@@GeneralMustyE yes that is true but they are probably biggest in terms of how many blocks there are (not to mention woodland mansions) but ancient cities stretch out over the furthest amount of land
I still haven't bothered going to a bastion because they have nothing except danger. Looking forward to actually having a reason to explore ancient cities... just the skeleton skulls are good enough loot for me
11:15, I think the "sauna" is a bathhouse. In Ancient Rome, they had what looked like a public pool, but was a public bathhouse, and they used fire to heat the stone floor that the water sat on, making it heat up. It's pretty fascinating. Edit: 13:23, I think that could be stalls for bathrooms. Ancient Rome kind of did the same thing.
And the dark oak parts give a sense that someone tried to restore parts of it, like there had been other visitors or some of the original inhabitants tried to stay there for a while.
@@evilsharkey8954 yeah. Or that it all is some experiment of the pilligers that was gone out off hand or something. That that’s why the towers look like restructured outpost and the reason of the dark oak parts. 🤔
16:30 correction: centerpiece 1 contains a D-flip flop. It does not have a timer. Every second time you activate the thing the door closes, hence the reason why the door closed the first time wattle checked - he activated it twice. Other 2 center pieces do have a timer so be quick, but the first does not.
Looking at these structures makes me think about a theory that the city was once perfectly fine then it was somehow destroyed and abandoned but one day someone found the city and repaired it but little do they know of the existence of the sculk and the warden so we also get to see ruined structures with carpets and dark oak that the one who repaired it put there.
That's what I was thinking too! Why would a city with houses and all need "camps"? Those are probably from a first explorer or something like that (I love the implication that the player isn't the first one to find the ruined city...)
Truly, the community could never find a more excitingly informative Minecraft content than your videos man. I mean.... Who breaks up an entire Ancient city for the community's learning purposes? A Legend Indeed
So far my favorite structure in Minecraft yet, they’re really rare to find if you’re trying to do it legit in Survival mode only, but it’s super worth exploring and experiencing
Who else stacks wool in blobs? Illagers. And it DOES look like a mini pillager outpost. Because I believe, it was! My personal theory is that the ancient cities were long abandoned… and after a long time, the illagers found the ancient ruins and tried to repair and occupy it. (EX: dark oak logs from woodland mansion and wool commonly found from woodland mansion) But obviously… things didn’t go as planned.
Yes and I also think it makes sense that the taller ruins look like outposts it probably means that the pillagers took inspiration and used them as a blueprint of sorts
I think the ancient city might be related to the archaeology feature. The developers might have made the ruins to become uncovered by the player. Yet archaeology was scrapped or held back ancient cities are left without a good backstory.
They clearly want us to take interest in the lore. Finding an ancient city where some kind of disaster clearly happened (I'm so amazed by how with just one look to the city you just *know* what happened, that for some reason the sculk took over, devouring the city... it just feels so alive just by the form it takes, like... like mold or moss), bits of ancient technology here and here, the disc, the giant portal-looking thing right at the center of the city... it encourage you to try to puzzle out what happened here, who where the people building and living in those cities, what they where doing... and before you know you're already doing archaeology. (of course it would be even better with the actual archaeology feathure but I mean, that is/was their plan)
QUASILORE THEORY: Blue,light blue and cyan wool?Just like that one room in the woodland mansion...Structures build from Dark oak planks,probably afterwords after someone discovered the city and tried to fix it...dark oak just like woodland mansion and outpost are made of...not to mention the little towers looking kinda sus compared to the outpost...pillagers found the ancient cities......?????🤨
Fun fact "small statue" oficial Minecraft file name used to be "small portal statue" but mojang quickly changed it to "small statue" in the next snapshot this could be a huge hint that the "central piece" is infact a portal to the 4th dimension
Who else stacks wool in blobs? Illagers. And it DOES look like a mini pillager outpost. Because I believe, it was! My personal theory is that the ancient cities were long abandoned… and after a long time, the illagers found the ancient ruins and tried to repair and occupy it. (EX: dark oak logs from woodland mansion and wool commonly found from woodland mansion) But obviously… things didn’t go as planned
@@rovidj8482 That’s actually a really good theory. The Illagers find this enormous city that they think can be fortified into a new base. Operations to set up base commence, but are interrupted by the appearance of the Warden. The Warden does it’s thing, and suddenly the Ancient Cities are abandoned once more.
@@Hanakin-Sidewalker maybe they accidently opened the portal which may have brought forth the warden and the sculk. The restore rooms could be a symbol for all the experiments they performed. The fact that they look so new compared to the rest of the city shows that this place was occupied at two different times
I think the camp site and the centerpiece structures offer a good opportunity for ancient city lore that hasn't been thought about before, especially the camp sites. And all of the little redstone bits in the centerpiece area is interesting too because of the fact that it could also expand possible portal lore.
A fun project could be completely excavating one of these cities exposing it to the light. It will take a massive amount of time, countless pickaxes and perseverance but on the pluse side you'll get all the building resources you'll ever need.
Barracks. Camps. Ice Box. Really feels like the ancient city was constructed to be a sort of outpost for warriors before becoming infested with the volatile sculk. I feel like this is also somewhat true, given that in DISC 5 we hear marching in the beginning, like an army patrolling or advancing to battle.
The lote implications are endless. The difference between the end cities and the strongholds are stark. The end cities are about luxury and leisure, shown in the SAUNA. Actually a sauna. Meanwhile, the strongholds are about survival and fortitude, shown in the various prisons and confusing hallways. It's really hard to tell which one came first, but id have to say they made the cities first, escaping from the overworld horrors, and then by the time they finished experimenting with skulk they moved to the stronghold to escape their creations.
Don't you guys think that finding an ancient city if it's like 1000 or more blocks away from your base would be pretty hard so there should be something like eye of ender to find these amazing structures
They’re absolutely huge, and they’re connected to cave systems, so they’re not that hard to find. They may still include a means of finding one more easily, like maybe a map in pillager outposts or woodland mansion.
Theory: All of the soul fire in the center of the city is actually for the Warden. Because of his extremely sensitive hearing, everything disturbs him. Perhaps he uses the soul fire as some sort of white-noise to block out every other little sound.
So I got some conclusions This is a very evolved structure, very huge, complex loot table and some secret works with redstone bellow the centerpieces. Maybe the sculk infection happend from excessive experiments with sculk (such experiments as the redstone) Also maybe there is something constantly destroying the ancient cities, every time they reform something, maybe the sculk or the warden, or even both. As someone else said, maybe pillagers got there to reform, which explains the dark oak and colored wool
3:07 A building that resembles an Outpost, as well as blue wool. Both of these features are related to Illagers. Hmmm, that could impy that the Illagers either built these cities or tried to repair them. The lore thickens!
No. Rather I feel that they once explored the cities but realized how dangerous it was and abandoned them. That’s why the wood parts look kinda out of place.
I appreciate the in-depth breakdown of the ancient cities! Good to know how these are put together and where parts contain the loot. Will definitely be bookmarking this video to reference once 1.19 drops.
THANK YOU SO MUCH I LOVE YOU literally I have been trying to restore an ancient city by hand and without reference material other than the buildings in my one world and cross referencing them with eachother but now I know what they look like exactly!!!! And I wasn't even that far off on most of them!!! Thank youuu
I'm starting to think that maybe the 'ancient builders' weren't the ones who made and/or inhabited these places. The cyan and blue wool, paired with dark oak wood points to the woodland mansion in my mind.
Same thought. Its too obvious. Maybe the ancient builders Made the city. The city decayed over many years and was eventualy found By the illagers who were trying to repair the place. When it was too dangerous to be around the Warden they went back to their mansion
@@andrewlaskas5945 oh, just see it in survival... While a warden is chasing you.... With cave noises, WITH THE DARKNESS EFFECT--- ok, I'll stop 😆. But really, ancient cities turned out extremely well so far 👍
I explored the ancient cities in creative mode (bedrock), and I basically tried a bunch of different ways to “summon” the warden, once I killed one warden, another would pop up, idk if this is just because I was in creative but man I was NOT happy to try to build a base then the warden crawls up 😭
I had an idea about a cool unique loot that's guaranteed people would want, maybe an exclusive extinct tree that can be found in an ancient city. Idk what it would be called or anything but imagine a tree that doesn't grow anywhere but you can find a seed/sapling in the city as ultra rare loot. Like maybe 1 per 10 cities or something. This tree could have special wood properties, maybe skulk coloured planks or something also but I feel it would be awesome for something like that.
It seems to me that the illagers built the ancient cities. There are so many similar things with illager buildings and the ancient city like min-outposts, the use of dark oak wood, piles of blue wool. Or maybe the illagers find the ancient cities after they were abondoned and and tried living in them.
The Sauna rooms of the ruins make me think of Roman bathhouses. The big ones had 4 rooms; one at the entrance, where the bathers stored their clothes (apodyterium), a warm room (tepidarium), a heated bath (caldarium), and a cold bath room (frigidarium). Neat to see where the Mojang crew took inspiration from, but I cannot lie.... _the lore questions are FREAKING KILLING ME!!_
with the combination of the wool and dark oak wood being in the ancient city and woodland mansion, I think the ancient city used to be owned by the pillagers; and a sculk exclusion zone appeared when they unleashed the warden from the portal in disc 5.
ah maybe the stalls (i think it was tall ruin 2) that wattles shows might have been ravager stables as in the disc there is loud marching that resembles ravagers footsteps, and there isn't really another structure like it.
there's some points that it isn't owned by pillagers 1. the dark oak structures doesn't match the aesthetic of the ancient city 2. it's out of place 3. the pillagers aren't ancient they're modern 4. pillagers can't use redstones so i have another theory the pillagers raided the ancient city and died because of the warden
Anyone else kinda want there to be a Nether Portal generation in the city? They use basalt and soul lights, but there's no reference to the nether there at all. Some kind of link between the skulk and the warped forest maybe? Find a ruined portal in the nether and fix it to be transported into an ancient city?
What do you think about about this logic: Enchantment orb + rotten flesh + soul = sculk Sculk + too many ench. Orb. = Sculk sensors Sculk + skeleton bones = sculk catalist Sculk catalist + sculk sensors = sculk shreker Wardens heart is made up of sculk shreker(sonic boom relates to sound produced by shreker) ears out of sensors and rest body with sculk. According to my lore... Enchantment orbs follow players because they can detect sounds. Pillagers somehow managed to trap these in bottles. And now somehow they figured to trap them in rotten flesh itself.
I was totally stuck trying to figure out an icebox that wouldn't stop generating wardens every time I got near it because of a screamer inside and the iron door was hidden by sculk. This got me through that, so thanks much!
Man, this update is gonna be so much fun. It's probably gonna kick my butt because I haven't played Minecraft in *ages* but oh boy will I have a good time.
I’ve been waiting for the Deep Dark update for so long. I’m so hyped it’s finally almost here. I’m so glad they decided to work on the deep dark more and polish it so that it is the best as it can be.
I found an ancient city with my son. It was pretty intensiv, but we mined all the sculk carefully with hoes and we got alot of XP from it. We summoned the warden a view times, but we didn't die, we ran for our lives. I am now going to light up the whole place, mine every building and rebuild it, with villagers, decorations and everything.
I like how the developers keep leaving hints for how less obvious mechanics work, like these redstone circuits and the abandoned nether portals and the frequent depictions of withers, so that a player who lives under a rock would be able to discover them on their own just by exploring.
I think the ancient cities have lore which is: 1. ancient minecraftions create huge cities 2. they create a giant portal to the skulk dimension 3. wardens invade and skulk slowly creeps out of the portal 4. most of the ancient cities are put into ruins because of the skulk invasion 5. thousands of years later, pillagers find the ancient cities and try to restore them with dark oak 6. the pillagers create camps that quickly get destroyed 7. the pillagers attempt to create outpost-like structures but accidentally re-open the portal causing a 2nd invasion of the skulk 8. all the pillagers die 9. we find the ancient cities after many years
Fun fact- according to the /locate command, ancient city itself is a structure, because you can't find it in /locte biome or /locate poi, its only found with /locate structure.
Going back to this because of the new armor trims, I wanted to point out a few things. First, the barracks are not the only structure with a skeleton head. The medium pillar also has one on the back. Second, for the tall ruins (the watch towers), I recommend towering up with wool instead of using the ladders, as ladders make noise and can set off shriekers. Finally, for the 2nd center piece, you do not have to eat the god apple. It requires a sound level of 8, so you can eat any food at that exact spot, or shoot an arrow there to activate it
My theory is that they use the center as an artificial sculk catalyst. They harness the soul energy of the soul fire and lanterns to cause a massive soul energy reaction to get insane enchants. The entrance is used to lure a warden to suck the soul energy out of it. The Redstone lamps serve as warning lights, telling the people in the towers that it is beginning, and that's why the loot in the cities is incredibly enchanted.
My theory is that illagers discovered the city very ruined and tried to repair it using dark oak wood, since the outposts and mansions are also made of dark oak wood
Wow this is amazing! I’ve been wanting to deconstruct the city myself ever since the update came along but I haven’t found time. I find the city absolutely fascinating, trying to find out more about it and learn about possible lore for it. Thanks for uploading this, I’m looking forward to your future vids 😁
Wattles: describes ancient cities Me, wondering about the lore behind it while still watching the video so I know how to route ancient cities when 1.19 comes out: *furious note scribbling*
Makes sense now that the illigers are kind of advanced. My theory is that all the bones and Steve colored wool is to make the "giant zombies" from the game files. The ancients, "If an axolotl can "grow" into a Warden, how could we make larger zombies?"
My belief is that there illagers use of Steve coloured wool and soul/death stuff is Becasue they want to make another Steve like us. Specifically they want to create another being who can respawn, just like us.
@@marshalllee6376 Oh definitely, they can bring back the body but not the soul. We just transfer to the next vessel. What I was saying is(to make use of existing game mechanics), are the statues in the woodland mansions possibly not shrines but attempted blueprints? Considering the block of Lapis contains magic to make things empowered and if you could link it to a giant skeleton made of fossils covered in wool in just the right placement would make a giant zombie like making a Golem, Wither, etc...
Here’s my theory, the illagers discovered these ancient cities, and not seeing anything harmful except the sculk, they decided to set up a colony down there, they also realized that the sculk reacted to sound, so they made wool to cover their sounds, which would also explain why their is wool camps down there and they are the same colors that illagers have in woodland mansions, but eventually, they were attacked by the warden, maybe some lived, maybe they all died, but if some did live it would be obvious to never go back
ive already raided one ancient city in my hardcore world and made it safe, BUT I DIDNTN KNOW THERE WAS A SAUNA THAT COULD GENERATE, i wish mine had one :( but this is so helpful for when i recover the ancient city! ive already started a bit with thing i can fix by just studying the stuff thats intact, but some structures are so difficult to read because theyre so broken down, so thanks! ill definitely use this video to look over some of the designs so i can build them
I think you should be able to really rarely find diamond blocks scattered randomly under the carpets in the walls to make you want to stay longer that’ll also pose a risk in breaking the carpets
After I found my first Ancient city and cleaned it out in survival (not as hard as it seems, just requires patience, especially when there are clusters of skulk shriekers inside the larger chamber structures, and there’s always at least one of the damn things), the next thing I did was pop into creative and repair the tall ruin, the one that looks like some kind of watchtower and then set about restoring the rest of the city. This video, with all the structures in their pre-skulk states, is exactly what I was looking for. My city didn’t have the camps, icebox, shorter of the tall ruins, awesome wall, or the sauna, but it was absolutely massive! The entrance restores beautifully. The walls often don’t line up right, so there’s a little fudging to fix them up. I wish there was a pre-destroyed version of the wall section with stairs. There’s an interesting arrangement of blocks next to it that I’ve been trying to make sense of. How did you spawn all these structures to show them off? I’d love to make my own reference city for my restoration project. I play in Java. The next ancient city project will be converting skulk into moss and vines for a much healthier looking ruin.
8:50 Wool blocks sound in minecraft, so the wool walls were placed for the inhabitant's safety from the Sculk. The camps were never originally built with the city before the arrival of the Sculk, but were crudely made after.
this made me think a little bit, here’s what i came up with: There was a full ancient city at one point, possibly thousands of years ago, but then the ancient builders created the centerpieces, the portals, and some new horrific alienish dimension opened up. here it starts to split. either, they found the warden to guard the portal but then the warden and sculk invaded the city and they abandoned the city so no one would be able to find them again, or they entered the portal and the warden and sculk came out of it, ravaging the ancient city and possibly being the bane of the ancient builders, or perhaps there were many races, so the cause of the extinction of the cave dwelling ancients. then, many many hundreds of years later after the exiled villagers became illagers, they were mining and eventually found the ancient city and set up a small base there, but of course died from the warden and/or shit their pants and left. dark oak is indicative of illagers and the same wool colors are found in woodland mansions. this just a very loose thought, feel free to add on more to the idea!
I think Chamber 1 kinda looks like the warden rib cage, like what if you took some of these structures like the chamber and the statue and made a warden out of their outlines. Just a thought :)
honestly, there should be a secret room in the ancient that just has a trophy that is completely useless, only unlocked by 3 shriekers. idk i just sounds fun, and considering that the centerpiece has a secret room, why not another one
In the test I tried full protection IV, Thorns III netherite armor with potions of swiftness II, Regeneration II, Strength II and the potion of the Turtle Master II and totem of Undying. According to the test since potion of the Turtle Master II gave me slowness VI that means that Slowness IV will be the most useful potion in the deep dark biome since the extreme Slowness effect made the warden I spawned despawned.
As it looks like the Illagers made their way to the ancient cities, I kinda feel bad for them, as I imagine that even with a fairly sized group going in, the Warden would have yeeted them all into next Tuesday rather quickly.
11:25 These if i guess correct are meant to resemble roman baths where there is a cold tub and a warm tub, those rooms to the sides are probably manipedi rooms.
can you go over them in closer detail? I've been wanting to build it in a non-damaged way, but I can't seem to get it to load them with Structure Blocks
Wattles I think your the ever first person to understand the ancient city and maybe soon you will find how to open the portal in the middle of the ancient city
I just found the second and third camp structures today after seeing the first in another world and I had no clue what they were, so I looked it up and here we are!
I wish the names of some of these were a little more specific. I'm completely remaking 3 cities that were connecting together already. Currently, I'm going through the vanilla buildings and seeing what their purposes are, and upgrading them to better represent them. I'm struggling to find a purpose for the building at 13:10 Obviously, the stall areas are the only significant thing, but for what? My 2 best ideas so far are either redesigning it to being a public showering type building to double down on the stalls. Or at some point, I'm going to implement a giant lava hazard, and the builders of this city adapted by building on the ceiling over the lava. I could use this as a base for a staircase I could also just use it as a base for a house. But I'm trying to be a little more creative first before I start working on the most obvious needs. Any ideas for it?
My favourite has to be camp nº2, cause the lore boi, i think pillagers are trying to learn and recreate from the ancient buildings, like they even take the outpost idea from here
whats your favorite individual structure? centerpiece or one of the buildings??
The small portal statue, because if the centerpiece ISN'T a portal, than it is just rick rolling all people who were predicting it as a portal 😆
The room below the portal
*F r i d g e*
the thing that u said was a house is my favorite the last structure
My favourite structure in ancient city is sauna 1.
Imagine being able to completely restore this with all the little decorations and everything. This would be epic and possibly my new base.
And no mobs spawning! 😁
The good thing with Minecraft is that you can do basically anything you want
It would be so huge, you may even get lost in your base 😆
That’s my plan and I’m even planning to go further and create new corrupted structures
@@subharghyasinha2480 worth it!
I’ll bet that the Illagers are responsible for the dark oak structures and the wool you find everywhere. Maybe the work of a scouting party, perhaps?
was literally just thinking this too!
The other way around. These likely predate illagers before they carved off their own communities where they then borrowed these building techniques
@@slimegod9693 nicee
@@msiio what is
@@slimegod9693 ur theory
Nostalgia from when we thought bastions would take the place as biggest structure!
Bastions are still awesome tho… just in second place 😌
The bastions are one piece.
@@Tortilla_Pizzeria_Pixels Fs 👍
@@GeneralMustyE yes that is true but they are probably biggest in terms of how many blocks there are (not to mention woodland mansions) but ancient cities stretch out over the furthest amount of land
I still haven't bothered going to a bastion because they have nothing except danger. Looking forward to actually having a reason to explore ancient cities... just the skeleton skulls are good enough loot for me
Those camps, looks like someone was living there avoiding the dangers of the deep dark with wool structures around them
Omg
Yeah the illagers. Dark oak and blue wool is found alot in dark oak mansions
@@cherrydragon3120 Yeah, those are war camps
They fought in deep dark and left that combat infrastructure behind
I read those as fabric Canopies over pavilions that deteriorated and colapsed over the ages.
11:15, I think the "sauna" is a bathhouse. In Ancient Rome, they had what looked like a public pool, but was a public bathhouse, and they used fire to heat the stone floor that the water sat on, making it heat up. It's pretty fascinating.
Edit:
13:23, I think that could be stalls for bathrooms. Ancient Rome kind of did the same thing.
Maybe the warden is roman! Ever thought about that?
I love how they used more of the chiseled blocks and the cities look like something that is actually believable of a Minecraft ancient city.
And the dark oak parts give a sense that someone tried to restore parts of it, like there had been other visitors or some of the original inhabitants tried to stay there for a while.
@@evilsharkey8954 yeah. Or that it all is some experiment of the pilligers that was gone out off hand or something. That that’s why the towers look like restructured outpost and the reason of the dark oak parts. 🤔
And dark oak can coralate with the pillagers, that and the wool campsites 100% show that someone was there more or less recently. @@evilsharkey8954
Can't wait for the ancient cities to be fully finished!
They’re not done yet? Wow
@@Acrozion well seeing as how 1.19 hasn't be released yet I'd say they aren't
16:30 correction: centerpiece 1 contains a D-flip flop. It does not have a timer. Every second time you activate the thing the door closes, hence the reason why the door closed the first time wattle checked - he activated it twice. Other 2 center pieces do have a timer so be quick, but the first does not.
Looking at these structures makes me think about a theory that the city was once perfectly fine then it was somehow destroyed and abandoned but one day someone found the city and repaired it but little do they know of the existence of the sculk and the warden so we also get to see ruined structures with carpets and dark oak that the one who repaired it put there.
That's what I was thinking too! Why would a city with houses and all need "camps"? Those are probably from a first explorer or something like that (I love the implication that the player isn't the first one to find the ruined city...)
“Warden bathroom” is probably warden summon tower or warden maintenance room… created from souls bones skulk and ice…
Dude these are so cool! It's going to be super fun to tackle in survival!
Ya
Ya specially with warden
no its not, warden is mean and unbeatable, what are we supposed to do? they made him OP
@@weneedhim526 Don't be loud
@@aarondowd7346 what if you are
Truly, the community could never find a more excitingly informative Minecraft content than your videos man.
I mean.... Who breaks up an entire Ancient city for the community's learning purposes?
A Legend Indeed
🔥
So far my favorite structure in Minecraft yet, they’re really rare to find if you’re trying to do it legit in Survival mode only, but it’s super worth exploring and experiencing
Who else stacks wool in blobs? Illagers. And it DOES look like a mini pillager outpost. Because I believe, it was! My personal theory is that the ancient cities were long abandoned… and after a long time, the illagers found the ancient ruins and tried to repair and occupy it. (EX: dark oak logs from woodland mansion and wool commonly found from woodland mansion) But obviously… things didn’t go as planned.
Yes and I also think it makes sense that the taller ruins look like outposts it probably means that the pillagers took inspiration and used them as a blueprint of sorts
I think the ancient city might be related to the archaeology feature. The developers might have made the ruins to become uncovered by the player. Yet archaeology was scrapped or held back ancient cities are left without a good backstory.
They clearly want us to take interest in the lore. Finding an ancient city where some kind of disaster clearly happened (I'm so amazed by how with just one look to the city you just *know* what happened, that for some reason the sculk took over, devouring the city... it just feels so alive just by the form it takes, like... like mold or moss), bits of ancient technology here and here, the disc, the giant portal-looking thing right at the center of the city... it encourage you to try to puzzle out what happened here, who where the people building and living in those cities, what they where doing... and before you know you're already doing archaeology.
(of course it would be even better with the actual archaeology feathure but I mean, that is/was their plan)
@@lealiloubastian6961 Interesting, they want us to wonder.
QUASILORE THEORY:
Blue,light blue and cyan wool?Just like that one room in the woodland mansion...Structures build from Dark oak planks,probably afterwords after someone discovered the city and tried to fix it...dark oak just like woodland mansion and outpost are made of...not to mention the little towers looking kinda sus compared to the outpost...pillagers found the ancient cities......?????🤨
You might be onto something..
@@E.h.a.n if game theorist don't do a video about this stuff imma be mad
@@dacube03 same lol
From your comment, I'd like to think the lost natives of the ancient city was acually the pillagers's ancestors.
Pillagers come from ancient cities? That's why they have pale skin
Fun fact "small statue" oficial Minecraft file name used to be "small portal statue" but mojang quickly changed it to "small statue" in the next snapshot this could be a huge hint that the "central piece" is infact a portal to the 4th dimension
I cannot wait to play this! THANKS WATTLES
I've never seen the piles of wool before, they're like the piles of wool in the woodland mansion
Who else stacks wool in blobs? Illagers. And it DOES look like a mini pillager outpost. Because I believe, it was! My personal theory is that the ancient cities were long abandoned… and after a long time, the illagers found the ancient ruins and tried to repair and occupy it. (EX: dark oak logs from woodland mansion and wool commonly found from woodland mansion) But obviously… things didn’t go as planned
@@rovidj8482 That’s actually a really good theory.
The Illagers find this enormous city that they think can be fortified into a new base. Operations to set up base commence, but are interrupted by the appearance of the Warden. The Warden does it’s thing, and suddenly the Ancient Cities are abandoned once more.
@@Hanakin-Sidewalker maybe they accidently opened the portal which may have brought forth the warden and the sculk. The restore rooms could be a symbol for all the experiments they performed. The fact that they look so new compared to the rest of the city shows that this place was occupied at two different times
All very plausible!
I think the camp site and the centerpiece structures offer a good opportunity for ancient city lore that hasn't been thought about before, especially the camp sites. And all of the little redstone bits in the centerpiece area is interesting too because of the fact that it could also expand possible portal lore.
Oak wood and blue wool... where do we see that again??? 🤔🤔
Oh right, woodland mansions
CONGRATULATIONS, YOU'RE IN THE EARLY GANG! 👍
Yoooo
Start the early gang chain 👍
Bring this comment to the top
A fun project could be completely excavating one of these cities exposing it to the light. It will take a massive amount of time, countless pickaxes and perseverance but on the pluse side you'll get all the building resources you'll ever need.
I tried this. I needed quartz for a building. Got 35,000,000 cobblestone and cobbled deepslate. You lied. Not Worth it.
Barracks. Camps. Ice Box. Really feels like the ancient city was constructed to be a sort of outpost for warriors before becoming infested with the volatile sculk. I feel like this is also somewhat true, given that in DISC 5 we hear marching in the beginning, like an army patrolling or advancing to battle.
The lote implications are endless. The difference between the end cities and the strongholds are stark. The end cities are about luxury and leisure, shown in the SAUNA. Actually a sauna. Meanwhile, the strongholds are about survival and fortitude, shown in the various prisons and confusing hallways. It's really hard to tell which one came first, but id have to say they made the cities first, escaping from the overworld horrors, and then by the time they finished experimenting with skulk they moved to the stronghold to escape their creations.
And then designed/found the end portal, went through it and were killed by the dragon.
I was waiting for this moment when Wattles would display all Ancient City structures and describe them to us like a boss 🔥
Don't you guys think that finding an ancient city if it's like 1000 or more blocks away from your base would be pretty hard so there should be something like eye of ender to find these amazing structures
They’re absolutely huge, and they’re connected to cave systems, so they’re not that hard to find. They may still include a means of finding one more easily, like maybe a map in pillager outposts or woodland mansion.
@@evilsharkey8954 I wish the devs listen to us
Theory: All of the soul fire in the center of the city is actually for the Warden. Because of his extremely sensitive hearing, everything disturbs him. Perhaps he uses the soul fire as some sort of white-noise to block out every other little sound.
So I got some conclusions
This is a very evolved structure, very huge, complex loot table and some secret works with redstone bellow the centerpieces. Maybe the sculk infection happend from excessive experiments with sculk (such experiments as the redstone)
Also maybe there is something constantly destroying the ancient cities, every time they reform something, maybe the sculk or the warden, or even both. As someone else said, maybe pillagers got there to reform, which explains the dark oak and colored wool
3:07 A building that resembles an Outpost, as well as blue wool. Both of these features are related to Illagers. Hmmm, that could impy that the Illagers either built these cities or tried to repair them. The lore thickens!
No it can't be
The don't have the technology
Or they attenpted to take it over
They must have discovered it and repaired it
No. Rather I feel that they once explored the cities but realized how dangerous it was and abandoned them. That’s why the wood parts look kinda out of place.
I appreciate the in-depth breakdown of the ancient cities! Good to know how these are put together and where parts contain the loot.
Will definitely be bookmarking this video to reference once 1.19 drops.
THANK YOU SO MUCH I LOVE YOU literally I have been trying to restore an ancient city by hand and without reference material other than the buildings in my one world and cross referencing them with eachother but now I know what they look like exactly!!!! And I wasn't even that far off on most of them!!! Thank youuu
oh thats an awesome project!! good luck
@@wattlesplays thankssss!!!
I'm starting to think that maybe the 'ancient builders' weren't the ones who made and/or inhabited these places. The cyan and blue wool, paired with dark oak wood points to the woodland mansion in my mind.
Same thought. Its too obvious.
Maybe the ancient builders Made the city. The city decayed over many years and was eventualy found By the illagers who were trying to repair the place. When it was too dangerous to be around the Warden they went back to their mansion
While exploring the Ancient City in Bedrock I found something that kind of looked like a grave for the warden
Yeah, it looks like a tomb, I know what you are talking about. Don't think it's for the warden though 👀
@@litbrickpics dude im scared
@@andrewlaskas5945 oh, just see it in survival... While a warden is chasing you.... With cave noises, WITH THE DARKNESS EFFECT--- ok, I'll stop 😆. But really, ancient cities turned out extremely well so far 👍
@@litbrickpics yeah it just looked like it was for the Warden or what was alive before it became the Warden
I explored the ancient cities in creative mode (bedrock), and I basically tried a bunch of different ways to “summon” the warden, once I killed one warden, another would pop up, idk if this is just because I was in creative but man I was NOT happy to try to build a base then the warden crawls up 😭
I had an idea about a cool unique loot that's guaranteed people would want, maybe an exclusive extinct tree that can be found in an ancient city. Idk what it would be called or anything but imagine a tree that doesn't grow anywhere but you can find a seed/sapling in the city as ultra rare loot. Like maybe 1 per 10 cities or something. This tree could have special wood properties, maybe skulk coloured planks or something also but I feel it would be awesome for something like that.
It seems to me that the illagers built the ancient cities. There are so many similar things with illager buildings and the ancient city like min-outposts, the use of dark oak wood, piles of blue wool. Or maybe the illagers find the ancient cities after they were abondoned and and tried living in them.
This is high quality content and I love it! Keep it up
The Sauna rooms of the ruins make me think of Roman bathhouses. The big ones had 4 rooms; one at the entrance, where the bathers stored their clothes (apodyterium), a warm room (tepidarium), a heated bath (caldarium), and a cold bath room (frigidarium). Neat to see where the Mojang crew took inspiration from, but I cannot lie.... _the lore questions are FREAKING KILLING ME!!_
with the combination of the wool and dark oak wood being in the ancient city and woodland mansion, I think the ancient city used to be owned by the pillagers; and a sculk exclusion zone appeared when they unleashed the warden from the portal in disc 5.
ah maybe the stalls (i think it was tall ruin 2) that wattles shows might have been ravager stables as in the disc there is loud marching that resembles ravagers footsteps, and there isn't really another structure like it.
there's some points that it isn't owned by pillagers
1. the dark oak structures doesn't match the aesthetic of the ancient city
2. it's out of place
3. the pillagers aren't ancient they're modern
4. pillagers can't use redstones
so i have another theory the pillagers raided the ancient city and died because of the warden
Anyone else kinda want there to be a Nether Portal generation in the city? They use basalt and soul lights, but there's no reference to the nether there at all. Some kind of link between the skulk and the warped forest maybe? Find a ruined portal in the nether and fix it to be transported into an ancient city?
it has nothing to do with nether, it's "soul" fire, the sculk mostly probably is souls
Can't wait till the actual update. You are my main info outlet for this update thank you so much
10:55- 11:15 is the humor that made me commit and love watching all your videos
What do you think about about this logic:
Enchantment orb + rotten flesh + soul = sculk
Sculk + too many ench. Orb. = Sculk sensors
Sculk + skeleton bones = sculk catalist
Sculk catalist + sculk sensors = sculk shreker
Wardens heart is made up of sculk shreker(sonic boom relates to sound produced by shreker) ears out of sensors and rest body with sculk.
According to my lore... Enchantment orbs follow players because they can detect sounds. Pillagers somehow managed to trap these in bottles. And now somehow they figured to trap them in rotten flesh itself.
I was totally stuck trying to figure out an icebox that wouldn't stop generating wardens every time I got near it because of a screamer inside and the iron door was hidden by sculk. This got me through that, so thanks much!
Man, this update is gonna be so much fun. It's probably gonna kick my butt because I haven't played Minecraft in *ages* but oh boy will I have a good time.
I like the "Red stone research facilities" inside the shrine portal looking thing.
I’ve been waiting for the Deep Dark update for so long. I’m so hyped it’s finally almost here. I’m so glad they decided to work on the deep dark more and polish it so that it is the best as it can be.
I found an ancient city with my son. It was pretty intensiv, but we mined all the sculk carefully with hoes and we got alot of XP from it. We summoned the warden a view times, but we didn't die, we ran for our lives.
I am now going to light up the whole place, mine every building and rebuild it, with villagers, decorations and everything.
I like how the developers keep leaving hints for how less obvious mechanics work, like these redstone circuits and the abandoned nether portals and the frequent depictions of withers, so that a player who lives under a rock would be able to discover them on their own just by exploring.
Ancient Chamber Icebox Portal Ruin Sauna Tower Wall 17 w/ The Basement Bird's-Nest Loot Ritual Warden's Chest Centerpiece
I think the ancient cities have lore which is:
1. ancient minecraftions create huge cities
2. they create a giant portal to the skulk dimension
3. wardens invade and skulk slowly creeps out of the portal
4. most of the ancient cities are put into ruins because of the skulk invasion
5. thousands of years later, pillagers find the ancient cities and try to restore them with dark oak
6. the pillagers create camps that quickly get destroyed
7. the pillagers attempt to create outpost-like structures but accidentally re-open the portal causing a 2nd invasion of the skulk
8. all the pillagers die
9. we find the ancient cities after many years
Fun fact- according to the /locate command, ancient city itself is a structure, because you can't find it in /locte biome or /locate poi, its only found with /locate structure.
Going back to this because of the new armor trims, I wanted to point out a few things. First, the barracks are not the only structure with a skeleton head. The medium pillar also has one on the back. Second, for the tall ruins (the watch towers), I recommend towering up with wool instead of using the ladders, as ladders make noise and can set off shriekers. Finally, for the 2nd center piece, you do not have to eat the god apple. It requires a sound level of 8, so you can eat any food at that exact spot, or shoot an arrow there to activate it
i just now realized the wool colors used in these cities are the same ones as in steve's outfit 8:18 .... HMMMMMMMM🤔
this is really cool, I would love to see this for other structure like end cities, nether fortresses, and villages and stuf
My theory is that they use the center as an artificial sculk catalyst. They harness the soul energy of the soul fire and lanterns to cause a massive soul energy reaction to get insane enchants. The entrance is used to lure a warden to suck the soul energy out of it. The Redstone lamps serve as warning lights, telling the people in the towers that it is beginning, and that's why the loot in the cities is incredibly enchanted.
I don’t know why but I was eating cereal while watching this and I spit milk everywhere because of the way you said, Yikes… 6:27
My theory is that illagers discovered the city very ruined and tried to repair it using dark oak wood, since the outposts and mansions are also made of dark oak wood
Wow this is amazing! I’ve been wanting to deconstruct the city myself ever since the update came along but I haven’t found time. I find the city absolutely fascinating, trying to find out more about it and learn about possible lore for it. Thanks for uploading this, I’m looking forward to your future vids 😁
Wattles: describes ancient cities
Me, wondering about the lore behind it while still watching the video so I know how to route ancient cities when 1.19 comes out: *furious note scribbling*
There's something within the colors of the wool that shouts "Steve."
1:57 that little laugh is so cute omg ^^
Makes sense now that the illigers are kind of advanced. My theory is that all the bones and Steve colored wool is to make the "giant zombies" from the game files. The ancients, "If an axolotl can "grow" into a Warden, how could we make larger zombies?"
I also like how the ancients had carpet everywhere like they were able to study the warden and figure out noise dampening.
My belief is that there illagers use of Steve coloured wool and soul/death stuff is Becasue they want to make another Steve like us. Specifically they want to create another being who can respawn, just like us.
@@marshalllee6376 Oh definitely, they can bring back the body but not the soul. We just transfer to the next vessel.
What I was saying is(to make use of existing game mechanics), are the statues in the woodland mansions possibly not shrines but attempted blueprints? Considering the block of Lapis contains magic to make things empowered and if you could link it to a giant skeleton made of fossils covered in wool in just the right placement would make a giant zombie like making a Golem, Wither, etc...
Here’s my theory, the illagers discovered these ancient cities, and not seeing anything harmful except the sculk, they decided to set up a colony down there, they also realized that the sculk reacted to sound, so they made wool to cover their sounds, which would also explain why their is wool camps down there and they are the same colors that illagers have in woodland mansions, but eventually, they were attacked by the warden, maybe some lived, maybe they all died, but if some did live it would be obvious to never go back
ive already raided one ancient city in my hardcore world and made it safe, BUT I DIDNTN KNOW THERE WAS A SAUNA THAT COULD GENERATE, i wish mine had one :(
but this is so helpful for when i recover the ancient city! ive already started a bit with thing i can fix by just studying the stuff thats intact, but some structures are so difficult to read because theyre so broken down, so thanks! ill definitely use this video to look over some of the designs so i can build them
Now I finally know where the entrance is
I think you should be able to really rarely find diamond blocks scattered randomly under the carpets in the walls to make you want to stay longer that’ll also pose a risk in breaking the carpets
eh
11:07 We've all done it...just don't let go of shift above the void...
A new video idea: Restore/Rebuild the Ancient city in either survival or creative, watching it in survival would be fun tho
After I found my first Ancient city and cleaned it out in survival (not as hard as it seems, just requires patience, especially when there are clusters of skulk shriekers inside the larger chamber structures, and there’s always at least one of the damn things), the next thing I did was pop into creative and repair the tall ruin, the one that looks like some kind of watchtower and then set about restoring the rest of the city. This video, with all the structures in their pre-skulk states, is exactly what I was looking for. My city didn’t have the camps, icebox, shorter of the tall ruins, awesome wall, or the sauna, but it was absolutely massive! The entrance restores beautifully. The walls often don’t line up right, so there’s a little fudging to fix them up. I wish there was a pre-destroyed version of the wall section with stairs. There’s an interesting arrangement of blocks next to it that I’ve been trying to make sense of.
How did you spawn all these structures to show them off? I’d love to make my own reference city for my restoration project. I play in Java.
The next ancient city project will be converting skulk into moss and vines for a much healthier looking ruin.
8:50 Wool blocks sound in minecraft, so the wool walls were placed for the inhabitant's safety from the Sculk. The camps were never originally built with the city before the arrival of the Sculk, but were crudely made after.
It's very cool, I wonder what it looks like when it's not ruined?
this made me think a little bit, here’s what i came up with:
There was a full ancient city at one point, possibly thousands of years ago, but then the ancient builders created the centerpieces, the portals, and some new horrific alienish dimension opened up. here it starts to split. either, they found the warden to guard the portal but then the warden and sculk invaded the city and they abandoned the city so no one would be able to find them again, or they entered the portal and the warden and sculk came out of it, ravaging the ancient city and possibly being the bane of the ancient builders, or perhaps there were many races, so the cause of the extinction of the cave dwelling ancients. then, many many hundreds of years later after the exiled villagers became illagers, they were mining and eventually found the ancient city and set up a small base there, but of course died from the warden and/or shit their pants and left. dark oak is indicative of illagers and the same wool colors are found in woodland mansions. this just a very loose thought, feel free to add on more to the idea!
That Dark Oak stuff is where the Illagers have come exploring the ruin
The disc 5, you don't think the person in that disc made the camp only to abandon it do you?
If they found out about the warden the hard way, yes. I mean, pillagers and illagers aren’t exactly quiet. “Hm!” “Herrm”
I've started 3 days ago to rebuild the ancient city... I must be crazy.
Thanks for the video... It will help.
Oh end when I finished it, I will start to gid the ancient city out, o I have it on my map.
I think Chamber 1 kinda looks like the warden rib cage, like what if you took some of these structures like the chamber and the statue and made a warden out of their outlines. Just a thought :)
honestly, there should be a secret room in the ancient that just has a trophy that is completely useless, only unlocked by 3 shriekers. idk i just sounds fun, and considering that the centerpiece has a secret room, why not another one
In the test I tried full protection IV, Thorns III netherite armor with potions of swiftness II, Regeneration II, Strength II and the potion of the Turtle Master II and totem of Undying. According to the test since potion of the Turtle Master II gave me slowness VI that means that Slowness IV will be the most useful potion in the deep dark biome since the extreme Slowness effect made the warden I spawned despawned.
As it looks like the Illagers made their way to the ancient cities, I kinda feel bad for them, as I imagine that even with a fairly sized group going in, the Warden would have yeeted them all into next Tuesday rather quickly.
This needs an update. Ancient cities can have areas without sculk overtake that leave a large area unconverted.
Can’t wait for MatPats video on how the pillagers restored pieces of the ancient city and found the warden
The color of the wool are just all the colors of the zombies outfit... humans like the player discovered the city, tried to rebuild and become zombie
11:25 These if i guess correct are meant to resemble roman baths where there is a cold tub and a warm tub, those rooms to the sides are probably manipedi rooms.
Thats so cool. Blue wool and dark oak?? Outposts??
Anyone else thinking about the warden being connected to the Illagers and pillagers???
can you go over them in closer detail? I've been wanting to build it in a non-damaged way, but I can't seem to get it to load them with Structure Blocks
Anyone else excited to fix the ancient city (like how some of us fixed bastion remnants)
Camp 1 in the wool pile has a burnt out campfire in it for some reason
notice how the damage is particular to the outpost structures, almost as if something massive hit it
Man we need a 1.19 update recap (everything added so far) bcz its ALOT, I mean these structures alone are TITANIC
Wattles I think your the ever first person to understand the ancient city and maybe soon you will find how to open the portal in the middle of the ancient city
It'd be super helpful if you could do this for all the generated structures!
Also warden
I just found the second and third camp structures today after seeing the first in another world and I had no clue what they were, so I looked it up and here we are!
I wish the names of some of these were a little more specific. I'm completely remaking 3 cities that were connecting together already. Currently, I'm going through the vanilla buildings and seeing what their purposes are, and upgrading them to better represent them. I'm struggling to find a purpose for the building at 13:10
Obviously, the stall areas are the only significant thing, but for what? My 2 best ideas so far are either redesigning it to being a public showering type building to double down on the stalls. Or at some point, I'm going to implement a giant lava hazard, and the builders of this city adapted by building on the ceiling over the lava. I could use this as a base for a staircase
I could also just use it as a base for a house. But I'm trying to be a little more creative first before I start working on the most obvious needs.
Any ideas for it?
The Sauna structure so reminds me of ancient Roman baths! I can’t wait to find one in game
Imagine a jungle variant of ancient cities. They are made with stone bricks and instead of sculk infesting it, it is moss.
So how much do you want to overthink Evert single little pitkine of The ancient cities?
Wattles: Warden
hope we get more versions of the ancient fridge 🙏🙏🙏🙏🙏
I can't wait to explore the ancient city when completed. It will be an absolute masterpeice, speaking of a masterpeice, reminds me of wattles. Hm.
My favourite has to be camp nº2, cause the lore boi, i think pillagers are trying to learn and recreate from the ancient buildings, like they even take the outpost idea from here