They were right. Quest Rogue had a pretty mediocre winrate. It was nerfed not because it was too strong but because of how polarized the matchups were.
Well I'm just glad that he's in there. Also that we're out here, and that he's the sheriff, and that we're frozen out here, and that we're in there, and I just remembered, we're out here. But what I wanna know is, where's the caveman?
@Clark Bjorn in which deck would you fit this?? There is not a single 1 drop that this will work with and you usually don't want to be trading in constructed.. healing your minnions never worked and that's why they print cards like this, it may seem strong and it may do a lot in perfect situations but unless there is another card that gives game winni g payoff there is no way you are building your deck around this kind of effect, it may see play in healing druid but still i think you rather have your minnions die and heal your face in that deck, haven't played it that much to be sure but i think that's how it is. It's just okay probably.. 2 stars in constructed and probably 5 stars in arena in my opinion
Just wanna throw this out there now. I'm calling Kripp pulls Colossus of the Moon as either his first Legendary or first golden Legendary on launch day.
Step 1- Put 2 Puzzle boxs in my deck Step 2- Cast 2 copies of them Step 3- Cast the puzzle boxes Step 4- You can't get this far because 40 random spells are OP OP
@@jamesbooker9206 hope so... i honestly hope they remove the twinspell from kt and leave the mana cost as it is.. i don't play that deck but i like the idea behaind it.. increasing the cost to 4 or 5 woudn't matter that much and if they increase it to 6 it would probably kill the card entirely
Keep in mind High Priest Amet affects summoned cards, not played. So there is a lot of synergy with reborn cards that it has some value in control/tempo priest and the 7 health gives it some combo uses.
@@paolo8665 Like they ever were strong to begin with... Muckmorpher turned Colossus is not even that strong of a play, your opponent can just ignore it until they find way to remove it like with warpath. Its better than most of what Big Shaman has but I doubt it would be worth playing in the deck, maybe if you could discover it and shuffle into your deck then maybe, maybe.
Instead of using High Priest Amet and a boar, use stormwind knight and an extra power word shield. still 5 mana, two cards. Still get a 36 damage charger in 10 mana.
a couple thoughts on the amet deck: -you can also just run existing high health divine spirit combo stuff, sometimes you'll just stick a high health minion and get to double divine + topsy turvy or inner fire and kill them without the full combo -if you run 2 boars and draw both of them, and you have two inner fires and/or topsy turvies, you don't need both divine shields. You can make a couple 18 attack boars instead. Running redundant copies of inner fire / topsy turvy makes sense if your deck is designed to be flexible and take advantage of partial combos when appropriate. You can do a Divine Spirit-Inner Fire combo on a high health minion in the midgame to see if you can get it to stick and end the game quickly, or get your opponent low enough to kill them later by doing it again or even just getting chip damage, you can even just Divine Spirit up a big taunt to stall against aggro if you need to, or Inner Fire a high health minion to get some value trades in, whatever you need to do to eke out early wins where you can or simply stay alive to draw your full combo... and you'll still have lethal on your amet/boar turn. Hell, if you're desperate for a ping you could even play an unbuffed Boar. This means that other than Amet, there's no other single card in the deck you HAVE to save for your combo turn, which means you'll have fewer dead draws throughout the game than most traditional multi-card OTK combo decks. That seems pretty good, this deck could have real potential.
The warrior quest is definitely meant to be played in a tempo warrior style of deck. We’re talking upgrade, rush, and smorcing here, the quest could be comparable to old finley in wild where you take your normally awful for aggressive decks hero power and get a steady stream of 4/3s to just overwhelm the opponent
You can actually do more than just 36 with the Amet/Boar combo at 10 Mana. Amet + Divine Spirit x2 = 28 Health for 8 Mana. Then 2 boars + 2 Topsy Turvys = 56 Damage for another 2 mana if there are no Taunts. Just need to fill the rest of the deck with draw and removal cards. Sounds legit.
@@Wimikk Also very true, There is such good backups for the deck. It will probably be pretty solid, but then again there are a lot of pretty nasty looking decks to come during this new expansion. Definitely looking forward to it!
@@thumbthumb5998 True, if you make the deck right you won't always need the perfect 10 mana combo to win. Could easily make do with smaller chunks here and there and then go face when you have lethal.
Wild pirate warrior still has Upgrade and N'Zoth's First Mate, 1/3 weapons that people usually refuse to remove since they don't initially seem worth it. Now it has a quest to turn even its hero power aggro!
Well, the deck's broken enough that some ran the original taunt quest for lols and weren't too hindered in their face quest. Pretty sure if anyone can cut any losses this quest could possibly incur in early it's Wild Pirate Warrior. :D
Weapons project is really good for the warrior quest. Weapon removal from your opponent whilst equipping a weapon with 3 attacks that either not many would want to remove because low attack, or wastes removal that would otherwise be used on other weapons.
If you have Amet in play when your reborn minion dies it should come back to life with 7 health (or whatever Amet's health is at the time), right? That's a pretty huge interaction if so. Same with minions you bring back with mass resurrection or Catrina?
Well, a 10/1 with divine shield is just... Not that great, actually. Two pings and it goes bye bye. Maybe it eats a 3 drops before being pinged off. Which a Cairne would do just as well in the same situation.
@@clintongriffin2077 well yeah, obviously. But putting a card in your deck that is very tough to play on its own, just on the off chance that you combo it with different things to get a free(-ish) two health minion really doesn't seem that appealing to me. Maybe I'll eat my words on that, but I really don't see that being good.
Thats fair. People are trying raafam+the ZG final boss card. I cannot think of his name atm. Shuffling in 1 or more infected blood and then raafam to delete your infected copys. I really like haveing the 9/6 to rush into stuff off of betrug. Not sure what the 10/10 would do. Maybe just eat removal. But it would be nice if it did and they left the 7/7 mech dragons
I can see Warlock being pretty good this time around. Lots of "destroy" type removal, Mortal Coil was almost literally printed for this expansion (it would make sense for it to be printed here, if it didn't already exist), and they are getting some pretty good cards, both as class cards, and from the neutrals
The High Priest Amet 36 damage combo can already be done for the same number of cards and mana cost in standard by swapping out Amet and the Boar for a Stormwind Knight and an extra Power Word Shield. Since you can have two copies of Stormwind Knight in your deck and the extra PW:S cycles another card it's fairly more consistent to pull off. Since that combo sees no play in this meta, I don't see why replacing it with a more difficult to pull of combo would.
Here's the thing to keep in mind about the warrior quest. You might complete it pretty fast, and start summoning golems, but after it becomes dangerous you can play Dr Boom and switch the hero power. Might not be optimal, but it's a way to unfug yourself if you need it.
Hey Krip, so far I've heard every streamer say that anubisath warbringer wouldn't be played in constructed. But my first guess was that it's a pretty good fit in shuffle warlock, a deck that is not only super fun but also pretty good. You can cheat it out pretty easily with Fel lord Betrug & Dollmaster Dorian.
I think anubisath warrior has potential in plot twist. It more attack than health which is nice if it's betruged and it's not a bad deathrattles for Dorian either. Since the deathrattle is basically guaranteed in plot twist it's a 12/9. And of course if you draw it off archeology it's a good free card.
18:35 yes they might...we are heading into a lackey meta: We currently have: 2dmg, 2drop, rush, evolve, +2HP, Spell. The rush lackey could work wonders with this card, it cannot sleep. If you drool all over the 4 mana Vulture because _you might have a flame imp in your hand_ then this card deserves that treatment too.
A card with just reborn (not counting synergies or hard removal) is similar to it having divine shield stat-wise. This makes grandmummy similar to a 1/2 divine shield (if the death rattle whiffs)
17:03 Opening a golden one would be 100% better than opening a normal version of the card. I would be able to disenchant it and craft a good legendary instead.
Ok the 10 drop is basically the new ultrasaur but the great thing about it is after it's reborn just hit it with 2 drop heal to full which you actually have a good chance of pulling off
Well the thing with kelethes is that you needs to have it early, this card is good at all stages. However, there are better 2 drop, such as the new legendary murlok
Maybe mulliganing warrior quest in control matches than finishing it with gorehowl + maybe another weapon and finishing the game with wrenchcaliburs and 4/3's can be good.
Hey that hunter card reminds me of that one user created card that Kripp reviewed once. I think it was called Hunters Backpack that added a weapon, banana and spell to your hand
If there's a lot of zoo decks, warriors can run sulthrazes and complete the quest real quick, especially when combined with weapon project. The real question if the hero power is better than Dr. Boom's, because although Boom offers flexibility, the quest seems much more consistent.
Not sure how good Hack the System will be, but Fool's Bane in wild format could work really well with this. If you save all 4 attacks until your next turn, you could potentially get five 4/3's
Let's not forget about what powerlevel cards might add to even and odd decks in wild, some of them might actually be bonkers after this expansion, I would def run hunters pack in oddhunter since it provides a weapon and essentially is an AI for hunter
I don't know if anybody is saying this but Reborn is literally just the reverse of Divine Shield, it requires an extra ping after dealing the main damage instead of requiring a ping before the main damage. The only other difference is that you can heal a Reborn minion back up after the main damage which I think makes it better than Divine Shield. With that said, Colossus of the Moon is going to be a pain in the ass to kill if you can't do 1 damage easily.
Anubisath and coffin crasher man. That's some value. Also, valid points on hack the system. Maybe double Sulthraze might be enough to bring it in though?
Sulthraze guarantees you're going to be really taking damage ~2/3 of the time. So you're going to be even more damaged. If warrior has a cheap way to get immune for the turn then Sulthraze could be used to use the HP like 5 times in the turn
Assuming you want to complete the quest and use the hero power, you're not going to be doing any less damage to yourself without Sulthraze. Sulthraze simply makes it better against weapon removal since you can use a lot of charges right away. It also means you need to put less weapons in because it has so many charges and that means you can put more defensive tools in. So you actually save more health including Sulthraze.
Mark my words, into the fray (the taunt buff spell) is gonna see play in aggro warrior. 0 mana 5-5 dread corsairs etc. aggro warrior now is a decent tier 2 deck if you pair it with bomb package.
rogue is not meant to boardclear, flamestrike is one of the best spells, equality consecration kills anything... really you've just listed single top cards for dealing with swarms. Does that make the warrior quest bad? Not to mention it's a hero power, not just one board full of 4/3's. You keep pumping them every single turn, while you can't have infinite removal.
@@jeanpablotwice6058 emperor thaurozan has to be the cihrs3e of many turns and permanent for the cards that were affected. Any discovered or added or generated cards will not have discount
wasteland assassin 5mana 8 face damage. play it, send it face, it gets killed and comes back with 1 hp and stealth and then send it up top again. seems pretty decent, just barely adequate for some face decks i think
Well what helps you survive with no armor hp? Taunts! Taunt weapon deck ftw. I see good use of weapons project as a defensive tool and activator as well
I know warlock plot twist deck isn't tier 1, but Anubisath Warbringer basically only always gets cheated out and almost always buffs a full hand of minions so I wouldn't say it's all bad
what I love about Kripp is that he doesn't need a star system, I can tell how bad/good he thinks a card is when flicking through by looking at his facial expressions
I disagree about hack the system. Simply because of the "refresh this" the card is quite strong, I suspect an aggro warrior full of weapons will emerge. Once completed you just have a weapon that can summon 2 golems per turn (worth about 3 manas each). In the third turn after completion the value generated already paid for the card and can maintain a flow of creatures on the field capable of facing control decks.
6:21 I could see Plot Twist Warlock running a copy 13:00 Correct me if I'm wrong, but I'm pretty sure this minion's effect will trigger when Sand Drudge summons a minion. Maybe it'll work with Reborn minions as well. 16:56 Plot Twist Warlock and Duel Paladin may run it
Yeaa... sea giant into calling and boom 10/10 divine shield reborn... and for the warrior Q, isnt there a weapon which allows you under some conditions attack 4 times in 1 turn?
I don't think it's nearly as good as he thinks it is. imo he has an extremely skewed perspective of what the game is: aggro always = best deck and Zoo is always good, when in reality the meta has been a mix of rogues, mages and warriors. Additionally he always looks at stats and board control above everything else since he plays almost exclusively arena. This card is really good in arena because the name of the game is pure board control with very few spells. If this card existed right now it probably wouldn't see play in any of the meta decks tbh. He's completely analyzing it from the "I have 2 large minions that are also very damaged and have a lot of base health" perspective which is a pretty poor way to evaluate a constructed card considering most of the time in rogue (for example) the minions you have out are a 1/4, a 3/3, a 1/1, or a 4/3; none of which really work with this card whatsoever. It reminds me of of that 2 mana 2/1 from Rastakhan's rumble that silenced a taunt because both are 2 drops and have really good situational effects for their mana costs, but without that condition met (which is the majority of the time) they are pretty sub par
Blizzard: continues to make great combo cards.
Players: make a combo deck out of it
Blizzard: wait thats illegal
I think stormwind otk is better.
They keep nerfing charge directly yet in most expansions there are new tools for charge based OTKs.
Remember when people said it would be too difficult to play 4 minions with the same name for the rogue quest?
Hiroshi Fujisawa To be fair you automatically win when you activate the new card
Also to be fair: those people were wrong. Oh so very wrong...
the warrior quest is easy to complete with 6 mana over kill weapon (S - what i forgot)
@@ridwanbahri6415 People wont need to play that. Attacking multiple times isnt gonna be neccessary
They were right. Quest Rogue had a pretty mediocre winrate. It was nerfed not because it was too strong but because of how polarized the matchups were.
Shaggy Made it to Hearthstone!
*BUT WHERE IS SCOOBY DOO?* 😡
He's the Legendary Priest Minion
Scooby Doo already has a reference in wow called Rooby Roo 🤤 www.wowhead.com/npc=84332/rooby-roo#comments
Scooby don't
Well I'm just glad that he's in there. Also that we're out here, and that he's the sheriff, and that we're frozen out here, and that we're in there, and I just remembered, we're out here.
But what I wanna know is, where's the caveman?
I'm relieved that this was the top comment. Especially since Kripp didn't point it out.
Tonight, a tale of a 2 drop that would make Keleseth smile.
I actually hate it. I am already annoyed imagining my opponents playing this.
@@LUNACYCL You get to play 2 as well. Your bullshit just needs to be more OP than THEIR bullshit. Welcome to Hearthstone :)
@@LUNACYCL getting triggered already
sad life
@@LUNACYCL You're like all the crybabies on IG. They all say colossus is terrible without even thinking of the possibilities you can summon him with.
@@devilvocano420 I get triggered when I'm erect so he's doing better then me.
You say Neferset Ritualist is strong but Frightened Flunky didn't even use 10% of his powers
I hope he is talking about the arena rating when he rates that card 5 stars
Shaggy joke
@Clark Bjorn in which deck would you fit this?? There is not a single 1 drop that this will work with and you usually don't want to be trading in constructed.. healing your minnions never worked and that's why they print cards like this, it may seem strong and it may do a lot in perfect situations but unless there is another card that gives game winni g payoff there is no way you are building your deck around this kind of effect, it may see play in healing druid but still i think you rather have your minnions die and heal your face in that deck, haven't played it that much to be sure but i think that's how it is. It's just okay probably.. 2 stars in constructed and probably 5 stars in arena in my opinion
Axel Lutzky Marshall wut?
@@ericshun3331 wat?
Just wanna throw this out there now. I'm calling Kripp pulls Colossus of the Moon as either his first Legendary or first golden Legendary on launch day.
High Priest Amet is making my Star Aligner dreams come true.
Step 1- Put 2 Puzzle boxs in my deck
Step 2- Cast 2 copies of them
Step 3- Cast the puzzle boxes
Step 4- You can't get this far because 40 random spells are OP OP
Step 5 watch the game casting 40 Puzzle box of Yogg and watch the world burn
Step 5 die to fatigue LUL
Puzzle box can't cast itself though
yeah they can't cast themselves, but that's not what he said... you can cast copies of it with eg. the new Tortollan
He meant casting 2 copies with the new turtles
Colossus of the moon will apear constantly with the damn sea giants in mage
Oh no
They'll nerf conjuring mage soon
@@jamesbooker9206 hope so... i honestly hope they remove the twinspell from kt and leave the mana cost as it is.. i don't play that deck but i like the idea behaind it.. increasing the cost to 4 or 5 woudn't matter that much and if they increase it to 6 it would probably kill the card entirely
@@jamesbooker9206 are you sure bout that? You are talking about people that nerfed Patches after like year and a half of dominating the meta.
Don't worry, just turn them into murlocks.
Keep in mind High Priest Amet affects summoned cards, not played. So there is a lot of synergy with reborn cards that it has some value in control/tempo priest and the 7 health gives it some combo uses.
"Hunter heroic Power doesnt allow him to play a Control game"
*NEW HUNTER QUEST WANTS TO KNOW YOUR LOCATION*
Don’t do that, don’t give me hope
wedson soares what?! Has it been revealed?!
@@kasra38s no
The quest reward let's you build a zombeast
Guess what? The Quest is trash LUL
Colossus of the Moon with Muckmorpher
And with ancestral spirit
That card is scary as fuck, it will make Big Shaman and Duel Paladin even stronger
@@paolo8665 Like they ever were strong to begin with... Muckmorpher turned Colossus is not even that strong of a play, your opponent can just ignore it until they find way to remove it like with warpath. Its better than most of what Big Shaman has but I doubt it would be worth playing in the deck, maybe if you could discover it and shuffle into your deck then maybe, maybe.
You guys think that is scary? Welp Sea giant is also 10 Mana. Conjurer Mage play 2 of those. Need to say anything else?
@@Laireso playing Warpath on a Muckmorpher turned Colossus is a big mistake dude
I guess paladin will get a new minion with text written: Whenever you play a minion with 1 health, give it reborn
That would be really good, hope thay do that.
Instead of using High Priest Amet and a boar, use stormwind knight and an extra power word shield. still 5 mana, two cards. Still get a 36 damage charger in 10 mana.
And you can run two copies of it
It's aint gonna be an otk thought. Otk is 1 turn kill not 2 turn
but Amet is NEW so stop being a weirdo and hype it up like the rest of us!
Forget. Evolving into the colossus. Hellooooo conjurer’s calling plus sea giant...
The solution is clear: Nerf sea giant to 9 mana
I think people who are excited about Amet + Boar forget Stormwind Knight already exists.
a couple thoughts on the amet deck:
-you can also just run existing high health divine spirit combo stuff, sometimes you'll just stick a high health minion and get to double divine + topsy turvy or inner fire and kill them without the full combo
-if you run 2 boars and draw both of them, and you have two inner fires and/or topsy turvies, you don't need both divine shields. You can make a couple 18 attack boars instead. Running redundant copies of inner fire / topsy turvy makes sense if your deck is designed to be flexible and take advantage of partial combos when appropriate. You can do a Divine Spirit-Inner Fire combo on a high health minion in the midgame to see if you can get it to stick and end the game quickly, or get your opponent low enough to kill them later by doing it again or even just getting chip damage, you can even just Divine Spirit up a big taunt to stall against aggro if you need to, or Inner Fire a high health minion to get some value trades in, whatever you need to do to eke out early wins where you can or simply stay alive to draw your full combo... and you'll still have lethal on your amet/boar turn. Hell, if you're desperate for a ping you could even play an unbuffed Boar. This means that other than Amet, there's no other single card in the deck you HAVE to save for your combo turn, which means you'll have fewer dead draws throughout the game than most traditional multi-card OTK combo decks.
That seems pretty good, this deck could have real potential.
divine spirits*
Has it finally happened because of Amet?
MAGMA RAGER! Is it your time to shine?!
*spoiler* not likely, but we can dream
epic meme omg
The warrior quest is definitely meant to be played in a tempo warrior style of deck. We’re talking upgrade, rush, and smorcing here, the quest could be comparable to old finley in wild where you take your normally awful for aggressive decks hero power and get a steady stream of 4/3s to just overwhelm the opponent
9:35 didn't know shaggy was a card in hearthstone
That is indeed the best two drops I've ever seen. Not always the most applicable, but insane.
Just comparing it to Jinyu 4 mana 2/6 that could only hit 1. A 2/6 is below average and it only heal 1 minion!
@@robinheinemann1740 That was hozen healer, jinyu water speaker was the shaman 4 mana 3/6 overload that could heal for 6.
@@unluckygamer692 oh right I confused their names!
You can actually do more than just 36 with the Amet/Boar combo at 10 Mana.
Amet + Divine Spirit x2 = 28 Health for 8 Mana.
Then 2 boars + 2 Topsy Turvys = 56 Damage for another 2 mana if there are no Taunts.
Just need to fill the rest of the deck with draw and removal cards. Sounds legit.
Kiragon as a failsafe you could also run nomi
@@Wimikk Also very true, There is such good backups for the deck. It will probably be pretty solid, but then again there are a lot of pretty nasty looking decks to come during this new expansion. Definitely looking forward to it!
And you could just run stormwind and a get simpler combo for less dmg
@@thumbthumb5998 True, if you make the deck right you won't always need the perfect 10 mana combo to win. Could easily make do with smaller chunks here and there and then go face when you have lethal.
Thumb Thumb But why would I want a non-otk combo
Wild pirate warrior still has Upgrade and N'Zoth's First Mate, 1/3 weapons that people usually refuse to remove since they don't initially seem worth it. Now it has a quest to turn even its hero power aggro!
I feel like token druid or any aggro deck would destroy this warrior quest though
pretty sure pirate warrior doesn't want a card such as that quest in their opening hand
Well, the deck's broken enough that some ran the original taunt quest for lols and weren't too hindered in their face quest. Pretty sure if anyone can cut any losses this quest could possibly incur in early it's Wild Pirate Warrior. :D
Prince Keleseth: Am I a joke to you?
Infested Goblin might be great in token druid, which needs taunts
You can attack with heroic strike also, no weapon required
0:17
So frightened flunky looks a lot like shaggy from scooby doo right?
Yep
It looks so much like shaggy I won't be surprised when they get hit with a lawsuit
He didn't make it into Mortal Kombat 11 so he settled for Hearthstone
@@Ekstez big facts
Weapons project is really good for the warrior quest. Weapon removal from your opponent whilst equipping a weapon with 3 attacks that either not many would want to remove because low attack, or wastes removal that would otherwise be used on other weapons.
If you have Amet in play when your reborn minion dies it should come back to life with 7 health (or whatever Amet's health is at the time), right? That's a pretty huge interaction if so. Same with minions you bring back with mass resurrection or Catrina?
yes, assuming Blizzard doesn't spaghetti code it to oblivion.
Plot twist that 10/10 in as a 1/1 or betrug.. and you still get the 10/1 divine shield for uhhh free
Well, a 10/1 with divine shield is just... Not that great, actually. Two pings and it goes bye bye. Maybe it eats a 3 drops before being pinged off. Which a Cairne would do just as well in the same situation.
What a silly argument. Everything has removal.
@@clintongriffin2077 well yeah, obviously. But putting a card in your deck that is very tough to play on its own, just on the off chance that you combo it with different things to get a free(-ish) two health minion really doesn't seem that appealing to me. Maybe I'll eat my words on that, but I really don't see that being good.
Thats fair. People are trying raafam+the ZG final boss card. I cannot think of his name atm. Shuffling in 1 or more infected blood and then raafam to delete your infected copys. I really like haveing the 9/6 to rush into stuff off of betrug. Not sure what the 10/10 would do. Maybe just eat removal. But it would be nice if it did and they left the 7/7 mech dragons
Better is Anubisath Warbringer off Betrug
Into the fray: *exists*
Bolster: Am I a joke to you?
Bolster is worse. Like alot worse
@@rays5163 Powercreep my dude
Yes. Yes, you are a joke.
I can see Warlock being pretty good this time around. Lots of "destroy" type removal, Mortal Coil was almost literally printed for this expansion (it would make sense for it to be printed here, if it didn't already exist), and they are getting some pretty good cards, both as class cards, and from the neutrals
The High Priest Amet 36 damage combo can already be done for the same number of cards and mana cost in standard by swapping out Amet and the Boar for a Stormwind Knight and an extra Power Word Shield. Since you can have two copies of Stormwind Knight in your deck and the extra PW:S cycles another card it's fairly more consistent to pull off. Since that combo sees no play in this meta, I don't see why replacing it with a more difficult to pull of combo would.
In the priest combo you can drop the power word shield for a second boar, and 2x topsy turvy for 56 damage
Here's the thing to keep in mind about the warrior quest. You might complete it pretty fast, and start summoning golems, but after it becomes dangerous you can play Dr Boom and switch the hero power.
Might not be optimal, but it's a way to unfug yourself if you need it.
Hey Krip, so far I've heard every streamer say that anubisath warbringer wouldn't be played in constructed. But my first guess was that it's a pretty good fit in shuffle warlock, a deck that is not only super fun but also pretty good. You can cheat it out pretty easily with Fel lord Betrug & Dollmaster Dorian.
Warrior quest coin upgrade. Thats 3 1 dmg attacks. Then a weapons project for quest complete.
yeah the key is to play weapons people would hesitate playing weapon removal against
I think anubisath warrior has potential in plot twist. It more attack than health which is nice if it's betruged and it's not a bad deathrattles for Dorian either. Since the deathrattle is basically guaranteed in plot twist it's a 12/9. And of course if you draw it off archeology it's a good free card.
Will have to see how the Hunter Quest turns out. Since they change the hero power, it could make it so hunter can do things other than go face.
18:35 yes they might...we are heading into a lackey meta: We currently have: 2dmg, 2drop, rush, evolve, +2HP, Spell.
The rush lackey could work wonders with this card, it cannot sleep. If you drool all over the 4 mana Vulture because _you might have a flame imp in your hand_ then this card deserves that treatment too.
Anubisath warbringer is probably designed to synergize with new rogue legendary
it's probably direct counter to new hunter scorpion
@@Sergey.Naumov а что за скорпион? я проморгал видимо
Kripp:BEST 2-DROP EVER!!!
Kaleseth:Im a a joke for you?
A card with just reborn (not counting synergies or hard removal) is similar to it having divine shield stat-wise. This makes grandmummy similar to a 1/2 divine shield (if the death rattle whiffs)
The best two drop in History
Totemgolem: am i a joke to you?
On curve no, but in the mid-late game then yes
17:03 Opening a golden one would be 100% better than opening a normal version of the card. I would be able to disenchant it and craft a good legendary instead.
Ok the 10 drop is basically the new ultrasaur but the great thing about it is after it's reborn just hit it with 2 drop heal to full which you actually have a good chance of pulling off
I mean, why is nobody talking about how is a buff to conjurers calling?
Best 2mana card uhhh you forget about keleseth
You comment copy cat
Well the thing with kelethes is that you needs to have it early, this card is good at all stages. However, there are better 2 drop, such as the new legendary murlok
parodie kid brush I commented this as soon as he mentioned it who wouldn't it's the most obvious best 2 drop
Way better than keleseth, no pre requisite, always work, even on latter turns
@@dioguito keleseth was the most played card of 2018 this new minion sucks
Maybe mulliganing warrior quest in control matches than finishing it with gorehowl + maybe another weapon and finishing the game with wrenchcaliburs and 4/3's can be good.
You can also run Upgrade to make sure you get an attack in every turn
A good combo for colossus would be in warlock with belrug and plot twist, you get a 10 removal and when it dies you still have a 10 with divine shield
Hey that hunter card reminds me of that one user created card that Kripp reviewed once. I think it was called Hunters Backpack that added a weapon, banana and spell to your hand
If there's a lot of zoo decks, warriors can run sulthrazes and complete the quest real quick, especially when combined with weapon project. The real question if the hero power is better than Dr. Boom's, because although Boom offers flexibility, the quest seems much more consistent.
Thank you for the video! All of you friends are super awesome! Oh, moments in this video are sad.
Tentacles for arms is finally gonna have a use, with this warrior quest!
how the hell did you even remember that card existed
Not sure how good Hack the System will be, but Fool's Bane in wild format could work really well with this. If you save all 4 attacks until your next turn, you could potentially get five 4/3's
Let's not forget about what powerlevel cards might add to even and odd decks in wild, some of them might actually be bonkers after this expansion, I would def run hunters pack in oddhunter since it provides a weapon and essentially is an AI for hunter
I don't know if anybody is saying this but Reborn is literally just the reverse of Divine Shield, it requires an extra ping after dealing the main damage instead of requiring a ping before the main damage. The only other difference is that you can heal a Reborn minion back up after the main damage which I think makes it better than Divine Shield. With that said, Colossus of the Moon is going to be a pain in the ass to kill if you can't do 1 damage easily.
Ayyy shaggy Kripp thumbnail
High Priest Amet + 2x divine spirit + 2x boar with 2x topsy turvy makes *56 damage*
Anubisath and coffin crasher man. That's some value. Also, valid points on hack the system. Maybe double Sulthraze might be enough to bring it in though?
Sulthraze guarantees you're going to be really taking damage ~2/3 of the time. So you're going to be even more damaged.
If warrior has a cheap way to get immune for the turn then Sulthraze could be used to use the HP like 5 times in the turn
Assuming you want to complete the quest and use the hero power, you're not going to be doing any less damage to yourself without Sulthraze. Sulthraze simply makes it better against weapon removal since you can use a lot of charges right away. It also means you need to put less weapons in because it has so many charges and that means you can put more defensive tools in. So you actually save more health including Sulthraze.
Kripp, some people have recommended that you give 2 ratings to cards, 1 for constructed, and another rating for arena
Mark my words, into the fray (the taunt buff spell) is gonna see play in aggro warrior. 0 mana 5-5 dread corsairs etc. aggro warrior now is a decent tier 2 deck if you pair it with bomb package.
Fools bane is gonna help a lot with the warrior quest in wild
Warrior : summon 4 2mana 4/3 after using sulthraze
Mage : Flamestrike
Paladin : Equality, Consecration
Shaman : Hagatha Schemes/ Air totem lighting storm
Rouge : Vanishes, oh wait it’s moved to wild....
rogue is not meant to boardclear, flamestrike is one of the best spells, equality consecration kills anything... really you've just listed single top cards for dealing with swarms. Does that make the warrior quest bad? Not to mention it's a hero power, not just one board full of 4/3's. You keep pumping them every single turn, while you can't have infinite removal.
All I see when I look at the priest legendary is star aligner lol.
If it was costed 1 mana less it would actually be legit
Generous mummy has HUGE co-op big combo potential when playing with friends and better than emperor thaurizan cuz its constant and passive
Noob. Emperror can tick more than one time. Also playing with friends to make crazy things is like you can do anything anyway wtf
@@jeanpablotwice6058 emperor thaurozan has to be the cihrs3e of many turns and permanent for the cards that were affected. Any discovered or added or generated cards will not have discount
wasteland assassin 5mana 8 face damage. play it, send it face, it gets killed and comes back with 1 hp and stealth and then send it up top again. seems pretty decent, just barely adequate for some face decks i think
okay so it IS confirmed reborn is 1 remaining health and not 1 max health?
was wondering if it'd end up being the latter but glad it isn't
Yeah, You can search for that mummy Warrior card vídeo that shows when It reborns, the health is red (indicating remaining health)
It was confirmed from the beginning
are you new ?
Anubisath Warbringer:
Wild Shudderwock + Undatakah boar otk with potentially limitless damage
the memes are limitless
Wondering if the reborn effect will count as summoning a minion. If it does then it makes the priest legendary even more insane.
When Regis said Neferset Ritualist was not good, I laughed and thought Krip has something to say about this.
6:15 Anka, the Buried + Toggwagle's Scheme ? Maybe
"hey guys hows it going crap aryan here"
Ty youtube subtitles
Alternate Universe where the invasion of poland failed, Kripps German Ancestors crying OP that poland went second and super lucky.
Lol!
I saw that too haha
@@jfitz2063 hes romanian though
2 more uses for colossus of the moon:
conjurers on sea giants
muckmorpher-shaman
Since Amet says whenever you summon a minion doesn't that work with reborn and bring the health after your reborn minions come back?
watch the spaghetti code be so bad that it just doesn't work
Anubis would be great in death rattle rogue especially with the rogue legendary
Well what helps you survive with no armor hp? Taunts! Taunt weapon deck ftw. I see good use of weapons project as a defensive tool and activator as well
Warbringer in wild big druid seems cool
I know warlock plot twist deck isn't tier 1, but Anubisath Warbringer basically only always gets cheated out and almost always buffs a full hand of minions so I wouldn't say it's all bad
I think Collosus will see play in Big Shaman as it's pretty easy to cheat a bunch of them out with that.
what I love about Kripp is that he doesn't need a star system, I can tell how bad/good he thinks a card is when flicking through by looking at his facial expressions
That otk is very similar to stormwind Knight otk though. And you need that legendary. Idk if it's really better. Stormwind can vary it's combo better
Warrior meta: Lots of weapons and taunts. The flood of taunts keep you safe to attack with weapon.
Warrior's new quest is pretty easy to complete with Sul'Thraz
16:10
Mage: Nice Sea Giant tho.
Thx Kripp, great review
@0:17 remember: Hunter limitations = card draw and generation
I disagree about hack the system. Simply because of the "refresh this" the card is quite strong, I suspect an aggro warrior full of weapons will emerge. Once completed you just have a weapon that can summon 2 golems per turn (worth about 3 manas each). In the third turn after completion the value generated already paid for the card and can maintain a flow of creatures on the field capable of facing control decks.
Seems good on paper, but sadly...
Fools bane and sul thraze + pirates is going to be bonkers with wild warrior
Anubisath Warbringer seems to work pretty good with the new rogue legendary.
High Priest Amet looks pretty cool, is the Reborn mechanic considered "summoning" a minion in terms of game mechanics?
6:21 I could see Plot Twist Warlock running a copy
13:00 Correct me if I'm wrong, but I'm pretty sure this minion's effect will trigger when Sand Drudge summons a minion. Maybe it'll work with Reborn minions as well.
16:56 Plot Twist Warlock and Duel Paladin may run it
6:18 new rogue legendary zZZzZzz...
Yeaa... sea giant into calling and boom 10/10 divine shield reborn... and for the warrior Q, isnt there a weapon which allows you under some conditions attack 4 times in 1 turn?
400% boost huh? So that’s why my opponent always got Tarim and Tirion from stonehill
I used to run Stonehill as a replacement for Rin. Better against aggro and I'd still get her at least 50% of the time.
Quest is for shaman. Doomhammer means in 2 turns. Even with removal, shamans have cheap weapons to hit 2-3 times till doomhammer...
Well if you use mage combo khadgar+conjurers call on a sea giant you might get 4 Colossus if youre lucky. . .
I’m glad I’m not the only one that thought the 2-drop taunt was crazy
I don't think it's nearly as good as he thinks it is. imo he has an extremely skewed perspective of what the game is: aggro always = best deck and Zoo is always good, when in reality the meta has been a mix of rogues, mages and warriors. Additionally he always looks at stats and board control above everything else since he plays almost exclusively arena. This card is really good in arena because the name of the game is pure board control with very few spells. If this card existed right now it probably wouldn't see play in any of the meta decks tbh. He's completely analyzing it from the "I have 2 large minions that are also very damaged and have a lot of base health" perspective which is a pretty poor way to evaluate a constructed card considering most of the time in rogue (for example) the minions you have out are a 1/4, a 3/3, a 1/1, or a 4/3; none of which really work with this card whatsoever. It reminds me of of that 2 mana 2/1 from Rastakhan's rumble that silenced a taunt because both are 2 drops and have really good situational effects for their mana costs, but without that condition met (which is the majority of the time) they are pretty sub par
I think it will be fairly easy to complete the new warrior quest.
This is another warrior expansion. Yaay!! What fun. More 30 min game!!
That type of control warrior is gonna win quick.