Please continue doing tutorials! You're the greatest youtube game dev teacher I've seen all my life! Your code is still a little too complex for me to fully understand, but I feel like I'm learning exponentially by watching your videos, listening to your logic and reflecting how this all works out and why. Please, by all means continue!
21:00 you can do this via a script by typing these lines into the python console: mesh_objects = [obj for obj in bpy.data.objects if obj.type == "MESH"] for obj in mesh_objects: obj.name += "-col" It will rename all the mesh objects in the file to have '-col' at the end.
You can also use Ctrl-F2 to do a batch rename: Select all of the meshes Ctrl-F2 (or Edit > Batch Rename) Set 'Type' to 'Set Name' Set 'Method' to 'Suffix' Set 'Name' to '-col' When you do 'Ok', every selected object will have the new suffix.
@@CellarPhantom Yea, If you have a mesh as a child, you can give it the same name and add '-colonly'. Godot should import the second mesh as the collision.
does a tile need to be a single mesh? I want to use the archimesh doors+windows and I'd like to keep them as separate components so I can attach scripts to them.
This is the worst tutorial I have seen in my god damn life. You are like telling that 2+2 = 2+2, so it's 4. If possible, please explain it like you are explaining to a human or I'm out.
Please continue doing tutorials! You're the greatest youtube game dev teacher I've seen all my life! Your code is still a little too complex for me to fully understand, but I feel like I'm learning exponentially by watching your videos, listening to your logic and reflecting how this all works out and why.
Please, by all means continue!
21:00 you can do this via a script by typing these lines into the python console:
mesh_objects = [obj for obj in bpy.data.objects if obj.type == "MESH"]
for obj in mesh_objects: obj.name += "-col"
It will rename all the mesh objects in the file to have '-col' at the end.
You can also use Ctrl-F2 to do a batch rename:
Select all of the meshes
Ctrl-F2 (or Edit > Batch Rename)
Set 'Type' to 'Set Name'
Set 'Method' to 'Suffix'
Set 'Name' to '-col'
When you do 'Ok', every selected object will have the new suffix.
Wow,Good tutorial for me, I love your design style so much!
This is great, thanks for sharing your process!
NOTE: This will not work on a flat rectangle wall as it will just lay it flat like a floor.
Excellent work ! very inspiring !
Really great man
That's very handy!
How did you set up collision shapes for the tiles? Was that done in blender?
yes, in blender you can add '-col' to the name of your model so the collision will be created automatically by Godot.
@@calame3218 Is it possible to do custom collision shapes that are less detailed?
Thanks for the video btw, very helpful!
@@CellarPhantom Yea, If you have a mesh as a child, you can give it the same name and add '-colonly'. Godot should import the second mesh as the collision.
does a tile need to be a single mesh? I want to use the archimesh doors+windows and I'd like to keep them as separate components so I can attach scripts to them.
I built my meshes in Godot
How about change polygons to voxel models?
It would work in the same way if they have the same name and the center of the tiles is the same for all of them.
This is the worst tutorial I have seen in my god damn life. You are like telling that 2+2 = 2+2, so it's 4. If possible, please explain it like you are explaining to a human or I'm out.