As someone who does a lot of speed runs for things like Diablo 1, 2, RE1, 2, 3, 4, etc., etc., there's always gonna be something that gets missed or took a full half-second to hit instead of a quarter second. But every so often you get "The God Run" where everything just falls into place and you get competition-level runs and knowing the god run is out there waiting for me in my chosen game just makes learning the tricks and techniques and routes and everything all that much funner.
In case blizzard fixes the DF Craft speed pot you can use the weaver buff from the spider pacts, even if they don't fix it you can use it to get the extra 3% to reach the 75% cap.
8:15. A small time save you can do here is actually clicking the 'Create' button rather than Create all. Once you click Create, you can select the next one, and spam click Create near the time it is going to start and it will queue the craft. Helps you also not having to move on every craft and also you just go through the process faster as you don't miss any gameticks on crafting.
to equip items faster and not search them all over your bags you can hold alt over slot in character screen and it show options you have for that slot. I use bunch of addons but I believe blizz have this as standart feature too
Not a bad suggestion. I have all of the DF dungeon portals so I could theoretically do that as well, I'm just always a bit worried about including that stuff since it could create an unfair advantage. I'll have to think about it before the next run.
The 70-80 guide goes into a bit more detail on this. Enchanting is the only really viable option atm due to the restrictions applied by the Dreamsurge zone.
if you press alt while hovering above an item slot on your character screen, you can select from the available options, without having to look through your bags for a specific gear item
Are these all the xp buffs that stack now ? Anniversary - permanent buff (10%), anniversary - quest (10%), warband buff (25%), warmode (10%), darkmoon item (10%). Did I miss anything?
This is a good suggestion that is unfortunately a bit more complicated than it initially appears. On the surface you're absolutely correct that cutting out loading screens would be ideal, and if WoW speedrunning was extremely competitive I'm sure there would be some measures in place to allow this. As it stands, it's not, so it doesn't really matter since I'm only doing this runs as a personal challenge and as a demonstration of my leveling guides. However, let's put that aside for a second and discuss two major potential issues with pausing timers during load screens: 1. /played is largely used as a metric for many players to share and compare their leveling times, and this does not pause during loading screens. Cutting out loading screens would lead to weird discrepancies between these two times, which would make it harder to compare 1:1. Imagine if I had claimed that my MoP Remix speedrun was sub 30 minutes because I cut out the load screens, but my actual /played time was ~30 minutes 30 seconds. To many players this run would now be illegitimate, even if we can agree that it may be more "fair" from a competitive speedrunning standpoint. As a result I generally err on the side of caution and try not to do anything that would make my time appear lower than it would on a /played tracker. 2. I can't speak for the Hollow Knight mechanics (haven't played it), but I know of many other games that also pause the timer during load screens. To my knowledge, in all of these games there is fundamentally no important timers running in the background that would cause long loading screens to give you an advantage. This is not the case for WoW. While you sit in a load screen all other timers are still counting down, and if used in bad faith, this could make it beneficial to intentionally create very slow loading screens for yourself. For example, lets say a certain route is really fast, but it only takes ~12 minutes to complete and you would need to finish by using your Hearthstone to return to a centralized location. Hearthstones have a 15m CD, so this would be an obvious issue. However, you could theoretically circumvent this by sitting in a 3 minute loading screen, causing your Hearthstone to be back up in time without actually impacting the timer. This is a hypothetical example, but hopefully you can see the potential for abusing the system with stuff like damage cooldowns etc. Obviously in a perfect world you would have dedicated moderators to ensure nobody is bending the rules in an unfair way like this, but the inherent design of the game makes it so removing load timers and having long load times would provide a notable advantage. Again, it's a great suggestion and I know it works well in other games to minimize hardware advantages. I personally feel that implementing it in WoW runs would cause too many potential problems, so I don't plan on doing it at any point.
@@Harldan1 understandable makes allot more sense when written out and not just a passing idea hopefully one day it becomes more competitive prolly won't tho due to boosters and bugs abusers
Hello Harldan, aside the profession gear, where do you get the rest of the gear, just leveled a character to 70 and I only have 330 ilvl, TWW mobs destroy me, is there just boes or is there any source to get gear fast at lvl 70?
Generally speaking I wouldn't recommend buying greens while leveling, the price for average players is not worth it. While the Level 71 crafted gear is very good (and super cheap so it's worth grabbing), other ilvl boosts won't REALLY help you as much as you may think. There's actually a hidden scaling system in place for TWW, so at your ilvl mobs should be ~60% weaker than if you were, say, mid 400's. This means that increasing your ilvl early on won't make you have THAT much of an easier time, you're likely struggling moreso because of your class/spec, as some of them aren't well suited for the types of mobs you'll encounter in the standard leveling route.
@@Harldan1 oh bummer. i came to these comments to ask about the same thing. so you just have to fly around all the zones and find it? doesnt that take a lot of time?
@@dcgullatte You'll know it's active the moment you enter a zone, since the buffs will appear immediately. Just quickly fly around the center of the Dragon Isles, briefly dip into a zone, and if no buffs appear you can fly into the next one. The entire process should only take a few minutes at most assuming the correct zone is the final one you check.
Yup, most news sites and content creators have just been lying to you about it. AFAIK the misinformation started with an Icy Veins article, and tons of other people just blindly regurgitated the information without doing any fact checking of their own.
@@Harldan1 got a 2 hours and 20 mins with not as intensive version of your run! Marksmen hunter felt pretty fast! I also did one delve without getting the quest 🙃
This particular run was recorded on the PTR, so I won't have any issues with lag. That being said, lag for me on live servers has been hit or miss. During high pop hours it does lag a lot, but it's usually fine later at night, which is when I tend to record most of my speedruns anyways.
As someone who does a lot of speed runs for things like Diablo 1, 2, RE1, 2, 3, 4, etc., etc., there's always gonna be something that gets missed or took a full half-second to hit instead of a quarter second. But every so often you get "The God Run" where everything just falls into place and you get competition-level runs and knowing the god run is out there waiting for me in my chosen game just makes learning the tricks and techniques and routes and everything all that much funner.
In case blizzard fixes the DF Craft speed pot you can use the weaver buff from the spider pacts, even if they don't fix it you can use it to get the extra 3% to reach the 75% cap.
8:15. A small time save you can do here is actually clicking the 'Create' button rather than Create all. Once you click Create, you can select the next one, and spam click Create near the time it is going to start and it will queue the craft. Helps you also not having to move on every craft and also you just go through the process faster as you don't miss any gameticks on crafting.
Insanely good content (again)!
nj, I dont really like those werebears either. I do like the skin from emerald dream, but also really like the neon jelly bears.
to equip items faster and not search them all over your bags you can hold alt over slot in character screen and it show options you have for that slot. I use bunch of addons but I believe blizz have this as standart feature too
You don't even need to press alt. Just go to the gear set tab, and each slop has a pop out bar
Good call, I forget that's an option.
@@traciecurtis3018ya.. that you see by hovering with alt 😂
As a bear, the Legion Meta bear forms are best because we're the easiest to spot then. Plus werebear uggo.
Hello, awesome video, thank you
Not a bad suggestion. I have all of the DF dungeon portals so I could theoretically do that as well, I'm just always a bit worried about including that stuff since it could create an unfair advantage. I'll have to think about it before the next run.
great video really enjoyed it, Is there chart of the most cost effective leveling via crafting?
The 70-80 guide goes into a bit more detail on this. Enchanting is the only really viable option atm due to the restrictions applied by the Dreamsurge zone.
holy shit each craft is so much xp
if you press alt while hovering above an item slot on your character screen, you can select from the available options, without having to look through your bags for a specific gear item
Are these all the xp buffs that stack now ? Anniversary - permanent buff (10%), anniversary - quest (10%), warband buff (25%), warmode (10%), darkmoon item (10%). Did I miss anything?
That's correct.
@@Harldan1 Thanks.
@@Rack979 he addressed this in the vid - it doesn't stack with dmf at all, so no point
How did you get the ilvl 528 pieces of armor?
You should do a timer that pauses in load screens like hollowknight speed runs
This is a good suggestion that is unfortunately a bit more complicated than it initially appears. On the surface you're absolutely correct that cutting out loading screens would be ideal, and if WoW speedrunning was extremely competitive I'm sure there would be some measures in place to allow this. As it stands, it's not, so it doesn't really matter since I'm only doing this runs as a personal challenge and as a demonstration of my leveling guides. However, let's put that aside for a second and discuss two major potential issues with pausing timers during load screens:
1. /played is largely used as a metric for many players to share and compare their leveling times, and this does not pause during loading screens. Cutting out loading screens would lead to weird discrepancies between these two times, which would make it harder to compare 1:1.
Imagine if I had claimed that my MoP Remix speedrun was sub 30 minutes because I cut out the load screens, but my actual /played time was ~30 minutes 30 seconds. To many players this run would now be illegitimate, even if we can agree that it may be more "fair" from a competitive speedrunning standpoint. As a result I generally err on the side of caution and try not to do anything that would make my time appear lower than it would on a /played tracker.
2. I can't speak for the Hollow Knight mechanics (haven't played it), but I know of many other games that also pause the timer during load screens. To my knowledge, in all of these games there is fundamentally no important timers running in the background that would cause long loading screens to give you an advantage. This is not the case for WoW. While you sit in a load screen all other timers are still counting down, and if used in bad faith, this could make it beneficial to intentionally create very slow loading screens for yourself.
For example, lets say a certain route is really fast, but it only takes ~12 minutes to complete and you would need to finish by using your Hearthstone to return to a centralized location. Hearthstones have a 15m CD, so this would be an obvious issue. However, you could theoretically circumvent this by sitting in a 3 minute loading screen, causing your Hearthstone to be back up in time without actually impacting the timer. This is a hypothetical example, but hopefully you can see the potential for abusing the system with stuff like damage cooldowns etc. Obviously in a perfect world you would have dedicated moderators to ensure nobody is bending the rules in an unfair way like this, but the inherent design of the game makes it so removing load timers and having long load times would provide a notable advantage.
Again, it's a great suggestion and I know it works well in other games to minimize hardware advantages. I personally feel that implementing it in WoW runs would cause too many potential problems, so I don't plan on doing it at any point.
@@Harldan1 understandable makes allot more sense when written out and not just a passing idea hopefully one day it becomes more competitive prolly won't tho due to boosters and bugs abusers
Can you release this add on autopath?
Hello Harldan, aside the profession gear, where do you get the rest of the gear, just leveled a character to 70 and I only have 330 ilvl, TWW mobs destroy me, is there just boes or is there any source to get gear fast at lvl 70?
Generally speaking I wouldn't recommend buying greens while leveling, the price for average players is not worth it. While the Level 71 crafted gear is very good (and super cheap so it's worth grabbing), other ilvl boosts won't REALLY help you as much as you may think. There's actually a hidden scaling system in place for TWW, so at your ilvl mobs should be ~60% weaker than if you were, say, mid 400's. This means that increasing your ilvl early on won't make you have THAT much of an easier time, you're likely struggling moreso because of your class/spec, as some of them aren't well suited for the types of mobs you'll encounter in the standard leveling route.
Why didn't you get the burning man buff for an extra 10%
Edit: nvm lol
I appreciate the edit, it made me chuckle. Too many comments say the same thing and then leave before actually hearing the explanation in the video.
Any specific reason that you selected tier 2 delves instead of tier 1?
Yes, the mobs give 10% additional XP. I discuss this a bit more in the guide.
Is there a reason you go back all the way to the dragon Isles to craft Enchanting Stuff from TWW? Am I missing something?
Yes, there is an xp buff inside a dream surge
No active Dreamsurge showing up for me on live, not even for my lvl 38 pally...
The map indicator is broken, but if you fly around the zones you'll eventually encounter it.
@@Harldan1 oh bummer. i came to these comments to ask about the same thing. so you just have to fly around all the zones and find it? doesnt that take a lot of time?
@@dcgullatte You'll know it's active the moment you enter a zone, since the buffs will appear immediately. Just quickly fly around the center of the Dragon Isles, briefly dip into a zone, and if no buffs appear you can fly into the next one. The entire process should only take a few minutes at most assuming the correct zone is the final one you check.
I didnt understand why you went to dragonflight and did enchantingnafter flying out of the city and then portal back to dornogal…
Explained in the guide.
TIL Hallows End buff does not stack 🙃
It doesn't? That's criminal
Yup, most news sites and content creators have just been lying to you about it. AFAIK the misinformation started with an Icy Veins article, and tons of other people just blindly regurgitated the information without doing any fact checking of their own.
@@Harldan1 got a 2 hours and 20 mins with not as intensive version of your run! Marksmen hunter felt pretty fast! I also did one delve without getting the quest 🙃
If I don't have play at df, can I have the buff for the craft ?
Not sure what this means.
@Harldan1 I don't play at df. Did I can have the buff for the craft ? The xp bonus craft
at leat all that time pressure is releasing at 7.55
What are these NPCs from the start of the video that stays in orgrimmar? never saw them
Those are only present on the PTR, Blizzard puts them there to help with raid testing.
Didn't they remove exp from crafting Glamour?
No idea where you heard that, but as you can see in the run it still rewards full XP.
@@Harldan1 I tried myself and i got xp ... but somehow i got 10k with all buffs but you got 40k exp ... or im doing something wrong?
The exact XP amounts are affected by modifiers. I discuss this more in the 70-80 guide.
ı dont understand why he goes dragon isle?
This is explained in the guide.
Dream surge buff
I grind that takes forever and gives you no benefit... yeah welcome to WoW.
Why go to dragonflight to craft?
There is an xp buff from the active dreamsurge that can be applied
This is explained in detail in the 70-80 guide.
thx @@Harldan1!
Hola, porfa me pueden enviar lo mismo pero en español??
wheres that kute facecam
Facecam will only be used every now and then, hard to justify it when I'm recording at 5 am and look tired af.
how is Dornogal zone not laggy for you? the whlole first zone feels unplayable to me.
This particular run was recorded on the PTR, so I won't have any issues with lag. That being said, lag for me on live servers has been hit or miss. During high pop hours it does lag a lot, but it's usually fine later at night, which is when I tend to record most of my speedruns anyways.
Why die you play without the dmf exp buff ?
I had the Darkmoon Buff.