BotW still has a more dynamic world. Elden Ring might be big. Exhaustingly big... but it still doesn't feel as alive as BotW's world does. In Elden Ring the wind might blow or it might rain... but that's about it. In BotW, the sky churns and froths. It can be sunny one minute then turn into a torrential lightning storm... only to clear up and a rainbow forms over the horizon. Enemies dance around fires. Birds slowly stalk about in the grass. An NPC may get into a tussle with a bokoblin. BotW still feels so much more dynamic than Elden Ring. I barreled through Elden Ring in 2 weeks, got the platinum and really have no strong desire to go back. But even after completing all the shrines and DLC in BotW, I still want to be there. Why? Because, just like with Majora's Mask, the world just feels fun to be in. It feels alive.
Elden ring is laser focused on gameplay. In botw, the world itself is the game. In Elden ring, the world connects the game together. Elden ring succeeds where botw failed with massive, immersive dungeons. Botw nailed the world aspect, while Elden ring detracted from it to improve the overall experience of an action RPG.
Botw’s world is so empty after the first playthrough. It’s empty besides shrines, towns, and towers. All of which are super repetitive. Most shrines follow 1 of 4 main gimmicks.
it’s okay. that cel shading art direction is beautiful, but i love the ruined fantasy and nightmarish setting of elden ring, and the aesthetic of sprawling, crumbling cities way past their prime
Same. ER did some fantastic work with the ambience of some areas (Caelid, all the underground areas, and Leyndell are very nice), but I feel like BoW is way more expressive with its visuals. Plus, it runs smoothly... Finishing 100% BotW (even the Korok seeds...) was a more pleasant experience than my first ER blind playthrough.
I'm the same, and there's no shame in that - its not shallow. If the art style makes it less fun that's a valid reason not to play. Its a game, lol, the point is to have a good time. Low graphics are easier to ignore or spark imagination, but highly rendered graphics that aren't aesthetic to you can be a big distraction.
@Mad Max that’s just not true. Zelda is literally the grandfather of adventure games. This is objectively true. Lots of things in dark souls can be traced back in origin to old Zelda games. Does this make dark souls bad? Of course not. But it’s nonetheless true
Let's also thank Monolith Soft, they are also responsible for making BoTW what it is. Curiously enough the studio primarily works on Xenoblade, see the resemblance?
Rockstar used to know how to do this. When they still made games. I’d argue Santa Monica Studios could be added to the list at this point for ‘big’ companies. For smaller companies, Vanillaware is a fucking beast of quality output.
@@CamxCam. Well, that's true. Although botw too doesn't have a real difficult setting. The Master Mode is just a separate mode that amps up the enemies of 1 rank, and adds new chests, the only things that are made to truly make things harder is the regenerative health of them and the golden enemies.
Yes it would, the topography would have just been different as a different team would have designed it. Also you mean without Monolith Soft, it has nothing to do with Xenoblade.
I can't believe it’s been 5 years and I’m still discovering things you can do in BotW (you can ride bears? Really? And you can make your own updrafts with the heat from fire? That’s damn crazy!) Elden Ring on the other hand, well, I did know everything shown in this vid.
Each game has its own strenght and weakness and are both amazing, but I'd put BotW above ER for one important reason: BotW feels way more polished. Of course Nintendo having way more founds, possibly a bigger and more competent staff (maybe, I don't know), and the game being simpler in many aspects allows for that. But I'd take a game that does two things perfectly, than one that has all the bells and wistles but broken, in general. It feels like ER went a big too big, and thus left some parts unfinished. Bugs here and there. Frame drops and crashes. Balance issues both in PvE and PvP. Net code. Quest lines you couldn't finish at launch. Fights made sometimes frustrating by bad terrain (Yes sure put that Gargoyle on the stairs. The slope, railings and stuff won't make this fight a pain. Oh, I stunned that troll? Well too bad he buried his head in a boulder so now I can't hit his weakpoint. Great. And now I'm stuck in a tree, why is that thing here?!? Dogs!) Not that BotW had no issues, but I couldn't really list ones that aren't in ER too (copy-paste enemies and dungeons etc). Maybe the weapon breaking mechanism or the lacklusters dungeons (I mean, the four beasts are nice, but they don't hold much a candle against the Forest Temple of OoT or the Stone Tower of MM for example).
Well er has multiplayer and a weapon sandbox + interesting CORE combat, hence the balancing. Not saying botw doesn’t have interesting combat, but it’s interesting because of the physics and weird gameplay mechanics, not the swordplay itself.
Without the reskins Elden ring has 70 unique bosses which more than total enemy count of BOTW , The mythos Elden ring has blows BOTW out of the water , I am not even bringing combat system here lol , Only thing that makes BOTW unique is the interaction with every elements of the world , Other than that it does not hold a candle to Elden ring
@Mad Max Yes, BoTW is more polished in that regard, because things are even worse in ER. The frame drops in some areas are horrible, with sometimes crashes. Not sure what you didn't understand in "MORE polished". And copy-pasted enemies are a thing in both games, as I said. Funny you bring up the shrines, which I didn't really like, when ER does the exact same thing with the catacombs.
@Mad Max I can. I won't. You have the reading comprehension of an infant, and you're arguing points I have never brought up. I don't want to waste my time any further with an idiot like you. Especially not about a fucking videogame. God, get a life...
it's crazy how botw is on the switch, and yet it's outclassing elden ring in ever category here. I love elden ring too, it's a fantastic game, but breath of the wild is just something else, might be be the best game ever made.
Just platinumed Elden Ring. Loved it, but stretching the battle game loop into 120 hours got a bit much… and the exploring mechanics were not particularly fun. Exploring in BOTW was something else.
In my opinion, BOTW’s world is more interesting to explore, the sandbox is way better than Elden ring with all these different and cool mechanics. Elden Ring bosses/difficulty are probably the only real advantage it has going for it. People say Elden Ring redefined open worlds but it’s just like every other open world on the market. The open world in elden ring is pretty lack luster and boring. I do think the gameplay is better in BOTW. In my opinion, I prefer BOTW over elden ring any day (I play Elden Ring too). If anyone wants to have an argument over this, I’m more than happy to argue 😊
While you’re entitled to your opinion, I think elden ring has vastly better combat and progression, player customization, bosses and enemies, multiplayer mechanics, and is simply a better looking game with more memorable and unique locations, better npc quests and npcs overall, and much more interesting story. Botw has climbing, which is fun, and shield surfing, as well as a more dynamic physics system, but even still nothing beats the simple but effective combat of Elden Ring.
I'm not joking but forests in BotW consist of around 3-4 tree models which sometimes aren't even rotated and every cave and dungeon literally looks the same. Therer are also just around 6 enemy types for the whole world. It is astounding how much mindbending is happening to really think that.
I dunno man, botw did nothing to make the world in it feel worth exploring given that it's basically a glorified sphysics andbox, and if I wanted to play one I'd just boot up just cause. Elden ring genuinely feels like an adventure.
I mean botw aint bad but elden ring has just way more stuff to explore than botw. It has si much stuff if you even revisited a place for the 3rd time you almost completely forgot it exist becaus how much ither things there are
What Elden Ring suceeds in, while BOTW fails is to make exploration not just fun but also rewarding In Elden Ring you can run around and if you are attentive and thorough enough you can find an entire hidden area worth an hour or two with unique enemies and bosses and loot that you wouldn't have find elsewhere In BOTW the exploration might be fun but it's largely pointless, since 90% of the things you can discover are shrines, korok seeds or enemy camps and none of those are special since they reuse the same aspects over and over again In BOTW my reaction was never "cool a new area" when exploring but only "oh another shrine" and the former is much more rewarding than the latter
well, after 150 hours of Eldenring i can say it's also reusing everything a lot. BUT there are more and better boss enemies in elden ring and the classic caves/crypts from older zelda games like twilight princess and ocarina of time make a return. and i vastly preferred them to the shrines. however while elden ring might shine in combat zelda makes you brain work a lot more with tons of puzzles and intriguing physics/weather interactions.
@@hermy3522 Elden Ring has an enemy repetition problem, even with the bosses, but not nearly as egregious as BOTW with it's very limited amount of enemies and bosses to begin with As for the puzzles I kinda have to disagree, they are not better in Elden Ring, but they aren't good in BOTW, shrines are overly simplistic since they don't have a lot of mechanics the devs could actually use due to the free open world design, maybe 1 in 10 is actually a bit of a riddle but overall it's rather underwhelming I fully agree with the weather mechanics though, those are special and something I haven't seen in any other open world game and it's a very neat addition that adds to he world's immersiveness
@@JasonDoe1000 it's not that the puzzles are awesome in botw, but there is a lot of them and it's a welcome addition to the pace of the game for me. however they should not be in shrines but part of the overworld/caves like the few ones that are in elden ring. overall i still prefer botw because i'm a big zelda fan, but elden ring is in many ways a better game. i hope they take some notices for botw 2 ^^
@@hermy3522 To each his own I guess I prefer quality over quantity, hence why I have bigger problems with the way puzzles were implemented Including them in the overworld seems like a much better idea too, hope they will do that in BOTW 2 That being said BOTW had in my opinion a fantastic foundation but a flawed execution, but all of those can be improved on in BOTW 2, so I'm looking forward to it
I knew that there was gonna be some influence from BotW after you start inside some structure, just to walk outside to see a beautiful, picturesque lay of the land. It just _screamed_ BotW.
Damn dude.. if this is all your footage you are way..way better than me at both games lol. Some of these clips were just slick af. This is actually such a well done comparison of the two and really reminds me how solid BOTW is
Zelda: better AI, physics, enemies are more smart. The world is more "Alive" which makes the exploration a bit more interesting. Link feels cold, link can feel insolation, Stealth meter. Not to mention the level design in the main dungeons and the puzzles adds more to the game. Downpoints > not that much variety in combat, not too much personalization option, not enough side mechanics as Elden Ring Elden Ring: Better combat, more options to customize your characters in a certain class or with the many different options, more mechanics like weapon enhancement, ashes of war, and summons. Downsides: worse physics, world is deemed dead as it doesn't interact with you in the same rich way that zelda's world does, poor level design due to the lack of puzzles in the dungeons as you don't think to proceed because you just need to move forward and prepare for the next battle until you reach the boss.
- Elden ring's world is 3x more dense then BOTW and the level design is hand-crafted - Elden ring uses Adaptive AI for their enemies, therefore its challenging - Elden ring's theme is apocalyptic, claiming the world is "dead" just bashes a genre as a whole - BOTW is puzzle but Elden Ring is a Maze, notice the difference - Most importantly, Elden ring doesnt hand-hold you Im assuming you havent touched elden ring yet or advance further into the game if "Combat" is your only Pro
Would like to mention that Elden ring's enemy variety is just insane. So many different mobs everywhere to fight. In breath of the wild however, it feels like i am fighting the same 5 mobs over and over. Also the weapon durability in BOTW is not fun to deal with. Weapons are not made from glass. Other than that, it is very fun.
>elden ring >poor level design huh? it's the complete opposite lmao, you can trivialize everything save for the sheikah slates by climbing or gliding over them while you actually have to map and explore your way around the over world in er, not to mention the continent's worth of varied environments and insanely massive and intricate main dungeons which runs rings around botw's shrines and korok seeds
@@zelven6109 Not hating, but almost all the things you listed applies to BoTW as well - Level Design In BoTW is also handcrafted, the dungeons and shrines, while has identical visuals, still have their own unique puzzles and challenges, nothing feels recycled. Also, how did you come to the conclusion that Elden Ring is 3x denser than BoTW? - BoTW also has adaptive a.i, and in my opinion, better than Elden Ring. A.I reacted to mass, weather, fire, electricity, and to their surounding environment as well, physic plays a huge role in this game and it can affect the A.I - Funny enough, BoTW also has an apocalyptic theme, set 100 years after the calamity ganon, you will come across many ancient building and ruins, unlike Elden Ring however, BoTW still manage to make the world feels alive despite having an apocalyptic theme, but perhaps Elden Ring just have different approaches - BoTW is a Puzzle while Elden Ring is a maze? Care to elaborate? - This last point especially applies more to BoTW than it is to Elden Ring, the game literally just throws you into the open world without giving any mandatory objectives, any main quest can be done in any order and you don’t even have to do it if you don’t want to, you can just go straight to the final boss right after leaving the great plateau
@@kaiserxblue I knew about the deer and I think I've seen a boar once, but not once have I seen a bear in BOTW. Although I should be more surprised by the fact I haven't seen much wild life in the 100+ hours I've poured into BOTW.
@@michaeloverton04 Just like in real life wild animalsl ive in different territories-... for instance I haven't seen the bear in the snowy regions yet but I've manages to see it somewhere else and manage to even ride it.
Why are these comparisons even necessary there both amazing games it's so stupid how gamers have to pit games against each other it's probably jealousy because they can't play the other game so they have to trash the other game. It's like im back in the 90s where people are fighting over is Sonic or Mario is a better gaming franchise.
@@Da-iken no its not open world game like BotW. elden ring is darksoul 4 in horizontal plane (landscape) instead vertical landscape (ds1 is vertical similiar to made in abyss).
I could never get used to botws weapon degradation. Elden rings weapon system is far superior imo. I actually used multiple weapons and thought about what to upgrade.
BOTW's weapon degradation is good for some reason because you cannot spam around the strongest weapon you have. In Elden Ring PvP combat, all you're seeing in combat are Rivers of Blood, Sacred Relic Sword, and Moonveil which makes for bad game design if you do not apply restrictions at the usage of the weapons.
I agree, botw weapon breaking was as s. ToTK also has breaking weapons but they degrade slower, plus being able to combine/fuse weapons was genius on their part.
Botw and elden ring has so many similarly though being different game.. But I just Love elden ring so much more... It's truly refined and satisfaction after boss battle is more ultimate .
Zelda way better physics engine while Elden Rings combat is way superior. Both tremendous games I have countless of hours in both. I play BotW for exploration and I play Elden Ring for combat.
I’m surprised no one else said anything about the animation in elden ring when sneaking up on a sleeping enemy they spring up from a sitting position to perfect backstab height 🤣
Elden Ring regions and it's lookalikes in Breath of the wild / Tears of the kingdom: Limgrave = Necluda Liurnia = Lanayru Caelid = Gerudo Mount Gelmir = Eldin Death Mountain Altus Plateau = Tabantha Mountaintops of the Giants = Hebra Mountains Crumbling Farum Azula = Akkala Leyndell Royal Capital = Central Hyrule
@@rbggsc6719 No. The new mechanics haven’t really been used Like this in any previous game. I think you just don’t know what you are talking about since you seem to be just some lame Elden Ring Stan that has no idea of both worlds.
Most of these are not even unique to either game, so comparing them is meaningless. It's like saying two games are similar because they have camera controls.
Dude, I did not know that you could do that to the giants in Elden Ring!!!!! The Hinox I’ve done a bit of everything to but I figured Elden Ring was just the usual non intelligent enemy.
basically, elden ring win graphics, and botw lore, but both games are very good, i like botw more because of the plot, but, i would play elden ring for the fluid gameplay.
BotW lore? Zelda lore is basically just whatever, and the devs themselves admitted that they don't like lore because it restricts their freedom. Elden Ring has WAY deeper lore.
BOTW lore is miniscule compared to Elden Ring. That's as crazy as saying BOTW is a harder game lol. Elden Ring's story framework was created by George R.R Martin. Just look up Vaatividya on UA-cam for Elden Ring's lore
All of that mechanics aren't original from Breath of the Wild, there is tons of games and open world games that have the same visuals (not graphics of course) and mechanics that are use in many other games.
Same can be said about ER if we're being honest. Pretty much everything in that game is copy pasted from previous souls games and influenced by other developers but the souls fanbase has this very weird double standard when it comes to fromsoft and won't accept any criticism either lol.
@@azuredream9032 But that is what Zelda was, every Zelda game have the mechanics of the other ones that came before, as ER many of the visuals, mechanics and gameplay are from the developers that made the Soul games. Most Zelda games have also a Zelda developer team just for it, but guess what, these ones were totally remove for Breath of the wild, so they hire a third party team which now also use the same engine in many other games, not just for Breath of the Wild, so that unique feeling is gone too. That's why it feels like a mix of popular games and not a Zelda game.
@@Vernnell Botw was made to be different it's not suppose to feel like a traditional zelda yet at the same time u can clearly still see and feel that zelda vibe from the game. That's what makes it unique and the fact that it's the first open world game to truly feel alive and give u so much freedom right from the get go the moment u step off the great plateau, can even bolt straight to ganon if u choose to and defeat the fb early. Add all that on top of it's incredible physics and u have a world that feels very interactive and organic compared to most, it didn't win goty awards across the globe for nothing and even changed the way open world games were designed afterwards that many developers have since copied. Every game draws inspiration from something but some are still much more unique than others, i just greatly dislike how the souls fanbase try to make ER seem like it did something truly innovative when it really hasn't it's still a great game yes but it did nothing innovative or revolutionary that hasn't been done already compared to other open world games but since it's fromsoft ppl will still over hype and praise every little thing about it yet put other devs down if they tried the same, FS games are good but aren't perfect either.
Not played Elden Ring (I don’t have a computer and these days just work off a tablet + the only gaming console I own being the Switch), I think both games have their strengths. Elden Ring’s graphics are grittier and realistic while Breath of the Wild’s is Ghibli-like and animated. I can’t really compare everything else besides the graphics. I’ve heard that Elden Ring’s world is about twice as big as Breath of the Wild’s Hyrule (and depending on who you ask, more or less rewarding to explore). Judging from this video, horseback combat and shield parrying seems a lot fore fun in Breath of the Wild but Elden Ring’s wildlife and bosses are far more terrifying. I won’t comment on dungeons vs shrines + Divine Beasts because I’ve heard over and over again that Breath of the Wild’s weakest aspects are its dungeons and after playing the older Zelda games, yeah, I can see that. I’m personally more attracted to Breath of the Wild’s graphics but that’s just personal taste. Also, is it just me but does Elden Ring lack combat music? If there is, it sounds… a little anticlimactic? The lack of combat music might seem like a strange nitpick, but the main reason is that I’m sick and tired of listening to people say that “Breath of the Wild has no music”. Taste in music is subjective, of course, but to say that it has none is a little unfair to Breath of the Wild. The soundtrack is over 6 hours long (about 5 hours long if you remove all sound effects + DLC music) with some of them being my absolute favourite pieces ever (I’m biased to piano-heavy or piano-based music because I’m a pianist myself so Breath of the Wild, sounding like a Ghibli film, is very much my vibe). Yes, compared to the Zeldas of before, Breath of the Wild is eerily quiet, but I think the silence serves a thematic purpose - to show that Hyrule is broken and no longer the colourful, loud kingdom it used to be. When there IS music present, however, it’s amazing. I don’t know anything about Elden Ring’s music to judge for myself but in the video present, only the “Foggy Forest” bit has any kind of music at all. A little strange since I think some low, brooding, tense, brass-heavy music might match the gritty art style of the game quite well and ramp up the tension when fighting these absolutely terrifying bosses, amplifying the combat experience. Just asking from a curious, music-loving gamer.
Elden Ring actually has tons of music! It’s mostly atmospheric, so when you get into combat it doesn’t really change with just the basic mobs. Actually, a lot of the music in this video has it playing. It just blends really well. However, the boss music is some of the most intense music I’ve heard in a fantasy game. I think why people pick on BotW’s music score is because the other Zelda titles had music heavily implemented into the gameplay while also having very memorable scores. Like, I can recall Epona’s song, Saria’s song, or even Zelda’s Lullaby off the cuff at any given time. BotW has great music, it’s just not used in the way that Zelda normally uses it, and that may be why it gets tossed to the wayside? It’s also less conventional music, which I think makes it harder for the average joe to listen to. But it blends very nicely, just like Elden Ring.
@@maverikhunterx23 Ahhh I see. Atmospheric music really is underrated among video games. I know BotW's OST is picked upon because of the lack but I do think when there is music, it's remarkable. I can assume Elden Ring's music is just like that too and the music really kicks in when the boss fights ramp up (instead of having some combat music for the basic/minor enemies like in BotW, which has an overall "combat" theme for minor enemies and individual boss music for tougher enemies). Thanks for the info!
I like both games. I wouldnt compare botw with elden ring though because elden ring is much younger than botw. The production of elden ring started the same year botw was released. For a real comparison would be botw2 vs elden ring
Souls games are generally silent except for a few key locations and boss battles. Elden Ring has some atmospheric music for exploring and some quiet combat music, but overall it's reserved for big climactic moments like the boss fights. Go listen to Godrick the Grafted's theme or the Godskin Apostle theme.
Not based on this video, I think BoTW beats Eldin Ring in everything except the sun set. Lots of things in the Eldin Ring example break the immersion of the game like the lightening just sounds like loud electric crackle while the lightening in BoTW has a proper thunder sound to it and actually sounds scary. Also, in the bears comparison the movement of the bears are more fluid and looks more natural in BoTW than the ones in Eldin Ring. Also, the parrying in BoTW is more funner because it looks like it has more impact from the shock wave and it makes it look cooler and the slight slow motion adds to make it looks more cinematic.
no,no,no... Zelda is far superior: AI, physics, puzzles, how you interact with the world, combats... Elden Ring is a very nice "souls" game, but zelda has millions of possibilities that elden ring doesn't have. One thing that Elden ring does very well is the build system. Super nice.
ugh . . . combat better in botw? Maybe in a sense of how the environment can be interacted with in regards to combat but overall . . . thats a hard no for me (maybe it is just that much better for you). The combat choices in elden ring are much more varied in what u decide to build and use for attacking. The choices are far more varied in er than botw. That being said i do like the combat in botw but at least to me i much prefer the way er does it.
9:20 That is the most bullshit and stupid and funny thing i have ever seen they couldn't even bother to make an animation for that ? dark souls 3 didnt have it ?
To be honest, I like this last Souls learned or had this similarities with BOTW since it made the game more engaging and interesting. I hope next Zelda keeps on learning from other games and other games keep on learning from Zelda. I've always hated the "X game is a ripoff of Y game" or shit like that.
7:59 Bears in Breath of the Wild 😁
8:05 Bears in Elden Ring ☠️
They're both masterpieces.
They're masterworks all, you can't go wrong.
Choose.
@@jarlwhiterun7478 ok
The moblin throwing the boko and getting parried is the greatest clip of BOTW. Change my mind
I was laughing for a good minute 😂💀
HAH XD Yesss, truly so
@@7urple Aww, I getcha XD
Parry THIS you casul
No because it is
The landscape blew my mind its amazing how they both included it in to the game.
I cant believe both games have a landscape
Nintendo fans are funny :D
Yeah crazy ain’t it. :P
It’s insane
AND SUNSET! Incredible!
And horses!
The difference in updrafts was that in BotW you can make your own updrafts almost anywhere, while in ER they are where they are.
BotW still has a more dynamic world.
Elden Ring might be big. Exhaustingly big... but it still doesn't feel as alive as BotW's world does.
In Elden Ring the wind might blow or it might rain... but that's about it.
In BotW, the sky churns and froths. It can be sunny one minute then turn into a torrential lightning storm... only to clear up and a rainbow forms over the horizon. Enemies dance around fires. Birds slowly stalk about in the grass. An NPC may get into a tussle with a bokoblin.
BotW still feels so much more dynamic than Elden Ring. I barreled through Elden Ring in 2 weeks, got the platinum and really have no strong desire to go back.
But even after completing all the shrines and DLC in BotW, I still want to be there. Why?
Because, just like with Majora's Mask, the world just feels fun to be in. It feels alive.
Very true.
Elden ring is laser focused on gameplay. In botw, the world itself is the game. In Elden ring, the world connects the game together. Elden ring succeeds where botw failed with massive, immersive dungeons. Botw nailed the world aspect, while Elden ring detracted from it to improve the overall experience of an action RPG.
Botw’s world is so empty after the first playthrough. It’s empty besides shrines, towns, and towers. All of which are super repetitive. Most shrines follow 1 of 4 main gimmicks.
@@user-fb8yb8so8n yeah it’s decent but most other zelda and rpgs are superior. Still better than the nes though
Botw's world is empty, repeats dungeons, and has a lousy array of enemies. The world of Elden Ring is more alive, varied, large and also dynamic.
Botw>Elden Ring
the bears comparison is just gold
It's refreshing to see someone who uses horse combat well
both games are phenomenal.
This may sound shallow, but I'm really not into the art style of Elden Ring. I vastly prefer the colorful and anime-ish style of Breath of the Wild.
it’s okay. that cel shading art direction is beautiful, but i love the ruined fantasy and nightmarish setting of elden ring, and the aesthetic of sprawling, crumbling cities way past their prime
I mean you aren't gonna like everything that comes out, nothing shallow about preferring one aesthetic over another
The shellshading will age much better
Same. ER did some fantastic work with the ambience of some areas (Caelid, all the underground areas, and Leyndell are very nice), but I feel like BoW is way more expressive with its visuals.
Plus, it runs smoothly...
Finishing 100% BotW (even the Korok seeds...) was a more pleasant experience than my first ER blind playthrough.
I'm the same, and there's no shame in that - its not shallow. If the art style makes it less fun that's a valid reason not to play. Its a game, lol, the point is to have a good time. Low graphics are easier to ignore or spark imagination, but highly rendered graphics that aren't aesthetic to you can be a big distraction.
The similarities are superficial but both are the greatest open world games ever made.
Red Dead Redemption 2?
@@purevessel4506 ye was gonna say that
“Have you hear of the elder scrolls” -dungeon elf
@@jetstreamsam6521 elder scrolls is ok
Holy shit this guy found 2 bears at once in BOTW, rare as they are too ever see
You just got to know where on the map to find them. They tend to spawn in the same area.
theres a spot in the map where two of them spawn
It felt like someone told an AI to combined Dark Souls and Zelda: Breath of the Wild and Elden Ring came out.
Elden Ring is the Breath of the Wild of Dark Souls games
@Mad Max Both of you are correct
@Mad Max Twilight Princess is Dark Souls/Bloodborne before Dark Souls/Bloodborne.
@Mad Max breath of the wild has nothing of dark souls
all dark souls are zelda copies soo
@Mad Max that’s just not true. Zelda is literally the grandfather of adventure games. This is objectively true. Lots of things in dark souls can be traced back in origin to old Zelda games. Does this make dark souls bad? Of course not. But it’s nonetheless true
I would say goty vs goty but Kirby and the forgoten land is a thing
no way kirby is touching this
Forgotten land goty? Not in a million years.
@@tcg2717* Kirby wining a grammy ?!?, Not un a million of years*
@@zeromontalvan1514 People are taking that waaay too out of context
God of War Ragnarok is gonna beat out Elden Ring most likely
5 years later and botw still looks awesome somehow. Nintendo are masters at building legendary games of all genres
They usually dont make there games you know that right? They publish it. Also recently classic pokemon games are becoming worse and worse
@@jetstreamsam6521 funny you say that, since Nintendo doesn’t make Pokémon, but They doe make Zelda
Let's also thank Monolith Soft, they are also responsible for making BoTW what it is. Curiously enough the studio primarily works on Xenoblade, see the resemblance?
Fromsoftware and Nintendo: the only devs who know the true meaning of fun and enjoyable games.
*the only "big" companies that know the true meaning of fun and enjoyable games.
@@luncas8641 true
Rockstar used to know how to do this. When they still made games.
I’d argue Santa Monica Studios could be added to the list at this point for ‘big’ companies. For smaller companies, Vanillaware is a fucking beast of quality output.
Capcom: "am I a joke to you?"
@@ryuzakikurai711 almost forgot about them, they make amazing games as well
BotW2 is going to be something else, I'm sure.
06:26 Duude, that `protecting face by hand` mechanic is 1-to-1 import from Hinox in BOTW
i don’t know how moving an arm is an “import”.
The legend of Elden: ring of the wild
I Love Your Intro So Much!
You forgot the most important thing:
The part where in both games you can die very easily, a LOT of times.
But you can do that in any game if you suck bad enough. Plus, you can adjust difficulty in BotW, as with most other games that aren't FromSoft games.
@@CamxCam.
Well, that's true.
Although botw too doesn't have a real difficult setting.
The Master Mode is just a separate mode that amps up the enemies of 1 rank, and adds new chests, the only things that are made to truly make things harder is the regenerative health of them and the golden enemies.
@@a.liguria2698
In Elden Ring and also other Soulsborne games, the game's difficulty rises the more you engage in the NG+.
@@xxx_jim_the_reaper_xxx
And as far as I know, there is also a new game++++++ whatever mode around, somewhere... maybe Doom 2016.
@@a.liguria2698
Try playing Ys Oath in Felghana, Ragnarok Tactics, or etc.
As far as I know, those games seem to be great though.
Legend of Ring: Elden's Of Wild
Dark Souls: Breath of The Wild.
Can't wait for the BOTW2 vs Elden Ring comparisons.
Fun fact. Both games started the production in the same year botw was released. So i would say you can expect conent as elden ring
I like the fact that botw would have never existed without Xenoblade
Yeah, no.
@@edward3164 No, Yeah
Yes it would, the topography would have just been different as a different team would have designed it. Also you mean without Monolith Soft, it has nothing to do with Xenoblade.
@@MrSilviusBrabo xenoblade. x was a testing ground for the world of botw
@@hermy3522 No.. it really wasn't. Perhaps you should look it up properly before replying.
Elden ring wins on combat, but everything else goes to BOTW, Elden ring is just a DS4, while Zelda was a whole new experience in open worlds
Elden ring takes immersiveness, story, maturity, graphics, progression, enjoyment, and many other factors. Elden ring is better imo
@@maxwu4145 exactly the lore is outer but bloodborne easily negs both these games and imagine bloodborne 2
@@Cashmoneyndat elden ring better than bloodborne tho
@@maxwu4145 personally i like bloodborne more
Finally bought a SWITCH after years of hesitation and oh boy will I play Zelda BOTW. Just finished Elden Ring and Zelda will be the dessert.
I can't believe it’s been 5 years and I’m still discovering things you can do in BotW (you can ride bears? Really? And you can make your own updrafts with the heat from fire? That’s damn crazy!) Elden Ring on the other hand, well, I did know everything shown in this vid.
Each game has its own strenght and weakness and are both amazing, but I'd put BotW above ER for one important reason: BotW feels way more polished.
Of course Nintendo having way more founds, possibly a bigger and more competent staff (maybe, I don't know), and the game being simpler in many aspects allows for that.
But I'd take a game that does two things perfectly, than one that has all the bells and wistles but broken, in general.
It feels like ER went a big too big, and thus left some parts unfinished.
Bugs here and there.
Frame drops and crashes.
Balance issues both in PvE and PvP.
Net code.
Quest lines you couldn't finish at launch.
Fights made sometimes frustrating by bad terrain (Yes sure put that Gargoyle on the stairs. The slope, railings and stuff won't make this fight a pain. Oh, I stunned that troll? Well too bad he buried his head in a boulder so now I can't hit his weakpoint. Great. And now I'm stuck in a tree, why is that thing here?!? Dogs!)
Not that BotW had no issues, but I couldn't really list ones that aren't in ER too (copy-paste enemies and dungeons etc). Maybe the weapon breaking mechanism or the lacklusters dungeons (I mean, the four beasts are nice, but they don't hold much a candle against the Forest Temple of OoT or the Stone Tower of MM for example).
Well er has multiplayer and a weapon sandbox + interesting CORE combat, hence the balancing. Not saying botw doesn’t have interesting combat, but it’s interesting because of the physics and weird gameplay mechanics, not the swordplay itself.
Without the reskins Elden ring has 70 unique bosses which more than total enemy count of BOTW ,
The mythos Elden ring has blows BOTW out of the water ,
I am not even bringing combat system here lol ,
Only thing that makes BOTW unique is the interaction with every elements of the world ,
Other than that it does not hold a candle to Elden ring
@Mad Max Yes, BoTW is more polished in that regard, because things are even worse in ER. The frame drops in some areas are horrible, with sometimes crashes. Not sure what you didn't understand in "MORE polished".
And copy-pasted enemies are a thing in both games, as I said.
Funny you bring up the shrines, which I didn't really like, when ER does the exact same thing with the catacombs.
@Mad Max Ok dude.
@Mad Max I can. I won't. You have the reading comprehension of an infant, and you're arguing points I have never brought up.
I don't want to waste my time any further with an idiot like you. Especially not about a fucking videogame.
God, get a life...
it's crazy how botw is on the switch, and yet it's outclassing elden ring in ever category here. I love elden ring too, it's a fantastic game, but breath of the wild is just something else, might be be the best game ever made.
With such thrilling categories that are essential to gameplay such as boars and horse whistle
BOTW was limited by the Wii U in what it could do, and is 5 years older! Just amazing! BOTW2 at least won’t have to cater to the Wii U this time.
Just platinumed Elden Ring. Loved it, but stretching the battle game loop into 120 hours got a bit much… and the exploring mechanics were not particularly fun. Exploring in BOTW was something else.
Agree
yeah. I love finding shrines and only shrines. Sometimes 200-300 ruppies is tight too
I love finding the 800th korok seed on top of a huge mountain! Amazing exploration.
Bots is is easily more pretty and I’m a sucker for the sunshine in games and eldenrings constant clouds make me sad
In my opinion, BOTW’s world is more interesting to explore, the sandbox is way better than Elden ring with all these different and cool mechanics. Elden Ring bosses/difficulty are probably the only real advantage it has going for it. People say Elden Ring redefined open worlds but it’s just like every other open world on the market. The open world in elden ring is pretty lack luster and boring. I do think the gameplay is better in BOTW. In my opinion, I prefer BOTW over elden ring any day (I play Elden Ring too). If anyone wants to have an argument over this, I’m more than happy to argue 😊
While you’re entitled to your opinion, I think elden ring has vastly better combat and progression, player customization, bosses and enemies, multiplayer mechanics, and is simply a better looking game with more memorable and unique locations, better npc quests and npcs overall, and much more interesting story. Botw has climbing, which is fun, and shield surfing, as well as a more dynamic physics system, but even still nothing beats the simple but effective combat of Elden Ring.
I'm not joking but forests in BotW consist of around 3-4 tree models which sometimes aren't even rotated and every cave and dungeon literally looks the same. Therer are also just around 6 enemy types for the whole world. It is astounding how much mindbending is happening to really think that.
I dunno man, botw did nothing to make the world in it feel worth exploring given that it's basically a glorified sphysics andbox, and if I wanted to play one I'd just boot up just cause. Elden ring genuinely feels like an adventure.
nah elden ring better but botw still gold
I mean botw aint bad but elden ring has just way more stuff to explore than botw. It has si much stuff if you even revisited a place for the 3rd time you almost completely forgot it exist becaus how much ither things there are
You kinda combine both and you get Twilight Princess, the OG Bloodborne.
un video davvero interessante, non perchè adoro la saga ma penso che Zelda sia il migliore dei 2
moral of that story? In elden ring bears don't f*** around
Dark Souls + Zelda = Elder Ring
Yah, Dark Souls + copying/applying what Zelda changes in open world games = Elder Ring
Both are master pieces for their time... I want to see BOTW 2 combine the best of both worlds.
You got your wish.
@@medalgearsalad1419 he did didn’t he.
What Elden Ring suceeds in, while BOTW fails is to make exploration not just fun but also rewarding
In Elden Ring you can run around and if you are attentive and thorough enough you can find an entire hidden area worth an hour or two with unique enemies and bosses and loot that you wouldn't have find elsewhere
In BOTW the exploration might be fun but it's largely pointless, since 90% of the things you can discover are shrines, korok seeds or enemy camps and none of those are special since they reuse the same aspects over and over again
In BOTW my reaction was never "cool a new area" when exploring but only "oh another shrine" and the former is much more rewarding than the latter
what ? What Elden Ring suceeds in, while BOTW fails is to make exploration not just fun but also rewarding you need to get your brain checked
well, after 150 hours of Eldenring i can say it's also reusing everything a lot. BUT there are more and better boss enemies in elden ring and the classic caves/crypts from older zelda games like twilight princess and ocarina of time make a return. and i vastly preferred them to the shrines. however while elden ring might shine in combat zelda makes you brain work a lot more with tons of puzzles and intriguing physics/weather interactions.
@@hermy3522 Elden Ring has an enemy repetition problem, even with the bosses, but not nearly as egregious as BOTW with it's very limited amount of enemies and bosses to begin with
As for the puzzles I kinda have to disagree, they are not better in Elden Ring, but they aren't good in BOTW, shrines are overly simplistic since they don't have a lot of mechanics the devs could actually use due to the free open world design, maybe 1 in 10 is actually a bit of a riddle but overall it's rather underwhelming
I fully agree with the weather mechanics though, those are special and something I haven't seen in any other open world game and it's a very neat addition that adds to he world's immersiveness
@@JasonDoe1000 it's not that the puzzles are awesome in botw, but there is a lot of them and it's a welcome addition to the pace of the game for me. however they should not be in shrines but part of the overworld/caves like the few ones that are in elden ring. overall i still prefer botw because i'm a big zelda fan, but elden ring is in many ways a better game. i hope they take some notices for botw 2 ^^
@@hermy3522 To each his own I guess
I prefer quality over quantity, hence why I have bigger problems with the way puzzles were implemented
Including them in the overworld seems like a much better idea too, hope they will do that in BOTW 2
That being said BOTW had in my opinion a fantastic foundation but a flawed execution, but all of those can be improved on in BOTW 2, so I'm looking forward to it
What about the walking hands?
They are definitely Zelda inspired.
I knew that there was gonna be some influence from BotW after you start inside some structure, just to walk outside to see a beautiful, picturesque lay of the land. It just _screamed_ BotW.
Can you beat Zelda by slamming your ass on the ground or rolling into enemies like sonic?
Them BOTW bears, though... LOL While Eldin Ring bears just want a hug.
One looks like a cartoon while the other looks more realistic.
Whoa new intro. Sick!
Damn dude.. if this is all your footage you are way..way better than me at both games lol. Some of these clips were just slick af. This is actually such a well done comparison of the two and really reminds me how solid BOTW is
Zelda: better AI, physics, enemies are more smart. The world is more "Alive" which makes the exploration a bit more interesting. Link feels cold, link can feel insolation, Stealth meter. Not to mention the level design in the main dungeons and the puzzles adds more to the game. Downpoints > not that much variety in combat, not too much personalization option, not enough side mechanics as Elden Ring
Elden Ring: Better combat, more options to customize your characters in a certain class or with the many different options, more mechanics like weapon enhancement, ashes of war, and summons. Downsides: worse physics, world is deemed dead as it doesn't interact with you in the same rich way that zelda's world does, poor level design due to the lack of puzzles in the dungeons as you don't think to proceed because you just need to move forward and prepare for the next battle until you reach the boss.
- Elden ring's world is 3x more dense then BOTW and the level design is hand-crafted
- Elden ring uses Adaptive AI for their enemies, therefore its challenging
- Elden ring's theme is apocalyptic, claiming the world is "dead" just bashes a genre as a whole
- BOTW is puzzle but Elden Ring is a Maze, notice the difference
- Most importantly, Elden ring doesnt hand-hold you
Im assuming you havent touched elden ring yet or advance further into the game if "Combat" is your only Pro
Would like to mention that Elden ring's enemy variety is just insane. So many different mobs everywhere to fight. In breath of the wild however, it feels like i am fighting the same 5 mobs over and over. Also the weapon durability in BOTW is not fun to deal with. Weapons are not made from glass. Other than that, it is very fun.
>elden ring
>poor level design
huh? it's the complete opposite lmao, you can trivialize everything save for the sheikah slates by climbing or gliding over them while you actually have to map and explore your way around the over world in er, not to mention the continent's worth of varied environments and insanely massive and intricate main dungeons which runs rings around botw's shrines and korok seeds
The Elden Ring part is pretty bullshit, honestly
@@zelven6109 Not hating, but almost all the things you listed applies to BoTW as well
- Level Design In BoTW is also handcrafted, the dungeons and shrines, while has identical visuals, still have their own unique puzzles and challenges, nothing feels recycled. Also, how did you come to the conclusion that Elden Ring is 3x denser than BoTW?
- BoTW also has adaptive a.i, and in my opinion, better than Elden Ring. A.I reacted to mass, weather, fire, electricity, and to their surounding environment as well, physic plays a huge role in this game and it can affect the A.I
- Funny enough, BoTW also has an apocalyptic theme, set 100 years after the calamity ganon, you will come across many ancient building and ruins, unlike Elden Ring however, BoTW still manage to make the world feels alive despite having an apocalyptic theme, but perhaps Elden Ring just have different approaches
- BoTW is a Puzzle while Elden Ring is a maze? Care to elaborate?
- This last point especially applies more to BoTW than it is to Elden Ring, the game literally just throws you into the open world without giving any mandatory objectives, any main quest can be done in any order and you don’t even have to do it if you don’t want to, you can just go straight to the final boss right after leaving the great plateau
botw looks like a mobile game from 2015. Elden Ring has the best art direction seen in a video game. Both are in completely different dimensions.
BOTW has bears?
yes, and wolves and boars and even deers. But Elden Ring Bear looks more badass
@@kaiserxblue I knew about the deer and I think I've seen a boar once, but not once have I seen a bear in BOTW. Although I should be more surprised by the fact I haven't seen much wild life in the 100+ hours I've poured into BOTW.
@@michaeloverton04 Just like in real life wild animalsl ive in different territories-... for instance I haven't seen the bear in the snowy regions yet but I've manages to see it somewhere else and manage to even ride it.
Why are these comparisons even necessary there both amazing games it's so stupid how gamers have to pit games against each other it's probably jealousy because they can't play the other game so they have to trash the other game.
It's like im back in the 90s where people are fighting over is Sonic or Mario is a better gaming franchise.
different game concept. but its fun to see when it being compared like this. both are really amazing,
Elden Ring was inspired by Breath of the Wild
@@Da-iken no its not open world game like BotW. elden ring is darksoul 4 in horizontal plane (landscape) instead vertical landscape (ds1 is vertical similiar to made in abyss).
@@kilikilio5321 yes it is... the creator of Elden Ring itself said that
@@kilikilio5321 dark souls itself was inspired by the dungeons of Zelda ocarina of time... 😅
@@Da-iken zelda botw was inspired by skyrim
I could never get used to botws weapon degradation. Elden rings weapon system is far superior imo. I actually used multiple weapons and thought about what to upgrade.
BOTW's weapon degradation is good for some reason because you cannot spam around the strongest weapon you have.
In Elden Ring PvP combat, all you're seeing in combat are Rivers of Blood, Sacred Relic Sword, and Moonveil which makes for bad game design if you do not apply restrictions at the usage of the weapons.
I agree, botw weapon breaking was as s. ToTK also has breaking weapons but they degrade slower, plus being able to combine/fuse weapons was genius on their part.
Elden Ring is R rated Zelda
Botw and elden ring has so many similarly though being different game..
But I just Love elden ring so much more... It's truly refined and satisfaction after boss battle is more ultimate .
Both games have snow areas that suck.
He is really good at playing both game so good👍
Though both games are great! Zelda does more! Zelda is not as difficult, and Zeldas music (to me) is far more atmospheric. I've played both of them!
Zelda way better physics engine while Elden Rings combat is way superior. Both tremendous games I have countless of hours in both.
I play BotW for exploration and I play Elden Ring for combat.
I actually think its inverted. I thought zeldas combat was better while exploration in elden ring is much more better
I hate how they used the same engine of D3 onto ER. I hope the sequel gets a new engine.
I’m surprised no one else said anything about the animation in elden ring when sneaking up on a sleeping enemy they spring up from a sitting position to perfect backstab height 🤣
How compare horses into read dead 2, botw or tears of kingdom and elden ring
9:48 hilarity that gets me every time
These are all just normal things for games
Both are some of the best games ive ever played.
You see that over there? You can get there!
of you want to fight with the wildlife and die you should play elden rings
Elden Ring gives me Blasphemous vibes.
“It appears however, you are maidenless”
In botw you ride bears but in ER bears ride you🥵
Elden Ring regions and it's lookalikes in Breath of the wild / Tears of the kingdom:
Limgrave = Necluda
Liurnia = Lanayru
Caelid = Gerudo
Mount Gelmir = Eldin Death Mountain
Altus Plateau = Tabantha
Mountaintops of the Giants = Hebra Mountains
Crumbling Farum Azula = Akkala
Leyndell Royal Capital = Central Hyrule
OP prob thinks botw is first game ever created
How about a comparison between Banjo Kazooie and Mario ?
Awesome games
I would have been interested in seeing climbing in the rain and possibly rolling down and then a hill while taking damage
Also the Albinaurics remind me of Gorons.
Radan and Lynel? Anyone?
Er is botw in hd lol
The fact you can do a comparrison video like this is really telling, no wonder Nintendo is patenting so many concepts they'll be using for Botw 2...
They gonna patent having grass and horses? Lmao
@@mayonnaise2396 that’s not how it works. It’s Patents for bigger and more complex mechanics such a time reversal, object phasing and mid air combat.
@@edward3164 All of that already existed before Zelda Breath of the Wild...
Nothing shown in the video was invented by Zelda. Elden Ring kicks your overrated game so badly....
@@rbggsc6719 No. The new mechanics haven’t really been used Like this in any previous game. I think you just don’t know what you are talking about since you seem to be just some lame Elden Ring Stan that has no idea of both worlds.
Most of these are not even unique to either game, so comparing them is meaningless. It's like saying two games are similar because they have camera controls.
I can’t believe you half to whissle to call ur trusty steed
Dude, I did not know that you could do that to the giants in Elden Ring!!!!! The Hinox I’ve done a bit of everything to but I figured Elden Ring was just the usual non intelligent enemy.
Hayao Miyazaki vs. Kentaro Miura.
What i hated from elden ring is the movement unlike zelda, you can't climb parkour or do any of that
movement in elden ring looks choppy as fuck
@@1Michau yeah and I love games that let you move freely especially Zelda and watch dogs 2 assassin's creed
What's interesting is that both game have grass
basically, elden ring win graphics, and botw lore, but both games are very good, i like botw more because of the plot, but, i would play elden ring for the fluid gameplay.
nah istg the lore for elden is better like fr way more interesting like the other soulsborne games
BotW lore?
Zelda lore is basically just whatever, and the devs themselves admitted that they don't like lore because it restricts their freedom.
Elden Ring has WAY deeper lore.
BOTW lore is miniscule compared to Elden Ring. That's as crazy as saying BOTW is a harder game lol. Elden Ring's story framework was created by George R.R Martin. Just look up Vaatividya on UA-cam for Elden Ring's lore
Botw has a plot? I'd say ToTK has the better plot, thank god.
All of that mechanics aren't original from Breath of the Wild, there is tons of games and open world games that have the same visuals (not graphics of course) and mechanics that are use in many other games.
Same can be said about ER if we're being honest. Pretty much everything in that game is copy pasted from previous souls games and influenced by other developers but the souls fanbase has this very weird double standard when it comes to fromsoft and won't accept any criticism either lol.
@@azuredream9032 But that is what Zelda was, every Zelda game have the mechanics of the other ones that came before, as ER many of the visuals, mechanics and gameplay are from the developers that made the Soul games.
Most Zelda games have also a Zelda developer team just for it, but guess what, these ones were totally remove for Breath of the wild, so they hire a third party team which now also use the same engine in many other games, not just for Breath of the Wild, so that unique feeling is gone too.
That's why it feels like a mix of popular games and not a Zelda game.
@@Vernnell Botw was made to be different it's not suppose to feel like a traditional zelda yet at the same time u can clearly still see and feel that zelda vibe from the game. That's what makes it unique and the fact that it's the first open world game to truly feel alive and give u so much freedom right from the get go the moment u step off the great plateau, can even bolt straight to ganon if u choose to and defeat the fb early.
Add all that on top of it's incredible physics and u have a world that feels very interactive and organic compared to most, it didn't win goty awards across the globe for nothing and even changed the way open world games were designed afterwards that many developers have since copied.
Every game draws inspiration from something but some are still much more unique than others, i just greatly dislike how the souls fanbase try to make ER seem like it did something truly innovative when it really hasn't it's still a great game yes but it did nothing innovative or revolutionary that hasn't been done already compared to other open world games but since it's fromsoft ppl will still over hype and praise every little thing about it yet put other devs down if they tried the same, FS games are good but aren't perfect either.
Isnt it funny how Zelda only lets you upgrade armor but not weapon, while Elden Ring only lets you upgrade weapons but not armor :)
But in elden ring you can boost your hp. If you were also able to boost armor and hp it would be overpowered
Nice 👍🏾
literally the same game
Not played Elden Ring (I don’t have a computer and these days just work off a tablet + the only gaming console I own being the Switch), I think both games have their strengths. Elden Ring’s graphics are grittier and realistic while Breath of the Wild’s is Ghibli-like and animated. I can’t really compare everything else besides the graphics. I’ve heard that Elden Ring’s world is about twice as big as Breath of the Wild’s Hyrule (and depending on who you ask, more or less rewarding to explore). Judging from this video, horseback combat and shield parrying seems a lot fore fun in Breath of the Wild but Elden Ring’s wildlife and bosses are far more terrifying. I won’t comment on dungeons vs shrines + Divine Beasts because I’ve heard over and over again that Breath of the Wild’s weakest aspects are its dungeons and after playing the older Zelda games, yeah, I can see that. I’m personally more attracted to Breath of the Wild’s graphics but that’s just personal taste.
Also, is it just me but does Elden Ring lack combat music? If there is, it sounds… a little anticlimactic? The lack of combat music might seem like a strange nitpick, but the main reason is that I’m sick and tired of listening to people say that “Breath of the Wild has no music”. Taste in music is subjective, of course, but to say that it has none is a little unfair to Breath of the Wild. The soundtrack is over 6 hours long (about 5 hours long if you remove all sound effects + DLC music) with some of them being my absolute favourite pieces ever (I’m biased to piano-heavy or piano-based music because I’m a pianist myself so Breath of the Wild, sounding like a Ghibli film, is very much my vibe). Yes, compared to the Zeldas of before, Breath of the Wild is eerily quiet, but I think the silence serves a thematic purpose - to show that Hyrule is broken and no longer the colourful, loud kingdom it used to be. When there IS music present, however, it’s amazing. I don’t know anything about Elden Ring’s music to judge for myself but in the video present, only the “Foggy Forest” bit has any kind of music at all. A little strange since I think some low, brooding, tense, brass-heavy music might match the gritty art style of the game quite well and ramp up the tension when fighting these absolutely terrifying bosses, amplifying the combat experience. Just asking from a curious, music-loving gamer.
Elden Ring actually has tons of music! It’s mostly atmospheric, so when you get into combat it doesn’t really change with just the basic mobs. Actually, a lot of the music in this video has it playing. It just blends really well. However, the boss music is some of the most intense music I’ve heard in a fantasy game.
I think why people pick on BotW’s music score is because the other Zelda titles had music heavily implemented into the gameplay while also having very memorable scores. Like, I can recall Epona’s song, Saria’s song, or even Zelda’s Lullaby off the cuff at any given time. BotW has great music, it’s just not used in the way that Zelda normally uses it, and that may be why it gets tossed to the wayside? It’s also less conventional music, which I think makes it harder for the average joe to listen to. But it blends very nicely, just like Elden Ring.
@@maverikhunterx23 Ahhh I see. Atmospheric music really is underrated among video games. I know BotW's OST is picked upon because of the lack but I do think when there is music, it's remarkable. I can assume Elden Ring's music is just like that too and the music really kicks in when the boss fights ramp up (instead of having some combat music for the basic/minor enemies like in BotW, which has an overall "combat" theme for minor enemies and individual boss music for tougher enemies). Thanks for the info!
I like both games. I wouldnt compare botw with elden ring though because elden ring is much younger than botw. The production of elden ring started the same year botw was released. For a real comparison would be botw2 vs elden ring
@@maverikhunterx23 but the combat musics change depending on the region you fight in.
Souls games are generally silent except for a few key locations and boss battles.
Elden Ring has some atmospheric music for exploring and some quiet combat music, but overall it's reserved for big climactic moments like the boss fights.
Go listen to Godrick the Grafted's theme or the Godskin Apostle theme.
Elden Ring is leaps and bounds better than BOTW and I enjoy both.
Not based on this video, I think BoTW beats Eldin Ring in everything except the sun set. Lots of things in the Eldin Ring example break the immersion of the game like the lightening just sounds like loud electric crackle while the lightening in BoTW has a proper thunder sound to it and actually sounds scary. Also, in the bears comparison the movement of the bears are more fluid and looks more natural in BoTW than the ones in Eldin Ring. Also, the parrying in BoTW is more funner because it looks like it has more impact from the shock wave and it makes it look cooler and the slight slow motion adds to make it looks more cinematic.
ER copies everything from BoTW
Lol
False. ER is a ripoff of Dark Souls! I can't believe they got away with that.
3:14 HAHAHA
no,no,no... Zelda is far superior: AI, physics, puzzles, how you interact with the world, combats... Elden Ring is a very nice "souls" game, but zelda has millions of possibilities that elden ring doesn't have. One thing that Elden ring does very well is the build system. Super nice.
? There so many diffrient combat options in elden ring its almost overwhelming.
ugh . . . combat better in botw? Maybe in a sense of how the environment can be interacted with in regards to combat but overall . . . thats a hard no for me (maybe it is just that much better for you). The combat choices in elden ring are much more varied in what u decide to build and use for attacking. The choices are far more varied in er than botw. That being said i do like the combat in botw but at least to me i much prefer the way er does it.
I’m a Zelda fan and I Love Zelda but not gonna Lie , Elden ring felt Like a Amazing version of Breath of the wild with more challenge
Nah Elden Ring has no where near the world interactions. So many creative things you can do in the game
9:20 That is the most bullshit and stupid and funny thing i have ever seen
they couldn't even bother to make an animation for that ? dark souls 3 didnt have it ?
It shows Nintendo is the best and the brightest.
No.
To be honest, I like this last Souls learned or had this similarities with BOTW since it made the game more engaging and interesting.
I hope next Zelda keeps on learning from other games and other games keep on learning from Zelda. I've always hated the "X game is a ripoff of Y game" or shit like that.
elden ring win
Can copy your homework yeah sure just change things around a bit so they dont look the same