I personally adore that losing battles doesn't cost you the Enkephalin you put down for it. I've never been fond of stamina systems in games that restrict my ability to play, but a version that doesn't punish failure or experimentation is a massive upgrade. Project Moon, you continue to reward our faith in you. I can't wait to see what you've done when I come back from my mission in two years.
It could also hint at really hard and challenging battles. Having a system where you dont lose energy when losing can mean devs can put more challenges an people wont be annoyed for having to stop playing after retrying a single stage several times.
You may not have noticed it, but the personal EGO of each Sinner weren't available when the pages for equipping them were shown. This could hint that they would unlock them as the story goes, most likely through character development.
Most likely considering those EGO are limbus universe original sinner EGO. Considering other identity are their other myriad self... Might be in the far future there are identity that can unlock their OWN myriad EGO.
@@Mirfan-wt4sp Possibly, yes. Though it will probably depend on the identity itself, like if the identity of the character has gone through much different upbringings and developments making them a similar, but different person. Like, for example, a Don Quixote that has a better sense of morals and values, but still admires Fixers(albeit not as much as the original identity), or a Heathcliff that is less reckless and more calculating but still somewhat wanting revenge(as his ego and book inspiration make it clear).
Actually, in the end summary of the video , around 4:40 we see the screen again, and it shows the personal E.G.O for Yi Sang, next to the scorched girl E.G.O
Edit: a forgiving energy system where its given back on fail so not as bad. (nice considering the alternatives) Leveling "identity" (keypages) seems to be back and a rougelite and a level system is very cool Reminds me of slay the spire which is funny with its LC and LoR mods and last but not least: Face the HamHam, Save the PangPang This isn't me putting the game down I am really exited for Limbus and the extension of the amazing universe PM have built it will bring
Anything mobile with encounter-based gameplay is going to have energy system. This is a sad fact. F2P games cannot exist without any monetisation schemes. I consider energy to be lesser evil than almost zero drop rates of good stuff for non-paying customers, like some other games do. At least you can attempt hard encounters without fear of losing energy in vain.
@@MiiNiPaa I was ready for it but it still sucks a bit. Still super hyped its just me nitpicking. I cannot describe how much I love the LC and LoR universe
와... 너무 기대돼요... 정말 참을 수 없다.... 근데 엔케팔린은 다른 모바일 겜으로 치자면 에너지? AP의 개념이군요. 광기 재화는 가챠에 사용되는 물건인 것 같고요. 스토리 클리어에 실패하면 엔케팔린을 돌려준다니 이건 꽤 좋네요! 던전 탐사하는 거 로그라이크 형식이라니 너무 두근거려요! 어떤 다양한 이벤트가 있을지 궁금하네요!
"When you lose a battle, you will gain no XP, *but the Enkephalin will be retuned to you."* YES, that sounds awesome! Please keep that in the game and don't even _consider_ removing that! It encourages players to get creative with their team compositions and experiment with their new pulls, rather than cruising through the game with all of their best Identities/E.G.O, since they won't be losing any vital resources if they are defeated. Really love the new dungeon system, I just wish it was a bit more of a focus than the regular battles. But perhaps that's the purpose the "Mirror Dungeons" will serve? Edit: Upon a second watch through, this also reveals Seven Association Ryoshu as an Identity, and teases that E.G.O gifts will be returning in some form (likely obtainable from dungeons)!
They said there'll be multiple difficulties of (I presume) each dungeon, so that's likely how they plan on making us engage more with that mechanic instead of once per chapter at the end of each one(as a casual player would only do stuff once and leave it after finishing it) or grinding the same one over and over(for the more hardcore players). Though its likely we'll have to re-do them anyways for more info on abnos and maybe even the EGOs depending on how EGO extraction works.
@@davidhunt9 Fair enough. Still with a rule like this in place the fuel system _probably_ won't be very intrusive for both players, assuming it recharges over time.
@@davidhunt9 there's probably an in game explanation as to why enkephalin is returned to you or why we have an energy system like the return day in lobotomy Corp lol.
I was already sold on this game from the style and premise. But it looks more promising with every update they give us! I really like how the dungeon gameplay is turning out to be
If it were any other company, I would call bullshit on the fact that the alpha footage would change much from the final product. But this is project moon we're talking about, who literally updated their battle music and ending on their early access game.
@@aquatech1753 They even already changed some stuff from the battle/abno gameplay alpha to gamma, so they're clearly listening to feedback already. It's nice to see.
I'm liking all the features we're seeing so far. I am interested in what kind of "Event Stages" we'll be getting. Also, looks like that one red haired Fixer will accompany our Sinners on the journey.
I find the Identity system quite intruiging... Instead of cards being individual we are given characters, Identity (card) of which we choose. Makes sense if we can't bring more than one copy of a character into a fight. Oh, I can now see the gatcha more clearly~ (T‿T )
Tho, i find interesting that enkhefaling is return on a loss This is mostly a mobile game, so thought enkhefaling while be the energy meter use to extort money out of adicted players, that dosnt seem to be the case. The good sims to be that identiti of character may not be link to character development and progresion and may be more on eastetic and partialy have diferent combat influence, making so having ALL identities isnt necessary for story completion
@@ericquiabazza2608 I'm honestly surprised that stamina comes back after failing... Now that makes me wonder about the difficulty. Will we fail that much... As for having specific cards (Identities) needed to progress the main story - that would be stupid. (edit: though having a mission where just the character is required - that's doable) I wouldn't mind side stories for different Identities, but I assume different Identities of characters will be useful for different stages (for example for a blue stage you'll need green cards even if their rarity is lower than red cards you have). From what I understand we'll most likely have access to all (12?) characters from the beginning, but them actually appearing in the story is another thing.
@@parabox8176 My theory is that we'll unlock the 12 Sinners through a somewhat brief tutorial chapter that teaches the game's mechanics, before other Identities are unlocked.
This almost gave off the same vibes as darkest dungeon, although i heard it has a gacha system, im gonna give this a go since i also enjoyed library of ruina and the storyline and want to dive deeper into the world building aspect
Every demonstration makes me more exited to play the full release. However I wonder how progression will work out (not story, but character progression). Will be able to fully develop a unit with a single copy from the gacha and tons of farming? How will the power creep be handled? what will multiple gacha copies of the same unit from the gacha be used for? stuff like that
I can assume that there will be character milestones, and maxing out unique identities will fulfill their milestones which in turn gives you rewards and possibly character story progression.
In this video we can also see which Section the Association Identities belong to. Yi Sang and Ryoshu are from Seven Section 6. Meursault and Gregor are from Liu Section 6. Heathcliff is from Shi Section 5. W Corp also seems to be divided by Sections with Faust from Section 6 and Don from Section 5.
Which is surprising as based on the names / codenames, at their core, they appeared to have been each from one of the 12 Associations...before whatever they did caused them to be part of the Damned Dozen.
@@NetMoverSitan Remember, these are Identities. They are effectively "parallel universe equivalents" to each member of the Damned Dozen that went down a different path and do not necessarily reflect the past of our own Sinners. Just because a Sinner has an Association Identity does not mean they were part of that Association in _this_ timeline.
@@NetMoverSitan Unfortunately that is extremely unlikely going by our current knowledge of the lore. Yi Sang is stated to be a former researcher, Ryoshu has apparently big connections to all 5 Fingers, Hong Lu is probably from a Nest and Meursault is implied to have some connection to N Corp. I get where you're coming from, though. You're talking about how the languages of each Sinner's literary origin matching the name languages of each of the Associations in the exact same order (I also noticed this a while ago). It's a neat easter egg even if it _probably_ won't have any story significance. *However,* due to us not knowing all of the Associations *and* some language overlap (English and German specifically) between Sinners, this rule currently only applies to the first seven of the Damned Dozen (Yi Sang, Faust, Don Quixote, Ryoshu, Meursault, Hong Lu, and Heathcliff, in that order).
@@TheAntiCosmic Why not both though? So far the actions laid out by the sinners doesn't sound fully humanly (getting stabbed in the chest by a 30 cm wide spike and brushing it off) and I don't also think there are gas stations in the City
I really like the premise but I really want the Dungeon Crawler aspect was more dungeon crawler even. When I heard Limbus Company would be a Dungeon Crawler I have fantasies of Ultima Underworld or Etrian Odyssey, this approximation is very lineal and cuts down some of the exploring I was hoping. Enkephalin coming back after defeat, is amazing.
This was one of my bigger gripes with ruina the fact that some levels were not only insanely hard but if you lost them you had to go back and farm another insanely difficult prerequisite fight to get the books to even attempt to challenge again. Glad to see it's being kept in mind
yooo dungeon as 3 floor realizations, maybe more floors than usual so prepare for the hardship, maybe as long as the last chapter in LoR's Blue Revelation multiple series of battles across its entire floor
Se ve bastante bien la verdad y no le veo nada malo, lo bueno que al perder se te devuelven los recursos gastados, en este caso el Enkephalin (o saber Dios como se escriba) y su modo Dungeon Crawler es lo que mas me llama.
We're still using Enkephalin? Did they find another way to harvest energy from abnos or is it just, like, the last remaining energy they salvaged after the fall of L Corp?
단테가 플레이어이고, 아나운서가 새로 출시될 예정이 없으시다면 굳이 캐릭터,인격 선택창에단테를 아나운서로 집어넣어서 칸을 차지하지 말고 그 빈 공간을 덱 UI로 써서 가시성을 높이는 등으로 활용하는 것이 낫지 않을까요? 명일방주를 예시로 닥터가 주인공이자 플레이어고 전투를 지휘하는 인물이지만 캐릭터 편성 창에서 닥터가 들어가 있지는 않은 것 처럼요
Looks pretty neat! Do have a little bit of an issue with the fact Enkephalin boxes seem to be the only way to play/replay a stage (story especially) - it would be nice if there was some way (maybe after you've completed it?) to play the stage without them, even if you don't get any/lesser rewards from it.
I just hope the enkephaline isn't too hard to get, or tedious. I'm hoping this game will feel like a game and not a mobile cash grab. So far, it looks good, the losing not costing enkephaline is nice. I don't know if it's been confirmed that enkephaline is the same as stamina in most games? Or if it's a resource you need to get through other means to advance the story, similar to books in Library of Ruinas. As long as this game doesn't go down a freemium route of pay to win or pay to skip 10 months of grinding, then I'll be happy with it. The gameplay itself looks great.
Little late, but while a lot of people think the roguelite stuff is similar to Darkest dungeon (which it is still) I think it's more similar to Slay the Spire or Monster Train. You progress through a map with icons detailing the events and/or enemies you'll encounter in a certain "square"
I personally adore that losing battles doesn't cost you the Enkephalin you put down for it. I've never been fond of stamina systems in games that restrict my ability to play, but a version that doesn't punish failure or experimentation is a massive upgrade. Project Moon, you continue to reward our faith in you. I can't wait to see what you've done when I come back from my mission in two years.
It could also hint at really hard and challenging battles. Having a system where you dont lose energy when losing can mean devs can put more challenges an people wont be annoyed for having to stop playing after retrying a single stage several times.
Agreed. This is a blessed take on the "spend resources to play the game" trope that is FAR less intrusive.
yeah, but don't rush too much. they could implement something that drasticaly limit the number of enkephalin you can have and generate by hour.
@@clementverkimpe940 don't enable this mobile game logic
Yup, it still limits how much you can grind (As a f2p) but at least if you're stuck with sub optimal strats you can just keep trying different things
00:18 "Face the HamHam, Save the PangPang."
Roland: Yes
- roland, 30+ years old
You may not have noticed it, but the personal EGO of each Sinner weren't available when the pages for equipping them were shown.
This could hint that they would unlock them as the story goes, most likely through character development.
It's probably that they're not implemented yet
Most likely considering those EGO are limbus universe original sinner EGO. Considering other identity are their other myriad self... Might be in the far future there are identity that can unlock their OWN myriad EGO.
I was thinking that EGO will have their own gatcha, but character development could work (especially for virtual wallets)
@@Mirfan-wt4sp Possibly, yes. Though it will probably depend on the identity itself, like if the identity of the character has gone through much different upbringings and developments making them a similar, but different person. Like, for example, a Don Quixote that has a better sense of morals and values, but still admires Fixers(albeit not as much as the original identity), or a Heathcliff that is less reckless and more calculating but still somewhat wanting revenge(as his ego and book inspiration make it clear).
Actually, in the end summary of the video , around 4:40 we see the screen again, and it shows the personal E.G.O for Yi Sang, next to the scorched girl E.G.O
Edit: a forgiving energy system where its given back on fail so not as bad. (nice considering the alternatives)
Leveling "identity" (keypages) seems to be back and a rougelite and a level system is very cool Reminds me of slay the spire which is funny with its LC and LoR mods
and last but not least:
Face the HamHam, Save the PangPang
This isn't me putting the game down I am really exited for Limbus and the extension of the amazing universe PM have built it will bring
we've entered a gacha hell with no hope of escape
Anything mobile with encounter-based gameplay is going to have energy system. This is a sad fact. F2P games cannot exist without any monetisation schemes. I consider energy to be lesser evil than almost zero drop rates of good stuff for non-paying customers, like some other games do.
At least you can attempt hard encounters without fear of losing energy in vain.
@@MiiNiPaa it's just sad fact that energy system is essential for this type of game
@@Noogi302 Gacha hell haven't even started yet. It will start once we learn the rates for identities. Hopefully they will be generous
@@MiiNiPaa I was ready for it but it still sucks a bit. Still super hyped its just me nitpicking. I cannot describe how much I love the LC and LoR universe
I love this! It's an actual dungeon crawler.
Fr fr
와... 너무 기대돼요... 정말 참을 수 없다....
근데 엔케팔린은 다른 모바일 겜으로 치자면 에너지? AP의 개념이군요. 광기 재화는 가챠에 사용되는 물건인 것 같고요.
스토리 클리어에 실패하면 엔케팔린을 돌려준다니 이건 꽤 좋네요!
던전 탐사하는 거 로그라이크 형식이라니 너무 두근거려요! 어떤 다양한 이벤트가 있을지 궁금하네요!
근데 흔히 슬더슬 처럼 맵으로 내가 가는 길을 설정하는 스타일의 로그라이크의 경우 맵디자인도 중요한데 지금 림버스 컴퍼니의 맵은 뭑가 빡빡하달까 하는 느낌을 받아서 조금 아쉬웠던것 같아요.
@@p_5002 좋은 댓글이에요. 이건 맛보기니까 정식에선 다 개선되서 나오게끔 비판도 해줘야죠.
@@p_5002 늘 그랬듯이 초안은 조금 문제가 있죠 하지만 저는 프문이 더 완벽한 게임을 만들어 줄거라고 믿어요
Face the HamHam, Save the PangPang. Truly inspiring
ong
"When you lose a battle, you will gain no XP, *but the Enkephalin will be retuned to you."*
YES, that sounds awesome! Please keep that in the game and don't even _consider_ removing that! It encourages players to get creative with their team compositions and experiment with their new pulls, rather than cruising through the game with all of their best Identities/E.G.O, since they won't be losing any vital resources if they are defeated.
Really love the new dungeon system, I just wish it was a bit more of a focus than the regular battles. But perhaps that's the purpose the "Mirror Dungeons" will serve?
Edit: Upon a second watch through, this also reveals Seven Association Ryoshu as an Identity, and teases that E.G.O gifts will be returning in some form (likely obtainable from dungeons)!
They said there'll be multiple difficulties of (I presume) each dungeon, so that's likely how they plan on making us engage more with that mechanic instead of once per chapter at the end of each one(as a casual player would only do stuff once and leave it after finishing it) or grinding the same one over and over(for the more hardcore players). Though its likely we'll have to re-do them anyways for more info on abnos and maybe even the EGOs depending on how EGO extraction works.
How about no stamina system? Y'know, so they don't base their marketing on addictive personalities?
@@davidhunt9 Fair enough. Still with a rule like this in place the fuel system _probably_ won't be very intrusive for both players, assuming it recharges over time.
@@davidhunt9 there's probably an in game explanation as to why enkephalin is returned to you or why we have an energy system like the return day in lobotomy Corp lol.
I was already sold on this game from the style and premise. But it looks more promising with every update they give us! I really like how the dungeon gameplay is turning out to be
Excited to see the story!
Edit: Reminder that this is alpha footage so the ui etc is subject to change just like the combat demonstrations.
Oh so we can't Face the HamHam Save the PangPang 4:26
@@Headik Sadly that might just be an inside joke for the dev team, hopefully it stays in though! I'm sure we'd all like that.
@@snecc266 Maybe as an easter egg, like if you open game there's very little chance to get it
If it were any other company, I would call bullshit on the fact that the alpha footage would change much from the final product. But this is project moon we're talking about, who literally updated their battle music and ending on their early access game.
@@aquatech1753 They even already changed some stuff from the battle/abno gameplay alpha to gamma, so they're clearly listening to feedback already. It's nice to see.
I'm liking all the features we're seeing so far. I am interested in what kind of "Event Stages" we'll be getting.
Also, looks like that one red haired Fixer will accompany our Sinners on the journey.
She could also be a side character for just a chapter or two?
운전석 버튼이 가장 커야한다고 생각됩니다만 게임을 시작하는 요소이기때문에 버튼이 좀 더 크고 차별화되면 좋겠네요
가장 게임에서 중요한 버튼의 역할, 대부분의 게임들이 시작버튼은 크게 돼있는게 이유가 있는 요소죠.
잘 반영되면 좋을 것 같아요.
I agree
부릉부릉!!!!!!!!!!!!
That roguelite idea is really good tbh and really suit the team on demand type.
왜 계속 숨을 못 쉬게 만드는 거야
너무 고맙자녀
I appreciate PM not punishing the player for failing a stage with energy loss.
"FACE THE HAMHAM, SAVE THE PANGPANG" 앜ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
이거 뭐에옄ㅋㅋㅋㅋㅋㅋㅋ
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
リンバスの情報が開示されているのが楽しみで仕方がありません。今後の新規コンテンツにも期待したいですね!
I knew it has the Darkest Dungeon-like mission!
Can't wait for this!
That map is super Darkest Dungeon. Also its nice that energy is refunded if you lose, you can give us the good ol PM difficulty spikes now.
I find the Identity system quite intruiging... Instead of cards being individual we are given characters, Identity (card) of which we choose. Makes sense if we can't bring more than one copy of a character into a fight.
Oh, I can now see the gatcha more clearly~ (T‿T )
Tho, i find interesting that enkhefaling is return on a loss
This is mostly a mobile game, so thought enkhefaling while be the energy meter use to extort money out of adicted players, that dosnt seem to be the case.
The good sims to be that identiti of character may not be link to character development and progresion and may be more on eastetic and partialy have diferent combat influence, making so having ALL identities isnt necessary for story completion
@@ericquiabazza2608
I'm honestly surprised that stamina comes back after failing... Now that makes me wonder about the difficulty. Will we fail that much...
As for having specific cards (Identities) needed to progress the main story - that would be stupid. (edit: though having a mission where just the character is required - that's doable) I wouldn't mind side stories for different Identities, but I assume different Identities of characters will be useful for different stages (for example for a blue stage you'll need green cards even if their rarity is lower than red cards you have).
From what I understand we'll most likely have access to all (12?) characters from the beginning, but them actually appearing in the story is another thing.
@@parabox8176 My theory is that we'll unlock the 12 Sinners through a somewhat brief tutorial chapter that teaches the game's mechanics, before other Identities are unlocked.
@@Flygoniaks unlocking base cards before getting anything else... I could see that happening
_"Face the HamHam, Save the PangPang"_
-ProjectMoon 2022
リリースが待ち遠しい
PCゲームあまりできないからお手軽にスマホでできるの本当にありがたい
Being a Battle Cats enjoyer, this layout seems very familiar. Very hyped to try the game out!
Okay, maybe not for the dungeons. That's more Darkest Dungeon-esque
i was thinking the same, even the way you can save the presets is like battle cats
This almost gave off the same vibes as darkest dungeon, although i heard it has a gacha system, im gonna give this a go since i also enjoyed library of ruina and the storyline and want to dive deeper into the world building aspect
0:17
Face
the
HamHam,
Save
the
PangPang
どうか無理だけは、本当にお願いします。
我々はいつまでもお待ちしています。
Every demonstration makes me more exited to play the full release. However I wonder how progression will work out (not story, but character progression). Will be able to fully develop a unit with a single copy from the gacha and tons of farming? How will the power creep be handled? what will multiple gacha copies of the same unit from the gacha be used for? stuff like that
I can assume that there will be character milestones, and maxing out unique identities will fulfill their milestones which in turn gives you rewards and possibly character story progression.
I can't wait for this game.
Hoping will coming on december 25th.
On my gift list.
I thought it was coming on November
@@Headik December is when winter usually starts, though we could see it release in November if we're lucky
face the hamham, save the pangpang
*black silence has entered the chat*
I am chomping at the bit for any ounce of story. It's going to be such a long wait till winter
Lament.
In this video we can also see which Section the Association Identities belong to. Yi Sang and Ryoshu are from Seven Section 6. Meursault and Gregor are from Liu Section 6. Heathcliff is from Shi Section 5. W Corp also seems to be divided by Sections with Faust from Section 6 and Don from Section 5.
Which is surprising as based on the names / codenames, at their core, they appeared to have been each from one of the 12 Associations...before whatever they did caused them to be part of the Damned Dozen.
@@NetMoverSitan Remember, these are Identities. They are effectively "parallel universe equivalents" to each member of the Damned Dozen that went down a different path and do not necessarily reflect the past of our own Sinners. Just because a Sinner has an Association Identity does not mean they were part of that Association in _this_ timeline.
@@Flygoniaks I was thinking of their default state.
@@NetMoverSitan Unfortunately that is extremely unlikely going by our current knowledge of the lore. Yi Sang is stated to be a former researcher, Ryoshu has apparently big connections to all 5 Fingers, Hong Lu is probably from a Nest and Meursault is implied to have some connection to N Corp.
I get where you're coming from, though. You're talking about how the languages of each Sinner's literary origin matching the name languages of each of the Associations in the exact same order (I also noticed this a while ago). It's a neat easter egg even if it _probably_ won't have any story significance.
*However,* due to us not knowing all of the Associations *and* some language overlap (English and German specifically) between Sinners, this rule currently only applies to the first seven of the Damned Dozen (Yi Sang, Faust, Don Quixote, Ryoshu, Meursault, Hong Lu, and Heathcliff, in that order).
Face the Hamham, save the Pangpang, huh...
So, the Sinners are fueled by very potent drugs? Makes sense to me
@@TheAntiCosmic Why not both though? So far the actions laid out by the sinners doesn't sound fully humanly (getting stabbed in the chest by a 30 cm wide spike and brushing it off) and I don't also think there are gas stations in the City
생각보다 UI는 기존 가챠겜 선례 그대로 따라간게 많네요
스테이지 실패하면 엔케팔린 돌려받는건 ㄹㅇ 좋은 시스템같고 뭤보다 롭키스트던전 너무 기대됨
--와중에 아직 떡밥 안풀린 수감자 마크 가려둔 디테일 무엇?--
Woohoo! I love ProjectMoon
Это выглядит типа офигенно. Реально лучшее что я видел...
THIS LOOKS AMAZING i love everything i'm seeing you guys always spoil us
볼수록 생각보다 제대로라 놀라게 되네요
스토리 예시로 나온게 연기전쟁인데 이번에 스토리 제대로 풀 생각인듯...
헐 그럼 특별출현으로 전작 전전작 애들도 잠깐 나올수도 있는건가!
@@뜨거운율무차 연기 전쟁을 일으킨게 호크마라는 떡밥이 있으니 나올수도?
4:29
Face the HamHam
Save the PangPang
Perfection
*"FACE THE HAMHAM,*
*SAVE THE PANGPANG"*
Epic~
I really like the premise but I really want the Dungeon Crawler aspect was more dungeon crawler even. When I heard Limbus Company would be a Dungeon Crawler I have fantasies of Ultima Underworld or Etrian Odyssey, this approximation is very lineal and cuts down some of the exploring I was hoping.
Enkephalin coming back after defeat, is amazing.
We'll have to wait and see what the "Mirror Dungeons" are all about, perhaps they'll be closer to what you're wanting to see.
예쓰 거리면서 들어왔더니만 최초공개 보자마자 뿩이 나오는 영상 탑3
This was one of my bigger gripes with ruina the fact that some levels were not only insanely hard but if you lost them you had to go back and farm another insanely difficult prerequisite fight to get the books to even attempt to challenge again. Glad to see it's being kept in mind
Господи, почему сегодня так много историй? Это не плохо, это очень хорошо! Просто неожиданно. И прекрасно
yooo dungeon as 3 floor realizations, maybe more floors than usual so prepare for the hardship, maybe as long as the last chapter in LoR's Blue Revelation multiple series of battles across its entire floor
LETS GOOOO!!! AMAZING GAME AMAZING EVERYTHING
그 와중에 보이는 시즌 1 배틀패스 ㅋㅋㅋㅋ
Se ve bastante bien la verdad y no le veo nada malo, lo bueno que al perder se te devuelven los recursos gastados, en este caso el Enkephalin (o saber Dios como se escriba) y su modo Dungeon Crawler es lo que mas me llama.
Lo unico que me preocupa es el elemento gacha que posiblemente tenga este juego, aunque es entendible que tengan que monetizarlo de alguna forma
ルイナの戦闘システムを踏襲しながら、ダンジョンの探索という要素と上手く噛み合ったシステムだったなぁ〜
それにしてもエンケファリン……プロムンの世界では流通しまくってるのかな?
파우스트가 관리자 이름을 막 부른 게 아니라 진짜 관리자 이름이 단테였군요 ㄴㅇㄱ..
We're still using Enkephalin? Did they find another way to harvest energy from abnos or is it just, like, the last remaining energy they salvaged after the fall of L Corp?
The whole point of the game is salvaging stuff from L Corp branch offices so…
Considering L corp has so many branch... There are probably some stage/dungeons that already occupied by syndicate or other corp agents/research team.
글자랑 UI 디자인이 따로 노는 느낌이 있는 것 같습니다. 예시로 전투패배 글자가 매우 이질적이라고 느꼈습니다.
실패하면 엔케팔린 돌려준대 와 너무 좋다....
진짜 k 모바일 게임 클리셰 없어서 다행이다.. 도전할때마다 체력 깎이고 전체 보유량은 창렬하게 준 다음 유료결재로 충전하는 상상함. 이쯤되면 ptsd야..
4:26 "Face the HamHam, Save the PangPang"
2:26 Is that the Smoke War?
와 돈키호테 눈깔봐..날 가져요
So hyped!!!
I hope bong bong is actually canon.
진짜 너무 기대된다 ㅠㅠㅠㅠㅠ
아니 시스템이 약간 훼까닥 돌아버릴 것 같이 유혹적이긴 하네 ㅋㅋㅋㅋ
메인스토리를 기반으로 깔고 거기에다가 로그라이크를 더 추가해서 진행하겠다는거네... 기존 전투에다가 새로운 변수, 아이템, 시스템 등이 같이 가야 로그라이크도 안 질리고 계속 할 수 있는건데 음 근데 어차피 아직 출시되지도 않았으니 머 말할 필요도 없을 듯. 재밌겠다
I WANT TO PLAY NOW. Sorry for shouting tehee
Very cool one
ここまでしっかり作り込まれてたら、必要なゲームの処理速度とか足りるのだろうか…?
他にも必要なストレージの空き容量も多くなりそう…。
ガチャがあると聞いて少しだけ心配(主に私の財布が)でも楽しみだなあ
最初期のPV見るの楽しいなぁ、進化がよくわかる
혜자스럽게 나왔으면 좋겠다...
아 언제 나오는것인가 너무 기대된다!
단테가 플레이어이고, 아나운서가 새로 출시될 예정이 없으시다면 굳이 캐릭터,인격 선택창에단테를 아나운서로 집어넣어서 칸을 차지하지 말고 그 빈 공간을 덱 UI로 써서 가시성을 높이는 등으로 활용하는 것이 낫지 않을까요? 명일방주를 예시로 닥터가 주인공이자 플레이어고 전투를 지휘하는 인물이지만 캐릭터 편성 창에서 닥터가 들어가 있지는 않은 것 처럼요
인터페이스 가시성이 좀 떨어지는거 같아요. 전체적으로 분위기가 어두운건 알겠지만 버튼이나 표기가 딱히 특별하게 구별되는것이 없기에 헷갈리기 쉽고 헤멜거같네요. 앞으로 차차 나아지는걸 기대합니다
0:19 FACE THE HAMHAM SAVE THE PANGPANG ????????
Face the HamHam, Save the Pang Pang.
ハムハムと向き合い、パンパンを救え。
개인적인 생각으로 로보토미사가 무너지고 그 뒤를 이어 L사가 된 것이 림버스 컴퍼니로 생각되는데 로보토미 때처럼 관리게임을 조금 바꿔서 자동 돌리며 재화 캐낼 수 있는 타게임들의 팜?마냥 미니게임? 타게임의 재화캐기? 용으로 추가해도 재미 있을 것 같네요
"Face the Ham Ham, Protect the Pang Pang" LOL
"face the HamHam, save the PangPang" 😭
이번 스토리도 풀더빙 가자!
모바일에도 적용되는 것이라서 버튼크기엔 좀 더 신경쓰셔야 할 듯.
배가부르구나
ふふふ。。。 いいな。。。
제발,제발,제발,제발,제발,...
Looks pretty neat! Do have a little bit of an issue with the fact Enkephalin boxes seem to be the only way to play/replay a stage (story especially) - it would be nice if there was some way (maybe after you've completed it?) to play the stage without them, even if you don't get any/lesser rewards from it.
FACE THE HAMHAM
SAVE THE PANGPANG
そういやキャラ選択画面で、囚人達とは
別枠でダンテがいる(1:26)。
やっぱり彼が管理人であり、我々の分身
(プレイヤー)ってことでしょうか。
個人的に今のキャラ紹介PVが12人分
終わってからダンテのPVぶち込まれても
私は驚かないぞ()
운전석 버튼 크기를 좀더 키워주세요
배경이야기랑 OST는 기가막히게 잘 뽑는 곳
다만 매번 새로운 장르라 좀 불안하네
햄햄을 직면하여, 팡팡을 지켜내리라
난 당신들의 난이도 낮음을 못 믿겠어
속은게 한 두번이지ㅋㅋㅋㅋ
아나운서 단테 죤나 귀엽네 ㅋㅋ
헉!
シュミレーションからカードコマンド
そしてRPG方式だろうか
またもや出てくるエンケファリン
にしても本当にスマホで出るんだなぁ(今更)
I just hope the enkephaline isn't too hard to get, or tedious. I'm hoping this game will feel like a game and not a mobile cash grab. So far, it looks good, the losing not costing enkephaline is nice.
I don't know if it's been confirmed that enkephaline is the same as stamina in most games? Or if it's a resource you need to get through other means to advance the story, similar to books in Library of Ruinas.
As long as this game doesn't go down a freemium route of pay to win or pay to skip 10 months of grinding, then I'll be happy with it. The gameplay itself looks great.
Little late, but while a lot of people think the roguelite stuff is similar to Darkest dungeon (which it is still) I think it's more similar to Slay the Spire or Monster Train. You progress through a map with icons detailing the events and/or enemies you'll encounter in a certain "square"
Face the HamHam, Save the PangPang! ; )
출시해 빨리!!
5:07 이거 W사 정리 요원 옷이랑 똑같은데,
도서관에서 롤랑 죽이면 나타나는 선택지 이후 아닐지..
책이 된 사람들은 살린다는 묘사는 없었으니까요
인격 시스템 아님?
@@호에-q9i배경이 도서관 사진 이였던 거도 무언가가 있지 않을까요
gonna whale when this game released as an avid fan who support and love this game creator
やべえよ…やべえよ
림버스.... 컴퍼니.... 줘어....
가챠 어떻게 나올지 궁금하다