I can’t figure out how to write Android image to my nvme ssd. I have three Sandisk sd cards none of them work with any of the Android images available on Radxa wiki. I’ve tried all of them. The two images( box and tablet) show a Rockchip kernel at first then a black screen nothing else. The most recent image available (December 22) causes my fan to start spinning but nothing else. I have no clue
@@TheByteman thanks so much for quick response. I really appreciate it man. Yeah I downloaded the image specific for nvme and the dev tool whatchamacallit. The whole mask rom instruction is what’s tripping me up. Thanks again. Keep the cool vids coming
Cool video! Are using Android via sd card? If so which one?
Android is installed on emmc. But you can install it on sd card.
Hello, make a video on how to install AndroidTV step by step would be nice thanks or do you know any instructions
Hi. Can you share txt report AIDA64? I would like to check detailed information about Vulkan driver/support.
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Device Name: Mali-G610
Device Type: Integrated GPU
Device UUID: 71-F1-A7-22-FB-47-80-01-96-40-8A-2E-9A-D9-81-AB
Device ID: 000013B5-A8670000
Memory Size: 7846172 KB
Max 1D Image Size: 32768
Max 2D Image Size: 32768 x 32768
Max 3D Image Size: 32768 x 32768 x 32768
Max Cube Image Size: 32768 x 32768
Max Image Layers: 4096
Max Texel Buffer Elements: 268435456
Max Uniform Buffer Range: 65536
Max Storage Buffer Range: 268435456
Max Push Constants Size: 256 bytes
Buffer Image Granularity: 1 bytes
Max Bound Descriptor Sets: 7
Max Per-Stage Descriptor Samplers: 500000
Max Per-Stage Descriptor Uniform Buffers: 36
Max Per-Stage Descriptor Storage Buffers: 500000
Max Per-Stage Descriptor Sampled Images: 500000
Max Per-Stage Descriptor Storage Images: 500000
Max Per-Stage Descriptor Input Attachments: 9
Max Per-Stage Resources: 500000
Max Descriptor Set Samplers: 500000
Max Descriptor Set Uniform Buffers: 216
Max Descriptor Set Dynamic Uniform Buffers: 32
Max Descriptor Set Storage Buffers: 500000
Max Descriptor Set Dynamic Storage Buffers: 32
Max Descriptor Set Sampled Images: 500000
Max Descriptor Set Storage Images: 500000
Max Descriptor Set Input Attachments: 9
Max Vertex Input Attributes: 32
Max Vertex Input Bindings: 32
MaxVertex Input Attribute Offset: 2047
Max Vertex Input Binding Stride: 2048
Max Vertex Output Components: 128
Max Tesselation Generation Level: 64
Max Tesselation Patch Size: 32
Max Tesselation Control Per-Vertex Input Components: 128
Max Tesselation Control Per-Vertex Output Components: 128
Max Tesselation Control Per-Patch Output Components: 120
Max Tesselation Control Total Output Components: 4096
Max Tesselation Evaluation Input Components: 128
Max Tesselation Evaluation Output Components: 128
Max Geometry Shader Invocations: 32
Max Geometry Input Components: 128
Max Geometry Output Components: 128
Max Geometry Output Vertices: 256
Max Geometry Total Output Components: 2048
Max Fragment Input Components: 128
Max Fragment Output Attachments: 8
Max Fragment Combined Output Resources: 1000008
Max Compute Shared Memory Size: 32 KB
Max Compute Work Group Invocations: 1024
Max Compute Work Group Size: X: 1024, Y: 1024, Z: 1024
Subpixel Precision Bits: 8
Subtexel Precision Bits: 8
Mipmap Precision Bits: 8
Max Draw Indexed Index Value: 4294967295
Max Draw Indirect Count: 4294967295
Max Sampler LOD Bias: 255.000000
Max Sampler Anisotropy: 16.000000
Max Viewports: 1
Max Viewport Size: 32768 x 32768
Viewport Bounds Range: -65536.000000 ... 65535.000000
Min Memory Map Alignment: 64 bytes
Min Texel Buffer Offset Alignment: 64 bytes
Min Uniform Buffer Offset Alignment: 16 bytes
Min Storage Buffer Offset Alignment: 64 bytes
Min / Max Texel Offset: -8 / 7
Min / Max Texel Gather Offset: -8 / 7
Min / Max Interpolation Offset: -0.500000 / 0.500000
Subpixel Interpolation Offset Bits: 4
Max Framebuffer Size: 32768 x 32768
Max Framebuffer Layers: 256
Framebuffer Color Sample Counts: 0x0000001D
Framebuffer Depth Sample Counts: 0x0000001D
Framebuffer Stencil Sample Counts: 0x0000001D
Framebuffer No Attachments Sample Counts: 0x0000001D
Max Color Attachments: 8
Sampled Image Color Sample Counts: 0x0000001D
Sampled Image Integer Sample Counts: 0x0000001D
Sampled Image Depth Sample Counts: 0x0000001D
Sampled Image Stencil Sample Counts: 0x0000001D
Storage Image Sample Counts: 0x00000001
Max Sample Mask Words: 1
Timestamp Period: 41.666668 ns
Discrete Queue Priorities: 2
Point Size Range: 1.000000 ... 1024.000000
Line Width Range: 1.000000 ... 1.000000
Point Size Granularity: 0.062500
Optimal Buffer Copy Offset Alignment: 64 bytes
Optimal Buffer Copy Row Pitch Alignment: 64 bytes
Non-Coherent Atom Size: 64 bytes
Driver Version: 13.0.0
API Version: 1.1.218
Vulkan Library: /system/lib64/libvulkan.so
Alpha To One: Not Supported
Anisotropic Filtering: Supported
ASTC LDR Texture Compression: Supported
BC Texture Compression: Not Supported
Depth Bias Clamping: Supported
Depth Bounds Tests: Not Supported
Depth Clamping: Supported
Draw Indirect First Instance: Supported
Dual Source Blend Operations: Not Supported
ETC2 and EAC Texture Compression: Supported
Fragment Stores and Atomics: Supported
Full Draw Index Uint32: Supported
Geometry Shader: Supported
Image Cube Array: Supported
Independent Blend: Supported
Inherited Queries: Not Supported
Large Points: Supported
Logic Operations: Not Supported
Multi-Draw Indirect: Supported
Multi Viewport: Not Supported
Occlusion Query Precise: Supported
Pipeline Statistics Query: Not Supported
Point and Wireframe Fill Modes: Not Supported
Robust Buffer Access: Supported
Sample Rate Shading: Supported
Shader Clip Distance: Not Supported
Shader Cull Distance: Not Supported
Shader Float64: Not Supported
Shader Image Gather Extended: Supported
Shader Int16: Supported
Shader Int64: Not Supported
Shader Resource Min LOD: Not Supported
Shader Resource Residency: Not Supported
Shader Sampled Image Array Dynamic Indexing: Supported
Shader Storage Buffer Array Dynamic Indexing: Supported
Shader Storage Image Array Dynamic Indexing: Supported
Shader Storage Image Extended Formats: Supported
Shader Storage Image Multisample: Not Supported
Shader Storage Image Read Without Format: Supported
Shader Storage Image Write Without Format: Supported
Shader Tesselation and Geometry Point Size: Not Supported
Shader Uniform Buffer Array Dynamic Indexing: Supported
Sparse Binding: Not Supported
Sparse Residency 2 Samples: Not Supported
Sparse Residency 4 Samples: Not Supported
Sparse Residency 8 Samples: Not Supported
Sparse Residency 16 Samples: Not Supported
Sparse Residency Aliased: Not Supported
Sparse Residency Aligned Mip Size: No
Sparse Residency Buffer: Not Supported
Sparse Residency Image 2D: Not Supported
Sparse Residency Image 3D: Not Supported
Sparse Residency Non-Resident Strict: No
Sparse Residency Standard 2D Block Shape: No
Sparse Residency Standard 2D Multisample Block Shape: No
Sparse Residency Standard 3D Block Shape: No
Standard Sample Locations: Yes
Strict Line Rasterization: Yes
Tesselation Shader: Supported
Timestamps on All Graphics and Compute Queues: Supported
Variable Multisample Rate: Not Supported
Vertex Pipeline Stores and Atomics: Not Supported
Wide Lines: Not Supported
Device Extensions: VK_KHR_incremental_present
VK_KHR_shared_presentable_image
VK_GOOGLE_display_timing
VK_KHR_16bit_storage
VK_KHR_8bit_storage
VK_KHR_bind_memory2
VK_KHR_buffer_device_address
VK_KHR_create_renderpass2
VK_KHR_copy_commands2
VK_KHR_dedicated_allocation
VK_KHR_depth_stencil_resolve
VK_KHR_descriptor_update_template
VK_KHR_device_group
VK_KHR_draw_indirect_count
VK_KHR_driver_properties
VK_EXT_extended_dynamic_state
VK_EXT_extended_dynamic_state2
VK_KHR_external_fence
VK_KHR_external_fence_fd
VK_KHR_external_memory
VK_KHR_external_memory_fd
VK_KHR_external_semaphore
VK_KHR_external_semaphore_fd
VK_KHR_get_memory_requirements2
VK_KHR_image_format_list
VK_KHR_imageless_framebuffer
VK_KHR_maintenance1
VK_KHR_maintenance2
VK_KHR_maintenance3
VK_KHR_multiview
VK_KHR_relaxed_block_layout
VK_KHR_sampler_mirror_clamp_to_edge
VK_KHR_sampler_ycbcr_conversion
VK_KHR_separate_depth_stencil_layouts
VK_KHR_shader_draw_parameters
VK_KHR_shader_float16_int8
VK_KHR_shader_float_controls
VK_KHR_shader_integer_dot_product
VK_KHR_shader_non_semantic_info
VK_KHR_shader_subgroup_extended_types
VK_KHR_spirv_1_4
VK_KHR_storage_buffer_storage_class
VK_KHR_timeline_semaphore
VK_KHR_uniform_buffer_standard_layout
VK_KHR_variable_pointers
VK_KHR_vulkan_memory_model
VK_KHR_zero_initialize_workgroup_memory
VK_EXT_astc_decode_mode
VK_EXT_calibrated_timestamps
VK_EXT_descriptor_indexing
VK_EXT_fragment_density_map
VK_EXT_fragment_density_map2
VK_EXT_global_priority
VK_EXT_global_priority_query
VK_EXT_host_query_reset
VK_EXT_image_robustness
VK_EXT_index_type_uint8
VK_EXT_inline_uniform_block
VK_EXT_line_rasterization
VK_EXT_load_store_op_none
VK_EXT_pipeline_creation_cache_control
VK_EXT_pipeline_creation_feedback
VK_EXT_primitive_topology_list_restart
VK_EXT_private_data
VK_EXT_provoking_vertex
VK_EXT_queue_family_foreign
VK_EXT_device_memory_report
VK_ARM_rasterization_order_attachment_access
VK_EXT_sampler_filter_minmax
VK_EXT_scalar_block_layout
VK_EXT_separate_stencil_usage
VK_EXT_subgroup_size_control
VK_EXT_texture_compression_astc_hdr
VK_EXT_shader_subgroup_ballot
VK_EXT_shader_subgroup_vote
VK_EXT_texel_buffer_alignment
VK_EXT_transform_feedback
VK_EXT_external_memory_dma_buf
VK_EXT_image_drm_format_modifier
VK_EXT_custom_border_color
VK_ANDROID_external_memory_android_hardware_buffer
VK_KHR_swapchain
VK_EXT_image_compression_control
VK_KHR_shader_terminate_invocation
VK_EXT_shader_demote_to_helper_invocation
VK_EXT_rgba10x6_formats
VK_EXT_4444_formats
VK_KHR_synchronization2
VK_EXT_tooling_info
Instance Extensions: VK_KHR_surface
VK_KHR_android_surface
VK_EXT_swapchain_colorspace
VK_KHR_get_surface_capabilities2
VK_EXT_debug_report
VK_KHR_device_group_creation
VK_KHR_external_fence_capabilities
VK_KHR_external_memory_capabilities
VK_KHR_external_semaphore_capabilities
VK_KHR_get_physical_device_properties2
What’s the type of cooler you are using?
I can’t figure out how to write Android image to my nvme ssd. I have three Sandisk sd cards none of them work with any of the Android images available on Radxa wiki. I’ve tried all of them. The two images( box and tablet) show a Rockchip kernel at first then a black screen nothing else. The most recent image available (December 22) causes my fan to start spinning but nothing else. I have no clue
There is a specific image for nvme ssd and instruction. Can be found here github.com/radxa/manifests/releases.
@@TheByteman thanks so much for quick response. I really appreciate it man. Yeah I downloaded the image specific for nvme and the dev tool whatchamacallit. The whole mask rom instruction is what’s tripping me up. Thanks again. Keep the cool vids coming
Did you try Fortnite on this board? I tried briefly but had issue pressing UI buttons without game controller then I switched to Linux.
Tried fornite mobile but it is crashing when jumping on the battle bus.
@@TheByteman :( at least you went a bit further than I
can you turn the graphics higher in the Grid?
hi, best graphics is already enabled.