My Indie Roguelite Shooter Now Has a Name (and a Steam Page!) - Gunforged Devlog 10

Поділитися
Вставка
  • Опубліковано 20 січ 2023
  • 🕹️ Wishlist Gunforged on Steam! store.steampowered.com/app/22...
    Artists featured in this video:
    Trampiton: www.behance.net/trampiton
    Luanmaximino: www.behance.net/luanmaximino
    📰 Sign up for my newsletter: firebelley.com
    📖 Learn Godot with my Udemy course: www.udemy.com/course/create-a...
    🎮 Pick up one of my games:
    store.steampowered.com/search...
    store.steampowered.com/app/13...
    firebelley.itch.io/sword-slinger
    ➡️ Follow me on Twitter: / firebelley
    ➡️ Steam: store.steampowered.com/search...
    ➡️ Itch.io: firebelley.itch.io/
    In this devlog for my indie roguelite shooter I announce the final name and the release of the Steam store page! I also cover all of the other changes that were made to the game, including level and visual improvements, new enemy types, and more!
    #godot #gamedev
  • Наука та технологія

КОМЕНТАРІ • 115

  • @FirebelleyGames
    @FirebelleyGames  Рік тому +13

    Hi all! Wishlist Gunforged here: store.steampowered.com/app/2258480/Gunforged/
    Thanks so much for your support, exciting things are coming!

  • @karln2902
    @karln2902 Рік тому +17

    voidigo is such an underated game, i'm glad that you took the attack telegraph from it.

  • @mangoturtle4257
    @mangoturtle4257 11 місяців тому +2

    A suggestion for the oil gun, oil always makes me think of making people flammable, maybe if the enemies that are hit with it walk into the candles in the room they can get set on fire.

  • @balgrimesart564
    @balgrimesart564 Рік тому +2

    added to my wishlist, keep going

  • @JeffreyQProductions
    @JeffreyQProductions Рік тому +1

    You could create 'elite' versions of enemies with different colored skins. Mushroom artillery enemy for example would spawn the little mushroom bombs, but upon landing maybe they throw out a couple of tiny artillery strikes further. More area denial.

  • @pirateloser
    @pirateloser Рік тому +4

    Awesome video! Your devlogs are super entertaining and I can't wait to see what the future of Gunforged holds.

  • @darkcitizen
    @darkcitizen 9 місяців тому +1

    I bought your course on Udemy and am currently half way through it, but I just realised you're working on your own game which is super exciting to follow! Looking forward to see the final result!

  • @perttihakala9847
    @perttihakala9847 Рік тому +4

    Really love your UI design, it's super clean and the icons and all are easy to understand! I think consistent pixel size is important for pixel art style games, but on the other hand, I really like how you've handled sprite animations, scaling sprites to make them look bouncy and jiggly works well for the style of this game. At the end of the day, you can't really avoid making compromises!

  • @kh.754
    @kh.754 Рік тому +1

    This is so exciting I'm very happy for you

  • @wazaDev
    @wazaDev Рік тому +6

    Dang, the game is really taking shape, all the new content is amazing

  • @nloadergd9193
    @nloadergd9193 Рік тому +2

    looks great

  • @cheezum
    @cheezum Рік тому +3

    Looking awesome! Just got a wishlist from me.

  • @memile
    @memile Рік тому +3

    I feel like you're a master at game feel, your games are so satisfying. This game is sick! Amazing job man!

  • @Skeffles
    @Skeffles Рік тому +1

    Brilliant progress on the game and awesome name.

  • @sadgeleaf_4915
    @sadgeleaf_4915 Рік тому +5

    the game is really taking shape and looks amazing! excited to see you make the soup enemy next stream!

  • @GhostCreativeStudio
    @GhostCreativeStudio Рік тому +1

    Congratulations!

  • @ForeverShadow0
    @ForeverShadow0 Рік тому +1

    I'm loving how for this game has come! Looking g forward for the next livestream!

  • @thatonedudelive7260
    @thatonedudelive7260 Рік тому +1

    Ohhh turtle boss make it “shoot” out 3 turtle shells that split in the direction of the player when it lands. 😎

  • @pythonxz
    @pythonxz Рік тому +2

    Thank you for your Godot Utilities. I like the way your State Machines work. I may have some questions about them if I catch one of your streams.

  • @p0pst1cle4
    @p0pst1cle4 Рік тому +1

    I've never seen you channel before, I just got this video on my recommendations page but Imma wish list it because I wanna help you out

    • @FirebelleyGames
      @FirebelleyGames  Рік тому

      Thank you! I hope you stick around as well to see the development progress :)

  • @memyselfishness
    @memyselfishness Рік тому +4

    Perhaps the turtle enemy shooting out bullets could be an elite version of the battle? Everything is looking so good. I was a bit concerned with the change of art style a handful of devlogs ago, but it's really worked out.

  • @TokenArtist
    @TokenArtist Рік тому +1

    Just found one of your devlogs and really enjoying them! The variety of guns is awesome. I feel like you must have gotten some inspiration from one of my all time favorite games, Liero. I saw the "banana gun" and figured you must have played it. Lookin forward to seeing more! :)

    • @FirebelleyGames
      @FirebelleyGames  Рік тому +1

      I actually have never heard of that game, but banana guns seem to be a common silly thing to do in games haha
      Thanks so much for your kind words!

  • @Prajwal____
    @Prajwal____ Рік тому +1

    Wishing well and scramble gun, reminded me of soul knight

  • @ivyy8221
    @ivyy8221 Рік тому +2

    Wishlisted 👀

  • @corwinsoto7816
    @corwinsoto7816 Рік тому +9

    this looks awesome! As for crituiques I feel like the dungeon area looks to bright and sterile to be a dungeon. I also think that a jungle area would be super neat

    • @FirebelleyGames
      @FirebelleyGames  Рік тому +4

      I agree, I will most likely be updating the dungeon tileset in the future👍

    • @tatersalad3417
      @tatersalad3417 Рік тому

      @FirebelleyGames The current "Dungeon" arena would make a nice "Castle" arena later down the line and the "Dungeon" arena could be given a more grimy and dilapidated look, that way you aren't wasting that beautiful arena. You could even use that as an opportunity to integrate lighting as a game mechanic for the dungeon level, with enemies being harder to see in certain areas etc.

  • @nowlog502
    @nowlog502 Рік тому +1

    random idea: Make turtle knockback you and place some traps in the room, maybe even a bookshlef that will collpase at player

  • @PaulPlay
    @PaulPlay Рік тому +2

    Great name choice.

  • @neozoid7009
    @neozoid7009 Рік тому +1

    Awesome 👍👍👍

  • @OnlyEggUploads
    @OnlyEggUploads Рік тому +2

    gungeon at home:

  • @danyukhin
    @danyukhin Рік тому +1

    godspeed!

  • @akalex770
    @akalex770 Рік тому +1

    Looking forward to play this on Release. Really looks great and interesting.

  • @Denomote
    @Denomote Рік тому +1

    game looking great so far

  • @ThiznDatx
    @ThiznDatx Рік тому +1

    Your game looks well made, and is easy to understand. There's not much visual clutter yet, and hopefully the bullets will have some sort of color blind mode to help others. Well if you have shock, then ice or water type guns, even blood, should have some sort of synergy with that. Another suggestion would be drops and boxes randomly spawned around the arena, that can either be used for temporary cover or obstruct approaching enemies. When broken they might act like those diablo barrels that may contain some coins/health/buff/ENEMIES. Enjoy the process and as my suggestion to all the devs I have worked with: Take your time and be open to the people about developments like these.

  • @mythology100
    @mythology100 Рік тому +1

    Grateful to see the progress of your work so far @FirebelleyGames. Just inspires me more to see how far I can get to my recent one.

  • @twomur_
    @twomur_ Рік тому +1

    awesome work man!! for the electrical debuff in order to add onto it or create build opportunities for it you should add a simple water gun that’s next to useless on its own but when paired with the lightning it chains every enemy around it!

  • @yaazarai
    @yaazarai Рік тому +3

    For telegraphing attacks you may want to add red layer filled into the circles with a very low opacity. It'll be more readable "at a glance," when in the middle of tense fights.

    • @memyselfishness
      @memyselfishness Рік тому +2

      I disagree. I think the clean line style is perfect already.

  • @pymns
    @pymns Рік тому +1

    That godot bug is cool, I said it before you said that it was a bug :D

  • @blixky2905
    @blixky2905 Рік тому +1

    cant wait

  • @Ghareebz
    @Ghareebz Рік тому +1

    Tbh that's a cool font

  • @hejhejhej952
    @hejhejhej952 Рік тому +1

    Epic!

  • @microdavid7098
    @microdavid7098 Рік тому +1

    it looks really good. I really really like the pixel art and juice. What I'd say though is the UI is a bit iffy in that it looks too flat to fit in this art style. The game itself looks really really good.

  • @kokuyosekihaiwado8561
    @kokuyosekihaiwado8561 Рік тому +1

    i wanna play this rn

  • @ItsTrixis
    @ItsTrixis Рік тому +1

    wait this actually looks hella fun!
    wishlisting right now :)
    i hope the game will be compatible with the steam deck

  • @catgirlQueer
    @catgirlQueer 8 місяців тому +2

    do you happen to have a reference for how you implemented the smoothly blending attack telegraphing (not having the overlapping part of the circles show)? it looks really cool and I'd like to use it in my own projects too

    • @FirebelleyGames
      @FirebelleyGames  7 місяців тому

      It's a combination of things. Basically I use a CanvasGroup2D, draw a bunch of circles in children under the canvas group, and then apply an outline shader to the CanvasGroup node. Hopefully that points you in the right direction!

  • @brands2k7
    @brands2k7 Рік тому +1

    This game looks great, very much inspired by voidigo in every aspect but more arena based. I would love to see new characters and game changing choices implemented, inventing completely new play styles and choices always adds endless playability and skill to the game

  • @ducksrgud9880
    @ducksrgud9880 Рік тому +1

    Looks Epik

  • @benjattkk
    @benjattkk Рік тому +1

    I really like that name!

  • @atrinical7271
    @atrinical7271 Рік тому +1

    You should add environmental particle effects! like leaves or dust flying around!

  • @jessegamer2503
    @jessegamer2503 Рік тому +1

    Mabye instead of having the arenas in a certain order it could be random, with each arena you complete the next one spawns more enemies and when a certain amount of arenas have been passed/beaten then you fight the final boss

    • @FirebelleyGames
      @FirebelleyGames  Рік тому

      I have thought about that as well, I will probably be testing that once I have more than 2 arenas👍

  • @g0ldhat55
    @g0ldhat55 Рік тому +1

    Fire vid!

  • @mirceapatrscu1967
    @mirceapatrscu1967 Рік тому +1

    I discoverd your channel and see that you are soo good. You said if we have some problem with something just say. And i think the walking animation is a bit rusty like the gun not moving when you move and your legs moves like a bicycle is just my opinion.

  • @fefenex8110
    @fefenex8110 Рік тому +2

    If you want to add more depth you could add a boss rush at the end of the game, and if you beat this boss rush you can get the choice to end the run or fight an even stronger final boss, i think this shouldn't be that hard to implement and it would add a lot more replayability

  • @jusatin
    @jusatin Рік тому +1

    Just Wishlisted!
    I hope you will be providing the Apple ARM version of the game on Steam as well, since you upgraded the project to Godot 4.

    • @FirebelleyGames
      @FirebelleyGames  Рік тому +1

      Thanks! There will be a version for all platforms :)

  • @AgnisNeZvers
    @AgnisNeZvers Рік тому +1

    Every time I see those green dust particle bullets (shot by a hovering gun) at 2:34. I have a feeling they can damage the player. I guess playing the game it wouldn't be so.

    • @FirebelleyGames
      @FirebelleyGames  Рік тому +1

      Only red bullets can damage you - will think of ways to make this more obvious!

  • @itzstarcar2078
    @itzstarcar2078 Рік тому +1

    you should make a ability where whenever you dash a bomb gets put down from where are you started ur dash

  • @freezybird
    @freezybird Рік тому +1

    First of all, great job! I was actually working on a game just like this, and with Godot! But in a much earlier stage. My attachments were dragged and dropped/attached. Looks like I’ll have to come up with something new

    • @FirebelleyGames
      @FirebelleyGames  Рік тому

      Keep going with your idea! It doesn't matter how similar our systems are :)

  • @porfelipe5349
    @porfelipe5349 Рік тому +2

    I loved the game, but my question is if it will have different languages

  • @margoldgallentara8968
    @margoldgallentara8968 Рік тому +1

    If you want hp to be a resource then that build needs to have enough hp or recover to actually get hit. Many games have effects that increases dps when hurt, but they become unusable because of how precious hp is.

  • @brockl4998
    @brockl4998 Рік тому +1

    The game's looking really good so far!
    What platforms would you consider releasing Gunforged on besides steam, if any? Have you thought about navigating around godot's console port limitations and making a release for consoles?

    • @FirebelleyGames
      @FirebelleyGames  Рік тому

      My immediate goal is the desktop platforms (Windows, Mac, Linux). More will follow depending on the success of the game!

  • @matthewkeen6281
    @matthewkeen6281 Рік тому +1

    nice,

  • @f1ly718
    @f1ly718 Рік тому +1

    Is there any chance that the game has a co op mode? I know it's really hard to add multiplayer, but that would be really cool

  • @inarsy9764
    @inarsy9764 Рік тому +2

    do you think that the random encounters could contain combat as well? like a mini boss or something like that

  • @lederniersurvivant4435
    @lederniersurvivant4435 Рік тому +2

    Hi i just discovered your Chanel and I think your game look really cool but I think it can be better by
    1 different floor patterns
    2 more thing to do on the floor not just kill enemy
    3 different boss for each floor ex: gungeon,bidding of Isaac
    4 maybe sinergy with item like worm+blood golem=blood golem with worm in it and make an explosion of worm instead of blood
    5 enemy with special mechanic like flaying ennemis or underground ennemis
    6 side effect on certain weapons like weapons that push you back
    7 blacksmith between level like the shop
    8 more details on the floor like dead tree for the grave harde, armor stand on the dungeon
    9 curse
    10 item from the shop directly on the floor or a table with the price underneath the item
    11 not sur but maybe a starting hub with the dummy to practice and some png (talking dummy like rogue legacy 2)
    12 tankier ennemis = bigger ennemis
    13 can steal from the shop keeper with different type of gun like a gun that fire chain
    14 swapping gun or mixing gun at the forge
    15 item or something that can be good for you or bad for you
    Remember I am just a normal dud and you can do whatever you want to do hop this will be seen and a lot of hope for your game going in my wishlist

  • @SabeDoesThingsChannel
    @SabeDoesThingsChannel Рік тому +1

    Could you make a godot C# course? It would be awesome.

  • @cozycodeyt
    @cozycodeyt Рік тому +1

    Looks amazing can't wait to play it, can you to a short tutorial on how you animate the characters??

  • @f1ly718
    @f1ly718 Рік тому +1

    Will there be more complex dungeons to explore in the future? it would be nice to have chests with unique loot

    • @FirebelleyGames
      @FirebelleyGames  Рік тому

      No, this is not a dungeon based game - it's more like Vampire Survivors and Brotato

    • @f1ly718
      @f1ly718 Рік тому

      @@FirebelleyGames uh ok, thanks anyway;) I played in the past 20 minutes untill dawn I think they are similar(?) Keep up the good work

  • @decqyd
    @decqyd Рік тому +1

    hi! just wondering if you'd heard of a game called 20 minutes till dawn? similar type of game with a few neat features, might provide some ideas. also got gunforged wishilisted :)

    • @FirebelleyGames
      @FirebelleyGames  Рік тому +1

      I have yes, I'll be borrowing some inspiration from that game for sure!

  • @Aiz_._._Dev
    @Aiz_._._Dev Рік тому +2

    Nice Game

  • @e_buffturtle2037
    @e_buffturtle2037 Рік тому +1

    Amazing Development but I see some issues.
    The UI for choosing perks for your gun is kinda lackluster. I’m not sure if it’s just place holder or not but I think you should lean into the medieval / dwarven / crazy wizard themes.
    Also while the player was moving around I found it kinda hard to look at the character with all the squash and stretch. I think you should add a slider in the settings to lower it (not entirely though)

    • @FirebelleyGames
      @FirebelleyGames  Рік тому

      You're right about the UI, I actually just got done overhauling it! I'll take your other suggestion into consideration, thanks!

  • @nemene8585
    @nemene8585 Рік тому +1

    yo, if you dont mind me askin, how did you make the danger circles merge in such a nice way?

    • @FirebelleyGames
      @FirebelleyGames  Рік тому +1

      I draw circles for each area. Each circle is a child of a CanvasGroup node in Godot 4. And I apply an outline shader to the CanvasGroup. That's it!

    • @nemene8585
      @nemene8585 Рік тому

      @@FirebelleyGames oh, thats a very elegant solution, cant wait for the release of godot 4.0, ty :)

  • @doomer3468
    @doomer3468 Рік тому +1

    Are you going to add different characters to play with like etg?

  • @ruchi__
    @ruchi__ Рік тому +1

    The game looks good but it really feels like areas don't have much relation to each other, it's like picking some random ideas and putting them together

    • @FirebelleyGames
      @FirebelleyGames  Рік тому

      Yes, that's exactly the idea. The locations are all going to be visually and thematically distinct - this will be made more apparent as development continues

  • @neirnbruin6041
    @neirnbruin6041 Рік тому +1

    Noita but a top down shooter, I'm interested

  • @Jibz1001
    @Jibz1001 Рік тому +1

    Why does the in-game crosshair not look like the crosshair on the main title thumbnail? White crosshair is so easy to lose track of.

    • @FirebelleyGames
      @FirebelleyGames  Рік тому +1

      The answer is because this game is WIP :)

    • @Jibz1001
      @Jibz1001 Рік тому

      @@FirebelleyGames Gotchu! very cool looking game btw!

  • @arbitervildred8999
    @arbitervildred8999 Рік тому

    honestly the first art had more appeal to me, second art just looks goofy af and the first art was sharp and had more 'violence' to it. the game is also sharp and there is room for polishing and sharpening

  • @tooky3923
    @tooky3923 Рік тому +2

    please have coop

  • @Semirotta
    @Semirotta Рік тому +1

    There are just too many of these "game developers" who create the same copy-paste shit made in something like RPG game creator :'D

  • @pizzapunt3960
    @pizzapunt3960 Рік тому

    Is this enter the gungeon?

  • @m1k3_dev
    @m1k3_dev Рік тому +1

    uhh i kinda stole your game idea on accident xD
    (i saw your devlogs before but took the dual wield mechanic)

    • @m1k3_dev
      @m1k3_dev Рік тому +1

      love the game tho dude, also your artstyle makes me go *yes*

  • @tacomoustachio
    @tacomoustachio Рік тому +1

    I think I prefer Luan's artwork over Trampiton's for the game's cover art.

  • @crazyperson123
    @crazyperson123 Рік тому +1

    nice update but uhm...why do you sound so robotic?

    • @FirebelleyGames
      @FirebelleyGames  Рік тому

      I don't know... should I be concerned? Haha

    • @crazyperson123
      @crazyperson123 Рік тому

      @@FirebelleyGames i guess what i was trying to say is that in this video it sounds like youre just reading from a skript unlike your other videos. dont know if thats the case its just something i noticed.