I am using Stamina + Proficiency without Level and it does make for really good headspace seeing a PC with full HP and low stamina. I'm not using resolve and let them Take a Breather when ever they want. The setting is the 1890s, and these variants make for a more grim and gritty setting. I let my players heal stamina with any effect that is similar to morale like the bard's Soothe spell. Great video!
This is one of the variant systems they didn’t think about enough when they rolled it out. They kinda took 1/4th of the fiddly Starfinders system and just dumped it in without the other stamina batteries (like the envoy and other classes abilities) Having healing spells restore both hp and stamina would have helped. The system doesn’t really do what it says, so much as it discourages playing healers.
lol that hill is ALLLLL yours. Prof without level is cool, but it also takes the Heroic out of Heroic Fantasy. From a math perspective adding level to Prof means that much lower level monsters have almost zero chance at fighting something much stronger than them, thus widening the relative power of the world. removing level means that the power of the world becomes much more narrow, meaning you can throw enough bodies at a monster and kill it eventually. This is a big ramification for a setting and its tone.
I prefer this system over the trad hp. I houserule to have more Resolve points as you level up. It makes attrition in a dungeon more impactful. And you have a lot of design space with 1 resolve point as a cost. We normally play Stamina, Free Arch, Paragon. Great convo. Do you have a podcast format?
@@goblinsalvagerites About the same. I mean I feel its more heroic even. You can have these small skirmishes that dont even threaten the Hp of the PCs, but they are forced to expend resolve to be top shape. Traps feel more impactful. I have tested up to level 10-12 though. And imo, the game changes a lot after level 15
They get into stamina around 13:32
I am using Stamina + Proficiency without Level and it does make for really good headspace seeing a PC with full HP and low stamina. I'm not using resolve and let them Take a Breather when ever they want. The setting is the 1890s, and these variants make for a more grim and gritty setting. I let my players heal stamina with any effect that is similar to morale like the bard's Soothe spell. Great video!
That sounds AWESOME!! 🤩
This is one of the variant systems they didn’t think about enough when they rolled it out.
They kinda took 1/4th of the fiddly Starfinders system and just dumped it in without the other stamina batteries (like the envoy and other classes abilities)
Having healing spells restore both hp and stamina would have helped.
The system doesn’t really do what it says, so much as it discourages playing healers.
We agree it feels a little half baked, BUT we haven't tried it yet. When we do Try it I'm sure we will have an update for everyone!
I don't play nearly as much as I would like... but from what I have heard and read online it seems like intimidation is the #1 CHA skill taken
Yea its pretty strong because of the small investment. 1 action to intimidate for a -1 to AC is better than a third MAP attack in most cases.
Prof without level is how the game is meant to be played. The math makes so much more sense. I will die in this hill.
lol that hill is ALLLLL yours. Prof without level is cool, but it also takes the Heroic out of Heroic Fantasy.
From a math perspective adding level to Prof means that much lower level monsters have almost zero chance at fighting something much stronger than them, thus widening the relative power of the world. removing level means that the power of the world becomes much more narrow, meaning you can throw enough bodies at a monster and kill it eventually. This is a big ramification for a setting and its tone.
I prefer this system over the trad hp. I houserule to have more Resolve points as you level up. It makes attrition in a dungeon more impactful. And you have a lot of design space with 1 resolve point as a cost. We normally play Stamina, Free Arch, Paragon. Great convo. Do you have a podcast format?
That's awesome! How does it change the vibe of your table? Do you combats feel more or less dangerous?
@@goblinsalvagerites About the same. I mean I feel its more heroic even. You can have these small skirmishes that dont even threaten the Hp of the PCs, but they are forced to expend resolve to be top shape. Traps feel more impactful. I have tested up to level 10-12 though. And imo, the game changes a lot after level 15
Commenting for the UA-cam Algorithm.
Thank you!
Video starts at 13:31
Thank you!.
I'm going to have to try this out whenever I get the chance to run a shorter game so we can just test it
We plan on doing the same!
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Kind of weird implementation.. Have to watch this video again... 😅
lol yea we had to reread it multiple times just to shoot the video 🤣