Specular Lighting - A Visual Explanation
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- Опубліковано 9 тра 2024
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The theory behind the Phong specular lighting model, clipped from the intro to shader stream. Full video going up soon! Turns out - video editing takes time~
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I just wanna say thanks for all these vizualisation clips. I've always had a hard time grappling with the exact function of a lot of this stuff, since most pages explaining it tends to just be chunky math. This helps me understand the gist of it a lot better!
This was great, thanks a ton! Simple and understandable breakdown of the concept, really helps me understand vectors more too!
you're an incredible teacher
Hey your explanation is amazing! Thank you for sharing your knowledge!
The fact that you visually explain everything is very cool, what is needed, I don't understand why others don't do that. thank you
Thanks - visual explanations like these are really helpful, especially for beginners :)
Älskar dina tutorials! Inspirerande :)
You are awesome u r the best teacher which I even need for game dev
Cook-Torrance moment
Can you demonstrate specular highlights on a painting? It can be something as simple as a painted sphere. What color should the specular highlights be in each lighting scenario? What is the right way to color-pick specular highlights? I know they’re supposed to be bright, but I don’t think they’re supposed to be totally white. How bright should they be, and what color should they be tinted with in each situation?
Thank you 🙏🏻
this is great, thank you girl!!
It's a dude but you're welcome
😂
Too fast.
Es hombre o mujer 🤔🤔
Acaso importa 🤔🤔
It's a dude
Click-bait thumbnail. 😂😂😂