The thing that's kind of sad about the vanguard issue you brought up, is it seems fairly easy to fix from a game design aspect, as long as they're willing to make some adjustments. They seem like they want to push forward with cod style instanced maps, but I think they'll struggle with that approach if they're not bringing something revolutionary to the fps space I've been advocating for a while (since even before vanguard was announced) that the maps should be dynamic simcity-esc built maps that actually exist in the EVE Online game world. At least for the ones that are ground side, the maps in citadels would be pretty static, but even there where ever you give players room to build (offices) they should have dynamic spaces. Because the citadels would be mostly static, they'd be a great place to start. They're large enough to provide multiple play styles, solo pvp in lawless areas of the station, team death match pvp for territory control in capturing citadels, pve missions (rogue drones, pirates, find the cat, ect. - basically anything you could do in a game like cyberpunk should be theoretically available in the open world station environment.) Once you have a good handle on the citadels, you could expand out to other structures, skyhooks, npc stations, ect. Then moving onto ground based maps, this would be more challenging because you need to take into account the various environments available. Barren, temperate, lava, ice, and moons all are environments the player can walk around outside on the surface of the planet. Gas, Storm, Oceanic, and Plasma have environments that wouldn't condone that. So you'd need a set of interior tile sets for that second group of planets players could move around in. Those structures could be reused with the first set of planets, just with the ability to egress to the outside world. CCP could create a simple sim city builder to release to the player base, and when they create various size cities, those cities could be distributed in various places around New Eden. Then at a later date, the sim city builder could be placed into PI to give that system more depth and a more involved game play loop. This would mean every PI installation would be different, giving players true dynamic maps to play on. True, a lot of them would be pretty similar with similar buildings, but they would be in new locations, unless you're fighting at the same location all the time. By having that huge variety of locations, you create an environment that would emulate a planeside style game without having to necessarily have maps that are that large. Since the locations are physically separated by large distances in between with nothing overly interesting between those locations, there's not a huge reason to simulate the entire area, but the pois should exist. Furthermore, mission locations could be generated based on the planet texture, much in the way a game like Rimworld would. This is possibly where maps like the crashed ship map could be slotted in, but i'd still want some variety on those types of maps, since not every crashed ship would be in the same type of environment, nor would be be broken apart in the exact same way. Also, more low hanging fruit is we need shipyards with EVE recognizable ships in them. Corvettes, frigates and destroyers would be the bread and butter here, not only because they're smaller and faster to detail, but because they can be reused. Shipyard, hanger, on a planet, derelict in space, ect. It would be really easy to drop an EVE ship in a map, or even have it fly in during the match to dock and unload cargo. EVE ships are an infinitely repeatable asset they can drop into any map and it's kind of foolish not to include them as a game play feature. If CCP ever wants to do player housing, giving players a free corvette to live out of would be the way to go (until the player decides to upgrade.)
At first glance I was annoyed with the AIR Daily goals being cut from 8 to 4 however I can live with it based on being able to use Evermarks to "buy" the task. 3 out of my 4 PI alts only fly a Squall, Nereus, and Gallente Shuttle. If I even have corp and alliance logos purchased for them, it's only for 3 ships. With the exception of my brand new PI toon all of them have well over 100k Evermarks. Every day is a 50-50 chance I can do both tasks without the bribe.
Most of my corp mates who were excited about Vanguard lost the thread early on. I get they want 'us" to 'help" shape the game, but many feel like it was 'released" too early in alpha.
The good thing is the Winter Nexus event's diversity of sites and the AIR Daily Goals sync up very nicely at least.
The thing that's kind of sad about the vanguard issue you brought up, is it seems fairly easy to fix from a game design aspect, as long as they're willing to make some adjustments. They seem like they want to push forward with cod style instanced maps, but I think they'll struggle with that approach if they're not bringing something revolutionary to the fps space
I've been advocating for a while (since even before vanguard was announced) that the maps should be dynamic simcity-esc built maps that actually exist in the EVE Online game world. At least for the ones that are ground side, the maps in citadels would be pretty static, but even there where ever you give players room to build (offices) they should have dynamic spaces.
Because the citadels would be mostly static, they'd be a great place to start. They're large enough to provide multiple play styles, solo pvp in lawless areas of the station, team death match pvp for territory control in capturing citadels, pve missions (rogue drones, pirates, find the cat, ect. - basically anything you could do in a game like cyberpunk should be theoretically available in the open world station environment.) Once you have a good handle on the citadels, you could expand out to other structures, skyhooks, npc stations, ect.
Then moving onto ground based maps, this would be more challenging because you need to take into account the various environments available.
Barren, temperate, lava, ice, and moons all are environments the player can walk around outside on the surface of the planet. Gas, Storm, Oceanic, and Plasma have environments that wouldn't condone that. So you'd need a set of interior tile sets for that second group of planets players could move around in. Those structures could be reused with the first set of planets, just with the ability to egress to the outside world.
CCP could create a simple sim city builder to release to the player base, and when they create various size cities, those cities could be distributed in various places around New Eden. Then at a later date, the sim city builder could be placed into PI to give that system more depth and a more involved game play loop.
This would mean every PI installation would be different, giving players true dynamic maps to play on. True, a lot of them would be pretty similar with similar buildings, but they would be in new locations, unless you're fighting at the same location all the time.
By having that huge variety of locations, you create an environment that would emulate a planeside style game without having to necessarily have maps that are that large. Since the locations are physically separated by large distances in between with nothing overly interesting between those locations, there's not a huge reason to simulate the entire area, but the pois should exist.
Furthermore, mission locations could be generated based on the planet texture, much in the way a game like Rimworld would. This is possibly where maps like the crashed ship map could be slotted in, but i'd still want some variety on those types of maps, since not every crashed ship would be in the same type of environment, nor would be be broken apart in the exact same way.
Also, more low hanging fruit is we need shipyards with EVE recognizable ships in them. Corvettes, frigates and destroyers would be the bread and butter here, not only because they're smaller and faster to detail, but because they can be reused. Shipyard, hanger, on a planet, derelict in space, ect. It would be really easy to drop an EVE ship in a map, or even have it fly in during the match to dock and unload cargo. EVE ships are an infinitely repeatable asset they can drop into any map and it's kind of foolish not to include them as a game play feature.
If CCP ever wants to do player housing, giving players a free corvette to live out of would be the way to go (until the player decides to upgrade.)
Zephyr plus rare quirks you get David Bowie tribute. I have seen once in 5 years of exploration.
At first glance I was annoyed with the AIR Daily goals being cut from 8 to 4 however I can live with it based on being able to use Evermarks to "buy" the task. 3 out of my 4 PI alts only fly a Squall, Nereus, and Gallente Shuttle. If I even have corp and alliance logos purchased for them, it's only for 3 ships. With the exception of my brand new PI toon all of them have well over 100k Evermarks. Every day is a 50-50 chance I can do both tasks without the bribe.
Most of my corp mates who were excited about Vanguard lost the thread early on. I get they want 'us" to 'help" shape the game, but many feel like it was 'released" too early in alpha.
I miss the BP copies. Scanning for newbies is the easiest as they probably are around the starter system. One scan and you are done.
WH is nowhere as profitable as CH. I think your statement is very misleading that this is the best event of the year for ISK and items.
CCP has in the past stated they tune WN to be the most per year. That _might_ have changed.