Honestly one of the few issues that truly needs to be addressed is the fact that there's little to no marketing for Runeterra. No advertisements, no news on events in other Riot titles, and barely any support for creators. It really sucks too as this game can be profitable but only half the League community is aware of its existence
It probably just doesn't make sense with where LoR is at currently. More players does not necessarily mean more profit, and advertising can be expensive. I'd expect them to invest more in it when they figure out how to drive their monetization better.
It seems like a small task, but just adding a tab to the client would mean a lot of things. First off, the actual designing of the tab itself, the coding implementation, but then the changes to LoR's we pages and download links so that they'd redirect to the league client now, and that's even without considering that with the client supporting multiples games at once, there has to be schedule for when updates are planned and when code needs to be pushed live. They can't just decide to add a tab and get it done in a week given all the hoops you have to jump through with a corporation that big, at least to my knowledge
I actually had a friend who loves league like me but quitted I told him, dude, wanna play 2v2v2v2 or LoR He was like, what is LoR!!! Advertisement is nedeed
@@aru5008that maybe would be a good idea, to fuse it with another game like they did with tft, i would probably never play tft if i didnt had it already installed because of the league
I once dreamed that the MMO was out and that you could somehow be a "man in the chair" while playing a LOR PvE game where you help your party in the MMO. An optional part where you could retrieve extra loot for the whole team, destroying landmarks might open up different passages, buffing your team as they appear as cards in your bench, or you could hurt bosses or stun them.
I was hoping by this time in the future from where the beta was that it would always be over hearthstone on twitch/youtube but still never comes near only when expansion time and even then its nothing wild. While those numbers aren't everything it does give you an obvious idea to a games popularity. I still have hope for the grand future of LoR, I mean i was waiting for a LoL card game since HS started. if riot did what they did with how dota chess was popular so they made tft and now look at tft,...imagine they did that with hs and LoR. But i still have high hopes as the game is amazing they just should not ever dare going down the "pve" only way again because thats the end either way. I feel like LoR has "died" already many times where any other game would legit just shut down and pack it up. But thats why i say i think they will never shut down a game Riot does love their games i belive this will be the best time to focus on building the community and focus on what we all want as a collective to better us for a clear future where LoR is numbah fkin one!
I still to this day think that "Breathe" is one of the best Riot cinematics I've ever seen. I really miss LoR cinematics but also fully understand that they just can't shift their focus from core things
The game and especially the devs deserve much better for all the effort and love they put into LoR. It might not be the most popular but I love it here
People who dumped a bunch of money in games like hearthstone might not be willing to switch at this point, because they feel like they have too much money "invested" in their respective card games for them to quit. It sounds dumb, but it wouldn't surprise me if this was true.
@@TearThatRedFlagDownI’m actually in this boat, i thoroughly enjoy card games but for the longest time hearthstone was the giant to beat so I just played the game I knew would last and was well polished. Ive wanted to switch to LoR for awhile now because I love leagues lore and cause of the better monetization practices but it’s tough having to slowly unlock all the cards I want for different decks and at this point I feel like I’m behind on all the expansions it’d take forever to unlock a good size collection. It’s kinda like why grind for a few months just so a can start making a few different decks that add variety to my deck building experience when I can just go over to hearthstone where I already have a good size collection I can just make 7-8 different kinds of playable decks on ladder right now.
@@RoadkillLaharl Yeah, luckily I didn't have that problem lol. I tried Hearthstone, saw how crappy the f2p experience was and noped out, eventually LoR released and I just played that. Though tbh, you can just log in daily and play some path of champions or something , just getting your dailies done, doesn't even have to be every day and that way you can slowly collect some cards with relatively minimal investment until you have a deck or two that you enjoy playing.
This is concerning but fair. I adore LoR because of its lore and I'm looking for a chance to support it however I can, but I will trust the devs judgement because their IP is, to me personally, just THAT good. Let us hope that the situation resolves soon.
I think a big problem is marketing. LoR had a lot of great marketing early on to bring in new players but they just... stopped. Having a steam of new players coming in would help this situation a lot. Almost every new event that was actually advertised have been cross over events with their other games. I don't understand why this game has been so "whatever" about marketing it for so long. Riot's marketing teams have been on point for their other games.
Legends of Runeterra is just not for everyone. No matter how much you invest in marketing, at the end of the day, if the product doesn't appeal to masses, it won't be selling as much. Thus making advertising campaigns unprofitable, meaning you've spent the money and had no returns at all. People tend to criticize the business side of any production, but its optimization is as important as delivering qualitative products.
Things is it's all well and good advertising, but the larger the playerbase the larger the server costs and the larger the unprofitably grows They need to figure out how to make it profitable before they worry about growing the game
The game has bigger issues than that, no matter how much you market it will be a waste of money if you cant hold onto the players, everyone I know who tried it already gave it up. I lasted past bandle city and I just couldn't take it anymore with the gameplay direction they took with it.
I feel like this game HAS to stay alive. It simply adds way to much to the whole Riot Cinematic Universe to just get dropped because it makes no money. I think they should either try to make it profitable OR minimize to loss but accept that this is not a product to generate money with.
From what I know, LoR won't die due to not earning, it never earned in the first place. It's technically riot's archive for their lore and can be kept afloat by LoL. The bad news is because they're cutting down the size of the team working on it to minimise losses, but it's both good and bad in my opinion. The bad part is that a smaller team means slower updates/progress, the good part is that a smaller team can improve their focus on the game. Not sure if it applies here but the more Devs in a team the slower and more chaotic the project is.
@@severedproxy there is no benefit of a smaller team, it’s a bad signal only. No project can live out of the benefits of other project long term, because it puts in risk even the sustainability of the successful project. LOR will and should die if they don’t monetaize heavier, but I think TFT is a better tactical game so I don’t know if they will succeed.
@@severedproxyBenefits of smaller teams only show when you're down-sizing a team of hundreds of people. But say you're cutting 20 down to 15 or less, that's only negatives. The LoR team doesn't seem nearly big enough to have any positives for losing team members
The issue is that they have shareholders and part of that is that they are legally required to make choices that benefit those shareholders, and they will put pressure on them to instead allocate those resources on to things that do make money
@@sergioq94 that's obvious, but its the lesser of two evils. smaller team = smaller budget even if it means slower update. since they literally said its for the long term/stability of the game
You cannot cross them over they arent the same game Wild rift has so many changes from pc from champ kits and designs along with unique currency different map unique interface etc Theres over 400 differences between league and wild rift that makes them impossible to cross Theres also a skill difference and total control difference The 2 games are never going to cross over unless they turn them into the same game Wild rift ≠ league of legends And you cannot merge them wuth a card game either nor tft
I am not at all into the PVP side of LoR, but holy moly, the PVE gameplay is absurdly good. If all we ever get is just PVE, or a big standalone path of champions game, I'd be more than happy!
I'm one the opposite side of the spectrum, I don't enjoy PvE at all but if the servers had to go down and it was all that is left then I wouldn't mind.
Just need to make getting shards easier, and also rework bad starting decks and champion passive Also it'd be fun if were able to select two champion decks for a run ADD HECARIM AND MAOKAI!!!
I like both, but yeah when I compare it to deckbuilder rogue-likes in my steam library, PoC could probably compete with them and especially with some more adjustments to make it more rogue-like. If they were to make expansions for PoC that you have to pay for, I think people would actually buy them, though that's probably a lot of development costs in there too so I'm not sure how profitable that'd be.
Thanks for the video necrit. Here's a reminder from us in the LoR community that we are BEGGING riot to give us a way to spend more in the game. We are buying all the skins and passes we can to support a game we love but it's not enough for riot sadly 😅
Hell no, i don't spent money in a free video-game what i can do is play the game but the reason i start playing league of legends and kor is because is free to play.
a cosmestic they could do is animated finishers for champions ... like teemo dropping a giant shroom on the nexus or darius axe slamming down onto the nexus or even a video like a level up animation
It the same problem with guardian and board. The cost for creating the cosmetic is far greater than the money made from it. So whenever they would made the cosmetic, they would end up losing money instead. The game is just not popular enough for cosmetic to be profitable.
The game is amazing and the way it explores the lore its super valuable. I don't mind paying for skins and boards, something that I can't say about LOL. I hope that this game never dies. And I stand with Necrit, using this game as a way to explore the lore by being able to go through champions stories would be the best idea.
Tbh, LOR is the best game riot ever released in general. Yes, I played all league, valorant, tft, and wr. It is sad to see that LOR is not getting the attention it should have. The game is great, the community is so wholesome, and the cosmetics is good
For all my complaints about LoR, I also think it's the best part of Riot's portfolio. Outside of Arcane, it's the only thing I'll still touch. That said, I don't think it's a better card game than other popular card games. The lore is the draw for me, but the game itself is just ok. They've baked in some problematic elements like Elusive that are just going to keep breaking the game every other patch. It's too big to solve and too prevalent to ignore.
I liked the idea of lore based gameplay, sounds pretty sick. Maybe with some cutscenes or custom voicelines or something. I'd even pay a sum to play through an entire story like that if it was made well
I think you touched on a cool thing they can do to make the guardians more interesting. Let the player control the guardian and run around the board. Maybe limit it's movement to your side of the board and give a hide enemy guardian button similar to mute emotes button so that more serious players don't have to be distracted. Would be loads of fun to run around and do all the things a TFT little legends can do. Especially nice for when the enemy takes forever on their turn!
The problem with the game is literally just Marketing. The balance isn’t great, but it’s serviceable. PvE is amazing, PvP is fun (usually). If this game dies, no one else is to blame except Riot for mishandling it.
Now that you mention it YES it IS amazing that Riot hasn't pulled the trigger yet and that they still continue to support the game despite it being a huge loss. I think now it's time to swallow their pride and start being extra transparent and release the numbers for the playerbase that plays only pvp, only pve and those who play both and start asking players what we want for the game and how would we feel comfortable spending our money in it. I'm a pve-only player but I know there are those who don't like PoC at all 👀 I bought the beach board and skins to enhance my experience playing pve and I never regretted those purchases because PoC offers the chance that I will see those skins all the time. Honestly, I would personally also buy cosmetics for the cards of the starting decks to match the champion skins. It sometimes feels out of place to play Star Guardian Gwen without Star guardian-inspired followers or spells. I really loved how Elise's worldbreaker skin also came with Worldbreaker spiders. This is something that they should probably consider, I mean, at this point they should every possibility a try.
YES, I mostly play PVE (PoC or AI matchmaking) just to build decks and enjoy my way of playing in there, casually listen to the voicelines, find many new ways to win in each encounter on PoC. It was so comfy to me, no need to compete with anyone.
I think they answer the skin problem before, basically the problem is that the game code wouldn't allow for an easy skin sync for a follower unless the champion generate that follower themselves like Elise and Evelyn. To fix this problem they would need to rewrite a lot of the game code which will cost them far too much resources that they deem it not worth doing so.
There's some numbers... and they ARE NOT GOOD. I'm seeing 10-15K Daily in all 4 main servers. Compare this to the literal million of daily HS games alongside the way more honest monetization and you'll start to see the obvious problem.
yeah but not balanced at all , you have to many deck builds that have 80% win rate and higher , thats not good at all no balance so , if you play , you wining , there will be come a match that you must lose , howerer you play so that not good and not fair , thats why i stop play this game and go to yu gi oh card game , tehre is more blacne but game is more higher to undestand cause cards have more description and opurtunities
As a person that used to be VERY invested in LoR, if they offered payed Path of Champions tracks with canon stories that had actual story to it and skins for followers in the style of something like: Buy champ skin or a bundle with the champ and their followers bundle for more, I'd have bought more stuff. Also I love that they are bringing back some of the seasonal stuff since I didn't have the money/time to play enough to get the boards/skins with the battle pass.
How evil would it be to let people play path of champs 90% through but then to finish you must pay up. What if they made a kickstarter type of thing where people need to pay into the pot until the gameplay unlocks for everyone. What if they made 2d lobbies where you run around as poros and can find other people to team up with for games, like you alternate between rounds who gets to play. Snd in those 2d lobbies you can spend like 20 cents on silly cosmetics or gifts. You can also gift the lobby battlepaass and supporter packs. Oh and introducing supporter packs at like 60 dollar tier you get shipped a mug representing the season of LOR and you get a couple random knicknacks, like the champion skin of the season that just came out with a special border. However i guess lor audience is quite different to games with supporter packs. Its much more casual and phone game-y I think they need to find ways for people to find each other, play together, and gift each other.
I think a big problem with LoR is how dissatisfied a lot of its popular streamers are with the game. A large number of people who used to play LoR and stream it to a sizeable audience have since moved to other avenues like TFT due to their dislike of the game. I don't know all the reasons or even most of them, but clearly there was something those players didn't like to move away from it. Losing those streamers seriously hurts the visibility and also the accessbility of the game. Sure there are still plenty of different, smaller content creators out there for LoR but because of the bigger audiences being disinterested from the bigger platform streamers moving away it makes those smaller creators less visible to the current and future audiences of the game.
I think one problem is just that people stop being motivated, when there is nothing they can gain anymore. Its too easy to get all cards, and then people become unmovitated and stop.
They need to work on the moment to moment gameplay. The game doesnt lend itself to fulfilling your own gameplay fantasy, while still shaking things up enough to make it fun. As for monetization, they should add supporter packs in addition to micro transactions and battle pass. Create ways to have more visibility between players. Create 2d poro lobbies where people can chill and chat to random people inbetween games and buy each other 20 cents worth of funny micros.
@@tigriscallidus4477 On the flip side, if you make it too hard, casual players like me lose any and all interest because It takes months and months to get a deck together, only for half your cards to rotate out of the standard format....like hearthstone.
if they sell adventures like hs with zed&shen hunting jhin, bilgewater whole event (when gp died) or vi caitlyn chasing urgot i will insta buy it, they can also add cosmetics just for completing them in kind of rewards nothing fancy either
I 100% agree, I remember hyping up so bad for Xoolani and the other Darkins. I've learned the lore from LoR, and in my honest opinion, they should focus on it.
I loved this game and its sad to see that because it was so fair and not a greedy game that it failed. Goes to show you no good deed goes unpunished... Sad reality.
Is it really fair though if it only generates losses for the people making the game? We are only ever thinking about 'fairness' in terms of customers' benefits but never consider if it is fair to the development team. I say this monetization method is incredibly unfair because it both prevents consumers from supporting the game and the development team from reaping the profit of their work. Fair monetization should strike a balance where the players can enjoy the game and the devs can enjoy the fruits of their labor, not giving maximum benefits to the players and starving the devs. Calling LOR's monetization 'fair' is incredibly selfish.
I honestly think the best way to fairly monetize the game is getting a higher amount of cosmetics, and "gambling" with chest (like riots does in tft or even league)
that might help, but they already give up the control of these rewards since the beginning tho. Everything can be crafted or bought directly without any loss like in other games..
They need more skin like a lot more. Those skin need to have good animation too. I got 3 main deck that i want to get skin for each but i just unable to find a good one
Its crazy that LoR is an instance of a game where people WANT ways to spend their money yet the monetization is so poor that we literally cannot lest we want to spend a bunch of money on redundant things.
Something I think really hurt LoR is that the cosmetics just weren't that good. If that's what they were supposed to make their money off of, the cosmetics have to be amazing. But as of the last time I played, they were overpriced af
I'm pretty sure that they know what they're doing when it comes to monetization. It's Riot. They probably calculated that reducing the prices won't drive up sales nearly enough to gain a larger profit.
An in-game community tab would've been nice. Sometimes, it feels like I'm the only one playing the game. No chat feature, no guilds/groups, nothing. And everyone is playing the same 2-3 meta decks that it gets repetitive real fast.
What I would really like to see for LoR and the MMO might be a technical nightmare. To have LoR playable within the MMO. Every MMO needs good idle activities while sitting in a capital city. As much as we all love running in a circle jumping over things. TFT and LoR, if playable in game, would be a great addition and even better if you can play against people in the World of the MMO. Also if the MMO is successful (fingers crossed) it would introduce people to the game who might not have given it a try otherwise.
This is a good idea actually, I think about final fantasy 14 letting people play triple triad against a few npcs, and also other players, to get a respite from the mmo grind.
I kinda wish they pushed the advertisement of the game harder, I know so many people that have never heard of the game. Most of the people Ive met that play league dont have a clue about LoR. I think a problem is that potential players simply dont know it exsists or just see league of legends on it and discard it. They never get to come close even.
Im pretty sure thats intentional at this point I mean the card game that is supposed to expand the League Lore doesnt show up in the League Client but we have TFT in it unlike every other Riot game and TFT has nothing to do with League.
i feel for LoR, its genuinely the best online card game i've ever played, but my problem is i always burn myself out playing a ton during like a week then have to take a break, the skins are seriously sick because unlike base lol they arent stuck with spaghetti models from 2010
The reason the game is not as popular as we wish is, it's very intimidating to get into. Been playing it more than a month and still don't know what most of the cards do. Playing against a deck you have no idea what it does could be defeating. I think this game needs cross overs and other stuff players can enjoy without playing the game. Maybe tease the MMO through this game or introduce new champions through the game. Those are ideas probably too expensive to pull off but some kind of interactions that attract player bases from other games could be profitable.
The title of this video scared me since Legends of Runeterra is a great card game. Admittedly, I only occasionally dip into the game every so often, but I really enjoyed my time playing it.
There is no advertising for this game, no community support. Most of us forgot this game existed. There should be weekly/monthly tournaments that are automated in the client. Spectator mode, 2v2 modes etc.
They never gave me my void champions, only reksai, but her entire trait (lurker) is just a gimmick and never again they've given me a void champion to keep playing
On the part of lore,lots of the card game's lore is not canon although some of it can be adapted to league lore,so it's basically already it's own different canon universe.
Wonder if riot will start selling chromas for the current guardians in rhe future to help with cost. An idea like tfts little legends would be interesting! Different effects/walking animations/ interacting with opponents guarian,etc. For each guardian and maybe that'll encourage more people to try out/purchase other guardians!
1- Innovation wise Lor is the most important game in the card game scene in the last 10 years or so. 2- the game has its problems but is still fun 3- one of the issues Lor has is that it still didnt strike a good balance between casual and competitive. I would say it it a bit to complicated for newbies so that can make some people away from it. it definately is a game better enjoyed in small doses. 4- besides the amazing f2p experience it also has some great pve content and that shoul never change 5- the game needs some way to keep people entertained. exploring the story in crafted scenarios couk be a thing to explore 6- it also need tolure the whales 7- printing cards could be another way to both engage and monetyze the game. perhaps some downlodable codes+a champion card.
Balancing the card regularly is the most important thing to keep the game engaging. As far as monetization though, re-releasing old boards and pets is a must, since their development are already paid for. They should offer more card bundles, and a limited amount of gambling with maybe a limited number of epic / champion / wild capsules purchasable per week or month, at a slight discount compared to individual wildcards of equal value. this way, they can keep it relatively easy for new player to create 2 or 3 good decks, so the game can be fun and attractive, and they can encourage the completionists to spend a bit of money on the game to save time building their collection, without necessitating that they craft all the cards by essentially buying them individually. (it might be useful to make it easier to craft multiples cards at once too. No one like to spam keys for hours).
They could figure out a way to port tft little legends and chibis to runeterra, I bet short term it would cost a lot but on long term they would profit a lot by reselling stuff
As someone who probably has around 2000 hours or more playing this game, I kinda feel like they painted themselves into this corner. The way they have handled cosmetics has been not great. They usually end up charging a lot more money for boards and skins than whst most of them are worth. Honestly, when some skins are nothing more than PNG changes or some boards don't have click effects and you are still charging me $10 it feels like a lot Also for guardians they literally removed old petting animations from guardians which made us have even less reason to buy them They also just missed some oppertunities to do some really cool shit. For example, they have a kayn and rhaast board. They could have made this all one board that changes based on the kayn form you have or if you arent playing kayn just allow you to change it at will. Instead they gave us two generic boards They alao have prismatics which iirc never got a price adjustment and cost so much to actually prismatic your deck but you end up earning so many anyways that it doesnt even matter Theres also things they could do like animated cards and or card backs and card boarders (which for these secifically I KNOW they already have the assests for these because before LoR released every region had a unique boarder) . i get that hey, maybe animated cards wont work but animated card backs should and card boarders could definitely be a thing Now I am done being negative so I want to give some credit where its due. There are some old skins that Riot agreed were not worth the price they were charging and ended up going back and doing things to increase their value and this was a good thing. For example, one Ekko skin got a new animation and iirc some of the associated cards like the champ spell and the time tricks ended up getting new images too. This ended up making it a skin worth buying and was a very good thing
Imo developing collectible physical merch would help them a fair bit. All the top tcgs have physical collections backing them. I don't think I've seen any LoR merch outside the client.
Riot’s decision making has been far superior than let’s say Ubisoft or Blizzard, so I am not concerned with what they are planning to do with LoR. However, I do hope Riot can acknowledge the creative team behind the game and move them to other projects if it really comes to that because their efforts and works should not be ignored.
I played LoR religiously for a couple years and was master a few times, I ended up swapping to snap when it came out, I still think LoR is a better game overall but I didn't like how slow they were to nerf the mega op stuff, also I felt like they kept releasing cards when like 80% of the cards in the game weren't even used and they could just buff/rework them.
As a complete casual, I think Snap is more friendly and quick. There is still skill involved but games are quicker just hard to get cards. LOR I like POC but didnt really like pvp. Takes too long and sometimes opponents can maliciously wait out the impossibly long clock just to delay your win and that fucking kills me.
I always thought the monetization model for LoR was a bit weird. Giving all the cards pretty much for free was the biggest hit. Card games, even digitally, are in part still about the collection aspect just like with physical cards. To not charge people for that is already crazy. Then the fact that you also pretty much just choose what you want instead of them needing to be pulled from packs or anything is also mind-blowing. They gave a ton of power to the players in that aspect, which is really cool and respectable. But they lost out on a TON of money. As pointed out in the video, RIOT really doesn't have a ton of ways to draw profits from LoR. The player base isn't large enough. Unless you have millions of people actively playing the game, it's got to be insanely hard for them to try and pull a profit out of a card game where they really only offer cosmetics as purchasable options. I admire RIOT for trying to do this sort of F2P model with a card game, but I just don't see it working out in the end. They may have to change a large part of their F2P structure to try and make the game survive long-term, but at this point it may be too late.
LoL also only really offers cosmetics and it's highly successful. And compared to cosmetics in LoL, those in LoR require a lot less effort. It's mainly just two to three splash arts for the different levels, some VFX for the next skin tier and then a single short animation for the tier after that. And that's once every few months for maybe seven champions. In LoL, it's a new splash, a new model, a lot of new VFX and sound effects as well as a back port animation for roughly five champions every two weeks as well as all of that plus a completely new rig and voice lines for another champion. Of course I don't have access to their numbers, but if they could get more artists to expand their LoR cosmetics department, I don't see how that wouldn't increase their profits by quite a bit. And to ensure it's a success, they could just rely on the skin lines that are most successful in LoR and WildRift. Maybe add some kind of interaction between skins and the coresponding board, and I'm sure they could also end up making a profit from those. Especially if they would start using the music people already love as background music for the boards. I'm still disappointed that the Star Guardian board doesn't have 'Everything goes on' as its background music.
You can check people who play in Master rank in leaderboard that brought some cosmetics in LoR, only few that brought it, show some information that people not spend their money to this game even they are in Master that like they like to play this game
The fact I dont have to buy carss is the only reason I spend money on this game. The P2W aspects pushed me away from every other card game. I have spent a lot on cosmetics for this game because they are generous with cards. Unfortunately rotation made me quit so hey
If you play Yugioh Masterduel every 2-3 days that card game is pretty much f2p too. I never really enjoyed Legends of Runeterra but I loved how accessible and f2p it was. I still think it is a good game. Heck I love Magic but hate how greedy that game's company is to its consumerbase and treats them like paypigs so I stopped playing Magic during Covid.
I WILL CONTINUE TO WHALE FOR THIS GAME GOD DAMN IT. If LoR dies, just know that I died. This game and the devs and the community are literally one of the best you’ll ever find and I will do my utmost best to keep this game alive and pump whatever money I can to it. I do not want to see it go away.
I exclusively play path of champions. I got burnt out on PVP card games ages ago, but I'd always come back for the roguelike modes that Hearthstone made (still bangers to this day too). If LoR invests more into their roguelike mode and gave me ways to spend money, I'd spend money on it. I love that kind of stuff.
They should implement the game inside the MMO like CDPR did with Witcher and Gwent, make specific questline and arena inside the game where characters play runetera. Make tournaments inside the game and create a complete sidestory around it which would progress as you would progress in the mmo. The game is solid but I am sure that the huge number of popular games today are hurting it more then anything they do in the game. There is just too much stuff to play...
If they added a battle pass to LoR that progressively gave more and more skin shards in League, I'd actually play it. Skins in LoR isn't inherently worth anything to me. But skins in League is. Hearthstone had MANY events overlapping with their other IPs giving awards back and forth. Play WoW? You get packs in hearthstone. Play hearthstone? You got a mount in WoW
4:03 - This is old news Necrit. This new release cycles that we have to wait 3 months to get an patch notes whe previously we had one every 15 days have been punishing the game. So far we only got 2 expansions this year, with 4 at most by the end of it. By this same time frame, last year, we were in the third expansion of the year, wit the fourth coming.
I agree,i understand that dishing out updates so rampantly was detrimental to the game,but at the same time we got 6 champions so far this year,in 7 months,last year we got 8 champions in like 2 months,although that wasn’t necessarily good either it felt more fun,seeing champions you want to see getting a new design/more lore finally getting that IS FUN,so imo they need to update from 4 to 5 updates a year,or at least release more champions each expansion,like there are 163 champions in League while in LoR there are only a bit over 100 champions,with this release pattern there will be champions that have to wait 5-6 years to get to LoR (12 every year),meanwhile with the previous release pattern we could have every LoL champion in LoR+ some Runeterra exclusive champions in like 3-4 years,and might i add that with this release pattern it’s looking like Wild Rift will be done with champion releases before LoR even though (no shade to the LoR devs,i love them,i love their game and i think they are fantastic,and Riot seems to neglect the LoR team) LoR is "only" a card game while Wild Rift is a whole modeled MOBA :/
@@ATMEIDAREYAIDOUBLEDAREYAon the last point to be fair wild rift has existing design to start from and can just add new overhauls when needed, LoR is designing entire new mechanics in a completely different type of game to fit in with the champions
As a LoR player, I love the game but it is just hard to support it because it suffers the same issue that was crumbling LoL fanbase Matches are just too long I began playing PvE because at least the sense of progression makes the time worth it (also matches are shorter) But a regular match where you can spend like 20-30min without feeling like anything special happened is remarkable. I feel like they should implement the powers onto the PvP, really that feeling of randomness is what keeps the game fresh.
I stopped playing LoR regulary 2 years ago and stopped playing at all 6 months ago. The biggest issue with LoR is the mechanics pump and dump that happends on every card release. They release new cards, all previous cards feels underwhelming, they stay strong for the event, until it's time to start releasing new cards then they nerf the cards and the mechanic to make room for the next mechanic dump. There is never a reason to learn to play anything since it will always be overshadowed by the next release. In order to sell skins and themes you got to have something they are attached to. If league got the same treatment in balancing with new releases. We would have kalista release EVERY SINGLE TIME. Best examples of this is the lurker and deep key words. They were introduced, dominated and now are abandoned. Why would I buy a pyke skin or a nautilus skin?
I come here again to but to ask for one thing. Make the twins from the "Breathe" cinematic a champion. Necrit work your magic. Sacrifice a Poro if you must. I will even pay you in spatulas!
I personally probably will never buy any skin. It would be pointless to buy, say, Infernal Galio, only for him to be put in a deck with the usual petricite statues. If a champion's skins included new artworks for all its followers, it would be awesome and I'd definitely buy them. I'd have a reason to have the same champion in more decks.
LoR has been one of my fav games for a while, a card game that looks good, feels good, constantly has a good number of different playstyles, extremely friendly to f2p players. I'll be very sad if it goes away anytime soon.
To me? This game can crash and burn. Poor management skills on the lead, poor balancing for years, and the nail in the coffin? Eternal format being more popular than ranked. People want to play with their favorite decks regardless of if it is legal or not, if it's in a nerfed state or not. Take that away from them, their engagement with the game will disapear. May Davetron learn his lesson, he deserves it.
LoR is the only riot game where i have no issue spending money because the content is always top notch (and I play all of them but Valo) and I am deeply saddened that they don't have the support they deserve, nor they are making as much as they should, however I trust the dev team is doing the best they can to keep it afloat and for that I give them all the kudos. Thanks for the video, Necrit. As always a king with the content.
13:16 it's funny to me how people bring up Hots as it vanished The game is still there, playable, you can go and play right now, and it's still fun! Curiously, the "arena game mode" was Hots traditional gameplay loop You don't make your hero stronger by buying items there, you select talents that improve your character, these talents aren't that different from the augments from Arena, the difference is that they're tailored specifically to your character with a very few selection of talents that are called "generic talents" that used to be present inside many heros builds, but they trimmed them down and only a couple of characters have them nowadays
you know, maybe-just maybe-its becuase we have gotten shit like norra and poro king instead of akali or camille. maybe its because yasou, one of the most popular champions in league, was unplayable for like 2 years. and maybe, but just maybe, because they dont give a fuck about marketing. If boards and guardians are not profitable in store, why dont we get a cool board as the final reward in an event pass instead of a pyke skin no one will ever play? If the game is already losing money, why not go for a final hail mary marketing play? Why on earth is there no cross game rewards? Give away league or valorant skins if you reach a certain milestone in lor or whatever, dear god... It is a fucking card game. We lost some of our best content creators over the past year like bbg, mogwai (somewhat) or alan and its not because there is no new guadian skin... Its because the balancing. Pleople leave this game every now and then because a casual doenst stick around for too long when facing shit like portals or siren song. And I promise, 90% out of 5000 games played with this shit as deck was not because people enjoyed it. It was frustration. Market the game, make it so you can get skins for league or valorant, fix event passes, relase meaningful champions and not this poro nonsens and balance the game.
I feel like the devs need to explore which new champions will make people excited and want to play the game. The last 3 champions just didnt do it for me to come back and try the new meta
The problem with LoR is that there's overall no playerbase, and one of the main reasons is poor marketing. This used to be an educative LoR channel in Italian and, well, with 500 subs i was one of the biggest creators in Italy (wich, mind you, is one of the most competitive EU regions). The biggest creator in italy barely got to 5k subs. In Master games i'd face the same 20-30 people every time, considering the time i played in. The game just needs more players.
It's such a shame that LoR doesn't have a bigger player base because I honestly feel like all that game has done is over deliver when considering how much money it's probably bringing in. Utmost respect for the developers who have worked on that game over the years because it is incredible how much they have done with little resources
I'm gonna be honest LoR was never really a good card game, on top of that it stood on a likely dying genre. Gameplay was too slow and restrictive, just didn't feel good to play. Designers kept adding new mechanics to the point where they couldn't keep up with it. Old archetypes were left to rot while new and increasingly more convoluted ones were dished out. Tried to be too much like Hearthstone and here we are. Either they completely redesign the game or it's going to be a slow and painful death.
I think we as a community need to buy cosmetics for them to have a good revenue. It's a win win situation I guess. We also need to promote our game as well.
I love this game. I have bought the last 3-4 event passes. I only play occasionally, but when I do, the gameplay is sooo satisfying. CCGs are considered a niche genre (BG is the most popular gamemode for HS which is an autobattler, and Yugioh is for "nerds"), but I'm more than happy to throw my money at Riot if it means improving/keeping alive LoR. I have seen all the champs I care about in game, but I still want to see more. Implementing lore and champion redesigns are the best thing this game has to offer for the Runeterra universe (Nidalee especially, but Master Yi is another one that was well overdue).
Its a greedy idea, but lootboxes for legacy content would be a good idea to get more money out of the playerbase. Also adding the Lore site to LoR would also be cool and even possible because they already have Runeterra's map for PoC.
I think if there was a way to access the game through the league client similar to tft (since they are all in the same universe) it would help a lot, I dont think tft would be as successful (not saying it wouldn't be sucessful) without the client. I personally even know several people that started playing tft simply because they saw it in the client and wanted to try it out. This might be not at all possible I have no idea but just an idea ive had for a while
As a casual player.... yeah. I stopped playing because irelia meta was so unfun and the bots were a joke. I tried to get back into it when Arcane dropped and it felt so alien, and I really tried to get into the pvp, but I was so far behind in xp from the hiatus that I just didn't have the cards. Path of champions became tedious, and the bots at that point became straight up unfair. My biggest pet peeve with this game is the GRIND. I get into the game for specific champs, but it became a chore to actually build the deck, and then you HAVE the deck and there's nothing else to do other than grind for decks you don't have or care for.
Tbh i quit LoR bc it felt like… too much, most decks had so many counters, some had barely any chance for counter play, some cards were-sigh and after a while it was all so sticky tbh. For me personally
If you play rank, always use meta decks or else you will lose really hard especially if its high elo. If you're playing casually then literally surrender the very moment you feel like you don't want to deal with something (preparation of infinity decks, stalling, karma about to hit 10 mana, etc.)
@@solitudesf8111 no, not at all. It was my Main Deck and pretty Bad. It was just an example. Tbh the problem I really had was to Keep two counters in hand to properly protect fioara, like I counter their kill spell, then they counter my counter and I counter that. Its just not fun in my opinion, but I see potential in LoR and hope it will get better.
I would pay for the banner of my deck to move as if the champions of my deck are alive while at the loading screen and while the card is on board. Seeing the card in constant movement could be awesome! As if the game is alive! But I acknowledge the monumental amount of work that would take for the devs and servers.
I hope devs read the comment section. Here' my additional take on cosmetic: Issues: 1) Price-worth discrepancies: 1 of the problems is guardians like Nekrit said. Guardians currently function no more than avatars/icons (when compared to tft, it is a massive overprice), 2) Lack of value demonstration for cardbacks: card backs are mostly seen only by opponents and not ourselves. Due to nature of lor with no face down cards, value of card backs diminishes substantially. Possble solutions: 1) Introduction of HUDs in gameplay and/or log-in; 2) integrate nexuses (interaction and visual) and guardians; 3) Personification of the nexuses (e.g., hut, house, crystal, etc.); 4) Gambling for exclusive cosmetic content; 5) Effect packs for ranking emblems, in-game card and nexus effects, combo of 3/4/5+ cards, combo of 6 followers, etc. 6) Announcers. 7) Path of Champions screen/base/fort area with customizations. These are certainly undertakings, but I feel like these would help the game in terms of cosmetic monetization.
The same thing happening to LoR is also happening to Wild Rift. Bros, I'm yet to see any advertising for the games, and because of that, there are thus not many new players, and not many new customers.
Honestly one of the few issues that truly needs to be addressed is the fact that there's little to no marketing for Runeterra. No advertisements, no news on events in other Riot titles, and barely any support for creators. It really sucks too as this game can be profitable but only half the League community is aware of its existence
It doesnt even show in the League Client so its pretty clear that Riot doesn't even wanna acknowledge that LOR is a thing.
It probably just doesn't make sense with where LoR is at currently. More players does not necessarily mean more profit, and advertising can be expensive. I'd expect them to invest more in it when they figure out how to drive their monetization better.
@@JayTheYggdrasil ahh yes putting a LOR tab in the League client is for sure expensive xD
It seems like a small task, but just adding a tab to the client would mean a lot of things. First off, the actual designing of the tab itself, the coding implementation, but then the changes to LoR's we pages and download links so that they'd redirect to the league client now, and that's even without considering that with the client supporting multiples games at once, there has to be schedule for when updates are planned and when code needs to be pushed live. They can't just decide to add a tab and get it done in a week given all the hoops you have to jump through with a corporation that big, at least to my knowledge
I actually had a friend who loves league like me but quitted
I told him, dude, wanna play 2v2v2v2 or LoR
He was like, what is LoR!!!
Advertisement is nedeed
I like to think that LoR works as an investment towards the Mmo, is helping to design lore, creatures, places, characters, etc
IIRC the Devs mentioned that, yes, LoR was their archive for art and ideas for lore.
THEY SHOULD MAKE IT LIKE ON GENSHIN, ONCE MMO COMES OUT PUT IT INSIDE THE GAME ITSELF.
@@aru5008that maybe would be a good idea, to fuse it with another game like they did with tft, i would probably never play tft if i didnt had it already installed because of the league
I once dreamed that the MMO was out and that you could somehow be a "man in the chair" while playing a LOR PvE game where you help your party in the MMO.
An optional part where you could retrieve extra loot for the whole team, destroying landmarks might open up different passages, buffing your team as they appear as cards in your bench, or you could hurt bosses or stun them.
they are making the universe for the mmo with legends of runeterra.
It always shocks me that LoR isnt more popular. It's still the best online ccg in the market
I think all card games are down in popularity. But maybe it's just my feeling
Calling it the best is a huge stretch.
The elder scrolls game was better and it shut down
Shadowverse still exists
Gwent... Is Gwent??
@@randomcatname7792the only good Gwent I know is inside the witcher 3
LoR also barely gets any advertising and partnerships in comparison to league and tft. With league recently partnered wirh coca cola for example.
I was hoping by this time in the future from where the beta was that it would always be over hearthstone on twitch/youtube but still never comes near only when expansion time and even then its nothing wild. While those numbers aren't everything it does give you an obvious idea to a games popularity. I still have hope for the grand future of LoR, I mean i was waiting for a LoL card game since HS started. if riot did what they did with how dota chess was popular so they made tft and now look at tft,...imagine they did that with hs and LoR. But i still have high hopes as the game is amazing they just should not ever dare going down the "pve" only way again because thats the end either way. I feel like LoR has "died" already many times where any other game would legit just shut down and pack it up. But thats why i say i think they will never shut down a game Riot does love their games i belive this will be the best time to focus on building the community and focus on what we all want as a collective to better us for a clear future where LoR is numbah fkin one!
I still to this day think that "Breathe" is one of the best Riot cinematics I've ever seen. I really miss LoR cinematics but also fully understand that they just can't shift their focus from core things
The game and especially the devs deserve much better for all the effort and love they put into LoR. It might not be the most popular but I love it here
DONT LISTEN TO THIS GUY HE LIKES SERAPHINES DESIGN AS A CARD
People who dumped a bunch of money in games like hearthstone might not be willing to switch at this point, because they feel like they have too much money "invested" in their respective card games for them to quit.
It sounds dumb, but it wouldn't surprise me if this was true.
@@TearThatRedFlagDownI’m actually in this boat, i thoroughly enjoy card games but for the longest time hearthstone was the giant to beat so I just played the game I knew would last and was well polished.
Ive wanted to switch to LoR for awhile now because I love leagues lore and cause of the better monetization practices but it’s tough having to slowly unlock all the cards I want for different decks and at this point I feel like I’m behind on all the expansions it’d take forever to unlock a good size collection.
It’s kinda like why grind for a few months just so a can start making a few different decks that add variety to my deck building experience when I can just go over to hearthstone where I already have a good size collection I can just make 7-8 different kinds of playable decks on ladder right now.
@@RoadkillLaharl Yeah, luckily I didn't have that problem lol. I tried Hearthstone, saw how crappy the f2p experience was and noped out, eventually LoR released and I just played that.
Though tbh, you can just log in daily and play some path of champions or something , just getting your dailies done, doesn't even have to be every day and that way you can slowly collect some cards with relatively minimal investment until you have a deck or two that you enjoy playing.
@@carrier2823they did a better job designing seraphine in LoR tbh
she doesn’t feel out of place unlike in league
This is concerning but fair.
I adore LoR because of its lore and I'm looking for a chance to support it however I can, but I will trust the devs judgement because their IP is, to me personally, just THAT good.
Let us hope that the situation resolves soon.
I think a big problem is marketing. LoR had a lot of great marketing early on to bring in new players but they just... stopped. Having a steam of new players coming in would help this situation a lot. Almost every new event that was actually advertised have been cross over events with their other games. I don't understand why this game has been so "whatever" about marketing it for so long. Riot's marketing teams have been on point for their other games.
Legends of Runeterra is just not for everyone. No matter how much you invest in marketing, at the end of the day, if the product doesn't appeal to masses, it won't be selling as much. Thus making advertising campaigns unprofitable, meaning you've spent the money and had no returns at all.
People tend to criticize the business side of any production, but its optimization is as important as delivering qualitative products.
Things is it's all well and good advertising, but the larger the playerbase the larger the server costs and the larger the unprofitably grows
They need to figure out how to make it profitable before they worry about growing the game
The game has bigger issues than that, no matter how much you market it will be a waste of money if you cant hold onto the players, everyone I know who tried it already gave it up. I lasted past bandle city and I just couldn't take it anymore with the gameplay direction they took with it.
@@9zetsu Brother, people who would readily check it out literally do not know the game exists.
@@9zetsuthe thin is that this is just not true, look at mtg which is rather similar to lor and how famous it became even tho it is a worse game
I feel like this game HAS to stay alive. It simply adds way to much to the whole Riot Cinematic Universe to just get dropped because it makes no money. I think they should either try to make it profitable OR minimize to loss but accept that this is not a product to generate money with.
From what I know, LoR won't die due to not earning, it never earned in the first place. It's technically riot's archive for their lore and can be kept afloat by LoL. The bad news is because they're cutting down the size of the team working on it to minimise losses, but it's both good and bad in my opinion. The bad part is that a smaller team means slower updates/progress, the good part is that a smaller team can improve their focus on the game. Not sure if it applies here but the more Devs in a team the slower and more chaotic the project is.
@@severedproxy there is no benefit of a smaller team, it’s a bad signal only. No project can live out of the benefits of other project long term, because it puts in risk even the sustainability of the successful project. LOR will and should die if they don’t monetaize heavier, but I think TFT is a better tactical game so I don’t know if they will succeed.
@@severedproxyBenefits of smaller teams only show when you're down-sizing a team of hundreds of people. But say you're cutting 20 down to 15 or less, that's only negatives. The LoR team doesn't seem nearly big enough to have any positives for losing team members
The issue is that they have shareholders and part of that is that they are legally required to make choices that benefit those shareholders, and they will put pressure on them to instead allocate those resources on to things that do make money
@@sergioq94 that's obvious, but its the lesser of two evils. smaller team = smaller budget even if it means slower update. since they literally said its for the long term/stability of the game
I think one way to bolster the money is making content that could be cross over with wildrift or pc league etc.
Like adding Star Guardian Gwen to PC. IDK if that would actually do anything, but I really want it
@@Warpenguin55So close. That wouldn't help LoR... lol
I should fucking obvious too. Like buy a skin a little more but you get in on wildrift and runeterra also.
@@PixeletDan idc i want it in LoL XD
You cannot cross them over they arent the same game
Wild rift has so many changes from pc from champ kits and designs along with unique currency different map unique interface etc
Theres over 400 differences between league and wild rift that makes them impossible to cross
Theres also a skill difference and total control difference
The 2 games are never going to cross over unless they turn them into the same game
Wild rift ≠ league of legends
And you cannot merge them wuth a card game either nor tft
I am not at all into the PVP side of LoR, but holy moly, the PVE gameplay is absurdly good. If all we ever get is just PVE, or a big standalone path of champions game, I'd be more than happy!
I'm one the opposite side of the spectrum, I don't enjoy PvE at all but if the servers had to go down and it was all that is left then I wouldn't mind.
Just need to make getting shards easier, and also rework bad starting decks and champion passive
Also it'd be fun if were able to select two champion decks for a run
ADD HECARIM AND MAOKAI!!!
@@Michael.Gunner Would be even more fun if we could do Co-op runs
I'd honestly pay good money for a game that's just path of champions but expanded. The fact this is free is criminal for how good it is
I like both, but yeah when I compare it to deckbuilder rogue-likes in my steam library, PoC could probably compete with them and especially with some more adjustments to make it more rogue-like.
If they were to make expansions for PoC that you have to pay for, I think people would actually buy them, though that's probably a lot of development costs in there too so I'm not sure how profitable that'd be.
Thanks for the video necrit. Here's a reminder from us in the LoR community that we are BEGGING riot to give us a way to spend more in the game.
We are buying all the skins and passes we can to support a game we love but it's not enough for riot sadly 😅
its not that its not enough the problem is theres not enough people whos willing to spend money on it to keep the game afloat theyre bleeding money
Yup. It's a major confusion that the f2p approach is not working but it's actually the cosmetics sold that is not working.
Hell no, i don't spent money in a free video-game what i can do is play the game but the reason i start playing league of legends and kor is because is free to play.
if they lose money they should increase price and remove f2p in the game make it p2w to get more cash
@@MikeVoidKai that goes against their entire design philosophy of making things very accessible to F2P compared to other card games
for riot's world building game to include playing through cannon stories in path of champions is actually a REALLY good pitch idea
a cosmestic they could do is animated finishers for champions ... like teemo dropping a giant shroom on the nexus or darius axe slamming down onto the nexus or even a video like a level up animation
Ryze and fiora already have it. Why can't tahm just eat the Nexus?
It the same problem with guardian and board. The cost for creating the cosmetic is far greater than the money made from it. So whenever they would made the cosmetic, they would end up losing money instead. The game is just not popular enough for cosmetic to be profitable.
what point when that champion will leave standard sooner or later?
The game is amazing and the way it explores the lore its super valuable. I don't mind paying for skins and boards, something that I can't say about LOL. I hope that this game never dies. And I stand with Necrit, using this game as a way to explore the lore by being able to go through champions stories would be the best idea.
Tbh, LOR is the best game riot ever released in general. Yes, I played all league, valorant, tft, and wr. It is sad to see that LOR is not getting the attention it should have. The game is great, the community is so wholesome, and the cosmetics is good
LMAOO
For all my complaints about LoR, I also think it's the best part of Riot's portfolio. Outside of Arcane, it's the only thing I'll still touch.
That said, I don't think it's a better card game than other popular card games. The lore is the draw for me, but the game itself is just ok. They've baked in some problematic elements like Elusive that are just going to keep breaking the game every other patch. It's too big to solve and too prevalent to ignore.
I liked the idea of lore based gameplay, sounds pretty sick. Maybe with some cutscenes or custom voicelines or something. I'd even pay a sum to play through an entire story like that if it was made well
Have you played the game?
Please support this game guys as a community we gotta navigate it
I think you touched on a cool thing they can do to make the guardians more interesting. Let the player control the guardian and run around the board.
Maybe limit it's movement to your side of the board and give a hide enemy guardian button similar to mute emotes button so that more serious players don't have to be distracted. Would be loads of fun to run around and do all the things a TFT little legends can do.
Especially nice for when the enemy takes forever on their turn!
The problem with the game is literally just Marketing. The balance isn’t great, but it’s serviceable. PvE is amazing, PvP is fun (usually).
If this game dies, no one else is to blame except Riot for mishandling it.
Now that you mention it YES it IS amazing that Riot hasn't pulled the trigger yet and that they still continue to support the game despite it being a huge loss.
I think now it's time to swallow their pride and start being extra transparent and release the numbers for the playerbase that plays only pvp, only pve and those who play both and start asking players what we want for the game and how would we feel comfortable spending our money in it.
I'm a pve-only player but I know there are those who don't like PoC at all 👀 I bought the beach board and skins to enhance my experience playing pve and I never regretted those purchases because PoC offers the chance that I will see those skins all the time.
Honestly, I would personally also buy cosmetics for the cards of the starting decks to match the champion skins. It sometimes feels out of place to play Star Guardian Gwen without Star guardian-inspired followers or spells. I really loved how Elise's worldbreaker skin also came with Worldbreaker spiders. This is something that they should probably consider, I mean, at this point they should every possibility a try.
YES, I mostly play PVE (PoC or AI matchmaking) just to build decks and enjoy my way of playing in there, casually listen to the voicelines, find many new ways to win in each encounter on PoC.
It was so comfy to me, no need to compete with anyone.
I think they answer the skin problem before, basically the problem is that the game code wouldn't allow for an easy skin sync for a follower unless the champion generate that follower themselves like Elise and Evelyn. To fix this problem they would need to rewrite a lot of the game code which will cost them far too much resources that they deem it not worth doing so.
There's some numbers... and they ARE NOT GOOD. I'm seeing 10-15K Daily in all 4 main servers. Compare this to the literal million of daily HS games alongside the way more honest monetization and you'll start to see the obvious problem.
LOR is the only riot game that i feel it's made with love and care and not just for cash. it must survive
that's why its dying
Except none of the games riot makes are pay to win. What are you on
@@alexyou3233what are you on bro, pvp games with "unlocking characters/items" at its core is the definition of p2w
Have you heard of the recent changes? Love and Care clearly didn't pay the bills lol
yeah but not balanced at all , you have to many deck builds that have 80% win rate and higher , thats not good at all no balance so , if you play , you wining , there will be come a match that you must lose , howerer you play so that not good and not fair , thats why i stop play this game and go to yu gi oh card game , tehre is more blacne but game is more higher to undestand cause cards have more description and opurtunities
As a person that used to be VERY invested in LoR, if they offered payed Path of Champions tracks with canon stories that had actual story to it and skins for followers in the style of something like: Buy champ skin or a bundle with the champ and their followers bundle for more, I'd have bought more stuff. Also I love that they are bringing back some of the seasonal stuff since I didn't have the money/time to play enough to get the boards/skins with the battle pass.
How evil would it be to let people play path of champs 90% through but then to finish you must pay up.
What if they made a kickstarter type of thing where people need to pay into the pot until the gameplay unlocks for everyone.
What if they made 2d lobbies where you run around as poros and can find other people to team up with for games, like you alternate between rounds who gets to play.
Snd in those 2d lobbies you can spend like 20 cents on silly cosmetics or gifts.
You can also gift the lobby battlepaass and supporter packs.
Oh and introducing supporter packs at like 60 dollar tier you get shipped a mug representing the season of LOR and you get a couple random knicknacks, like the champion skin of the season that just came out with a special border.
However i guess lor audience is quite different to games with supporter packs. Its much more casual and phone game-y
I think they need to find ways for people to find each other, play together, and gift each other.
I think a big problem with LoR is how dissatisfied a lot of its popular streamers are with the game. A large number of people who used to play LoR and stream it to a sizeable audience have since moved to other avenues like TFT due to their dislike of the game. I don't know all the reasons or even most of them, but clearly there was something those players didn't like to move away from it.
Losing those streamers seriously hurts the visibility and also the accessbility of the game. Sure there are still plenty of different, smaller content creators out there for LoR but because of the bigger audiences being disinterested from the bigger platform streamers moving away it makes those smaller creators less visible to the current and future audiences of the game.
I think one problem is just that people stop being motivated, when there is nothing they can gain anymore. Its too easy to get all cards, and then people become unmovitated and stop.
They need to work on the moment to moment gameplay.
The game doesnt lend itself to fulfilling your own gameplay fantasy, while still shaking things up enough to make it fun.
As for monetization, they should add supporter packs in addition to micro transactions and battle pass.
Create ways to have more visibility between players.
Create 2d poro lobbies where people can chill and chat to random people inbetween games and buy each other 20 cents worth of funny micros.
@@tigriscallidus4477 On the flip side, if you make it too hard, casual players like me lose any and all interest because It takes months and months to get a deck together, only for half your cards to rotate out of the standard format....like hearthstone.
@@ajallen212 if you dont pay money, then you are only content.
if they sell adventures like hs with zed&shen hunting jhin, bilgewater whole event (when gp died) or vi caitlyn chasing urgot i will insta buy it, they can also add cosmetics just for completing them in kind of rewards nothing fancy either
I would never stop playing LoR if they had story PoC like it would be my life
it would consume mine...yeah
I 100% agree, I remember hyping up so bad for Xoolani and the other Darkins. I've learned the lore from LoR, and in my honest opinion, they should focus on it.
I loved this game and its sad to see that because it was so fair and not a greedy game that it failed. Goes to show you no good deed goes unpunished... Sad reality.
Is it really fair though if it only generates losses for the people making the game? We are only ever thinking about 'fairness' in terms of customers' benefits but never consider if it is fair to the development team.
I say this monetization method is incredibly unfair because it both prevents consumers from supporting the game and the development team from reaping the profit of their work. Fair monetization should strike a balance where the players can enjoy the game and the devs can enjoy the fruits of their labor, not giving maximum benefits to the players and starving the devs.
Calling LOR's monetization 'fair' is incredibly selfish.
I honestly think the best way to fairly monetize the game is getting a higher amount of cosmetics, and "gambling" with chest (like riots does in tft or even league)
that might help, but they already give up the control of these rewards since the beginning tho. Everything can be crafted or bought directly without any loss like in other games..
@@fourth4q118 we are talking about cosmetics not the cards
Make the boards and guardians gacha. Its scummy but if it keeps the game afloat then why not
They need more skin like a lot more. Those skin need to have good animation too. I got 3 main deck that i want to get skin for each but i just unable to find a good one
Its crazy that LoR is an instance of a game where people WANT ways to spend their money yet the monetization is so poor that we literally cannot lest we want to spend a bunch of money on redundant things.
Something I think really hurt LoR is that the cosmetics just weren't that good. If that's what they were supposed to make their money off of, the cosmetics have to be amazing. But as of the last time I played, they were overpriced af
Not really overpriced, compared to league it's ok, compared to valorant, it's fucking generous.
@@toopink4death492 they can't really do much about it but the lower end of skins is really bad in price, 10 euros for a png is wayyyy too much
I'm pretty sure that they know what they're doing when it comes to monetization. It's Riot. They probably calculated that reducing the prices won't drive up sales nearly enough to gain a larger profit.
An in-game community tab would've been nice. Sometimes, it feels like I'm the only one playing the game. No chat feature, no guilds/groups, nothing. And everyone is playing the same 2-3 meta decks that it gets repetitive real fast.
What I would really like to see for LoR and the MMO might be a technical nightmare.
To have LoR playable within the MMO. Every MMO needs good idle activities while sitting in a capital city. As much as we all love running in a circle jumping over things.
TFT and LoR, if playable in game, would be a great addition and even better if you can play against people in the World of the MMO.
Also if the MMO is successful (fingers crossed) it would introduce people to the game who might not have given it a try otherwise.
This is a good idea actually, I think about final fantasy 14 letting people play triple triad against a few npcs, and also other players, to get a respite from the mmo grind.
I kinda wish they pushed the advertisement of the game harder, I know so many people that have never heard of the game. Most of the people Ive met that play league dont have a clue about LoR. I think a problem is that potential players simply dont know it exsists or just see league of legends on it and discard it. They never get to come close even.
Im pretty sure thats intentional at this point I mean the card game that is supposed to expand the League Lore doesnt show up in the League Client but we have TFT in it unlike every other Riot game and TFT has nothing to do with League.
i feel for LoR, its genuinely the best online card game i've ever played, but my problem is i always burn myself out playing a ton during like a week then have to take a break, the skins are seriously sick because unlike base lol they arent stuck with spaghetti models from 2010
The reason the game is not as popular as we wish is, it's very intimidating to get into. Been playing it more than a month and still don't know what most of the cards do. Playing against a deck you have no idea what it does could be defeating.
I think this game needs cross overs and other stuff players can enjoy without playing the game. Maybe tease the MMO through this game or introduce new champions through the game. Those are ideas probably too expensive to pull off but some kind of interactions that attract player bases from other games could be profitable.
getting cannon events in the game would be great!
The title of this video scared me since Legends of Runeterra is a great card game. Admittedly, I only occasionally dip into the game every so often, but I really enjoyed my time playing it.
i've feel sad for the 5 people who play Legends of Runeterra
That Zilean art at the end was incredibly based. Truly the savior of League
There is no advertising for this game, no community support. Most of us forgot this game existed. There should be weekly/monthly tournaments that are automated in the client. Spectator mode, 2v2 modes etc.
You are right on the money, they should lean into being able to experience events in the lore, past/present/future
They never gave me my void champions, only reksai, but her entire trait (lurker) is just a gimmick and never again they've given me a void champion to keep playing
On the part of lore,lots of the card game's lore is not canon although some of it can be adapted to league lore,so it's basically already it's own different canon universe.
honestly when ive first heard path of champions i was rly hyped cause i thought it would explore lore stories like adventures
Wonder if riot will start selling chromas for the current guardians in rhe future to help with cost.
An idea like tfts little legends would be interesting! Different effects/walking animations/ interacting with opponents guarian,etc.
For each guardian and maybe that'll encourage more people to try out/purchase other guardians!
1- Innovation wise Lor is the most important game in the card game scene in the last 10 years or so.
2- the game has its problems but is still fun
3- one of the issues Lor has is that it still didnt strike a good balance between casual and competitive. I would say it it a bit to complicated for newbies so that can make some people away from it. it definately is a game better enjoyed in small doses.
4- besides the amazing f2p experience it also has some great pve content and that shoul never change
5- the game needs some way to keep people entertained. exploring the story in crafted scenarios couk be a thing to explore
6- it also need tolure the whales
7- printing cards could be another way to both engage and monetyze the game. perhaps some downlodable codes+a champion card.
I love that idea of playing through lore events, playing the Ionia invasion would be so cool
You didn't have to diss snap like that. I get to beat whales with what I have.
For everyone who thinks its fine to play a cart game ONLY agaist a ai don't know what is the basic of a cart game.
I love LoR but MTG will always be my favorite CCG. I sometimes login just to buy some skins and stuff because I love how generous it is.
I think it would be fun if the different boards were interactive
Balancing the card regularly is the most important thing to keep the game engaging.
As far as monetization though, re-releasing old boards and pets is a must, since their development are already paid for. They should offer more card bundles, and a limited amount of gambling with maybe a limited number of epic / champion / wild capsules purchasable per week or month, at a slight discount compared to individual wildcards of equal value.
this way, they can keep it relatively easy for new player to create 2 or 3 good decks, so the game can be fun and attractive, and they can encourage the completionists to spend a bit of money on the game to save time building their collection, without necessitating that they craft all the cards by essentially buying them individually. (it might be useful to make it easier to craft multiples cards at once too. No one like to spam keys for hours).
They could figure out a way to port tft little legends and chibis to runeterra, I bet short term it would cost a lot but on long term they would profit a lot by reselling stuff
As someone who probably has around 2000 hours or more playing this game, I kinda feel like they painted themselves into this corner. The way they have handled cosmetics has been not great. They usually end up charging a lot more money for boards and skins than whst most of them are worth. Honestly, when some skins are nothing more than PNG changes or some boards don't have click effects and you are still charging me $10 it feels like a lot
Also for guardians they literally removed old petting animations from guardians which made us have even less reason to buy them
They also just missed some oppertunities to do some really cool shit. For example, they have a kayn and rhaast board. They could have made this all one board that changes based on the kayn form you have or if you arent playing kayn just allow you to change it at will. Instead they gave us two generic boards
They alao have prismatics which iirc never got a price adjustment and cost so much to actually prismatic your deck but you end up earning so many anyways that it doesnt even matter
Theres also things they could do like animated cards and or card backs and card boarders (which for these secifically I KNOW they already have the assests for these because before LoR released every region had a unique boarder) . i get that hey, maybe animated cards wont work but animated card backs should and card boarders could definitely be a thing
Now I am done being negative so I want to give some credit where its due. There are some old skins that Riot agreed were not worth the price they were charging and ended up going back and doing things to increase their value and this was a good thing. For example, one Ekko skin got a new animation and iirc some of the associated cards like the champ spell and the time tricks ended up getting new images too. This ended up making it a skin worth buying and was a very good thing
I love this game. It's an absolute gem to the league universe, because it's done right. I'm sure they'll come up with something
Imo developing collectible physical merch would help them a fair bit. All the top tcgs have physical collections backing them. I don't think I've seen any LoR merch outside the client.
Riot’s decision making has been far superior than let’s say Ubisoft or Blizzard, so I am not concerned with what they are planning to do with LoR. However, I do hope Riot can acknowledge the creative team behind the game and move them to other projects if it really comes to that because their efforts and works should not be ignored.
I played LoR religiously for a couple years and was master a few times, I ended up swapping to snap when it came out, I still think LoR is a better game overall but I didn't like how slow they were to nerf the mega op stuff, also I felt like they kept releasing cards when like 80% of the cards in the game weren't even used and they could just buff/rework them.
As a complete casual, I think Snap is more friendly and quick. There is still skill involved but games are quicker just hard to get cards. LOR I like POC but didnt really like pvp. Takes too long and sometimes opponents can maliciously wait out the impossibly long clock just to delay your win and that fucking kills me.
@@Jay9966 yeah that's a big one for me as well, felt like the games in lor were getting longer and longer
I always thought the monetization model for LoR was a bit weird. Giving all the cards pretty much for free was the biggest hit. Card games, even digitally, are in part still about the collection aspect just like with physical cards. To not charge people for that is already crazy. Then the fact that you also pretty much just choose what you want instead of them needing to be pulled from packs or anything is also mind-blowing. They gave a ton of power to the players in that aspect, which is really cool and respectable. But they lost out on a TON of money.
As pointed out in the video, RIOT really doesn't have a ton of ways to draw profits from LoR. The player base isn't large enough. Unless you have millions of people actively playing the game, it's got to be insanely hard for them to try and pull a profit out of a card game where they really only offer cosmetics as purchasable options. I admire RIOT for trying to do this sort of F2P model with a card game, but I just don't see it working out in the end. They may have to change a large part of their F2P structure to try and make the game survive long-term, but at this point it may be too late.
LoL also only really offers cosmetics and it's highly successful. And compared to cosmetics in LoL, those in LoR require a lot less effort. It's mainly just two to three splash arts for the different levels, some VFX for the next skin tier and then a single short animation for the tier after that. And that's once every few months for maybe seven champions.
In LoL, it's a new splash, a new model, a lot of new VFX and sound effects as well as a back port animation for roughly five champions every two weeks as well as all of that plus a completely new rig and voice lines for another champion.
Of course I don't have access to their numbers, but if they could get more artists to expand their LoR cosmetics department, I don't see how that wouldn't increase their profits by quite a bit. And to ensure it's a success, they could just rely on the skin lines that are most successful in LoR and WildRift. Maybe add some kind of interaction between skins and the coresponding board, and I'm sure they could also end up making a profit from those. Especially if they would start using the music people already love as background music for the boards. I'm still disappointed that the Star Guardian board doesn't have 'Everything goes on' as its background music.
@@firekeeper1870You forgot to add the amount of player that would buy those skin.
Yeah I don't know stats, but I assume 10% of lol players vs 10% of lor players spend money, at the end it's clearly not the same amount.
You can check people who play in Master rank in leaderboard that brought some cosmetics in LoR, only few that brought it, show some information that people not spend their money to this game even they are in Master that like they like to play this game
The fact I dont have to buy carss is the only reason I spend money on this game. The P2W aspects pushed me away from every other card game. I have spent a lot on cosmetics for this game because they are generous with cards.
Unfortunately rotation made me quit so hey
If you play Yugioh Masterduel every 2-3 days that card game is pretty much f2p too. I never really enjoyed Legends of Runeterra but I loved how accessible and f2p it was. I still think it is a good game. Heck I love Magic but hate how greedy that game's company is to its consumerbase and treats them like paypigs so I stopped playing Magic during Covid.
I WILL CONTINUE TO WHALE FOR THIS GAME GOD DAMN IT. If LoR dies, just know that I died. This game and the devs and the community are literally one of the best you’ll ever find and I will do my utmost best to keep this game alive and pump whatever money I can to it. I do not want to see it go away.
The story based path of champions idea can definitely work. I had a lot of fun with MTG duels of the planeswalkers and so on story modes.
LoR is such an amazing game. I hope the game sticks around for a while longer.
I exclusively play path of champions. I got burnt out on PVP card games ages ago, but I'd always come back for the roguelike modes that Hearthstone made (still bangers to this day too). If LoR invests more into their roguelike mode and gave me ways to spend money, I'd spend money on it. I love that kind of stuff.
I love runeterra. I play it every single day! Thank you for making the best card game ever made riot. Best company and best lore
They should implement the game inside the MMO like CDPR did with Witcher and Gwent, make specific questline and arena inside the game where characters play runetera. Make tournaments inside the game and create a complete sidestory around it which would progress as you would progress in the mmo.
The game is solid but I am sure that the huge number of popular games today are hurting it more then anything they do in the game.
There is just too much stuff to play...
It is because they made a really bad choice in the beggining. They didnt put the game in the lol client.
If they added a battle pass to LoR that progressively gave more and more skin shards in League, I'd actually play it.
Skins in LoR isn't inherently worth anything to me. But skins in League is.
Hearthstone had MANY events overlapping with their other IPs giving awards back and forth. Play WoW? You get packs in hearthstone. Play hearthstone? You got a mount in WoW
4:03 - This is old news Necrit. This new release cycles that we have to wait 3 months to get an patch notes whe previously we had one every 15 days have been punishing the game. So far we only got 2 expansions this year, with 4 at most by the end of it. By this same time frame, last year, we were in the third expansion of the year, wit the fourth coming.
I agree,i understand that dishing out updates so rampantly was detrimental to the game,but at the same time we got 6 champions so far this year,in 7 months,last year we got 8 champions in like 2 months,although that wasn’t necessarily good either it felt more fun,seeing champions you want to see getting a new design/more lore finally getting that IS FUN,so imo they need to update from 4 to 5 updates a year,or at least release more champions each expansion,like there are 163 champions in League while in LoR there are only a bit over 100 champions,with this release pattern there will be champions that have to wait 5-6 years to get to LoR (12 every year),meanwhile with the previous release pattern we could have every LoL champion in LoR+ some Runeterra exclusive champions in like 3-4 years,and might i add that with this release pattern it’s looking like Wild Rift will be done with champion releases before LoR even though (no shade to the LoR devs,i love them,i love their game and i think they are fantastic,and Riot seems to neglect the LoR team) LoR is "only" a card game while Wild Rift is a whole modeled MOBA :/
@@ATMEIDAREYAIDOUBLEDAREYAon the last point to be fair wild rift has existing design to start from and can just add new overhauls when needed, LoR is designing entire new mechanics in a completely different type of game to fit in with the champions
As a LoR player, I love the game but it is just hard to support it because it suffers the same issue that was crumbling LoL fanbase
Matches are just too long
I began playing PvE because at least the sense of progression makes the time worth it (also matches are shorter)
But a regular match where you can spend like 20-30min without feeling like anything special happened is remarkable.
I feel like they should implement the powers onto the PvP, really that feeling of randomness is what keeps the game fresh.
I stopped playing LoR regulary 2 years ago and stopped playing at all 6 months ago. The biggest issue with LoR is the mechanics pump and dump that happends on every card release. They release new cards, all previous cards feels underwhelming, they stay strong for the event, until it's time to start releasing new cards then they nerf the cards and the mechanic to make room for the next mechanic dump.
There is never a reason to learn to play anything since it will always be overshadowed by the next release. In order to sell skins and themes you got to have something they are attached to.
If league got the same treatment in balancing with new releases. We would have kalista release EVERY SINGLE TIME.
Best examples of this is the lurker and deep key words. They were introduced, dominated and now are abandoned. Why would I buy a pyke skin or a nautilus skin?
I come here again to but to ask for one thing. Make the twins from the "Breathe" cinematic a champion. Necrit work your magic. Sacrifice a Poro if you must. I will even pay you in spatulas!
If LoR were integrated into the client the same way TFT was then the story would have been very different
I personally probably will never buy any skin. It would be pointless to buy, say, Infernal Galio, only for him to be put in a deck with the usual petricite statues.
If a champion's skins included new artworks for all its followers, it would be awesome and I'd definitely buy them. I'd have a reason to have the same champion in more decks.
They should make a physical version. I’d buy that for the artwork alone.
Problem . They have to rework a lot of card abilities
That would be a great way for them to *waste* money right about now.
Nah, that'll just worsen the problem.
That would worsen the problem, but I would totally buy it
I hope this game never dies. Its the only game like it that I still play at all.
LoR has been one of my fav games for a while, a card game that looks good, feels good, constantly has a good number of different playstyles, extremely friendly to f2p players. I'll be very sad if it goes away anytime soon.
Thank you for making this video! it brings more attention to the game and I love when that happens!
To me? This game can crash and burn. Poor management skills on the lead, poor balancing for years, and the nail in the coffin? Eternal format being more popular than ranked. People want to play with their favorite decks regardless of if it is legal or not, if it's in a nerfed state or not. Take that away from them, their engagement with the game will disapear.
May Davetron learn his lesson, he deserves it.
Be nice to Dave, his brain was just poisoned by Magic the Gathering
Thank you necrit, LOR community loves you ❤
I know it's a difficult task but LoR should be included in the Lol client, like TFT
Technically it is. The only reason you still have a League client is because you didn't remove it after they made the Riot Client.
so much hype for the rest of proyects after seeing what they did to lor
LoR is the only riot game where i have no issue spending money because the content is always top notch (and I play all of them but Valo) and I am deeply saddened that they don't have the support they deserve, nor they are making as much as they should, however I trust the dev team is doing the best they can to keep it afloat and for that I give them all the kudos.
Thanks for the video, Necrit. As always a king with the content.
13:16 it's funny to me how people bring up Hots as it vanished
The game is still there, playable, you can go and play right now, and it's still fun!
Curiously, the "arena game mode" was Hots traditional gameplay loop
You don't make your hero stronger by buying items there, you select talents that improve your character, these talents aren't that different from the augments from Arena, the difference is that they're tailored specifically to your character with a very few selection of talents that are called "generic talents" that used to be present inside many heros builds, but they trimmed them down and only a couple of characters have them nowadays
you know, maybe-just maybe-its becuase we have gotten shit like norra and poro king instead of akali or camille. maybe its because yasou, one of the most popular champions in league, was unplayable for like 2 years. and maybe, but just maybe, because they dont give a fuck about marketing.
If boards and guardians are not profitable in store, why dont we get a cool board as the final reward in an event pass instead of a pyke skin no one will ever play?
If the game is already losing money, why not go for a final hail mary marketing play?
Why on earth is there no cross game rewards? Give away league or valorant skins if you reach a certain milestone in lor or whatever, dear god...
It is a fucking card game. We lost some of our best content creators over the past year like bbg, mogwai (somewhat) or alan and its not because there is no new guadian skin... Its because the balancing. Pleople leave this game every now and then because a casual doenst stick around for too long when facing shit like portals or siren song. And I promise, 90% out of 5000 games played with this shit as deck was not because people enjoyed it. It was frustration.
Market the game, make it so you can get skins for league or valorant, fix event passes, relase meaningful champions and not this poro nonsens and balance the game.
I feel like the devs need to explore which new champions will make people excited and want to play the game. The last 3 champions just didnt do it for me to come back and try the new meta
The problem with LoR is that there's overall no playerbase, and one of the main reasons is poor marketing. This used to be an educative LoR channel in Italian and, well, with 500 subs i was one of the biggest creators in Italy (wich, mind you, is one of the most competitive EU regions). The biggest creator in italy barely got to 5k subs. In Master games i'd face the same 20-30 people every time, considering the time i played in. The game just needs more players.
It's such a shame that LoR doesn't have a bigger player base because I honestly feel like all that game has done is over deliver when considering how much money it's probably bringing in. Utmost respect for the developers who have worked on that game over the years because it is incredible how much they have done with little resources
I'm gonna be honest LoR was never really a good card game, on top of that it stood on a likely dying genre.
Gameplay was too slow and restrictive, just didn't feel good to play. Designers kept adding new mechanics to the point where they couldn't keep up with it. Old archetypes were left to rot while new and increasingly more convoluted ones were dished out. Tried to be too much like Hearthstone and here we are.
Either they completely redesign the game or it's going to be a slow and painful death.
I think we as a community need to buy cosmetics for them to have a good revenue. It's a win win situation I guess. We also need to promote our game as well.
Sucks the best and most consumer friendly card game is in trouble. Not like I play it, I don't really play card games anyhow.
You're missing out! It's amazing
I love this game. I have bought the last 3-4 event passes. I only play occasionally, but when I do, the gameplay is sooo satisfying. CCGs are considered a niche genre (BG is the most popular gamemode for HS which is an autobattler, and Yugioh is for "nerds"), but I'm more than happy to throw my money at Riot if it means improving/keeping alive LoR. I have seen all the champs I care about in game, but I still want to see more. Implementing lore and champion redesigns are the best thing this game has to offer for the Runeterra universe (Nidalee especially, but Master Yi is another one that was well overdue).
Its a greedy idea, but lootboxes for legacy content would be a good idea to get more money out of the playerbase.
Also adding the Lore site to LoR would also be cool and even possible because they already have Runeterra's map for PoC.
I think if there was a way to access the game through the league client similar to tft (since they are all in the same universe) it would help a lot, I dont think tft would be as successful (not saying it wouldn't be sucessful) without the client. I personally even know several people that started playing tft simply because they saw it in the client and wanted to try it out.
This might be not at all possible I have no idea but just an idea ive had for a while
As a casual player.... yeah. I stopped playing because irelia meta was so unfun and the bots were a joke. I tried to get back into it when Arcane dropped and it felt so alien, and I really tried to get into the pvp, but I was so far behind in xp from the hiatus that I just didn't have the cards. Path of champions became tedious, and the bots at that point became straight up unfair. My biggest pet peeve with this game is the GRIND. I get into the game for specific champs, but it became a chore to actually build the deck, and then you HAVE the deck and there's nothing else to do other than grind for decks you don't have or care for.
Tbh i quit LoR bc it felt like… too much, most decks had so many counters, some had barely any chance for counter play, some cards were-sigh and after a while it was all so sticky tbh.
For me personally
U Gave up too soon
Yes same for me. Like you had to have counters in hand to counter their counters if you want to kill a fiora or something...
@@azockt378 bro is unironically complaining about fiora...
If you play rank, always use meta decks or else you will lose really hard especially if its high elo. If you're playing casually then literally surrender the very moment you feel like you don't want to deal with something (preparation of infinity decks, stalling, karma about to hit 10 mana, etc.)
@@solitudesf8111 no, not at all. It was my Main Deck and pretty Bad. It was just an example. Tbh the problem I really had was to Keep two counters in hand to properly protect fioara, like I counter their kill spell, then they counter my counter and I counter that. Its just not fun in my opinion, but I see potential in LoR and hope it will get better.
I would pay for the banner of my deck to move as if the champions of my deck are alive while at the loading screen and while the card is on board. Seeing the card in constant movement could be awesome! As if the game is alive! But I acknowledge the monumental amount of work that would take for the devs and servers.
I quit because Rotation. They nuked all my decks and I find the majority of decks boring after 3 games. So yeah, probably not coming back
I hope devs read the comment section. Here' my additional take on cosmetic:
Issues: 1) Price-worth discrepancies: 1 of the problems is guardians like Nekrit said. Guardians currently function no more than avatars/icons (when compared to tft, it is a massive overprice), 2) Lack of value demonstration for cardbacks: card backs are mostly seen only by opponents and not ourselves. Due to nature of lor with no face down cards, value of card backs diminishes substantially.
Possble solutions: 1) Introduction of HUDs in gameplay and/or log-in; 2) integrate nexuses (interaction and visual) and guardians; 3) Personification of the nexuses (e.g., hut, house, crystal, etc.); 4) Gambling for exclusive cosmetic content; 5) Effect packs for ranking emblems, in-game card and nexus effects, combo of 3/4/5+ cards, combo of 6 followers, etc. 6) Announcers. 7) Path of Champions screen/base/fort area with customizations.
These are certainly undertakings, but I feel like these would help the game in terms of cosmetic monetization.
The same thing happening to LoR is also happening to Wild Rift. Bros, I'm yet to see any advertising for the games, and because of that, there are thus not many new players, and not many new customers.
It’s only Western who’s on the small side, Asia has been keeping the game alive