What makes a great Solo RPG? 12 Factors that would make for a PERFECT Solo TTRPG game

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  • Опубліковано 4 бер 2024
  • Working on my own RPG game has been an interesting experience; the more I work on it, the more it becomes someone else's game. It's time to get back to basics. Let's throw the BS aside and get down to brass tacks: what do I like in a solo tabletop roleplaying experience? What do I love? What do I NOT want! Check out the list and tell me what you think!
    (Yes I know I should put chapters here I don't feel like it right now)
    (Also I know I didn't describe 4AD well, I actually think Thousand Empty Light is the type of game I was talking about, but Four Against Darkness does fit this sort of narrow RPG sub-type where the path is easy to generate and fairly straightforward in play).

КОМЕНТАРІ • 62

  • @Dan-uu6wg

    First factor starts at

  • @thactotum
    @thactotum 16 годин тому

    5:06

  • @tomrichardon4275

    The "sandbox video game in space" you were thinking of is No Man's Sky

  • @sydius_

    Meta comment: I love your use of cards to provide the structure of your videos. It gives me an anchor as I listen, especially since I often have to step away here and there. But it's also the combination of enough structure to keep the video moving but not so scripted so as to be stifling and boring.

  • @tevkaber4604

    I’m with you on the “hard to play in an IP” - I’ve had the Avatar RPG for a while but haven’t played it yet because the world is so defined, and although I’ve watched all of Avatar, it’s been a while and I don’t have it all perfectly memorized, and I haven’t watched Korra yet, so I feel underprepared to work within the canon.

  • @ekurisona663

    loving your channel - just found it - im new to rpgs and solo - really appreciate it

  • @CharlesTersteeg

    i'm currently liking starforged. i did my own campaign but still learning the solo play and journal.

  • @Shamustodd1

    Vs. my IRL life. In a modern game being a high school crime lord can be a lot of fun. I ran a campaign of the here and now back in 89 that lasted for 6 months playing once a week. The game world was the town we grew up in and the NPC's were all the people we knew. It was a small rural town so we knew everyone; cops, doctor teachers, owner of all the stores and shops, the seedy owners of the old folks home etc. It was actually a lot of fun so years later when I wanted to run a vampire game that no one was interested in playing I picked the city I was closest to and created my world of darkness and solo'd it for a couple years. Take your IRL and put a twist on it and see where your imagination takes you.

  • @AlbertoRodriguez-zb3iu

    I think your insight in this video is invaluable for a person attempting to create a solo rpg for the 1st time, as well as for seasoned rpg creators.

  • @solitaryrpg

    Good video and a good conversation. I gives me some concepts to think about and some of the subjects I agree with already. Keep up all the good work.

  • @ekurisona663

    the way im handling levels of gear is having the items be unique, so that there is no reaching a limit on their power - make them godlike but only in 1 way. for example: i find a ruby ring in a lost jewelry box in loose stone in a hidden room in an ancient abandoned monastery, but it only enhances internal blood magic for someone who has a spirit bond with a particular philosophocal/religious deity. however the enancement to their circulatory system allows for them to experience bonuses to all related physio systems - stamina, oxygen, healing, but with 1 significant disadvantage - bleeding. so, the item is literally demigod tier, but only for someone that meets these criteria. if it's of no use to me, i can use it to sell based on its highly valuable properties, but it wont sell well everywhere, again because of its characteristics. and if i can find a buyer they will have a certain currency or may need it to be private, which means they can only barter where there's no papertrail for the transaction. or i can keep the relic and investigate it further and other possible uses - changing its form, reforging it, having it studied to reveal very important information that in turn generates interest or coin elsewhere, etc. anyway, creating unique items is how i'm planning to partially avoid dealing with power creep, in addition to other things like hard limits on power for humans, which is the race i play where those limits are built into the world. thanks again for this video!

  • @sirguy6678

    Enjoying the video!! Good thought process- people want different things from their solo experience- it’s hard to narrow down what you actually want

  • @bobr4024

    I am in 100% with you regarding some imposed, unnecessary and even intrusive safety parameters in MY game from an author and/or publisher. Especially in a solo game! Lol.

  • @philipsturgill9062

    Thanks so much, I've been curious about writing a solo RPG for a little while now, and this has been very useful in my research. Thanks a ton, your experience has been invaluable to me. I do believe that I will very heavily be referencing these points, digging into them and looking at other works to try to produce the best one I can. (Knock on wood.) Cheers!

  • @lmad9153

    Great video and thoughts on perfect solo RPG!

  • @vintoks

    Excellent stuff with many great points made.

  • @Grognard-Solo-Gaming

    Very interesting video, I will watch it again later 🤔👍

  • @kellerglee

    Ah Man I love your videos! 😂 Great list, completely agree with your point about IPs, makes me feel like I’m always missing out, no matter what I do. I was also glad to hear someone else talk about the games that are set in a mundane reality, I thought it was just me being cranky. Men get cranky alone.

  • @Ashbornking133

    Love this channel’s vibe. I checked out Thousand Dead Worlds after seeing your recommendation and purchased it immediately

  • @drunkendelver1966

    Small update, after hearing you mention Diedream, I finally decided to take a chance on it, and honestly, my mind has been blown. It's so simple, but infinitely versatile. I've done space adventures, fantasy, and even a pirate adventure, all in my head with no need for books or character sheets. It's incredible.