Minecraft 1.21 Snapshot 24W21A | Data Driven Jukeboxes & New Gamerule
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- Опубліковано 14 чер 2024
- Minecraft 1.21 Update Playlist ► • Minecraft Updates
Snapshot 24W21A for Minecraft 1.21 adds a new gamerule, selector and reverts the old pistons sounds as well as adding data driven jukebox code.
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0:00 Get Your Capes While You Can!
0:52 Celebrations Round Up
2:05 Pistons Reverted (sortof)
2:59 Data Driven Jukeboxes
4:31 Passenger Portal Gamerule
5:40 Nearest Selector
6:05 Multiplayer Improvements
7:14 Trial Chamber Changes
7:49 Animal Panic
8:25 Waxed Copper Related
8:53 Thorns & Wind Charge
Featured In This Video
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#minecraft #minecraftnews #snapshot - Ігри
Waxed Pistons which made no sound would be an awesome addition
huge brain idea honestly.
mayber oiled up would be better xdd
this needs to be in the game! amazing idea :)
@@aspidinton what 💀
wind charges would be cool too
Can I just say I love what mojang is doing with these gamerules
instead of just changing something and possibly breaking some things that were based on some really old bugs they just make it optional which is perfect
/gamerule allowQuasiConnectivityToTriggerTNTSoICanDuplicateItAndAutomateAMinePleaseAndThanks true
I like having a gamerule, but IMO this particular one should have been on by default. At least in new worlds created in 1.21+.
hah, you can also tell that mojang employees watch hermitcraft. The item-portal bug is something etho and tango butted into when making the mail system.
@@KBRolleryeah quasi connected TNT would be horrible for every other player XD
Yeah its one of the most overlooked things when people are talking about an update
On the subject of the piston sound, perhaps Mojang should look into making the volume drop-off more of an exponential decay rather than just shortening the distance. That way the sound gets quieter "sooner" but is still audible at the same range.
Escape room and puzzle maps often rely on the sound of pistons to help players notice when they open a piston door or activated a mechanism somewhere. I suppose map makers could just use note blocks, but that's extra work, and it'd suck if a player didn't notice that they just opened a secret cause they were too far away to hear it.
I think that's a specific enough case that note blocks/music disks/custom sounds are a good enough solution.
From what I know of the sound engine, volume drop off is linear for everything. I'm assuming exponential drop off would require special code for this specific case.
Exponential sound drop off is used on Bedrock and it's really bad. It sounds like a fine idea, but the result is that sounds are uncomfortably loud up close and then a relatively similar volume at any other distance until the attenuation distance chops off volume altogether.
For SO LONG I'VE BEEN GOING BONKERS TRYING TO FIGURE OUT WHY MY CUSTOM MUSIC KEEPS CUTTING OUT AND IT WAS A BUG ALL ALONG!?!?!?!?!? GAAAAAHHH
Glad it'll be fixed, though...
Although on the bug tracker, it was really more a quirk of how it worked internally;
Basically the song length was hard-coded for each song, and when you used mods/datapacks to change the _actual_ music played the song in the NBT data was still the vanilla one.
By making it data-driven, it is no longer hard-coded. This means custom songs can be added into the game "properly", complete with length metadata.
There was some debate on how to handle the custom music on servers, given that data packs only changed the song for the players using it. The server still needs to know exactly when the jukebox is actually playing or not for everything else, so the duration couldn't be changed.
@@asj3419servers can have data packs
Rip fish piston sound
No one will miss it
I didn't like that sound but I did like the idea of them changing the sound. I wish they'd kept trying
Fishton*
Honestly, It wasn’t that bad. Someone needs to cook a resource pack with that new/removed sound🗣️🗣️!!
@@Mhilkos It was terrible. Did you never hear a piston door with a dozen or so of them going off in quick succession?
I liked the sound but not as a replacement
1.21 isn't even out yet, and I still feel like its seriously underrated. All the data-driven features they're adding is like a dream come true for data-pack developers. It doesn't even have much effect on standard vanilla gameplay, so the majority of players won't care, but they _still_ went the extra mile for us! I really appreciate it. :3
It's cool and all, but as most people aren't so technically inclined in minecraft it's a bit sad to be honest. From a game design standpoint there's a lot of baffling decisions mojang have taken. There's been attempts to improve this, but the closest I can think of is stuff like advancements and the crafting book which... honestly should've always been in the game. They keep polishing the game but they somehow don't do it in the right ways to impact the core survival experience anymore. For example there's no reason to explore anymore; you can find diamonds really easily, and dungeon loot is never as good as something you can make, and you can never do anything with it, so what's the point? You can kill the ender dragon and reach sky island cities and your reward for 98% of chests is... level 10 enchantment iron or maybe diamond gear? Really? So you get your elytra and leave.
Say you like building, and they added a new biome. You go out, within a thousand blocks you probably find it, otherwise you explore a bit more... Then you find it, take the sapling back home, and boom, you've got anything you could want from the biome. Do that one or two more times for each wood or maybe terracotta, and you've done all the exploring you had to do.
Do the new structures added in trails and tales even exist btw? Played the game for a 100+ hours since then, never seen them. Been in every biome old and new, made so much stuff like I always do, WHERE are these biomes? I am actively looking for them and can't find them- imagine not knowing they exist and being a new player!
Not to even get into the ancient city and Warden. What an incredible piece of game design; your reward for screwing around and exploring is nearly 100% guaranteed to be death, because there's no way to avoid the warden spawning if you don't know about wool blocking sound, and once he spawns you're effectively guaranteed to die regardless of your equipment (which is probably good, and you'll lose it since it disappears after a while-- why doesn't this game have a death point or grave system again? Every. Single. Modpack agrees that it's good to have, and personally it makes death feel less punishing. And death is WAY too punishing in this game, given that it's a game about screwing around and finding out.)
Yeah, it's a shame most of the data stuff I won't ever really touch, but I can't wait to see what maps are made. Doing these also likely makes it easier for them to add stuff officially in the future.
It happened with copper blocks too. Builders really loved the copper block but the majority, not so much
This update has a bit of everything for everyone it’s amazing. New copper blocks and tuff blocks for builders, trial chambers for survival explorers, wind charges and the mace for pvp, and a ton of technical features and changes for the technical community to play with. The way things are going I think this might be my favorite update in a while.
@@raphaelkap At this point its off-topic and you're literally just complaining about nitpicks.
The Trial Chambers entire purpose is to make exploration more rewarding, because the Mace (which can one-shot even the most powerful bosses in the game) can only be obtained via the Trial Chambers. Armor Trims are also there to incentivize exploration, as you can only get them from their designated structures (its not the best reward, as its only cosmetic, but still).
Being able to take saplings or farmable items home is actually a POSITIVE design choice, not a negative... Forcing the player to go out exploring again just to get more once they run out is not a good design philosophy.
Trail Ruins generate in jungles, birch forests, and taiga biomes, and they generate buried underground. They're easy to miss and if you're struggling to figure out where they generate that's on you. If you're playing Minecraft regularly and are able to even make this youtube comment in the first place, you already have access to the internet and can easily look up what biomes they generate in. And its kind of hypocritical to complain about them being hard to find, when you were literally just complaining that there's no motive to explore (Trail Ruins being hard to find means you'll spend more time exploring in order to find them).
Though I do agree that some biomes can be really annoying to find without third-party tools... They need some sort of biome compass or something.
Going to the Deep Dark is not 100% guaranteed death if you just know how the game works... They have an advancement that teaches you to sneak to avoid sculk sensors, ancient cities have wool hallways to hint at how wool blocks vibrations, and the Warden is extremely easy to escape if you just book it and sprint jump away as soon as it appears. The Warden is supposed to be avoided, that's the point. At this point you're just complaining that the game is hard.
Lastly, the Ancient City is how you get the Recovery Compass that can lead you back to your lost items. The timer for item despawning does not go down when the chunks are unloaded, so you don't need to worry about losing your items if you died far from spawn. And even if you do lose your items, does that not also give more value to those "useless" enchanted tools you find in End Cities? They make good backup tools, and can potentially have max level enchantments, which is pretty good imo (Besides, the armor and tools is not even the main reward for the End Cities, that's the Elytra and Shulker Shells. The loot chests are just a bonus).
Yes, the game isn't perfect, but if you actually know what you're doing the game is not that hard.
Really happy to see that entities with riders not going through portals is off by default. Often this mechanic is used in farms to push mobs out of the portal with a boat with chickens in.
Personally, I think they should've done it the other way around. Similar to when entity cramming was introduced, they added a gamerule that could be disabled.
@@TheMattSturgeon Hmmm, it's always that debate or whether the new things should be the default or not. I feel like in this case, making it the default, would break too many things for people who didn't think to disable the gamerule before joining their newly upgraded world.
@@WindeycastleI've got a solution:
make it so that when the world loads, it checks if the save doesn't contain some gamerule, and then it adds the gamerule in a state that preserves the way the world worked before. Then for any new world the gamerule default value is the changed one.
This is how it could've been done to not break any entity cramming things.
The thing is, "it's gonna break so many things" is a horrible way of thinking a lot of the times I've seen it in discussions, because the things it's gonna break are extremely niche, while it fixes the game for a huge number of other players. In this case, if the rule were on by default, so many new players, who don't even know what gamerules are, will avoid frustration trying to ride a boat or minecart or, most likely, a horse thru a portal, only to discover the game seems to not work in that case. Especially bad with trying to ride a horse into the end portal.
@@arcturuslight_ That would be a solution. That's detecting if a world was upgraded, if yes, keep old behaviour, else use new.
And yes, "it's gonna break so many things" is often a topic. Because it is important. The problem with breaking things, is not the technical people who will be upset, but the people who built from a tutorial they don't understand, and have no clue on what to do. They have to be considered.
It's always a fine line...
I've always though they should add a world upgrade interface where you'd be able to create a backup and get to decide how you want to set the new game rules added since the version the world is in, even if you have commands disabled for that world. Would be perfect for things like this or the change to spawn chunks.
People saying waxed or oiled pistons to lessen noise, but we could just use wool which we know blocks out noises because of the skulk sensor
Wool only blocks sculk vibrations, not sounds. There was briefly a period where they blocked note block sounds but it got reverted back to the old behavior (all blocks)
I think that it would be a good utility to add to wool that it blocks all sounds
nah@@Ekipsogel, most of the redstone community uses wool to separate redstone lines
Smort
@@YTInnerAgntAuto that could be replaced by terracotta/concrete. I know it’s harder to get, but if you are doing something large enough to need a lot of it, you are probably in creative or late game.
That portal bug was from October 24th, 2012, meaning Mojang patched an almost 12 year old bug!
If the piston sounds are an issue to the devs, it feels like the actual solution would be to give us more granular sound settings. Let me turn down the volume of specifically pistons, or mute mine carts without also muting all friendly creatures. (I know a resource pack can do this, or a mod but assuming Mojang is more interested in the "default experience").
I love they make more and more things data driven, so much more customizability for datapack creators/map makers
Yep. I'm hyped that we now have custom components on recipe outputs; I'm patiently waiting for that support on recipe input ingredients, too, so that our custom items can be used to make other custom items in turn.
@@KBRoller for real, I wish they will eventually also let food component to take priority over default right click functionalities, right now items with default right clicks (excluding food) can't be converted into food, even things that don't always have a right click, like horse armor.
Now if only they introduced some special tool or a program to make datapacks in, making the process easier and way more intuitive.
Does making features data driven also simplify the process of adding features to the game later on easier? As I imagine taking these areas of the game and making them data driven also helps with internal workings of the game, beyond just more community customization.
@@outcast4087 It's been mentioned a couple of times over the last few years by Devs speaking unofficially that they had done / are doing a lot of development for inhouse tools to speed up the games development. With them clearly migrating more and more stuff to be data driven, the best case scenario is they release some of those tools to the public.
i think they made pistons a little tooooo quiet but i like the old sound with the volume lowered wayyy more than the wet piston sound
It's amazing how Mojang has really been listening to community feedback lately!
They always have
@@KidPrarchord95
*copper bulb has entered the chat
@@KidPrarchord95 they always have to some extent but as of late it feels like they’ve began listening more than usual, might just be me though
@@Froggsroxx they do listen, but they dont only in specific situations.
That bit you mentioned about the door's orientation based on which side of the block you're standing on - you have no idea how long it took me before I finally realized that. I used to just fight with door configuration by using another placed door to swap the orientation if it didn't place the way I wanted it to go initially. And then like, 3 years after I started playing, I finally figured out how it worked.
8:26
I uhhh did not know this first bit about doors… thanks X! Lol
Same
If they make custom horns. Then its official. Mojang are just hermitcraft fans.
Season 9 hermitcraft port to bedrock already proved that
That's not a very unique idea
I think the lowering volume when you move away from the piston is in the piston block code itself because of how loud the old sound used to be :)
oh my god i didnt know the door orientation changed depending on which side you are looking at. Knew it did it for other blocks but never thought about it for doors
I never knew that about doors.... been playing since like... 2013 at the latest... that's crazy.
I made a datapack ages ago that added custom music discs. You just had to use the "minecraft:item_used_on_block" advancement trigger, the /stopsound command to prevent the real song from playing, the /playsound to play your song, and custom_model_data, both to make the discs look different and to detect which song should be played. But yes, it's better this way. More official and less workaroundy.
Are you by chance Determancer? I played on a private server a while back that used a datapack by Determancer like you are describing.
@@Minty_Meeo No
so awesome!!! I have already had my own paintings and music in minecraft as datapacks, im so glad we can actually do it officially now! :D
1.21 is turning out to be a fantastic update! A lot more care and attention to detail is going into it compared to previous updates imo. Morning is also doing much better about listening to community feedback
This is how I learned about placing doors the way I want them to open...
Good news man, I always build my melon & pumpkin farm close to my house and sometimes it's a bit annoying to hear the pistons hahaha. 😸😸😸
Data pack creaters like me wanted the air tag for so long, bc there is air, cave_air and void_air. @n is also nice QoL
Yeah, the number of times I've added that tag myself...
@@KBRoller bro saaammmmeeee
The sound drop-off for the pistons is kinda too short imo. I used to have a warehouse that would use pistons to turn on a row of lights, to make it sound like those old breakers in the movies. You'd flip the switch and hear the clanks all the way down to the end of the warehouse. Hopefully I can revert this change with a resource pack, just not sure how...
Nooo that portal trick really helped me set up mob farms. It used to be that you could easily check if a portal was actively linked to anything, because thrown blocks would just pass through an unlinked portal instead of going into it.
Thank you for covering these Xisuma
I hope vanilla tweaks makes a resource back with the new/removed piston sound cuz I liked it.
i think the solution here is for mojang to add a built in texture pack called "enchanced sounds" that will contain any new sounds in this update.
That @n will make finding natural mobs on Bedrock edition so much easier. I always try to teleport to mobs and get the "too many targets" error. Of course if they'd add the glowing effect I'd just use that but they haven't so I can't. The glowing effect may be the oldest Java exclusive feature if you don't count things like how item frames are tiles like chests instead of entities like paintings to reduce lag.
Glad they revert and lowered the piston sound. The other noise messed with me especially when there were multiple pistons
oh my god finally!!! i've been wanting custom music discs forever
Finally, a more native way to implement custom music
Love the Etho trigger at 5:09 🤣
For those unaware, the [@n] selector is very very very helpful.
Previously, if you wanted to get the data of an item in front of you on the ground, you'd have to throw it on the ground and type
/data get @e[type=item,sort=nearest,limit=1] to do it. Kind of a mouthful. Also very annoying to type a bunch.
The reason for "limit=1" is because, like Xisuma showed, you can't select multiple entities for the /data (and similar) commands. This limits it to 1 entity.
But [@n] eliminates all that extra jargon! So we can do /data get @n[type=item] to automatically pick the closest entity to the player running it--sort of like a combination of [@e] and [@p].
Just keep in mind that you will want to add the [type=(entity)] area to specify what you're looking for or else the command will pick the closest entity to you--which would be you. At that point you may as well just do [@p] or your own username.
Boat races are going to get spicy with the nether portal thing.
omg yes really wanted data driven discs!!!
I think the Quiet pistons should have a toggle button in settings. Many times when doing redstone I rely on hearing the piston sound to know if something far away/something I can't see has triggered. I will probably end up having to get an original piston sound resource pack, especially because it's so much quieter than every other redstone thing.
7:45 kinda reminds me of the sound of where you put a token or quarter into an arcade machine at least from the more modern ones that still do that as lot of arcades are switching out to a points system with cards and card tap screens in recent years
good thing you told us the capes will be on java too, im glad i get to collect them now
Hey dude, thanks again for enabling drops in your stream on Twitch, to make it possible for us to obtain the Twitch Cape
Hello Wisuma, great video as always. I was wondering what you were using at 4:02 , it looks quite practical ?
"Bug #67 has been fixed"
Bug #4:
I think instead of lowering the piston’s volume. There could be waxed pistons that are silent.
Minecarts with player can go through?😮
Thanks for the updates, I’m stuck to bedrock on my phone but have been enjoying how creative this game can be and seems I had good timing joining the community. I can’t wait to start changing my first world to include all these new updates coming.
Keep up the good work.
Love the top comment and hope the sound lowering could be done to more items maybe even in the same way? wax a noisy item to quite it?
Hey Xisuma, Love your vids! I had a question about 3:57 though, could you tell me through what program you're accessing which file, that you've shown here? Thanks a lot!
With the jukebox you can now make a keycard reader by making it so it doesn't make sound and gives a certain comparator output or something
The rule that entities can create exit portals is magic for automated obsidian farms
8:40 WHAT? I never knew this and I’ve been playing this game for over a decade
actually useful
Hope to see 1.21 soon!
i liked the clicking sound that the previous "new" sound had, but i think the volume of the underlying mix with the old sound that it had could have been raised a bit
So I'll be able to code in extra music discs? That's really cool.
With them updating the jukebox, I REALLY wish we could get an option to turn off directional sound with a jukebox. I hate how if I am not facing directly towards or away from the jukebox, one of my ears hears the music much louder than the other ear. It really ruins the experience to me, and so I never use them.
Thanks.
i think the entity passenger gamerule is especially cool because i think that means you could stay riding a create train while going through a portal
Ooh I actually really like that piston change. It seems weird at first that the sound falls off quicker, but I actually think that’s going to work out great for builds like piston doors.
The new portal generation via entities allows for fully afk obsidian farms, I believe
I’ve been waiting an entire DECADE for an easier way to make custom music discs 🤩
4:31 FINALLLLLY!!!!!
I can’t get the Twitch cape. After I redeem the code and click on the link to take me to the Microsoft store it says the URL isn’t working and when I try it again it says the code was already used is it because we get them on July 8th ?
My personal fix would have been to lower the piston volume, but actually make it attenuate more slowly so that a piston can be heard from the same distance as it could before, and there should be a separate sound category for 'active components' to independently control the volume of blocks like Pistons, Droppers, Dispensers, and Crafters in their own combined category.
damm so with the new jukebox mechanic yoy can use a trupwirw hook as a key with data as a disc and then you can interact with it on a jukebox and your custom music would play and unlock a reward
I really appreciate him mentioning that the capes are not showing up and they'll be there later because I was freaking out lol
I still think it would be more fun to have to craft Hushed Pistons. Maybe with Carpet or something new that makes Oil.
I wonder if that entities riding entities bugfix will have an effect on Tango's new raid farm?
I honestly think this is better, keep the old piston sound but a bit lower or less noisy.
Custom music!! It's been made possible to ride an entity through a portal and non-player entities can generate the other side of a portal!!!!!!
Yea
I love the lower piston sound. I hated how loud those were.
3:59 what program do you use to compare Minecraft version with a nice gui?
I don't know what to think about entities being able to generate portals. It might break some portal based farms if the nether portal isn't close enough.
Data driven blocks are starting to quickly become a reality
What tool/utility is being used to display a git-diff-style compare of the version contents around 3:56 ?
I really hope Mojang decides to add customizable note block sounds through player head data.
Shouldn't be too hard to implement, and doesn't affect vanilla gameplay.
New Snap from X! Ty for the rundown :)
tbh i preferred the newer piston sounds. Sounded smooth, esp when used in a big redstone machine.
damn, i liked the new piston sound! I wish mojang just iterated.
Mumbo is in shambles right now
Ever get the feeling that the Hermitcraft ecosphere drives several Minecraft changes?
It feels like that it has. Given how large and ongoing Hermitcraft has been going, I honestly like they've been looking at hermits.
So custom music discs are finally a thing in vanilla? What's coming next? Custom goat horns? :D
any rumors or even a date when we could expect a full release?
Im starting to get an itch to play some MC again after not playing it for a year or two, but i don't wanna start a fresh world before a major update.
Yay, a new snapshot video.
all these changes have me hyped for how hermitcraft will implement them for even better experiences
CUSTOM SONGS HELL YEAH
What if a tnt duper constantly threw tnt through a portal, generating then destroying portals? Ludicrous obsidian spam?
Finally we can ride the Minecraft through a portal?
After changing the rule.
I wish the entities with passengers gamerule was true by default. Riding a horse into the Nether has always been annoying because of bug 36, and the option to have it false only really helps highly technical players.
best minecraft update ever
when submitting realm maps to the Minecraft realms sub redit do i have to make it on a realm and how do i submit a map to the sub redit?
I haven't seen anyone mentioning that Mojang also fixed bug MC-260346, which caused custom music disc tracks to be cut off when the normal vanilla track would normally end.
they didn't really fix it, they just sidestepped it in a way where it'll never really come up again
@@bungusbajablast2877 If new changes obsolete old bugs through irrelevancy I'm not complaining. 😎
mojang should add the feature where you incase the piston or contraption in Wool to cancel the noise
Sure the piston sounds a little too different for some people, but honestly I think it’s just something we’ll get used to just fine. It really doesn’t sound all that bad
I was wondering where the cape was! Thanks for the info!
Machines are suppose to be loud like in real life. I thought this was absouletly ridiculous when my friend told me they changed the position sound because one person complained
I’m also against items generating new portals since it’s very easy for one to accidentally fall through
I have litteraly no idea why but I'm actualy really upset with the piston sound going back to normal.
Ive always needed it to be easier to ride a chicken into a hole!
Thanks for sharing these updates X, especially the Twitter links. I wouldn't hear about most of them otherwise. I refuse to sign up for it now. I also hope Mojang balances what is exclusively for Java and what is exclusively for Bedrock. I appreciate the items available for both.
Overall I think Mojang have a ways to go to best 1.16 for updates but at least they are having a good go at it - and also at least they listen to feedback.