How I make my 3D tiles | Godot 3 & Blender

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  • Опубліковано 27 жов 2024

КОМЕНТАРІ • 18

  • @kevinhougesen1473
    @kevinhougesen1473 Рік тому +4

    Please continue doing tutorials! You're the greatest youtube game dev teacher I've seen all my life! Your code is still a little too complex for me to fully understand, but I feel like I'm learning exponentially by watching your videos, listening to your logic and reflecting how this all works out and why.
    Please, by all means continue!

  • @JacobKinsley
    @JacobKinsley Рік тому +10

    21:00 you can do this via a script by typing these lines into the python console:
    mesh_objects = [obj for obj in bpy.data.objects if obj.type == "MESH"]
    for obj in mesh_objects: obj.name += "-col"
    It will rename all the mesh objects in the file to have '-col' at the end.

    • @coreycodes2898
      @coreycodes2898 Рік тому +4

      You can also use Ctrl-F2 to do a batch rename:
      Select all of the meshes
      Ctrl-F2 (or Edit > Batch Rename)
      Set 'Type' to 'Set Name'
      Set 'Method' to 'Suffix'
      Set 'Name' to '-col'
      When you do 'Ok', every selected object will have the new suffix.

  • @Schips97
    @Schips97 Рік тому +3

    Wow,Good tutorial for me, I love your design style so much!

  • @awyeagames
    @awyeagames Рік тому +1

    This is great, thanks for sharing your process!

  • @draft_fusion
    @draft_fusion 3 місяці тому +1

    NOTE: This will not work on a flat rectangle wall as it will just lay it flat like a floor.

  • @yvanvan3729
    @yvanvan3729 Рік тому +1

    Excellent work ! very inspiring !

  • @kingoeman4744
    @kingoeman4744 Рік тому +1

    Really great man

  • @Cammymoop
    @Cammymoop Рік тому +1

    That's very handy!

  • @JuanTarallo
    @JuanTarallo 9 місяців тому +3

    How did you set up collision shapes for the tiles? Was that done in blender?

    • @calame3218
      @calame3218  9 місяців тому +5

      yes, in blender you can add '-col' to the name of your model so the collision will be created automatically by Godot.

    • @CellarPhantom
      @CellarPhantom 6 місяців тому +3

      @@calame3218 Is it possible to do custom collision shapes that are less detailed?
      Thanks for the video btw, very helpful!

    • @calame3218
      @calame3218  6 місяців тому +3

      @@CellarPhantom Yea, If you have a mesh as a child, you can give it the same name and add '-colonly'. Godot should import the second mesh as the collision.

  • @ChrisAdolphi
    @ChrisAdolphi 10 місяців тому

    does a tile need to be a single mesh? I want to use the archimesh doors+windows and I'd like to keep them as separate components so I can attach scripts to them.

  • @JakubSK
    @JakubSK 7 місяців тому +2

    I built my meshes in Godot

  • @user-gy8xn4kt7s
    @user-gy8xn4kt7s Рік тому

    How about change polygons to voxel models?

    • @calame3218
      @calame3218  Рік тому

      It would work in the same way if they have the same name and the center of the tiles is the same for all of them.

  • @alivalishov
    @alivalishov 3 місяці тому

    This is the worst tutorial I have seen in my god damn life. You are like telling that 2+2 = 2+2, so it's 4. If possible, please explain it like you are explaining to a human or I'm out.