King of the Monsters Longplay (Neo Geo) [QHD]
Вставка
- Опубліковано 17 сер 2024
- Game Info
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Developer: SNK
Publisher: SNK
Year of Release: 1991
Game Review & Impressions
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Having recently completed a longplay and written a review of King of the Monsters 2, I realised I really ought to check out the first game in the series to understand the sequel better. KOTM 2 has its own problems, but I figured that to understand the design decisions better, I should probably go check out the original game.
Unlike KOTM 2, which is closer to a side-scrolling brawler, King of the Monsters is really just a wrestling game. Players duke it out in one-on-one battles against another monster, slapping, biting and stomping one another to the point where one becomes so exhausted, they can be pinned and counted out.
Of course, what makes the game stand out among its contemporaries is the fact the wrestlers just happen to be monsters the size of skyscrapers and the rings are cities which get totally wrecked during the course of each bout. The cities are beautifully rendered, with tiny cars, trucks and other vehicles tootling along highways, while jets roar overhead. The level of detail conveys the sense of a living, breathing city, at least to the point where you start to feel some level of concern for the inhabitants of each building which gets squashed, torched, or ripped up and hurled in your opponent's direction.
Each of the monsters can punch, claw and attack by tapping A and B buttons respectively. It's possible to jump, admittedly somewhat clumsily, by pressing A + B respectively, which allows monsters to grab planes out of the air, as well as evade attacks. Dash attacks can be initiated by double-tapping on the joystick, which are especially effective, owing to the fact these will knock opponents on their ass instantly. In a further nod to its wrestling mechanics, a downed opponent can be picked up and a grappled which, if executed successfully, will see the hapless beast tossed around like a ragdoll.
On the subject of grapples, the outcome of these is still really hard to predict. You can wiggle the stick and mash buttons all you like, but who wins the clinch still feels somewhat random. Given that grappling is such a big part of the game, I wish the developers had designed the game so that players could consistently determine the outcome, although I suspect the reason was in part to hasten the player's demise and force insertion of another coin.
And it's this point where King of the Monsters falls down for me. Being able to hurl your opponent into a building is by far the most entertaining part of the game, so the lack of predictability undermines much of the game and sucks some of the fun out of the whole thing. Similarly, the fact opponents can only be defeated on the third pin makes the whole count-out utterly pointless.
Although I love the aesthetics, the fact the game's mechanics seem to have been architected to disadvantage the player deliberately make it difficult to enjoy. The multiplayer experience might be more enjoyable, but as a single player game, there are definitely better titles.
Information & Trivia
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TBC
Video Notes
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TBC
Related Longplays & Videos
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TBC
Chapters
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00:00 Attract mode
1:00 Geon vs. Woo (Loop 1)
3:20 Geom vs. Poison Ghost (Loop 1)
6:00 Geon vs. Rocky (Loop 1)
8:20 Geon vs. Beetle Mania (Loop 1)
10:55 Geon vs. Astro Guy (Loop 1)
13:05 Geon vs. Geon (Loop 1)
16:00 Geon vs. Woo (Loop 2)
17:40 Geon vs. Poison Ghost (Loop 2)
20:00 Geon vs. Rocky (Loop 2)
22:24 Geon vs. Beetle Mania (Loop 2)
24:25 Geon vs. Astro Guy (Loop 2)
26:45 Geon vs. Geon (Loop 2)
#neogeo #retrogaming #longplay - Ігри
Alright!!! King of the Monsters. One of my top five titles ever for the Neo-Geo AL82. I was there at launch date at my local Dairy Queen restaurant in Paramus, NJ back in 1991 to play this game with my brother. The line to play it was 10 players long and having their coins on the machine reserving their spot to play.
Me and my brother always played on Co-Op, and having a blast doing so bro. Our local distributor made a huge amount of money with this game and rightfully so with this gem.
Interestingly, I use to have discussions with the distributor of these Neo-Geo MVS units. He would explain to me that the MVS kits that they insert into the machines were not anywhere at all cheap. The cost for them were quite astronomical going around the four figure range depending on the game. He said there's a reason why you're better off buying an AES where the game carts were around $200-$250 each. After hearing that, I can understand way the Neo-Geo was quite expensive. And all the good reasons on doing so. 8^)
Thank you for sharing this with us AL82. Always a pleasure seeing you in action. 8^)
Anthony...
Geon > Godzilla
Woo > King Kong
Poison Ghost > Hedorah
Rocky > Daimajin
Beetle Mania > Megalon
Astro Guy > Ultraman
GODZILLA meets RAMPAGE.
The art works of this game, especially the graphics, look absolutely amazing 😺👍.
I won't lie, the station collapse ending was a pretty smart and different move, so points to the devs for coming up with that.
The BGM in the 1st stage used to scared the crap out of me as a kid😂
Me too XD
it's basically WWF WrestleFest with monsters.
Woo was based on King Kong and Geon was based on Godzilla
In King of the monsters snk they forgot to add two characters like Bulga (the giant turtle) and Dino Mech.
King of the Monsters Longplay (Neo Geo) [QHD]
"Destraction 30%"
Beats switch for sure!!
This one has 8. The SNES and Genesis version only had 3 monsters
Really crazy vídeo game ☺️
I'm sorry for my bad English.
Until now, in this game melee weapons (biting Zeon) lost to CP in repeated hit competitions, and only ranged weapons could win.
"In other words, Atom with a powerful long-range weapon is the strongest!", but Mr. Geon is strong.
The second one is better imo because it is more of a side scroller beat'em up and there is much more to do like there is more varied locations and the art and sprite work is a huge step up from the first one.
Sequel is definitely closer to a sideways brawler and feels slicker, but the grappling still has big problems (video soon!)
This game is great, but any reason they didn’t give that reporter/announcer a few more takes or rewrites? “Everybody get away right away?” Lol.
Voice Acting budget
They were probably focused on the japanese version
I'm a pro at this game don't wanna sound like I'm a five year old but yeah