To add to this, I love the execute ability for its high return for overkills. If your finding mana to be an issue, its fantastic. Great use of Celerity !
Way better then just reading one tooltip after the other. And givin one specific example of a playstyle is perfect. And indirectly shows that in a group with healings the playstyle could/should be respecced a bit. Could you elaborate (later videos?) the impact of the weapon combo chain? It seems to be one key component in combat but yet most "guides" left this complete out. Afaik the finisher replenish some class resource (combat momentum) to enable/augment other skills. At least at fighter and tank as I saw. At caster what debuff they would like to get on their target I don't play in alpha but watched lot youtubes recently. One short recently outstanded, made by a tank to call out all tanks to finish their combo before hitting a skill who just went off CD -and why. As written this topic could be not well known right now. Most just read tooltip after tooltip.
I think you're right about mostly focusing on one playstyle. For my first two archetype videos I wasn't sure if people were familiar with the skills so I decided to cover all of them, but it makes the video too slow and information dense. I haven't decided yet if I'm going to dedicate a full video to weapons, but I can definitely talk a little more about the weapon finishers in future videos.
Oh cool! Yeah I really like the idea behind rupture, especially in PvP, but I felt like something was weird about the wounds not stacking well in solo PvE.
I haven't really. I'm not sure how much of it is input lag vs me inputting my next ability while my character is still locked in the tail end of an animation.
To add to this, I love the execute ability for its high return for overkills. If your finding mana to be an issue, its fantastic. Great use of Celerity !
Really refreshing having this kind of informative, helpful video, for us who want to see whats going on more in the details
Great job!
Thanks! 😄
Very nice and informative video. Thank you for upload .
@@jabpol you’re welcome, thanks for watching!
Nice video! well done!
Thanks!
bro I was sleeping on form of celerity much thanks for the vid :)
I was for a while too!
i like ur style, subbed!
Thanks, glad you liked it!
Way better then just reading one tooltip after the other. And givin one specific example of a playstyle is perfect. And indirectly shows that in a group with healings the playstyle could/should be respecced a bit.
Could you elaborate (later videos?) the impact of the weapon combo chain? It seems to be one key component in combat but yet most "guides" left this complete out.
Afaik the finisher replenish some class resource (combat momentum) to enable/augment other skills. At least at fighter and tank as I saw. At caster what debuff they would like to get on their target
I don't play in alpha but watched lot youtubes recently. One short recently outstanded, made by a tank to call out all tanks to finish their combo before hitting a skill who just went off CD -and why.
As written this topic could be not well known right now. Most just read tooltip after tooltip.
I think you're right about mostly focusing on one playstyle. For my first two archetype videos I wasn't sure if people were familiar with the skills so I decided to cover all of them, but it makes the video too slow and information dense. I haven't decided yet if I'm going to dedicate a full video to weapons, but I can definitely talk a little more about the weapon finishers in future videos.
Nice AOE build i built into more of a single target centering around rupture but definitely going to have to try this out for AOE
Oh cool! Yeah I really like the idea behind rupture, especially in PvP, but I felt like something was weird about the wounds not stacking well in solo PvE.
Looks like lots of input lag. Did you mess with settings at all to try and get rid of that?
I haven't really. I'm not sure how much of it is input lag vs me inputting my next ability while my character is still locked in the tail end of an animation.
@ no I more so noticed it when you’d drag things around with your mouse. All good I’m sure they still have lots of tweaking to do.