I built a working FNAF 1 map in Minecraft (Build + Gameplay)

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  • Опубліковано 12 чер 2024
  • Today, we take a look at the first Five Night's at Freddy's game and build it in Minecraft and then make it functional! Be sure to subscribe if you enjoyed and turn notifications on to know when I upload next!
    Comment below what you want to see me build next!
    There is no current download for this world, however it may be made available in the future!
    ˃ Support The Channel!
    Click here to subscribe: / @cuppateaexe
    Join the Discord server for chaos: / discord
    Follow me on Twitter: / cuppateaexe
    ˃ Chapters
    0:00 Building The FNAF 1 Location
    9:13 Making The Build Functional
    23:20 Gameplay Showcase
    ˃ Building FNAF Videos
    FNAF 2: • I built a working FNAF...
    FNAF 3: • I built a working FNAF...
    FNAF 4: • I built a working FNAF...
    Sister Location: • I built a working FNAF...
    Sister Location Custom Night: • I built a working FNAF...
    FNAF 6: • I built a working FNAF...
    Security Breach: • I built all of FNAF Se...
    ˃ FNAF Door Tutorials
    Java: • How to Build FNAF 1 Do...
    Bedrock: • How to Build FNAF 1 Do...
    ˃ Minecraft Custom Player Heads
    minecraft-heads.com/player-heads
    #minecraft #fivenightsatfreddys #fnaf
  • Ігри

КОМЕНТАРІ • 3,3 тис.

  • @CuppaTeaExe
    @CuppaTeaExe  Рік тому +1712

    Hopefully you enjoyed today's video, as it was a lot of fun to put together!
    If you enjoyed this video then make sure you leave a like and subscribe if you're new, and want to see more Minecraft content like this!
    Be sure to comment down below your thoughts on the build, and what projects you want to see me build next!
    Also join the Discord server for more updates! discord.com/invite/dy4cE2X

    • @XAORESS
      @XAORESS Рік тому +12

      I'M SO HYPE FOR A SERIE OF THESE!!!

    • @DjDeadpig
      @DjDeadpig Рік тому +11

      How did you put two item frames facing each other on a corner wall? Can you do that on bedrock?

    • @_ShadowBlade
      @_ShadowBlade Рік тому +7

      Ayo can we get a series

    • @Suomilinen_Poika1917
      @Suomilinen_Poika1917 Рік тому +6

      thank the cup lords and you cuppateaexe

    • @letendotv
      @letendotv Рік тому +2

      Hyped for FNAF 2

  • @ReadTheManga7
    @ReadTheManga7 Рік тому +9506

    Since this man built the Pizzaplex first, building the rest of the franchise's locations is basically lightwork.

    • @cattoloafs85
      @cattoloafs85 Рік тому +421

      Sister location would be a harder one but still not as hard

    • @universalsubs6935
      @universalsubs6935 Рік тому +56

      @@cattoloafs85 I agree

    • @z_zfunny-axolotl-gamingz_z7728
      @z_zfunny-axolotl-gamingz_z7728 Рік тому +166

      I feel like fnaf 6 would be pretty hard. Due to the multiple options and stuff.

    • @BlackOps3Fund
      @BlackOps3Fund Рік тому +75

      @@z_zfunny-axolotl-gamingz_z7728 HE MADE IT IN THE PIZZAPLEX

    • @spongebobguy2cook
      @spongebobguy2cook Рік тому +38

      FNaF 4 won't be the hardest but it will be annoying

  • @grahamcrackers7262
    @grahamcrackers7262 Рік тому +863

    i think some cool details that would fit perfectly is 1) applying the darkness effect whenever the animatronic teleports away to simulate the cameras going offline 2) applying a permanent blindness effect just for more general ambiance

    • @Winasaurus
      @Winasaurus Рік тому +93

      Was thinking that for the doors. The whole point of the lights is that you need them on to see if the animatronics are there. Just looking without needing the lights feels a little pointless.

    • @liadex650
      @liadex650 Рік тому +7

      Isn't there a /fog command? That can add fog in your game and set how far it is.

    • @technoboop1890
      @technoboop1890 Рік тому +14

      No lol, a /fog command doesn't exist

    • @Enderpanda24
      @Enderpanda24 Рік тому +2

      Blindness would ruin the lights even more just because blindness blocks any sort or light in a round and 3 by 3 area

    • @shadowkilleroid
      @shadowkilleroid Рік тому +15

      @@Enderpanda24 maybe toggling a light would remove the blindness temporarily

  • @soratoru7075
    @soratoru7075 6 місяців тому +14

    I loved making this as a kid, I still remember playing fnaf 1 in minecraft with friends with them being animatronics and me a security guard. fully working doors and energy mechanics.
    We used a timer with long redstone lines to indicate how much power was left and it would go down about every 2 minutes, and after that was done we would cut off everything that gives the pizzeria power, making the doors, lights comepletely useless, the most I remember that time was the long redstone lines going on forever, man I miss playing with friends in minecraft.
    This was about 8 years ago.

    • @malnor4358
      @malnor4358 26 днів тому +1

      Hell yeah, sounded like fun. Like 5 years ago, me, my brother, my brother’s friend and two of my friends all made a Fnaf 1 map and played it together. It was a really fun time, no mods or anything, just raw Minecraft. We gave the animatronics armor and made working doors and lights. We all still had this childlike wonder that made us alot more imaginative so we made a map of our own and it was still pretty detailed and accurate.

  • @monkelovespizza6001
    @monkelovespizza6001 10 місяців тому +9

    i really like the dead soul monotone gray of the whole map, really makes it feel like the darkness has stripped all the color out of the pizza place unlike in minecraft

  • @Lexie_Tyler05
    @Lexie_Tyler05 Рік тому +1330

    I remember building the fnaf 1 pizzeria with my little sister years ago over the summer holidays, its strangely nice to see someone else not only build it all these years later, but also make it work, beautifully done

    • @qe9573
      @qe9573 Рік тому +44

      Wow, that "with my sister over the summer holidays" hit me like a dagger. I miss that.

    • @inpossible1910
      @inpossible1910 Рік тому +6

      Hello there

    • @cryptic2121
      @cryptic2121 Рік тому +7

      I feel like we all did the same thing when we were small lol
      This video turned what I imagined in my head into a reality

    • @Sneakyyy
      @Sneakyyy Рік тому +6

      Same, I built it on Xbox 360 back in 2015 :( Memories...

    • @-punchstudio
      @-punchstudio Рік тому +5

      Can we say that we had the same childhood dream? Absolutely yes. Was it the best? Absolutely yes!

  • @jackdodd1992
    @jackdodd1992 Рік тому +1645

    Holy crap, this guy puts an unreal amount of work into his videos, and they all turn out so incredible. The fact that he only has 72K subscribers is mindboggling.

    • @CuppaTeaExe
      @CuppaTeaExe  Рік тому +127

      Thank you so much for the kind words and support! I'm hoping to hit 100k before the end of the year!

    • @alwaysxetra3245
      @alwaysxetra3245 Рік тому +11

      @@CuppaTeaExe please tell me there's a way to download this map it would be so cool!

    • @JuuzyWeez
      @JuuzyWeez Рік тому +6

      @@alwaysxetra3245 i agree i’m looking thru the comments to see if there is a way to play the map!

    • @crawhorn
      @crawhorn Рік тому +2

      @@JuuzyWeez there is, making it yourself

    • @JuuzyWeez
      @JuuzyWeez Рік тому

      @@crawhorn impossible😂

  • @boomboom6410
    @boomboom6410 Рік тому +18

    I'm working on a minigame world and was going to add a FNAF minigame but thought it wouldn't be possible to recreate it accurately not using mods! However, now that I've watched this I'm blown away and will definitely be using these techniques for my world! I'll even use some of the building techniques for other completely different minigames! YOU ARE THE MINECRAFT GOAT!!!

  • @minestorian4035
    @minestorian4035 9 місяців тому +37

    It's amazing to see, how much effort was put in this project and how the FNAF atmosphere was recreated! Excellent work!

  • @ChiknPog
    @ChiknPog Рік тому +654

    I think playing this with shaders would really add to the atmosphere, obviously there'd have to be more lights in the map but I think it'd make checking the door lights much more important

    • @TakodaTGL
      @TakodaTGL Рік тому +24

      Yeah i would love to see this map with shaders on

    • @laei6391
      @laei6391 Рік тому +15

      I also suggest a texture pack for the animatronics

    • @RegenVR
      @RegenVR Рік тому +2

      i have shaders on and it does indeed look awesome

    • @EliteNindoIsMyName
      @EliteNindoIsMyName Рік тому

      Important question, how did you get two item frames in one corner?

    • @RegenVR
      @RegenVR Рік тому

      @@EliteNindoIsMyName by placing them there

  • @PersonianOld
    @PersonianOld Рік тому +495

    This guy is every proof you need that you don't need mods to make something like this. There I was thinking you couldn't have FNAF cameras without mods... and then Cuppa does it without mods.
    True respect

    • @wertyxq3468
      @wertyxq3468 Рік тому +6

      what? you don't know about the 2014 fnaf map that also did pretty much everything this guy did? or the many adventure maps that came during the 1,8 era?

  • @rocketpajamas6969
    @rocketpajamas6969 Рік тому +16

    I found this video in my feed and was interested because I built my own recreation of the first location and wanted to see how it compares
    I built mine in vanilla survival, but still wanted to get as close as possible to the source
    Mine was scaled a lot bigger, and I wish I would have made it a lot smaller after seeing how you did yours
    I didn’t have commands, but still made a working door and light system with an attached power system to have a little minigame to play with friends, though it did act as a glorified timer instead of an actual system
    Great build! I’ll definitely look back on this video for pointers if I ever want to try building it again

  • @dustinduzgames1276
    @dustinduzgames1276 7 місяців тому +6

    When you said you'd make it functional I just thought you'd invite some friends and play pretend but you went way above and beyond what I ever anticipated

  • @piercelindenberg6842
    @piercelindenberg6842 Рік тому +698

    This is really cool. I’ve seen plenty of FNAF 1 maps, but your map is probably one of the most detailed. Can’t wait to see the next build!

    • @CuppaTeaExe
      @CuppaTeaExe  Рік тому +43

      Thank you so much!

    • @Doofusgamer5468
      @Doofusgamer5468 Рік тому +6

      @@CuppaTeaExe Will this map be downloadable?

    • @souleater9342
      @souleater9342 Рік тому +5

      Not the most detailed Fnaf 1 map but it’s still pretty good

    • @normified
      @normified Рік тому +13

      ​@@souleater9342 Unless you have a link to one that's more detailed at this scale?

    • @CommandswithCat
      @CommandswithCat Рік тому +2

      Me and my build bud make maps like these all the time. It's super fun, I do command and he does building. Right now we're recreating ucn but with our own style and it's almost done!

  • @TheWaffleLord6787
    @TheWaffleLord6787 Рік тому +1517

    You should lock the item frames in the office with the "fixed" tag so you don't accidentally rotate them like you did at 25:04 ^^

    • @CuppaTeaExe
      @CuppaTeaExe  Рік тому +488

      That would have been a smart idea lol

    • @Xsar1942
      @Xsar1942 Рік тому +32

      Huh u some nerd?!!?

    • @cloyann
      @cloyann Рік тому +215

      @@Xsar1942 ur literally watching a video where someone makes a functional video game in a video game. If ur interested in this video ur a nerd.

    • @Xsar1942
      @Xsar1942 Рік тому +1

      @@cloyann You are a nerdy nerd from nerdland

    • @puffif5322
      @puffif5322 Рік тому

      @@cloyann bruh this mf is trolling hard😭😭 bro said "your a nerdy nerd from nerd land" ain't no way this fr😭😂

  • @miguelrozabatista
    @miguelrozabatista 7 місяців тому +4

    This was incredible, one of the coolest and most interesting channels on UA-cam

  • @coffeebunny6114
    @coffeebunny6114 6 місяців тому +3

    Imagine if this guy made the entire FNAF movie on Minecraft

  • @lelandharris9639
    @lelandharris9639 Рік тому +448

    You always go the extra mile in these builds, even going as far to add a whole outside area and adding things not in some but all the games to make your builds more stylish. Can't wait to see your next videos! You are an inspiration CuppaTeaExe I hope many builders follow in your footsteps.

    • @CuppaTeaExe
      @CuppaTeaExe  Рік тому +29

      Thank you so much! Thats awesome to hear

    • @FrappeInsider
      @FrappeInsider Рік тому +5

      he went all the miles except for turning off the kitchen camera

    • @MegaGaming11
      @MegaGaming11 Рік тому +1

      @@FrappeInsider How was he supposed to do that, exactly? And what could he have used for audio cues? It's not like he could've put you in an infi-room with command blocks to spin you constantly when the blocks tp'd you to the "kitchen" area.

    • @FrappeInsider
      @FrappeInsider Рік тому

      @@MegaGaming11 Here, how about this: Wherever it teleports you, just place black wool or a modded block. That's all. Doesn't have to be complicated. Instead of a kitchen just darkness in the room lol

    • @MegaGaming11
      @MegaGaming11 Рік тому

      @@FrappeInsider Vanilla only. Yes, technically command blocks stretch the definition of vanilla by a lot, but they are still a vanilla block. There's no way to make static in MC very effectively, and the sounds for Chica being in the kitchen are also apparently too hard because the map doesn't have those either. So what if it's not accurate to the actual game? How else are you supposed to know if Chica's in the kitchen or not when FNaF 1's greatest tool - audio - is unavailable to you?

  • @joeisonlyaverage1313
    @joeisonlyaverage1313 Рік тому +267

    This is such a blast to the past for me. I remember back when I was a kid making meticulous replicas of fnaf maps in creative mode and seeing this pop up in my reccomended and with such detail is awesome. Your builds are so inspiring!

    • @LunarBloodRose27
      @LunarBloodRose27 Рік тому +4

      I did the exact same thing on the 360

    • @jackeyesteon9427
      @jackeyesteon9427 Рік тому +3

      69 likes

    • @lololo4764
      @lololo4764 Рік тому +4

      My friend wanted my help on redstone to create fnaf in bedrock too 😆
      ...
      Good times... 😊

    • @jackeyesteon9427
      @jackeyesteon9427 Рік тому +1

      169 likes

    • @Onewiththeonces
      @Onewiththeonces Рік тому

      My friends and I used to choose a night guard and the others would be animatronics, basically we followed the movement patterns and killed the night guard while yelling loudly

  • @coolperson1293
    @coolperson1293 7 місяців тому +4

    This is actually sick! Ur so cool dude

  • @stageplayy
    @stageplayy 6 місяців тому +4

    This was insanely impressive. Kudos to you to explaining the functions in a way even I, someone who’s never touched redstone, could understand. Excellent job!

  • @randy4gaming
    @randy4gaming Рік тому +160

    this man is so smart using dead coral for a roughed up looking wall pattern I would have never thought of that

    • @CuppaTeaExe
      @CuppaTeaExe  Рік тому +33

      This is honestly the first time I've ever touched these blocks

    • @Balls199
      @Balls199 Рік тому

      @@CuppaTeaExe you've now earned a sub

    • @Enderpanda24
      @Enderpanda24 Рік тому

      When I built my one before I actually used tuff as it really gives a worn out asspect but still looking like classic old concrete

  • @AceFaz
    @AceFaz Рік тому +345

    Ok- why are you so good at building exteriors to your builds that actually look nice xD
    All the ones I've built are just rooms and hallways, even when I try to make an exterior it always looks blocky and weird
    Also, I really like the tables, since the diorite actually looks like what we see on the cameras, and the kitchen design is really unique compared to other builds, the whole map looks great! I literally thought the wall tiles were a mod or texture pack, but using the maps is really cool!

  • @kerosiima
    @kerosiima Рік тому +5

    You could've also added permanent blindness effect so that you can't see outside of the office until when you turn on the light which removes the effect.

  • @mrblusky6957
    @mrblusky6957 7 місяців тому +2

    This has been one of our old childhood dreams we've always wanted to do before but could never get around to doing it or finishing it

  • @samuelgaona7196
    @samuelgaona7196 Рік тому +259

    My guy, this has got to be the best work I've seen using red stone and command blocks, this is what they're there for!! And you're using all these techniques perfectly, it's so amazing what you can do in Minecraft if you have the patience and know how

    • @CuppaTeaExe
      @CuppaTeaExe  Рік тому +25

      Thank you so much. Awesome to hear!

    • @angelo_studios5477
      @angelo_studios5477 6 місяців тому

      ​@@CuppaTeaExe The one thing that still bugs me about FNaF 1 is that there's no arcade areas (that are shown) and the only area that I think there are arcade machines are by the wall close to the bathrooms

  • @Philly_Willy
    @Philly_Willy Рік тому +2

    I remember back in 2015, I build a map based off Fed X Gaming's tutorial on my xbox one I got recently. I still have the survival world, and reminisce the painstaking days where I gathered materials and flattened areas around my base, not knowing creative mode and superflat worlds existed until it was too late.

  • @thatrandomlemondude
    @thatrandomlemondude 11 місяців тому +2

    I’m glad to see you expanded into map art, my mind was screaming that you weren’t using it then boom you revealed it lol, also for the doors you might consider using the display command

    • @thatrandomlemondude
      @thatrandomlemondude 11 місяців тому

      And for the power you could also use the boss bar commands, but then
      Again im not a skilled map maker, great job btw it turned out great!

  • @CreatorProductionsOriginal
    @CreatorProductionsOriginal Рік тому +68

    The best thing is the fact that it’s EXTREMELY customizable
    It’s like not that hard to make new animatronics, change how much power you have, how long the night are, change the animatronics difficulty and probably even add new cams or a map since all you really need is or see the vid or just read the commands and understand what to do

  • @blueboytube
    @blueboytube Рік тому +522

    This is awesome! The only thing that’s bothering me a bit is the Power Display. Instead of showing the power every 25% I think using the XP bar to constantly display the Power as Levels would be much nicer
    Edit: Depending on how confident you are with commands you could also use the bar itself to display Usage

    • @tristan-smith102
      @tristan-smith102 Рік тому +39

      I think a bossbar would work pretty well

    • @robblly8112
      @robblly8112 Рік тому +26

      @@tristan-smith102 bossbars don't look as nicely though and are very big and bulky, taking up a lot of space at the top of the screen

    • @tristan-smith102
      @tristan-smith102 Рік тому +7

      @RobbLl y perhaps a tellraw on the hotbar or a /title with unicode images (program unicode's directory to a png to display an image), which will look exactly like the actual thing

    • @robblly8112
      @robblly8112 Рік тому +6

      @@tristan-smith102 that actually was an idea i had, except i believe this guy's whole aspect is not using plain, unedited vanilla minecraft with no datapacks nor resourcepacks

    • @tristan-smith102
      @tristan-smith102 Рік тому +2

      @@robblly8112 Yeah, looking back at it, that's why I suggested a bossbar- I wouldn't really use it for much unless you were constricted by means of resource packs. I do think XP or especially a hotbar tellraw would look pretty alright without datapacks though.

  • @Splushr
    @Splushr 9 місяців тому +3

    damn dude your maps are insane i somehow never thought to watch your fnaf 1 and 2 videos but now its nice to see where you started :) thanks for making our childhoods into another one of our childhood games man and i hope you have a good life after reading this :D

  • @AvgYomiWizard
    @AvgYomiWizard 10 місяців тому +5

    Hey Cuppa, absolutly loved the video and all the creations, i do have a couple of suggestions to make it a slight bit better from my own experience,
    1. Maybe use a written book with clickable locations, and word art to look like the map of the pizzaria
    2. Put the player into spectator mode and make them spectate an armor stand. This can make the armor stand slightly pan to the right and left automatically.
    3. Use a bossbar at the top of the screen to show power

    • @CuppaTeaExe
      @CuppaTeaExe  10 місяців тому +3

      Thank you for the suggestions, and I'm glad you've enjoyed the video.
      This map isn't perfect by any means, as it was my first test to get better with command blocks. As I've remade the remaining 5 games, those maps progressively got more advanced.
      I did two live streams last month where I revisited this map to implement some of the new mechanics I've learned, but these recreations were always just made to be tests.
      Thanks again!

    • @voiddestroyer6471
      @voiddestroyer6471 10 місяців тому

      @@CuppaTeaExe​​⁠make tutorial on map pls

    • @voiddestroyer6471
      @voiddestroyer6471 10 місяців тому

      Your gonna ignore me because you don’t want to make a tutorial on the map… oh well ima Just not do it

    • @voiddestroyer6471
      @voiddestroyer6471 10 місяців тому

      At least I tried:(

    • @voiddestroyer6471
      @voiddestroyer6471 10 місяців тому

      @@srKo1 I’m not forcing him or rushing him

  • @spear-throwentertainment2324
    @spear-throwentertainment2324 Рік тому +144

    Have you thought about maybe putting all the locations into one map? I think that would be pretty cool. Maybe you could even connect them with roads and some filled buildings?

    • @firestorm3k882
      @firestorm3k882 Рік тому +23

      Oh my god, yes! Someone besides me thought of that. I've wanted a Fnaf map like that for like over 3 years now. I hope that Fnaf map comes to be one day.

    • @JackMisty
      @JackMisty Рік тому +3

      Well, then certain commands might overlap causing everything to break. I wouldn’t know though, it’s just a theory!

    • @spear-throwentertainment2324
      @spear-throwentertainment2324 Рік тому +4

      @@JackMisty maybe something could be done so that when you enter one of the locations it activates the commands and deactivates them when you leave. I'm not sure if that's possible but I do think it should be.

    • @jesseburns3148
      @jesseburns3148 Рік тому +3

      The amount of lag would be unbearable

    • @goosyhq
      @goosyhq Рік тому

      @@jesseburns3148 yeah but render distance can be turned down

  • @notcloodi1438
    @notcloodi1438 Рік тому +180

    Here is an improvement to the item frames.
    If you make the item frames builds on the map at 60 degree's off the ground you can have them look for "Shadowy" so they don't glow in the night.
    Also, there is a special command to make item frames unbreakable and un-moveable, when you tried to close the door you accidentally rotated the item frame.
    Here is the command: /data merge entity @e[type=item_frame,limit=1,sort=nearest] {Fixed:1b,Invulnerable:1b}
    Just go near the item frame you want to be UN-MOVEABLE and paste in the chat, I recommend doing this to every item frame to make it actual decoration and not seem like item frames.
    The rest is pure beauty.

    • @user-wf2vz1lg5p
      @user-wf2vz1lg5p 11 місяців тому +3

      I have a question, what can I do so I can place two frames in the same space? Like in a corner or idk

    • @notcloodi1438
      @notcloodi1438 10 місяців тому

      @@user-wf2vz1lg5p place an item frame in both of the walls in a corner.

    • @Adrian-hs4gi
      @Adrian-hs4gi 10 місяців тому +1

      I didn’t understand anything you said but ok

    • @B_Panda208
      @B_Panda208 10 місяців тому +6

      @@user-wf2vz1lg5p This only works on Java edition, can't be done on Bedrock (Console, Pocket Edition, and Windows 10 edition)

  • @Old-Man-Geezer
    @Old-Man-Geezer 10 місяців тому +2

    This was really cool, I’ve never watched a video explaining how the command blocks work. Much respect

  • @loopfruit4283
    @loopfruit4283 11 місяців тому +1

    I think it’s pretty cool that you used map art for the walls, my friend used map art to make a pretty good celebrate poster for his office

  • @trickyfanclub
    @trickyfanclub Рік тому +65

    i’ve actually been thinking about making a mod for all the FNAF games, and this is actually really cool to see how diverse minecraft can actually be. this is awesome, i’m very impressed :)

  • @BleddynsStudio
    @BleddynsStudio Рік тому +61

    I've been wracking my head for a long time about how to do the camera mechanics for a FNAF-styled map. Yours is a very elegant solution! Well done on this!

  • @0m3GAARS3NAL
    @0m3GAARS3NAL 9 місяців тому +5

    Map art would be really sick for the newspaper clippings and children's drawings on the walls, you could probably even use commands to have them occasionally swap to Golden Freddy pictures and stuff, crazy

  • @ThatRandomNeonGuy
    @ThatRandomNeonGuy Рік тому +1

    I love the build and the fact that some cameras are so advanced they can see themselves

  • @zackcook6635
    @zackcook6635 Рік тому +27

    Minecraft will never die. The imagination and creativity of the community is beyond most other games, including the fact the game has the tools to make gems like this ; and in fact any other game

  • @zangryomani1257
    @zangryomani1257 Рік тому +12

    Fun fact: Safe rooms were used for when a employee wearing a springlock suit experiencing springlock failure. apparently, according to the FNAF 3 phone guy calls, your meant to get away from populated area's before bleeding out and not ruining the customer's experience. and if there's an emergency (Which of course there is, there's a bunch of metal weaving itself into my body!) your meant to go to the safe room. it's also not programed into the digital map lay us of any animatronics, far away from customers and is off camera. They were later put out of use when multiple and simultaneous spring lock failures happened at a central location. we do not know when or where this happened, all we know for sure, was that the safe rooms were the perfect place for some delusional child killer to conveniently experience a springlock failure and die.

  • @No_Response...
    @No_Response... 11 місяців тому +1

    Nostalgia in nostalgia
    Cool build bro.

  • @AbdallaAlansari
    @AbdallaAlansari Рік тому +1

    Nice work but a tip is that the kitchen is to the left of the left hallway in fnaf 1 and the entrance is to left of the bathrooms/right of the stage..

  • @legendgames128
    @legendgames128 Рік тому +43

    A few things if you really want to go the extra mile.
    Movement opportunities are random in that the animatronics may or may not move. It's all dependent on the hidden AI difficulty.
    Speaking of AI difficulty, the reason why on night 1 Bonnie starts moving at 2 AM is because his AI is set to 0 and the increments by 1 at 2 AM. 1 AI point is a 5% chance of being able to move.
    Nights last 8 and a half minutes long. Starting on night 2, you lose 1% power every 6 seconds, and this gets faster by 1 second every night until night 5, which stays at a constant 1% every 3 seconds. (May be too complicated, idk)
    Bonnie teleports.
    Freddy never backtracks.

    • @NuggetOrBowtie
      @NuggetOrBowtie 10 місяців тому +2

      i think it would be difficult to make it in Minecraft

    • @legendgames128
      @legendgames128 10 місяців тому +1

      @@NuggetOrBowtie True, but if command blocks are used, that will be slightly easier.

    • @Cat-pv6yx
      @Cat-pv6yx 10 місяців тому +1

      Also I’m pretty sure Freddy never attacks until you run out of energy, but you may survive if you manage to get to 6AM before he kills you

    • @bynosaurus4024
      @bynosaurus4024 10 місяців тому +3

      @@Cat-pv6yxnope, after night 3 freddy attacks through the right side of the map

  • @BBGames_YT
    @BBGames_YT Рік тому +50

    Despite this being a brand new video I gotta say that this has a very nostalgic feel. It reminds me of those old Minecraft FNAF videos from back in the day and I love it. Very well made my dude!

  • @Balboa.official368
    @Balboa.official368 Рік тому

    I’m so happy someone pointed out the using red block with alternating sign pattern for wall ive been doing it for years now building fnaf and I’m glad someone else’s made it public as it is a really good way to do it

  • @tord6725
    @tord6725 Рік тому +1

    Something I did in mine for pirates cove is I made the back wall behind foxy out of sculk and had a polished Diorite stair in there so it looks like a starry night sky with a crescent moon. I think it looks really so I’d give it a shot for anyone building this build

  • @hotdogmanmayochup5599
    @hotdogmanmayochup5599 Рік тому +79

    Oh my god, the builds keep getting better and better. You are truly amazing

    • @CuppaTeaExe
      @CuppaTeaExe  Рік тому +7

      Thank you so much for the kind words!

  • @Kazolzen
    @Kazolzen Рік тому +79

    Maybe to fix the limited number of slots in the hotbar issue, you could have an item be thrown to "scroll" to and from the other camera options, replacing the ones in your hotbar?

    • @kazoobeater2730
      @kazoobeater2730 Рік тому +1

      Removing items even for a tick would set off several camera teleports

    • @CommandswithCat
      @CommandswithCat Рік тому +2

      @@kazoobeater2730 nah.. it's pretty simple. When it detects, it removes a Redstone block that operates the first bit, and replaces it on another side, removing and giving the player the next camera set, and you do the same with the other one. I'm a bedrock command person so I can't explain it in command terms to Java players lol.

  • @GameTimeBricks
    @GameTimeBricks 7 місяців тому

    Legendary vid! Nice job CuppaTeaExe!

  • @cryptic2121
    @cryptic2121 Рік тому +2

    This man made what we all imagined our remakes in our heads as kids into a reality

  • @realmastersilver1849
    @realmastersilver1849 Рік тому +44

    This is a real nice build, and I'm impressed that you managed to make it work smoothly. Now this isn't the first minecraft fnaf 1 map I've seen, and I remember a version that I believe was for 1.8 which had a different camera system where the night guard would actually open up chat and click on the word that would correspond to a different camera. I think I was playing either an adventure map or possibly a multi-player map against players (I honestly cannot remember). Overall I would say that this is a 9/10

  • @velocidellix
    @velocidellix Рік тому +13

    My cousin and I used to build the FNaF locations in minecraft and while they weren’t functional, the most detailed/finished one was FNaF 1, even from the OUTSIDE it looks like a normal building (albeit without windows) and the inside is as perfect as we could get it to the actual game and I’m still proud of it to this day.

    • @velocidellix
      @velocidellix Рік тому +1

      Thanks for the heart! Great video!

    • @alvinmokhram
      @alvinmokhram 11 місяців тому

      @@velocidellix that looks pretty Dope :)

  • @Eskun8998
    @Eskun8998 Рік тому +2

    i really like the creepy block palette you use, shows ur experience in building!! also really like how you don’t build with any mods so all consoles can access ur content 🥳

  • @UrAvgCommunistScum
    @UrAvgCommunistScum 11 місяців тому +1

    Man gotta respect this man he built all the fnaf games

  • @thechillsadist
    @thechillsadist Рік тому +37

    What a great recreation of the FNAF 1 map! I like the way the cameras work, but I'd suggest having all the cams in the inventory instead of the hotbar so you have to open up your inventory to check them, like how you'd flip open a monitor in the game. Either way, great work!

  • @ThatOneDudeWhoPostsStuff
    @ThatOneDudeWhoPostsStuff Рік тому +15

    I think it'd be neat if you gave the player a potion of blindness when they look in the kitchen camera, and have some sound effects play in the kitchen area when Chica enters that location.

  • @totallynotseanna
    @totallynotseanna Рік тому

    chica actually spooked me. great job!

  • @jetstormGaming
    @jetstormGaming 11 місяців тому

    This is an amazing build you did a great job on it; if this ever becomes available for download Im downloading it!

  • @chimpzchimpington420
    @chimpzchimpington420 Рік тому +16

    This is the first time in a while I've been so enamored by a video on UA-cam.
    He really goes all out.
    My only criticism is the lack of Golden Freddy.

  • @digino24
    @digino24 Рік тому +31

    This is really really cool! I love the use of coral for the walls, its a very creative use for the block. The build itself is just immaculate. The animatronic AI is pretty well done, but have you by chance seen the tech rules video about their AI? Could lead to a more accurate experience. Also with the cameras and the doors with power, I feel like there probably shouldve been some stacking of timing involved in that, since otherwise it would be optimal to close doors before flipping through (Would take trial and error but maybe using scoreboards?). All in all though, this is seriously cool and seriously inspiring!

    • @reffman
      @reffman Рік тому

      You took the words right out of my mouth. There may also be an issue where if you wait too long to lose a door, but do it in time, the animatronic's timer won't get reset once it's warded off

    • @samsonrules855
      @samsonrules855 Рік тому

      I agree, timers can be all contained in scoreboards. That way you can also access the value of the timers from anywhere with the scoreboard as well, no need for physical timer systems.

  • @etrnityy
    @etrnityy 11 місяців тому +1

    This is by far the best build I've ever seen in Minecraft, it's so good and interesting how everything works.

  • @redraptor1099
    @redraptor1099 Рік тому +2

    wish we got a layout bock count since just a birds eye view is a little confusing as to how many blocks apart some parts are

  • @Anaoa_Official
    @Anaoa_Official Рік тому +23

    I also wanted to recreate FNAF in Minecraft a long time ago in Bedrock, but I couldn't figure out yet how to make their movement systems work nor the power system but I knew I was close. So I'm very impressed on how you made everything work in just a week's work! I'll definitely be playing your 2 FNAF maps and future ones to come 💚

    • @James42_
      @James42_ Рік тому +3

      I built it a 1.5 years ago but got deleted. But I would recommend you to use the scoreboard command for the power usage, I realized that his power usage system is not that good cuz they'd decrease the same amount of power. And group the cams together too, unlike how he did it (which are limited by the amount of space in the hot bar) I divided them into 2 halves, activate 1 to get access to cam 1-6 and 2 to get to cam 7-12. And when you're looking at the camera, the animatronic you're looking at stops. Also I noticed that the light buttons are useless here too so maybe dim the light, adds in brightness

    • @Anaoa_Official
      @Anaoa_Official Рік тому +1

      @@James42_ These are actually great suggestions you should comment them outside my replies! The power system should somehow drain faster if the player is using both the cams, doors, and lights at the same time. There should also be a system where the command blocks detect the animatronic is at the door but makes them invisible if the lights aren't turned on. They're only turned visible (if they're outside) once the lights are turned on. But still, I'm very impressed by the cams system and how he made the animatronic's random chance movement.

    • @James42_
      @James42_ Рік тому

      @@Anaoa_Official oh yeah sure! The invisibly might work as well, especially when you have blindness.

    • @James42_
      @James42_ Рік тому

      @@Anaoa_Official I want to help you with the power, so if you don't know how to use the scoreboard command, you could use readstone instead. I did it by using a double chest with items inside to recreate power. The. You put 2 hopper underneath it. Both are locked by using red stone. 1 hopper can be turn off to let the power go down when you're using the cam. The other is when you're using the door. But it only works with 2 veritable door and cams ,
      But you could make the hopper flow slow down too by constantly changing on and off
      So if you turn on the light and close the door, you could let it flow down at full speed by turning off the red stone. This enabling to add in the third veritable, the light.
      If you want to do it with the scoreboard command, it'll be much easier and less complicated( only a few command block, rather than a huge redstone system) ,but it's hard to explain. I'd try my best to explain it if you want to, don't afraid to ask

  • @Skeletoonz
    @Skeletoonz Рік тому +17

    I tried making something like this when I was a bit younger, given it was on bedrock and required one person to operate the animatronics, it was so cool to be reminded of that seeing all of your hard work and amazing building

    • @CommandswithCat
      @CommandswithCat Рік тому

      Bedrock is pretty easy to do stuff on, I work on stuff with my build bud.

    • @SoggyWeetbixs
      @SoggyWeetbixs Рік тому +2

      @@CommandswithCat okay?

  • @Folklore1989TTPD
    @Folklore1989TTPD 10 місяців тому

    I kinda used this video to make my map function thanks for clear explanation of how this works!

  • @Charlie_FX6
    @Charlie_FX6 7 місяців тому

    I’m currently listening to this while building all FNAF places in a super flat world with mods, I got this inspired by your builds so I thank you for this

  • @natalieclewley2017
    @natalieclewley2017 Рік тому +5

    Nice Build CuppaTea! I like that your taking a break from big Hard builds now that the community is now satisfied With The Sb project!

  • @orange_turtle3412
    @orange_turtle3412 Рік тому +15

    You could apply a slowness effect maybe to prevent the player from leaving the office. If you set the level high enough it may as well just be being frozen in place. Or alternatively you could do barriers on all four sides with a fifth on top of the head, preventing players from walking while still allowing them to access buttons.

  • @KevinRichMark
    @KevinRichMark Рік тому +1

    Person: What Bachelor's degree you did?
    Cuppa: Minecraft

  • @tb5277
    @tb5277 5 місяців тому

    Nice work on making FNAF1 and all the others functional. That has inspired me to do the same in my own FNAF World.

  • @hanz9662
    @hanz9662 Рік тому +7

    The map art technique was genius, I never thought of that before.

    • @yungxristt
      @yungxristt Рік тому +2

      How big do the squares have to be, I wanna try

    • @CALJH07
      @CALJH07 Рік тому

      @@yungxristt 128x128

  • @Dodger24
    @Dodger24 Рік тому +96

    This is incredibly well made. Any chance of a block list (with quantities) for the building itself? I want to use this video as a guide on building it in survival

    • @aimfulRenegade
      @aimfulRenegade Рік тому +10

      dude there's command blocks.

    • @SHORTSWHORE123
      @SHORTSWHORE123 Рік тому +22

      ​@@aimfulRenegadefun fact: they know

    • @brian93724
      @brian93724 Рік тому +25

      @@aimfulRenegade Bro did not see the "for the building itself?" part

    • @ohmygodtheykilledkenny4887
      @ohmygodtheykilledkenny4887 10 місяців тому +6

      @@aimfulRenegadefun fact: they don’t have to recreate all the Redstone to make the building itself :’)

    • @catbyeol
      @catbyeol 7 місяців тому +3

      @@aimfulRenegadebro does not have reading comprehension

  • @mattiamarrocu1841
    @mattiamarrocu1841 11 місяців тому

    this is just too good what and incredible work man

  • @gloweyegaming7887
    @gloweyegaming7887 11 місяців тому +1

    Can’t wait to try this out. I hope you will make a map download

  • @Moonka573
    @Moonka573 Рік тому +20

    Good friend

  • @silversabercraft
    @silversabercraft Рік тому +15

    I think the only ways to improve this would be making speed controls to make extra nights and doing an edit to the command blocks so you can't abuse the power mechanics to not lose power with doors shut and to have actual power degradation multiplication for the use of multiple doors and the camera

  • @THE-BIRDY
    @THE-BIRDY 10 місяців тому +1

    Nice, i am also in the middle of building fnaf 1 location. Thanks for the build help.

  • @Maucar0
    @Maucar0 Рік тому +5

    Your checker pattern around the build is genius honestly I don’t think anybody thought of that

  • @red_phoenix0570
    @red_phoenix0570 Рік тому +53

    A little late to the party, but I hope you read this cuppatea. Using more command block magic with scoreboards could really spice up the programming and logic part of this build. It's pretty simple once you understand the basics, and if you don't understand it yet I'd honestly be happy to teach you!
    On a secondary note, does this channel have a discord server?
    Edit: found the discord server

    • @awesomelytnt8523
      @awesomelytnt8523 Рік тому

      hello i am confused on how t oget the cameras to work if you really are able to can you please help me?

    • @red_phoenix0570
      @red_phoenix0570 Рік тому

      @@awesomelytnt8523 according to the video, you throw them to change cameras.

    • @bigboiinanut9967
      @bigboiinanut9967 Рік тому

      @@awesomelytnt8523 maybe try
      /execute as @e[type=item,name=(item_name)] run (command)
      Ps. Dont put the () around the item name, and the spaces are underscores _

    • @awesomelytnt8523
      @awesomelytnt8523 Рік тому

      @@bigboiinanut9967 just saw and which command block am i doing this on?

    • @bigboiinanut9967
      @bigboiinanut9967 Рік тому

      @@awesomelytnt8523 This is in the command block that tests for when you throw the item, also if you do /give @s (item) 1 **3** it changes the item data, so if you want to have the same item used, but dont want to test for the same item, you can do this
      /execute as @e[type=item,name=(item_name),data=(item data aka the number you chose] run (command)
      The data portion of the command changes which item your looking for, hope that helps.

  • @FNAFH0312
    @FNAFH0312 Рік тому

    Awesome build, man.👍😄

  • @razorbl8de
    @razorbl8de 11 місяців тому +5

    Amazing creation man! I just have a couple of questions;
    1. if you get teleported to a camera and an animatronic is at the door, how do you still commence the jumpscare?
    2. Are all of the command blocks included in the test world or nah?
    3. Why do you still need the lights if you can see the animatronic even without them?

  • @cattoloafs85
    @cattoloafs85 Рік тому +6

    I would’ve never thought of using coral as walls, but it fits so god damn well

    • @CuppaTeaExe
      @CuppaTeaExe  Рік тому +2

      Its the first time I've ever used that block, and I'm glad you think it fits well too!

    • @matthewwilson9283
      @matthewwilson9283 Рік тому

      @@CuppaTeaExe can you make a tutorial on all the commands for that people can add to their builds

  • @DewMan31
    @DewMan31 Рік тому +9

    I actually like the idea of the camera items being in your inventory, because to access your cameras, you limit your visibility, similar to the actual game.

  • @thomasyork6114
    @thomasyork6114 11 місяців тому

    Can't believe you Are Remaking This Can't Wait!

  • @TheNew-FC
    @TheNew-FC Рік тому

    wow, this is insane. good job man

  • @AzbrinSurro
    @AzbrinSurro Рік тому +13

    I believe using a scoreboard for the power detection would have been a better method. This is because you can cause the amount of power drained to increase as more is being used (Example: using 1 door compared to using both doors and lights). With your method, it is a constant drain if anything is being used. With the scoreboard method, it is a linear drain as your power usage increases. Also, using redstone dust instead of redstone repeaters whenever you can is (usually) a good idea for making contraptions run more quickly and feel more responsive.

  • @austingilchrist-thomas5584
    @austingilchrist-thomas5584 Рік тому +13

    While the throwing items idea is great, it could be greatly improved with chat triggers (where you click on a piece of text which runs a command). This would avoid the completely immersion-breaking process of actually openning your inventory. Along with this, the power system could be improved using scoreboards instead of actual in-game timers. A scoreboard is far more versitile and precise, allowing you to set an exact time for the power system (along with being able to easily display the percentage power whenever you need/on the side of the screen). The scoreboard would also allow for multiple inputs (so if you have BOTH doors closed the power would go down faster).
    Time would also be able to be controlled by scoreboards - they are extremely useful.
    As for movement, I would (personally) recreate the actual movement script as best as possible from the OG game (every few seconds the animatronic has a "turn", which can move him on a set path if a randomly generated number is reached. There would be branching paths every now and then.)
    Something that I did notice is that there is nothing stopping you from leaving the room. Of course leaving the room is VERY much needed, but during "night time" the only thing that allows for is exploitation. Having even just barrier blocks spawn as soon as the night begins would prevent this method of tracking animatronics and, overall, make the game slightly more realistic - not really a critique of you or this work, just a little thing I would do (I work in making "actual" games and testing them, so I am slightly more aware of this stuff than is really rational)
    Using my movement method you could use (yet more) scoreboards in order to time the jumps between areas, allowing for easy modification and, in this case, a VERY simple night system (where each animatronic is enabled seperately like irg e.g. Freddy only enables night 3(?) and the timer inbetween movements is lowered exponentially). This would impliment an element of luck into the game, which no one likes, but it would be true to the original. I'm not saying you have to be EXACTLY like the original, creativity is exactly what we need, but the original clearly did SOMETHING right. I love this map, it is truly amazing, and I am sure that all of your others are great as well.

  • @Beesheevr
    @Beesheevr 7 місяців тому

    He went out of his way in research as well I love it keep up the hard work!

  • @user-in4vj5tq4v
    @user-in4vj5tq4v 11 місяців тому +2

    No one:
    Me:im prety smart
    This clip:felis navidat

  • @LMNL_SUPRSTR
    @LMNL_SUPRSTR Рік тому +6

    I've tried getting experienced in some Minecraft command work and it's very messy and unconventional. Half of the commands you used I never knew were possible in vanilla Minecraft and it makes me very inspired to get back into using commands for my FNaF maps. Genuinely thank you alot

  • @xd3athclawx554
    @xd3athclawx554 Рік тому +6

    i would say that you apply the darkness effect or some sort of blindness to make it so that you cant see the animatronics at the door unless you use the lights, or maybe make the stands go invisible until you press the light, cause otherwise the lights are useless, but other than that this map is by far the most detailed map ive ever seen, i remember trying to make this map when fnaf 1 first came out and it was a nightmare.

  • @Official_LightSpeed
    @Official_LightSpeed 5 місяців тому +1

    just wow... YOURE TALENTED

  • @funnysuperbr9462
    @funnysuperbr9462 Рік тому +4

    Just as a side note, the "entrance" (idk how to write it) of the fnaf 1 map is shown in the fnaf 3 minigame which it is al the right wall at the top corneer close to the secret room. But that is just my preference where to add it. And great idea using map art for the wall square stripes

    • @Xaseal39
      @Xaseal39 Рік тому +1

      yeah i also noticed that.

  • @morgalorga1987
    @morgalorga1987 Рік тому +5

    I remember me and a bunch of friends had built the fnaf locations from fnaf 1 to sister location. It was a cool little experience and its interesting watching the differences taken between how we did it and how this guy did it

  • @misskatheally8357
    @misskatheally8357 Рік тому

    Whoah, that was amazing, i am really surprised how good you did this

  • @seamoreteam4969
    @seamoreteam4969 Рік тому +1

    I decided to do this before I watched this, and I loved it.
    I didn't put much decoration in the kitchen though, I put pressure plates, bells, and other things that make lots of noise. The reason was because the nightguard can't see in the kitchen, and it can only hear sound.

  • @hypyu1458
    @hypyu1458 Рік тому +5

    To be fair with the camera system, in game you usually can not activate the cameras without first bringing up the tablet. In a way you could drag all of the camera items into your inventory instead of the hotbar, which would make it less awkward to go into your inventory for only 3 slots. This also means you could somewhat mimic the shape of the camera system by slotting the items into a formation on the bigger space provided, like in tbe actual game.

  • @william_afton8398
    @william_afton8398 Рік тому +8

    I have to say, through all my bedrock Minecraft edition expericne, I've never fully gotten into command blocks. Though I would consider my self a basic understanding of command blocks.
    I've never thought of the Crimson button close/open command.
    The texture details are great too! I really liked the way you used maps to created your checkered pattern.
    I did have a power usage, but it wasn't command "action bar"it was the use of Redstone lights.
    It gives me ideas on how I can improve my fnaf builds! Great job!!