MORE D&D Stuff Everyone Gets Wrong

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  • Опубліковано 20 вер 2024

КОМЕНТАРІ • 679

  • @soup-flavored-soup6613
    @soup-flavored-soup6613 Рік тому +749

    Peasant railgun: Alright, your spear moves infinitely fast. It still does 1d6

    • @godsamongmen8003
      @godsamongmen8003 Рік тому +87

      Lets just call it the peasant transporter.

    • @soup-flavored-soup6613
      @soup-flavored-soup6613 Рік тому +7

      Hold shit, yeah!

    • @schwarzerritter5724
      @schwarzerritter5724 Рік тому +75

      The peasant railgun attempts to argue real life physics with something that can not possibly work in real life.

    • @jarrakul
      @jarrakul Рік тому +79

      @@schwarzerritter5724 Exactly. It's "I would like to use the strict rules of the game, ignoring real life physics, until an exact point of my choosing, when I would like to switch to using real life physics and ignoring the rules of the game." It's completely inconsistent and makes zero sense.

    • @The_Blazelighter
      @The_Blazelighter Рік тому +11

      Yep. It still can be useful though, such as with the artificer's spell storing item. Each person in the line can produce one of the spells before passing. You're not likely to ever run into a scenario when you can make use of this rule abuse (unless your DM allows you to have tiny servants pull it off. Then you can set up a mini-turret with one spell).

  • @APerson-ws4cw
    @APerson-ws4cw Рік тому +730

    6:52 important note, you only get disadvantage with those melee weapons if you don't have a swimming speed. Apparently you can swing a greatsword underwater with no trouble if you can swim in the deep end.

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 Рік тому +12

      You only get affected by 1 Dis Adv roll even if you have (ex) "10 dis adv events applied to you". Thus, if your class WANTS that Dis Adv. Go ham...
      Barbarians.

    • @Zulk_RS
      @Zulk_RS Рік тому +41

      Nah I don't think having a "Swim Speed" is the same as being able to swim since you can swim through the water just fine without a swim speed but each feet of movement costs 2 from your movement speed. Basically without a swim speed, you're swimming is half as fast as your running. I think that makes sense.
      Having a swim speed makes you basically semi-aquatic. You're not JUST good at swimming, your swimming puts semi-aquatic and marine creatures to shame, especially if you have more than 30ft of swim speed. Having a swim speed doesn't make you a gold medalist swimmer. It makes you freaking Aqua Man

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 Рік тому +10

      @@Zulk_RS
      Warforged Eldritch Knight with Eldritch Initiate Feat for Misty Step: "Instant Teleport... Instant Teleport... Instant Teleport!... Instant Teleport!!!"
      The fishes of the deep: "And here we see a living log trying to swim, but instead, it mastered Misty Step..."

    • @cguy1484
      @cguy1484 Рік тому +3

      You're not horses though. Even if they're half horses they're half magical creature horses. Which means the centaur can climb up if the rules say they can. Get out.
      Doors over there for anyone who disagrees. Walk through it and off the cliff

    • @Bluecho4
      @Bluecho4 Рік тому +10

      Presumably, having a full swimming speed implies you're adept at moving and fighting underwater. So a Triton, for example, isn't pigeon-holed into a narrow band of weapon options, just because they want to exploit their amphibiousness for underwater adventures.

  • @keeganmackey250
    @keeganmackey250 Рік тому +262

    Air Bubble actually saved my group from a TPK after the majority of the party put themselves in a bag of holding and it got captured by the BBEG. The spell has got a 24-hour timer too, so you could cast it before you take a long rest and then have it active for up to 16 hours after the long rest ends.

    • @mauigonz
      @mauigonz Рік тому +8

      Hilarious

    • @DestroKind
      @DestroKind Рік тому +14

      technically if you're a race who doesn't need to sleep the full 8hrs like elves who only trance for 4 and warforged who go inert for 6, you can still use the spell because RAW states you change your spells at the END of the long rest, so you can still cast them during the long rest, spell slots also only reset at the END of the long rest too so no worries there

    • @Gmorktron
      @Gmorktron Рік тому +5

      Rest cast it and keep it running 24/7.

    • @AnarchySystem
      @AnarchySystem 9 місяців тому

      For a long rest, Warforged do not need to sleep. They can just keep on working without getting the exhausted penalty from lack of sleep. They only need sleep to restore their resources. A monk, or a rogue can keep on going without having to worry about their resources. Once you managed to get a ring of regeneration, boom, never sleep ever again. @@DestroKind

    • @brianchew2565
      @brianchew2565 6 місяців тому

      @@DestroKind Just be careful that you cast before trancing.

  • @lagartopunkarra
    @lagartopunkarra Рік тому +299

    Counter argument about Air Bubble being the worst spell: Even if it's written so basic, it's implied that it acts like an astronaut/submarine helmet, so it's an utility spell that can give you fresh air in environments where there's little to none. True Strike, despite being a cantrip instead of a second level spell, doesn't offer utility and gives you an effect that is worse than just attacking two turns.

    • @schwarzerritter5724
      @schwarzerritter5724 Рік тому +29

      True Strike has the advantage that people can not tell you are casting a spell, because the only component is pointing at your target. So you can cast it before the battle starts to gain advantage on your first attack.

    • @Agamemnonoverhead
      @Agamemnonoverhead Рік тому +39

      @@schwarzerritter5724 Or you could just ambush and get a whole surprise round

    • @schwarzerritter5724
      @schwarzerritter5724 Рік тому +19

      @@Agamemnonoverhead Yes, True Strike is still very situational.

    • @MalloonTarka
      @MalloonTarka Рік тому +7

      @@schwarzerritter5724 From 30 feet away.

    • @schwarzerritter5724
      @schwarzerritter5724 Рік тому +8

      @@MalloonTarka Like I said, very situational.

  • @ElijahForLong
    @ElijahForLong Рік тому +43

    100 goblins vs 1 lvl 5 wizard? I feel like that is more a question of initiative. That being said, I feel bad for the dm who rolls monster initiative individually XD

  • @LarsEckert_Molimo
    @LarsEckert_Molimo Рік тому +24

    If I made my players search for water all the time, they would literally kill me. We just let this suspension of disbelief roll

    • @AnarchySystem
      @AnarchySystem 9 місяців тому +1

      A tip, Shape Water can be used to extract water from plants. It's what I mostly use for my goblin to surf as I turn water into ice in the shape of a surfboard and I just move around . There is also a background that automatically lets you have water and food for about 6-8 people. Outlander.

  • @mestreinvoker6108
    @mestreinvoker6108 Рік тому +87

    Something not everyone knows and think it works differently is Action Surge to cast spells. The rules say that, if you cast a spell as a bonus action, you can only cast another spell as an action on the same turn if it's a cantrip. However, Action Surge doesn't burn your bonus action, you are casting two spells as an action, and there's no rule that says you can't do that

    •  Рік тому +3

      *furiously writes down new (n)pc idea*

    • @mestreinvoker6108
      @mestreinvoker6108 Рік тому +7

      @ oh yeah, and Catnap makes you take a short rest in 10 minutes, so you can sling some spells, take a nap and do it again. If you can make a multiclass with Eldritch Blast/warlock, action surge + catnap + Eldritch Blast/other blast or cc spells becomes terrifying

    • @justc1re617
      @justc1re617 Рік тому +10

      I love when rules as written end up being more broken than the thing they were trying to prevent

    • @adamaitman7290
      @adamaitman7290 Рік тому

      This has brought about a few (virtual) table discussions and I get hit with the it's uses a cast a spell (action) and you can only use one of those a turn. Think the other players get this confused with multiattack or something, but I'm glad to see I wasn't the one being silly.

    • @outofspellsloths
      @outofspellsloths Рік тому +3

      Action Surge says: "On your turn, you can take one additional action." So it's not "two spells as an action", you do use separate actions. Then, Bonus Action says: (once you cast a spell with a bonus action) "You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action". So - and this applies ONLY if you've casted a spell as a bonus action - even if you do have another action from the action surge, you only can use 1 action for casting a spell (and on top of that, the spell is restricted to being a cantrip). Otherwise if you wouldn't cast a bonus-action spell, you could use both actions (1 regular action + 1 action from surge) to cast two separate, leveled spells.

  • @chaosgoblin
    @chaosgoblin Рік тому +112

    7:25 Slight addition to this. The bladesinger wizard can replace one of the extra attacks with a cantrip. This allows them to cast for example green flame blade and then a normal attack afterwards.

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 Рік тому +7

      Sad thing is... RAI and with the errata... If you are a Fighter/Bladesinger, then the Bladesinger's Extra Attack Feature cannot be combined with the Fighter's Extra Attack Feature.
      So...
      You have to choose between "Attack + Cantrip" or "4x Attacks".
      But at least the Eldritch Knight's features such as War Magic and Eldritch Strike does combine well with the Bladesinger. However, if you're building an Eldritch Knight / Bladesinger Multiclass. Go Dex Int... Unless you're more of a Support / Mobility Eldritch Knight who can go with 20 Str and 20 Dex. Downsides... You're Spell Slots may change since you're the Eldritch Singer.

    • @xRedivivus
      @xRedivivus Рік тому +9

      @@absolstoryoffiction6615 You wouldn't be able to choose between attack + cantrip or 4 attacks anyway because 4 attacks is a lvl 20 fighter feature and you can't get level 20 with a multiclass.
      War Magic doesn't really combine because it states that if you use your action to cast a cantrip, you can make a single weapon attack as a bonus action. Bladesinger's Extra Attack allows you to replace one of the attacks made during Attack action with a cantrip, so they are basically the same features, but the War Magic wastes both action and bonus action while the latter only an action. I'd say just lvl 2 dip into bladesinger and then the rest into fighter

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 Рік тому +1

      @@xRedivivus
      That's true...

    • @willieoelkers5568
      @willieoelkers5568 Рік тому +1

      @@absolstoryoffiction6615 I mean, for all practical purposes unless this campaign approached tier 4 it wouldn't be an issue. It takes 6 levels of Bladesinger to get their Extra Attack and 10 levels of Fighter to get 3 attacks per action, so that's a level 16 character. Not impossible, but unless you know this campaign is running long or it's starting high, it's not likely to come up when you're plotting out the character.

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 Рік тому

      @@willieoelkers5568
      True... It's kind of sad that WotC has never tried to design Legendary Campaigns that is actually meant for lv15+.
      The main reason why Multiclass is absolutely better than a single class (for some class choices) is that everyone knows the campaign will begin at lv1 to lv4 and end at lv10 to lv15.
      In the end... Why stick to one class when the table/DM knows that everyone will never get an Epic Boon in OneDnD?
      This is the problem that only WotC has to solve but I doubt it. Since 5e has always been more player given than DMs.

  • @aelechdeepestflame4347
    @aelechdeepestflame4347 Рік тому +131

    About Prayer of Healing: I actually noticed the cast time, but our campaign had these Spell-Gems that stored spells. I simply cast Prayer of Healing into a 2nd-level Spell-Gem, then cast that as an action.

    • @TheFuriousBrother
      @TheFuriousBrother Рік тому +16

      Then it heavily depends on the magic item wording. I'm not sure it would work with a ring of spell storing (DMG magic item that works similarly to what you described)

    • @aakodiak117
      @aakodiak117 Рік тому +14

      @@TheFuriousBrother yep, ring of spell storing would not work that way, but spell gems do.

    • @meachamator101
      @meachamator101 Рік тому +11

      Improvise, Adapt, Overcome!

    • @Gentlemen3
      @Gentlemen3 Рік тому +13

      Catnap with prayer of healing is great for any party especially ones with a warlock

    • @defeatstatistics7413
      @defeatstatistics7413 Рік тому +3

      @@Gentlemen3 catnap in a party with a warlock and monk is so broken

  • @neillindgren8992
    @neillindgren8992 Рік тому +13

    So D&D centaurs are basically like horses in Skyrim, apparently.

    • @isaacgleeth3609
      @isaacgleeth3609 Рік тому +3

      Wait until they can walk on walls as a monk, or are a Beast barbarian with a climbing speed.

  • @patrickhannon2694
    @patrickhannon2694 Рік тому +575

    The most common rule I hear people getting wrong is the “2 leveled spells rule,” which should honestly be renamed to the bonus action cast rule, even if you cast a cantrip as a bonus action, then no leveled spell for you

    • @theprinceofawesomeness
      @theprinceofawesomeness Рік тому +85

      this one is a stupid rule. my dnd group agrees that as long as you have the action you can cast what ever spell you want to cast

    • @XerrolAvengerII
      @XerrolAvengerII Рік тому +100

      this rule was obviously written out of a fear that quick sorcerers would break the game but all the other classes get slapped by it too for innocent things

    • @mslabo102s2
      @mslabo102s2 Рік тому +38

      And then you can also cast two leveled spells with Action Surge.

    • @theonetheycallheadspace2899
      @theonetheycallheadspace2899 Рік тому +20

      @@theprinceofawesomeness thank god that's not RAW that's so broken if you know how to abuse it

    • @theonetheycallheadspace2899
      @theonetheycallheadspace2899 Рік тому +2

      @@XerrolAvengerII yeah it should be a high level feature that they can cast 2 leveled spells

  • @NeoMusicGamer
    @NeoMusicGamer Рік тому +12

    The RAW rule I enforce that most players I DM aren't aware of is that dim lighting counts as lightly obscured terrain, which imposes disadvantage on perception checks made using sight. Therefore if a player is relying on their darkvision with no light sources anywhere they should be making those checks at disadvantage since darkvision only increases darkness to dim lightning in their radius.

    • @daemosblack
      @daemosblack Рік тому +1

      yes, also, remember that without a light sorce, darkvision does not allow the peception of color, only shades of grey, if a puzzle of enviromental clue relies on seeing a particular color, they arent going to get in on darkvision alone (tomb of horrors hall of orbs im looking at you)

    • @AnarchySystem
      @AnarchySystem 9 місяців тому

      Yeah, outside of 60 ft, their checks are with disadvantage, however if creatures have a light source of let's said 60 ft. They gain a range of 120 ft. If the targets have a light source, the checks are not with disadvantage. I've seen people claim that even though there is a light source on the target, they are outside their 60ft. range so everything is with disadvantage.

    • @theknight1573
      @theknight1573 7 місяців тому

      ​@@AnarchySystemare you sure that is how it works RAW? I thought you just had darkvision within your direct 60 feet, not an additional 60

    • @AnarchySystem
      @AnarchySystem 7 місяців тому

      @@theknight1573 I meant with a light source. You can increase your sight by a lot using certain spells or items.

    • @theknight1573
      @theknight1573 7 місяців тому

      @@AnarchySystem Ow like that. Yeah you can basically have infinite vision if you can get light there.

  • @XperimentorEES
    @XperimentorEES Рік тому +19

    Another note on tools, xanathar's (p78-85) covers a variety of round-about uses for them on skill checks and roleplaying, like using an herbalism kit to identify potions or carpenter's tools for finding traps. Funny enough had to find and write down the choking rules prior because one of my players was suffocating themselves trying to grapple a poisonous cloud elemental, ironically he wasn't the character that died from that encounter lol.

  • @impartialthrone2097
    @impartialthrone2097 Рік тому +3

    Ok I don't know if you've mentioned this one, but it took me years to realize that an increase in your Constitution bonuses retroactively applies to every level up hit points increase you'd gained prior to that.
    I just thought it applied to any hit point increases from that point forward.

  • @captaincapitalis1205
    @captaincapitalis1205 Рік тому +7

    With the wording of air bubble, you can now live within a bag of holding.

  • @Quintuplin12
    @Quintuplin12 Рік тому +12

    0:30 Well, unless it's a desert, odds are the party is going to pass enough streams, rivers, and lakes to keep their water bags topped off. It's not a terribly hard to come across resource, provided the route doesn't go through a particularly dry region. You might go for hours without passing a stream/lake/river, but past that and odds are you'll come across something.
    Source: went backpacking over the course of a month, did not carry gallons of water; just a couple 1-liter Nalgenes and some water purification chemicals.

    • @daemosblack
      @daemosblack Рік тому

      Clerics have Create Water, thats usually enough if they remember to save a spell slot for it. a lvl 1 casting can create 5 gallons, enough for a party of 5, you just need 10 empty canteens to use it on. (to count as the needed container space)

    • @gratuitouslurking8610
      @gratuitouslurking8610 Рік тому

      This also of course assumes no more abusable spells aren't in play as well, like Goodberry or an Artificer's ability to pop out an Endless Jug.

  • @harrisjones2190
    @harrisjones2190 Рік тому +6

    My favourite obscure rule is that in case of a tie on a contested check, the winner is whichever contestant was attempting to preserve the status quo (eg the stealther remains hidden, the deceiver is not discovered, etc), or there is no winner (eg nobody succeeds their Con checks for pie eating and they all barf).

  • @stfuemokid101
    @stfuemokid101 Рік тому +8

    its true that the "extra attack" feature does not allow two spells in a turn but it should be mentioned that "action surge" can

    • @daemosblack
      @daemosblack Рік тому +1

      (captialization added for emphasis) yes exactly, because the CASTING A SPELL ACTION and the ATTACK ACTION are separate things, Extra attack does not give addition actions, it gives more attacks to the ATTACK ACTION. it has no effect on the CASTING A SPELL ACTION.

  • @neillindgren8992
    @neillindgren8992 Рік тому +13

    7:25. If you do want to cast more attack spells per round, having action surge either through multi-classing fighter or playing as an eldritch knight does work, though.

  • @zerosummations7198
    @zerosummations7198 Рік тому +4

    Bad take on point buy - it’s not that expensive to start with good primary stats and you’ll really feel it if you don’t.

  • @almightyk11
    @almightyk11 Рік тому +15

    "There is nothing to spend money on"
    "This build is broken"
    "It doesn't do anything but combat"
    "I can charm my way into any ally"
    "I rolled a 20"
    Amazing what happens when you actually read the rules

  • @immagoingbacktobed1742
    @immagoingbacktobed1742 Рік тому +2

    You can assume that the air bubble does displace stuff like poison gas. Think of it this way, if it isn't breathable air, it is able to get into the bubble.
    I know it doesn't explicitly state the interaction, but it does straight up say "The globe is filled with fresh air that lasts until the spell ends". If the bubble wasn't constantly creating fresh air, you'd suffocate yourself via breathing all of it. Therefor, if the spell is refreshing your breathable air, that "air" would displace other gasses as it is fixed around a players head.

  • @rudolfgernd8760
    @rudolfgernd8760 Рік тому +7

    My favourite: Heavily Obscured area. Advantages and disadvantages are canceling out each other.
    You can't see, so you get disadvantage. Your target can't see, so you get advantage.
    It's awesome to counter spell user who are relying on sight. And it's fantastic if you have a way to see through the area. But otherwise everyone gets a straight roll and that's it.

    • @theuncalledfor
      @theuncalledfor Рік тому +1

      Blindsight for the win. Especially if one or more of the players have it.

    • @daemosblack
      @daemosblack Рік тому

      i mean if everybody is equally hindered it all eqauls out - it does make a weird sort of sense - I had a scenario running Out of the abyss were I got to use sight rules like that to my advantage - every time the Drow caught up to us the DM had them drop darkness on themselves, and then pop in and out of it on their turns to take pot shots at us. I was playing a tiefling Cleric/Warlock, and when i had the chance i took devils sight as an invocation. next time the Drow did their whole Darkness cover trick... My tiefling did it right back - and she didnt need to LEAVE the effect to hit them with eldritch blast.... good times

  • @kartoshka1952
    @kartoshka1952 Рік тому +16

    been playing dnd for 5 years and that XP one was mind blowing

    • @HaydenX
      @HaydenX Рік тому

      This is one of those things that if you had started much earlier, would be apparent. In older editions, many things cost XP to do...like crafting for example. Modern DnD doesn't use XP as a resource in the same way, so it's less apparent.

  • @solalabell9674
    @solalabell9674 Рік тому +5

    Who lets casters dual cast with extra attack? That’s the mot outrageous misunderstanding I’ve ever heard but i also have never seen or heard it elsewhere

  • @kirby17
    @kirby17 Рік тому +14

    I'am very proud about my Barbaric Paladin i just made as a NPC that will help the Party to not die. The thing is that it just opened a whole side quest arc. Like, this Paladin is a treinee from a Paladin crussade, so, can you just imagine what i can make from it ?

  • @atsukana1704
    @atsukana1704 Рік тому +2

    Air bubble actually has fine wording for that sort of thing. Since it is implied that it is a bubble of fresh air, it should keep out anything else aside from solids really. The intent is to prevent suffocation in any way.
    Meanwhile true strike even after you learn how to use it according to its writing, remains less than worthless.
    Give up your turn to do potentially half to 0% (cuz concentration) of the normal damage you would have dealt by just attacking twice.

  • @PaladinGear15
    @PaladinGear15 Рік тому +3

    I often buy more expensive luxuries like a nice big room, a bath, and a hearty meal, roleplay purposes, you know? While you technically could live off nothing but water and goodberries while sleeping on the floor, that's just not how 99% of characters would prefer to live.

  • @nicholasfarrell5981
    @nicholasfarrell5981 Рік тому +3

    Was asked to DM for my brother and his friends during 3.5, and quit 2 minutes in because his friend insisted (even after being presented with the PHB) that metamagic feats don't stack their added levels when you add more than one to a spell; I didn't have time to deal with him.

  • @AGrumpyPanda
    @AGrumpyPanda Рік тому +15

    The equivalent spell to Air Bubble in Pathfinder 1e is permanently on my wizard's spell list because up until about level 10, our party paladin couldn't swim. In fairness, she came from fantasy!Egypt, and she was nobility, so she had other things to do.

    • @spacehitler4537
      @spacehitler4537 Рік тому

      Fantasy Egypt paladins would have a nile equivalent wouldn't they? Learning to swim would just be standard as falling into the river and just drowning on a pleasure cruise would be embarrassing. Although drowning in the nile is the least of your concerns normally if you fell into it.

    • @AGrumpyPanda
      @AGrumpyPanda Рік тому

      @@spacehitler4537 Osirion doesn't have a comparable river to the Nile, no.

    • @spacehitler4537
      @spacehitler4537 Рік тому

      @@AGrumpyPanda You mean the Sphinx River? You cannot have a civilization without a river or water bro.

    • @AGrumpyPanda
      @AGrumpyPanda Рік тому

      @@spacehitler4537 They have rivers, but not one massive river that connects the whole thing Nile style.

  • @rainnight8376
    @rainnight8376 Рік тому +1

    Just going off the raw wording for air bubble it creates a space around your head which it the fills with air, meaning whatever was in that space with your head prior is displaced to make room for the air, and then keeps that space filled with air regardless of how much or how accessible any air in the environment is, and keeps said air in bubble clean and breathable, meaning it literally negates any and all poisons that would need to be inhaled in the environment for whoever is under the effect of the spell, but would not negate contact based poisons. Cloudkills wording doesn't require inhalation of the fog to cause harm so cloudkill and any other spell that doesn't specifically state that it's harmful effect only works when inhaled will still effect someone who is under the effects of air bubble

  • @niklasneighbor6726
    @niklasneighbor6726 Рік тому +21

    4:50 damn, you can immediately tell this Blaine knows how to code.

  • @fdragon77fk
    @fdragon77fk Рік тому +8

    5:47 The problem is that its in the dmg, and a TON of dms dont read that fully if at all. stuff like identify not revealing curses, regenerate working on ALL body parts not just limbs (my current dm and i had a disagreement on regenerate repairing my eyes), and a bunch of other stuff is mentioned in the dmg and never actually gets read by the majority of people playing the games.

  • @Kasperhp7410
    @Kasperhp7410 Рік тому +2

    7:25 True, one of the rules most people overlook is that you can only cast a cantrip, if you use your bonus action to cast a spell. Action Surge does let you cast another spell that uses your action. Dubble up on Fireball, yay! But the same rule from before also applies to Action Surge, only allowing you to cast two cantrips along a bonus action spell. No Fireball, boo!

    • @AnarchySystem
      @AnarchySystem 9 місяців тому

      But in the other hand 2 levels in fighter and x sorcerer. 3 fireballs in one turn with quicken spell.

    • @Kasperhp7410
      @Kasperhp7410 9 місяців тому

      @@AnarchySystem or 4 fireballs if you quicken both spells :) + a bonus cantrip

    • @winter945
      @winter945 6 місяців тому

      ​@@AnarchySystemunless this is a one dnd thing I am unaware of, this doesn't work, quicken spell lets you cast a spell as a bonus action, so you can't fireball with both actuons if you bonus action cast the spell. Agaun if this is about one dnd ignore me

  • @Nutellla
    @Nutellla Рік тому +2

    Wait, you are telling me, that if a barbarian is choking a beholder, it has to get awat or drop to 0 hp within 2 rounds?
    Well, time to make a barb- rogue multiclass for chocking from the shadows.

    • @Agamemnonoverhead
      @Agamemnonoverhead Рік тому

      how are you gonna choke something without a neck?

    • @MethosJK9
      @MethosJK9 Рік тому

      How do you choke a creature that doesn't have a neck?

    • @Nutellla
      @Nutellla Рік тому

      @@MethosJK9 barbarians always find a way, also he has to have some way of breathing

    • @MethosJK9
      @MethosJK9 Рік тому

      @@Nutellla they're aberrations, which are from a realm outside reality, so they don't necessarily have to breathe.

  • @onappap
    @onappap Рік тому +2

    idk what level 5 wizard is going to beat 100 goblins in initiative, it would very likely result in the goblins stabbing him to death before he could get a turn

  • @slipperyfish
    @slipperyfish Рік тому +5

    Players not getting Dark Vision rules will always be the bane of my existence.

  • @dragoninthewest1
    @dragoninthewest1 Рік тому +2

    5:35 thank you for explaining that. I've in a milestone campaign so never quite understood exp.

    • @Sephiroth517
      @Sephiroth517 7 місяців тому

      milestone are the way to go... why wouldn't you want getting rid of all the hasles that come with keeping tracks of xp ?
      No need to worry anymore about the party levelling up in the middle of a dungeon because avoiding a fight or a puzzle last session made them "miss" a bit of xp....

  • @adriel8498
    @adriel8498 Рік тому +13

    Increase your main stats when you level up is a good option only if you don´t need to use feats for your build, otherwise, increasing your main stats the most you can at first level is a better option.

  • @AbyssalDragon42
    @AbyssalDragon42 Рік тому

    Worth noting is the fact that bladesinger wizard gets a special extra attack that can be replaced with a casting of a cantrip.
    Also a fun point: you're only effectively blinded by heavy obscurement if you are trying to see through it. If you are, you are also effectively blinded to everything else, because that's what effectively blinded means.
    A commoner can jump 10 feet if they have a ten foot running start.

  • @funkyfox7996
    @funkyfox7996 Рік тому +2

    i can tell you from personal experience in the army that a gallon a day isn't super needed unless you're sweating a lot. and the majority of experienced walkers don't work up a sweat walking

  • @MrGunsnrosesfan100
    @MrGunsnrosesfan100 Рік тому +3

    7:25 Extra attack may not, but Action surge does!

  • @PandaKnightsFightingDragons
    @PandaKnightsFightingDragons Рік тому +6

    Because of Matt's not learning the rule properly despite having 2 Sorcerers with Quickened Spell in his party, you probably should have mentioned the bonus action casting rule. Even if it was in the last video, that is probably the single most misquoted rule in 5e.

    • @yuugur666
      @yuugur666 Рік тому

      Who's to say he doesn't know the rule? It could very easily be something he kept a little bit changed after going to mostly book rules for c2

  • @Kingpin1880
    @Kingpin1880 Рік тому +3

    1:19
    Ah, so there is a spell that'll allow my character to go into that poison filled mine they just found.

  • @Fungo4
    @Fungo4 Рік тому +6

    Speaking of drowning, I've been trying to figure out what happens if someone gets affected by the Sleep spell while, say, standing in waist high water.

  • @giantgasdragoose
    @giantgasdragoose Рік тому +6

    Air bubble is poorly written yes, but if you are in s spelljammer or nautical campaign you can simply rest cast the spell every day so you don't waste the a spell slot and never have to worry about most environmental suffocation again. In addition air bubble + portable hole is a infinitely useful combination.

  • @SillySyrup
    @SillySyrup Рік тому +4

    2:41 This spoke to me. I made a level 5 meme dungeon with "The room of one hundred goblins." The only difference was I knew the risks.

  • @matoroowen3349
    @matoroowen3349 Рік тому +4

    I once saw someone cast shillelagh as a bonus action and then, because the cantrip lists the damage that weapon will do, I think, the DM let them make a weapon attack with the shillelagh as part of that bonus action

    • @daemosblack
      @daemosblack Рік тому +1

      are you sure they didnt just attack action afterwards? as you can absolutely use a bonus action BEFORE your action

  • @SillySyrup
    @SillySyrup Рік тому +2

    I took Prayer of Healing in my very first campaign. I DID NOT OVERLOOK THE CASTING TIME - I EVEN NOTICED IT MYSELF. This is such an incorrect stereotype.

  • @summermermaidstar756
    @summermermaidstar756 Рік тому +4

    Correction on the water weapon rules, it only applies IF YOU DONT HAVE A SWIM SPEED. So a a triton can wield a great sword with ease underwater but the human most definitely will not be able to unless they somehow got swim speed.
    Give your players swim speed, even if it's a potion or something. Give them that swim speed.

    • @HunterTracks
      @HunterTracks Рік тому +1

      Instructions unclear, made a party of rangers all using Tasha's rules.

    • @zinogrevz7389
      @zinogrevz7389 Рік тому

      question to the water weapon rules: i hear them the first time. which sourcebook are they from?

    • @summermermaidstar756
      @summermermaidstar756 Рік тому +1

      @@zinogrevz7389 Dungeon Master's Guide pretty sure
      that or PHB

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 Рік тому

      I'm fine with the Dis Adv on my dual wielding or great sword attacks... I'll just treat the two rolls as one role with my +5 from 20 Str or Dex.

  • @mailcs06
    @mailcs06 Рік тому +2

    Air bubble can be used underwater, and you get it a level before water breathing

    • @BlaineSimple
      @BlaineSimple  Рік тому

      Although true, you have the 2nd level spell 'Alter Self' which offers 3x the utility along with even better underwater versatility:
      Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

  • @HunterTracks
    @HunterTracks Рік тому +8

    Hot take: Ranger was never actually the worst class in the game. Sure, the base class features are underwhelming as all get out, and PHB subclasses are terribad, but Rangers get a slew of powerful spells to make up for it.
    Seriously, there's not exactly anything a monk can do against a ranger that keeps casting Conjure Animals.

    • @lovelyyolk9066
      @lovelyyolk9066 Рік тому +1

      exactly, and even if that's not enough, the fact that they get one of the best subclasses of the game, Gloomstalker, automatically makes them above a lot of classes.

    • @isaacgleeth3609
      @isaacgleeth3609 Рік тому +1

      Actually, there is--RUN!!

    • @daltigoth3970
      @daltigoth3970 Рік тому +1

      Sure there is - Conjure Animals is a concentration spell. The monk can disengage as a bonus action (Step of the Wind) to get away from the animals and just punch the ranger a half-dozen times, each hit requiring a concentration save, and possibly also land a stunning strike which guarantees concentration is broken. Also, monks can use shortbows with the Dedicated Weapon optional feature, so they don't even need to get close to the ranger to fight, and can deflect the arrows the ranger shoots at them (possibly even throwing them back), which offsets the extra damage the ranger gets from Favored Foe. The monk's move speed is high enough they can outrun the animals, so they will never be a substantial threat while the monk runs around and shoots at the ranger.
      Depending on the monk subclass, there may be other options available as well. Shadow monk can create magic darkness and teleport around in it or cast silence to keep the ranger from casting the spell. Long Death can just stomp on one of the conjured animals to get temp HP and then ignore the rest to beat up the ranger until their temp HP are gone, then step on another critter. Kensei can be proficient with longbows and Sun Soul can just hurl ki blasts from range. And as terrible as the subclass is, the Four Elements monk has many AOE spell options to deal with the conjured animals.

    • @HunterTracks
      @HunterTracks Рік тому +1

      @@daltigoth3970 You do realize a monk has to hit the ranger first for them to even need a CON save, right? The ranger can simply hide, run into difficult terrain (rangers ignore non-magical difficult terrain), fly up (race or subclass permitting) or raise their AC sufficiently high (just pick up Shield with Magic Initiate and you can get up to 25 AC if you invest in it). Also, even simply discussing PHB subclasses, Hunter has Multiattack Defense, which makes hitting them even more of a futile endeavour.
      Also, if we're counting optional features after all, a 10th level ranger could very easily spend the entirety of the fight completely invisible, thanks to Nature's Veil, or simply climb up a tree with Roving.
      Hell, we can disregard Conjure Animals completely. A well-built melee ranger has more HP, a higher AC (up to 20 with max Dex, a shield and Defense fighting style), and more damage than a monk of the same level. What do you want to do about that?

    • @daltigoth3970
      @daltigoth3970 Рік тому

      @@HunterTracks Monks have enough move speed that the difficult terrain doesn't matter - at most it evens things out. Flight is also on the table for monks, as is the Shield spell. Multi-attack defense is the only thing the hunter is bringing to the table that is potentially problematic, but that can be offset by a stunning strike or a few other options available to different monk subclasses which either give the monk advantage on attacks or don't target AC.
      Nature's Veil only lasts until the start of your next turn and can only be used PB number of times per long rest. There is no reason to assume the monk is going to stick around once the ranger turns invisible, though, and the ranger has zero chance of keeping up if the monk decides to leave. By contrast, at level 18, monks can become invisible for 1 minute in addition to becoming resistant to ALL damage except force and the effect doesn't end when they attack.
      A monk with max DEX and WIS has a 20 AC also. The ranger does not have more damage than the monk since the monk can use most of the same weapons.
      At most, the ranger deals 1 more damage per attack on average (from d8 weapons, assuming the monk isn't using Dedicated Weapon and isn't a Kensei), but doesn't have flurry of blows, which gives the monk one more attack than the ranger gets until level 11. So the only way the ranger out-damages the monk (using regular attacks) is with Hunter's Mark, which is another concentration spell. The optional feature, Favored Foe, only adds an extra 1d4 to the first hit in a turn, so it isn't going to stack up against the extra hit from flurry of blows.

  • @thedeaforc
    @thedeaforc Рік тому +3

    When players say'My fighter moves quietly past the Orcs.

  • @johnconnor8206
    @johnconnor8206 Рік тому +89

    4:03 hunter was a pretty decent subclass at launch the ranger was never the worst class if you not play beast master

    • @noneayourbusiness5149
      @noneayourbusiness5149 Рік тому +11

      I found it very odd that Arcane Archer was slapped as a Fighter option instead of a Ranger option. That on top of the Fighter bonuses for choosing Archery make them drastically better at being a Ranger than a Ranger. - That's basically what the argument has always been: anything a Ranger can do, some other class can do better.

    • @kevin8499
      @kevin8499 Рік тому +14

      @@noneayourbusiness5149 The arcane archer is among the worst subclasses on the game though, you only get two uses of your special featureand most of the arrows are not even that impactful, if you want to play a fighter archer you can just go with something like battlemaster or specially samurai and even if you want to do a magic archer very specifically I would argue an eldritch knight with a bow is still better

    • @noneayourbusiness5149
      @noneayourbusiness5149 Рік тому +6

      @@kevin8499 It's definitely not the most powerful subclass, but it's way beyond the worst. I think you either misread some of the details, or maybe they released updated content between its original release and when I first came across it a couple of weeks ago. But it still proves my point that a Fighter focused on Archery is better than a Ranger at Archery. The same goes for Dual-wielding. Which is probably why so many people play Beast Master - because it's the only thing a Ranger can do that is even remotely unique (even though it's not all that unique when you look at combos other classes can pull when it comes to companions - like the Battle Smith Artificers)

    • @Sir-Pleiades
      @Sir-Pleiades Рік тому +3

      ​@@noneayourbusiness5149​Ranger also gets Archery Fighting Style and they also have something better than a Fighter: Spellcasting Features. This already makes them more powerful via acces to some of the best spells in the game like PWT, Goodberry, Conjure Animals...

    • @noneayourbusiness5149
      @noneayourbusiness5149 Рік тому +2

      @@Sir-Pleiades Fighter gets nearly equivalent spellcasting levels but access to far more spells with the Eldrich Knight option. And that's if you don't just multi-class Wizard.

  • @davidtorne6689
    @davidtorne6689 Рік тому +2

    It's not that it has to be 2 weapon attacks. It's that when you take the *attack action*, you attack twice. But casting a spell isn't an attack action, it's a *casting a spell* action

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 Рік тому

      Unless your a Bladesinger...
      But Eldritch Knight / Bladesinger multiclass is interesting.

  • @_zurr
    @_zurr Рік тому +11

    Who actually thinks the Extra Attack feature applies to spells? I've never seen that happen

    • @KevinVideo
      @KevinVideo Рік тому +2

      People who think the bladesinger and eldritch knight features are core features.

    • @AzraelThanatos
      @AzraelThanatos Рік тому +1

      Those who don't realize the level scaling for cantrips are the equivalent ability for casting there

    • @darklordmathias9405
      @darklordmathias9405 Рік тому +2

      Yeah, Extra Attack is big negative. But Action Surge? That's a double Fireball Bomb.

    • @TheFuriousBrother
      @TheFuriousBrother Рік тому +1

      @@darklordmathias9405 or if you somehow manage to play a lvl 20 char: delayed blast fireball + time stop

    • @darklordmathias9405
      @darklordmathias9405 Рік тому +1

      @@TheFuriousBrother And these are just SOME of the things you can do with Action Surge and spellcasting. Lol.

  • @miguelallenmateo1189
    @miguelallenmateo1189 Рік тому +2

    Here’s another rule that many people overlook and are stilled annoyed by it:
    Backpacks can only carry 30lb worth of stuff, so, if you really want to be well stocked, you’ll need more than just one and probably end up carrying three of them.

  • @IIIGioGioStarIII
    @IIIGioGioStarIII Рік тому +6

    Air bubble is more of a situational spell. Not the worst one because you have more than enough air to last before the air turns deadly. You have to read the rules about air quality in the spell jammers book

    • @darklordmathias9405
      @darklordmathias9405 Рік тому +1

      Flaw: It doesn't say anything about how it reacts to other things. Say you cast your air bubble, then I target you with a cloud kill spell, making sure to target your head as the source of the cloud. Which spell works, and which doesn't? Not explaining how it interacts with external things, like cloud kill, or gaseous poisons or illicit substances, or even water. It never says you can cast it, then dive to the bottom of the ocean, for example. It creates air in a bubble. But air bubbles float in water, so technically you can't use it for that, it doesn't say it "removes all dangerous gasses from the area", so my cloud kill would fill the air inside the bubble. Gotta be worst spell ever, due to both how situational it is, AND how under-explained it is.

    • @IIIGioGioStarIII
      @IIIGioGioStarIII Рік тому

      ​​@@darklordmathias9405 I said that it was a very situational spell. It's Spelljammers specific for going into space.
      And with what you said, it's going to be a DM call. I can see an argument for not allowing Cloud Kill to have an effect on a creature with Air Bubble just as well as for why it should work. Same with allowing and disallowing for it to work with going underwater.
      5e dropped the ball with the spell on explaining what it can and can't do because of them expecting for people to read about air quality in the book. It would have helped better if they explained it even in the book to begin with.
      But a situational spell is still infinitely better than True Strick.

  • @vladspellbinder
    @vladspellbinder Рік тому +4

    Problem number one is solved with a Ring of Sustenance. One of two magical items I always want for my characters if I can get them. The other being a Handy Haversack.
    Thanks for the video!

  • @123456789yeti
    @123456789yeti Рік тому

    Super small factoid, the cantrip magic stone actually does benefit from extra attack, allowing you to make two ranged spell attacks.

  • @ericonion3561
    @ericonion3561 Рік тому +1

    Hah, you fools! "Make it up as you go" has no such limitations.

  • @Olav_Hansen
    @Olav_Hansen Рік тому +4

    I didn't know about the water rules and air bubble, but I honestly thought no one thought that the peasant railgun would work raw.
    I know about the tools, but I haven't bothered looking up all of them, just smithing and woodcarver atm (woodcarver lets you make ammo during a short rest that's why)
    Sleight of hand intelligence actually makes sense for knots, but I never thought of it. will surprise people with it if it ever comes up for a smart character. I usually toss it up to survival because wisdom classes tie most knots in dnd.
    What I didn't mention, I knew.

  • @adamstadick2044
    @adamstadick2044 Рік тому +3

    4:14 rangers have never been the worst class, they haven’t even been in the bottom 3. They basically have most of what makes a fighter good (fighting style and extra attack) combined with an amazing spell list, with tons of good spells that don’t even interact with you wis modifier so they aren’t MAD. Even in the PHB days rangers were a middle of the road class. Having a bad feature doesn’t make a class bad, the only thing that matters is good features. Look at wizards, they basically have no extra features before level 18 other than being able to cast a few more spells, and they are the best class in the game.

  • @lukec6721
    @lukec6721 Рік тому +2

    Yeah I gave my party's monk some heavy homebrew features. Poor guy is in a party with a ranged-champion and two druids so he needed a boost.

  • @SimonLandmine
    @SimonLandmine 7 місяців тому

    One of our party has used Air Bubble to avoid suffocating while stuffed into their own Bag Of Holding (or, in this case, Bag Of Kobold Stowage).

  • @TheDrexxus
    @TheDrexxus Рік тому +1

    A rule I see people fuck up ALL THE TIME is perception checks with darkvision.
    Players and DMs both act like having darkvision means you can see in the dark perfectly fine up to its range, and this have even led some particularly asshole DMs to do shitty things like ban darkvision from games because they get mad when players can see in the dark.
    But in total darkness, darkvision makes you see like you're in dim light. In dim light, you make perception checks with disadvantage. So you can easily miss things when relying on dark vision as opposed to using a light source. But I almost never see this enforced. They almost always make perception checks without the disadvantage applied.

  • @zacharyyoungblood7013
    @zacharyyoungblood7013 Рік тому

    Technically speaking, a Bladesinger can cast a cantrip as an attack, follow it up with a weapon attack, then use one more cantrip as a bonus action

  • @DraconiusDragora
    @DraconiusDragora Рік тому

    I got into an argument about how Sneak Attack works, and a Combo that Rogues can use, to technically have Sneak attack on every attack they make.
    First, as per the rules of Sneak Attack:
    "Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
    You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
    The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table."
    To put simply: Rogues require a Finesse weapon, or a Ranged weapon they can use, and either have Advantage on their attack, or an Ally within 5ft of the target, and that they don't have disadvantage on the attack roll.
    Had a person keep on saying, that if you had any kind of disadvantage then you didn't get sneak attack, even if you had Advantage that negates the Disadvantage as per rules.
    Second; How a Rogue can guarantee Sneak Attacks to most situations.
    1) Learn the Find Familiar Spell or Buy a Non-Combat Pet.
    2) Put the Familiar on your character or the pet.
    3) Since the Familiar is accounted as an Ally, and will always be within 5ft of the target, since they will be in the same square as you. (Which Jeremy Crawford did say this is how it works)
    4) The Familiar or pet is not Covered, or behind Full Cover, since they are in the open *on* your person, they can be targeted like any other (This will make sense soon).
    Third; The Stupid Argument of what accounts as "Within 5ft of target".
    As I stated above, as rules as written and intended, the familiar and/or pet is accounted as an ally within 5ft, since the Rogue *has* to be within 5ft to use their melee weapons for the sneak attack. This however doesn't work with Ranged attack 10+ft away.
    This person however, state that if a character is behind a wall (Fullcover) but at within 5ft (Through the wall), then it is "Within 5ft". Ignoring the Clear Line of Path rules.
    Clear Line of Path Rules state:
    That an Action and Target for said action. Require a Clear Line of Path, for this these to work. This include Allies within 5ft of target.
    Example; If you have a Target behind a wall with a window, the window is closed, but you can see the target. This means, you can't use Fireball, or any Spell that Require a Clear Line of Path to hit the target. Since the Window is still a Full Cover, if you take a turn to open the window, then you can fire through the window.
    In 3/4th cover, they get a +5 AC for you to be able to hit them. This is because the Line of Path is majorly blocked, but still has a part you *can* hit.
    I explained this to this person multiple times.
    That even if you had a cover 1mm thin, and both the ally and the target could technically kiss.
    It would not be a Clear Line of Path, since they can't use any Action on the Target, till they have gotten rid of the Full Cover.
    This means, they are *not* within 5ft of the target. Even if the Bird Path is. (Bird Path, is when you draw a straight line over a Map from Point A, to Point B, which ignore all other things.)
    The Ally or the Target, would have to go around, the Cover, to be able to Reach their target. That means, a room wall, either have to be broken down between the two, or they have to go around or out of the room, to stand next to each other. But this person just did not accept it.

  • @mrosskne
    @mrosskne Рік тому

    In Pathfinder, prone shooter removes the penalty for shooting a crossbow from prone. There is no penalty for shooting a crossbow from prone.
    Monkey lunge increases your reach with a weapon until the end of your turn in exchange for a standard action. Since you've used your action, you can't attack, and it ends when your turn does, so it doesn't affect your opportunity attacks.
    The petrifern can protect itself by petrifying. It can end this condition on itself with a standard action. Petrified beings can't take actions.
    Chickens are listed as costing 2 cp and 1 gp. You can create infinite money by buying chickens and reselling them.

  • @Lordmewtwo151
    @Lordmewtwo151 Рік тому

    "Challenge Rating is not a perfect system for measuring the challenge of encounters."
    Me: Looks at the CR 1/2 Shadow

  • @michealwestfall8544
    @michealwestfall8544 Рік тому

    The bubble makes a bubble of fresh air. It's meant for space jammer. So it needs to be fresh always. Otherwise you'll just suffocate in space. So it just teleports on fresh air and teleports out gross air.

  • @red62
    @red62 Рік тому

    I have a flash that casts Create Beverage, specifically for RP and travel, because carrying chicken stock for soup without a Bag of Colding is difficult

  • @Galaxy90_Sbbu
    @Galaxy90_Sbbu Рік тому +1

    I was running a game today and one of my players tried using prayer of healing mid combat and we were all laughing. He wasn’t a noob either.

  • @andreblima21
    @andreblima21 Рік тому

    Air Bubble lasts 24h with no concentration, it's a very good spell when you're in space or underwater

  • @grayjackson8987
    @grayjackson8987 Рік тому

    I just want to say, about one of your old poll review videos, the "don't bring a knife to a gun fight" poll, I would choose the knife if I was my character, who has two dragon spirits in his body, and his knife is a dragontooth dagger, and my character is a wild magic barbarian with high strength and constitution, so I could take a few bullets, and my knife would be thrust through my enemy's bones with ease.

    • @NerdKing2nd
      @NerdKing2nd Рік тому

      I remember the mythbusters did a test on knife vs gun a person with a knife would be able to reach and stab the person with a gun before they could aim it if they were within about a five foot radius which if i remember my dnd rules about ranged weapon vs melee correctly is the range at which using a ranged weapon is a disadvantaged in some way i can't remember the specifics of

  • @Kakkarot211
    @Kakkarot211 Рік тому +4

    love your anime into dnd content and the book came out great!

  • @dazeen9591
    @dazeen9591 Рік тому +1

    "you need a gallon of water every single day" >me drinking only 0.5 gallons a day doing just fine... 1 gallon is fine if you're in combat like 3 times that day... otherwise unrealistic

  • @leahwilton785
    @leahwilton785 Рік тому

    My cleric often uses prayer of healing if she has spell slot left at the end of the adventuring day. Either the party gets a long rest and it does nothing, or our rest gets interrupted and now everyone has more hp to deal with that. That being said, my dm also rules that clerics dont have to prepare spells (im not really sure why, but whatever) so it costs very little for me.

  • @Volcano22207
    @Volcano22207 9 місяців тому

    The air bubble can still be used underwater or for smuggling people in bags of holding

  • @tmanknoll9702
    @tmanknoll9702 Рік тому +1

    I had never even heard of most of these misunderstandings but thanks for clarifying

  • @felinediscipline
    @felinediscipline 11 місяців тому

    Getting a NAT1 on a death save is two failures, however in the PHB, getting a NAT20 does not give you two successes, you instead automatically stabilise, gain 1HP and wake up

  • @pthaloblue
    @pthaloblue Рік тому

    I love the scathing review of Wheel of Time in this video lol

  • @nabra97
    @nabra97 Рік тому +13

    I don't have a Spelljammer book and neither I saw a description of that spell, but I assume you need it in case you are dealing with space vacuum (or oxygen deficiency in Underdark if your DM is into these shenanigans and count it as suffocation rather than poisoning) on a semi-regular base. Not a typical thing for D&D at all, but if you are dealing with it, a spell that negates it is quite useful. I guess it's more like a Daylight spell... I don't see any obvious use for it (I only encountered one type of monster who used magical darkness, and it only happened twice), but if magical darkness is a constant threat in your game world for whatever reason, it may be useful.

    • @IIIGioGioStarIII
      @IIIGioGioStarIII Рік тому +2

      Curse of Strahd makes daylight very useful since vampires are weak to sunlight. It ends up causing them radiant damage.

    • @darklordmathias9405
      @darklordmathias9405 Рік тому +3

      The worst part is, it literally doesn't explain how it interacts with almost anything. It never mentions how it reacts to poison gas, sleep gas, being submerged in water, or anything, so it seems to be one of those "ask your Dm" kinda spells. Smh, WoTC. Smh.

    • @braedenmclean5304
      @braedenmclean5304 Рік тому +1

      @@darklordmathias9405 it talks about preventing suffocation, meaning you are effectively holding your breath, negating anything that would be negated if you held your breath normally

    • @darklordmathias9405
      @darklordmathias9405 Рік тому +2

      @@braedenmclean5304 But that's ALL it talks about, and not every poisonous gas causes suffocation. And also, if you're "holding your breath" it does nothing, since you aren't breathing.

    • @nabra97
      @nabra97 Рік тому +3

      @@IIIGioGioStarIII from what I know, RAW it doesn't (it's nothing mentioned in a spell description about it producing sunlight, and there are spells that do mention it, so it's not clear if this part is just missed or they intended it not to produce sunlight). My DM told me it didn't, but we only have a few stuff affected by sunlight as well (and it doesn't do that much), so it's not such a big deal.

  • @MegaCharliemiller
    @MegaCharliemiller Рік тому

    This was my first video I've watched with this guy and I wasnt too sure about him at first.... Then I went to the room with the Rem posters and idk this guy seems like a true man of culture now.

  • @1gient
    @1gient Рік тому +4

    2:30 It also requires a set of very specific house rules.

  • @strangemeta6870
    @strangemeta6870 7 місяців тому

    There are a couple of rules that I see wrong quite often. The first is making attacks in darkness. You only have disadvantage on the attack if the target is in total darkness, regardless of whether you are in darkness or not.
    The second is that extra attack does just let you make two attacks. They have to be made at once, when you take the attack action. You can’t attack, kill the goblin move 15ft to the other goblin and attack them because you have already used your action

  • @TheManWithTheFlan
    @TheManWithTheFlan Рік тому +1

    Peasant railgun doesn't work for dealing damage.
    But it does allow you to break causality if you can get a lin of over 1.2 billion people to work together, because once you get a long enough chain the movement of the object being passed will exceed the speed of light, meaning it will arrive at the end of the chain before it's passed along.

    • @rorrim0
      @rorrim0 Рік тому +1

      The peasant Rail gun doesn't work in general because the first peasant in the 1.2 billion line would be too far away to be considered in combat, and thus not subjected to the time rules of combat, or the mechanics.

  • @pmagrin
    @pmagrin Рік тому

    Darkvision turns darkness into dim light. Dim light is considered lightly obscured. Lightly obscured means perception checks that require sight are at disadvantage or -5 to passive perception.

  • @TheNerfer
    @TheNerfer Рік тому +2

    Remember: You're only wrong about DND rules if the DM agrees it's wrong. Otherwise it's just houseruled.

  • @Dunkle0steus
    @Dunkle0steus 25 днів тому

    fireball could hit 64 goblins, maximum, and thats if you use square radiuses. At one goblin per 5-ft square, the 4-square radius gives you a maximum affectable area of 8x8 squares, or 64 goblins. Assuming the goblins use a system of moving in and out of threatened range on each turn, the remaining 36 goblins may be able to take the wizard out.

  • @michelbrand1470
    @michelbrand1470 Рік тому

    Turned works COMPLETELY DIFFERENT than frightened, bro...

  • @willieoelkers5568
    @willieoelkers5568 Рік тому

    5:10 Honestly, I'd argue this point a bit. You want to make sure you've got at least a 14 for +2 in your attack stat from point buy, and if you're not a skill-based class it's probably worth bumping that up to 15 to make it easier to hit +3 and beyond. After that you can play around with the numbers, but really "going wide" is not a great idea. You want to figure out which is more important to you between DEX and CON if you're not using DEX as your attack stat, and you'll want a +2 in whichever is more important, probably a +1 in the other unless you've got Heavy Armor in which case DEX is unlikely to do a ton for you, and then pick one from INT, WIS, CHA to invest in based on your skills. If you're feeling bold or your DM is being generous with HP on level, you can leave CON at +0 (it's almost never worth dumping further than that) and bump a second skill attribute. Basically, on point buy there should only be two or maybe three stats you're bumping beyond +1, particularly for a martial-centric class like Fighter, Barbarian, Monk, or Paladin.

  • @Wasteoil2262
    @Wasteoil2262 7 місяців тому

    Decanter of endless water might be one of the most useful items in our campaign

  • @londonnelson7359
    @londonnelson7359 Рік тому +1

    Did anyone else notice the Undertale music playing in the background? I’ve been hearing it a lot more recently and I think it’s just because I’m beginning to notice it.

  • @ZeroGForce
    @ZeroGForce Рік тому +1

    There's one thing I see everyone get wrong about challenge rating (CR). If you're going purely by action economy dictating the difficulty of your encounters, then any under-leveled party of sufficiently large size should be able to tackle a monster of roughly any CR; if, for whatever ungodly reason you as the DM decided you wanted to be tortured, your game runs eight people, or perhaps just a regularly-sized party all of whom are multi-classing , you could easily add +1-2 to the CR of monster(s) they fight... but what CR *_actually_* is-and I need you to sit down for this, because this is going to come off *_very_* controversial...
    ...is, using nomenclature provided from old 3rd Edition / 3.5E sources, the average level of a 'standard party of four' (e.g.: some combination of martial, caster, healer and utility characters) against which one specific monster can provide a moderate challenge, or can be beaten by expending approximately one-quarter of their total resources. Per excerpts from pages 48 through 50 of the 3rd Edition DMG:
    • _"A monster’s Challenge Rating tells you the level of the party for which that monster is a good challenge. A monster of CR 5 is an appropriate challenge for a group of four 5th-level characters. [...] Parties with five or more members can often take on monsters with higher CRs, and parties of three or fewer are challenged by monsters with lower CRs."_
    • _"An encounter with an Encounter Level (EL) equal to the PCs’ level is one that should expend about 20% of their resources-hit points, spells, magic item uses, and so on. This means, on average, that after about four encounters of the party’s level the PCs need to rest, heal, and regain spells. A fifth encounter would probably wipe them out."_
    • _"The average adventuring group should be able to handle four challenging encounters before they run low on spells, hit points, and other resources. If an encounter doesn’t cost the PCs some significant portion of their resources, _*_it’s not challenging."_*
    Does that mean you, as the DM, should run four combat encounters per in-game day? Not unless you're a masochist.
    Could you run an encounter in which a party of four face off against a monster(s) with a CR of their average level +1 or +2? Yeah, sure, especially if your PCs are a bit stronger.
    Could 100-200 Commoners defend their hamlet against an Adult Red Dragon and win? _Maybe!_ Should you try it? _Absolutely fucking not!_

  • @glitchiono
    @glitchiono Рік тому

    the harshness of dehydration is in extreme violation of the Rule of Cool. (fun beats accuracy)
    id say turn it to a quarter-half of a gallon per day, still double if it's hot outside.

  • @bleflar9183
    @bleflar9183 Рік тому

    When the spell created specifically for spelljammer is only good in spelljammer.

  • @Kitusser
    @Kitusser Рік тому +2

    Ranger was never bad.

  • @Alkis05
    @Alkis05 Рік тому

    2:40 A hundred goblins vs a level 5 wizard:
    "Lets suppose all the goblins is in a square of 50'x50'. Lets be generous and say the fireball somehow hits an area of 45'x45' (assuming Manhattan distances) right in the middle. The fireball arcs and 81 goblins scatter trying to save themselves, but only one tough bastard 'survives', completely scarred, screaming, mad with pain. [Yep, you can expect that 1 beefy goblin makes the save and survives the damage, if you roll dmg for each one]
    The wizard looks at the onslaught and see that a score of goblins are still alive. He wont have time to run. If they attack, he is gonzo. Luckily for him, seeing the piles of roasted flesh lying around them, most of goblins start to run way in terror, desperate to be away from the bringer of flames [OSR rules for morale, where goblins have to roll 4 or lower in a 2d6 check or withdraw].
    Three of the most brave or foolish ones, maybe the ones on the front line that didn't look back, rush towards the wizard, surrounding him. The wizard is able to deflect the frontal assault with his staff, but he wasn't able to completely dodge the strike from the ones on the side. He is bloodied [5/20 HP]. "
    The fate looks grim for our arcane hero, but its his turn now...
    There is a big difference between 100 and 81. Also, Considering that two of the goblins attack with advantage, he has 25% chance that he doesn't survive to see a second turn, because the little bastards might crit him.

  • @jefthereaper
    @jefthereaper Рік тому +2

    I really dislike how weird and vague the rules for DnD are.
    I don't even know if 5e is finished or if its still ongoing.
    But if it ever stops, some crazy heroes might actually combine all books into a single master-guide that sets the rules clearly.
    (of course the DM can still decide to change things, but it would be better then the constant argument of "this book contradicts the rules from that book, and the guidelines are not even clear in both instances")