The discoverability in keyforge comes from playing your deck and figuring out the combos within. The combos in a deck don't always click when looking at the card list, sometimes the have to be played out.
I love both mtg and key forge. Butt key forge has some things over mtg 1 no i have more cash than you so i can build a deck that wins every time 2 price 3 if a deck is stronger than yours and is wining all the time kf has the chain mechanic which helps slow the deck a bit But as you said in the review everyone has thier own view so lets see what happens
What I like in Keyforge is that you ALWAYS have the option of playing what is in your hand. Just name the house and play it. In other games, you are reliant in some form of energy (mana in Mtg) to be able to play certain cards. Also the ability to discard cards, together with a lesser card count, allows you to cycle through your deck quickly and prevents you from holding on to cards that are not too useful at the moment..
YES not having to worry makes me so hyped to start playing this with my gf. I'm really REALLY bad at deck building and, quite often, having to spend a lot of many building a good one this way i can just play!
Excellent! I think that's exactly the solution that they're trying to provide with KeyForge. After you get a chance to try it out, let me know if you enjoy it, and if it fixes the deck building barrier for you! 👍🙂
I agree. Deck building has been a barrier for me for some time. I also think it affects others. If you play online in hearthstone or another digital CCG or TCG you probably know that "net decking" is a thing, and it makes every game seem similar. In magic the barrier might be money but it still happens at a high level. With this game I feel like the barrier will be much higher to buy a top tier deck, so I feel like your local competitive scene will be fairly fresh to play in every week or few months.
Great video Chaz! I loved building decks but I definitely enjoy the idea of just playing. I also had a sense of ownership over my deck, even though I didn’t build it. The more I played it the more I wanted to learn its combos and do better with it. My buddy does have a deck error though, he received an artifact that requires a human creature to activate with not a single human creature in his deck. Only issue like that I’ve seen so far in my 7 games I’ve played so far.
I'm glad you're enjoying it, Matt. That's interesting about a human-powered artifact that appears in a deck without any humans. I can certainly see how glitches like that could slip by. I wonder how far-spread issues like that will become.
If that artifact card produces an aember or something, then it is still useable. If it is a completely dead card, I'm pretty sure ffg will give your friend a refund. So far, any "dead card" I've seen still gives you an aember
I've found it great to play with the kids. Using chains is a convienent handicapping system to balance the playing field. Also, I would add that the feeling of discovery also happens when two decks play. Your strategy differs based on that pairing.
That's a good point about the discovery when two decks play against each other. That can introduce new obstacles to figure out how to overcome with the deck you have. Definitely true, especially for KeyForge. Thanks for posting that, Darren! :)
Think you missed that Garfield wanted players to play with all cards and not just power cards. KeyForge forces you to learn your deck and learn how to use cards that aren't powerful. Additionally - as decks win and win they will get Chains which can handicap them.
I used to own mtg cards from dark, legends, and 4th edition way back in the day. I spent thousands and one day i sold all my cards cuz of financial issues. It was the biggest mistake i made. I am still kicking myself today and it hurts too much to go back to mtg. I like the fact that keyforge allows me to get into the game without having to reinvest a shit load of money and time. Especially now that i am older with young kids. I just ordered a 12 deck box and cant wait to see what i get.
Man, i am really jealous of your Untamed, Brobnar, Sanctum deck, and your Untamed Brobnar, Shadow deck. I ordered 4, but they haven't arrived yet. I hope at least one of those combinations comes in.
I have played some one elses deck because we ran out of product where I live. It was a lot of fun. The fun in "discovery" for me is less about discovering what cards exist and what card combos exist but what card combos MY deck has. I spend time understand staple cards in houses that I will likely have to play against, but I feel with this game it is just a waste of my time to pain stake over exact card combos even though I know some others will. The fun for me is learning the decks that I pull and how to play them against multiple match ups. Getting a feel for what I think is strong and what I think is weak, and when I get bored.... 10 dollars and I can try something completely new.
I wish they had made it a set of three (each faction) that you could combine with one to two other decks sets of three to make your own set of three factions (the rule being they had to be three separate factions in the deck). That would introduce a little bit of card building (not unlike smash up, but with different faction sets).
I bought a few Keyforge decks from my LGS while trading some Magic cards. Looks like a fun game, and I’m excited to see where it goes. No way will it replace Magic, for me at least!
I love this game. I'm still a fan of MTG, but this is a whole different experience. Unfortunately, I still think it is going to be a money pit just because I want to keep buying more decks just to see what I get!
@@eckssonPL best 2 out of 3. Play your own deck first. Swap decks for the second round. If tied, bid chains for the deck that won both games. Owner of the deck bids a number, and you go back and forth raising until someone passes. From what I've seen, it tends to naturally make that 3rd game very balanced
@@eckssonPL It's called the Adaptive format. There's also "bring your worst deck and make your opponent play it". And a 2 deck knockout format where when you lose, that deck is eliminated. Lots of possibilities for that kind of stuff with this game
I can never play Magic because, well, someone who doesn't play magic can never play against people who do. There is too much to keep up with, too much to flesh out, and too much to invest to compete with someone who already has. I love how this combats that in a sense.
I’ve played 9 games so far and I would say about 7 of the games have been super close actually!! I’d say they are typically all around an hour as well, so I’ve had a very different experience than Chaz. I might be just lucky, but between those games we used 9 different decks or so. It’s been a blast!
Compare to Dominion, where each game is randomized from a pool of cards. That "small but big" variation and 1 expansion a year has kept the game around for a long time. In keyforge, the discovery is the combinations, the skills are thinking on your feet and problemsolving. Magic players and Keyforge probably doesn't have a big overlap. Same as with FFG co-op card games for example.
I love building decks for games. The problem is, that I quickly grow to hate them. It gets old having to search through hundreds, if not thousands of cards. This is still time consuming if they are well organized. And you can waste countless hours trying to keep your cards organized. This is a big reason why I fell in love with deck building games. They turned the deck design into a mechanic for the game. It's not perfect but it helps scratch that deck design itch. Keyforge offers zero deck design but it still has a strong appeal. I could have several decks to choose from and could quickly grab one I want to play. No need to tear apart an old one to use elements of it to rebuild a new deck. It's also extremely appealing for doing blind tournaments.
Could be a neat casual and affordable way to play card games, just buy a deck and play it. I just wonder how they will keep it fresh and balanced, do they keep printing new cards and mesh them with older ones or will they implement set rotation.
Sounds like a great idea. I can't tell if this break into a new format is going to stay around for awhile or if someone will come along in a year and do it better.
I find the game quite fun and different. Sure you can't deck build (which I always loved to do) but that can be and usually is expensive and time consuming. I like how this just gets you right into the game. And who knows... maybe after many people have collected multiple decks that they don't like/use... perhaps a constructed format (unofficial of course) can come to be!
I think the more you play it the more you’re going to know how the card combos work. So when you get a new deck you’ll look at the card list and know if it’s a fast or slow deck. New players may have a hard time with some decks, but experienced players will know how to navigate them.
I think you're spot on with the "mark my words" stuff. Also, "Frequently Bald Qhizy" is a fantastic name... but it also highlights one aspect where this game falls down for me. If a game is going to have "fluff" elements -- theme stuff that isn't just raw abstraction -- I want the gameplay to match up with the fluff. But is Qhizy's deck going to have anything to do with frequent baldness? Is there a whale surveying element to the game? No? Then why'd you get my hopes up, Fantasy Flight? I WANT TO SURVEY WHALES!
Only got into MTG a few years ago with budget formats. It was a no brainer and solved one issue that I had with MTG for years: cost. You want fun? Go to Amazon, find a box of 6,000 bulk commons and uncommons (runs about $50-$55 shipped) and have a blast. Sorting, finding cool stuff, and start building decks (oh, forget to say add a land station...but lands are cheap and re-usable) and never have to spend another penny if you don't want to. Deck that you built suck? Then build another one and another one and another one. The concept behind this game isn't a mechanic...it's a marketing strategy (as discussed right on FFGs website www.fantasyflightgames.com/en/news/2018/10/19/the-unique-story-of-unique-games/ ) and has already had a game released before Keyforge using the same 'concept'. Now this 'concept' is described in sales circles as a 'money grab'...FFG have become the masters of it. Remember Arkham Horror 2nd edition? If you ever looked inside that box you could see what is known as 'value'. Now AH in its new edition is about playing through a few scenarios and then having to buy more stuff. The card game? Buy more stuff, etc etc etc. I am a hardcore capitalist and believe in a company making money. But when the game you're selling is about how to get you to just keep spending more money (remember Eldritch Horror and the 'card shortage' when it launched? You had to buy more stuff) you really have to stop and think for a minute...I really miss the old FFG...
I think these points are important: • This is NOT Magic the Gathering and just because Garfield created both games DOES NOT mean they are comparable. They are clearly not the same game and are not intended to be. Can we compare MtG to RoboRally? • The one downside of Magic is that the guy who spends the most money wins. Even if I had thousands to spend on a winning MtG deck, I wouldn't because in 3 months the cards will become obsolete and lose their value. Making pre-made, balanced decks makes Keyforge accessible to everyone without breaking the bank. This is the huge downside to competitive Magic. (which is why my friends and I Cube with proxies rather than play FNM, drafts or tourneys) • If you are the person who wants to build your own deck and explore combos, MtG already exists. Garfield would have made a huge blunder to just re-make MtG, imo. See point #1 above. Chaz, I think you've come at this review as "Will a Magic player like Keyforge?" rather than "Is this a good game?" Tom reviewed this game favorably. (As a final question: the rules say that you play with pre-made, balanced decks. What if casual players ignore this rule and make their own decks anyway? Isn't this likely to happen with some players?)
All good points, Sir Hamalot. I always appreciate the discussion. :) In answer to your question, _"What if casual players ignore this rule and make their own decks anyway?"_ Yep. We've already experimented with deck customization. I bet it's only a matter of time before the community develops formulas for deck customization. I'm all for it!
@@GameNightPicks If indeed there are algorithms determining decks, perhaps they could print on the cards or make a separate spreadsheet indicating their power level, so that deck-building enthusiast could custom make balanced decks.
Hello. I've got to disagree a bit with the money issue. I've heard this many times from different people. The expansion "Fallen Empires" after 4th edition was said to be one of the worst expansions ever. Granted it was bad. But using mostly common cards from this expansion which sold below it's marked price ( yes it was that bad ), I created a deck that ended the MTG games with my group. The only uncommons were Serra Angels for self-protection plus some common white enchantments. The deck was basically goblins and four cards called goblin grenade. Sacrifice a goblin to deal 5 points of damage to one target at a cost of one mana. Also a few common fire spells. Many people weren't turned on by being beaten by a deck of mostly common cards. Possibly I had made the mistake of reading Richard Garfield's book on creating the game, which led to this revelation that the idea was to kill your opponent as quickly as possible. 4 or 5 turns if you could. Very good book. On the other hand, yes, it has developed into a game where now when you buy cards they quickly become obsolete. That's a mistake on wizard's part because you have to constantly buy new decks. Also their newest pre-built decks I find to be unbalanced and weak compared to the older ones.
It's impossible to balance an infinite amount of decks. The player who has bought more decks has a material advantage. You can buy as many decks as you want and then pick the best one. The player who has bought 100+ decks will have a better deck than someone who has bought only one deck.
@@lastburning there's a massive difference between net decking with mtg, pumping a ridiculous amount of money in and just knowing that decks gonna be good vs buying a load of random decks and having to test each one out.
tbh i have this probabilistic block that prevent me from buying in, what if i dont like the deck, do i just try to playwith or buy an other one ? I dont like that choice.
I can understand that. I'm not too keen on the thought of people spending $10 just to possibly get stuck with a "lemon" deck. I have to admit, that's one of the things that has prevented me from wanting to go "all in" on KeyForge.
isn't this just the same as buying a booster pack in MTG? you never know what you're going to get, you might not need any of what you get.. at least in keyforge the deck will always be playable...
the photo of Mr. Garfield bears a resemblance to Robert Picardo. Has it been "doctored". Sorry. I have come to enjoy this game despite initial reservations.
played a couple of games, i had a blast. first game, lost like an idiot. Used that chance to study the deck, won the second game. the game is made in such a way that a correct choice trumps a "good card" play. Basically, card quality influnces 33% of the wins and losses. The other 66% is skill. The last 1% is losing track of your amber.
Hardcore magic player for about 25 years. The only comparison I can give between these two games: they are both deck based, and they both bring me excitement. But magic has been having a huge downturn in quality lately. I used to spend at least $25 a week on magic. For the past 18 years or so. But I haven't bought a single magic card since keyforge released. It's that good. Play it: you won't be disappointed with how much $10 gets you.
hey chaz! I really like your video stile :D I made a different experience so far. I played with a friend of mine 2 decks a couple of times and the results were never the same
I love keyforge. And when keyforge was release i hate mtg more and more. The mana screw/flood is annoying in mtg!!!! Key forge: - no mana screw/flood - cheap price - so much fun to play
Love the game, but then I am not at all driven by the need to see completely new cards all the time. I'm satisfied if the game is fun, and it sure has that in oodles.
I like the idea of it on paper but in reality, I kinda question it because you could get a 10.99 deck that is god like while another player could get a deck that they would have to sell for a penny and to me that sounds like a game built not on skill but on luck of the draw I mean it literally sounds like a deck of many things from D and D where you could draw the riches card which makes you wealthy or you get a curse card where your alignment changes to the opposite of what it was originally.
Tried it once, but the deck I purchased had cards that required other cards before they could be used. Unfortunately the deck didn't include those prerequisite cards so a portion of the deck was unusable. That experience alone was enough to turn me off of the game. If that happened to me on the first deck I bought, how many more instances of that will, or have already occurred, in the game's lifetime.
Please note that there were some broken decks, and FFG offers (2? 3? can't recall) new decks for returning of such deck. So to answer your question - it was precisely because it was the first one you bought, just a bug in the software, since fixed. Going forward this should not happen.
I have 17 decks and only one of them has really bad synergies. Noone of them have completely dead cards. If you have a card that you think is unusable, it probably gives you an aember for playing it
New sets. It is interesting to see how this game does stand new sets. If the new set is better than old set. Old decks becomes obsolole unless only played againgst each others. So it eventually will lead to power creep. Where every new set has ro be better than old set and you lose if you try to play against new set decks. If new set is the same or worse than previous one. It does not sell or it is possible that it does not sell well. It would mean that the game dies out. The only way of keeping the game fress and interesting is to keep the power balance between sets pretty even so that any deck From any set can be played against and it feels more or less balanced. Or there has to be that power greep that make every new set better. And player has t buy new set decks or lose in every game... Sooner or later it will just end and you have a big pile of decks that Are only good against the same set decks. All in all the balance between sets is not easy task to achieve! And the biggest point is how it will go.
From what i've experienced on keyforge playing a draft mode where you have a group of friends buy a deck and just blindly play them and see whos got the best is the way to go. Now lets be honest this game is a 10 dollar entry ticket to play in your local store that can be imported into online play via qr code, where as lets say standard for mtg can go anywhere from 40$ if you want a cheesey bad meme deck that will be destroyed by anyone else or to 200$ and above who bought all the heavy power cards that shape the meta, and that isnt very fun people do not enjoy paying that much money every couple of months to stay competitive... But this game is moreso the draft format of MTG and is just more relaxed.
I would guess my concern is, would it not that after 10 games or so with the same deck it would feel quite sameish, knowing exactly how the deck works almost on your finger tips? and buying a new deck seem to be 6-7$?
I don't think so. After 10 games you are just starting to master your deck. The amount of combos and synergies in an average deck is enough to keep things interesting
No two opponents will ever have the same deck so while you may eventually learn your deck inside and out, your deck will always be facing new challenges every time you sit across from someone new.
That's an interesting point, Alice. I hadn't thought about rotating out cards. Would they have to rotate out entire print runs of decks? I'm intrigued to see how they approach that. Good insight! 👍
I've been experimenting with the lighting in this secondary space I set up. Do you think it was too dark this time? I like some of the lighting effects I'm getting, but I think it still needs several adjustments.
It wasn't a problem at all... everything was quite visible... I think it was just a bit inconsistent with some of the edits. It was apparent that you had slightly brighter lighting (or contrast?) for some bits that were interspersed into the video. I thought the slightly brighter lighting worked better.
Thanks for the follow-up, Kabuki. Oddly enough, in those bright parts, the lighting was consistent and it was the camera's aperture that was freaking out for some reason. Thanks for the feedback that the brighter lighting in those moments was comparatively better. 👍
Yeah, I felt it was a little better when it looked a hair brighter... stuff like the back-lighting on the wall behind the shelves looked better. That's funny you mentioned the aperture was the issue because I originally assumed that and then discounted it because I didn't think you likely had a camera with an adjustable aperture like that. lol
Seems like I’ll be avoiding Keyforge and sticking with Magic’s premade dual decks for the same feel. Which is a shame cause the concept and the wacky names were definitely something I’d like. 😐 Thanks for the heads up.
Except premade duel decks are not tournament decks in Magic - the Keyforge decks are. Also, a starter set of KeyForge contains all you need to play (keys, stuns, +power, æther tokens), whereas Magic... "hey this card says I need to put a +1/+0 token on it, where are those? And where are the tools to keep track of your life points?"
If you really enjoy playing dual decks in magic you'll probably like this actually. Most decks are pretty balanced. You can just get a handful of decks and play with a friend, picking matchups you think would be fun.
Tor Iver Wilhelmsen Perhaps but I’m mostly a casual player only interested in playing with friends, plus I have the extras you mentioned. I feel if I started with Keyforge I’d end up buying waaaay too many decks to get what I want.
I just bought my very first KeyForge deck. I tore open the seal on the box and pulled out the cards. It was a 4 Horseman deck. I fell over laughing my ass off. My friends asked me what's my deal. I showed them the deck. I've just been informed that I'm a Total Asshole!!!!
Haven't played it yet, but it seems to me that players should maybe avoid looking through all the cards when they get a deck... This could extend the discovery period and keep the deck fresh.
Sounds like somebody misses collecting baseball cards. As kids we never opened up a pack of baseball cards and started a fantasy baseball league base on the players in our sealed packs. This rewards creativity and does not reward people for having a bigger budget. Reminds me of communist Russia where everyone is equal but nobody is happy.
This game is awesome! Its better than mtg, its magic 2.0 _ its funner to seek out decks that fit your style and/or are powerful. Can be expensive but not as much as magic. But both games will exist. Can finally give up mtg for this game :)
It's really interesting to hear that KeyForge could replace M:tG for you. Wow! I've been enjoying KeyForge, and it's actually been making me want to go back to playing more M:tG. Very interesting comparison. Thanks for sharing it!
It has replaced mtg for me as well. The gameplay is more interesting and strategic imo. I always liked deck construction, but this game just does it in reverse. Deck deconstruction! You are given a premade deck and have to discover all of the combos afterwords. It is so reliant on skill, rather than just net decking and copy+paste meta strategies
Why would you need to use opaque sleeves if your playing with freinds if everyone agrees to allow deck mixing do it and have fun but in tournaments I'm sure they will check that to make sure the game is being played the way it should be
@@lasko24 because you could know which house is on top of your deck. if you have enough cards you could just memorize all the cards in your deck just by knowing the card backs
So you are saying that people will stop being interested in the game unless new content is released. Isn't that every card game model? IE, Magic the Gathering, etc.
@@GameNightPicks The thing that turns a lot of folks off is the mention of the chain mechanic. Note that I said 'the mention of the chain mechanic'. I see why it is necessary but convening others makes my head hurt. lol..
I totally disagree with you. The idea of keyforge is to make your useless deck useful and explore different combos. The best thing of keyforge s there is no PAY TO WIN. I used to play yugioh and there wqas that deck that costs 400 bucks and u cant beat it, unless u dont have more expensive one. That is my opinion
Unlike you I have not seen the unbalance of decks. Most games have been pretty even until the end, and have not seen such a great variance and game length. Most games have lasted I would say between 20 and 40 minutes, with a few games of teasing going longer.
Yeah, in hindsight, I wish I had elaborated on my statement of "unevenness" more. For all the decks being randomly generated, they did an excellent job of keeping decks as even as possible. I've only experienced totally one-sided games a few times. I've found that the game's pacing is really what can be more uneven. Some games have been really exciting and engaging, while others have felt like just going through the motions to generate Amber. Of course, that can be said for any CCG. I just wonder if KeyForge's design will amplify that. 🤔
I am one of the very skeptical people. I don't doubt that it is fun to play. It's already sold out almost everywhere and I think that the reason is right on the face of the product. Instead of buying packs of cards to assemble a deck over time you shell out a lump sum for decks until you get one that is A Fun B Good C fits your play style. Every deck that does not meet these for you will be a loss. You could pass that along and perhaps recoup some of the cost but there are decks out there that are worthless cardboard that someone will be stuck with. I also can't stand the term customizable card game used here. It is a card game there is no customization. Saying the customization happens before you get the deck is false as that is the exact opposite of customization. MTGs limited formats fill these needs for me and more. Discovery and working with what you have plus the strategy that comes from Draft and Sealed that does not exist in any other format. I do see the appeal for people who are daunted by the concept of deck building. I just imagine in a month when everyone at my FLGS has sifted through the bad decks and someone new comes in and just buys one off the shelf that there will just be the same issues with a bigger buy in. They will get stomped and told to buy more decks. Also the concept of on outside handicap system just does not sit well with me. Feels like trying to pad out the issue of bad decks but also punishes people with good decks while propping up bad players and punishing good players as a result. Does not seem like a product for me. But I hope all of you who it is for have a fantastic time! I am glad it exists but only time will tell if it will survive.
I used to play some trading card games back in the 90s. Stopped playing them because i prefer games to have strategy and tactics during the game alongside everyone else rather than alone before the game is played. It's just that alone time deckbuilding is an activity that i do not find enjoyable. There are so many games on the market now, why would i spend time doing an activity i'd rather not do just to play a game? And then, Magic is a fun game... but it mostly plays itself. The main aspect of it's strategy is during deckbuilding, not during the actual game, where each move is usually obvious to figure out. Which is the main reason i stopped playing it. Keyforge seems to take it upside down, which is why i am a bit interested by it.
@@martinlarouche4418 well I get it's tedious and scary to some but it's kinda like playing a game of tag but not liking being touched. Also to add my favorite thing is building the weird and strange then beating the overly confident person who just looked up a list online. This keyforge thang I wish good luck but deck lock done well besides the logistics issue it's going to bring up it will in time have problem with growth unless they choose to gimp the game or ban all previous product.
I think Magic may be the most brilliant game ever, but I despise the forced over-consumption economics of it all, and refuse to participate in that. I'm not sure this is the answer. I've watched several video reviews to get a sense, and I'm just not sure this is for me.
For 10 bucks you can give it a shot! I'd recommend getting a few decks or a starter first, in case you don't like that first deck. There are the rare bad decks, maybe 1-10%. The rest are pretty balanced. This game is less complex than magic, but more strategic imo. You have to make the most of what you are given in this game, and I love that.
I have 22 decks (I've played them all at least once...so I am denying that I have a problem!) out of the 22 only 1 of those decks would I say is objectively bad. It had very few creatures (10) and too many actions centered around playing multiple creatures in a turn (for example 3 copies of Full Moon when I only have 3 creatures in Untamed).
THIS GAME IS LAME. I played it in a tournament when it came out. It just plays on rails Dead hands lopsided match ups etc... the risk of you just basically THROWING 10 bucks into the trash. The people who made this game have to be laughing their asses off at gamers buying it up. Glad I borrowed a deck and didn't drop 1 cent into this boring fantasy UNO. Go play EPIC instead.
Dead hands? I have literally never run into a board state where I can't take meaningful action (though there is a bit of "well, that's that" on the penultimate turn). Perhaps someone sold you 36 MtG lands in a Keyforge box?
yup happens guess you can discard still passing a turn with no real action is dead. They even make decks where it has support for ONE type then only ONE type of that creature ya know what they say a fool and his money @@artstsym
I stopped playing chess when I had seen all 32 pieces. :)
hahahaah amazing respone. I will use it from now and on.
Used to be hardcore in Magic: The Gathering. Have fallen in love with Keyforge, takes me back to 1994 when we just played the cards we had. Good times
Happy birthday, Mike!
I’m with you mike. Half the fun is winning with a deck that you have invested so much time in learning.
The discoverability in keyforge comes from playing your deck and figuring out the combos within. The combos in a deck don't always click when looking at the card list, sometimes the have to be played out.
I love both mtg and key forge. Butt key forge has some things over mtg
1 no i have more cash than you so i can build a deck that wins every time
2 price
3 if a deck is stronger than yours and is wining all the time kf has the chain mechanic which helps slow the deck a bit
But as you said in the review everyone has thier own view so lets see what happens
What I like in Keyforge is that you ALWAYS have the option of playing what is in your hand. Just name the house and play it. In other games, you are reliant in some form of energy (mana in Mtg) to be able to play certain cards. Also the ability to discard cards, together with a lesser card count, allows you to cycle through your deck quickly and prevents you from holding on to cards that are not too useful at the moment..
YES not having to worry makes me so hyped to start playing this with my gf. I'm really REALLY bad at deck building and, quite often, having to spend a lot of many building a good one
this way i can just play!
Excellent! I think that's exactly the solution that they're trying to provide with KeyForge. After you get a chance to try it out, let me know if you enjoy it, and if it fixes the deck building barrier for you! 👍🙂
@@GameNightPicks I will! I'm a recent boardgame aficionado and your videos do help me find new exciting stuff
I agree. Deck building has been a barrier for me for some time. I also think it affects others. If you play online in hearthstone or another digital CCG or TCG you probably know that "net decking" is a thing, and it makes every game seem similar. In magic the barrier might be money but it still happens at a high level. With this game I feel like the barrier will be much higher to buy a top tier deck, so I feel like your local competitive scene will be fairly fresh to play in every week or few months.
Great video Chaz! I loved building decks but I definitely enjoy the idea of just playing. I also had a sense of ownership over my deck, even though I didn’t build it. The more I played it the more I wanted to learn its combos and do better with it. My buddy does have a deck error though, he received an artifact that requires a human creature to activate with not a single human creature in his deck. Only issue like that I’ve seen so far in my 7 games I’ve played so far.
I'm glad you're enjoying it, Matt. That's interesting about a human-powered artifact that appears in a deck without any humans. I can certainly see how glitches like that could slip by. I wonder how far-spread issues like that will become.
If that artifact card produces an aember or something, then it is still useable. If it is a completely dead card, I'm pretty sure ffg will give your friend a refund. So far, any "dead card" I've seen still gives you an aember
I've found it great to play with the kids. Using chains is a convienent handicapping system to balance the playing field.
Also, I would add that the feeling of discovery also happens when two decks play. Your strategy differs based on that pairing.
That's a good point about the discovery when two decks play against each other. That can introduce new obstacles to figure out how to overcome with the deck you have. Definitely true, especially for KeyForge. Thanks for posting that, Darren! :)
Think you missed that Garfield wanted players to play with all cards and not just power cards. KeyForge forces you to learn your deck and learn how to use cards that aren't powerful.
Additionally - as decks win and win they will get Chains which can handicap them.
I used to own mtg cards from dark, legends, and 4th edition way back in the day. I spent thousands and one day i sold all my cards cuz of financial issues. It was the biggest mistake i made. I am still kicking myself today and it hurts too much to go back to mtg. I like the fact that keyforge allows me to get into the game without having to reinvest a shit load of money and time. Especially now that i am older with young kids. I just ordered a 12 deck box and cant wait to see what i get.
How awesomely random is the bird at the end 😂♥️
Man, i am really jealous of your Untamed, Brobnar, Sanctum deck, and your Untamed Brobnar, Shadow deck. I ordered 4, but they haven't arrived yet. I hope at least one of those combinations comes in.
I have played some one elses deck because we ran out of product where I live. It was a lot of fun. The fun in "discovery" for me is less about discovering what cards exist and what card combos exist but what card combos MY deck has. I spend time understand staple cards in houses that I will likely have to play against, but I feel with this game it is just a waste of my time to pain stake over exact card combos even though I know some others will. The fun for me is learning the decks that I pull and how to play them against multiple match ups. Getting a feel for what I think is strong and what I think is weak, and when I get bored.... 10 dollars and I can try something completely new.
I wish they had made it a set of three (each faction) that you could combine with one to two other decks sets of three to make your own set of three factions (the rule being they had to be three separate factions in the deck). That would introduce a little bit of card building (not unlike smash up, but with different faction sets).
This is a great idea. Maybe in future releases they will do that...atleast i hope they do.
I bought a few Keyforge decks from my LGS while trading some Magic cards. Looks like a fun game, and I’m excited to see where it goes. No way will it replace Magic, for me at least!
I love this game. I'm still a fan of MTG, but this is a whole different experience. Unfortunately, I still think it is going to be a money pit just because I want to keep buying more decks just to see what I get!
Hey Chaz, have you played all the formats? Really loving the play, switch, bid mechanic.
Yeah that format eliminates any balancing problems
How does it work exactly?
@@eckssonPL best 2 out of 3. Play your own deck first. Swap decks for the second round. If tied, bid chains for the deck that won both games. Owner of the deck bids a number, and you go back and forth raising until someone passes. From what I've seen, it tends to naturally make that 3rd game very balanced
@@eckssonPL It's called the Adaptive format. There's also "bring your worst deck and make your opponent play it". And a 2 deck knockout format where when you lose, that deck is eliminated. Lots of possibilities for that kind of stuff with this game
I can never play Magic because, well, someone who doesn't play magic can never play against people who do. There is too much to keep up with, too much to flesh out, and too much to invest to compete with someone who already has. I love how this combats that in a sense.
I’ve played 9 games so far and I would say about 7 of the games have been super close actually!! I’d say they are typically all around an hour as well, so I’ve had a very different experience than Chaz. I might be just lucky, but between those games we used 9 different decks or so. It’s been a blast!
Compare to Dominion, where each game is randomized from a pool of cards. That "small but big" variation and 1 expansion a year has kept the game around for a long time. In keyforge, the discovery is the combinations, the skills are thinking on your feet and problemsolving. Magic players and Keyforge probably doesn't have a big overlap. Same as with FFG co-op card games for example.
I love building decks for games. The problem is, that I quickly grow to hate them. It gets old having to search through hundreds, if not thousands of cards. This is still time consuming if they are well organized. And you can waste countless hours trying to keep your cards organized.
This is a big reason why I fell in love with deck building games. They turned the deck design into a mechanic for the game. It's not perfect but it helps scratch that deck design itch.
Keyforge offers zero deck design but it still has a strong appeal. I could have several decks to choose from and could quickly grab one I want to play. No need to tear apart an old one to use elements of it to rebuild a new deck. It's also extremely appealing for doing blind tournaments.
Could be a neat casual and affordable way to play card games, just buy a deck and play it. I just wonder how they will keep it fresh and balanced, do they keep printing new cards and mesh them with older ones or will they implement set rotation.
Sounds like a great idea. I can't tell if this break into a new format is going to stay around for awhile or if someone will come along in a year and do it better.
I find the game quite fun and different. Sure you can't deck build (which I always loved to do) but that can be and usually is expensive and time consuming. I like how this just gets you right into the game. And who knows... maybe after many people have collected multiple decks that they don't like/use... perhaps a constructed format (unofficial of course) can come to be!
I think the more you play it the more you’re going to know how the card combos work. So when you get a new deck you’ll look at the card list and know if it’s a fast or slow deck. New players may have a hard time with some decks, but experienced players will know how to navigate them.
I think you're spot on with the "mark my words" stuff. Also, "Frequently Bald Qhizy" is a fantastic name... but it also highlights one aspect where this game falls down for me. If a game is going to have "fluff" elements -- theme stuff that isn't just raw abstraction -- I want the gameplay to match up with the fluff. But is Qhizy's deck going to have anything to do with frequent baldness? Is there a whale surveying element to the game? No? Then why'd you get my hopes up, Fantasy Flight? I WANT TO SURVEY WHALES!
Only got into MTG a few years ago with budget formats. It was a no brainer and solved one issue that I had with MTG for years: cost.
You want fun? Go to Amazon, find a box of 6,000 bulk commons and uncommons (runs about $50-$55 shipped) and have a blast. Sorting, finding cool stuff, and start building decks (oh, forget to say add a land station...but lands are cheap and re-usable) and never have to spend another penny if you don't want to. Deck that you built suck? Then build another one and another one and another one.
The concept behind this game isn't a mechanic...it's a marketing strategy (as discussed right on FFGs website www.fantasyflightgames.com/en/news/2018/10/19/the-unique-story-of-unique-games/ ) and has already had a game released before Keyforge using the same 'concept'.
Now this 'concept' is described in sales circles as a 'money grab'...FFG have become the masters of it. Remember Arkham Horror 2nd edition? If you ever looked inside that box you could see what is known as 'value'. Now AH in its new edition is about playing through a few scenarios and then having to buy more stuff. The card game? Buy more stuff, etc etc etc.
I am a hardcore capitalist and believe in a company making money. But when the game you're selling is about how to get you to just keep spending more money (remember Eldritch Horror and the 'card shortage' when it launched? You had to buy more stuff) you really have to stop and think for a minute...I really miss the old FFG...
I Love This Kind of idea Richard G. Had.
I Play Commander too But for now my main hobby is playing keyforge, ist like friday night magic every Time!
Thumbnail Chaz must be the “before-Keyforge” version. Video Chaz has seen things...
Such terrible, terrible things...
Looks cool, might have to pick one up and see how I like it. Great review as always!
I think these points are important:
• This is NOT Magic the Gathering and just because Garfield created both games DOES NOT mean they are comparable. They are clearly not the same game and are not intended to be. Can we compare MtG to RoboRally?
• The one downside of Magic is that the guy who spends the most money wins. Even if I had thousands to spend on a winning MtG deck, I wouldn't because in 3 months the cards will become obsolete and lose their value. Making pre-made, balanced decks makes Keyforge accessible to everyone without breaking the bank. This is the huge downside to competitive Magic. (which is why my friends and I Cube with proxies rather than play FNM, drafts or tourneys)
• If you are the person who wants to build your own deck and explore combos, MtG already exists. Garfield would have made a huge blunder to just re-make MtG, imo. See point #1 above.
Chaz, I think you've come at this review as "Will a Magic player like Keyforge?" rather than "Is this a good game?" Tom reviewed this game favorably.
(As a final question: the rules say that you play with pre-made, balanced decks. What if casual players ignore this rule and make their own decks anyway? Isn't this likely to happen with some players?)
All good points, Sir Hamalot. I always appreciate the discussion. :)
In answer to your question, _"What if casual players ignore this rule and make their own decks anyway?"_ Yep. We've already experimented with deck customization. I bet it's only a matter of time before the community develops formulas for deck customization. I'm all for it!
@@GameNightPicks If indeed there are algorithms determining decks, perhaps they could print on the cards or make a separate spreadsheet indicating their power level, so that deck-building enthusiast could custom make balanced decks.
Hello. I've got to disagree a bit with the money issue. I've heard this many times from different people. The expansion "Fallen Empires" after 4th edition was said to be one of the worst expansions ever. Granted it was bad. But using mostly common cards from this expansion which sold below it's marked price ( yes it was that bad ), I created a deck that ended the MTG games with my group. The only uncommons were Serra Angels for self-protection plus some common white enchantments. The deck was basically goblins and four cards called goblin grenade. Sacrifice a goblin to deal 5 points of damage to one target at a cost of one mana. Also a few common fire spells. Many people weren't turned on by being beaten by a deck of mostly common cards. Possibly I had made the mistake of reading Richard Garfield's book on creating the game, which led to this revelation that the idea was to kill your opponent as quickly as possible. 4 or 5 turns if you could. Very good book. On the other hand, yes, it has developed into a game where now when you buy cards they quickly become obsolete. That's a mistake on wizard's part because you have to constantly buy new decks. Also their newest pre-built decks I find to be unbalanced and weak compared to the older ones.
It's impossible to balance an infinite amount of decks. The player who has bought more decks has a material advantage. You can buy as many decks as you want and then pick the best one. The player who has bought 100+ decks will have a better deck than someone who has bought only one deck.
@@lastburning there's a massive difference between net decking with mtg, pumping a ridiculous amount of money in and just knowing that decks gonna be good vs buying a load of random decks and having to test each one out.
Just noticed you made 15k subs, congrats man!!!
tbh i have this probabilistic block that prevent me from buying in, what if i dont like the deck, do i just try to playwith or buy an other one ? I dont like that choice.
I can understand that. I'm not too keen on the thought of people spending $10 just to possibly get stuck with a "lemon" deck. I have to admit, that's one of the things that has prevented me from wanting to go "all in" on KeyForge.
isn't this just the same as buying a booster pack in MTG? you never know what you're going to get, you might not need any of what you get.. at least in keyforge the deck will always be playable...
@@jazRock13 Playable yes, but a lot of people don't just want playable, they want to win.
This game is not for those people
Why not? At it's most basic, people play games to have fun, but just as having fun is important is it not also the goal of a game to win?
The appeal of discovery is tempting but I would rather play Endeavor. Great presentation as usual.
Thanks, Stephen! I also got to play Endeavor for the first time last week. That get's a "thumbs up" too. :)
the photo of Mr. Garfield bears a resemblance to Robert Picardo. Has it been "doctored". Sorry. I have come to enjoy this game despite initial reservations.
played a couple of games, i had a blast.
first game, lost like an idiot. Used that chance to study the deck, won the second game.
the game is made in such a way that a correct choice trumps a "good card" play. Basically, card quality influnces 33% of the wins and losses. The other 66% is skill. The last 1% is losing track of your amber.
Hardcore magic player for about 25 years. The only comparison I can give between these two games: they are both deck based, and they both bring me excitement. But magic has been having a huge downturn in quality lately. I used to spend at least $25 a week on magic. For the past 18 years or so. But I haven't bought a single magic card since keyforge released. It's that good. Play it: you won't be disappointed with how much $10 gets you.
hey chaz! I really like your video stile :D I made a different experience so far. I played with a friend of mine 2 decks a couple of times and the results were never the same
I love keyforge.
And when keyforge was release i hate mtg more and more.
The mana screw/flood is annoying in mtg!!!!
Key forge:
- no mana screw/flood
- cheap price
- so much fun to play
Love the game, but then I am not at all driven by the need to see completely new cards all the time. I'm satisfied if the game is fun, and it sure has that in oodles.
I like the idea of it on paper but in reality, I kinda question it because you could get a 10.99 deck that is god like while another player could get a deck that they would have to sell for a penny and to me that sounds like a game built not on skill but on luck of the draw I mean it literally sounds like a deck of many things from D and D where you could draw the riches card which makes you wealthy or you get a curse card where your alignment changes to the opposite of what it was originally.
Tried it once, but the deck I purchased had cards that required other cards before they could be used. Unfortunately the deck didn't include those prerequisite cards so a portion of the deck was unusable. That experience alone was enough to turn me off of the game. If that happened to me on the first deck I bought, how many more instances of that will, or have already occurred, in the game's lifetime.
Can you give an example of the prerequisite cards? I haven’t seen anything like that in my ten decks.
Please note that there were some broken decks, and FFG offers (2? 3? can't recall) new decks for returning of such deck. So to answer your question - it was precisely because it was the first one you bought, just a bug in the software, since fixed. Going forward this should not happen.
As in they specifically required other cards to get of there effects or would just be better with other specific cards?
I have 17 decks and only one of them has really bad synergies. Noone of them have completely dead cards. If you have a card that you think is unusable, it probably gives you an aember for playing it
Bad decks are rare and worth good $ because of variant formats where you give your opponent a bad deck to play and he does the same.
New sets.
It is interesting to see how this game does stand new sets.
If the new set is better than old set. Old decks becomes obsolole unless only played againgst each others. So it eventually will lead to power creep. Where every new set has ro be better than old set and you lose if you try to play against new set decks.
If new set is the same or worse than previous one. It does not sell or it is possible that it does not sell well. It would mean that the game dies out.
The only way of keeping the game fress and interesting is to keep the power balance between sets pretty even so that any deck From any set can be played against and it feels more or less balanced. Or there has to be that power greep that make every new set better. And player has t buy new set decks or lose in every game... Sooner or later it will just end and you have a big pile of decks that Are only good against the same set decks.
All in all the balance between sets is not easy task to achieve! And the biggest point is how it will go.
Better than MTG? We have decades before we can even compare. Is it fun? Heck yea!
From what i've experienced on keyforge playing a draft mode where you have a group of friends buy a deck and just blindly play them and see whos got the best is the way to go. Now lets be honest this game is a 10 dollar entry ticket to play in your local store that can be imported into online play via qr code, where as lets say standard for mtg can go anywhere from 40$ if you want a cheesey bad meme deck that will be destroyed by anyone else or to 200$ and above who bought all the heavy power cards that shape the meta, and that isnt very fun people do not enjoy paying that much money every couple of months to stay competitive... But this game is moreso the draft format of MTG and is just more relaxed.
Great video, Chaz. The deck names are certainly uneven. ; )
True that!
I would guess my concern is, would it not that after 10 games or so with the same deck it would feel quite sameish, knowing exactly how the deck works almost on your finger tips? and buying a new deck seem to be 6-7$?
I don't think so. After 10 games you are just starting to master your deck. The amount of combos and synergies in an average deck is enough to keep things interesting
No two opponents will ever have the same deck so while you may eventually learn your deck inside and out, your deck will always be facing new challenges every time you sit across from someone new.
anything that eliminates net-decking is a good thing. nothing more boring than running in to the same decks over and over again
I am bit, great game!
I might have to get me a deck and try this out. Oh and by the way...Coooobraaaaa!
New content yes! I don’t want cards to rotate out, though. Maybe a hiatus on production of certain cards.
That's an interesting point, Alice. I hadn't thought about rotating out cards. Would they have to rotate out entire print runs of decks? I'm intrigued to see how they approach that. Good insight! 👍
My Keyforge experience so far... "Sold Out."
9:14 Nice save.
Well, you know what they say: the fifty-third time's the charm.
Lighting seems so muted this time, Chaz.
KabukiKid That’s because this was Evil Chaz from a mirror universe, the beard gives it away.
And Evil Chaz lives in the shadows.
I've been experimenting with the lighting in this secondary space I set up. Do you think it was too dark this time? I like some of the lighting effects I'm getting, but I think it still needs several adjustments.
It wasn't a problem at all... everything was quite visible... I think it was just a bit inconsistent with some of the edits. It was apparent that you had slightly brighter lighting (or contrast?) for some bits that were interspersed into the video. I thought the slightly brighter lighting worked better.
Thanks for the follow-up, Kabuki. Oddly enough, in those bright parts, the lighting was consistent and it was the camera's aperture that was freaking out for some reason. Thanks for the feedback that the brighter lighting in those moments was comparatively better. 👍
Yeah, I felt it was a little better when it looked a hair brighter... stuff like the back-lighting on the wall behind the shelves looked better. That's funny you mentioned the aperture was the issue because I originally assumed that and then discounted it because I didn't think you likely had a camera with an adjustable aperture like that. lol
Seems like I’ll be avoiding Keyforge and sticking with Magic’s premade dual decks for the same feel. Which is a shame cause the concept and the wacky names were definitely something I’d like. 😐 Thanks for the heads up.
Except premade duel decks are not tournament decks in Magic - the Keyforge decks are. Also, a starter set of KeyForge contains all you need to play (keys, stuns, +power, æther tokens), whereas Magic... "hey this card says I need to put a +1/+0 token on it, where are those? And where are the tools to keep track of your life points?"
If you really enjoy playing dual decks in magic you'll probably like this actually. Most decks are pretty balanced. You can just get a handful of decks and play with a friend, picking matchups you think would be fun.
Tor Iver Wilhelmsen Perhaps but I’m mostly a casual player only interested in playing with friends, plus I have the extras you mentioned. I feel if I started with Keyforge I’d end up buying waaaay too many decks to get what I want.
No offense but that 5 minute match he mentioned probably was so short, because the guy he was fighting, didn't understand his deck.
I just bought my very first KeyForge deck. I tore open the seal on the box and pulled out the cards. It was a 4 Horseman deck. I fell over laughing my ass off. My friends asked me what's my deal. I showed them the deck. I've just been informed that I'm a Total Asshole!!!!
I think rn keyforge only problem is that you can't really ban/nerf cards :v
Kataka they already nerferd some cards
Haven't played it yet, but it seems to me that players should maybe avoid looking through all the cards when they get a deck... This could extend the discovery period and keep the deck fresh.
Sounds like somebody misses collecting baseball cards. As kids we never opened up a pack of baseball cards and started a fantasy baseball league base on the players in our sealed packs. This rewards creativity and does not reward people for having a bigger budget. Reminds me of communist Russia where everyone is equal but nobody is happy.
This game is awesome! Its better than mtg, its magic 2.0 _ its funner to seek out decks that fit your style and/or are powerful. Can be expensive but not as much as magic. But both games will exist. Can finally give up mtg for this game :)
It's really interesting to hear that KeyForge could replace M:tG for you. Wow! I've been enjoying KeyForge, and it's actually been making me want to go back to playing more M:tG. Very interesting comparison. Thanks for sharing it!
It has replaced mtg for me as well. The gameplay is more interesting and strategic imo. I always liked deck construction, but this game just does it in reverse. Deck deconstruction! You are given a premade deck and have to discover all of the combos afterwords. It is so reliant on skill, rather than just net decking and copy+paste meta strategies
so this is evil Chaz ?
Birds bark? ;-)
...and bite. 🐦= 😈
there is literally nothing stopping you from making your own deck. just use opaque sleeves
Why would you need to use opaque sleeves if your playing with freinds if everyone agrees to allow deck mixing do it and have fun but in tournaments I'm sure they will check that to make sure the game is being played the way it should be
@@lasko24 because you could know which house is on top of your deck. if you have enough cards you could just memorize all the cards in your deck just by knowing the card backs
Love the many analog sound effects (for example at 4.44)
COBRA!!!
(Slow, knowing nod.)
COBRALALALA!!!
So you are saying that people will stop being interested in the game unless new content is released. Isn't that every card game model? IE, Magic the Gathering, etc.
It's okay. :/
Fair 'nuff. I've played a few games of it that, after it's done, I've thought, "if this was my first game of KeyForge, it would have been my last."
@@GameNightPicks The thing that turns a lot of folks off is the mention of the chain mechanic. Note that I said 'the mention of the chain mechanic'. I see why it is necessary but convening others makes my head hurt. lol..
I like the uniqueness of each deck. Definitely more appealing than magic
I totally disagree with you. The idea of keyforge is to make your useless deck useful and explore different combos. The best thing of keyforge s there is no PAY TO WIN. I used to play yugioh and there wqas that deck that costs 400 bucks and u cant beat it, unless u dont have more expensive one. That is my opinion
Unlike you I have not seen the unbalance of decks. Most games have been pretty even until the end, and have not seen such a great variance and game length. Most games have lasted I would say between 20 and 40 minutes, with a few games of teasing going longer.
Yeah, in hindsight, I wish I had elaborated on my statement of "unevenness" more. For all the decks being randomly generated, they did an excellent job of keeping decks as even as possible. I've only experienced totally one-sided games a few times. I've found that the game's pacing is really what can be more uneven. Some games have been really exciting and engaging, while others have felt like just going through the motions to generate Amber. Of course, that can be said for any CCG. I just wonder if KeyForge's design will amplify that. 🤔
I am one of the very skeptical people. I don't doubt that it is fun to play. It's already sold out almost everywhere and I think that the reason is right on the face of the product. Instead of buying packs of cards to assemble a deck over time you shell out a lump sum for decks until you get one that is A Fun B Good C fits your play style. Every deck that does not meet these for you will be a loss. You could pass that along and perhaps recoup some of the cost but there are decks out there that are worthless cardboard that someone will be stuck with. I also can't stand the term customizable card game used here. It is a card game there is no customization. Saying the customization happens before you get the deck is false as that is the exact opposite of customization. MTGs limited formats fill these needs for me and more. Discovery and working with what you have plus the strategy that comes from Draft and Sealed that does not exist in any other format. I do see the appeal for people who are daunted by the concept of deck building. I just imagine in a month when everyone at my FLGS has sifted through the bad decks and someone new comes in and just buys one off the shelf that there will just be the same issues with a bigger buy in. They will get stomped and told to buy more decks. Also the concept of on outside handicap system just does not sit well with me. Feels like trying to pad out the issue of bad decks but also punishes people with good decks while propping up bad players and punishing good players as a result. Does not seem like a product for me. But I hope all of you who it is for have a fantastic time! I am glad it exists but only time will tell if it will survive.
So that media guy wants to play card game but doesn't like the strategy building of why it be fun to play. Lazy s.o.b.
I used to play some trading card games back in the 90s. Stopped playing them because i prefer games to have strategy and tactics during the game alongside everyone else rather than alone before the game is played. It's just that alone time deckbuilding is an activity that i do not find enjoyable. There are so many games on the market now, why would i spend time doing an activity i'd rather not do just to play a game?
And then, Magic is a fun game... but it mostly plays itself. The main aspect of it's strategy is during deckbuilding, not during the actual game, where each move is usually obvious to figure out. Which is the main reason i stopped playing it.
Keyforge seems to take it upside down, which is why i am a bit interested by it.
@@martinlarouche4418 well I get it's tedious and scary to some but it's kinda like playing a game of tag but not liking being touched. Also to add my favorite thing is building the weird and strange then beating the overly confident person who just looked up a list online. This keyforge thang I wish good luck but deck lock done well besides the logistics issue it's going to bring up it will in time have problem with growth unless they choose to gimp the game or ban all previous product.
I think Magic may be the most brilliant game ever, but I despise the forced over-consumption economics of it all, and refuse to participate in that. I'm not sure this is the answer. I've watched several video reviews to get a sense, and I'm just not sure this is for me.
For 10 bucks you can give it a shot! I'd recommend getting a few decks or a starter first, in case you don't like that first deck. There are the rare bad decks, maybe 1-10%. The rest are pretty balanced. This game is less complex than magic, but more strategic imo. You have to make the most of what you are given in this game, and I love that.
I have 22 decks (I've played them all at least once...so I am denying that I have a problem!) out of the 22 only 1 of those decks would I say is objectively bad. It had very few creatures (10) and too many actions centered around playing multiple creatures in a turn (for example 3 copies of Full Moon when I only have 3 creatures in Untamed).
Na deck building is better this is pure baby game
THIS GAME IS LAME. I played it in a tournament when it came out. It just plays on rails Dead hands lopsided match ups etc... the risk of you just basically THROWING 10 bucks into the trash. The people who made this game have to be laughing their asses off at gamers buying it up. Glad I borrowed a deck and didn't drop 1 cent into this boring fantasy UNO. Go play EPIC instead.
Dead hands? I have literally never run into a board state where I can't take meaningful action (though there is a bit of "well, that's that" on the penultimate turn). Perhaps someone sold you 36 MtG lands in a Keyforge box?
yup happens guess you can discard still passing a turn with no real action is dead. They even make decks where it has support for ONE type then only ONE type of that creature ya know what they say a fool and his money
@@artstsym