thank you sooooooooo much was trying to use animations from asset store but couldnt get them to go over and found your video for crouch. freaking saved my brain from killing my project. thank you :)
@@Kedryn not that I can think of atm. Just started in the dev field. Was thinking of doing insect animations, I noticed that a lot of UE market doesn’t have any real insects mostly monster ones lol everyone loves their monsters 🤪 I’m more of a sculptor than a animator so again thanks because this video and your previous one were really helpful
That sounds awesome actually! I've noticed that as well and sometimes we need some regular insects lol. I would be more than happy to help in any way that I can. If you want to talk more about some animation, feel free to find me on instagram and message me.
You are really awesome! This is a great video tutorial, which really helps anyone who want to improve theyr UE5 skills. If you have some time, can you create similar wideo but for Prone system. How to jump, walk, crouch and prone :)
You're awesome! Been looking for a solid Character Movement Tutorial forever 🙌 Learned so much from this and your Locomotion video. I even made a Blend Space for the crouch and added it to the State Machine. I do have a question about the crouching, how would I change the speed in my crouch state?
Thank you so much for the support and your comment! Inside your Character Blueprint, under the tab for Walking, it should have your Max Walk Speed and Crouch Speed directly next to eachother. That should do the trick! Thank you again for the support and hopefully I was able to help once more!
@@Kedryn For some reason the Max Walk Speed Crouched setting wasn't changing anything so I just used what you did for Sprinting on the crouch Logic lol worked like a charm. Thanks for the help and reply, keep up the excellent work!👌
How is it that all your variables are on both blueprints. That's impossible because they aren't the same thing. How did you make that work? Variables made on BP don't just magically appear on ABP.
I still can’t use the MoCap crouch animation for 5:34 into the video. I have it in my project content, but it says skeleton isn’t compatible. Do I have to change something in the animation for my third person character to be able to use it? It isn’t in my asset drawer buy it’s in my content drawer.
Have you retargeted the animation to whichever skeleton you are trying to use for your third person character? it may look like the same mannequin but the skeletons are different, so you have to retarget them to whichever skeleton you will be using. I hope this helped, if not, feel free to reach out on socials and I can try to help you get it working properly.
@@zack6155 Awesome man! I'm glad I was able to help! I'm still fairly new to most of the more complex systems in UE5 so I'm learning along with you! You got this homie.
Useful tutorial, dont understnad shit of blueprints coming from Unity. But only one thing, you don't have to check if a boolean is true before putting it in an AND gate lol
Hey man! Great tutorial. I ran into an issue when I got to 5:30. When I go to plug in a crouch anim, it’s saying I can’t plug in the MOB1 Crouch Idle we downloaded from marketplace because the skeleton isn’t compatible. I’m very new to this stuff, so I’m a bit clueless.
Hey Zack! I had the same problem as you some time ago... You must select all animations, press the right mouse button, then select the option "Retarget Animation Assets" and go to "Duplication and Retarget Animation Assets". When you open a new tab, you must click on "None", select the option "RTG_UE4Manny_UE5Manny" and finally click on "Retarget". Ready, your animations will be converted to the UE5 skeleton.
inside your locomotion graph double click on the crouch state --> click on the animation (crouched_walking in my case) --> go to the details panel --> hit loop animation. im not sure why this isnt default for this animation but it fixed it for me. good luck devving!
thank you sooooooooo much was trying to use animations from asset store but couldnt get them to go over and found your video for crouch. freaking saved my brain from killing my project. thank you :)
I'm so glad I could help out! You are most welcome! Are there any other things you're working on that I may be able to help with?
@@Kedryn not that I can think of atm. Just started in the dev field. Was thinking of doing insect animations, I noticed that a lot of UE market doesn’t have any real insects mostly monster ones lol everyone loves their monsters 🤪 I’m more of a sculptor than a animator so again thanks because this video and your previous one were really helpful
@@Kedryn if you want I can make a 3d ant 🐜 and send to you later for animation.
That sounds awesome actually! I've noticed that as well and sometimes we need some regular insects lol. I would be more than happy to help in any way that I can. If you want to talk more about some animation, feel free to find me on instagram and message me.
You are really awesome! This is a great video tutorial, which really helps anyone who want to improve theyr UE5 skills.
If you have some time, can you create similar wideo but for Prone system. How to jump, walk, crouch and prone :)
You're awesome! Been looking for a solid Character Movement Tutorial forever 🙌 Learned so much from this and your Locomotion video. I even made a Blend Space for the crouch and added it to the State Machine. I do have a question about the crouching, how would I change the speed in my crouch state?
Thank you so much for the support and your comment! Inside your Character Blueprint, under the tab for Walking, it should have your Max Walk Speed and Crouch Speed directly next to eachother. That should do the trick! Thank you again for the support and hopefully I was able to help once more!
@@Kedryn For some reason the Max Walk Speed Crouched setting wasn't changing anything so I just used what you did for Sprinting on the crouch Logic lol worked like a charm. Thanks for the help and reply, keep up the excellent work!👌
How is it that all your variables are on both blueprints. That's impossible because they aren't the same thing. How did you make that work? Variables made on BP don't just magically appear on ABP.
Probably by casting to the player class and getting them that way
I still can’t use the MoCap crouch animation for 5:34 into the video. I have it in my project content, but it says skeleton isn’t compatible. Do I have to change something in the animation for my third person character to be able to use it? It isn’t in my asset drawer buy it’s in my content drawer.
Have you retargeted the animation to whichever skeleton you are trying to use for your third person character? it may look like the same mannequin but the skeletons are different, so you have to retarget them to whichever skeleton you will be using. I hope this helped, if not, feel free to reach out on socials and I can try to help you get it working properly.
@@Kedryn definitely helped! I’m fairly new to all of this, but I’ve learned a bit about retargeting, and that was exactly my issue! Thank you!
@@zack6155 Awesome man! I'm glad I was able to help! I'm still fairly new to most of the more complex systems in UE5 so I'm learning along with you! You got this homie.
Useful tutorial, dont understnad shit of blueprints coming from Unity. But only one thing, you don't have to check if a boolean is true before putting it in an AND gate lol
Hey man! Great tutorial. I ran into an issue when I got to 5:30. When I go to plug in a crouch anim, it’s saying I can’t plug in the MOB1 Crouch Idle we downloaded from marketplace because the skeleton isn’t compatible. I’m very new to this stuff, so I’m a bit clueless.
Hey Zack! I had the same problem as you some time ago... You must select all animations, press the right mouse button, then select the option "Retarget Animation Assets" and go to "Duplication and Retarget Animation Assets". When you open a new tab, you must click on "None", select the option "RTG_UE4Manny_UE5Manny" and finally click on "Retarget". Ready, your animations will be converted to the UE5 skeleton.
Do you know why im not be able to see the action i created in project settings when in the event graph?
My crouch moving animation will stop after moving for a while. Im kinda stuck
inside your locomotion graph double click on the crouch state --> click on the animation (crouched_walking in my case) --> go to the details panel --> hit loop animation. im not sure why this isnt default for this animation but it fixed it for me. good luck devving!
my character will crouch i can see it crouching but my camera will not follow the character i added the camera into the character mesh can anyone help
can you please slow down when your typing stuff and pushing enter. i cant read half the stuff