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What The HELL is Going on With PC GAME PORTS?
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- Опубліковано 13 сер 2024
- PC versions of many games often are released in a sub-par or borderline broken state. Why does this seem to happen so often? Let's discuss.
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"Give the devs enough time" is THE absolute best answer i've seen to this problem, and I'm happy someone I agree with most of the time when it comes to videogames says this too.
There are some cases that after 20years are not solved. Good example is psx emulator and famous music 2000 sound coding.
Then there are games like cyberpunk that shows no matter the amount of time we give them, they still release like hot garbage
That would be in a perfect world, and one I'd be happy with. Unfortunately, this ain't a perfect world, and as someone who studies game development, there are huge deadlines that all game developers must follow. Sad, but unfortunately, true.
@@ytho95 the pc release was pretty decent.
That's what delaying the game does. Gives the dev the time that they need
We had the same problems when I worked as a COBOL developer on an IBM mainframe for a large corporation. Middle management would promise the end-users and the execs the moon, but would never give us enough time to complete the software. So we would turn it over to the users full of bugs. We would have SEV-1s out the wazooo for months, and the execs and the end-users would be very unhappy with us.
You speak the truth, which I think generally applies to many large corporations that hire developers but don't do business in tech (e.g. insurance companies). It's still this way and it's baffling🙄
I had the same experience as a game tester for 10 years. Also, the sheer number of different PC builds and software/firmware/driver variations makes it impossible to predict what the game will be running on or any interference that may occur (like virus software affecting how things are loaded/triggered because it's constantly trying to scan things).
That's why PC games are tested on the most popular PC builds and a few variations. But the testing machines are usually devoid of any other software and are fully updated.
If you have a system that's built from a bunch of random parts you got and hasn't been updated in 6 months and/or has software doing things in the background affecting your file system or items in memory, it's not the developer's fault. They couldn't have predicted that and it's really not their responsibility.
If you want a chance at the cleanest PC gaming possible, then stop trying to be different and build a PC that's the same as everyone else using 1st party/brand name parts, keep it updated with legit 1st party drivers and software, and probably ditch most of the "utility" software. Especially software that scans memory or tries to update drivers for you.
This is why I rarely nowadays buy a game at launch, I wait for the inevitable patches to fix the performance on PC. If more and more people start doing this it's going to impact sales and make the platform less appealing for Devs to release their games on, something needs to be done.
I haven't bought any game for any platform in launch for ages. It just doesn't make any sense at all. By buying titles like only year two old, you'll likely get all DLC (F those) bundled for fraction of costs. I mostly blame idiots that pre-order games. That should've never had happen. NEVER.
Even if the PC version of a game is flawless, the console versions are gonna sell better. the install base is much larger over there.
@@ddd7038 not true anymore its about equal now
@jothain it's not gonna change the process of how they make games, pre orders isn't gonna stop them from prioritizing the consoles first
@@dream6562 Well that actually varies from type of games too. Never seen strategy games being released on consoles first.
As a level desinger, "Give me more time" is true.
Sometime you get tired doing the exact same thing, I know it's a job, but then again at least give more time so the artist can breath.
When you have your passion back, new ideas shows up and make the game even better than expected.
"Take ur time" and don't release an unfinished product
Could not agree more. I think the holy grail example of this is Breath of the Wild. Honestly the game was weak in many respects: (weak story, same "tower" mechanics of every open world, many, many other open world tropes, etc) LOTS of formula in that game.
HOWEVER, they let it "cook" and the product is a game world with so much internal design logic and immersion that people are still today figuring out things the devs hid in the game. They made a world that BEGS people to explore and learn more. Which is precisely what open world formula is supposed to give the player. Most open worlds, end up boring people--not intriguing people to explore it.
@@backstabber3537 level designers and artist don’t have the able to take their time because the managers and owners will fire them for not meeting investor expectations.
@@Lucas_Antar not entirely true but can happen
@@backstabber3537 if your company is structured properly then yes that's exactly how it works. That's how it works at the car company I work at and friends who went the video game route say that's how it for them too. Especially when they were green outta college.
Listening to Falcon rant about gaming industry is always a welcome addition to any weekend
it is a fucking awful industry
I agree. Somebody complaining about something I also compalin about give me validation.... lol I'm sad.
Even when he's wrong? XD
Love it when you guys drop these deep dive videos.
Except they're hugely inaccurate
So do I do but as I'm sure even they would agree this isn't a deep dive, its a extreme simplification.
@@ammanus356 What's hugely inaccurate? Elaborate.
wouldn't consider a 10 min vid a deep dive but it is a decent video
How is it a deep dive ?! They spend 10min talking about something without arriving to a conclusion or having the balls to say the name of the actual problemes pc ports all have
this aged absolutely gorgeously with the release of tlou part 1 lmaoo
And now Jedi Survivor 😂
@@raidengoodman8754 FRRR shit is still in the pre alpha stage
@@raidengoodman8754 to be fair its bad even on consoles just the pc is worse
@@valletas you proved their point
@@mikem2253 wow no shit sherlock
Like i said unlike other games jedi survivor is bad everywhere but the pc gets it worse
I wasnt trying to debunk him
What I love about PC gaming is that I do *NOT* have to worry about "backwards compatibility" or having to "re-buy" games over and over again on newer hardware. Yes, newer gaming consoles SEEM to understand "backwards compatibility" much more nowadays, but I still I like the convenience of seeing the SAME games I bought ages ago in one place (being my Steam library) and also being playable to this very day whenever I want.
Actually you have to.
The older a game is, the more work it is to run it on a modern pc.
Yeah. For some of my older games, I use an emulator and a console version because dealing with patches or weird quirks from that time period is a pain when you just want to play a game. Most of my games that were made for windows 7 still seem to run fine tho
You also don't get forced upgrades when the console is no longer being produced
Yeah nah, Sony doesn't know what backwards compatibility is.
don't forget about the modding scene! it also the one that make pc gaming great! you can configure your game however you like! using different shaders, change character skin or even changing the gameplay with mod!
Falcon, you're a gaming oracle! Your knowledge goes so far back, you were there when cavemen started playing rock, paper, scissors.
😅🦅
rock, papyrus, flint* 😁
@@paulnolan4971 booooooo 🌽🌽🌽🌽🌽🌽🌽🌽🌽🌽🌽🌽. Nice attempt though, if you keep at it you'll fit in someday
Even the PC port of rock, paper, scissors is bad.
@@gameranxTV imagine what Elden ring would look like if it come out in 2020 like it was originally intended I'm happy Elden ring had another two years in the oven before it came out I could only imagine due to the time schedule how much of the game would be left on The Cutting Room floor just to meet a deadline
You've been killing it lately, Falcon. Love the presentation and enthusiasm
Yeah. More enthusiasm then some out there.
He complain too much lol
Gameranx always been the better IGN
@@comradestannis *than
@@musliboy2430 Can't spell ignorant without IGN...
watching this after the last of us part one pc port.. this video is aging very well.
😅
Not only that, optimization is also an issue.
Nowadays they just slap dlss or fsr support to justify high requirements.
3 reasons denvuo, direct x 12, and shader complication. I guess you can add poor optimization and ray tracing implementation, but it's hard to tell unless it's broken on all platforms.
This is very true
I don't support Denuvo, but there were many instances where it was proven that it doesn't impact performance. There are games without Denuvo that are bad PC ports so I would say that one doesn't impact anything. Regarding other reasons you mentioned, I cannot really say much.
@@rand0mtv660 I also want add to your comment about Denuvo that some games might have it and other games may not. Sometimes there are the big triple AAA publishers who will PURPOSELY decide not to at least put a Denuvo warning on the steam page so that people can decide if it’s really worth it or not to buy a game with it included in the code/files
@@rand0mtv660 denuvo is proven to degrade ssds and cpus
@@bones6896 that's a totally different thing. Doesn't mean that it impacts performance. As I've said, I dislike Denuvo, but Denuvo isn't to blame for bad PC ports lmao
Fully agreeing with you guys here. Worst thing is that the developer is usually the ones taking the most blame for it even though it could be because of the publishers setting a release date that the devs have no say in and then they have to release the game on that date no matter what.
I'm surprised Hogwarts Legacy wasn't mentioned.
Don't you have streamers to cancel over hogwarts legacy twitter freak?
I fully agree with you though, I dont know why the devs always take the heat and not the publishers
Hogwarts Legacy is superior already on PC though at least, the first few days a lot of the time can be rough which is a shame
Edit: apart from the PS exclusive mission.. but thats possible to play on PC also if you look hard enough lmao.
It annoys me when people call them lazy devs. I can assure you no dev wants to release a game when it's not its best and doing the absolute best with what they have. The fault lies with the people at the top who either rush or approve the state of the game.
Well one of the main causes is Unreal Engine. It's been notoriously bad on PC with nearly every game having shader stuttering, ray tracing on it seems to be far heavier on the CPU than it should be, and it in general seems to have issues with LOD on PC CPU utilization. Remember that the Arkam games were also UE3. Unfortunately Epic has suggested that early UE5 games will still have the same problem with them only recently finding a way to fix it.
@@Skylancer727 are any of the "licensable" engines any better? I'm not well informed on it. I know some studios have dope propriety engines though.
For the problem of shaders, do what atomic heart did, precompile shaders on first launch. The game looked stunning and ran well.
A lot of pc games (mostly open world type) do this, some don’t even tell you they do it before the game launches, the first loading screen will just be longer than usual.
Not even that fixed tlou part 1
@@TheRedRaven_ Jedi Survivor does it but it still runs like shit
@@mr.rosenberg9047 Because the game is an unoptomized turd.
As far as games releasing unfinished, I have really appreciated what Larian Studios is doing with BG3. Developer honesty and sincerity with how its going to develop the game, keeping players intrigued with patches to early access, and getting information about the game out there to players in as quick a way as possible when there is news to be had. Choice moves, Larian.
👍🏼
I don't think it's worth celebrating Larian admitting they're prioritizing PlayStation over every other platform, but that's just me.
@@jessep5280 I mean its what people play on the most
@@goddoda412 that's not a very good rationalization. As if PlayStation has a history with this style of game. It's dumb, and I hope it comes back to bite them in the ass, financially speaking.
@@jessep5280 they aren’t though, they’re having issues with Vulkan and multiplayer on the XBox, they have been fully transparent about it
PC game ports - it's like playing a game of Russian roulette, you never know what you're going to get. Will it be a flawless experience, or will it crash and burn faster than a cheap laptop?
Sadly that was my experience with rtx 3060 ti desktop and steam deck...
The common experience so far lately that even in both sides of releases they’re all stuttery mess but we know who gets it most
I mean console versions of games should always be Superior in every way anyway PC is the Minority after all lmao..
ooorrr just wait for reviews???
So you & your luck 🤞 if you know your luck sucks 😞 just play the bootleg games
Also a good example was Dark Souls, the PC Port was low res upon release because apparently From Soft didn't know what they were doing. A single dude fixed that within a few days in his free time...
Eventually that issue was patched, but the question comes up if we just don't expect too much from companies...and they're too shy to admit they sometimes don't know what they're doing either.
All the Fromsoft games have pretty bad PC ports. Last I remember, not a single one of the Dark Souls games displays keyboard & mouse inputs in the tutorials, even though the games themselves do support K&M. That's pretty damning for a game like Dark Souls where remembering the controls is everything.
@@jimmythegamer2231 except Sekiro
@@jimmythegamer2231 They probably just want to save cash in anyway they can, Quality Assurance seems to be too expensive 😂
I'm no programmer but reading up some shit made me actually realize Developpers and Coders are not the gods as we see them with flawless professional work xD
You'd get the shivers how many game play bugs in games reside, even after going out of service and various patches ...
They main source of glitches is behaviours programmers didn't forsee, shit like opening windows and menus too fast... xD
No commercial game of any kind is safe from that, which just shows that even skilled developers can't get all the shit right.
@@nsomjimi I think Activision being the publisher of Sekiro helps a lot on that.
Nah, it's the age old issue of having to make something for multiple generations of tech, some of which on the older side just can't do things that newer ones can at the speed/fidelity needed. People talk about current gen and last gen for consoles but fail to realize that on PC it's 1000x worse. You have a very large amount of people still running 10 series cards and other tech from 2-4 generations ago on PC. So at some point there is going to be issues and that point is coming up very quick. The fact is, it's easier to develop for 1-2 generations of tech on consoles than it is for 2-4 generations of tech on pc's that can be mashed all together.
Nowadays? Nowadays!? There's been bad pc ports since forever. Hell even Skyrim would break if your screen was higher than 60Hz.
PC's had a turbo button in the 90s to slow down the processor so games wouldn't run faster than realtime speed.
Can I just point out: getting GTA IV to run on a PC in 2008 was part of the reason I switched to console soon after and discovered Red Dead Redemption. So wheelbarrows and swing-sets...
So nice to hear someone discuss video games/issues thoughtfully with clear examples and info
Shame he is wrong in all his assumptions, consoles been having problems too as confirmed by digital foundry, as for most issues on PC, are related to poor NVIDIA drivers, games are running fine on AMD, NVIDIA didn't invest in low level APIs.
Plus he claims developers are focusing on console, this is also false, I don't know why he would assume such and spread it as misinformation.
@@kobiblade console gaming market greatly surpasses PC gaming revenue, at least in the past
You don’t hear it often enough? Look into AngryJoe or WorthABuy
@@kobiblade for real haha I've had so many issues from nvidia drivers before
??? this isn't anything new
I've been loving Hogwarts Legacy lately on my 3070ti, but there's no way the game is optimized. Ray tracing is completely broken, my RAM use is running at 97% with 16gigs total in system, and I struggle to get 60fps on high settings in the open world with upscaling turned on. Oh, and then there's the stuttering every time I enter a new area and the game crashes every time I try to pick up a Field Page outside of the school.
thats a vram issue?
likely your 16 gb and 8gb of your 3070ti. I am using 5700x,2x16gb 3200 and a asus 4070ti,2560x1440 Max settngs no stuttering,liklely more from the extra ram I have,then extra fillrate of my cards extra TMUs and ROPS
@@theholypopechodeii4367 it's just stupid that bunch of empty lands and mountains with trees and a castle needs 32gb of ram, Los Santos and Night City ran flawlessly under 12gb ram, or to be more specific, atleast having 8gb of ram, with proper optimization we could have true scale cities using the 32gb of ram, instead of useless empty plains
@@AhmadWahelsa don't listen to them, it's not a ram issue. It's just very poorly optimized. You're right, you have games that have far more going on running ten times better. I'm in the same boat, I have a 5900x, 3080, 32 gigs ddr4 ram, a 980 pro nvme, and I'm having the exact same issues with the game you are. And everyone saying it's running great for them are either lying or think that's what "running good" means. It's not, it should be far and away smoother than it is. Know how to tell that's the issue? Turn the setting and resolution way down. Yeah your framerate goes way up, but STILL get garbage stuttering and poor loading and Everything happening. I have gsync ultimate. I have more than enough power. It's a game problem, not a "spend more money" problem. I have a friend with a 13900k and 4090, 64 gigs ddr5 and nvme storage and its the same exact issues, in the same exact places as mine. Only thing that works better for him, Is the parts that my PC runs fine at 80fps he gets about 120-130. It's a game problem.
This seems fitting considering the state of The last of us part 1 pc port lol
this balance of entry level delivery of more complex concepts like this is fantastic, like DF for normies lol really enjoyed this one guys
really glad you guys spoke on this. the state of gaming has been weird the past couple years
couple? This has been gong on for over 10years, Back in the day every game was a blast usually now everything sucks
@@toprap88 more like the past 5 for me really. a lot of my favorite titles have came out in the past 10 years so i can't say that
For pc not consoles
@@michaelmyersplays4992 nah consoles too really most of the games i'd be talking about are multi platform
I always love your videos, keep up the great work
🤝
It feels so weird watching this channel. Half of the time I'm kinda interested in the theme of the video but I always enjoying listening to Falcon talking. Might be his tone of voice or just the way he's talking that sound so pleasant to listen to.
🤝🦅
I would add to this the issue with HDR on PC as well…
PC has power but everything else frankly is lacking now. Image quality, loading times, frame (rate) consistency etc
I support you, HDR in pc is garbage
I feel that the cost of graphics cards over the last years made it a lot less profitable to spend the amount of time they needed on PC ports. I have just in the last year started PC gaming again after not owning a PC worth anything for almost 15 years. Love these thoughtful videos guys, and keep yelling at that cloud you old bird.
Welcome back to the master race!
@Melvin Frazier Nah, it's totally relevant. There are more console gamers than there are PC gamers simply because PC equivalent of consoles are triple the price.
Funny, so many games came out on PC God of War, Uncharted, Last of Us, Spiderman... It never happened before to release so many console games on PC in just 1-2 year
@@adrianastro1 you can still run modern games with lowered settings at 1080p with midrange cards that are two generations old. Just because people can't afford a brand new shiny 1000+ dollar card doesn't mean they can't game with slightly older hardware.
@Melvin Frazier bruh, there's no way you're finding a pre-built with a 3060 for 500, 1200 sure probably, but I have no idea where you're getting that 500 number from.
It all started when games moved over from mostly DX9 with mild DX10 support to DX11... this architecture started a wave of games with huge file sizes, the first that I can recall was RAGE being over 24GB at the time. Despite it's unique texture rendering choices this meant that all textures were massive in size but even consoles at the time, XBOX 360 and PS3, suffered atrocious performance issues and render distance was completely terrible... this game alone made me move to PC, though the PC version suffered many issues but they were soon fixed and the game ran fine. However todays games run on DX12 and for some reason require the user to cache shaders before they run the game and most devs use a "real-time" shader stream which causes the game to stutter in new areas or if you pan too fast. I can bet that most games these days have horrible garbage collection and don't utilise Occlusion culling like they used to... even GPU's that cost more than cars can't tame video games that don't even visually look that much better than games from 5 years ago.
Thank you! This is bothering me a lot. Games that don't look much, if at all better than their prequels from 2015 still having the audacity to run terrible even at low settings.
Prime example: NFS Unbound vs NFS 2015. I can run NFS 2015 Maxed out at 60+ fps. But NFS Unbound runs like trash even on the low preset. Funny thing is ; altough Unbound's Ultra preset does look better than 2015's, it's low preset definitely does NOT look better than 2015's Ultra.
One of the key problems is even when a game actually has decent optimization, it doesn't scale down well enough for slower hardware. A gpu that has half the power does not get half the fps, it gets less. And lowering the resolution by %50 does not get you %50 extra performance. Even in cases where you're %100 gpu limited. I've seen infinite examples of this in Unreal Engine 4 and Frostbite games.
great contribution for the discussion
@@ninjafrozr8809Interesting. I played and finished NFS Unbound on Ultra settings, constantly getting 100fps, maybe at worst I had one instance where the game closed itself. Genuinely surprised at it being one of the game with the least amount of bugs or performance issues released in a while, at least in my case.
@Transistor Jump my car costed me 4k... That's what the 4090 costed at launch
@Transistor Jump read my comment again... I'm talking AUD btw not freedom units
A lot of games even when considered "poorly optimized" on PC still run better than on Console. (Just look at Hogwarts Legacy for example. While the game does not run the greatest on PC, on console its even worse, with framerate that can drop below 30 in busy places. While games on PC that cant keep 60 fps are usually considered a bad port.) Its just people on PC are far more critical about performance, on average more tech savvy and because they are already on a PC you are going to see a lot more criticism on the web. Also there are many games that run very poorly on consoles too, especially the ones that come out near the end of console generation.
Yup. Your last part sums up the entire base PS4/XBONE generation given how a 150$ GPU got them beat in their first 2 years of release. The downside of that scenario is that innovation just almost does not happen.
I never seen a game that did not run well on a ps4 or Ps5.
They just will not make a ps# game that does not run well on its intended platform.
bro stop lying. Hogwarts Legacy ran very well on PS5 compared to PC check Digital Foundry videos comparing Consoles vs PC. And no it doesn’t drop below 30fps? it runs at 60fps 1440p in Performance mode. Give me a timestamp where did you see it dropped below 30fps? Stop capping because you want to cope. And disagree with ur last point. Ghost of Tsushima and Last of Us Part II are a Swansong for the PS4 generation. They look and Run unbelievably well, easily one of the best looking AAA games of all time. Which PC games released after 2020 look like them?
The PC is for typing
This is a good reason we have graphics APIs like DirectX. Developers don't have to create a game and optimize it for multiple hardware configs, they just need to make sure it's compatible with the API. The hardware is then also compatible with said API and thus the game. Further performance tweaking can come from driver optimizations.
You didn't mention that logically, you can't develop something on a stronger, more diverse platform (PC), and then squeeze it into the restrictions of a console.
It's easier to build it with the restrictions, and then adjust it to be restriction free.
it's like if you want to fit something into two boxes, you'll adjust yourself to the smaller box, because the bigger box can always also contain what the small box contains.
CDPR tried the stronger platform first and we all know how CP2077 performed on last gen.
@@DivinityOfBLaze Performed bad on PC too they just made a bad game that was way overhyped I been uninstalled it years ago.
@@tmacfan2132 Not all PC's. I ran Cyberpunk day one with no issues even today. It's a great game despite all the hate it got during release. Opinions are opinions especially on the hate train.
@@tmacfan2132 Not all PC's. I finished Cyberpunk day one with no issues except for the rare T-poses. Its like blaming the game when you try to run it on a potato PC.
@@tmacfan2132 i think it can be good if they developed the game with a peace of mind , not inside a train full of marketing an a deadline 🗿
These are exactly the topics I think about now with every game release unfortunately. Thanks for talking about it and raising the issue in the community.
Fellow citizens, stay calm and do not pre-order. I repeat, DO NOT PRE-ORDER!
this came out JUST before the Last of Us Part 1 PC port disaster
I'm glad you pointed out some of the differences between PC & console.
It used to be pretty understood, but now people have this idea that consoles are simply "weak PC's," and that you can compare specs 1:1.
Historically, there's a reason why consoles could continue to put out quality versions of games years after the came out, as well as increasingly better looking games later in their lives, despite the specs not changing.
Having a unified system, a stagnant SoC, integrated GPU/CPU, RAM, etc all working in unison, etc. as well as tons of microcode/improved development tools allowing better performance than previous releases on the same platform
Yes, x86 has made it easier to develop across multiple platforms, but they're still different. You highlighting the huge variety & moving target that is the PC gaming sphere is a massive difference.
It's why me spending $2,500 on building a new rig in 2021, only to see certain PS5/SX games pushing out comparable performance on Digital Foundry breakdown, made me just resign myself to accepting this is just how it'll always be.
Many of us love to throw around "the PC version is better," as if ALL PC's are better, and ALL PC gamers have these best builds. They don't.
I love PC gaming so much that I never even bought a PS4 or XB1, which still continued throughout this new gen. I did eventually bite & get a Switch, but PC is far & away my preferred platform, ever since building my first rig in 2002.
BUT... I've grown away from being a PC elitist. And I hate seeing people claim they built some monster rig that gets 4k/120 fps/MAX settings for $400 & a stick of gum. It's BS.
Consoles may not be for me, but I 100% understand why they're popular, and why so many prefer them.
/thanks for coming to my Ted Talk 😅
Hear hear, up you go mate
Most real talk I’ve ever seen from someone in your shoes. Mad props to you for being pretty much the only person who isn’t a little asshole lmao
The main advantage PC games have over their console counterparts: mods. PC games can be modded in ways the console versons cannot. But that's about the only thing.
Consoles are built primarily for the purpose of playing games. That's what they do, that's all they do, and they do it damned well.
PCs don't run games as well as conoles do (not for the same price tag, anyway), but they can do a hell of a lot more than consoles can. That's the trade-off.
I like the versatility of the PC; it's why I won't go into consoles. But, like you, I'm not going to "hate" on those who prefer consoles.
I preffer my xbox one x over my pc just because the disc games that i own i actually own them. On pc there is drm and launchers i have to install and verify that i own the game its annoyng 😂 or just a code for a launcher to activate my game so the disc becomes useless ....
Best feature of PC gaming for me.
Arcade machine emulation. Mainly Dance Dance Revolution. :D
I finally got (back) into PC gaming last year and this is my biggest issue. Having to research where Im going to buy my game and how its going to run. I just expected everything to run better on PC and for that to be the best choice, truth is were not sure anymore.
I've hated that very process, everytime a new game comes out I have interest I end having to jump on DF and checking performance, wish I would of done that for Hogwarts as I ended up having to buy it for PS5 and PC bc the PC port is stutter city
Yep its always constant fight to keep things running smooth on PC which consoles don't game just runs and runs well there.
Sometimes I got certain games finally running smooth and consistent enough and I'd just ended up with PC version that looked no better than console version and ran worse on PC because somehow PC hated locked framerate in gaming.
I mean if you can afford a good pc then just buy a console and play on it.Dont bother with pc gaming it is just in the worst spot now.Even though our country doesnt has any service for console.I still kinda fed up with pc games and how poorly they run.
@@buzasandras123 say that to yourself in order to feel better for owning a PC, while I can just buy whatever I want on my PS5 without worrying too much
@@buzasandras123 it's not hard, but it's boring and I don't feel like doing any tinkering at all. I just want everything ready to play. If you like clicking and changing stuff when you switch games, you do you, but don't try to tell anyone how they should feel about that
Great video. I'm pretty stoked that a major platform has talked about this as it is a major problem for PC players such as myself.
I can't even remember the last time I bought a PC game during its launch week, I have played games for over 40 years at this point and still love it, but these days I wait 6 months+ before picking a game up due to me being not willing to take the gamble of whether it will even launch or run properly.
As far as so called "corporate greed" is concerned I'm afraid it is a very necessary evil. If companies wish to stay in business they need to make a profit so they can pay staff, invest in better equipment, pay share holders etc. Working for a large company is the perfect example of trickle down economics that this society relies upon, but I digress.
The publishers need to find a way to make money differently than pushing unfinished games out of the door.
6 months is an insane overkill
a week or two is plenty
@@gozutheDJ not in my experience. No mans sky took around a year to make right, Cyberpunk took a couple of months and besides I have around 200 games that I haven't even launched so I have plenty to keep me busy whilst I wait for devs to get their shit together.
@@gozutheDJ The New PC version of new remake The Last Of US Part 1 is still being patched.
@@Crashed131963 boring how?
@@proffessorX you think this game is in as bad of a state as cyberpunk was? LOL
its literally stable and a complete game, just very demanding. can they streamline and improve cpu load a bit? probably, they already have.
The Last of Us part I just came out on PC...
Yep
I also noticed sometimes there is a cultural expertise between different regions of development. Japan is the least capable pc developer, while Eastern European developers make rock solid pc port because PC is big over there. I think simply giving the devs more time is not enough for a solution, you need people to actually know their platform well.
Yeah and it sucks cause japanese games are by far the best, but their ports are also by far the worst. I've been playing Fatal Frame 4 and luckily there's been no real issues, but I've noticed whenever the character is running and you hold a direction sometimes it doesn't detect it. It happens for maybe half a second but it's noticeable when it happens.
Sorry everyone, this is on me. I recently got my first gaming PC, so the drop in quality was bound to happen.
My bad
😅
actually I am in the same boat ;(
I switched from PC gaming to consoles because of bad ports and the high gpus prices, It feels so great to know that you can just boot up a game with no worries about looking up system requirements or wondering how optimized it is or any other bullshit
Same, my PC is fine for some smaller steam games or older games with mods but I honestly prefer Xbox Series X since I know it will just work vs having to adjust a ton of settings and troubleshoot my game for an hour before I play it. I have so little free time these days that I'd rather just play a game with friends or family with a console controller and sitting at a desk with mouse and keyboard after I did that all week for work is just not that appealing.
One of the major problems with a lot of games is superfluous coding. Think of how many times games have been datamined for deleted content of future content. While the numbers vary, it would be easy to imagine that if a game is 10GB on your HDD, it could be streamlined down to 6 or 7. The larger the size, the more inefficient it becomes. However, it can't be helped. Games are built in stages, over a long period of time, with many hands touching the project, and sections of the game kind of become locked in. Even when something is cut, it can be easier to just leave the code in sometimes. More than that, deleting code wily-nily can have devastating effects on the entire build. Again, the more hands there are on the project, the less streamlined the code becomes.
The way around that many devs use is to test it to make sure the game runs, and then ignore all the minor problems it because they don't hurt anyone, which is doable on a single console. Think of any Bethesda game ever. Yes, they run on a console, just barely. The moment you play them on a PC everything can go crazy. The moment you get a pc to run a barely holding together game, the whole thing can potentially fall apart. Powerful PCs can brute force buggy or inefficient coding, but the average PC has a rough time with it, even if it should be more powerful than the console that it was first running on. In the case of a game like Cyberpunk 2077, gamers with the new 3080 all said the game was great and ran like a dream, but everyone else had major problems.
Honestly, the paragons in this regard are actually Nintendo. Once you take the limitations of the console into account, many games seem to be running on 50% magic. A major part of that, especially in the past, was the extremely efficient coding. Though 3rd party games on the switch buck this reputation, 1st party games from Nintendo were almost always perfectly complete on launch. Amazingly close to perfect, because they had to get it right the first time, and established a reputation of doing so.
And therein, once again, lies the solution. Give the devs more time. Look at Metroid 4. The game was teased forever ago, and was apparently very far into development, and they essentially restarted the whole thing. While its no guarantee, we can safely assume that if they care that much, whatever they eventually give us, it will be better than what they would have given us if they hadn't course corrected.
Long story short, I'm a PC gamer, and I want my games to be good. There are a thousand games that catch my eye every year, but I only have time to play 10-20 of them. Give me good games to play, please. Good day.
I was so surprised at the types of games my ultra cheap little word processor laptop could handle. Lately, it’s my go-to for indie games
Indies are shit though
With the prices of hardware I honestly think I will be going this route in the near future.
@@memenation5105 series x, you can emulate on it too
@@JB-hp6up Yeah I have seen that, I wonder if emulation is possible on the og Xbox?
@@memenation5105 It absolutely is, used to play SNES games on it all the time :)
I think it's also about balancing things differently.
I believe many gamers would be happier with smaller/shorter AAA games, if that gained us polished, high quality, optimized experiences.
Gaming journalism seems to reinforce bad decisions by focusing a lot on on "hours to complete the main quest" and "map size", instead of how immersive, fun and meaningful a game feels.
And for immersion I care more about gameplay UX, art style, voice acting, animation and plot writing, rather than whether it has badly implemented RTX support crammed in.
Most gamers won’t pay $60 for a game that is only 10h long and has no replay value.
And yeah there are many open world games out there that feel bloated but the biggest and best ones aren’t… Zelda BotW, Elden Ring, Skyrim, Witcher 3 have so much length and value without dragging stuff out too much. Best games there are.
until the left wing is removed from those postions of power in jornolisim it will only get worse
@@ThomasVvV if i want replay value, i'd play MMOs/competitive games/sandbox/simulation/racing/management/gachas/RTS/TTRPG not a fucking LINEAR narrative story driven whachamacllit gaems.
i'm sorry but i am NOT paying 70 for a game that is 10 hours long.
I wouldn't say that gamers would be happier with "smaller/shorter AAA games"... But it also depends on the definition of AAA games. There is a reason many people love those indie games like Rain World, Hollow Knight etc.. I feel like typical AAA games are always about "bigger/better". And with that I don't mean the length of the experience. I wouldn't want a game that has the best graphics and all be just a few hours long. But I totally agree with the gaming journalism... And I want to bring in the point of milking game series. I'm looking at you Ubisoft. For the most part, nowadays I try to stay away from such big games. Elden Ring being the notable exception, because I trust FromSoftware... But apart from that, I'd rather look at indie games. These can also be hit an miss, like Bleak Faith even stealing assets/animations... Wo Long for instance seems good.. But 70? I'll wait for
Thank you for making this video! More awareness definitely needs to be brought to this. I honestly would be ok with devs going back to releasing pc versions a couple months after console versions. It’s been done in the past and I think it would help.
It wouldn't. They would readjust for that time for the same outcome (its not "time" its "money", they allocate money or aka pay for development time. The development time remains constant because the amount of money remains constant. Even if they adjusted the time frame the amount of money being spent on development would remain the same and thus the amount of actual development time would remain the same) They would just adjust the time window.
Great discussion! I’ve been gaming for a very long time. I rage quit PC gaming in the 90s as the hardware incompatibility issues and games that would become unplayable because of changing specs drove me crazy. I switched to consoles and have never even tried pc gaming since. That all said my son does pc gaming and i have built gaming pc’s for friends so I am quite familiar with that world. I agree with all you have said. I , however, am not optimistic for a much improved situation any time soon
PC gaming in the 90’s was an absolute nightmare. I remember returning games to the store constantly because 60% of the time the game wouldn’t launch no matter what tricks I did. Some games would launch but then of course my sound card wouldn’t be compatible or some other odd issue.
I’m glad someone finally made this video. Nearly every 2023 port, minus Dead Space,has been riddled with issues! Great watch. Thanks for the vid!
@@1UpWorld I personally didn’t have an issue with dead space
@@rivtekk PC specs?
Atomic Heart also runs surprisingly well, I would say it even runs better than DS Remake (on that 1st playthru at least)
dead space is has no denuvo. every game with issues released this year and most games last year released last year on pc with denuvo. denuvo is known to cause bad performance.
@@chasingdaydreams2788 I am quite certain that it does have Denuvo, actually.
Lmao just watched the vid on the last of us part 1 launch. Words couldn’t ring truer
0:17 built my first PC with a GTX970 and the promo included Arkham Knights. Ended up getting all the games in the series free a couple of weeks later 😅
Star Wars Jedi Survivor: Hold my beer
Love your work brother.
I have been saying this for a couple of years. All console platforms where going to double down and make it difficult for PC Gamers. It’s just simply not enough money to split.
🤝
It's just the nature of the market. Any responsible gaming company [an oxymoron, I know 😆] has to put their resources where the money will be.
Desktops are superceded by laptops for productivity (school/work), but PC ownership has been on the decline for over a decade. In major emerging markets, there often is no PC gaming culture, or it's genre-locked, to MMOs or RTS/eSports.
Mobile & console together make up 80-85% of the US/EUR market, (90%+ in Asia) and have *all* of the year-over-year growth for at least the past 5-7yrs that I've been following it.
PC is still the place for indies & control-heavy genres, but it's just not a mass-market platform anymore, so it doesn't often get the TLC that it really needs to shine.
@@mandisaw this is the reason exactly it’s much more cost effective to make consoles games run the best bc more people have them and it will continue bc of the price of parts for PC gaming keep rising
@@mandisaw people have been saying the PC gaming market is dying or dead for the past 30 years, and they'll still be saying it in 2050.
@@mandisaw Most of what you said is simply not true and frankly is complete BS!! There are now a estimated 1.75 billion PC gamers worldwide, which is up from an estimated 1.55 billion PC gamers just over a year ago. Year upon year, that figure has done nothing but increase. It's also much larger than the estimated 1.05 billion console gamers worldwide (and that's ALL console gamers combined). It's also expected to grow to beyond 2 billion PC gamers by the end of 2024.
PC's also currently make up 21% of all game revenue worldwide, compared to 28% for consoles and 51% for mobile. Yeah, consoles earn more, however again you have to take into consideration, that's ALL of the consoles combined (PS, XBox, Switch, the older consoles and even the emulator knockoffs) and the rampant amount of PC piracy that happens in poorer nations.
Also, a recent US survey into gaming showed that 35% of the US population stated they regularly (8+ hours per week) play games on PC, that was compared to 32% on console and 58% on mobile devices (the consoles came in last place). Finally, less than a month ago Steam recorded their largest amount of consecutive players online at once (over 50 million).
Sorry but all current statistics, reports and projections point to the fact tha PC gaming is actually on the rise and not decreasing like you state.
Also, although PC sales themselves have decreased slightly in the past 2-3 years (BTW, so have console sales), there was still an increase in the amount of active PC gamers and revenue earned though PC games (up $2.8b) Also, on that note, there was still an estimated 280 million pre-built PC's & Laptops sold last year, with around an estimated 2/3rd's of them (~175 million) ending up in peoples homes as home PC's and/or gaming PC's. In context that's as many "gaming capable" home PC's sold last year alone, than all of the PS4's and XB1's that have been sold over the past 10 years.
As for emerging markets and "there often is no PC gaming culture"... Again that's simply not true, if anything its the opposite case. Currently the top 4 largest areas (population wise) when it comes to emerging markets are East Asia (China), South Asia (India, Pakistan, Bangladesh), South East Asia/Pacific (Vietnam, Thailand, Indonesia, Philippines, Singapore, Indonesia & Malaysia) and Latin America (Brazil, Peru, Argentina, Mexico & Chile). 3 out of those 4 markets have been shown to currently favour either PC's and/or mobile devices for gaming, over traditional consoles. Only Latin America favours consoles over PC. However it was only just recently that consoles overtook PC by 28% vs 26% of the market share there. This is especially true in the 2 largest emerging markets (by population). China where consoles barely make up 18% of their annual gaming market share (BTW, China is now #1 in the world when it comes to gaming revenue earnt and the market there is still growing at a rapid rate). And South Asian countries like India and Pakistan, where both PC's and mobile completely dominate the consoles (85% market share between them).
Where the hell you got that figure of 90%+ of the gaming revenue in Asia is made via consoles, is simply beyond me. China and S. Korea alone make up almost half of the Asian annual game revenue and in both those countries PC & mobile gaming, heavily dominate the market. Yep, in Japan then maybe, but that's now a shadow of its former self. Also several other "smaller" emerging markets favour either PC or mobile gaming over console gaming eg. Poland (PC), Eastern Europe (PC), Turkey (mobile), North Africain countries (mobile) and the Middle East (equally mobile & PC). There's only really Central and West Africa that really favours the consoles and mobile devices, over PC's (due to cost). However, it will take years for them to fully develop and emerge into market earners.
Apart from shader compilation issues most of the ports are fine but there are also games like wo long and ff7 remake where we can boot the game and can tell within first min of playing that they just ported the game to make it run on pc and didn't put any effort in either optimizing or Calibrating for pc.
Just some of the issues I've had with recent PC ports:
Wo Long: literally completely broken, cannot change screen resolution and crashed on start
RE Village: RT on meant continuous perf drop until it became unplayable
Dying Light 2: RT on meant continuous perf drop until it became unplayable
RE4: Crashes with RT on
Atomic Heart: 10 mins of shader compilation time every patch
Last of Us: Lol
I think the problem isn't PC gaming per se, but rather many (most) games are being released unfinished. It seems more apparent on the PC being we expect more powerful hardware=better visuals/performance. However there are countless examples recently of released games that are buggy, have poor performance or are not feature complete (hogwarts, dead space, pokemon scarlet etc). Generally, devs/publishers will fix the game after a few weeks/ months and since on the PC games end up dirt cheap a little later (you can pick up a fixed Gotham Knights on the PC for £17 atm!) the moral of the story is don't pre-order/ buy games until they've been fixed - there's plenty of games to be getting on with. The problem I have with this is what happens to the gaming industry if everybody did this ....
I thought it was just me and my hardware on PC. It's gotten to the point that most games don't interest me because they almost always seem to launch with problems that make the game unenjoyable/unplayable overall, and I've questioned if it's even worth it to build a new PC at some point in the next year or two or just buy a console (maybe an inevitable upgraded one) and hook that up to my monitor/keyboard and mouse.
Just buy a gamer pc and play with a remote
So many issues aren't event hardware based. There seems to be no excuse for controller based UI on PC. Why can't I rebind keys? Why can't I click menu tabs instead of pressing Z and X to move through them.
Performance based issues can be ironed out and understood as they can't find every bug. But with games like Wo Long basically requiring a controller to navigate, regardless of good performance, excuses begin to wane.
Great video, and a good overview of why some things are going the way they are. Gameranx putting out quality content back to back to back.
It honestly feels like game devs are beginning to be treated like animators where their skills are highly specialized, but not respected because they don't have a guild or regalorty body to protect them. I hope with this more recent round of layoff we start seeing movement in the Software Engineering P.E. domain again, so we can start to protect all the Software Engineers from glitches.
Buggy software could actually be unsafe as it could potentially mean something is unsecured.
Here because Jedi Survivor on PC is a nightmare
I agree with what you said and understand the difficulties of developing games on PC. Heck, what I don't understand is how they can get games to work at all HaHaHa! But my biggest beef with PC ports are the lack of effort put into supporting PC input devices and instead expect you to use a console controller such that menus and interfaces are awkward with mouse and keyboard, and some lack support for joystick even though it's a more natural device than a controller (i.e. NMS).
Yea consoles are way easier than making a game for PC even though it's made from PC lol.
Consoles are born to play that's why, but PC are not only for playing games
True. UIs are often just coppy-pasted from the console with the keys remaped.
Inventory systems come to mind - yes Bethesda, I AM looking at you right now.
If the menues feel more comfortable to navigate with the keyboard then the mouse then it got the ctrl+c, ctrl-v treatment during porting.
It's just so bloody lazy.
@@Bird_Dog00 *copy-pasted remapped menus than
You must be from US since you can't write your native language.
Why US folks suck at writing anyways?
Poor education? Laziness?
@@ezioauditoredafirenze8352 Wow. You must be fun at parties.
FYI: I'm currently not writing in my native language.
The overwhelming majority of the world's population are not native english speakers. So why did you assume I am and just lazy at writing?
This video says the same thing over and over. “They’re pretty different. On the inside. You know, at a functional level. Different.” Great educational value!
Welcome to most of UA-cam videos. 😂
my problem with pc gaming (yeah i know for some people it may sound stupid) is that when you have a full time job and other rensposibilities and you need for 1 hour per day to relax playing a video game, you just want to play without any problems or starting to see which settings are the best for your system etc. Consoles you just download instert the disk and you play. Without any hiccups or stuff. Yeah pc gaming is far better but as i grow older and the time to play games gets lower, i tend to realize that maybe consoles especially nowadays where they have evoved very much are a better purchase . For 550 euros(in my country) you get a ps5 and then you have almost 500 euros more for games to play. And to build a pc system you need 1000+ euros (again in my country) and then you have to buy the peripherals,and also deal with whatever my arise.
Development timetables are usually mandated by the customer- which is the publisher, not the players. There's a hard deadline built into development fro the get-go by the publisher, and any changes to that deadline equals less profits, which makes the publisher mad. So even if the developer wanted to "give their devs enough time" that's usually a decision far out of their hands.
Would a series that could be good, for a lot of games, be 'Before You Buy: Rebought', coming from this video.
Basically you revisit games, and talk about them with all the updates they have gotten, example being the updated and fixed PC version of Arkham Knight.
Not even to begin to talk about epidemic cheaters in PC games.
Games have long development cycles and yet fail to be ready at launch. I agree when Falcon says that corporate should give devs time to finish their products. I think everyone would benefit from this type of project management.
ME CHAIRMAN ME NO WAIT WAIT, WHERE MONEY? ME HOT TUB SIZE OF POOL, BUILDY MAN WANT MONEY WHERE MONEY ME BOSS
I agree with you. Especially the part mentioning the system that is projected to make the most money is the lead system the game is developed for. That is ridiculous from a consumer standpoint. It's a slap in the face every time.
At 550 in where he mentions the split between the GPU and the VRAM. There is also that you need enough RAM to go beyond what your CPU and GPU need at their minimum specs. I started with the minimum needed for my pc and couldn't really game. Recently went up in RAM and it's like my pc started a workout program.
As someone who recently got into PC Gaming and bought an excellent rig with great high end specs. PC gaming has been both a very fun and very sour experience due to the manual adjustments I've had to make to make certain games run better. But once you get into it. Its hard to go back to lower framerates and graphics. Its definitely worth it despite the ports being mediocre.
Nah
@@BuckMarley yah console are trash bro 😂
What's the point of high frame rates if you're constantly stuttering and games are so poorly ported and developed? It's all for nothing.
@@crazygamingyt7245. Nah. I use both, and they are fine.
It looks like a lot of people are still running a 6 year old i7 and a 1080ti and think it's still a mid tier rig.
I remember having an intel i5 3450 with a gtx 660ti. Arkham knight stuttered pretty badly. I then, got the mafia remake game and it was even worse. Got a new cpu and no more stuttering. Graphics card is fine and is able to get high settings. Gone are the days when people used to say games will never be cpu bound and it's all about big boy graphisc card power house.
The solution is devs should release the consol versions first (as the consoles are generally pritorized and becomes playable first) and release the pc version 6 months to a year later.
Great content, will never get tired of watching these videos.
It definitely is corporate greed. Who said corporate greed consists of impractical decisions? Naturally, all these decisions look good on paper to a psychopath or someone operating similar to one in the name of performance to get bigger salaries, promotions, and bonuses. The thing is if your friend were making those decisions and knew you were a PC gamer, they might actually put the proper amount of work in to port games to PC. That, as it turns out, is the only human thing to do. Maybe, it's all right for a company that makes 100s of million of profit to sacrifice a handful of millions just to, and this might sound bizarre, improve the lives of many people, impact society some, spread a piece of art in the best way to as many people as possible. Yes, that is impractical if the numbers just cannot work. The thing here is it's very practical. They just want to be corporate psychopaths and optimize heavily on squeezing out each additional million.
What they do to PC gamers just isn't right. Pay more to port correctly. Use companies with better port track records. Do it for the people involved not to maximize every cent received. This is such a problem only because PC gamers aren't boycotting companies that act like they don't give a shit about customers. Often, something similar to a boycott happens with reviews all stating the port is garbage, so ports to get a little love eventually usually. But this shouldn't ever have gotten to a point where people have to have that miserable experience, share it, and cause an impromptu boycott. Just do the human thing and port things well for the love of the craft, to improve people's lives, to spread joy.
These issues are at least absolutely fixable. Had massive shader caching issues with Elden Ring on release, didn't touch it for a year and now it's pretty damn great.
Basically, if you need a rule for any game, grab it on sale a year down the line, things will be fixed and you won't break the bank.
From a developer and publisher points of view consoles are always the favorite platform to make a game because:
1-They can output a high quality resolution and performance (at leat in 9th Gen ) while they are marginally cheaper than their equal PC. That means they are more accessible to public and sell better.
2- the games are developed for an exclusive hardware which results in faster development time and more efficient games with less issues.
3. No need for optimization. Games setting on consoles are almost locked to a certain setting for a specific hardware and software. That's is absolutely opposite on PC and most developers don't even bother optimizing their games since time is limited.
4. Not every one cares about 4K resolution, 120 fps or ray tracing. Most people play games casually and for them consoles are the first choice.
exactly, i dont even understand why pc gaming is existing nowadays, very expensive and overrated hardware, no exclusive AAA games for Pc, bugs, bad optimized Pc ports, endless Windows and driver updates, annoying Windows distractions, etc..etc...
I'm really glad someone said it with a large platform. There will be complaints about delays and bugs, but all we want as gamers is a GOOD GAME.
SUCH an important video. The dead space remake traversal stutters on PC have kept me from playing it. Its been a bummer.
I am playing it now and no stutters whatsoever. They have really patched it up well.
It is because Devs are using most likely some kind of "converter" program that makes a PC prot of a source material. This is at least the only way some PC ports can be made. I mean, it is AI making them. There is no way a human being can do a "not working" PC port and be like: "This is fine".
I think the situation is getting worse & worse over time. In the past people went mad if there was no proper mouse & keyboard support. And this is something that we should expect even today, right ? That is like making a console port and not implementing Controller support lol.... It is something obvious. But, sadly - less & less PC ports have a proper mouse & keyboard mapping. Devs jut assume every PC player has a controller - which is not the case because you need to play many games that need a controller. One will not buy a Controller, just for one game. It is like, we are back to the 80-ties where every Commodore had a joystick bundled and it was expected from "a PC Gamer" to have a gaming peryferial (Joystick in this case).
I think we're entering a new era of videogame history
Most of the time PC and or switch ports are handled by /outsourced to a smaller game studio and not the Main team.
I think there is a much bigger issue on PC then infinite configuration. And the entire problem of bad PC ports circles back to one problem related to corporate greed that game publishers obsess over more then public backlash for bad port.....its DRM content protection. Remember diablo 3. The game was deliberately made always online single player for PC version even though they knew full well that internet quality will never meet the standards for HD quality gaming even decades down the road. Yet they kept doubling down on the excuse that it was to improve gaming experience......meanwhile when the console port of that game was released PC users were thoroughly outraged because the console version had offline single player right out of the box. At that point Activision Blizzard had immortalized its image as public enemy number 1 in the eyes of its former fans.
IMO developing on PC and then "porting" to console would be a better strategy but would probably take more time. Either way, given how much games tend to cost nowadays north of $60 after tax: no game should be sold unless it is 100% complete. Companies that use the community as unwilling kickstarter backers and beta testers are terrible. SOY Hello Games and CD Red Project -- just as examples.
Consoles irreparably ruined gaming
Lol hot take
@@unitedstatesofidiots Okay console fanboy.
PCels seething at consolechads
@@ddvsgd9508 that, or, a deduction based on the current (unacceptable) state of PC gaming
cringe
Being an aspiring game designer, I agree wholeheartedly with what Falcon said. I take the mod community as a baseline: when a game is released for PC, it doesn't take long to optimization mods appear. For example, when I got hogwarts legacy, I faced multiple performance issues with my old Gtx 1060. Just a few days after launch, there were mods to improve performance, to the point that people did a freaking installer with very good quality and results (the Ascendio mod).
What I mean is: if the developers need more time, I think that the solution will be to decentralize. If the modders over the internet could be integrated to the design cycle, I believe we would have a way better porting experience for Pc.
But modders are unpaid labor, and only show up for the most-popular games/genres. Dev teams - and publishers - need to plan for & integrate port testing into their timelines from the start, with whatever money/QA resources are required.
You would never buy say, a car that handled poorly or didn't meet local emissions standards, on the hopes that user-mods would fix it. You're paying for a finished product, not a DIY kit.
@@mandisaw what I meant is... What if modders could be paid to be integrated in a decentralized system to work on games? Surely this would be a great incentive to do it.
@@pauloariente How would that be different from just being a paid dev tho?
@@mandisaw "only show up for the most-popular games/genres" This is definitely not true. Neptunia Sisters vs Sisters has an unofficial patch for it and it's a very niche anime waifu JRPG. The same applies to many other obscure indie titles/genres.
@@indiepyx Fantasy RPG is one of the most popular genres 😅 And I don't think anime waifu [J]RPGs count as niche, as that's the backbone of every gacha game that's not riffing on Pokemon. I mean Genshin Impact didn't make all that money just because people like BotW aesthetics...
They don't really care anymore & I hope many people will move to PS5 or Xbox & consider this PC as APU only as it was in old times.
Nvidia singlehandedly killed PC gaming for most of the budget gamers
PC gaming isn't dead though?, and everyone isn't going to move to current gen, because not all PC ports are bad, it's only been a slew of AAA based ones.
People are so doom and gloom for such weird reasons and yet they also fail to see the bigger picture.
@@dirge7459 Bad ports or not it's really irritating to buy GPU currently & it's going downhill only from here.
Not good price to perf for midrange & lower range cards anymore
@@masterwayne9790 At this moment in time it is better to roll with AMD or at worst, Intel, if you really need a mid range GPU (you shouldn't want the 4090, no one really should, only the 1%'rs do that).
Bear in mind that some of us have been waiting for years to get a new GPU, myself included with my 1080ti that I've had since 2017 (nearly 6yrs now).
@@dirge7459 I don't need 4090
I need a better price to performance thing not some BS that will die in 3 years when next generation arrives
@@masterwayne9790 How will a mid range GPU die in 3yrs?.
My 1080ti hasn't died in 6, and it doesn't do RT or DLSS, and yet I'm still able to chug along with dialling down settings or using FSR, or just avoiding these clearly bad ports from the AAA sector, that only journos are too busy screaming about.
This is a core issue, yes AAA;s are shitting the bed, but that's just AAA's and ppl on here and journos as a whole are too busy with their narrow field of vision on just one sector of a giant market, and assuming AAA's=entire industry, when that is objectively false.
There are far, far more indie games than there are AAA's today, and more of them end up working out better than AAA's, a lot don't even bother with live services or MT's either, or don't rely on DLSS/UE 4.5 to make them work either (let alone not having to relying on 4090's).
Just look out for what prices you can find on AMD/Intel's range of mid tiers, and stop only putting focus on high or bust, as well as focusing on only AAA's as if they are all of gaming, because they aren't, and I wish folks would stop enforcing that weird and twisted lie.
Dude you made me spill my coffee with the “old bird yell’s at cloud meme” I’m dying
I'm not very tech savvy so this video was very informative. Thank you.
Back after The Last of Us port. God damn it...
I think this is an unsolvable problem as games get more complex and development times get longer and publishers expect more with less time. Consoles are just simpler to develop for and that will bear out in the results
This is why hardware drivers exist. Differences in PC configurations are already under consideration in the software level. There isn't any excuse for laziness from the publishers. ID software's Doom Eternal runs 30fps raytracing on the Steam deck. Literally. Few months of extra dev time would prevent bad PC ports from happening.
No its not "unsolvable" if tge devs put time and effort, and the publishers cash, its completely possible
It's NOT unsolvable. Literally all they would have to do is open up their games a bit. If your shaders don't work on my PC, let me make some adjustments. Let me turn some things off if they're not working. So many of these problem games would be better if they were just accessible.
The irony of the golden goose egg of PS "the last of us" being ported to PC by the same team that ported Arkham Knight with similar results and complaints is not lost on me.
I pretty much only game on PC now. The only console I own is an Nintendo Switch. There are so many games that come out and I often don’t have tons of time so I never seem to run out of games to play. I spend a lot on PC hardware, being a Software Engineer, and have always found that when a game is well optimized PC will always deliver the best experience if you have good enough hardware.
What's under the hood on your PC?
@@whiskeygamer9402 My current build has:
Motherboard: Asus Prime Z690
CPU: Intel I7 12700K
Graphics: MSI Suprim RTX 3080
Ram: 32GB DDR5 5200Mhz
Power Supply: 850 Watts
Storage: NVME Gen 4 SSD
Have thought about upgrading graphics to the AMD 7900XTX but my 3080 is still handling games without much issue and Nvidia’s 40 series is definitely overpriced right now.
@@thomashansknecht1898 Cool.
I have a PS5 easier for me to play. Lol
Haha weird! My buddy and I switched to ps5 for the time being because of this exact situation. He finally bought his ps5 last weekend and we’ve been having a blast. No problems when loading up a game! Also pc prices are ridiculous again so f that shit.
The "release game broken, fix it later" mentality on part of the developers has to go in general.
Yeah that really demotivates me from getting hyped for games. I’m just like meh.. another unfinished game.
I agree, first day launches or "special deals you get with first day launches" are just not worth the headache anymore. I don't give a damn about some shiny skin or whatever, just give me a completed game to play. The shiny dlcs can (and usually do) come later
Has anyone tried playing Arkham Origins on PC 😭😭
This is a serious problem and I am glad someone is speaking up about it!
Signalis is a game that released on multiple platforms and works well on all of them! It's also a complete package. Please review it.
Love Signalis. Hope more people play it
Well yeah but it's a indie game without demanding graphics, so it would be a pretty impressive feat for it to have a bad PC port.
@@jimmythegamer2231 You'd be surprised.
It’s a frikin 8 bit 2d game with pixelated graphics, it would be an absolute embarrassment for the pc version to be anything less than perfect lmao
@@1UpWorld Game's actually in 3d with a filter on to look the way it does. Mainly, it was first developed for the PC and only now is being released on other platforms.
The biggest issue is stuttering and frame hiccups. I've spend an absurd amount of money over the years and now I am thinking of just moving back to console, cheaper and more practical. I'll just miss the mods and mouse for shooters.
👆🏻
I did that after a power surge nuked my gaming PC, and haven't really looked back. Sure I do miss mods and mouse / keyboard setup, but I don't think I will go back anytime soon. Consoles have become just a lot more convenient. And now that I have a Series X too, I have installed a bunch of emulators on it and they work beautifully, so there is even less reason to go back.
I completely agree with you falcon. Just a thought, maybe we should return to game companies becoming more like a mom and pop store. If you know what I mean. It’s the attitude of the mom and pop stores I feel would make the gaming industry more user friendly.
As a game developer myself, I don't understand , how could PC version is more buggy than a Consol version , you are developing the game on a PC by default .
It may be problems with a low specs Pc, or Drivers, that's all I can gueuss .
To add further , any bug you see , despite the platform , it must be something done in a not optimal way , that can work sometimes , but when some conditions changes it may misbehave, if done properly and optimized it should work on all platform equally .
Developers may hardcode stuff when they are rushed . so it may work on their powerful machine but not in a lesser pc . some difference in milliseconds sometimes can make difference between detecting something or not , or loading something in the wrong order ... etc