I'm not giving up on this project, I'll drag myself through it if I have to, not because I need to finish it, but because I want to prove to myself I can finish what I started.
@@moneybadger2097-h9h Nope, I did continue working on it for months after only to lose it to corrupted files thanks to an engine upgrade. No backups because I was a pleb. However, I have found my own way to motivate and work on projects till the end, currently working on one and have been for the last year.
Could, rather than burnout, TOO MUCH motivation and passion also be a stopping factor for a game dev? I recently wanted to just create one animation, but for some reason my brain goes to "overdrive' and suddenly i'm in the middle of making a lightsaber battle. Basically, wanting more from your own while being an introvert seem to contradict a lot. Great channel. You deserve more subs.
Yes. I always say that discipline is not only conjuring the strength to start working when you don't want to start...but it is also the ability to stop working when you don't want to stop.That overdrive mode that us passionate people get can really lead to burnout on the other end, and as fun as it is in the highs, it invariable leads to lows.
Moreover, you can find yourself spendin too much time on the inspiring part, leaving other parts undone or missing deadlines. Or maybe you just don't have as much motivation for the next part.
"This world is not black and white, this world is not a one or a zero, this world is a beautiful paradox of all kind of conflicting ideas that have to work together". Wow... that's something we should always keep in mind. Really good video. Thanks.
When I've started my indie career I had serious problems with motivation. I've read a lot of articles on that matter. The weird thing for me, is that I had to invent my own solution and that solution goes against most common advises. So my current approach incorporates a lot of freedom, doesn't have milestones and deadlines. I almost don't have priorities for tasks. I've became full time indie 4+ years ago and shipped multiple projects, this approach still serves me well. Believe me, I know it's weird, that it worked. I know, I should write article about it, but I always have something more important to do.
yeah dude its baddddd. I force myself to take electronic breaks now too. Not just computer, but laptop/tablet/phone. Sometimes I coerce myself into allowing my kindle but thats it.
Not rendering to this video specifically, but to all of your content in general. You talk about things that not many others will even touch on. Its one of the reasons I like your channel more than the others I have found
I'm listening to your videos while making game.. It's good to listen to motivational speech or video to keep my self strong. I burnt out several times, and I'm no longer young indie
I really enjoy your videos. Its almost as if i had a friend into the same stuff i'm into with more experience. I'm stuck in cant-complete-a-game-because-want-to-code-the-engine limbo. Something just yells at me not to do it the conventional way. To try on my own and learn. I stopped looking alot of stuff up and started thinking and writing my solutions down then refining it. When i feel its perfect i will translate it from paper to pc. I actually have ton's of code written in several notebooks. I wish i had a real friend like you lol.
Dont get discouraged dude. If your current project is too much, theres nothing wrong with just trying to start something super small like a pong clone either.
Didn’t see this until now but it’s really interesting to think about. I guess I’m currently obsessed and feel i miss out if I dont work on it continuously but I guess taking time off is important. Thanks Tim!
Great advice as usual, thx Tim. Just wanted to share something that helps me out a lot and its just doing regular breaks every 20 to 90 min or when you finish a piece of code.
I've been trying so hard to keep on track with my project I started last year. I keep on procrastinating over and over and it kills game development for me. I think I am not good enough and I don't try to begin with or I will start learning and then I just stop. I hope I can figure out this problem some day.
I work on my game for 2-3 hours on weekdays and “oh, it’s 11 p.m. already?” On weekends. So rule 1 and 2 is hard for me. I came here because of burnout and didn’t even know it. Another reason is I make a part of my game then think “I should add characters, and story.” That’s usually when my project begins to fall apart. I don’t actually put it in, I just think about it and plan it.
We have a meeting every week on Sunday, where we grade each other on the work done in the past week, we discuss small scoped precise goals for the next week, document coding organization, and brainstorm cool ideas that we can try later on in development. The week by week nature is very important to keep up momentum even when we don't have time to do a single thing during the week. The documentation is good for keeping us on the same page with what's necessary for each script and how they interact. The brainstorming is good for motivation. We never act on the stuff we discuss there because it's important for us to focus on priorities. Nether my partner nor I do gamedev full time, so this solution is working great for us. There have been months where we weren't able to do anything because of other commitments, but we kept meeting and giving ourselves goals until we had time again, which proved to me that this system works under pressure.
hi i just found your channel. just a suggestion but try adding some subtitles and a bit more infographic into your explanations. it makes it a bit more interesting. still im subscribing c:
Man i've always doubted if I'm the only one who feels this way, I'm 17 now and taught myself everything, i've never met a game developer or any good software developer, in fact I'm the only one in my school who knows what programming is so I never got the chance to share my feelings or thoughts with someone doing something similar, my friends don't care about any of this so they won't understand even if i tell them..., I'm currently remaking a shitty game i released on steam a year ago, and before i started remaking it i've already started a new project that stressed me so much and i went through all of what you've said, for some reason i convinced myself that the graphics must be as good as watch dog's graphics and i've never designed a map or made a decent model, it was a very tough period (about 4 to 5 months) i was so obsessed, i ended up learning a lot and made great progress but no where like i've imagined, my dad said i was depressed in that period, anyway i stopped working on it since February and started working on the remake in late march and recently i thought of continuing that game but like you said, there is a part of me that keeps avoiding it, and i've never left a project so i won't leave this, I'm thinking of maybe releasing it for free even if it was so hard to make just so i can feel accomplished...
If you're avoiding it you could just be burnt out man. It happens. And 4-5 months of obsession is plenty of time to burn yourself out. Check out my videos on burnout, they may help.
For me it works too have a team, it helps having someone that's asking for new assets or sends you new build every week :) Its kinda like having a running buddy that pulls you off the couch when you are don't feel like exercising
I'm not giving up on this project, I'll drag myself through it if I have to, not because I need to finish it, but because I want to prove to myself I can finish what I started.
Did it work?
@@johnleorid DID IT?
@@moneybadger2097-h9h Are you asking me?
@@johnleorid no, im asking BigJiggly. Im curious if he/she actually made it lol
@@moneybadger2097-h9h Nope, I did continue working on it for months after only to lose it to corrupted files thanks to an engine upgrade.
No backups because I was a pleb. However, I have found my own way to motivate and work on projects till the end, currently working on one and have been for the last year.
Had your videos on in the background while working a lot lately, good stuff man! Keep it up!
Thank ya!
Could, rather than burnout, TOO MUCH motivation and passion also be a stopping factor for a game dev? I recently wanted to just create one animation, but for some reason my brain goes to "overdrive' and suddenly i'm in the middle of making a lightsaber battle. Basically, wanting more from your own while being an introvert seem to contradict a lot. Great channel. You deserve more subs.
Yes. I always say that discipline is not only conjuring the strength to start working when you don't want to start...but it is also the ability to stop working when you don't want to stop.That overdrive mode that us passionate people get can really lead to burnout on the other end, and as fun as it is in the highs, it invariable leads to lows.
I have exactly the same XD
Moreover, you can find yourself spendin too much time on the inspiring part, leaving other parts undone or missing deadlines. Or maybe you just don't have as much motivation for the next part.
"This world is not black and white, this world is not a one or a zero, this world is a beautiful paradox of all kind of conflicting ideas that have to work together". Wow... that's something we should always keep in mind. Really good video. Thanks.
When I've started my indie career I had serious problems with motivation. I've read a lot of articles on that matter. The weird thing for me, is that I had to invent my own solution and that solution goes against most common advises. So my current approach incorporates a lot of freedom, doesn't have milestones and deadlines. I almost don't have priorities for tasks. I've became full time indie 4+ years ago and shipped multiple projects, this approach still serves me well. Believe me, I know it's weird, that it worked. I know, I should write article about it, but I always have something more important to do.
Dude if it aint broke done fix it. Do whatever works for you! Would love to read that article!
I totally understand about the whole laptop thing! My backpack is always ready for portable game deving!
yeah dude its baddddd. I force myself to take electronic breaks now too. Not just computer, but laptop/tablet/phone. Sometimes I coerce myself into allowing my kindle but thats it.
Not rendering to this video specifically, but to all of your content in general. You talk about things that not many others will even touch on. Its one of the reasons I like your channel more than the others I have found
Man all your videos are like gold nuggets.
Thank you dude!
I'm listening to your videos while making game.. It's good to listen to motivational speech or video to keep my self strong. I burnt out several times, and I'm no longer young indie
Im sorry to hear that dude, burnout sucks. But im glad youre here!
I really enjoy your videos. Its almost as if i had a friend into the same stuff i'm into with more experience. I'm stuck in cant-complete-a-game-because-want-to-code-the-engine limbo. Something just yells at me not to do it the conventional way. To try on my own and learn. I stopped looking alot of stuff up and started thinking and writing my solutions down then refining it. When i feel its perfect i will translate it from paper to pc. I actually have ton's of code written in several notebooks. I wish i had a real friend like you lol.
Dont get discouraged dude. If your current project is too much, theres nothing wrong with just trying to start something super small like a pong clone either.
Game Dev Underground Lol yeah its an entire mmo 😂😂
You are really good at this! Love the videos you post!
Didn’t see this until now but it’s really interesting to think about. I guess I’m currently obsessed and feel i miss out if I dont work on it continuously but I guess taking time off is important. Thanks Tim!
Great advice as usual, thx Tim.
Just wanted to share something that helps me out a lot and its just doing regular breaks every 20 to 90 min or when you finish a piece of code.
I've been trying so hard to keep on track with my project I started last year. I keep on procrastinating over and over and it kills game development for me. I think I am not good enough and I don't try to begin with or I will start learning and then I just stop. I hope I can figure out this problem some day.
I work on my game for 2-3 hours on weekdays and “oh, it’s 11 p.m. already?” On weekends.
So rule 1 and 2 is hard for me. I came here because of burnout and didn’t even know it.
Another reason is I make a part of my game then think “I should add characters, and story.” That’s usually when my project begins to fall apart. I don’t actually put it in, I just think about it and plan it.
I'm taking my break right now, so watching this has helped a lot with keeping my head straight.
my problem with games, is i really enjoy making it, but make it too much, then when i need to sleep, i wake up with no motivation...
Thanks so much for these videos, they truly help :)
Thank you for watching :)
We have a meeting every week on Sunday, where we grade each other on the work done in the past week, we discuss small scoped precise goals for the next week, document coding organization, and brainstorm cool ideas that we can try later on in development. The week by week nature is very important to keep up momentum even when we don't have time to do a single thing during the week. The documentation is good for keeping us on the same page with what's necessary for each script and how they interact. The brainstorming is good for motivation. We never act on the stuff we discuss there because it's important for us to focus on priorities. Nether my partner nor I do gamedev full time, so this solution is working great for us. There have been months where we weren't able to do anything because of other commitments, but we kept meeting and giving ourselves goals until we had time again, which proved to me that this system works under pressure.
very cool videos bro ! Keep it up !
Thanks dude!
Change your environment. I'm going to my grandfather's house to code today, because I really need to #finishit.
Who else is still getting that "Coding your own games is easier than you think" ad??
hi i just found your channel. just a suggestion but try adding some subtitles and a bit more infographic into your explanations. it makes it a bit more interesting. still im subscribing c:
#5 I know those feels
#1 Top-Tip for motivation: Watching your videos ;-)
Take conscious breaks before your body or mind force you to.
Man i've always doubted if I'm the only one who feels this way, I'm 17 now and taught myself everything, i've never met a game developer or any good software developer, in fact I'm the only one in my school who knows what programming is so I never got the chance to share my feelings or thoughts with someone doing something similar, my friends don't care about any of this so they won't understand even if i tell them..., I'm currently remaking a shitty game i released on steam a year ago, and before i started remaking it i've already started a new project that stressed me so much and i went through all of what you've said, for some reason i convinced myself that the graphics must be as good as watch dog's graphics and i've never designed a map or made a decent model, it was a very tough period (about 4 to 5 months) i was so obsessed, i ended up learning a lot and made great progress but no where like i've imagined, my dad said i was depressed in that period, anyway i stopped working on it since February and started working on the remake in late march and recently i thought of continuing that game but like you said, there is a part of me that keeps avoiding it, and i've never left a project so i won't leave this, I'm thinking of maybe releasing it for free even if it was so hard to make just so i can feel accomplished...
If you're avoiding it you could just be burnt out man. It happens. And 4-5 months of obsession is plenty of time to burn yourself out. Check out my videos on burnout, they may help.
It's safe to say that any indie game developer doesn't get any sleep.
Ha! But sleep is important dude, gotta take care of yourself.
EMBRACE THE INTROVERT!
But only if they consent :)
For me it works too have a team, it helps having someone that's asking for new assets or sends you new build every week :)
Its kinda like having a running buddy that pulls you off the couch when you are don't feel like exercising
People help for sure! Teams or accountabillibudies are the best.