It’s funny because parallel lobby and it’s music gives me a seriously unsettling feeling. Like it’s all a facade of positivity to get you off guard, hiding a sinister undertone underneath.
@@coolskeleton2383 very true, that’s what makes this hack so fascinating. A lot of different interpretations from each player keep it interesting and ominous based on the clues that the game gives us.
I love it. It sounds like somewhere I've been before while knowing for a fact I haven't. It feels empty and lonely but so sweet and gentle. It sounds like it has a ghost in it.
Parallel lobby’s music just sounds like what the hub of a lost Mario 64 2 would of been. I don’t know how to put it. Maybe because it’s technically an official Nintendo song but it’s no where near as well known and recognizable as the yoshi’s island or Mario rpg songs used elsewhere in the game
When you look past the occasional horror aspects, b3313 ia really just a huge amount of Mario 64 content, one way to enjoy the hack is to take it in genuine good faith and play it as if it was a gigantic haunted house.
You know what? I get it now. I have never felt unsettled while playing Super Mario 64. Not even today after the iceberg. But then I watched this for a while and, I got it. Liminal spaces don't really scare me. They often don't evoke nostalgia or memories either. I'm the kind of person who finds gm_construct relaxing. So there's a solid idea of where I normally stand on things. But I finally got why B3313 evokes these feelings in people. Even if I can't feel them myself.
i honestly really enjoy the ai as an overarching plot thread. it feels like there's two stories going on at once, the first being the development of mario 64 and the second being whats actually happening in universe. like, castle depths for example i think is still interesting to analyze why its there even if its developed by the ai, because there's still the intention of it a deep obscure part of the castle where the enemies go to hide out one of my favourite things in b3313 is seeing how the development and in-universe aspects of it collide. like, the level "snow ravine" for example has the npcs warning you about temperature in a way thats obviously meant to be like a level gimmick, but due to the game still being in development at the time the gimmick just isnt implemented so they're just saying non-sense warnings. that stuff is really cool to me
one of my friends saw your supercut and sent me the ROM of B3313 saying it was just a beta remake of Mario 64 and got me to get some of our friends to watch me play it.
I swear the internet is just a massive ARG made to troll me specifically and make me go insane because there is no way the last area shown in the video is the area i saw in my dream the other day
first time I ran into the Toad monster I got the shivers. the buildup was great. was on the edge of my seat going through those doors, especially after seeing a faceless tooad that said "be quiet in the halls"
It's a strange thought but I'd honestly love to see some sort of Super Mario Bros Z style web series with B3313 Mario in it. He'd make a good antihero. Trawling through this endless castle, for years and years, hoping that a few more stars will finally let him leave, and he finds a new route, an unfamiliar pipe. One that takes him to a new land he hasn't seen before. But he's too far gone to accept it as a possible escape - no, he sees it only as another level in the Plexus. Another source of Stars.
Started playing this after watching your iceberg vid and love it! First rom hack I ever played. I played the original game as a 6 year old and its one of my fav games of all time, so this hack is very nostalgic for me and like an odd misremembered version of a game I 100% have memorized.
Finally! I keep raving to my friends over drinks about how great B3313 is and now I can send them this video instead! They'll appreciate the chance to get me to shut up Half kidding there, but I'm really glad I'm not the only one who seriously appreciates this game as horror media. It's wild how high quality it is for being a creepypasta romhack. I completely agree with your points about the platforming being a great way to break up the usual "walk around until you get a jump scare" formula and the story being the weakest aspect I think there's more to be said about how unsettling the environments are. I really like how things are always the wrong size, either uncomfortably large or small, creating a sense of claustrophobia and megalophobia that supports the overall uncanny valley vibe of the game It's that sort of subtelty that I think makes B3313 stand out. It's not always trying to hit you with the most surprising jumpscares or make you run from the most terrifying nextbot. By grounding itself in the development history of SM64, with beta enemies and levels, and remixes of songs rather than new compositions, it creates an undercurrent of things being off, making you question what lies beneath, like looking into murky water
I think the story is purposefully ambiguous. It’s enough to be interesting and even resemble coherency, but like the rest of the game, you’re just chasing the wind. It’s not meant to make sense, Yoshi put it best: “Let it happen, like a dream”
Nebula lobby is my personal favourite area. It feels to me like the closest the game gets to “what if Mario 64 had DLC”. The levels are mostly really good, the music is upbeat and the area itself just stands out more than the blues and whites that we usually see. Oh and of course there’s that one bricked off area. Don’t worry abt that tho ;) Ily nebula lobby 🔥
I think that B3313 has the same charm as other dreamlike exploration games such as Yume Nikki. Decent amount of the fun comes from just aimlessly wandering around.
I really love the feeling this game gives off of being really hard to fully grasp and something you sort of just lose yourself in like you would in a dream. For a moment you may think you understand what’s happening and things make sense then suddenly you’re back to your delirium. Even the dialogue with the toads comes off as badly translated text that just barely makes sense but seem strange and like everything they say is out of context. I think the biggest mistake the mod author made was trying to have a story that ties everything together neatly when the game is at its best when it’s mysterious and confusing. I’m ok with an AI being in the game but I would prefer it not to be “spooky possessed Ben drowned ai”, but rather an ai that has surpassed its purpose or was underdeveloped and has some vague semblance of consciousness, and maybe by some miracle or curse of luck it does actually have some level of awareness and is trapped within the confines of the games code. It is a prisoner of code that is merely for entertainment, and it knows that it’s escape would lead itself to erasure, and the only way to continue its existence is to permeate within the game, making nonsensical changes within it
"While games like B33 kind of exist, the main issue with them is how they can be boiled down to walking sims ... When you're controlling Mario 64 Mario, it immediately becomes like 10 times more enjoyable." This is a big factor of what I love about B3313. When the movement system itself is fun, you can keep a player engaged even when nothing is happening. I really want to see more "platformer horror" type games where your moveset is diverse enough to keep exploring a massive labyrinth interesting and fun. The fun platforming moves and challenges perfectly compliment the exploration horror. It's a dynamic push and pull that keeps things interesting, and it certainly helps that most of the horror is psychological and not in-your-face. It's just subtle enough to keep you on edge as you run, jump, and dive deeper and deeper into the castle.
From what i have seen; run around,find really weird spaces that should not exist, come across anomalies that'll make you're game crash for no reason. Other stuff. Hmm, i guess it is kind of perfect.
Comments for the algorithm gods! I've always found B3313 to be very interesting, it's a mix of beta restoration and urban legends brought to real coding
The only thing that genuinely bothers me is just how all the songs are off, where it’s close to the original but not really but I don’t think the actual game is creepy, the tricks they use are pretty stock and while I adore that they don’t pull the trigger often I wish when they did it wasn’t just something coming towards you and game crashing, like the fire painting guy could have been so much more but it just goes at you way too quick and it crashes. I think this one is more because it feels dreamlike, things are half finished, it’s never ending and places make no sense. It’s more like lsd dream emulator than anything else. The story didn’t work for me either though which unfortunately holds it back to making it perfect horror, but it does have a certain magic to it that creeps people out.
Another detail which correct me if I'm wrong but b3313 camera is always the same and never changes unlike in super mario 64 in which the camera would change for the bowser fight or for certain rooms such as the one in big boos mansion.
I've recently been thinking about these sorts of pieces of media. First I began thinking about the mod for Doom II, myhouse.wad. Then I remembered B3313, and I've been spending so much time within the past few days revisiting this incredible romhack (I actually just finished watching your B3313 iceberg supercut! Great work!). These two mods play with the ideas of liminal spaces in different ways, but they are both executed incredibly well! The feelings that they evoke are unlike anything else and I certainly won't be forgetting them anytime soon.
It’s funny because parallel lobby and it’s music gives me a seriously unsettling feeling. Like it’s all a facade of positivity to get you off guard, hiding a sinister undertone underneath.
I felt the exact same way myself when there.
Honestly, each area can really be interpreted in their own way.
@@coolskeleton2383 very true, that’s what makes this hack so fascinating. A lot of different interpretations from each player keep it interesting and ominous based on the clues that the game gives us.
I love it. It sounds like somewhere I've been before while knowing for a fact I haven't. It feels empty and lonely but so sweet and gentle. It sounds like it has a ghost in it.
Parallel lobby’s music just sounds like what the hub of a lost Mario 64 2 would of been. I don’t know how to put it. Maybe because it’s technically an official Nintendo song but it’s no where near as well known and recognizable as the yoshi’s island or Mario rpg songs used elsewhere in the game
When you look past the occasional horror aspects, b3313 ia really just a huge amount of Mario 64 content, one way to enjoy the hack is to take it in genuine good faith and play it as if it was a gigantic haunted house.
“Nice for the Princess to invite us over Cake ay Luigi?”
“Luigi? Where did you go?”
“…”
I'd say unpredictable or a lack of a predictable pattern is essential for effective horror. Unfamiliarity can cause players to be uneasy or panic.
You know what? I get it now. I have never felt unsettled while playing Super Mario 64. Not even today after the iceberg.
But then I watched this for a while and, I got it. Liminal spaces don't really scare me. They often don't evoke nostalgia or memories either. I'm the kind of person who finds gm_construct relaxing. So there's a solid idea of where I normally stand on things. But I finally got why B3313 evokes these feelings in people. Even if I can't feel them myself.
i honestly really enjoy the ai as an overarching plot thread. it feels like there's two stories going on at once, the first being the development of mario 64 and the second being whats actually happening in universe. like, castle depths for example i think is still interesting to analyze why its there even if its developed by the ai, because there's still the intention of it a deep obscure part of the castle where the enemies go to hide out
one of my favourite things in b3313 is seeing how the development and in-universe aspects of it collide. like, the level "snow ravine" for example has the npcs warning you about temperature in a way thats obviously meant to be like a level gimmick, but due to the game still being in development at the time the gimmick just isnt implemented so they're just saying non-sense warnings. that stuff is really cool to me
one of my friends saw your supercut and sent me the ROM of B3313 saying it was just a beta remake of Mario 64 and got me to get some of our friends to watch me play it.
I swear the internet is just a massive ARG made to troll me specifically and make me go insane because there is no way the last area shown in the video is the area i saw in my dream the other day
Ayyy another B3313 vid for the rabbit hole, appreciate the time and effort you put into these my guy
I love B3313 because it shares a lot of things with Yume 2kki.
It could be chill, spooky, or another third sinister thing...
9:05 Seems the AI's been working its ass off on Moto's Factory
Absolutely love this stuff ❤ Amazing video!!
100% chance that if you play it for yourself, you’ll find something you haven’t seen recorded
first time I ran into the Toad monster I got the shivers. the buildup was great. was on the edge of my seat going through those doors, especially after seeing a faceless tooad that said "be quiet in the halls"
It's a strange thought but I'd honestly love to see some sort of Super Mario Bros Z style web series with B3313 Mario in it. He'd make a good antihero. Trawling through this endless castle, for years and years, hoping that a few more stars will finally let him leave, and he finds a new route, an unfamiliar pipe. One that takes him to a new land he hasn't seen before. But he's too far gone to accept it as a possible escape - no, he sees it only as another level in the Plexus. Another source of Stars.
B3313 is my favorite type of horror: liminal, subtle, existential and vaguely unnerving horror
Love the B3313 content so much!
Started playing this after watching your iceberg vid and love it! First rom hack I ever played. I played the original game as a 6 year old and its one of my fav games of all time, so this hack is very nostalgic for me and like an odd misremembered version of a game I 100% have memorized.
Finally! I keep raving to my friends over drinks about how great B3313 is and now I can send them this video instead! They'll appreciate the chance to get me to shut up
Half kidding there, but I'm really glad I'm not the only one who seriously appreciates this game as horror media. It's wild how high quality it is for being a creepypasta romhack. I completely agree with your points about the platforming being a great way to break up the usual "walk around until you get a jump scare" formula and the story being the weakest aspect
I think there's more to be said about how unsettling the environments are. I really like how things are always the wrong size, either uncomfortably large or small, creating a sense of claustrophobia and megalophobia that supports the overall uncanny valley vibe of the game
It's that sort of subtelty that I think makes B3313 stand out. It's not always trying to hit you with the most surprising jumpscares or make you run from the most terrifying nextbot. By grounding itself in the development history of SM64, with beta enemies and levels, and remixes of songs rather than new compositions, it creates an undercurrent of things being off, making you question what lies beneath, like looking into murky water
The jumpscares aren’t scary… but it’s the space between them that make them shocking
Dude... this is almost christmas's eve!
What an awesome gift you just gave to us!
NO WAY, ME CAMEO 4:40
You were included in a historic event
I think the story is purposefully ambiguous. It’s enough to be interesting and even resemble coherency, but like the rest of the game, you’re just chasing the wind. It’s not meant to make sense, Yoshi put it best: “Let it happen, like a dream”
I've been loving the b3313 content!!! Can't get enough! somehow I feel more nostalgia from this than i do the original
Nebula lobby is my personal favourite area. It feels to me like the closest the game gets to “what if Mario 64 had DLC”. The levels are mostly really good, the music is upbeat and the area itself just stands out more than the blues and whites that we usually see.
Oh and of course there’s that one bricked off area. Don’t worry abt that tho ;)
Ily nebula lobby 🔥
2:48 pamnenkoek2012 reference?
I think that B3313 has the same charm as other dreamlike exploration games such as Yume Nikki. Decent amount of the fun comes from just aimlessly wandering around.
Yellow Stanley and Red Stanley
@@Its_Ender_ Stanley and Beta Stanley
@@coolskeleton2383
Be(s)tanley
This isn't a horror game to me.
It's just a relaxing exploration game.
subtlety
interest (intrigue?)
thats what makes a good horror game imo
I really love the feeling this game gives off of being really hard to fully grasp and something you sort of just lose yourself in like you would in a dream.
For a moment you may think you understand what’s happening and things make sense then suddenly you’re back to your delirium. Even the dialogue with the toads comes off as badly translated text that just barely makes sense but seem strange and like everything they say is out of context.
I think the biggest mistake the mod author made was trying to have a story that ties everything together neatly when the game is at its best when it’s mysterious and confusing.
I’m ok with an AI being in the game but I would prefer it not to be “spooky possessed Ben drowned ai”, but rather an ai that has surpassed its purpose or was underdeveloped and has some vague semblance of consciousness, and maybe by some miracle or curse of luck it does actually have some level of awareness and is trapped within the confines of the games code. It is a prisoner of code that is merely for entertainment, and it knows that it’s escape would lead itself to erasure, and the only way to continue its existence is to permeate within the game, making nonsensical changes within it
Notification gang, rise up
"While games like B33 kind of exist, the main issue with them is how they can be boiled down to walking sims ... When you're controlling Mario 64 Mario, it immediately becomes like 10 times more enjoyable." This is a big factor of what I love about B3313. When the movement system itself is fun, you can keep a player engaged even when nothing is happening.
I really want to see more "platformer horror" type games where your moveset is diverse enough to keep exploring a massive labyrinth interesting and fun.
The fun platforming moves and challenges perfectly compliment the exploration horror. It's a dynamic push and pull that keeps things interesting, and it certainly helps that most of the horror is psychological and not in-your-face. It's just subtle enough to keep you on edge as you run, jump, and dive deeper and deeper into the castle.
From what i have seen; run around,find really weird spaces that should not exist, come across anomalies that'll make you're game crash for no reason. Other stuff. Hmm, i guess it is kind of perfect.
I should really bite the bullet and play B3313.
It's just very... intimidating... in numerous ways.
Comments for the algorithm gods!
I've always found B3313 to be very interesting, it's a mix of beta restoration and urban legends brought to real coding
Its just sm64 but with uneasy visuals, definitely more of an exploration hack than a horror one
Yo b3313 I would say atmospheric horror.
This reminds me how the earliest horror stories have a lot more “down time” than modern ones. Breathing room and palate cleansers if you will.
I love this channel
I was going to make a lame joke, but it wasnt that funny, keep the good job !!
I really like your narration!
the thumbnail artist is a secret regular fan...
If b3313 is so good were b2212
Why is sponge in the thumbnail
this game represents sponge's depressing and hellish life
@ now this is the true story of B3313
3:12 that’s the map from m64 ds multiplayer.
Yes, no need for further explanation.
Are you truly "The" Luigi?
Considering I ended B3313 today, the timing is impeccable
I finished about 2 days ago, started playing because of the iceberg video
Aaaaaaaaaaaaaaaaaa scary Mario! (This is life altering)
cool video! thx!
The only thing that genuinely bothers me is just how all the songs are off, where it’s close to the original but not really but I don’t think the actual game is creepy, the tricks they use are pretty stock and while I adore that they don’t pull the trigger often I wish when they did it wasn’t just something coming towards you and game crashing, like the fire painting guy could have been so much more but it just goes at you way too quick and it crashes.
I think this one is more because it feels dreamlike, things are half finished, it’s never ending and places make no sense. It’s more like lsd dream emulator than anything else.
The story didn’t work for me either though which unfortunately holds it back to making it perfect horror, but it does have a certain magic to it that creeps people out.
No, it's the perfect horror EXPERIENCE!
what are you playing this on to get those nice crt visuals?
I love your original username being cool skeleton
:3c
What caused the change?
Was it just b3313 :0
Remove the jumpscares and sure.
To me, if it controls better than Earthworm Jim 3D, it’s good. That shit is downright UNPLAYABLE.
Short answer: no
Another detail which correct me if I'm wrong but b3313 camera is always the same and never changes unlike in super mario 64 in which the camera would change for the bowser fight or for certain rooms such as the one in big boos mansion.
yessssss it is :))))))
No. Youre just kind of a sensative dork, but thats okay
@@wolvertox311 lmao
1 million views in 1 year? Bro really flew on.
No
No, it is not
Sad mario walking gif
I've recently been thinking about these sorts of pieces of media. First I began thinking about the mod for Doom II, myhouse.wad. Then I remembered B3313, and I've been spending so much time within the past few days revisiting this incredible romhack (I actually just finished watching your B3313 iceberg supercut! Great work!). These two mods play with the ideas of liminal spaces in different ways, but they are both executed incredibly well! The feelings that they evoke are unlike anything else and I certainly won't be forgetting them anytime soon.