Cinema 4D Quick Tip #58 - Create a Dynamic Chain in Cinema 4D 2024 (Project File on Patreon)

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 13

  • @uamee
    @uamee 10 місяців тому

    XYZ stands for QUA LI TY !

  • @sammytsukino
    @sammytsukino 10 місяців тому +1

    is there any way to make the chain follow a certain spline or path to achieve a shape? thanks in advance!! awesome content btw, i'm trying to get into c4d and your tips help me like heaven!

    • @xyzmentor
      @xyzmentor  10 місяців тому +1

      You could try doing that by cloning the chain rings onto a spline. In the cloner, you can set the mode to "Object" and put your spline there. And ofcourse, you can animate the spline itself in all sorts of ways. Hope this helps! ✌️

    • @sammytsukino
      @sammytsukino 10 місяців тому +1

      @@xyzmentorthanks a bunch buddy! i’ll try that asap! 🩷

  • @mishakvakin
    @mishakvakin 10 місяців тому

    Nice. Is there a way to make this chain stop trembling? It really undermines the elegance of the effect.

    • @xyzmentor
      @xyzmentor  10 місяців тому

      Yes, in project settings "Simulation" tab, you can increase "Iterations" and "Smoothing Iterations" to something like 2 or 3, which will make it smoother. Additionally, you could animate the "Damping" value to increase when you want the tremble to stop smoothly.

    • @mishakvakin
      @mishakvakin 10 місяців тому

      Thank you for the answer! I have tried these solutions. They do indeed eliminate the trembling. However, there is an unpleasant trade-off: by eliminating the trembling in these ways, we make the simulation less realistic. This is because these settings significantly affect the impulse that makes the chain behave like a chain. Animating the Damping is so far the only solution that more or less fits for creating a simulation that resembles reality. I thought there might be something else. In any case, thank you for the example and the answer.

  • @AnthonyStoic
    @AnthonyStoic 5 місяців тому

    Every time I merge these layers, or export as an fbx or obj, it reverts back to its initial state without simulation. Do you have any tips for exporting the simulated chains?

    • @xyzmentor
      @xyzmentor  5 місяців тому

      In the Rigid Body tag, go to Cache tab and press "Cache Scene". After that you can export to FBX and the sim will be baked into keyframes.

  • @danilonamedida
    @danilonamedida 4 місяці тому

    make a banner unfolding from the building, there are several tutorials for Blender, but I didn't find much about Cinema 4D

  • @maaxeduardo
    @maaxeduardo 10 місяців тому +1

    🔥🔥🔥🔥

  • @bharat5194
    @bharat5194 10 місяців тому

    👌👌