QOTD: What is your favorite N64 Game? My Ridge Racer Type 4 Review: ua-cam.com/video/AcuDMGC-oTc/v-deo.html Follow me on Twitter: twitter.com/MrJohnReviews
F-Zero X! 30 machines in a race at 60fps with amazing circuits. PS, how the hell could u handle steering on RRDS with the touch screen!? That’d mess me right up. RR64 graphics are stunning, I’m gonna have to check type 4 tracks out though
@MrJohn Reviews Checked a speed run of Type 4 out, if that Ultra 64 was to go flat out over some of THOSE courses, the car would go flying into the next continent!! No single race function a bit odd & you have to grind all week to unlock all cars. 64 more compact in its roster. I like to imagine whole 64 roster in same race.
Great review Ridge Racer 64 is probably the most underrated game in the N64 library. Coming almost 2 years after Type 4 it was perceived as much inferior version of the PS1 equivalent. But in retrospect, we can see it's actually a definitive version of the early ridge racer games, and different enough from type 4 to make both games worth playing.
Interesting, Ridge Racer 64 and DS have always felt like the lost and overlooked Ridge Racer games as it always felt like a Playstation franchise back in the day.
I don't think the lack of Type 4 tracks were due to cartridge size. For actual gameplay content (that are not FMVs or CD quality audio), N64 cartridges were plenty big (N64 games like Zelda and Banjo had 3D worlds far larger than anything on the PS1, for example). So much so they didn't even use a largest cartridge available at the time. Ridge Racer 64 used a 32 MBs cartridge, which is half the size of Resident Evil 2, Conker, Paper Mario and other games. Putting more tracks (even on a 32 MBs cartridge) would not be a problem (other racing games on the N64 with comparable graphics had more tracks: Star Wars Episode 1 Racer had 25; World Driver Championship had 10; Diddy Kong Racing had 20; Extreme G2 had 14). They just didn't wanna add extra tracks. They already had 9 tracks, which is one more than Type 4 had. So they didn't add more because development team was probably aiming at having more or less the same number of tracks the series was known for (and around 8 was really the avarage number of tracks racing games had in that era, no matter the console they were released) Also, R4 was still a somewhat recent release, so maybe they didn't want to "steal" tracks from a game that wasn't that old yet and was still on store shelves.
RR64 is one of the most underrated titles on the system IMO. I got the game new from a bargain bin back in the day, didn't expect much from it but ended up becoming obsessed with it. I managed to 100% it by 20 years old.
There was no reason to really play the DS version from the outset, unless no other options were available. The visuals were a downgrade; there was nothing new of note added, and the controls I can't even imagine trying to play this game using a stylus, but the d-pad option is still not a good substitute for the N64 analog stick, as these courses get rather challenging in the later stages of the game and require precision controls. It would have been best to develop the DS version as a unique and exclusive version with a mix of classic tracks but also DS exclusive ones best suited to its hardware. For the N64 version I enjoyed the exclusive canyon tracks as well as the night city stage and including the tracks from Ridge Racer and Ridge Racer Revolution kind of made the early PS1 versions obsolete; it was a good mix.
Awesome video. I just don't understand how you're constantly talking as if it was surprising for a game to look good on the N64. Sure, PS1 had more storage, which often led to higher-rez textures. But the N64 is the more powerful system with the better graphics. Games ran at higher resolutions and framerates, with texture filtering, perspective correction, longer draw distances and a whole bunch of effects the PS1 just couldn't pull off. I feel that RR Type 4 only looks better because of artistic decisions. The colors in the N64 version were more vivid and the textures were basic. The cars in particular look quite cartoonish, due to their overly saturated colors and few attempts to compensate for the basic geometry by baking detail into the textures.
RR type 4 definitely didn't look better than RR64. This is one of the best looking racing games on the N64 and the ps1 simply wasn't capable of graphics this good.
QOTD: What is your favorite N64 Game?
My Ridge Racer Type 4 Review:
ua-cam.com/video/AcuDMGC-oTc/v-deo.html
Follow me on Twitter:
twitter.com/MrJohnReviews
mario party 2
My favorite is Mario 64, my number 2 is perhaps a little more interesting in Star Fox 64
I quite enjoy Wipeout 64
F-Zero X! 30 machines in a race at 60fps with amazing circuits. PS, how the hell could u handle steering on RRDS with the touch screen!? That’d mess me right up. RR64 graphics are stunning, I’m gonna have to check type 4 tracks out though
@MrJohn Reviews Checked a speed run of Type 4 out, if that Ultra 64 was to go flat out over some of THOSE courses, the car would go flying into the next continent!! No single race function a bit odd & you have to grind all week to unlock all cars. 64 more compact in its roster. I like to imagine whole 64 roster in same race.
0:50 - That's one of the most iconic characters in Brazilian television history.
RR 64 was a must for me growing up because I could get in a quick race before school - within SECONDS, I could fire up the system and get into a race
Great review Ridge Racer 64 is probably the most underrated game in the N64 library. Coming almost 2 years after Type 4 it was perceived as much inferior version of the PS1 equivalent.
But in retrospect, we can see it's actually a definitive version of the early ridge racer games, and different enough from type 4 to make both games worth playing.
Interesting, Ridge Racer 64 and DS have always felt like the lost and overlooked Ridge Racer games as it always felt like a Playstation franchise back in the day.
I don't think the lack of Type 4 tracks were due to cartridge size. For actual gameplay content (that are not FMVs or CD quality audio), N64 cartridges were plenty big (N64 games like Zelda and Banjo had 3D worlds far larger than anything on the PS1, for example). So much so they didn't even use a largest cartridge available at the time. Ridge Racer 64 used a 32 MBs cartridge, which is half the size of Resident Evil 2, Conker, Paper Mario and other games. Putting more tracks (even on a 32 MBs cartridge) would not be a problem (other racing games on the N64 with comparable graphics had more tracks: Star Wars Episode 1 Racer had 25; World Driver Championship had 10; Diddy Kong Racing had 20; Extreme G2 had 14).
They just didn't wanna add extra tracks. They already had 9 tracks, which is one more than Type 4 had. So they didn't add more because development team was probably aiming at having more or less the same number of tracks the series was known for (and around 8 was really the avarage number of tracks racing games had in that era, no matter the console they were released)
Also, R4 was still a somewhat recent release, so maybe they didn't want to "steal" tracks from a game that wasn't that old yet and was still on store shelves.
RR64 is one of the most underrated titles on the system IMO. I got the game new from a bargain bin back in the day, didn't expect much from it but ended up becoming obsessed with it. I managed to 100% it by 20 years old.
There was no reason to really play the DS version from the outset, unless no other options were available. The visuals were a downgrade; there was nothing new of note added, and the controls I can't even imagine trying to play this game using a stylus, but the d-pad option is still not a good substitute for the N64 analog stick, as these courses get rather challenging in the later stages of the game and require precision controls. It would have been best to develop the DS version as a unique and exclusive version with a mix of classic tracks but also DS exclusive ones best suited to its hardware.
For the N64 version I enjoyed the exclusive canyon tracks as well as the night city stage and including the tracks from Ridge Racer and Ridge Racer Revolution kind of made the early PS1 versions obsolete; it was a good mix.
RR1 hi res and 60fps that came with r4 is superior to the n64 version in terms of speed, and drifting intensity
Oh man, so cool!!! You need S M Zeus!
Amazing video.
Awesome video. I just don't understand how you're constantly talking as if it was surprising for a game to look good on the N64. Sure, PS1 had more storage, which often led to higher-rez textures. But the N64 is the more powerful system with the better graphics. Games ran at higher resolutions and framerates, with texture filtering, perspective correction, longer draw distances and a whole bunch of effects the PS1 just couldn't pull off.
I feel that RR Type 4 only looks better because of artistic decisions. The colors in the N64 version were more vivid and the textures were basic. The cars in particular look quite cartoonish, due to their overly saturated colors and few attempts to compensate for the basic geometry by baking detail into the textures.
Vvery good review..i own the n64 one
Man I love your videos
Thanks :)
RR type 4 definitely didn't look better than RR64. This is one of the best looking racing games on the N64 and the ps1 simply wasn't capable of graphics this good.