[TAS] One must imagine the Kid happy in 500 quadrillion years

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  • Опубліковано 1 січ 2025

КОМЕНТАРІ • 138

  • @1_1bman
    @1_1bman 2 дні тому +215

    sorry to be annoying but can you post an explanation somewhere other than twitter

    • @ponikgd
      @ponikgd 2 дні тому +30

      niko

    • @Nick-pu8jg
      @Nick-pu8jg  2 дні тому +186

      dw, i completely get that
      to try to give a brief overview of everything:
      the start is set up in a way where if you ever snap onto the platform you are stuck and have to reset, this forces you to enter the setup by jumping through the platform without getting snapped onto it and (more importantly) only leaves one possible way to make progress
      in order to reach the warp you need to jump off of the top-right-most vine which is covered in minispikes
      the only way to survive the minispikes when jumping off of the vine is to have hfpi, which while facing left retains your full hitbox but when facing right (after jumping off of the vine) makes the hitbox 1px slimmer, allowing you to get past the minispikes
      in order to get hfpi one has to use the blue ice block right after the start of the setup, though since it is covered by a spike can only be used with vfpi
      the way to use the ice to get hfpi is, before landing on the ice dont move, when landing on the ice jump and hold right, this moves you 0.2px horizontally, but also introduces a tiny amount of error, this error is what is required to get hfpi
      every five ice vfpi bhops you move about 0.00000000000006px horizontally due to the error, and since you need to move 0.1px with this you have to do this just about 1,666,666,666,667 times
      however, since you also move 0.2px to the right every vfpi bhop, you get forced off of the block every five jumps and need to correct your align, this can only be done with the block almost directly above the setup, though it is too high to reach directly
      in order to reach it you need to use the two lower vines to the right, the block can only be reached by jumping off of the right vine and then using a doublejump, meaning you need to maintain your doublejump the whole time until you are able to reach the vfpi spot again, which also means there are no conventional methods of keeping your doublejump without being restricted to fulljumps only until you jump off of the right vine
      the vines are placed on killer blocks, meaning you can only jump off of them from 1px underneath the block since you are not given the align of the block; this severely restricts your options to just one, keep doing fulljumps until things eventually line up correctly
      when doing a fulljump from the vfpi spot to the lower vine you get there with a valign of .5, but the vstring does not line up correctly for you to be able to jump off of the right vine, though getting back to the lower vine with a fulljump you end up moving down about 0.000000000000056px toward the valign of .1 you actually need, meaning you need to do about 10,714,285,714,286 of these vine jumps to be able to correct your align and do five more vfpi bhops to drift your x position further
      each of these vine fulljumps takes 44 frames (or 0.88s), meaning to correct your align you spend about 9,428,571,428,571.68s => 298,978.04y
      doing this 1,666,666,666,667 times to move 0.1px horizontally results in a final time of around 498,296,733,333,432,992.68y

    • @CreativeUsername0
      @CreativeUsername0 2 дні тому +56

      ​@@Nick-pu8jgcould you repeat that

    • @redcrewmate1813
      @redcrewmate1813 2 дні тому +1

      @CreativeUsername0 dw, i completely get that
      to try to give a brief overview of everything:
      the start is set up in a way where if you ever snap onto the platform you are stuck and have to reset, this forces you to enter the setup by jumping through the platform without getting snapped onto it and (more importantly) only leaves one possible way to make progress
      in order to reach the warp you need to jump off of the top-right-most vine which is covered in minispikes
      the only way to survive the minispikes when jumping off of the vine is to have hfpi, which while facing left retains your full hitbox but when facing right (after jumping off of the vine) makes the hitbox 1px slimmer, allowing you to get past the minispikes
      in order to get hfpi one has to use the blue ice block right after the start of the setup, though since it is covered by a spike can only be used with vfpi
      the way to use the ice to get hfpi is, before landing on the ice dont move, when landing on the ice jump and hold right, this moves you 0.2px horizontally, but also introduces a tiny amount of error, this error is what is required to get hfpi
      every five ice vfpi bhops you move about 0.00000000000006px horizontally due to the error, and since you need to move 0.1px with this you have to do this just about 1,666,666,666,667 times
      however, since you also move 0.2px to the right every vfpi bhop, you get forced off of the block every five jumps and need to correct your align, this can only be done with the block almost directly above the setup, though it is too high to reach directly
      in order to reach it you need to use the two lower vines to the right, the block can only be reached by jumping off of the right vine and then using a doublejump, meaning you need to maintain your doublejump the whole time until you are able to reach the vfpi spot again, which also means there are no conventional methods of keeping your doublejump without being restricted to fulljumps only until you jump off of the right vine
      the vines are placed on killer blocks, meaning you can only jump off of them from 1px underneath the block since you are not given the align of the block; this severely restricts your options to just one, keep doing fulljumps until things eventually line up correctly
      when doing a fulljump from the vfpi spot to the lower vine you get there with a valign of .5, but the vstring does not line up correctly for you to be able to jump off of the right vine, though getting back to the lower vine with a fulljump you end up moving down about 0.000000000000056px toward the valign of .1 you actually need, meaning you need to do about 10,714,285,714,286 of these vine jumps to be able to correct your align and do five more vfpi bhops to drift your x position further
      each of these vine fulljumps takes 44 frames (or 0.88s), meaning to correct your align you spend about 9,428,571,428,571.68s => 298,978.04y
      doing this 1,666,666,666,667 times to move 0.1px horizontally results in a final time of around 498,296,733,333,432,992.68y

    • @bobloblockedin
      @bobloblockedin 2 дні тому +15

      ​@@Nick-pu8jgbros message was cut off 😭

  • @asheep7797
    @asheep7797 2 дні тому +158

    Something something floating point makes you go 0.00000000000006 units higher something something when you reach a certain height you can reset the height progress to dock like, 0.00000000000006 from the x coordinate something something when you're high enough and far enough you can jump to the next vine and do the manouvre.

  • @Dissonance_e
    @Dissonance_e 2 дні тому +280

    I beat this but forgot to record

    • @KinataKnight
      @KinataKnight 2 дні тому +21

      hypercam crashed during my run so i had nick throw together this tas

    • @arivbf
      @arivbf 2 дні тому +6

      Try comprehending the size of that recording

    • @Julian-o6h
      @Julian-o6h 2 дні тому +15

      Same but my computer broke afterwards because of the 837363553.81542e GB recording. 😢

    • @PVZzombieguy
      @PVZzombieguy День тому +10

      I'm so fucking dumb i read it as "I beat to this but forgot to record"

    • @MrSluFa
      @MrSluFa День тому +6

      @@PVZzombieguyNO NO NON O. O N ON PLEASE. NO

  • @moonworks7517
    @moonworks7517 16 годин тому +6

    Don't know why the comment section is filled with kids making jokes and referencing their favourite videogames, this is seriously cool and I love this kind of insane TAS that abuses miniscule bugs to do seemingly simple tricks. Thanks for sharing this!

    • @KinataKnight
      @KinataKnight 10 годин тому +1

      this guy gets it

    • @chungo.
      @chungo. 5 годин тому +1

      you can say geometry dash it's okay

  • @tom_the_animator
    @tom_the_animator 2 дні тому +51

    I thought this was a 16 ~ 13yo video that youtube started to recommend but nope, 21 hours ago

  • @potato-sa1ad
    @potato-sa1ad 2 дні тому +164

    average gd level in 2024

    • @1MadJack1
      @1MadJack1 День тому +20

      Basically Theoretically possible levels list

    • @veejk-gn4op
      @veejk-gn4op День тому +15

      most creative gd platformer

    • @ElPastalero
      @ElPastalero 20 годин тому +3

      award for most uncreative comment!

    • @JimmyJoshBuster
      @JimmyJoshBuster 19 годин тому +7

      @@ElPastalero award for most uncreative reply!

    • @ElPastalero
      @ElPastalero 19 годин тому

      at least im old enough to use this website unlike you

  • @KinataKnight
    @KinataKnight 2 дні тому +41

    Just the right amount of difficulty, for people like us.

  • @VoidGravitational
    @VoidGravitational 2 дні тому +10

    Props to the gamer who played this game for 498296733333432960 years just to finish one level.

  • @timeblade
    @timeblade 2 дні тому +35

    You could tell me this video is 10+ years old and I would believe you.

    • @LemonPoppyMuffin
      @LemonPoppyMuffin 2 дні тому +2

      lol I thought it said 16 years ago...

    • @timeblade
      @timeblade 2 дні тому +1

      @ Same

    • @verizonGD
      @verizonGD 2 дні тому +1

      my brain really thought it was 20 years old 🤦

  • @DT_Worlds_Strongest_Goth
    @DT_Worlds_Strongest_Goth 2 дні тому +24

    This is peak game design

  • @Patashu
    @Patashu День тому +4

    This is like constructing a Turing machine in a puzzle game except the only thing it calculates is pain

  • @zwx21
    @zwx21 2 дні тому +7

    wow nick new tas i cannot believe my favorite tas is back hello!

  • @ChazaMazza_
    @ChazaMazza_ День тому +6

    "let your brother on when you finish that level"

  • @turkey_sandwhich
    @turkey_sandwhich День тому +4

    imagine doing all that just to miss the jump at the end

  • @Luisguy1
    @Luisguy1 11 годин тому

    This looks like something everyone would be reccommended after 15 years

  • @neanut235
    @neanut235 День тому +3

    shout out to the guy who played 500 quadrillion years to record this

  • @Jajathegreat11
    @Jajathegreat11 2 дні тому +4

    'Timmy, mom said it's MY turn on the XBOX!!!'

  • @nataliexists
    @nataliexists 9 годин тому +1

    floating point moment

  • @flyingBlooper
    @flyingBlooper День тому +7

    Why can't the kid just use his cape to fly to the end? Is he stupid?

    • @Welowas
      @Welowas 8 годин тому +1

      The Kid can't obtain a cape flying license until he is 18 years old but who'd wanna wait that long if you could just do this for a measly couple quadrillion years?

  • @whit3cat
    @whit3cat День тому +1

    "one last level, i promise"

  • @mrstarspack
    @mrstarspack 2 дні тому +2

    Bro achieved the goal of his life. being that guy....

  • @poodloo2180
    @poodloo2180 15 годин тому +1

    I think that’s a world record.

  • @hplove9189
    @hplove9189 2 дні тому +1

    Beautiful

  • @HanssenChin
    @HanssenChin День тому

    This feels like something you would see 13 years ago

  • @llawrwrwry
    @llawrwrwry День тому +2

    Bibically accurate gd sll level

    • @ratewcropolix
      @ratewcropolix 18 годин тому

      SHUT UP PLEASEEE IM BEGGING YOU NEVER SPEAK AGAIN

  • @MinusNC
    @MinusNC 2 дні тому

    man I love systems or levels that require a long time to beat

  • @purpldanial
    @purpldanial День тому

    i wanna maker kid goes through eternal limbo

  • @riiiiiibcage
    @riiiiiibcage 6 годин тому

    me and the birds by duster

  • @catoplasm
    @catoplasm 2 дні тому +4

    sisyphus

  • @Sam_Hue
    @Sam_Hue 22 години тому

    Pannenkoek levels of building up speed, except it’s not building speed

  • @prestontheruler9332
    @prestontheruler9332 22 години тому

    why does the shape kind of look like weird al from that Albuquerque animation

  • @Wess64IDK
    @Wess64IDK День тому

    imagine failing to do that last manouvre

  • @itryen7632
    @itryen7632 День тому

    Mental.

  • @vv01dy
    @vv01dy 15 годин тому

    Dead intertent theory

  • @Kunding143
    @Kunding143 День тому

    why does this look like a video from 12 years ago

  • @fractalgeometry2
    @fractalgeometry2 День тому

    Thought this was some weird ahh album cover when i looked at the thumbnail

    • @nivthebiv
      @nivthebiv 15 годин тому

      looks like you'd prefer an astronaut by hum

    • @jupiter776
      @jupiter776 11 годин тому

      Weezer?

  • @someperson7491
    @someperson7491 День тому

    if this was gd hitboxes this would be at least 500 septillion times easier

  • @RichConnerGMN
    @RichConnerGMN 9 годин тому

    yeah

  • @iateseventeenfriesatonce
    @iateseventeenfriesatonce День тому +1

    can we get that in real time

  • @kornsuwin
    @kornsuwin 2 дні тому +1

    real

  • @nekocat34
    @nekocat34 22 години тому

    Post full clear vid please

  • @wizzyard7170
    @wizzyard7170 2 дні тому +24

    wth this is just modern day geometry dash

    • @foodynooby
      @foodynooby 2 дні тому +2

      literally what are you talking about this game is ancient

    • @sonicwaveinfinitymiddwelle8555
      @sonicwaveinfinitymiddwelle8555 2 дні тому +5

      @@foodynooby he means average platformer level

    • @taha-e3q
      @taha-e3q 2 дні тому +2

      needle gameplay

    • @GDDoppio
      @GDDoppio 2 дні тому

      Bro

    • @foodynooby
      @foodynooby День тому +3

      @taha-e3q the term needle comes from one of these fangames 💔💔💔💔

  • @Cocotheepicpugdog
    @Cocotheepicpugdog День тому

    joe meteri desh 2.2

  • @Exsavitator
    @Exsavitator 2 дні тому

    me when technically possible

  • @MendaMendol
    @MendaMendol День тому

    my ass thought this was a gd level🙏

  • @hiimIan1872
    @hiimIan1872 День тому

    was it worth it

  • @nightglide_
    @nightglide_ 2 дні тому +1

    average platformer extreme demon on geometry dash

  • @Micha-Hil
    @Micha-Hil День тому +1

    HE'S JUST A GUY

  • @codingfiregod
    @codingfiregod 2 дні тому

    alright who wanna beat this

  • @angoPR1
    @angoPR1 День тому

    This is the hardest fan made level for a game I’ve seen besides geometry dash is ppll and pppll

    • @KinataKnight
      @KinataKnight День тому

      The GD tpll stuff is silly. afaict the "hardest" ones are just absurdly high fps or distance levels. You can trivially get endless difficulty that way. The goal of my game was to maximum difficulty under reasonable constraints: vanilla static objects only, first screen only, standard framerate.

    • @MinusNC
      @MinusNC День тому

      @@KinataKnightframerate beyond 240fps no longer works properly now

    • @KinataKnight
      @KinataKnight День тому

      @MinusNC Hmm, but the game (ran on idealized hardware) registers arbitrarily fast clicks right? That's disanalogous from something like the I Wanna engine where each key can only have one action per frame.

    • @MinusNC
      @MinusNC День тому

      @@KinataKnight true

    • @r3ked272
      @r3ked272 День тому

      ​@KinataKnight it's not trivial in gd, you need to do some pretty clever stuff with triggers to get that far. it's basically a challenge for the creators

  • @terabyte6903
    @terabyte6903 2 дні тому

    why.

  • @nickalusoliveira117
    @nickalusoliveira117 13 годин тому

    Average PPLL level (not TPLL)

  • @ZtingWray16
    @ZtingWray16 День тому

    i thought this was geometrh dash

  • @NoenD_io
    @NoenD_io 2 дні тому

    Whats this game

    • @creativegamer_03
      @creativegamer_03 2 дні тому +1

      I Wanna Be The Guy

    • @GDDoppio
      @GDDoppio 2 дні тому

      Mb jtool no?

    • @cocoakitteh
      @cocoakitteh 2 години тому

      ​@@GDDoppio it's not Jtool, it's an IWBTG fangame engine, like Yuuutu engine (assuming this was made using GM8)

  • @remalemadingdong
    @remalemadingdong 2 дні тому

    whar

  • @SnipingIsAGoodJobMate
    @SnipingIsAGoodJobMate 13 годин тому

    Just do it first try next time it aint that hard

  • @9vlc
    @9vlc 2 дні тому

    i love IEEE 754

  • @EimysGD
    @EimysGD День тому

    Looks like geometry dash

    • @PancakeOBJ
      @PancakeOBJ 9 годин тому +3

      no it doesnt.

    • @EimysGD
      @EimysGD 5 годин тому

      @PancakeOBJ like a plat. level

  • @1980woodpixie
    @1980woodpixie День тому

    Do not use mediafire

    • @Needle_Satan
      @Needle_Satan 9 годин тому

      Why?

    • @1980woodpixie
      @1980woodpixie 8 годин тому

      @@Needle_Satan It opens sketchy tabs automatically.

    • @Needle_Satan
      @Needle_Satan 51 хвилина тому

      @@1980woodpixie yes, but it's not a big deal at all. Just close the tab lol

  • @j-man4317
    @j-man4317 День тому

    Looks like geometry dash

    • @jupiter776
      @jupiter776 День тому +8

      i wanna be the guy (the gd level) and it's consequences on the internet