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Jared Dilley
Приєднався 4 січ 2017
An Enthusiast of 3D Printing & Unreal Engine
Each project in 3D printing and Arduino comes with its own GitHub for anyone wanting to make any of these creations themselves. I am here to be apart of the maker community.
Unreal Engine 5 tutorials so that you can learn along with me through my development.
Advertising opportunities available, please use business email below.
Each project in 3D printing and Arduino comes with its own GitHub for anyone wanting to make any of these creations themselves. I am here to be apart of the maker community.
Unreal Engine 5 tutorials so that you can learn along with me through my development.
Advertising opportunities available, please use business email below.
Board Games are Outdated
This build takes Setters of Catan to the next level. From a game that takes forever to set up to a sleek LED driven board that sets up instantly. Grab some popcorn and enjoy the build! GitHub below has more info on the board along with all the files if you want to try and build it yourself.
GitHub: github.com/jareddilley/LED-Settlers-of-Catan-V2
Patreon: www.patreon.com/jareddilley
Reddit: www.reddit.com/user/jareddilley
GitHub: github.com/jareddilley/LED-Settlers-of-Catan-V2
Patreon: www.patreon.com/jareddilley
Reddit: www.reddit.com/user/jareddilley
Переглядів: 2 599
Відео
Making My Dog Pay the Bills $$$
Переглядів 3,3 тис.9 місяців тому
Today we create an automated streaming setup for my dog Boo. The setup uses a Raspberry Pi and OBS Studio streaming software to streamline the process. Now when she goes window watching she can pull in more viewers than me and pay the bills. Twitch: www.twitch.tv/boodogstreamer Reddit: www.reddit.com/user/jareddilley Patreon: www.patreon.com/jareddilley
Power-Ups | Unreal Engine 5 Tutorial
Переглядів 2,8 тис.9 місяців тому
In this UE5 tutorial, I walk you through how to make power-ups. I broke the power-ups into three categories duration (timed power-up), quantity (number of uses), and object (alter in-game object). By the end of the tutorial, you should be able to make your own power-ups in Unreal Engine from scratch. Leave any questions or ideas in the comments below. GitHub: github.com/jareddilley Itch.io: jar...
DIY Roomba for Desk and Countertops
Переглядів 14 тис.9 місяців тому
Fully 3D printed robot you can put on any table to remove that pesky dust and dog hair. This project was built off of the SMARs robot on Thingiverse. If you want to build one for yourself the links can be found below. Stunts in this video were performed by professionals. Batteries not included. GitHub: github.com/jareddilley/Desk-Roomba Reddit: www.reddit.com/user/jareddilley Patreon: www.patre...
Updating Connect 4 After 50 Years!
Переглядів 6 тис.10 місяців тому
In 1974, Connect 4 the game was released. Now, nearly 50 years later I have created an updated Connect 4 that sorts the pieces for you, so that even old grandma can still play the game. This was designed, 3D printed, and built all by myself. The GitHub page is linked below where you can download the STLs and code for yourself so you’ll be able to build it too! GitHub: github.com/jareddilley/AUT...
Learning Unreal Engine 5 | First Game Release [LUME]
Переглядів 687Рік тому
This is my first ever game in Unreal Engine 5. I was able to learn Unreal Engine while recreating one of my favorite games as a kid, Marble Blast. The same basic concept with a modern twist. Race from the start to finish pad to get the best time. Stunning visuals from Unreal Engine's libraries really bring this game home. Lume is Available on itch.io free to play! jareddilley.itch.io/lume Patre...
Roll a Ball | Unreal Engine 5 Tutorial | Sound Effects
Переглядів 2,5 тис.Рік тому
Roll a Ball | Unreal Engine 5 Tutorial | Sound Effects
Roll a Ball | Unreal Engine 5 Tutorial | With & Without Physics
Переглядів 19 тис.Рік тому
Roll a Ball | Unreal Engine 5 Tutorial | With & Without Physics
My camera rotates with the ball, does anyone have an idea on how to stop that
@northisdead1999 on the Hit Normal add an == and set the Z to 1. adjust the error tolerance to .5. connect that to a branch node and connect set jump tracker to the true output.
Im building the Cosmarz robot rn why didnt i think of this!
Is this case, the base can touch a side wall and jump again. Is there a way to make it so that it resets only when the ball touches the ground only.
Thanks for the video. Title should be called "control a ball" I have looked for a tutorial a few times but could not find one.
very good
Nice! I'm rolling the ball across a very large map, so I need lots of speed. Is there a way to clamp down on the rotation of the mesh to make it look less terrible? Or perhaps disallow it entirely and fake it by manually updating local rotation on mesh only? I'm looking but can't find. Thanks for the video!
For posterity: I turned on pawn control rotation for the actor and that prevented the impulse spin. Then I got angular velocity and divided it by a lot and applied it to x/y rotations of the mesh only. Looks decent and I think I can tweak it more.
Actually, I just watched this video and your audio is even better. Not perfect, but at least it's not going between quiet and loud. Still happy to sit through and improve some stuff if you like.
Awesome :D
7:34 Looking forward to the a-sex-ory video 😂 Love the sitting on top of a kitchen counter in the dark shot, I used to do that at my first apartment when I didn’t have furniture
Burps tuto plz
Rerouted here from the power-ups video. Your non-physics speed function is so much simpler than my current one. However, can I use a timeline or something to gradually increase speed instead of starting at the set value? Currently trying to mash the two together and not getting the desired result.
How can I add sound using the simulate physics function?
great tutorial mate did exactly what i needed thank you
que tiemble Dyson :0
making the sphere a child of the capsule will stop the jumping straight into the air and moving the CameraBoom to the center of the sphere will stop wobbly behavior - might solve someone's problems :)
Solved mine :)
How would I make the ball maintain more momentum/velocity, and gain more speed when going down slopes). Also... when the ball is rolling, it randomly does little bounces. This only happens on generate terrain.... it is fine with the default floor.
👍I went with the UE5.3 physics engine, which made the node graph a bit more complex but I got my "The floor is lava!" test working. Thank you.
Thanks for the tutorial! I am facing a challenge, for the without physics version: rolling works in one direction only. Whatever I press, it just rolls the ball in the same direction. I am trying to make that the ball rotates in the direction the player presses the button. Any ideas?
To dash would you just do the same as with jumping... but with a directional impulse dependant on the direction the camera is looking?
Correct you can do an impulse or you can temporarily change the walking velocity depending on how you want it to work
ty@illey
I got the dash working, however, i dont know what i did, but the simulation is now running in slow motion and the screen refreshes/flickers every 3 seconds. Im not sure if this is just a problem with the engine, or the game.
Is there a way to reduce the rotation speed whilst maintaining the same movement in the physics based one? Also... when going up slopes, the ball still rotates fast, but it doesn't move very fast.
how did you manage to find the Rotation Speed variable?
huh?@@oliviachoir
Brilliant project - looks wonderful ... But : To build this even mass produced would cost a fortune, is bulky, heavy and needs power ... and wouldn't get through airport security ....Catan can be bought for ~ £35 ... and you can play it anywhere, even without power
Considering you can see the LED's beneath the pannels... it might be an idea to have every pannel use 12 LEDs, so that it can randomize the Numbers too by only lighting as many numbers necessary.
This! Love the idea and wouldn’t be any extra wires, V3 here we come
You look like skweezy
Fire. Where can I buy one?
Not fire, led
💀
Am I missing something here, why is there so many hexes? The blue and i guess grey are hard to tell apart and who knows what blue is actually for.. sheep i guess???
30 hexes for the 5-6 person expansion and yeah the colors are much easier to discern in person: Sheep - white Wood - green Brick - red Rock - cyan Wheat - yellow
Yeah, this isn't the original rules. It's cool -- I guess you'd have to put in readouts for each number if you wanted to be able to properly do it. :P
Product and the idea are cool. But there isn't anything like the table ganging up on one member with the robber.
Haha true nothing like the back to back bullying
So the number tiles are pre-set before you randomize the board? Therefore the desert gets a number?
Correct and desert gets a number because the desert moves when a 7 is rolled
I would argue it’s quite the alternative not an upgrade. Just a different path to play the game. Me personally I like the classic feel of a board game without having the need to power it and LEDs. Impressive version and great engineering!
I like the red.
Thank you for tutorial
How can I make it so the ball only jumps when it's on the ground? And how do I make it so walls don't count as ground?
What motor, sensor, regolator I must buy for build this?
Arduino uno, HiLetgo L293D motor shield, 2 6V 150rpm N20 motors, and 2 3-pin ir sensors
where do I buy
Unfortunately one of one
how you attchech the ir sensor , the file on the git do not have a mount for ir sensor , plese provide stl for that
There is a mount on the front used for the ultra sonic sensor which stick out on both sides, that’s is when you can screw in the IR sensors
After creating the custom event speed there is no variable for set max walk speed
You have to take "SetMaxWalkSpeed" from the "Character Movement" component, You can drag and drop it in your blueprint, it's available in the "Components" window on the left of your screen
@@Maggy9 can't find the Set Rotation Speed variable
why does my ball continue to roll even when im not moving?
Hi, nice vid How did you join together the links on the chains around the wheels
Cut up pieces of filament worked for me
It worked thank you ❤
You're really underrated just realized I've watched 3 different videos by you, all of which I enjoyed
🙏 Appreciate it!
what are they for?
Light up settlers of catan board game
Resonance is such a good song
So relaxing
11:09 scene component object ref is not compatible with primitive component object ref Idk what I did wrong? It won't let me do this. I did however move all the code over to a pawn, everything works except the camera control (fixed by making the springarm use pawn control rotation) also I was able to do the jump system directly on EnhancedInputAction IA_Jump, no need to use deprecated input bindings
Magical fire your game videos commenting ! . awesome that you got created so far your game code ! i bet you make certain game creator friends with your videos.i liked some possibilities your gamefing ideas. Anyway you worked your code so far and let me see,. Warm Greetings from Finland. Hey we all need some creative hobby and purposes! Keep going creating !
Is there any tutorial on how to make? Also which motor have you used?
N20 3-6V motors and the GitHub has most of the details
call it the desk dust pro
hey i have a problem with the simulation. the sphere dosen't roll smoothly meybe something to do with the center of mass but i am not sure and i am a beginner so i don't really know what's wrong. can someone help please ? FYI: I try to get the center of mass to display in the logs and i got these value LogBlueprintUserMessages: X=900.000 Y=1110.000 Z=92.013
My first thought was making the geometry of the two color checkers slightly different and sorting them like coins. This is very cool.
opencv pattern template matching brute force matcher raspberry pi zero camera pyserial