Chaosbay - Revolution (Lyrics)

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  • Опубліковано 3 лют 2025

КОМЕНТАРІ • 5

  • @mrexclusiveshow2542
    @mrexclusiveshow2542 Рік тому +3

    Love going on UA-cam and new Songs from bad ass bands pop up

  • @bitlucky1587
    @bitlucky1587 Рік тому +3

    I have head ache from listening FICKING HELL (I'm ok I just fell in the shower while listening to this thang!!!)

  • @incos4525
    @incos4525 Рік тому +1

    Mm, I like this one )

  • @Z-A-C
    @Z-A-C Рік тому

    I want to know how you make these.

    • @tobakazmusic
      @tobakazmusic  Рік тому

      I make the background in an AI tool called Deforum and editing in Premiere Pro/After Effects.
      Here's my process:
      1. Finding fitting stable diffusion prompts for the music video.
      I ask ChatGPT to give me fitting prompts based on the lyrics I feed it. I test the outputs and make changes based on the results from img2img generations with Stable Diffusion. I also try out different models and Loras to find outputs I like.
      2. Getting music reactive keyframes for the animation.
      I give the song to this audio keyframe tool: www.chigozie.co.uk/audio-keyframe-generator/ and give it suitable functions for the values I want. I personally use 25 frames per second, something like “0.60 - x^6” for strength schedule and “1 + x*10” for Translation Z in 3D mode. I often play around with these settings and also give the 3D rotations different functions to react to.
      3. Setting up a render in Deforum.
      Now I enter the keyframes and prompts into Deforum to start generating an animation. I usually do this 4 times with slightly tweaked settings and prompts to get different results to work with later.
      4. Editing in Premiere Pro.
      To get a more dynamic video, I cut between the different animations in a multicam sequence, picking the best parts and cutting to the music.
      5. Finishing up in After Effects.
      In After Effects I manually add the lyrics, timing and dividing them as I see fit. I also add a bunch of effects like additional 3D camera movements, shakes, overlays, particles, blur and chromatic aberration. Most of these are made to react to the music through generated audio keyframes.