【 STALKER Anomaly】Lookup Tables (LUTs)
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- Опубліковано 16 гру 2023
- Preview of SSS update 19. New LUT post-process module for color grading. The shader support multiple tables per texture to be able to use a specific table per map. The system also support smooth transition from table to table.
Early access version of the update 19 is now available for all the Ko-fi members. ko-fi.com/ascii1457
www.moddb.com/mods/stalker-an...
LUT are so freaking powerful, having automatic transition between luts for a game can be great.
Imagine weather, time, location changing LUTs
What kind of black magic is this !!!! You are awesome.
wow. does that mean, that different locations can have their on lut? omg!
I want to see that lut on 0:14 in miracle machine and brain scorcher, like it was in SoC
Yes, you can select a specific LUT table for each map, the script include an example. I also added the possibility to do smooth transitions in realtime, but I need to include some examples later.
This could expand the weather variety and immersion tremendously if implemented with care and passion. Multiple presets blending into one-another randomly would do wonders for the atmosphere, or a system that generates random presets within an acceptable spectrum of colors would make every new visit to the zone unique.
This is one simple, cheap and extremely effective visual method, especially in a dynamic weather environment.
Cheers! 🍻
Damn, you are freakin' amazing bro, you are truly taking the game to a new height no one could have thought possible. Bro, thank you for all your hard work! Looking forward to the next update.
Amazing, great job !
Brave stalker standing there with just a pistol.😂 LUT can make a dramatic difference.
To make it look perfect, there are still thousands of different variables that need to be worked out.
Changing parameters when indoors/outdoors, separate color correction for each type of object on the stage depending on where the player is, a formula for the relationship between hemi/ambient/gamma/contrast depending on time, designed LUT and objects in the scene
In current realization it looks dirty and unnatural, like a twisted gamma curve, its also main problem of Anomaly and packs for it which looks in some aspect even worse than vanilla/Misery. For example dozens of programmers at AAA studios spend THOUSANDS of hours on competent lighting tuning in very close collaboration with the best art designers, game designers and artists, where they point out the smallest flaws in every area of every frame of all game.
Also problem is lack of PBR, we need PBR shader and total PBR retexture for each object. Phototextures in 00s games is basically pure dirt, because its consist fictional drawed glare, gloss and ambient lighting.
Very nice.
Can't wait to see what hippo will cook up with this!
I'm waiting the same.
pretty cool
Hello bombat.
wvutner
YEY
Pregunta el Wet Surfaces afecta todas las superficies hasta el suelo? Se puede quitar solo el del suelo digamos cuando llueve poco o no llueva?
Si, afecta a todas las superficies. El actual codigo funciona en base a la humedad acumulativa, asi que si llueve muy poco o no llueve, las superficies se mantienen secas o se humedecen muy lentamente.
more games need this tbh, amazing its coming to stalker at least!
Give me that 🫠
hi, in three days a mod called True stalker will be released on moddb, this is a story mod with many innovations, please look at it, you might want to tweak the graphics a little 😅 what you are doing is just great, thank you very much for that.
Yeah... I'm waiting for it.