I forgot to mention, but these tips are assuming you are on client with some ping delay. If you're host you can be more aggressive if you're confident in your abilities
A tip I would add: You can double-push Shieldvermin and then headshot them with a sniper weapon (Longbow/Crossbow/Handgun/Firebolt) while they stand still. When running a melee weapon with poor armor damage (or a weapon that deals its damage in many small chunks) this can make black-fur disposal considerably easier.
Another tip about Maulers: Aim for the body and not the head. Not trolling here, one thing that the game doesn't tell you (it's actually on the wiki though) is that helmet is not for show. They take damage from headshots, but it's reduced and less effective. The only exception for this is if you are using a armor piercing weapon.
Super helpful. Never knew about the double push on shields. I'd love to see a video where you all the berserker / monk attacks are showcased because the flurries and charges make no sense to me.
All of the berserker attack patterns are shown in this video. Monks only have that one initial flurry, and chaos berserkers only have that one form of attack (other than single axe swipes and the jump attack)
@jtcLIVE I would suggest breaking it down into two segments or videos. One with footage of a cata true solo with specials off and another in a regular 4-man cata. Then explain how your tactics have to change (particularly involving long-wind-up attacks) between the settings.
It’s great that after playing for long enough to check these things out I’m still hyped everytime you or someone chops the head off one of these monsters anyway
Depending on your char, weapon, and difficulty level, you can reach the point where you can one/two-shot storm vermin without shields with a single charged attack from a heavy weapon. The cog hammer is especially effective on this. Really nice to know that double pushing opens up the shield vermin, ill try to check if that can be combined with the point above, to simply make it push-push-charged_attack for an easy kill^^.
I simply play Foot Knight with enough stagger power to knock everything out of their attacks, and wall the enemies so my allies can kill the armored elites
I do the same thing with warrior priest hammer and shield (or flail/shield depending on how I'm feeling) Berserkers and plague monks became on non-issue once I figured out stagger breakpoints.
Is there anything special to the flurries themselves, number of swings for one? I'll need to practice how to trigger / bait the attack. I often have trouble keeping track of the number of swings from berserkers and monks and seem to misstime the opening because of their buddy(s).
Its alot easier to keep track of when beserkers stop swinging rather than when they are swinging, since both types of berserkers have an attack that has to go through a charge animation that takes a few seconds to get through first, and this is ideally the time you want to attack them since their final heavy attacks are very obvious and easy to dodge. If you're fighting a large group of them are their frenzies are staggered to the point where there is always one in a frenzy its better to stagger them with a shout or bomb or just back off and let them all reset and then go back in and fight them Off the top of my head, chaos beserkers have 5 attacks in their flurry while monks have 4(?), not counting the telegraphed heavy attack at the end. The more you fight them and get used to fighting them though you'll just get a kind of "internal clock" that instinctively tells you when to start blocking and when to start attacking, and when you get that its MUCH easier to fight them.
@@jtcLIVE sounds like it's mostly practice/nerves on my end. I barely have 100 hrs now so I guess I'm over thinking the number of attacks bit. The internal clock defo makes since, as I feel a better rythem on some careers (I play a little of everyone). Thanks for the help! The zerkers and monks usually lead me to panic, hold block, maybe shove, and back peddle before wiffing their openings. If I can help it I try to kill them from range before they have a chance to rush, but in melee I [pray] try to focus on getting them off my allies / wait for my allies to get them off me. Are shoves unreliable/inconsistent? I find trying to shove ends with waisted stam unless it was a shield bash?
I forgot to mention, but these tips are assuming you are on client with some ping delay. If you're host you can be more aggressive if you're confident in your abilities
A tip I would add:
You can double-push Shieldvermin and then headshot them with a sniper weapon (Longbow/Crossbow/Handgun/Firebolt) while they stand still.
When running a melee weapon with poor armor damage (or a weapon that deals its damage in many small chunks) this can make black-fur disposal considerably easier.
I still can't master the bloody monks, but this video helped me immensely
have you masted them yet?
Another tip about Maulers: Aim for the body and not the head.
Not trolling here, one thing that the game doesn't tell you (it's actually on the wiki though) is that helmet is not for show. They take damage from headshots, but it's reduced and less effective. The only exception for this is if you are using a armor piercing weapon.
Super helpful. Never knew about the double push on shields. I'd love to see a video where you all the berserker / monk attacks are showcased because the flurries and charges make no sense to me.
All of the berserker attack patterns are shown in this video. Monks only have that one initial flurry, and chaos berserkers only have that one form of attack (other than single axe swipes and the jump attack)
Really well explained, helps a lot of players I can imagine.
would love to see a part 2: how to deal with elites mixed in horde
What specifically would you like to see in the video?
@@jtcLIVE something similar, but how to deal with the elites when they're surrounded by horde, especially multiple elites and mixed types of elites
@jtcLIVE I would suggest breaking it down into two segments or videos. One with footage of a cata true solo with specials off and another in a regular 4-man cata. Then explain how your tactics have to change (particularly involving long-wind-up attacks) between the settings.
It’s great that after playing for long enough to check these things out I’m still hyped everytime you or someone chops the head off one of these monsters anyway
monks and zerkers are a pain in the ass, especially when you're playing Sienna lol
They're much scarier than boss imho
Awesome videos, keep them coming!
Bestigor goes "bruh"
Excellent stuff
that or you can always AUDACITY OF AGILGAR them
Depending on your char, weapon, and difficulty level, you can reach the point where you can one/two-shot storm vermin without shields with a single charged attack from a heavy weapon. The cog hammer is especially effective on this.
Really nice to know that double pushing opens up the shield vermin, ill try to check if that can be combined with the point above, to simply make it push-push-charged_attack for an easy kill^^.
I simply play Foot Knight with enough stagger power to knock everything out of their attacks, and wall the enemies so my allies can kill the armored elites
I do the same thing with warrior priest hammer and shield (or flail/shield depending on how I'm feeling)
Berserkers and plague monks became on non-issue once I figured out stagger breakpoints.
With certain weapons dodge + push-attack after berserkers' and monks' flurries is great to bonk their heads and make them a goner.
Is there anything special to the flurries themselves, number of swings for one? I'll need to practice how to trigger / bait the attack.
I often have trouble keeping track of the number of swings from berserkers and monks and seem to misstime the opening because of their buddy(s).
Its alot easier to keep track of when beserkers stop swinging rather than when they are swinging, since both types of berserkers have an attack that has to go through a charge animation that takes a few seconds to get through first, and this is ideally the time you want to attack them since their final heavy attacks are very obvious and easy to dodge. If you're fighting a large group of them are their frenzies are staggered to the point where there is always one in a frenzy its better to stagger them with a shout or bomb or just back off and let them all reset and then go back in and fight them
Off the top of my head, chaos beserkers have 5 attacks in their flurry while monks have 4(?), not counting the telegraphed heavy attack at the end. The more you fight them and get used to fighting them though you'll just get a kind of "internal clock" that instinctively tells you when to start blocking and when to start attacking, and when you get that its MUCH easier to fight them.
@@jtcLIVE sounds like it's mostly practice/nerves on my end. I barely have 100 hrs now so I guess I'm over thinking the number of attacks bit. The internal clock defo makes since, as I feel a better rythem on some careers (I play a little of everyone). Thanks for the help!
The zerkers and monks usually lead me to panic, hold block, maybe shove, and back peddle before wiffing their openings. If I can help it I try to kill them from range before they have a chance to rush, but in melee I [pray] try to focus on getting them off my allies / wait for my allies to get them off me.
Are shoves unreliable/inconsistent?
I find trying to shove ends with waisted stam unless it was a shield bash?
Tbh i always dealt with berserkers by simply backdodging and charge an attack
I play on veteran tho
i just had a champion game where mobs just kept spawnin, we were MOBBED. need more practice.
Noice
TLDR; Dodge