frame generation technology than a guy who can't read correctly.
You're crying about perceived vs super-turbo-real-OG frames in 2023, why should I even care about anything you say...
@@wittywolk "cool story, but wrong" - so it's exactly what I'm saying - you either literally didn't read whole my message, or you literally just somehow unable to understand this simple thought - FG doesn't increase FPS, real FPS, it just lies about it in FPS counters.
"I rather believe my own eyes" - your eyes see interpolated video flow, which is, indeed, presented by 120-140 pictures per second. But if you'd try to actually PLAY the game, not just watch it like a movie, you would notice, that the experience is VASTLY different in comparison with real 120-140 FPS, without FG. It's night and day difference in latency, game responsiveness, you know, this thing that distinguishes game and movie.
"tech journalists" - majority of them are just stupid hype-seekers, praising wha't popular at the moment. If the majority of their audience likes FG - they will say it's good, if somehow this audience stops being stupid sheep and sees FG for what it is - impudent scam, then these "journalists" will follow the tide.
"nvidia and AMD engineeres" - they don't speak with you, it's marketers who tell you fairy tales about FG giving "2x performance boost". And marketer is your worst enemy. It's his JOB to sell you worthless shit at highest price possible. Are you really THAT gullible to fall for this simple ruse?
"You're crying about perceivedvs super-turbo-real-OG frames" - no, it's not about "bad" and "good" frames, it's about frames and bullshit that is not a frame AT ALL. FG doesn't create ANY more frames, it just smoothens theirs visual presentation.
"than a guy who can't read correctly" - this "guy" is an active game developer, you know. I'm working with game engines for YEARS. I know what I'm talking about, dude. And you have no idea that you're defending worthless marketing crap, that will ruin game industry in near future. Because of such ignorant sheep like you, who can't tell the difference between chocolate and shit, we ALL will be forced to eat only shit, when game devs stop optimising games at all because FG.
I already installed it but I appreciate you making an entire section of 'how-to'. It took me a while to figure out. Especially the Enabling hardware GPU scheduling to enable frame gen.
Nice! RTX 2060 running NATIVE 1080 averaging ~90FPS on an old i7-930.
Damn, that i7 is still kicking ass
As i saw a lot of comments about it, AMD users can use this mod too. The only thing that blocks you natively from using it is the fact that GPU scheduling is inactive in official AMD Drivers, you have to use the beta branch driver to activate it. Saw people running it on Polaris an hour ago.
I just upgraded from a 3060 12gb to a 7800xt. Looks like I could have probably held on to it for a little while longer, but I'm still happy with it.
- 4060: but I'm better because I'm the one with frame gen!!
- 3060: not anymore 😎. By the way, my 12 -inches- GB of -meat- VRAM are larger than your tiny 8GB 128bit little friend. Time to visit one of those dudes that perform VRAM enlargement for GPUs that have short ones like you.
- 4060: (╯‵□′)╯︵┻━┻
U have bought hight end Gpu that is more powerful than 3060 12gb even that 4070 and u have 16gb vram so u don't need mods to play 😂
Better hardware > better software!
Rasterization > generation
This is really nice for people still on 20 and 30 series which would probably be the majority i'd guess. I just hope people will start buying more AMD so NVIDIA actually starts to care again. I know AMD is missing in a few parts but i'd still like to see them get more support with the advancements they gave us practically for free over the last years.
Then go and buy them, don't ask others what you can do yourself.
@@thehunk1 you mad bro?
first of all, i said "i hope" not "you shall never buy nvidia again" and second i have a full amd system with a 7800X3D and a 7900xtx so you're talking to the wrong person here dude
@@Haldjas_ pretty sad you can't use features like antilag and run some old (but gold) games like resident evil 1 (pc hd project).
@@Haldjas_ no disrespect since i'm all in for FSR3, it really is a game changing feature for 30 and 20 series nvidia gpus, but AMD cards lacks too much for my personal use case.
@@thehunk1 And that's a fair decision to make. Like I said before, I didn't say to never buy NVIDIA again, I only hope for a great competition.
Right now NVIDIA, to me, really doesn't feel like they are caring about the basic GPU market/the customers. I don't want to reward that and since I don't need the features from NVIDIA, I won't buy their stuff. The only thing big corporations care about is money after all.
Idea for next video is for you to test this out on a 40 series card, with Nvidia legit frame gen vs the FSR Frame gen mod, same system, split screen Daniel Owen style, the ultimate comparison.
It works very well on my 3080. This is awesome. :D
5:06 the merge option only shows up in the old right click, so if you shift right click you will see that option
You'll also see it if you choose "Show more options" at the bottom. It's really not necessary, though, since "Merge" is the default action when you double click a .reg file, so it's easier to just double click the file, as Daniel did.
What I liked much more was how Daniel performed the meme “People before invention of function”
Great video. Using this with ASA on a private server without battle eye enabled, doubles my average frames from 30-50 to 61-75 with my 3080 Ti.
Appreciate you and the modder.
@@GhostRidxr Steam\steamapps\common\ARK Survival Ascended\ShooterGame\Binaries\Win64
Where did you put the dll files. I’m not sure where to go. I sent this before but I think my comment was glitched.
@@GhostRidxr Steam\steamapps\common\ARK
Survival Ascended\ShooterGame\Binaries\Win64
In the last test the ray reconstruction was off 15:40 its annoying how some options enable or disable themselves randomly but maybe that was affecting the last test in some way ( when you disabled motion blur RR was off)
Man what a time to be a fan of Cyberpunk 2077 and tech.
Recently upgraded from a 3600 to a 5800x3D and while Cyberpunk 2077 is very GPU bound, my Ryzen 3600 was still holding back my 3080Ti, especially in NPC heavy areas and that's with crowd density set to medium. My GPU never really managed to hit 100% utilisation nor I could've made use of DLSS cus all it did was drop the GPU utilisation.
I started playing CP2077 on v1.6 for a bit and started over on v2.0. Game ran like a charm and now I'm on my 2nd play through after I dropped in the 5800x3D and WOWWW. Frame stability is amazing, frame drops are almost non existent, I can even crank my NPC density to the max, I can use DLSS quality and now 'proper' FSR 3 frame gen!? SIGN ME UP.
I'm hitting 100-140fps on 1440p, maxed settings, RT reflections on and RT lighting on Ultra, DLSS Quality + FSR 3 Frame Gen.
This worked for me. Big gain in Fps with my 3070. Thanks for the walkthrough!
No gain at all, even loss, because FG doesn't give you ANY fps at all, it only takes it. In video game frame isn't just a pictures sent to monitor, frame is a game engine update of world logic, objects, player input and so on, and only in the end of this process game renders a picture sent to display. Frame degeneration techniques don't increase the number of frames per second, they decrease it, by emulating only the last part of game frame calculations GPU render, and in the end you get even worse input lag that you had, and WAY worse than you would have with real 2x FPS increase. Visual smoothness is good, but responsiveness is better and more important in first person shooter.
@@detrizor7030 "Stop HAVING FUNNNN"
@@viniciusmachado4155 More like "stop having delusive visibility of fun and start having actual fun, which is much more funny and enjoyable". But of course, if you like it, you can continue being blind ignorant sheep.
@@detrizor7030 Wow, you should have a publisher for the book that you just wrote.
@@Mainstayjay I'm thinking about it lol. Seriously, this FG is a major probjem for game industry, which will end up in majority of games being unoptimised garbage, not being able to deliver more that 60 real FPS. It's terrifying.
This mod has reignited my interest in finishing that CP playthrough.
I can see nvidia blocking this mod in future driver update instead of fixing bugs
Than just downgrade it or download the mod drivers ....easy
I have an RTX2060 + i7700 RIG which used to give me 40-60 fps with medium settings with DLSS.
But now using this mod I'm getting like 80-110 fps with DLSS + Frame Gen. I even bumped up my graphics to High still I'm getting constant 90 fps. A completely new game for me. Driving in Night City especially in DogTown sucked on my rig used to get low 20-30 fps.
Thank you for this video and also for the Devs of this mod!
Planning to get a new RIG sometime next year till then this should do!
Why bother upgrading your rig? This mod pretty much future proofed a lot of gamers older rigs still running on the 20xx and 30xx series. If you're planning on buying a 40xx series, you're pretty much wasting money bro. This mod is everything we need in PC gaming.
To get merge to pop up you need to hit show more options and it will bring up a menu that looks more like windows 10, Also recommend adding vsync with nvidia control panel because you're running gsync without vertical sync below you're native FPS rate. You turned off Ray Reconstruction for the second test in 4k.
You forgot to re-enable ray reconstruction when you clicked the “auto” button back to “performance” under dlss for the final time. Therefore it wasn’t apples to apples.
You are incredible. You’re a good dad, a teacher and a fantastic niche UA-camr. Keep up the good work sir. Merry Christmas.
Frame gen + motion blur is awesome combo imho. Adds smoothness and hides frame gen artifacts.
I got it working in Microsoft flight simulator and it works fine except for the fact that fsr 3 is treating the ui elements like the atc window and tool bar as part of the actual 3d environment and tries to move them which causes a flickering in between frames
3080ti owner here very glad to see this mod. Thank you for the video
remember jensen Huang said frame generations work only on RTX4000 old RTX series have a weak tensor flow LMAO
Am gonna need to try this.
Very interesting stuff.
This makes me so happy regarding my choice of getting a 3070 ti laptop instead of a 4060
already tested bro ? iam also just bought laptop 3070ti
I bought 3070ti laptop too, it just came yesterday
@@ReggiePramudia-kj3ii I will test it soon (probs tomorrow) on cyberpunk and Hogwarts legacy, since I have those on me atm.
I don't have super high hopes since it is so new, but we shall see
@@ReggiePramudia-kj3ii tested with cyberpunk, at 2k mostly high-ultra settings it gives an extra 30-40 fps and feels very smooth, I'm not a big fan of using it with RT though, as it feels a little sluggish at 2K to me since the original fps is at 45-60 with DLSS
Ryzen 7 5800H, RTX 3060 Laptop GPU, 16gb RAM...
I used to get around 50 fps in cyberpunk with high settings in some places also dipping down to 35fps
but with this i'm getting a constant 100 to 80 fps with ultra settings. i'm loving this Dark Magic. Thank You.
Amd made great job with this fsr 3, really appreciate that...
P.S Will buy 7900xt on NY
I just purchased one on Ebay for $680 after tax and shipping. Used from a 100 percent rated seller. I snatched it up soooo fast! Arrived in impeccable condition. Very happy with it!
@@Aceofthedynasty680... You know, I'm from Ukraine and here 7900xt is about 905$... But still cheaper than 4070ti😂
@@Aceofthedynasty that's a crazy deal. In my country that's how much a good 4070 model costs.
AMD’s Frame generation is literally the exact same quality as Nvidias and it works on most cards unlike Nvidias, they’re prob gonna enable DLSS3 on all RTX cards soon enough
@@emma6648 I highly doubt any cards other than 40 series cards get Frame Gen. I love Nvidia features but they have decided to care more about profits than gamers the last few generations of cards. The ridiculous price of cards, VRAM restrictions on lower tier cards, etc. I'm done with them for a while as a company. Team Red until they get their shit together
Worked like a charm. Went from needing to either have just raytraced lighting at as low a setting I could get and have ~30fps or no raytracing at all and have ~90fps, to being able to crank everything except enabling pathtracing (for obvious reasons) and getting ~80 fps.
FSR 3 is made by AMD. Now AMD users can't use this but NVIDIA users can! Crazy days!!
every time daniel uploads, me and some buddies watch the video and get hyped every time he points with his finger.
This is excellent and just what we need.
And it will only get better over time..
I'm playing Jedi Survivor with it in a rtx3060 laptop (140w), and it's amazing the game perfomance now. And is consuming less energy from gpu too.
You need to use shift + right click on Windows 11 for all options. This dumbed down context menu is probably the most annoying thing on Windows 11. With another reg edit the full context menu can be made the default, btw.
I'm still baffled as to why it was changed in the first place. It doesn't do anything better than the regular context menu; it just makes everything take longer because all the actions you need to get to are now nested.
This is impressive, i tried out myself with an RTX 3070 Ti, with all RT on max i got around 30-40 fps with this mod i get 80-90
Been trying it in Alan Wake 2 (70 to 120+ fps) It's fine, no visual glitches but it does feel a bit janky and teary. Still, amazing support from the community as usual.
I can't seem to get it working in AW2. Frame Gen option is grayed out. I saw some people suggesting turning off all overlays which I have but no luck. It's in the root folder with the AW2 exe.
@@landfillao4193 Yeah many people are reporting that. I really just followed the installation and it worked perfectly. Maybe to note that it's the first game I tried and have no other compatible game installed. Unlikely that's the issue though.
Of course it feells janky and teary, you went from 70 to 60 fps, because FG doesn't give you ANY fps at all, it only takes it. In video game frame isn't just a picture sent to monitor, frame is a game engine update of world logic, objects, player input and so on, and only in the end of this process game renders a picture sent to display. Frame degeneration techniques don't increase the number of frames per second, they decrease it, by emulating only the last part of game frame calculations - GPU render, which takes system resources from creating real frames, so in the end you get even worse input lag that you had, and WAY worse than you would have with real 2x FPS increase. Visual smoothness is good, but responsiveness is better and more important in first person shooter.
@@detrizor7030 responsiveness is only important in online games
@@Taha-Aamamou yeah, only people who know nothing about online gaming can tell such nonsense. In online game you need not 120 fps responsiveness, but 240-600 fps, this is a whole other level. 120-140 fps is good exactly for single player games, online games have absolutely nothing to do with it.
Fantastic! The inability to use DLSS was the reason for me to not use FSR FG, but now it's actually great!
Can we use DLss 3.5 + FG + Mod-FG ? Since they are two different FG the Nvidia is hardware while the amd is software. So u can use both on 4000er series cards ??
@@Shadowclaw25They're both software, nvidia just claims only new hardware can run their implementation of FG
Even if you could enable both, it wouldn't quadruple your fps for this reason, so you can't
feels like u cant caus u dont want it to be...than a reality thats stoping it..@@omirako
@@omirako Isn't the nvidia one using dedicated hw for it tho?
Here's hoping for an official implementation by CDPR down the line, like you said, for better stability/graphics. I'm sure they will though, CDPR has been really good at adding ALL of the brand techs into the game.
No need to hope, it was officially confirmed for cyberpunk during the unveiling of FSR 3
@@BoofPack69 Oh cool didn't know that, will it also work with DLSS? Since I think I heard something about the two not being compatible?
Tough to say. Nvidia locks their pipelines and tech down under arbitrary rules like hardware and false incompatibilities. In theory, with some patching and permissions it should work, but Nvidia will probably have some licensing safeguards to make sure it doesn't. So probably gonna be FSR 3 with it's FSR upscaling only.
Like let's be honest, DLSS 3 frame gen should work on 30 and 20 series cards. There is no reason it wouldn't, RTX cards all have tensor cores. Nvidia was caught doing this shit when they first released RTX voice, which some guy hacked and made work on 10 series cards, and that in theory shouldn't even work so yeah.@@DigitalVirusX2
Hoooolllyyyy cow mate! ... It is working! ...i went from 55 fps ...to 78 fps. Thats amazing!
The only ugly thing ... when im in a car and driving ... i get some strange shadow/reflection of my bumper on the ground ....but i can live with that, i guess.
Awesome video bro, keep up and thx,
This seems like magic hope it runs well on my rtx 2060 laptop....will update after i try it on Phantom Liberty patch 2.0 fingers crossed
Update : it does works on my rtx 2060 mobile fps increase from 31 to almost 60 fps (55 mostly) but in dog town it hovers around 40s and iam seeing some weird artifacts and glitches ... keep in mind iam playing with Ray tracing Medium and Medium quality with low crowd density. Dogtown area is a challenge they better optimise it. 😊
Disable the ray tracing . Dlss and fsr will itself do it's work. And 20 series (mostly 2060 and 2050) doesn't support ray tracing. So better disable it.
@@Kris_misra 2060 is good for Ray traced reflection and shadow but not global illumination
Thank-you for walking us through this!
Daniel, fsr3 frame gen mod for cyberpunk has some weird artifacting when driving across the city mostly happens behind the car you driving in, tested with rtx 2060
it's because low fps
Yeah I noticed it too. And im running the game at 100+ fps, no vsync, no hdr and so on. Cant figure out why for the life of me
Did it work good with a 2060? I have that card and will soon upgrade and going to give my friend the card.
@@torchbearer3784 I mean aside from the car artifacting everything else is solid nothing noticeable
@@Deathdemon65 Sounds mental😀👍Have to try it tomorrow.
15:23 when you set DLSS back to Performance, it disabled Ray Reconstruction. So the FPS comparison just after might not be apples to apples.
(I noticed toggling Frame Gen resets DLSS scaling, so you have to reset DLSS scaling where you wanted it, and then changing DLSS Scaling toggles Ray Reconstruction... I would love to tell game devs to not link the settings / stop toggling so many things when we just want to change one thing, lol! It makes comparing the graphics settings definitely harder. It is what it is, I guess.) Once again, thanks for the video.
Ive noticed improvements on my Intel Arc a750 idk if its an illusion but it plays different
Watching this really had me considered that whether the game was "prevented" from running at its full performance on old RTX 2x or 3x?
This made clear that it is not about the hardware - it is about their "locked features" :)
Yeah I had this feeling too.
I like how everyone who wasnt 40's owner was saying FG is shit and not good and stupid fake frames . And now all happy using amd version of it and say ita great lol :)
Exactly. A bunch of liars and clowns. I doubt most of the idiots in this comment section even play games.
Hi DO. I hope the festive season is going well for you. A very informative video.
After some more testing on a 2080 Super with Cyberpunk 2077, I can confirm that it does work but not that well, probably due to the combination that it's software-based frame generation and a non-native mod at that.
It helps a bit with CPU bottlenecks but not as much as I'd like. The biggest difference is with problem areas in the actual game, like Dogtown, where FPS drops and hitches were reduced dramatically (but not entirely). I kept my settings the same (High preset) but notched up crowd density from low to medium, and with FSR 3 frame generation on I got much better performance even with more NPCs around. I can now drive around Dogtown and keep a near-constant 60 FPS, when before it was almost always in the low 50's even with crowd density set to low, which is a pretty big difference.
What it does not help with is CPU bottlenecks caused by ray-tracing, I kept getting the exact same hitches and drops even with FG on. This could be due to the 2080 Super not having enough power to do both RT and FG adequately, I don't know, but in practice FSR 3 frame generation seems better suited to rasterization more than anything else on older and lower-end GPUs.
FSR3 doesn't actually do any optical flow analysis to understand depth occlusion when generating frames. It's not hardware accelerated, so it basically competes with the renderer for compute. In other words, worse latency and quality than DLSS3 would generate, AND it competes with DLSS upscaling for more latency and quality issues ON TOP OF THAT. Don't beleive the hype, NVIDIA WAS RIGHT to limit FG the way they did.
@@Wobbothe3rdJust like FSR is to DLSS, AMD's version of frame generation is inferior to Nvidia's but it's still better than nothing if you don't have a 40-series GPU. It helps mostly with in-game CPU and GPU bottlenecks and helps fairly little with bottlenecks from ray-tracing (especially CPU), likely because it's not hardware-based and is competing with resources like you've said.
And like Nvidia's FG it also uses more VRAM when enabled so you have to be mindful of your settings. Don't expect miracles with an 8GB or less card, especially if it's a lower-end 30-series or a 20-series. In my own experience I was running into VRAM issues/spikes testing the Ultra (non-RT) preset at 1080p with FSR 3 FG on, and lowering it down to High fixed it.
Cyberpunk is eventually going to get a native FSR 3 frame generation option and while I expect it'll be a bit better due to being tailored for the game, I'm not expecting any miracles. But having it on to cut down on annoying CPU spikes + have slightly better settings than I was using before is still nice.
@@Wobbothe3rdcopy and pasted X3💀
You must be a genius. You decided to not screen capture the game because of "possible artifacts" and instead used a crappy camera pointed to the screen removing A LOT of the image quality, not letting us being able to understand the details and how it actually looks while you play. Really you should get a badge of honor in inanity.
Sorry for the comment, I can't understand the video much because I don't speak English and I use Google Translate to translate this question but I loved the topic, but Can I use this mod for any other game that has fsr/dlss? I have an RTX30
The mod has only been officially tested by it's creator in cyberpunk and Witcher 3, but it is possible that it may work in other games as long as they have DLSS 3 FG since it is replacing that option using Nvidia Streamline.
Yes, but results may vary between diff games.
This is the ultimate game changer for me, I run RTX 2070 and gained twice the performance, went from 50-60 to 120 stable fps in 2K, I wanted to switch to 40s series just for this, but now i'm recosidering it.
did you had any problem with enabling frames generation? I also have 2070 and it doesnt work on my system :(
@@kjubon8888 yessir make sure to do everything shown
I have tested it on Jedi Survivor and it works 80+ fps however due to the port quality theres occasional stutters and slowdowns. Previously if I wanted no stutters, i'd cap it at 30fps, im wondering now if its possible to cap it at 30fps and then use fsr3fg to get it to 60fps. That way I can enjoy stutter free 60fps
Update: I can confirm it works if you cap it at 60fps with RTSS, the input lag is a bit noticeable though
Make sure VSYNC is enabled, set the Nvidia boost in the control panel.
Works great in Forespoken. Lowers the CPU load and improves input latency by having free resources. Probably not quite as fast as it could be but faster than the CPU and GPU running at or near 100%.
What folder did you put the files? Maybe this one: \Jedi Survivor\Engine\Binaries\Win64 ??
So actually is this folder: \Jedi Survivor\SwGame\Binaries\Win64
No Fukin way brother😭😭, i own a rtx 2060 and this game was my first AAA title. Im emotionally attached to this game. I have always dreamt to play this game on ray tracing but my 2060 cant handle above 25 fps so it was not enjoyable so i played on ultra settings on 55fps(2xstorymode). Finally today my dream has come true, i can finally fucking live and enjoy night city with rtx set to physco and 60 fps. THANK YOU A LOT. subbed🙂
The issue with FG from DLSS is that the implementation is hardware-based that started with the 40-series.
They could have always built a supplemental version thats sofrware based like AMD for these cards but chose not to.
Exactly. Intel did this with XeSS making a software and hardware version. FG on non 40 series GPUs will always be inferior to the hardware based FG, and AMD fills that gap with FSR FG
SOFTWARE BASED SOLUTIONS ARE INFERIOR TO HARDWARE ACELERATION DUHHHH. Let's not miss the forest for the trees here. FSR3 is VASTLY INFERIOR to the quality of DLSS3 FG. It doesn't actually do any optical flow analysis to understand depth occlusion when generating frames. It's not hardware accelerated, so it basically competes with the renderer for compute. In other words, worse latency and quality than DLSS3 would generate, AND it competes with DLSS upscaling for more latency and quality issues ON TOP OF THAT. Don't beleive the hype, NVIDIA WAS RIGHT to limit FG the way they did.
@@Wobbothe3rd correct. We are talking about the 30 series and prior not having a solution until XESS and FSR. DLSS is king rn
WOW. total gamechanger. this is my first time playing ive just been driving around and now i can play with path tracing on at 90fps on a 3080 TI. thanks for sharing!!!!
Dang, even AMD's own technology is supporting AMD cards last at this point, I feel so betrayed
Bruh I sold my 3080ti for a 7900xtx and I’m sitting here punching the air. Nvidia now has 2 choices and amd has ZERO 🤦🏾♂️
@@mackdaddypeypey1 Install beta AMD driver, it enables GPU scheduling, mod now works on AMD cards. You're welcome.
@@Yenyen666 1. Already have beta drivers
2. Hags has always been enabled you don’t need beta drivers for that.
3. 100% of the fsr3 mods currently DO NOT WORK WITH AMD GPUS.
Thanks for what?
@@mackdaddypeypey1 Hags by default is only active on RDNA3 cards mate
@@Yenyen666 I have a 7900xtx mate 🤦🏾♂️
I tried it on Spiderman and it worked well, it felt smoother.
Nvidia: "Naaah you can't do it"
A modder with a free afternoon: "Hold my beer"
I'm glad people are able to finally see for themselves how amazing frame gen is. People are praising AMD but it wouldn't be possible without Nvidia, without games implementing dlss3 this wouldn't happened
The ironie that nvidia users are the first do benefit from fsr3 in cyberpunk...
If only CDPR were not leashed by Nvidia it would already be officialy implemented...
AMD users have driver level frame gen in the form of AFMF which works on all games. It's not as good as FSR3 FG but still works well. The only reason the mod in this video doesn't work on AMD is because Nvidia streamline blocks non-RTX cards from enabling frame gen. Hopefully some will hack streamline to get all cards working.
@@Dark-qx8rk AFMF is not proper FG, work only when you don't move
@@Yenyen666 They've said it'll be officially implemented, but it takes time to correctly optimize it and have it not be full of visual artifacts.
@@Dark-qx8rkAFMF is inferior to FSR3 and FSR3 is inferior to DLSS3 FG.
"Bro do you know where V's been up to lately?"
"Yeah he's just been standing in that tunnel shaking his head for some hours now"
Sweet, this should hopefully push Nvidia to finally bring the native Frame-gen to older cards.
I agree that it *should.* But, Nvidia's marketing will probably spit out something along the lines of "while it's functional it doesn't meet our standards" and "rtx gamers deserve better".
The best case scenario would be Nvidia bending the knee and doing a full implementation. I don't care if they still say "works best on 40-series" just as long as they make it work well
enough for 20/30-series cards. No shenanigans either because modders will easily hold them accountable.
@@Doc_Valparaiso I personally agree, even if it "doesn't work well" I think it'd be good for it to work with flaws, as long as its explicitly stated and people know what they're going into.
They can't. Dlss3 FG relies on optical flow that the 30 series is too weak at. I don't think rtx20 cards have optical flow processing at all.
@@keatonwastaken Exactly. Nvidia could just deem it as unofficially supported on 20/30-series. If this level of performance is the best that the older cards can do I still think most people really coveting dlss 3 fg are going to buy a 40 (or wait for 50) series.
So this is really rad. I've got a 3060ti and a ryzen 5 3600, with all setting at ultimate and path tracing enabled it's surprisingly playable. I get a "steady" 60 fps in 2077, I do run into a couple of issues though. While on foot everything is pretty smooth, but in a vehicle at speed I get an artifact at the bottom of the screen repeating a little portion. Really impressed though given the lower specs of my build, the technology is only going to improve from here.
Does that mean you can also use reflex to further reduce latency? Thats crazy
Yes, works great in other games. Input latency isn't an issue as long as there are still some compute cycles free, make sure the GPU isn't running at 100%.
@@glenwaldrop8166 capping the frames the rivaturner sounds the way to go
What do you mean by "further"? Do you know that FG increases latency, not reduses it? Because FG doesn't give you ANY fps at all, it only takes it. In video game frame isn't just a picture sent to monitor, frame is a game engine update of world logic, objects, player input and so on, and only in the end of this process game renders a picture sent to display. Frame degeneration techniques don't increase the number of frames per second, they decrease it, by emulating only the last part of game frame calculations - GPU render, which takes system resources from creating real frames, so in the end you get even worse input lag that you had, and WAY worse than you would have with real 2x FPS increase. Visual smoothness is good, but responsiveness is better and more important in first person shooter.
P.S. and you can use reflex at any time on nvidia GPU, you don't need FG trash to enable it.
@@detrizor7030 Eres un pesao loquete
@@detrizor7030 Dude why are you spamming this comment as a reply so much? Did you read about this on the internet and now feel you must go about shoving it down everyone elses throat? Seems very weird. Also you are wrong, you do get more frames.. you realise a frame is just a pitcure and by doubling the picture you get more frames. So take your bullshit somewhere else.
huge thanks to the developer of this mod and amd and a big middle finger to nvidia
Now they selling mods damn what happened to the modding community
Greed just like most of the world…..greed
@@emma6648 work has value. not all economic exchange is greed.
@@BearfootBobmods though? Really
people want compensation for their time and effort, fucking crazy
@@emma6648 If "really?" is your only argument against a poor Modder in a massively inflationary economy being able to monetize, yes. I don't see the problem. I understand the lament of the change, but what are people to do? Look at rent and food. I think Artists and Muscians should be able to monetize too, I'm radical like that.
This is what i was waiting for. All hail the modder!!
The mod works great for most games I tried, but I seem to be having a horrible experience with the game I was most excited about, CP 2077. I have a 3070, and I don't know why, it just keeps filling up my vram as soon as I start to move and my fps instantly tanks to 20-30fps, that too at 1080p DLSS quality.
Dang... thats wierd ? Please if you find out the reason tell Please
@@ocerco93 I'm scouring the internet every day to find a solution :'), haven't found one to my liking yet. Most suggests to set texture to medium, but I feel like I should be able to run 1080p high textures, i dunno.
@@yaminfaruque9474 Do you have any errors in windows event viewer. Specifcally nvlddmkm ?
Mine is doing the same. Nothing at all changes in my settings from playable to unplayable but whenever I enable Frame Gen the game crashes after a short period of playing from what appears to be vram filling up to capacity.
There's def a bug in the mod that's causing this to happen but that's about all I can say at this point. Hopefully the dev can fix it with a later patch. It's still early days with this mod so fingers crossed there will be a solution.
@@KrisLaybourns Hi Kris, I'm not familiar on how to do that. Any advice ?
Everyone thanks modders. I thank both them and AMD releasing fsr3 to the public.
I am honestly mad that (for now) only RTX users can enjoy the free mod and the one that works on AMD is behind a paywall
What are you talking about? AMD cards that are good enough to run framegen already support framegen.
Dude, your amd can run fg on driver level for all games
@@CahyoPrabowo no it does not work with every for example AFMF does not work with dead space remake, Alan wake 2 & AC mirage i have tried on latest driver and nothing happens - works with cyberpunk and some other does not work in all games.
It will be free somewhat soon so at least you don't have to wait long
@@CahyoPrabowo I tried it with latest driver but couldn't notice a difference, VSync enabled or not
Nvidia was already on shivering when frame gen was proven to work on 20 and 30 series GPUs but FSR making it avalible is just a hard slap in the face😂😂
No matter how you hard you try, everyone always returns to AMD sooner or later...
AMD is what’s saving the GPU market from Nvidia killing it once and for all with their greed
Most people dont care about brands tbh
No
You hit the nail in the head so hard for me I felt the wood split up ere in Canada. I was running AMD gpus (and still running CPU) for the last 5 years until I really wanted to splurge and got myself a 3080. I told myself it was cuz of raytracing and nvenc encoder (i dont even stream or make videos tho lol). Twas all BS, just wanted a 80 series card. I couldn't run ray tracing on most games at a stable 60fps and couldn't even touch path tracing and frame generation. Now look at me...just installed the FG mod for cyberpunk and getting 70+ fps average on path tracing and notice miniscule differences. Screw green team, team red all the way.
@@otakufantasy5878 Not true. Most people familiar with pc hardware don't even care to do any research about gpu's and just go for nvidia due to brand recognition, which is a huge shame.
Thx u bro ..from getting 36 fps on 1080p low to ...75+ fps in same settings...FRAME GEN IS. GAME CHANGER....I INSTALLED 0.90 VERSION
Which game ?
Does it support RDR 2