13 years after upload, this remains the coolest (and possibly only??) crossover feature in videogame history. It is absolutely bonkers how neat and interesting this feature is. Connecting 2, for all intents and purposes unrelated games, and being allowed to square off pseudo-synchronously in your own game's respective gameplay style and mechanics. Christ, it's practically a fever dream.
For all of you who are confused: Hazards from ether side need to be sent from crit hits. (The enemy takes more damage then usual because of a well-aimed or a well-timed hit. In Boktai, this is done from hitting the enemy in the back.) Ether side can use one block, and the block refreshes two turns later. For Boktai players, you do not need sunlight for the crossover battle as the ENE bar refills every round, but things that normally require pure sun (such as Growth) now need energy. Your energy bar is cut in half and energy costs re-balanced. For the Battle Network players, you will have a random chance that one of your chips available to you on Custom will be replaced with the BatCannon chip. There are 3 versions of this chip, each version pretains to a hazard. To send that hazard, you need to get a crit hit on Shademan using the chosen BatCannon. Win Conditions: You need to ether hold out and hope your opponent sucks enough for them to kill themselves or kill Shademan.
+Humaric Anishtan Those are actually incorrect, you do not need a back attack to send a Disturb Icon as Django, rather you must land a hit while you still have Solar Energy and are using an Enchant Skill, the weapon type determines effect, Swords send Mets, Spears send the Horn Virus guys, and Hammer sends BN's ShadeMan Heals, Backattacks send Red Disturbs, which gives ShadeMan a use of BIG NOISE, on BN's end, your deck has, among other things, FOUR, not 3 different types of BatCan, BatCan1 sends Noise Crush iirc(thats what the boom boxs in the floor do, I am seriously having trouble remembering this one), 2 sends ShadeBats, 3 sends Heals, and BatCan4 fires 3 Times, only the last one flashs, and each hit is one of the three, resulting in one of each if the full thing hits, Countering scores you a red icon(and DOES NOT deal more damage, but rather puts you into FULL SYNCHRO where the next chip used deals 2x damage), which makes Django's ShadeMan do WING CRUSH, the energy bar stuff is correct, and yeah, its either Win, or hope the foe loses, also you can only guard once, period, I would know, I have played enough Crossover and Crossover 2 to know what the hell I am talking about
OK so I stumbled upon this comment section and I am very grateful for the informations shared here. Also now I understand better what a Crossover battle is about. It's basically a Mean Bean Machine PVP where you face the same ennemy but if also side's winning means one side's loss, and the attacks depends on how one's doing! Very interesting! Also I finally have a name for that bat looking battle chip! Thanks!
@@AkibaMomoro If the Boktai player knows what they're doing and how to read Ringo's patterns (Shademan's Boktai AI is basically Ringo but harder) it's easier to wipe Shademan out on the Boktai side. Keywords being if the Boktai player knows what they're doing. Using the club is an awful choice for a high-mobility enemy like Shademan.
would be nice if boktai could get a legacy collection...so we could play crossover battles with the new battle network's legacy collection...but neh...konami is konami afterall...not the good one...the EEEEEEAAAAAAA one...this is sad
That first battle might've been a Big Noise-no control crash that somehow propagated to the boktai game. (EDIT: Oh, yea. Illegal exception with the big noise... And since the games should be connected vita the link cable, it's no surprise that boktai crashed at the same time. Note the hit noise from the megaman side just before shademan did his big noise before both games froze.)
not if you're playing on emulator.i just wish the online multiplayer thing would work for me.why must you torture me with confusion?!*is looking at VBALink.
13 years after upload, this remains the coolest (and possibly only??) crossover feature in videogame history. It is absolutely bonkers how neat and interesting this feature is. Connecting 2, for all intents and purposes unrelated games, and being allowed to square off pseudo-synchronously in your own game's respective gameplay style and mechanics. Christ, it's practically a fever dream.
It’s actually surreal seeing this type of crossover a thing in the past. Never knew they had this kind of feature.
For all of you who are confused:
Hazards from ether side need to be sent from crit hits. (The enemy takes more damage then usual because of a well-aimed or a well-timed hit. In Boktai, this is done from hitting the enemy in the back.) Ether side can use one block, and the block refreshes two turns later. For Boktai players, you do not need sunlight for the crossover battle as the ENE bar refills every round, but things that normally require pure sun (such as Growth) now need energy. Your energy bar is cut in half and energy costs re-balanced.
For the Battle Network players, you will have a random chance that one of your chips available to you on Custom will be replaced with the BatCannon chip. There are 3 versions of this chip, each version pretains to a hazard. To send that hazard, you need to get a crit hit on Shademan using the chosen BatCannon.
Win Conditions:
You need to ether hold out and hope your opponent sucks enough for them to kill themselves or kill Shademan.
+Humaric Anishtan Those are actually incorrect, you do not need a back attack to send a Disturb Icon as Django, rather you must land a hit while you still have Solar Energy and are using an Enchant Skill, the weapon type determines effect, Swords send Mets, Spears send the Horn Virus guys, and Hammer sends BN's ShadeMan Heals, Backattacks send Red Disturbs, which gives ShadeMan a use of BIG NOISE, on BN's end, your deck has, among other things, FOUR, not 3 different types of BatCan, BatCan1 sends Noise Crush iirc(thats what the boom boxs in the floor do, I am seriously having trouble remembering this one), 2 sends ShadeBats, 3 sends Heals, and BatCan4 fires 3 Times, only the last one flashs, and each hit is one of the three, resulting in one of each if the full thing hits, Countering scores you a red icon(and DOES NOT deal more damage, but rather puts you into FULL SYNCHRO where the next chip used deals 2x damage), which makes Django's ShadeMan do WING CRUSH, the energy bar stuff is correct, and yeah, its either Win, or hope the foe loses, also you can only guard once, period, I would know, I have played enough Crossover and Crossover 2 to know what the hell I am talking about
OK so I stumbled upon this comment section and I am very grateful for the informations shared here. Also now I understand better what a Crossover battle is about.
It's basically a Mean Bean Machine PVP where you face the same ennemy but if also side's winning means one side's loss, and the attacks depends on how one's doing! Very interesting! Also I finally have a name for that bat looking battle chip! Thanks!
I love that this was a thing.
I'm pretty sure the megaman player always has an advantage.
If they know what they are doing with a deck 100%
@@AkibaMomoro If the Boktai player knows what they're doing and how to read Ringo's patterns (Shademan's Boktai AI is basically Ringo but harder) it's easier to wipe Shademan out on the Boktai side.
Keywords being if the Boktai player knows what they're doing. Using the club is an awful choice for a high-mobility enemy like Shademan.
I was looking at this like the Spongebob split-reading two pages at the same time meme.
would be nice if boktai could get a legacy collection...so we could play crossover battles with the new battle network's legacy collection...but neh...konami is konami afterall...not the good one...the EEEEEEAAAAAAA one...this is sad
@Newbieprod Heh NewbieProductions, I remember that name when I used to lurk RockmanAMV. Good times.
Good times. my friend and I use to play this all the time.
I don't even quite understand how to actually send hazards as the Boktai player... and I'll bet BatCannons are easy to farm.
Ahhh... I haven't played with the crossover, but I don't think you need sunlight for that. As you can see from the gameplay, it charges automatically.
@MidniteWv4 oh cool lol, yeah I dont go there as often (or at all really) the forum kinda died lol.
That first battle might've been a Big Noise-no control crash that somehow propagated to the boktai game.
(EDIT: Oh, yea. Illegal exception with the big noise... And since the games should be connected vita the link cable, it's no surprise that boktai crashed at the same time. Note the hit noise from the megaman side just before shademan did his big noise before both games froze.)
+Humaric Anishtan Crossover is done with the wireless adapter, in fact, its the ONLY thing in BN5 to use it, the core game still uses LinkCables
@ElecSpark100 Boktai, it's a really fun game that requires sunlight
Megaman owns all nuff said
Wow!what a mess...
hey guys what game is that at the left
MarcheEX
Boktai 2
a what a django
Yes, that's the only way to beat the game.
not if you're playing on emulator.i just wish the online multiplayer thing would work for me.why must you torture me with confusion?!*is looking at VBALink.