is there any way to make the chain follow a certain spline or path to achieve a shape? thanks in advance!! awesome content btw, i'm trying to get into c4d and your tips help me like heaven!
You could try doing that by cloning the chain rings onto a spline. In the cloner, you can set the mode to "Object" and put your spline there. And ofcourse, you can animate the spline itself in all sorts of ways. Hope this helps! ✌️
Yes, in project settings "Simulation" tab, you can increase "Iterations" and "Smoothing Iterations" to something like 2 or 3, which will make it smoother. Additionally, you could animate the "Damping" value to increase when you want the tremble to stop smoothly.
Thank you for the answer! I have tried these solutions. They do indeed eliminate the trembling. However, there is an unpleasant trade-off: by eliminating the trembling in these ways, we make the simulation less realistic. This is because these settings significantly affect the impulse that makes the chain behave like a chain. Animating the Damping is so far the only solution that more or less fits for creating a simulation that resembles reality. I thought there might be something else. In any case, thank you for the example and the answer.
Every time I merge these layers, or export as an fbx or obj, it reverts back to its initial state without simulation. Do you have any tips for exporting the simulated chains?
XYZ stands for QUA LI TY !
is there any way to make the chain follow a certain spline or path to achieve a shape? thanks in advance!! awesome content btw, i'm trying to get into c4d and your tips help me like heaven!
You could try doing that by cloning the chain rings onto a spline. In the cloner, you can set the mode to "Object" and put your spline there. And ofcourse, you can animate the spline itself in all sorts of ways. Hope this helps! ✌️
@@xyzmentorthanks a bunch buddy! i’ll try that asap! 🩷
Nice. Is there a way to make this chain stop trembling? It really undermines the elegance of the effect.
Yes, in project settings "Simulation" tab, you can increase "Iterations" and "Smoothing Iterations" to something like 2 or 3, which will make it smoother. Additionally, you could animate the "Damping" value to increase when you want the tremble to stop smoothly.
Thank you for the answer! I have tried these solutions. They do indeed eliminate the trembling. However, there is an unpleasant trade-off: by eliminating the trembling in these ways, we make the simulation less realistic. This is because these settings significantly affect the impulse that makes the chain behave like a chain. Animating the Damping is so far the only solution that more or less fits for creating a simulation that resembles reality. I thought there might be something else. In any case, thank you for the example and the answer.
Every time I merge these layers, or export as an fbx or obj, it reverts back to its initial state without simulation. Do you have any tips for exporting the simulated chains?
In the Rigid Body tag, go to Cache tab and press "Cache Scene". After that you can export to FBX and the sim will be baked into keyframes.
make a banner unfolding from the building, there are several tutorials for Blender, but I didn't find much about Cinema 4D
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