Roll a Ball | Unreal Engine 5 Tutorial | With & Without Physics

Поділитися
Вставка
  • Опубліковано 8 лип 2024
  • Unreal Engine 5 tutorial on how to roll a ball with and without physics using the Third Person Template. This is Part 1, in Part 2 we will go over sound effects.
    Itch.io: jareddilley.itch.io/
    Patreon: / jareddilley
    Reddit: / jareddilley
  • Наука та технологія

КОМЕНТАРІ • 89

  • @YEAHSURETHINGMAN
    @YEAHSURETHINGMAN 4 місяці тому +7

    making the sphere a child of the capsule will stop the jumping straight into the air and moving the CameraBoom to the center of the sphere will stop wobbly behavior - might solve someone's problems :)

  • @biscuitporkasmealchoice6741
    @biscuitporkasmealchoice6741 Рік тому +4

    This was really helpful, thank you!

  • @bittenzombie3454
    @bittenzombie3454 3 місяці тому +1

    great tutorial mate did exactly what i needed thank you

  • @eXe08
    @eXe08 5 місяців тому +2

    It worked thank you ❤

  • @northisdead1999
    @northisdead1999 12 годин тому

    Is this case, the base can touch a side wall and jump again. Is there a way to make it so that it resets only when the ball touches the ground only.

  • @MonteeGames
    @MonteeGames 4 місяці тому +1

    Thank you for tutorial

  • @user-gl3ew5pe2z
    @user-gl3ew5pe2z 11 днів тому +1

    Thanks for the video. Title should be called "control a ball" I have looked for a tutorial a few times but could not find one.

  • @maggle2314
    @maggle2314 11 місяців тому

    Thanks for the video ! Why the jump input is not adapted to Enhanced Input Subsystem here ?

  • @MrMsti
    @MrMsti Місяць тому +1

    Awesome :D

  • @cryptyyy_7667
    @cryptyyy_7667 Рік тому +1

    Thank you so much for this video.

  • @giannisigona5830
    @giannisigona5830 10 місяців тому +3

    how can u replicate this to multiplayer

  • @seriouslysatan216
    @seriouslysatan216 3 місяці тому

    Rerouted here from the power-ups video. Your non-physics speed function is so much simpler than my current one. However, can I use a timeline or something to gradually increase speed instead of starting at the set value? Currently trying to mash the two together and not getting the desired result.

  • @twintek1099
    @twintek1099 4 місяці тому +1

    How would I make the ball maintain more momentum/velocity, and gain more speed when going down slopes). Also... when the ball is rolling, it randomly does little bounces. This only happens on generate terrain.... it is fine with the default floor.

  • @Dollaran
    @Dollaran 4 місяці тому

    How can I make it so the ball only jumps when it's on the ground? And how do I make it so walls don't count as ground?

  • @nikgiak2994
    @nikgiak2994 8 місяців тому +3

    Hey, ty for the tutorial but I'm facing a problem (same as many other people I read online).
    My character mesh moves physic objects too much, no matter the Mass(gr) and no matter the character's push force factors. Either it's 0.1kg or 1000000kg the physic object, when my character touches it, it flies away. It's kind of insane how many people write about this problem since 2016 and still not a sold answer!

  • @fortyseven4719
    @fortyseven4719 6 місяців тому

    hey i have a problem with the simulation. the sphere dosen't roll smoothly meybe something to do with the center of mass but i am not sure and i am a beginner so i don't really know what's wrong. can someone help please ?
    FYI: I try to get the center of mass to display in the logs and i got these value LogBlueprintUserMessages: X=900.000 Y=1110.000 Z=92.013

  • @Krakinoz
    @Krakinoz 9 місяців тому

    Is it possible to add more control over the phys ball? It's very slow when I try to change direction in sidescroll.

    • @twintek1099
      @twintek1099 4 місяці тому

      probably adding friction. idk how tho. did you figure this out?

  • @atomic8433
    @atomic8433 Рік тому +1

    🔥🔥

  • @multiversebooks
    @multiversebooks 26 днів тому

    Nice! I'm rolling the ball across a very large map, so I need lots of speed. Is there a way to clamp down on the rotation of the mesh to make it look less terrible? Or perhaps disallow it entirely and fake it by manually updating local rotation on mesh only? I'm looking but can't find. Thanks for the video!

    • @multiversebooks
      @multiversebooks 26 днів тому

      For posterity: I turned on pawn control rotation for the actor and that prevented the impulse spin. Then I got angular velocity and divided it by a lot and applied it to x/y rotations of the mesh only. Looks decent and I think I can tweak it more.

  • @jaidodechani8764
    @jaidodechani8764 4 місяці тому

    Thanks for the tutorial!
    I am facing a challenge, for the without physics version: rolling works in one direction only. Whatever I press, it just rolls the ball in the same direction.
    I am trying to make that the ball rotates in the direction the player presses the button. Any ideas?

  • @LuciousKage
    @LuciousKage 11 місяців тому +1

    This is cool! thnx .  How do u direct impulse towards object or actor?

    • @jareddilley
      @jareddilley  11 місяців тому

      You should be able to by creating an impulse based on the difference of your location and the location of the actor/object

  • @twintek1099
    @twintek1099 4 місяці тому +2

    Is there a way to reduce the rotation speed whilst maintaining the same movement in the physics based one?
    Also... when going up slopes, the ball still rotates fast, but it doesn't move very fast.

    • @oliviachoir
      @oliviachoir 4 місяці тому

      how did you manage to find the Rotation Speed variable?

    • @twintek1099
      @twintek1099 4 місяці тому

      huh?@@oliviachoir

  • @shayroy2826
    @shayroy2826 5 місяців тому +1

    why does my ball continue to roll even when im not moving?

  • @kevinqi6157
    @kevinqi6157 9 місяців тому

    Could you show me how to make the ball move like BB8? I mean only the body of the ball moves and the head follows the body

    • @pibetry
      @pibetry 7 місяців тому

      the mesh that acts as the head should not be inherited under the rolling around mesh. You could do a thing where you assign its vector manually in the graph. You would drag and drop "head_mesh" (lets call it that) into graph. Then get the local or world location vector. Plug in the vector of the capsule, then add like +100 on the z axis so it is above the mesh. Hopefully something along the lines of that works out! Tinker with it.

  • @yukisohma19
    @yukisohma19 5 місяців тому

    11:09 scene component object ref is not compatible with primitive component object ref
    Idk what I did wrong? It won't let me do this. I did however move all the code over to a pawn, everything works except the camera control (fixed by making the springarm use pawn control rotation)
    also I was able to do the jump system directly on EnhancedInputAction IA_Jump, no need to use deprecated input bindings

  • @twintek1099
    @twintek1099 4 місяці тому +3

    To dash would you just do the same as with jumping... but with a directional impulse dependant on the direction the camera is looking?

    • @jareddilley
      @jareddilley  4 місяці тому +1

      Correct you can do an impulse or you can temporarily change the walking velocity depending on how you want it to work

    • @twintek1099
      @twintek1099 4 місяці тому

      ty@illey

    • @twintek1099
      @twintek1099 4 місяці тому

      I got the dash working, however, i dont know what i did, but the simulation is now running in slow motion and the screen refreshes/flickers every 3 seconds. Im not sure if this is just a problem with the engine, or the game.

  • @TheMinealldimonds
    @TheMinealldimonds 5 місяців тому +1

    After creating the custom event speed there is no variable for set max walk speed

    • @Maggy9
      @Maggy9 4 місяці тому

      You have to take "SetMaxWalkSpeed" from the "Character Movement" component, You can drag and drop it in your blueprint, it's available in the "Components" window on the left of your screen

    • @oliviachoir
      @oliviachoir 4 місяці тому

      @@Maggy9 can't find the Set Rotation Speed variable

  • @LaCe5758
    @LaCe5758 9 місяців тому

    how can I add friction when using physics? so when I release the W key the ball stops rolling after a while

    • @LookitVideos
      @LookitVideos 9 місяців тому +2

      Look in the documentation for Physical Materials. you will want to change the friction, static friction, and restitution (bounciness) and apply it to objects.

    • @twintek1099
      @twintek1099 4 місяці тому +1

      where is the documentation for physical materials?@@LookitVideos

  • @ivanmalau4945
    @ivanmalau4945 Рік тому

    is there a reason that when i move my character the whole camera view spins instead of the charcater alone?

    • @jareddilley
      @jareddilley  Рік тому

      Check that your target is the capsule component and that you camera and boom arm are child’s of it

    • @Decton
      @Decton 11 місяців тому +1

      Hey, try placing everything except the camera at 0 location, like mentioned in the video and check "Use Pawn Control Rotation" under the CameraBoom / Springarm, this should fix it

  • @nichtrelevant6240
    @nichtrelevant6240 11 місяців тому +1

    can i make the physics based system a little bit more responsive? tryin to make some physics based jump and run game with it but the ball reacts so super slow that its pretty much impossible to slow down when you are rolling down a hill or even change direction... :P

    • @nichtrelevant6240
      @nichtrelevant6240 11 місяців тому

      or maybe a way to move in midair so i could redirect and correct my direction while jumping?
      p.s.: thanks a lot for your video btw, was rly helpful already!

    • @jareddilley
      @jareddilley  11 місяців тому

      I tried playing around with a friction material to make it more responsive, it could be the way but I didn’t like it and went the non physics sim route

    • @nichtrelevant6240
      @nichtrelevant6240 11 місяців тому

      ​@@jareddilley thx for the answer :) i had the hope that there must be a way to scale acceleration to left and right with higher speed/velocity, because i really like the way the ball bumps at high speeds and its realy fun to race around like that, but it just feels like im stuck in honey if i'd want to correct my direction..

    • @twintek1099
      @twintek1099 4 місяці тому

      how would one go about doing this?@@jareddilley

  • @hello0kinawa
    @hello0kinawa 9 місяців тому +5

    5:33 can't find the "set max walk speed", any ideas?

    • @benexler
      @benexler 9 місяців тому +3

      Uncheck "context sensitive" in the pop-up menu

    • @hello0kinawa
      @hello0kinawa 9 місяців тому +2

      Thanks!@@benexler worked

    • @robotjellyfish3209
      @robotjellyfish3209 7 місяців тому +1

      thanks@@benexler

    • @oliviachoir
      @oliviachoir 4 місяці тому +1

      were you able to find the set rotation speed?

    • @kevincrinklaw7422
      @kevincrinklaw7422 4 дні тому +1

      @@benexler Thanks! You're solving problems for future people too :) Appreciate you joining our learning journey!!!

  • @Krakinoz
    @Krakinoz Рік тому

    So none-physics based will just stop instantly with rolling when input key is released?

    • @jareddilley
      @jareddilley  Рік тому

      Correct and you can add a delay is you want to fix that

  • @jackpyvovar720
    @jackpyvovar720 9 місяців тому

    I don't know why but this physics method don't work (
    It's move only where i look but now by WASD

  • @Asterisk_OS
    @Asterisk_OS Рік тому +1

    why does your character event graph look different than mine? I'm on 5.0.3, my movement input event graph looks nothing like yours. So I can't even follow some of these steps lol

    • @jareddilley
      @jareddilley  Рік тому

      Maybe try 5.1 and make sure you are using the third player character template

  • @owenmurphy9728
    @owenmurphy9728 Рік тому

    How can i max the speed out so it doesn't create too much velocity?

    • @jareddilley
      @jareddilley  Рік тому

      There should be a set max speed node you can set

    • @owenmurphy9728
      @owenmurphy9728 Рік тому

      @@jareddilley ok. Also i had a bounce pad before that would launch my character into the air but now it does nothing. Is it something to do with there being a shape instead of a skeletal mesh?

    • @jareddilley
      @jareddilley  Рік тому

      @@owenmurphy9728 it could be, or you might just need to change how the bounce pad works and how you are applying the force on the character, should be the same as how jump is done

    • @owenmurphy9728
      @owenmurphy9728 11 місяців тому +1

      @@jareddilley Ok. One more thing is there a way to make the ball easy to control because its like its on ice. maybe something with the friction?

    • @jareddilley
      @jareddilley  11 місяців тому

      @@owenmurphy9728 yes you can add a friction material to your ball and change the amount of friction you want

  • @G4m3r_m8
    @G4m3r_m8 Рік тому +2

    when i tried to load in after activating fysics it just made me fall through the floor any way to fix that ??

    • @jareddilley
      @jareddilley  Рік тому

      Maybe check you collision sphere, make sure it didn't get messed up and collisions are still enabled

    • @G4m3r_m8
      @G4m3r_m8 Рік тому

      @@jareddilley ive enabled it and when i clicked play it spawns in the ball but im an invisable box that just hits the ball

    • @jareddilley
      @jareddilley  Рік тому +1

      @@G4m3r_m8 check the components tab on the left to make sure it mirrors mine, one of the components could be out of placed or not nested properly

    • @G4m3r_m8
      @G4m3r_m8 Рік тому +5

      @@jareddilley i did some testing and it turns out that on the sphere the collision preset needed to be set to character mesh and it then worked

    • @nathanwalker5251
      @nathanwalker5251 11 місяців тому

      @@G4m3r_m8thank you sooooo much for that I could literally kiss you 😂😂😂

  • @Dog17248
    @Dog17248 8 місяців тому +1

    When I start the game here 13:23 the ball just a goes into the sky very quickly

    • @jareddilley
      @jareddilley  7 місяців тому +1

      You might have the velocity hooked up to the wrong axis, make sure it is the x and not the z

    • @Dog17248
      @Dog17248 7 місяців тому

      @@jareddilley thanks

  • @phoebestulzdeyoung582
    @phoebestulzdeyoung582 7 місяців тому

    i cant jump

  • @VIgamer07
    @VIgamer07 Рік тому +1

    hi, I followed to 10:29 and the ball just decides to go up in the air.

    • @jareddilley
      @jareddilley  Рік тому +1

      Make sure the impulse is not in the Z direction

    • @VIgamer07
      @VIgamer07 Рік тому +1

      @@jareddilley thank you sor the help

    • @KathrynCrenshaw
      @KathrynCrenshaw 10 місяців тому

      I have the same problem on 5.0

    • @SylvainRochette
      @SylvainRochette 7 місяців тому

      @@jareddilley I have the same issue, it is not the Z, it's when you push Simulate Physic, without moving, go straights into the air lol

    • @Vorgor89
      @Vorgor89 7 місяців тому +4

      @@SylvainRochette I had the same problem, my Sphere was a child of Mesh (CharacterMesh0) and not Capsule Component. Moving it up a level solved it for me.

  • @phoebestulzdeyoung582
    @phoebestulzdeyoung582 7 місяців тому

    i cant jump more than once

    • @fhajji
      @fhajji 5 місяців тому

      The Jump Tracker variable needs to be reset after then jump finishes.

  • @Rehd66
    @Rehd66 8 місяців тому +1

    For the love of God, why do you have a 4 minute intro?
    Hey UA-cam: You don't need to tell us what you're GOING to talk about. Just talk about it....

    • @danceFuchs
      @danceFuchs 23 дні тому

      It's mislabeled in my opinion, as it's about setting up the object. You should try :)