Compositing defocus insight

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 19

  • @Pixel.Loving
    @Pixel.Loving 3 роки тому +1

    Amazing. I finally understand better the zdefocus . Could you give an example of the type of math expression you would use to achieve the depth map manipulation you talked about at the very end of the video?

    • @MJTLab
      @MJTLab  3 роки тому +1

      You mean the opticalZDefocus gizmo? If yes, Jed Smith has an hour long video to explain how the math work in his tool.
      ua-cam.com/video/Rv7L6M8f2lk/v-deo.html

  • @AdrianPueyo
    @AdrianPueyo 4 роки тому +1

    This is awesome. Thank you very much!!

    • @MJTLab
      @MJTLab  4 роки тому +1

      Great to hear that. Hope it's useful for you. 😃

  • @manoojmanoharan9854
    @manoojmanoharan9854 4 роки тому +1

    Nicely explained!

    • @MJTLab
      @MJTLab  4 роки тому

      Thank you. :)

  • @jedsmith
    @jedsmith 4 роки тому +1

    Great explanation, thank you! Nice job on the graphics too :)

    • @MJTLab
      @MJTLab  4 роки тому

      thanks, your video well explained too!

  • @workflowinmind
    @workflowinmind 4 роки тому +1

    Very cool !! Thanks, what did you use for TTS?

    • @MJTLab
      @MJTLab  4 роки тому

      ttsdemo.com/
      I use Paul's voice in this video.

  • @martinsazesh5663
    @martinsazesh5663 4 роки тому +1

    Nice explanation! One question that I hoped to get an answer to was why zDefocus sometimes offsets the image with 1 pxl when pgBokeh dont. Anything familiar to you?

    • @MJTLab
      @MJTLab  4 роки тому +1

      yes, it happened to me sometimes. I think that comes from the different convolve method inside the node. I forgot my solution, probably play around the maximum/size value, check bbox from input, values on the pixels, etc. I will get back to you if I encounter this issue again.
      Beside pixel shifted, sometimes I have pixel value issue with zDefocus too. Like those suppose has no alpha and totally black in RGB. But after zDefocus, there some small value pops up. I hope foundry realize that.

    • @martinsazesh5663
      @martinsazesh5663 4 роки тому

      @@MJTLab thanks buddy! Yeah that also sounds familiar 😊

    • @MJTLab
      @MJTLab  4 роки тому +1

      @Martin I just made a quick test. Pixel shift happened when I use a custom filter/kernel.

    • @martinsazesh5663
      @martinsazesh5663 4 роки тому

      @@MJTLab yeah, because the kernel is not setup correct or its just how it works?
      Thanks for investigating.

    • @Stickmanfpv
      @Stickmanfpv 4 роки тому +2

      @@MJTLab its because the kernel must be centred on the image: offset your kernel in x and y by 0.5 px. that should centre your kernel ( nuke counts pixels from bottom left to top right, the centre of a pixel is 0.5 and 0.5 y. hope that makes sense. Same principle applies to ST maps

  • @elviejomillenial
    @elviejomillenial 3 роки тому

    I own you a beer!