So of course, right as I release a video HiRez decide to change half the CC mechanics in the game... As of patch 9.7 (Mid-Season) - DR stacks are now 20% but stack 4 times (compared to 40% but stack 2 times) - 'Animtation-based CCs' are now 'True Hard CCs'. Still not affected by DR, but apply 2 stacks of it instead of 1. - Roots are now Hard CCs (But not 'true hard CCs') - Abilities with 2 Hard CCs can apply multiple DR stacks at once (Eg Anhur's 2 applies knockback, then stun for a total of 3 stacks of DR) - DR stacks are now a visible debuff on your bar (previously were not)
@@emef2739 wouldn't you want flat before %? Because a flat pen early game when their prots are lower then percentage later when the percentage scales up?
@@emef2739 In the video I'm talking about the order they apply when used in game, not the order you're meant to buy them in. To your point; Yes, building flat pen early in the game then % pen later is the way to go. But the order of application for them is % first then flat.
Wards should be in marinara trench. They are a consumable item you can buy that gives you vision of the enemy when they walk over them, not sure how many people know they exist.
My favorite mechanic, Oni hunter's when used by Persephone post rework, is the only (I'm aware of) aura item that works while she's dead and can make you a bootleg ward
The only mechanic that I did not know for sure is the support bonus, I had noticed that I leveled a bit faster than ai thought I should when splitting lane as support, but I chalked it up to: “we farming good”
Correction: The %pen cap for both physical and magical damage applies for item stats only, passive effects can bypass the cap: Scyla 2 max rank +25% , dominance passive +15%, izanami passive, girdle +10% pen, titan's bane, obsidian shard, wind demon etc...
It's only been playing Smite for about a year and I knew every fact up to the Mariana trench, that's probably a good thing since it means the game isn't very secretive about its mechanics, it makes the game very open to newer players
If you time Thanatos AA where you start the third area effect swing as soon as the AA combo resets, thano will glitch out and rapidly regular swing 2-3 times before starting a normal AA combo again.
19:38 sometimes I had the impression that Scylla's 1 healed a lot with lifesteal, but I thought it was just an impression, I can't believe it's an actual game mechanic thing!
Just looked up that slow formula. There are extra parameters. 1. You won't be affected by DR if your slowed by less then 40%. 2. Since a single slow won't proc DR you can reduce how slow someone is by trying to slow them again. If you have an 80% slow then no formula. However if someone else uses a slow then boom. Formula gets applied to their total which will be lower than 80% almost all of the time.
so i knew about support bonus and the old method of mitigating executes. I also knew about the aoe heal reduction but i didn't know about scylla's 1 not applying the reduction
I know this video is old but I have come to share Smite wisdom. A lesser known mechanic in the game is Attack Speed: Specifically what Attack Speed does. It speeds up your animation while auto attacking, not just the startup of the auto attack. This means gods with higher Attack Speed also have higher Movement Speed, since the in-hand penalty start up and end lag animations play faster. This effect is the most noticeable on Athena. At level 1, using your final auto attack makes you slow for an incredibly long time, as the entire animation is double the length of her standard autos with a 1x/1x/2x attack chain. If you build attack speed on her, in addition to the attack coming out faster, she'll also begin moving at normal speed much sooner. This also works with AA Cancelling! Using an ability out of an auto attack will get rid of almost all of the effects of the lingering auto attack, including the movement speed reduction. This is very important for characters like Rama and Artemis, as it gives them greater ability to juke auto attacks. I'm sure people who've played the game for a long period of time have noticed when a Rama or Artemis gets a slight speed boost after using their 2 immediately after firing an auto attack. It can be difficult to notice if they're backpedaling, since the backpedal penalty is so significant, but when strafing or chasing it becomes way more noticeable. Note: Toggleable stim abilities like Rama's 1 and Xba's 1 have unique animations that don't cancel your attack chains, so they can't be used for this. However, Heimdallr has a replicable effect with his 3, although it's extremely mana hungry, he can cancel his attack chain to output massive amounts of damage at ridiculously high attack speeds early game. I'm not entirely sure if that's been patched out or changed, but given it's mana cost I imagine it's still in the game as a tech skill option.
@9:55 did i understand it right? the order in which you purchase your pen items does affect in which order the penetration is applied? wtf i thought it always applied first flat then %
That was one of the best items in the game before they changed the passive I would always use it on God's like geb so I could get the double knock up after ult but it also gave terra some insane combos like being able to 3 and 1 into it and 3 again a 1 into that and have 2 huge aoe roots or w.e her circle does lol
Definitely easy to test if you can still mitigate out of an execute. Full Rank Chaac Ult (70%) + Full-Stacked Lono's Mask (15%) + Elixer of Defense (10%) = 95% Damage mitigation, which should put the execute at 499 or 500 damage.
Cant get lonos on warriors also lonos isnt damage mit but damage reduction its calculated differently so its damage×.85×.2 the multiply by .2 is cause of chaac ult and def pot is how it would be calculated if it was possible
Great video thanks for making this! I've been playing smite since it released and I have never taken the time to understand some of the math behind the various stats. This was super helpful. One thing I do want to comment on is that I'm pretty sure you CAN stack at least 1 slow in the game and that is the slow from Midgard Mail. Not sure how the numbers work with the mails slow and another slow stacked. Do they add together for a combined total slow amount or is there some math involved that reduces their combined amount?
Can you make a video of your favorite gods (From a kit design perspective) Just a example of what i mean, i think ares ult is one of the best ults from a design perspective. You have alot of ways to deal with a enemy ares ult beads it, take a risk and take it, aegis it to ignore the follow up dmg, use your cc immune ult. The ult forces you to make a choice and i think that is brilliant.
On that last fact, that was the exact reason i was so pissed when they reworked nox 1, because i loved running full lifesteal nox and just grabbing people and healing for like 1600 health, 400 per tick for 4 ticks. But now, even if you only hit a god and nothing else, reduced. Forever. Its so stupid and i hate it. Like yeah, the extra clear is nice, but it should only apply when hitting anything that isnt a god. The line damage and the grab damage should be separated, but arent.
Diddnt mention damage cancel on certain abilities like Awilix’s feather step you can use it and your immune to all damage while in the air. Ae Chaac ult can be completely dodged or ability’s that are predictable you can activate and avoid the ability or basic attack
My only addition would be related to mystical mail and animosity. It's well known those items do magical damage, but are often built by more physical gods than magical. Picking up a toxic blade as a physical character will greatly help because the item gives magical and physical penetration regardless of your class.
@@mmoogl3547 As far as mystical mail goes I don't have a rebuttal. For toxic blade the 15 flat pen works great against squishy targets as they have 40-62 base magical prots throughout the game. That 15 flat pen helps your attack damage and animosity damage, in a addition to providing 30% attack speed and 100hp. A quality synergy with Animosity if I say so myself.
You can still do 1 dmg basics on Charybdis with her 0.33 triple throw in her triple hit at the end of her atk chain. Also you didn't mention jumping over merc ult (with spacebar not a leap)
I didn't know about the executes thing, I started in season 2 and the 1 damage Ao basic attack thing the rest I knew about because I read Flarboot's mechanics guide once every 2 seasons lol.
Surviving executes may be possible with the somewhat recent buff to chaac ult (which has 70% mitigations now). Combine that with spirit robe and/or cabrakan passive and/or Oni Hunters Garb passive and you are close to 100% mitigations, which should let you live a thana or achilles ult easily.
@@dixnyomouff6982 no. But with the global health buff and since the execute range of something like thany is pretty high, you could be well over 1kHP, with the stacked percentage mit, 1k+ should be enough depending on thanny build. But you still get stunned and you'll be at like 600hp, so don't expect to live too much longer.
I knew most of these facts already in one way or another because DukeSloth went over a lot of these things with his community (me included). Subbed to the guy for like the longest time and watched sooo many informational videos braking down smite mechanics.
i found it interesting that u mentioned the 1dmg auto attack but not that if xing ting goes staff of myrd and double 1's you, you do no basic attack dmg
The CCDR is getting a pretty big rework in this upcoming patch. 4 stacks of 20% instead of 2 stacks of 40% CCDR. There's more to it now but that's what stuck out to me.
Terra passive gives you Soul Gem stacks on her enhanced basics and both her ult when getting an enemy in it and monolith if you root sn enemy give 2 stacks each
I didn't know about the power "capping" - I have always been wondering if power points above the 900 mark for magical power, for example, is "wasted". The rest I think I knew about, besides the slows mechanic as well - I knew it DRd but had idea how exactly it did. I still have a lingering question, though, as I think I might just be getting confused from playing other games. Is lifesteal percentage additive?
@@mcboy6464 yeah, but even after that if you build around it you can do it, even without ulting you should be able to get 100% aa mitigation all the time but do nothing else, if you get the 60% plus bumbas plus the glyph for 1,5sec reduction you can definetly do it
A good example of great AA cancel mages would be like Aphrodite or morrigan or most mages with an easy to land cc ability who can follow it up quickly after launching a stun, AA, then their main dmg ability
I mean in most other moba's if u let a tower kill a minion it's denied completely and you get *no* gold so I guess 3 is still nice? Do you not have to always last hit in smite?
Only 2 I didn't know about were the 'suviving exes' and '1 damage basic' One that I would love to throw in personally is that Olorun Ultimate can be abused by characters like Ne Zha who's stuns last as long as their animations do. Hitting Ne Zha sash onto an ulting olorun is disgusting af.
The shared exp bonus is one of the most frustrating things to deal with when you have a jungler who doesn't know about it and constantly complains when you rotate for their camps with them... "Stop stealing my exp"... Bro it's a teamgame, leech my wave if all camps are cleared...
You split camps with the jungle... wth are you talking about? The only reason you would is if your behind or if the jungle leached a wave or two. Your exactly right, it's a team game, so why in the hell would you put your jungler behind?
Guess I'm a nerd. Only one I hadn't heard of was the 1 damage basic attack, which is the one that's not even really a mechanic. I had forgotten about the support bonus, but I remember it now that your video reminded me of it, not entirely new information.
with how soft ccs are described silence is a soft cc as well because you still have control of your character. the only "hard" ccs are stuns and displacements
Downloaded smite about 2 hours ago. About 1hour and 55 minutes ago, I started searching for something to give me even a slight chance of knowing what I’m doing.
I am playing since 7 years but there are still things in this Video i didnt know. Mainly the numbers like 120% shared XP. Very interesting and helpful video
Lowest ive ever hit was 8 as geb with 0 power vs Bacchus with max mag prots, max passive, spirit robe popped, oni hunters in a group of enemy gods and the upgraded shell mitigations. If i ever hit one id probably delete
Some of my team mates need to understand that splitting farm 2 ways is most efficient, people will split one wave and try and f6 🙃 Also I knew the slow DR formula for a meme build I did for a slow Rama build, basically just frostbound + envenonomed Deathbringer + horrific + astral arrows. It slowed for something like 65% post DR
@@Rylo151 I believe that is only supposed to apply to attack speed slows (at least that was the reason it was implemented), though I don’t know for sure if only the attack speed portion is not applied or the item effect in general. The wiki doesn’t really volunteer this information
@@Catxukluth Found this in season 8 patch notes Item Attack Speed Slows & Item Slows Item Attack Speed Slows and Item Slows are strongest wins, meaning the strongest possible effect from 1 item will take priority over other item effects. This means they cannot stack. This already exists with Frostbound Hammer and Witchblade for example, but will now also extend to the new starters where applicable. Cant find any sign of them changing it since then.
So of course, right as I release a video HiRez decide to change half the CC mechanics in the game...
As of patch 9.7 (Mid-Season)
- DR stacks are now 20% but stack 4 times (compared to 40% but stack 2 times)
- 'Animtation-based CCs' are now 'True Hard CCs'. Still not affected by DR, but apply 2 stacks of it instead of 1.
- Roots are now Hard CCs (But not 'true hard CCs')
- Abilities with 2 Hard CCs can apply multiple DR stacks at once (Eg Anhur's 2 applies knockback, then stun for a total of 3 stacks of DR)
- DR stacks are now a visible debuff on your bar (previously were not)
big L
Pretty rare to have a video instantly aged. Thank you for adding this comment though for newer people to not get confused. A1 comment speed.
You want flat pen then percent . you said it backwards...
@@emef2739 wouldn't you want flat before %? Because a flat pen early game when their prots are lower then percentage later when the percentage scales up?
@@emef2739 In the video I'm talking about the order they apply when used in game, not the order you're meant to buy them in. To your point; Yes, building flat pen early in the game then % pen later is the way to go. But the order of application for them is % first then flat.
Wards should be in marinara trench. They are a consumable item you can buy that gives you vision of the enemy when they walk over them, not sure how many people know they exist.
Not a lot of em. Thats why so much toxicity exist
Marinara😂
And i think there is a bigger more expensive ward that lets u see wards . Who knew?
bro said "marinara trench" 💀💀
@@bridge_9405 IKR😂
My favorite mechanic,
Oni hunter's when used by Persephone post rework, is the only (I'm aware of) aura item that works while she's dead and can make you a bootleg ward
The only mechanic that I did not know for sure is the support bonus, I had noticed that I leveled a bit faster than ai thought I should when splitting lane as support, but I chalked it up to: “we farming good”
LMAO SAME
I was like "damn my afk teammate stole my whole right jungle and caught up" the other day... now it makes sense
This channel is easily as good as the 'best.' Respect for not trend chasing and sticking with the game you like :)
Correction:
The %pen cap for both physical and magical damage applies for item stats only, passive effects can bypass the cap:
Scyla 2 max rank +25% , dominance passive +15%, izanami passive, girdle +10% pen, titan's bane, obsidian shard, wind demon etc...
the real end of iceberg was in the comments
Thought they changed the %pen passive being allowed a while ago
@@kelvinsavoie1515 what do you mean allowed
@@33550336100 that its calculated outside of the 40% so titans bane doesnt do anything after you have 40%
@@kelvinsavoie1515 titans bane passive can give your ability 40+20% pen in total
It's only been playing Smite for about a year and I knew every fact up to the Mariana trench, that's probably a good thing since it means the game isn't very secretive about its mechanics, it makes the game very open to newer players
Love the divinity music at the beginning ❤️
If you time Thanatos AA where you start the third area effect swing as soon as the AA combo resets, thano will glitch out and rapidly regular swing 2-3 times before starting a normal AA combo again.
19:38 sometimes I had the impression that Scylla's 1 healed a lot with lifesteal, but I thought it was just an impression, I can't believe it's an actual game mechanic thing!
sameeeeeeeeeeeeee
Just looked up that slow formula. There are extra parameters.
1. You won't be affected by DR if your slowed by less then 40%.
2. Since a single slow won't proc DR you can reduce how slow someone is by trying to slow them again.
If you have an 80% slow then no formula. However if someone else uses a slow then boom. Formula gets applied to their total which will be lower than 80% almost all of the time.
This channel is really helping me improve my game
Much appreciation!!
so i knew about support bonus and the old method of mitigating executes. I also knew about the aoe heal reduction but i didn't know about scylla's 1 not applying the reduction
I know this video is old but I have come to share Smite wisdom.
A lesser known mechanic in the game is Attack Speed: Specifically what Attack Speed does. It speeds up your animation while auto attacking, not just the startup of the auto attack. This means gods with higher Attack Speed also have higher Movement Speed, since the in-hand penalty start up and end lag animations play faster.
This effect is the most noticeable on Athena. At level 1, using your final auto attack makes you slow for an incredibly long time, as the entire animation is double the length of her standard autos with a 1x/1x/2x attack chain. If you build attack speed on her, in addition to the attack coming out faster, she'll also begin moving at normal speed much sooner.
This also works with AA Cancelling! Using an ability out of an auto attack will get rid of almost all of the effects of the lingering auto attack, including the movement speed reduction. This is very important for characters like Rama and Artemis, as it gives them greater ability to juke auto attacks. I'm sure people who've played the game for a long period of time have noticed when a Rama or Artemis gets a slight speed boost after using their 2 immediately after firing an auto attack. It can be difficult to notice if they're backpedaling, since the backpedal penalty is so significant, but when strafing or chasing it becomes way more noticeable.
Note: Toggleable stim abilities like Rama's 1 and Xba's 1 have unique animations that don't cancel your attack chains, so they can't be used for this. However, Heimdallr has a replicable effect with his 3, although it's extremely mana hungry, he can cancel his attack chain to output massive amounts of damage at ridiculously high attack speeds early game. I'm not entirely sure if that's been patched out or changed, but given it's mana cost I imagine it's still in the game as a tech skill option.
funny that just a few minutes after this video went up, the new patch notes redefined certain CC's lol
It’s funny that you mentioned roots being soft cc because they just announced they were changing that to hard cc like in the last hour lol
@9:55 did i understand it right? the order in which you purchase your pen items does affect in which order the penetration is applied? wtf i thought it always applied first flat then %
U can blink mid auto attack animation and finish it on top of them for instant burst. Ne zha last 2x in attack chain with crit for example
Finokay actually uses this when he plays cab.
@@JFire175 yep makes the blink unreactable. easiest to practise is atlas passive autos with the big bonk
You could also immune basic attacks with xian and myrdin when throwing 2x your 1 on hunter
Wait, the effects stack?! IVE GOTTA TRY THIS 🤣🤣🤣
It used to but myrdin now gives only cooldown not trowing 2 abilities at once
That was one of the best items in the game before they changed the passive I would always use it on God's like geb so I could get the double knock up after ult but it also gave terra some insane combos like being able to 3 and 1 into it and 3 again a 1 into that and have 2 huge aoe roots or w.e her circle does lol
@@mrdhong2143 yeah i agree or double taunts on athena after ults
Definitely easy to test if you can still mitigate out of an execute. Full Rank Chaac Ult (70%) + Full-Stacked Lono's Mask (15%) + Elixer of Defense (10%) = 95% Damage mitigation, which should put the execute at 499 or 500 damage.
Cant get lonos on warriors also lonos isnt damage mit but damage reduction its calculated differently so its damage×.85×.2 the multiply by .2 is cause of chaac ult and def pot is how it would be calculated if it was possible
Great video thanks for making this! I've been playing smite since it released and I have never taken the time to understand some of the math behind the various stats. This was super helpful. One thing I do want to comment on is that I'm pretty sure you CAN stack at least 1 slow in the game and that is the slow from Midgard Mail. Not sure how the numbers work with the mails slow and another slow stacked. Do they add together for a combined total slow amount or is there some math involved that reduces their combined amount?
Love the divinity 2 BGM
Smite is great and so is divinty
Thanx for the info. Kinda suspected a fair bit of this but still nice to have it laid clearly
Can you make a video of your favorite gods (From a kit design perspective) Just a example of what i mean, i think ares ult is one of the best ults from a design perspective. You have alot of ways to deal with a enemy ares ult
beads it,
take a risk and take it,
aegis it to ignore the follow up dmg,
use your cc immune ult.
The ult forces you to make a choice and i think that is brilliant.
You can still survive executes but the mitigations became so scarce only gods like chaac can do it, who has 70% mitigations during his ult
Rav can hit 100% damage mitigation in his ult with the right build btw, means you don’t take any damage from anything
FineOkay's recent smite mechanic video shared most of the trench information but I was freaking out over all of the low level stuff I never noticed
On that last fact, that was the exact reason i was so pissed when they reworked nox 1, because i loved running full lifesteal nox and just grabbing people and healing for like 1600 health, 400 per tick for 4 ticks. But now, even if you only hit a god and nothing else, reduced. Forever. Its so stupid and i hate it. Like yeah, the extra clear is nice, but it should only apply when hitting anything that isnt a god. The line damage and the grab damage should be separated, but arent.
I remember I fought a chaac in arena and when he was in hit ult animation, I was only hitting him with “immune” with auto attacks as Cupid 💀
Diddnt mention damage cancel on certain abilities like Awilix’s feather step you can use it and your immune to all damage while in the air. Ae Chaac ult can be completely dodged or ability’s that are predictable you can activate and avoid the ability or basic attack
Yeah Immunity frames should be in here, Ne Zha sash, Awilix Feather Step
This is a pretty cool video 90% percent of the obscure ones I knew was because of you channel lol
My only addition would be related to mystical mail and animosity. It's well known those items do magical damage, but are often built by more physical gods than magical. Picking up a toxic blade as a physical character will greatly help because the item gives magical and physical penetration regardless of your class.
It's still flat pen which means at most you'll earn a 5% increase in damage, granted that they've not built magical protections.
@@mmoogl3547 As far as mystical mail goes I don't have a rebuttal. For toxic blade the 15 flat pen works great against squishy targets as they have 40-62 base magical prots throughout the game. That 15 flat pen helps your attack damage and animosity damage, in a addition to providing 30% attack speed and 100hp. A quality synergy with Animosity if I say so myself.
I wonder if the aeo lifesteal coefficient applies to medusa 2 since mechanically its kinda similar scylla's 1
You can still do 1 dmg basics on Charybdis with her 0.33 triple throw in her triple hit at the end of her atk chain.
Also you didn't mention jumping over merc ult (with spacebar not a leap)
He mentioned it in his previous Iceberg video from 1 year ago
I don't remember if you went over this in the other iceberg, but certain characters hace unique voicelines when facing certain other characters
I think I might be confused but people do backpedal while basic attacking, this is a tactic known as kiting
I didn't know about the executes thing, I started in season 2 and the 1 damage Ao basic attack thing the rest I knew about because I read Flarboot's mechanics guide once every 2 seasons lol.
Surviving executes may be possible with the somewhat recent buff to chaac ult (which has 70% mitigations now). Combine that with spirit robe and/or cabrakan passive and/or Oni Hunters Garb passive and you are close to 100% mitigations, which should let you live a thana or achilles ult easily.
When you are at the health threshold that you can be executed at doesn’t depend on your mitigation does it?
@@dixnyomouff6982 no. But with the global health buff and since the execute range of something like thany is pretty high, you could be well over 1kHP, with the stacked percentage mit, 1k+ should be enough depending on thanny build. But you still get stunned and you'll be at like 600hp, so don't expect to live too much longer.
I know this is late but in season 4 with the Loki event you could jump over one of the fallen pieces. So jump had a use for once.
FINALLY someone who can explain correctly how flat pen and % pen works.. thanks so much!! I've been searching that for years
I have actually done a 1 dmg crit before. Required shell plus xing tian 1 and charybdis attacking a geb
Knockups are now effected by DR since the most recent patch, the Nickelodeon update.
I knew most of these facts already in one way or another because DukeSloth went over a lot of these things with his community (me included). Subbed to the guy for like the longest time and watched sooo many informational videos braking down smite mechanics.
Same, unfortunately had some bad interactions with him. So I don't really watch his content
Didn't know about Surviving Executes, 1 Damage Autos, or specifically Scylla's 1's relationship with lifestyle
I had heard of most of these, but I didn't know about support bonus until most recent patch b/c they brought it up.
a thing to add %penetration can be bypassed by passives like ob shard
def good bc im kinda new and this helps me a lot in learnin smite
i found it interesting that u mentioned the 1dmg auto attack but not that if xing ting goes staff of myrd and double 1's you, you do no basic attack dmg
The CCDR is getting a pretty big rework in this upcoming patch. 4 stacks of 20% instead of 2 stacks of 40% CCDR. There's more to it now but that's what stuck out to me.
Terra passive gives you Soul Gem stacks on her enhanced basics and both her ult when getting an enemy in it and monolith if you root sn enemy give 2 stacks each
Good good video ! Does anybody know what is the music at the back during the first part ?
I didn't know about the power "capping" - I have always been wondering if power points above the 900 mark for magical power, for example, is "wasted". The rest I think I knew about, besides the slows mechanic as well - I knew it DRd but had idea how exactly it did.
I still have a lingering question, though, as I think I might just be getting confused from playing other games.
Is lifesteal percentage additive?
Yes, lifesteal is additive up to the cap.
@@Inters3ct I see, thanks for clearing it up!
The Dos2 music is epic innit.
With old staff of myridan u could go xian tian and use his 1 twice to make someone’s auto do 0 dmg
You can still do it
@@lassehoffmann625 up until 9.7 patch where the passive is being changed to a damage focused one
@@mcboy6464 yeah, but even after that if you build around it you can do it, even without ulting you should be able to get 100% aa mitigation all the time but do nothing else, if you get the 60% plus bumbas plus the glyph for 1,5sec reduction you can definetly do it
You make this video and immediately after you post it, they completely change the core mechanics in the game xD (Like DR)
A good example of great AA cancel mages would be like Aphrodite or morrigan or most mages with an easy to land cc ability who can follow it up quickly after launching a stun, AA, then their main dmg ability
What is the music playing in the background ? so calm
It's "Divinity: Original Sin II OST - Rivellon"
What about intoxication and madness classifications?
I mean in most other moba's if u let a tower kill a minion it's denied completely and you get *no* gold so I guess 3 is still nice?
Do you not have to always last hit in smite?
This might be the most important video I’ve ever watched.
homie is playing Divinity 2: Original Sin music in the background hell yeah. one of my favorite OST's
Only 2 I didn't know about were the 'suviving exes' and '1 damage basic'
One that I would love to throw in personally is that Olorun Ultimate can be abused by characters like Ne Zha who's stuns last as long as their animations do. Hitting Ne Zha sash onto an ulting olorun is disgusting af.
Oh I went into this looking for a video on the effects like silencing does anyone know a video for that
The shared exp bonus is one of the most frustrating things to deal with when you have a jungler who doesn't know about it and constantly complains when you rotate for their camps with them...
"Stop stealing my exp"... Bro it's a teamgame, leech my wave if all camps are cleared...
You split camps with the jungle... wth are you talking about? The only reason you would is if your behind or if the jungle leached a wave or two. Your exactly right, it's a team game, so why in the hell would you put your jungler behind?
Knew about the living through the executes and most of the rest above
Death is the strongest Hard CC. Change my mind
3:32 " A cripple, you're not completely disabled because you can still walk around."
Yeah about that
Huh the only one I didn't know was Scylla's max rank 1 lifesteal thing, and she's my main mage lol!
Guess I'm a nerd. Only one I hadn't heard of was the 1 damage basic attack, which is the one that's not even really a mechanic. I had forgotten about the support bonus, but I remember it now that your video reminded me of it, not entirely new information.
question: do Titan's Bane's and Obsidian Shard's passives bypass the 40% pen cap?
yes
Minions being able to crit with Fail-not's passive should have been in the iceberg
Only one I hadn't heard of was the 1 damage autos, I play this cursed game too much
with how soft ccs are described silence is a soft cc as well because you still have control of your character. the only "hard" ccs are stuns and displacements
the support bonus is in arena its like 20% for the 2 lowest leveled players on each time or something
Would there be enough info for an Iceberg vid for god skins?
U can absorb or block a excute with bolona or athena
I thought healing was calculated on subsequent targets, not just based on what abilty you use.
I’m pretty sure Chacc can immune executes with shell full mitigations and his ult
I dont think so, maybe you healed the execute. Specially with ao kuang you can heal out his dragon.
Inters3ct: Explains in-depth CC mechanics.
HiRez 9.7 MidSeason: Hold my beer.
The only time non dr hard cc's are extended/shortened are in olorun ult.
The syllabus piece still works I believe
Back in days Full tank Tiamat been able to get 7dmg from adc's and crits for 70 :D
Downloaded smite about 2 hours ago. About 1hour and 55 minutes ago, I started searching for something to give me even a slight chance of knowing what I’m doing.
I swear i just played this man. And now im seeing his vid
I am playing since 7 years but there are still things in this Video i didnt know. Mainly the numbers like 120% shared XP. Very interesting and helpful video
Watching this during my Nintendo switch deserter ban
Let's get this iceberg video in everyone's reccomendations like all other iceberg videos. Here's a comment to help with that
I didnt know about diminiahing return
supposedly you can still survive executes, my wife saw it recently
Lowest ive ever hit was 8 as geb with 0 power vs Bacchus with max mag prots, max passive, spirit robe popped, oni hunters in a group of enemy gods and the upgraded shell mitigations. If i ever hit one id probably delete
The only thing I didn't know was the support bonus. Beta tester gang.
Thanks now I gotta go play divinity 2 again
Also BLINDS cannot be cleansed, specifically Ra and Xbal.
You forgot to talk about tremble
Man not playing for 1y and knew everything xd
Laugh spam tier list
Alien Ah Puch triple S tier
You forgot the mechanic where only toxic players are able to select Loki. It's been that way for years now, can't believe you forgot to mention it.
Peak content
Been playing smite for the better part of a decade and didn't know the Scylla 1 3x lifesteal
Poor timing on the root still being soft cc at the time of the video, changes in the mid season patch to hard cc
Only mechanic that my team needs IS ANTI HEAL PLEASE TEAM, JUST BUILD IT
Some of my team mates need to understand that splitting farm 2 ways is most efficient, people will split one wave and try and f6 🙃
Also I knew the slow DR formula for a meme build I did for a slow Rama build, basically just frostbound + envenonomed Deathbringer + horrific + astral arrows. It slowed for something like 65% post DR
Slows from items only apply the highest slow amount so no point in having the deathbringer with frostbound
@@Rylo151 I believe that is only supposed to apply to attack speed slows (at least that was the reason it was implemented), though I don’t know for sure if only the attack speed portion is not applied or the item effect in general. The wiki doesn’t really volunteer this information
@@Catxukluth Found this in season 8 patch notes
Item Attack Speed Slows & Item Slows
Item Attack Speed Slows and Item Slows are strongest wins, meaning the strongest possible effect from 1 item will take priority over other item effects. This means they cannot stack. This already exists with Frostbound Hammer and Witchblade for example, but will now also extend to the new starters where applicable.
Cant find any sign of them changing it since then.