Some people are just fascinated with history. Not everything is about racism or any type of “ism” it’s just interest. Is every historian that is fascinated by hitler/nazis or American colonization or literally any other war since the beginning of time mean they HATE one side? No. Some people are just intrigued. That’s not wrong.
I wouldnt pause games being made for any amount of time simply because if I dont want or need new games then I can always just stop buying them, but I wouldn't want to deprive others of new games. I have slowed my purchase of games this year.
1. I enjoy seeing majority being open and tolerant towards themes in games. Play what you like, don't ban the rest. 2. I very much enjoy that series, I'm hapoy you're continuing it Alex!
Except they are actually quite different. Exploration is just about exploring a place and discovering what is there. While colonization is specifically about exploring a place where there are already people living, and then exploiting those people for personal gain, in addition to exploring the area. So you definitely can have an exploration game that has nothing to do with colonization, the key difference is the exploitations of human beings. So if you like the exploring part of the game then maybe exploration games are for you. Or if you like the exploiting humans for personal financial gain part of the game, then maybe colonization games are for you. And I'm not saying every colonization game is specifically about exploiting other human beings, but they're not, not about it either you know?
1. Assuming we know nothing about rules/mechanics, I'd easily gravitate towards the IP, assuming I care at all about the IP. If you show me an IP I'm not interested in (example: Subway Surfer, or some other crappy phone game), I'd go with the non-IP. 2. Miniatures hands down. Acrylic stands to me is the cost-cutting form of a miniature, they are hard to see at two specific angles, and they usually take up more space on a board than a miniature. 3. Selfishly, no. Saving money and reducing manufacturing waste producing packaging waste and low-quality games is something I can get behind. While I'm not aggressively pursuing every single new game announced, but part of my journey in this hobby that keeps me going is the discovery of new games. While it does chew through my wallet each year, I think if I ever stopped looking for new games for an extended period of time, this hobby will probably fizzle out for me. I find I crave the novelty of a new/fresh experience (i.e. not playing the same game all the time). If this was a 2-4 year period, I'd say yes and I would think the hobby could survive for me. 4. Competitive. 5. Primarily content creators prototype preview/recommendations, then ads on social media. Keep recommending good stuff through an honest lens, Alex. For me, you people with the more critical thoughts on longevity and factors extending outside of the game itself are meaningful insights for someone like me who cares about what makes a game come back to the table.
Possible question: Preferred campaign length I'm very interested in this one! So many campaigns advertise with "100+ missions" or "more than 300 hours of gameplay". For me those are HUGE turnoffs, but I love campaign games, so I'm always so happy when cool thematic campaign games with 3 or 10 missions or so come out! But they're very much in the minority...
I think for the miniatures vs acrylics question price sensitivity is a factor, but if the intent of the question was to just gauge preference without taking that into consideration, then fair enough. Personally I'll take the acrylic standees if they're available and at least somewhat cheaper than the miniatures but if price for both is equal then I'll go for minis.
4 Questions for future polls. Adjust them and remix them as you like. 1. Have you sold a "play to win" game as "punched and sorted only"? A: No; Yes; Yes b/c others probably do it 2. When you are buying a used game from another gamer, what sort of discounted price are you expecting (or is "fair")? Caveats, assuming the condition is very good, regardless of the games production year, it's still in print, it's not new that same year/previous year, and it's the only edition also said there aren't three different versions of the same game (Castles of Burgundy) which could alter the price. A: $10 off; $20 off; Lower than the lowest price on BGG; 50% off retail; 75% off retail 3. Separate from your personal gaming collection of games you like and play, do you purchase games you don't like and other only view as collecting or flipping later on? A: Yes, finding deals and making money off the hobby is fun; No, hasseling with storing, shipping and selling those games at the right time and the time that all takes isn't worth the money gained; No, who has extra money for that sort of thing, but if I did I would though 4. What is more annoying when purchasing an item in the hobby? A: A single promo costs as much as half of the games value; A second edition comes out with updated rules, gameplay, and scoring making your copy "outdated"; Misprints and errors in a production; Low production quality, but a decent price; very good production, with a bloat and oversized everything with a larger price; an expansion releasing in one part of the world, but not getting reprinted and released everywhere else
This video was so fun, especially your remark about dating game made me laugh a lot. If I can add something on games about colonization or war, they are often about history or have historical context and that is why I usually like them. Thanks Alex for all your content!
I don't see any reason to want to stop new games from coming out. If the question were whether or not I could stop buying games and just play what I currently own for ten years, that's something I could do.
Stopping games for 10 years is tough. I wouldn't want to deprive anyone of new games, but my wallet would appreciate it. Perhaps 500 games in the next 10 years would be more interesting. Hopefully new games would be more quality driven, and there would be a higher emphasis on older games. As to Miniatures vs Acrylic Standees, it really depends for me. If the mini's are painted, then I would prefer them over standees. However, because Im not a painter, I do like the colourised acrylic standees over unpainted mini's. In addition pricing and quantity of characters are contributors also. If there are potentially hundreds of characters, I would prefer characters that are playable as miniatures and villains/bosses as standees.
10 years ago there were already a zillion games and plenty good games. Now think about what games wouldn't exist if no new games were made the last 10 years. The trick is to be selective about what to get.
Thoughts on the "stopping all new games" question: I don't want to lose out on the innovation of new things. However, there are far too many games out there for gamers to have a shared language. If someone plays a lifestyle game like a TCG or LCG, they can go to planned gatherings and find players and community. If I meet someone who plays board games and I ask what they like, it can range from the American classic (Monopoly) to the Modern Classic (Catan, TTR), to hobby games I've never heard of. I can name off my top ten games and have no crossover with someone who may actually like the weight and type of games I like. It's hard to have a shared language and cohesion as a hobby when everyone has such vastly different interests. That's why the new hotness exists - because there's a subset of the hobby that are all in on what's new, so at least they're interested in playing the new stuff at the same time as everyone else. That's why stopping all new game production would actually splinter our hobby a bit, because no one would know where to start. It would be like a professor assigning a textbook but not telling everyone what to read, and everyone started at different points. How do you have a discussion when no one has read the same chapter?
Ngl, I kinda wish there was more good fanservice in board games. I definitely feel there's not enough to my tastes, but I understand it's not everyone's cup of tea. I do like it better when games have options, like Arcadia Quest has both full plate armor and metal bikini, pick whatever hero you like, this way I can play it with more people.
I would 100% stop any new games coming out for the next 10 years. My collection is 100+ and I estimate I've only played 40% or less of them. So. Many. Games 😀
I've managed to play everything at least once, had a shelf of shame over 60 at the start of last year and finally got through it all this year. Currently sitting on 2ish, not including campaign games that I haven't started.
I would want them to keep going so I can get the best edition of each game after it's been out for years lol like the taneres ultimate edition and arkam horror editions.
Suggestions for questions: 1. What is your favorite theme for a game (sci-fi/fantasy/real world-current/real world-historic/completely abstract/cthulu etc) 2. What game mechanic you enjoy the most? (Deck building/dice rolling/etc). 3. If a game allows you to play it safe and get a guaranteed result but a small one or gamble/push your luck (you can get a better result or noting at all) which do you usually choose (safe option/risky option/depends on situation). 4. On average what is your preferred player count for a game? 5. On average what is your ACTUAL player count for your gaming sessions? 6. Who do you play with the most? (Friends/family/partner-spouse/strangers). 7. Favorite game type? (Euro/legacy/RPG-like/area control etc) 8. Do you paint the miniatures for your games? I'd be curious to see the results and honored if any of the above are to your liking to include in a form. 😊
I wonder if the Nazi answer was people thinking, that Nazis are great villains and the majority of people don't feel bad for killing them in board or video games, where they may bulk at other violent or conflict games?
I may be one of the ones "more interested in games with colonialism" or similars. Basically, an historical theme. The reason why is basically the same of watching a movie or documentary about it, just to learn something about ourselves as Humanity while being entretained. It is true that the game shoud show a great deal of respect and put the player in interesting positions, though. A good example of that is Freedom: The Underground Railroad. It's very hard to me to play pure wargames, though. Just because most feel like "war as a game" instead of "a game about a war". But maybe is just my pacifist side fighting my gamer one.. not sure.
Hello Alex. Would it be possible to label these videos so we know they are the question videos? I do not watch all your content so almost missed this. Maybe community quiz or something
I don't know if I said this on the last video, but some of these questions were hard to answer, and I don't remember how I did wind up answering. For example, the abstract violence theme doesn't matter to me as a THEME, so based purely on that as a theme, I wouldn't be more or less likely to play a game with that. However, since those games are usually area control, or some other type of PvP, fighting other players mechanism, which I absolutely hate, I would be far less likely to play games with that theme, because of the game, itself, not because of the theme. If someone said a game had the theme of several armies fighting each other for supremacy of a map, and that's all I knew, I'd say no thank you. Then, if they said that it's a co-op game where all the players are part of the same army fighting against game/AI/automa controlled armies for supremacy of a map, sign me up. Because the theme doesn't bother me, just the mechanisms typically associated with that theme. Same with the more direct violence theme. Gloomhaven co-op, yes. Arcadia Quest PvP, absolutely no. Theme, in and of itself, neither yes nor no.
For IP vs. non-IP, I think it entirely depends. There are plenty of terrible games with IPs I love and there are plenty of games I love that don't have pre-existing IPs attached. I think I'm more likely to care about the game's design and production more than the matter of whether it has an IP I love or not, but I chose "IP" because I will almost always look into a new game that has an IP I like, even if that won't necessarily get me to buy or play it. I chose minis over acrylic standees mostly because I get to paint them? I don't even like painting that much, but I really like how fully painted minis look on the table. But the preference is small. I'm happy with either over cardboard standees or wooden discs. I think screen printed wooden figures are also quite nice too. No way would I stop games from coming out for 10 years, but I do wish there was some kind of "reprint" button that I could push to get some of the games that got away from me before I could get them so I wouldn't have to pay the OOP tax.
I am inconsistent AF when it comes to what I will and won't play. I love Empires, age of discovery and Obsession. I am less likely to play colonization and dating games.
The first question seems weird to me, wouldn't you always choose the IP game because at least you know you will like some part of the game? Unless you never want to play IP games I guess..
The question was a bit of a disguise, but the main idea of it is whether you view a game with an IP as likely to be better because you like the IP, or worse because they don't have to make as good of a game because they are relying on the IP to sell. For me it's publisher dependent, but if I didn't know the publisher beforehand, I would argue less likely.
@@BoardGameCo If that was your intention then I think that the question phrasing is not good. If I'd treat the question literally as it is asked (and I think that's what I'll do) then I'd choose the IP that I like. If I choose between something that I like and something random, the answer is obvious. But if it's about whether the IP game can not be as good but still make me buy it because of the IP - the answer is hard no. Bad game with an IP attached which is dear to me would tarnish the memory of the IP and I wouldn't want it anywhere near me. Overall I think that an IP will be easier for me to notice the game and much less likely to buy it.
I agree the question would be better if it was more specific. I interpreted it as would I rather play an ip game, if both the ip and non ip game are of the same genre? For example Monster hunter or Primal. But you’re right, the question says ‘without any more context’ and then the question is actually: What do you like more? Playing a game you know nothing about or playing a game you only know one thing about and that thing is something you like.
The minis versus acrylic is such a hard one I love both and really depends on the quality. I like high quality minis the best I think but compared to an average mini I would go acrylic. (I voted minis in the poll but such a hard one)
1) It 100% depends on how it’s handled. I’ve seen a lot of IP’s get butchered (more in film/TV, but still) so I now prefer they not exist. But if I knew it’d be faithful, an IP theme is better than generic. 2) Also depends- prepainted minis are the best, but so few do them, and acrylics beat grey plastic every day
In the Role playing game side of table top gaming, there are rpgs I think should not exist. These include white supremist garbage and the like. They are distributed via pdfs. Fortunately, the nature of board games needing a physical printing weeds this out as publishers won't touch this with a 50 foot pole. So there are no board games that I think shouldn't exist, but there are rpgs I think shouldn't exist.
New questions. 1. Does the company making the game matter? 2. Does the creator of rhe game matter? 3. Does the artist of the game matter? 4. Does the opinions of reviewers matter? 5. Does cost of the game matter.
The artist matters. The artist is responsible for laying out the board to be exciting to look at, but still be readable and easy on the eyes. This matters significantly more with complex games that are infromation-rich.
It interests me that more people were indifferent or positive toward colonization than other themes such as over-the-top violence or Hitler/Nazis, since colonization appears to be more controversial. People might admit a personal distaste for a theme, but I haven't seen them militantly criticizing the designer or publisher of games like Secret Hitler or Sniper Elite. But I have seen aggressive denouncements of Puerto Rico (including a rejection of Puerto Rico 1897 by its own cultural consultant) and of games like Mombasa and Great Western Trail which have been compelled to reskin their colonial aspect. And people who politely disagree are attacked or censored on boardgamegeek for being "dismissive". I think it's fine if you have a personal objection to a theme, but you shouldn't judge others and enforce your objection on to them. We ought to recognize that designing and playing a board game with a colonization theme does not equate to condoning colonization.
Very important distinction for myself, concerning religion/gods in games. Active current day religion is a turnoff for me (christianity, islam etc). But classic religion and gods in games I really like, they feels closer to fantasy (Norse, Greek, even old time Christianity with demons and angels and stuff).
It would be interesting to see if solo players answered different than competitive on other questions. And I wonder if 1 year would make a difference than 10. For those of us who love games too much and have to catch up 😅 totally joking. :)
One guess for the increase of people who would want to play a game with Nazis could be because they like to kill/defeat them. I have a friend who will play EVERY/ANY game with a Nazi team and he will always play against them. He refuses to be Secret Hitler (as in if he gets the role he'll state he needs it to be redealt). No idea where this theme of his comes from, but it's very real.
This is interesting to me. I don't know the game, Secret Hitler, but isn't it a hidden role-type game? Wouldn't that kind of ruin some aspect of the game if you know that one of the players will, literally, never have that role, because they will make the game be redealt if they get it? Why even let that person play that specific game, in that case, or maybe more specifically, why even play that game when that person was there, if it's just going to be a "broken" game at that point?
@@buddyberglund Yeah, it really frustrated everyone in the group. We were in a big kick of playing it when he joined the gaming group and it only lasted another couple of weeks before we had to shelve the game forever. One or two people were bitter about it for months, as it was their favorite opening game when we met.
It would be very nice to stop production of New games for like at least 2-3 years. I think more would be too much, all in all im only interested in very few games percentagewise, so I would be able to likely get through most games alreadyxmade that interest me and would be able to keep up with new stuff now.
You dont get pwople who want colonization theme. I am not one of them, but my perspective is "similar" though slightly opposite. I want to play these games less, but not due to colonization itself, but due to what kind of games these tend to be. If all i know is that a game is about tbis topic, i can aafely assume its most likely a eurogame. I hate these games, but someone may love them. Also those answering may just have their favourite games in mind, which happen to be about the topic. I dont care, even if I had as bad thoughts about colonization as most people, i would still N care. I can play as the baddies who cares.
A lot of new games that come out that are good to great but very few become my favorite. Makes me think all of these mew games are just keeping me away from my gotys
Some people are just fascinated with history. Not everything is about racism or any type of “ism” it’s just interest. Is every historian that is fascinated by hitler/nazis or American colonization or literally any other war since the beginning of time mean they HATE one side? No. Some people are just intrigued. That’s not wrong.
I wouldnt pause games being made for any amount of time simply because if I dont want or need new games then I can always just stop buying them, but I wouldn't want to deprive others of new games. I have slowed my purchase of games this year.
Miniatures over acrylic standees but screen-printed wooden meeples over both! Glad to see another episode in this series. I do enjoy it a lot!
This set-up is sooo fluffy! How are you not constantly cuddling all those soft pillows 😂
1. I enjoy seeing majority being open and tolerant towards themes in games. Play what you like, don't ban the rest.
2. I very much enjoy that series, I'm hapoy you're continuing it Alex!
Colonisation also equates to exploration which is fun
Agree. Big difference wether it is colonisation within a futuristic space themed 4X game or a historic real world example like Puerto Rico or Mombasa.
Except they are actually quite different. Exploration is just about exploring a place and discovering what is there. While colonization is specifically about exploring a place where there are already people living, and then exploiting those people for personal gain, in addition to exploring the area.
So you definitely can have an exploration game that has nothing to do with colonization, the key difference is the exploitations of human beings. So if you like the exploring part of the game then maybe exploration games are for you. Or if you like the exploiting humans for personal financial gain part of the game, then maybe colonization games are for you.
And I'm not saying every colonization game is specifically about exploiting other human beings, but they're not, not about it either you know?
1. Assuming we know nothing about rules/mechanics, I'd easily gravitate towards the IP, assuming I care at all about the IP. If you show me an IP I'm not interested in (example: Subway Surfer, or some other crappy phone game), I'd go with the non-IP.
2. Miniatures hands down. Acrylic stands to me is the cost-cutting form of a miniature, they are hard to see at two specific angles, and they usually take up more space on a board than a miniature.
3. Selfishly, no. Saving money and reducing manufacturing waste producing packaging waste and low-quality games is something I can get behind. While I'm not aggressively pursuing every single new game announced, but part of my journey in this hobby that keeps me going is the discovery of new games. While it does chew through my wallet each year, I think if I ever stopped looking for new games for an extended period of time, this hobby will probably fizzle out for me. I find I crave the novelty of a new/fresh experience (i.e. not playing the same game all the time). If this was a 2-4 year period, I'd say yes and I would think the hobby could survive for me.
4. Competitive.
5. Primarily content creators prototype preview/recommendations, then ads on social media. Keep recommending good stuff through an honest lens, Alex. For me, you people with the more critical thoughts on longevity and factors extending outside of the game itself are meaningful insights for someone like me who cares about what makes a game come back to the table.
Keep this content going Alex!!! Super interesting to see how the community sees the industry
Possible question:
Preferred campaign length
I'm very interested in this one! So many campaigns advertise with "100+ missions" or "more than 300 hours of gameplay". For me those are HUGE turnoffs, but I love campaign games, so I'm always so happy when cool thematic campaign games with 3 or 10 missions or so come out! But they're very much in the minority...
I think for the miniatures vs acrylics question price sensitivity is a factor, but if the intent of the question was to just gauge preference without taking that into consideration, then fair enough. Personally I'll take the acrylic standees if they're available and at least somewhat cheaper than the miniatures but if price for both is equal then I'll go for minis.
4 Questions for future polls. Adjust them and remix them as you like.
1. Have you sold a "play to win" game as "punched and sorted only"? A: No; Yes; Yes b/c others probably do it
2. When you are buying a used game from another gamer, what sort of discounted price are you expecting (or is "fair")? Caveats, assuming the condition is very good, regardless of the games production year, it's still in print, it's not new that same year/previous year, and it's the only edition also said there aren't three different versions of the same game (Castles of Burgundy) which could alter the price. A: $10 off; $20 off; Lower than the lowest price on BGG; 50% off retail; 75% off retail
3. Separate from your personal gaming collection of games you like and play, do you purchase games you don't like and other only view as collecting or flipping later on? A: Yes, finding deals and making money off the hobby is fun; No, hasseling with storing, shipping and selling those games at the right time and the time that all takes isn't worth the money gained; No, who has extra money for that sort of thing, but if I did I would though
4. What is more annoying when purchasing an item in the hobby? A: A single promo costs as much as half of the games value; A second edition comes out with updated rules, gameplay, and scoring making your copy "outdated"; Misprints and errors in a production; Low production quality, but a decent price; very good production, with a bloat and oversized everything with a larger price; an expansion releasing in one part of the world, but not getting reprinted and released everywhere else
It feels like a lot of the new games are variations on a theme. Would I say 10 years? Probably not. 5? Yeah.
Have you ever thought about making your own board game? I am currently slowly working on one
This video was so fun, especially your remark about dating game made me laugh a lot. If I can add something on games about colonization or war, they are often about history or have historical context and that is why I usually like them. Thanks Alex for all your content!
I was about to write something like that.
I don't see any reason to want to stop new games from coming out. If the question were whether or not I could stop buying games and just play what I currently own for ten years, that's something I could do.
Stopping games for 10 years is tough. I wouldn't want to deprive anyone of new games, but my wallet would appreciate it. Perhaps 500 games in the next 10 years would be more interesting. Hopefully new games would be more quality driven, and there would be a higher emphasis on older games.
As to Miniatures vs Acrylic Standees, it really depends for me. If the mini's are painted, then I would prefer them over standees. However, because Im not a painter, I do like the colourised acrylic standees over unpainted mini's. In addition pricing and quantity of characters are contributors also. If there are potentially hundreds of characters, I would prefer characters that are playable as miniatures and villains/bosses as standees.
I would NOT stop new games for 10 years. Just think if we went back 10 years and did that, imagine what we wouldn’t have now.
No new games for 10 years??!?!? But what would I do with my money?
10 years ago there were already a zillion games and plenty good games.
Now think about what games wouldn't exist if no new games were made the last 10 years.
The trick is to be selective about what to get.
Does no new games mean no new content or expansions of existing games also?
Thoughts on the "stopping all new games" question:
I don't want to lose out on the innovation of new things. However, there are far too many games out there for gamers to have a shared language.
If someone plays a lifestyle game like a TCG or LCG, they can go to planned gatherings and find players and community.
If I meet someone who plays board games and I ask what they like, it can range from the American classic (Monopoly) to the Modern Classic (Catan, TTR), to hobby games I've never heard of. I can name off my top ten games and have no crossover with someone who may actually like the weight and type of games I like. It's hard to have a shared language and cohesion as a hobby when everyone has such vastly different interests.
That's why the new hotness exists - because there's a subset of the hobby that are all in on what's new, so at least they're interested in playing the new stuff at the same time as everyone else. That's why stopping all new game production would actually splinter our hobby a bit, because no one would know where to start. It would be like a professor assigning a textbook but not telling everyone what to read, and everyone started at different points. How do you have a discussion when no one has read the same chapter?
Ngl, I kinda wish there was more good fanservice in board games. I definitely feel there's not enough to my tastes, but I understand it's not everyone's cup of tea. I do like it better when games have options, like Arcadia Quest has both full plate armor and metal bikini, pick whatever hero you like, this way I can play it with more people.
I would 100% stop any new games coming out for the next 10 years. My collection is 100+ and I estimate I've only played 40% or less of them. So. Many. Games 😀
I've managed to play everything at least once, had a shelf of shame over 60 at the start of last year and finally got through it all this year. Currently sitting on 2ish, not including campaign games that I haven't started.
I would want them to keep going so I can get the best edition of each game after it's been out for years lol like the taneres ultimate edition and arkam horror editions.
Suggestions for questions:
1. What is your favorite theme for a game (sci-fi/fantasy/real world-current/real world-historic/completely abstract/cthulu etc)
2. What game mechanic you enjoy the most? (Deck building/dice rolling/etc).
3. If a game allows you to play it safe and get a guaranteed result but a small one or gamble/push your luck (you can get a better result or noting at all) which do you usually choose (safe option/risky option/depends on situation).
4. On average what is your preferred player count for a game?
5. On average what is your ACTUAL player count for your gaming sessions?
6. Who do you play with the most? (Friends/family/partner-spouse/strangers).
7. Favorite game type? (Euro/legacy/RPG-like/area control etc)
8. Do you paint the miniatures for your games?
I'd be curious to see the results and honored if any of the above are to your liking to include in a form. 😊
“Powers and Abilities!”
Amun ra? Thats two Knizias at the price of one
I wonder if the Nazi answer was people thinking, that Nazis are great villains and the majority of people don't feel bad for killing them in board or video games, where they may bulk at other violent or conflict games?
I may be one of the ones "more interested in games with colonialism" or similars. Basically, an historical theme.
The reason why is basically the same of watching a movie or documentary about it, just to learn something about ourselves as Humanity while being entretained.
It is true that the game shoud show a great deal of respect and put the player in interesting positions, though.
A good example of that is Freedom: The Underground Railroad.
It's very hard to me to play pure wargames, though.
Just because most feel like "war as a game" instead of "a game about a war".
But maybe is just my pacifist side fighting my gamer one.. not sure.
Hello Alex. Would it be possible to label these videos so we know they are the question videos? I do not watch all your content so almost missed this. Maybe community quiz or something
I feel like I missed a few of these. Been a while since I seen one
The last question was especially interesting given the reaction to the adult dancer themed game and its theme.
I don't know if I said this on the last video, but some of these questions were hard to answer, and I don't remember how I did wind up answering. For example, the abstract violence theme doesn't matter to me as a THEME, so based purely on that as a theme, I wouldn't be more or less likely to play a game with that. However, since those games are usually area control, or some other type of PvP, fighting other players mechanism, which I absolutely hate, I would be far less likely to play games with that theme, because of the game, itself, not because of the theme.
If someone said a game had the theme of several armies fighting each other for supremacy of a map, and that's all I knew, I'd say no thank you. Then, if they said that it's a co-op game where all the players are part of the same army fighting against game/AI/automa controlled armies for supremacy of a map, sign me up. Because the theme doesn't bother me, just the mechanisms typically associated with that theme.
Same with the more direct violence theme. Gloomhaven co-op, yes. Arcadia Quest PvP, absolutely no. Theme, in and of itself, neither yes nor no.
For IP vs. non-IP, I think it entirely depends. There are plenty of terrible games with IPs I love and there are plenty of games I love that don't have pre-existing IPs attached. I think I'm more likely to care about the game's design and production more than the matter of whether it has an IP I love or not, but I chose "IP" because I will almost always look into a new game that has an IP I like, even if that won't necessarily get me to buy or play it.
I chose minis over acrylic standees mostly because I get to paint them? I don't even like painting that much, but I really like how fully painted minis look on the table. But the preference is small. I'm happy with either over cardboard standees or wooden discs. I think screen printed wooden figures are also quite nice too.
No way would I stop games from coming out for 10 years, but I do wish there was some kind of "reprint" button that I could push to get some of the games that got away from me before I could get them so I wouldn't have to pay the OOP tax.
I am inconsistent AF when it comes to what I will and won't play. I love Empires, age of discovery and Obsession. I am less likely to play colonization and dating games.
The first question seems weird to me, wouldn't you always choose the IP game because at least you know you will like some part of the game?
Unless you never want to play IP games I guess..
The question was a bit of a disguise, but the main idea of it is whether you view a game with an IP as likely to be better because you like the IP, or worse because they don't have to make as good of a game because they are relying on the IP to sell.
For me it's publisher dependent, but if I didn't know the publisher beforehand, I would argue less likely.
@@BoardGameCo If that was your intention then I think that the question phrasing is not good. If I'd treat the question literally as it is asked (and I think that's what I'll do) then I'd choose the IP that I like. If I choose between something that I like and something random, the answer is obvious.
But if it's about whether the IP game can not be as good but still make me buy it because of the IP - the answer is hard no. Bad game with an IP attached which is dear to me would tarnish the memory of the IP and I wouldn't want it anywhere near me.
Overall I think that an IP will be easier for me to notice the game and much less likely to buy it.
I agree the question would be better if it was more specific. I interpreted it as would I rather play an ip game, if both the ip and non ip game are of the same genre? For example Monster hunter or Primal. But you’re right, the question says ‘without any more context’ and then the question is actually: What do you like more? Playing a game you know nothing about or playing a game you only know one thing about and that thing is something you like.
The minis versus acrylic is such a hard one I love both and really depends on the quality. I like high quality minis the best I think but compared to an average mini I would go acrylic. (I voted minis in the poll but such a hard one)
1) It 100% depends on how it’s handled. I’ve seen a lot of IP’s get butchered (more in film/TV, but still) so I now prefer they not exist. But if I knew it’d be faithful, an IP theme is better than generic.
2) Also depends- prepainted minis are the best, but so few do them, and acrylics beat grey plastic every day
What mechanism do you tend to stay away from?
consistency doesn’t matter so long as you don’t preach / impose your views on others
In the Role playing game side of table top gaming, there are rpgs I think should not exist. These include white supremist garbage and the like. They are distributed via pdfs. Fortunately, the nature of board games needing a physical printing weeds this out as publishers won't touch this with a 50 foot pole. So there are no board games that I think shouldn't exist, but there are rpgs I think shouldn't exist.
Heck no to stopping new games!!
New questions.
1. Does the company making the game matter?
2. Does the creator of rhe game matter?
3. Does the artist of the game matter?
4. Does the opinions of reviewers matter?
5. Does cost of the game matter.
Those are some good ones! Maybe also "what's the most you spent on a single game?"
The artist matters. The artist is responsible for laying out the board to be exciting to look at, but still be readable and easy on the eyes. This matters significantly more with complex games that are infromation-rich.
@@aos-archive I honestly cannot name a SINGLE board game artist.
Four x games pretty much inherently have colonization.
It interests me that more people were indifferent or positive toward colonization than other themes such as over-the-top violence or Hitler/Nazis, since colonization appears to be more controversial. People might admit a personal distaste for a theme, but I haven't seen them militantly criticizing the designer or publisher of games like Secret Hitler or Sniper Elite. But I have seen aggressive denouncements of Puerto Rico (including a rejection of Puerto Rico 1897 by its own cultural consultant) and of games like Mombasa and Great Western Trail which have been compelled to reskin their colonial aspect. And people who politely disagree are attacked or censored on boardgamegeek for being "dismissive".
I think it's fine if you have a personal objection to a theme, but you shouldn't judge others and enforce your objection on to them. We ought to recognize that designing and playing a board game with a colonization theme does not equate to condoning colonization.
Very important distinction for myself, concerning religion/gods in games. Active current day religion is a turnoff for me (christianity, islam etc). But classic religion and gods in games I really like, they feels closer to fantasy (Norse, Greek, even old time Christianity with demons and angels and stuff).
It would be interesting to see if solo players answered different than competitive on other questions. And I wonder if 1 year would make a difference than 10. For those of us who love games too much and have to catch up 😅 totally joking. :)
One guess for the increase of people who would want to play a game with Nazis could be because they like to kill/defeat them. I have a friend who will play EVERY/ANY game with a Nazi team and he will always play against them. He refuses to be Secret Hitler (as in if he gets the role he'll state he needs it to be redealt). No idea where this theme of his comes from, but it's very real.
This is interesting to me. I don't know the game, Secret Hitler, but isn't it a hidden role-type game? Wouldn't that kind of ruin some aspect of the game if you know that one of the players will, literally, never have that role, because they will make the game be redealt if they get it? Why even let that person play that specific game, in that case, or maybe more specifically, why even play that game when that person was there, if it's just going to be a "broken" game at that point?
@@buddyberglund Yeah, it really frustrated everyone in the group. We were in a big kick of playing it when he joined the gaming group and it only lasted another couple of weeks before we had to shelve the game forever. One or two people were bitter about it for months, as it was their favorite opening game when we met.
@@ScottLanum wow. That's a shame. Sorry that happened
It would be very nice to stop production of New games for like at least 2-3 years. I think more would be too much, all in all im only interested in very few games percentagewise, so I would be able to likely get through most games alreadyxmade that interest me and would be able to keep up with new stuff now.
I think a different audience would feel differently about dating games.
Agreed
You dont get pwople who want colonization theme. I am not one of them, but my perspective is "similar" though slightly opposite. I want to play these games less, but not due to colonization itself, but due to what kind of games these tend to be. If all i know is that a game is about tbis topic, i can aafely assume its most likely a eurogame. I hate these games, but someone may love them. Also those answering may just have their favourite games in mind, which happen to be about the topic. I dont care, even if I had as bad thoughts about colonization as most people, i would still N care. I can play as the baddies who cares.
A lot of new games that come out that are good to great but very few become my favorite. Makes me think all of these mew games are just keeping me away from my gotys