Procedural Plasma Flow for Scifi Animations - Blender Tutorial
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- Опубліковано 13 лип 2024
- Blender tutorial for creating cinematic plasma flow using shader nodes. With this procedural plasma effect, you can create a variety of visual effects for your scifi and fantasy animations.
Character Asset
Mixamo: www.mixamo.com/
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Blender(free): www.blender.org/download/
Download project files from Patreon
patreon.com/_Sina
Instagram: / sina.sketch
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#blender #plasma #nodes
This is the best free software Ive seen. Respect.
I love how clear you make your videos ! Thankyou!
Glad you like them!
U are freaking awesome unlike the other you explain the nodes pretty well and what they do THANK YOU FOR THAT !! I LOVE THIS TUTORIAL :DDDDDDDDDDDDDDDD THUMBSS UP!!! FOR YOU PLEASE DO MORE !!!!!!!
Thank you. I'm happy to know that you've found this tutorial helpful. :)
Awesome work, love the way you do your tutorials, instant sub.
Awesome, thank you!
Looks fantastic.
Subscribed!
Awesome, thank you!
You. Are. INCREDIBLE! Simply AMAZING! Great work, and you have a great skillset for teaching. 10/10!
Wow, thank you!
Great lesson! Professionally! Fascinating! Thank you very much! Good luck!
Thank you! 😃
Wow! This is a great tutorial, nice video editing, congratulations.
Thank you. I'm glad you like it. :)
thanks, it's amaziiiing!!!
Amazing Tutorial, keep going
Thanks a lot!
Fantastic Simulation and Storytelling.. wow! and also your style of explanations combined with soundeffects make it a very valuable teaching method and keeps the viewer focused.. Just a personal advice, you can add some more value with some more low key lightning or in the compositing to make it even more pop out.. You feel the hard work which flew into it, keep up this good stuff! Liked and subscribed.
Wow, thank you for the support and the feedback. :)
I will try come up with a better lighting for my future tutorials.
Amazing as always!
Thank you, I appreciate that.
Any chance you would be interested in a collaboration?
You have way more subscribers than me, so I understand if you say no.
@@sinasinaie Sure that sounds like it would be fun
Awesome, I'll send you and email to get the conversation started. Perhaps at some point, we can do a video call to brainstorm.
Nice effect
Thank you! Cheers!
Editing and presentation in very amazing
Thank you, :)
I can't help. I'll comment on every single video. Good job. Sir.
Thank you, :)
🎉😍 Please please do more!
Awwsome tutorial...... waiting for new effects or animation tutorial.....
Thank you for the support, :)
@@sinasinaie keep it up sir.... I am your student....
damet garm ostad
all workеd
WoW It's amazing
Bro, I have a question if I create these types of effects how do I make them. To understand all shader nodes or maybe another way because how to think or visualize what type of shaders add and make this effect and an effect which we watch in movies.
I don't know how I ask you this question but I hope you Understand
Hmmm, it takes some time, and requires practice.
Start with very simple setups.
For example, using only the noise texture and map range node, experiment with different combinations and see what happens.
Once you get familiar with those, start using other common nodes.
I hope this helps.
Hi, great tutorial thanks. I followed and i have a problem, the final result is a lot darker than yours, is there any settings than maybe i forgot or it's just something different in blender in the last 2 years?
Great video! It helped me out a lot. I was wondering how to flow the plasma down the tube. So basically from no plasma to filled with plasma (like at 0:24) normally i would do this with a boolean and some duplications of the curve with a different shader but there has to be a more efficient way. Can you explain how you did it? Thanks a lot
If memory serves me well (sorry, files are in my backup), the good thing about curves is that texture coordinates are defined along the curve (u is along the curve).
So you can easily add a conditional node, to only draw the plasma if the u coordinate is larger than a threshold. Now if you go and animate that X threshold with a driver, have that plasma moving effect.
Great video. I am a fan of how you add the nodes all at once then explain what they do and how to modify them. I have an issue getting it to animate though. I have same node setup and setup the driver in the mapping node. I do notice my map range node is different than yours which mine has a drop down under float allowing me to switch interpolation. I am using 3.1. Any idea on why mine does not animate? I am using Eevee.
Thank you for the feedback.
Difficult to say without seeing your setup.
What happens when you press spacebar (i.e. play the animation)? Do you see the number in the driver field change? or does it show an error?
@@sinasinaie I can change number by clicking and dragging and that animates it, but it goes back to 0 and i get an error saying it cant animate a driver (something to that extent). I ended up just doing it the original way by deleting the driver and keying the animation. I know it is hard to know without seeing how I did it. I am satisfied with how I did it. Drivers are an aspect to blender I have 0 knowledge about so I'll stick with what I know lol. Thanks for the reply. Keep up the great videos.
Could you do a tutorial on how you added the drivers for the plasma to move downwards into the 3d character
I'll add it to my list.
Thank you sir. I have a question. Like in the 0:24 scene, how do you move the plasma downwards?
There should be another comment under the video with my response to this question. But given that multiple people have asked about this, I will put it my to do list for another tutorial.
hey, i loved your video, is 10/10, but i wanted to ask you how can you do this plasma effect but in mesh objects like metaballs or typography, i've been trying but it just ends up in a solid color or total black, let me know if you can help with this, thank you man.
Thanks.
I don't think my method will look good on object that have "volume". But Ducky3D has some plasma orb tutorials (I think using particles) that might help you out.
the plasma can do it in any project ? like i want make plasma do inside of mesh project?
I loved this tutorial. I am using wires with your wires in a model but I am struggling to export it to a glb. I am really new at this. Do you have a tutorial about how I can export this and retain the incredible plasma animation? again, sorry if this is to 101. I am really struggling and lost trying to export this, I could even be using the wrong format. Any assist would be epic!
I am not 100% sure, but unfortunately, I don't think it's possible to export the plasma shader. Each software has its own format, making it difficult to convert the shader automatically. However, different software usually support the same methods, so it is possible to manually re-create the shader in another environment. Sorry I don't have any more helpful.
Just found you and immediate sub. Any chance you could share a screenshot of the different parameters shown as examples at the end?
Thanks for the sub. :)
Do you mean other than the snapshots already there for each example?
They might not be legible at first glance, but the video is in 1440p, so I imagined that viewers could pause the video (and even take a screenshot).
Let me know if that still doesn't work for you, and I'll find a way to share the screenshots with you.
@@sinasinaie I boosted to the highest resolution. I'll take a look again. Thanks for these, I've learned some tips I hadn't thought of before. Been using Blender for years and still learning. :D
Same here, I learn new things all the time. Sometimes from other videos, sometimes from the comments people put under my videos. It's always a good feeling to learn something new. :)
im not sure if the newer versions of belnder have screwed something up with this, but ive gone over everything multiple times to a T, and for some reason my shader once i get on to the second panel of nodes just starts to look like a sort of non descript glowing shader
Hmm,
Difficult for me to say without seeing your node setup, but check these particular parameters:
- The scale value of the nodes
- The emission strength
How did you make the shader travel down the mesh? As in to show it flowing thru a tube
I added a simple driver at around minute 3:50.
is that blue text /font in the intro part procedural ? if yes how you made it??
If you're referring to the alien-like script, yes that is procedural. You can find the tutorial for that on my channel.
No other text is procedural here.
thank you :) @@sinasinaie
You're saying paraaaamaters wrong
Nooooo, am I? :D
you you have a tutorial to animate this...?❤
Which part of the animation are you interested in?