- Bug 13 - I feel like this was maybe intentional (as kind of a joke), after all, the oak door has 4 holes for windows. - Bug 16 - This also caused the player to interact with the block behind the stair (i.e., trying to break the stair, only to break the block behind the stair). - Bug 17 - This was actually by design in the early version due to how block rotation was coded. They would face "in front of" the existing block on all 4 sides (the weird hitbox was probably a side-effect of this). - Bug 50 - This is my favorite audible bug, holding shift while building something, then releasing after to hear compressed sounds. (I think it would even crash on occasions) - Bug 76 - I wonder if this was actually intended at one point. I mean, they are squishy slimes... - Bug 84 - That's the famous Minecart Booster Track, where all you had to do was ride next to an adjacent cart. - Bug 87 - I always thought this was a normal generation (like the mixed grass/stone terrain generation). Here's a few more that I've noticed playing the old alpha version over the years - - There was a bug where iron (or all ores?) generated less in one quadrant of the world. - Items falling onto farmland would destroy the farmland. - Walking on farmland destroyed farmland. - Sometimes placing a block would update farmland within that chunk. - Lava had the same weird hitbox as water, meaning you could burn yourself standing in the corner of a block. - It was possible to place a stair within yourself in some circumstances. - There were occasional stutter bugs where the player would become stuck and the screen would shake until the player backed up. Also, I thought sub-chunks were added in 1.9.
isnt walking on farmland destroying farmland a feature? youre supposed to sneak when going over farmland so it doesnt break, theyve only changed this in recent versions so that you can walk on farmland and not break it but not sprint on it
@@jeremygeroy3174 sprinting on farmland doesn't do anything either, it's jumping that you have to look out for, and "recent versions" is a bit of a reach, this was changed all the way back in release 1.1! (though I guess when compared to Alpha just about every version is recent). Oh, and yes, the original trampling by walking mechanic was intended, you are correct.
The one with the door is definitely a bug, the same as number 71 (can't interact with blocks if you are inside them) Of course the minecart boosting may have been a bug originally, but since it was the easiest way to speed up a minecart it was being used in practically every world; so they didn't fix it until they had made an alternative (powered rails, beta 1.5)
i have a "wealth" of knowledge on how the old versions work inside (and have even fixed some of their issues, such as one you didnt mention about stepping up blocks that ive demo'd on my channel) so i can espouse on why some of these happen. relogging while sneaking causing phasing is due to how the sneaking animation was implemented. it abuses the "y slide offset" system thats used for smoothing your camera when stepping up blocks. sneaking adds a constant negative offset to it, which affects your real y coordinate. this normally isnt much of an issue since the game usually relies on your bbox for collisions n' stuff (the two are separate long story), but when saving/loading, the game only uses your xyz, which when sneaking, is technically in a lower block, thus you log in inside one. (edit: okay to be anally truthful, at this point in the game, your XYZ coord is actually at eye level because jank spaghettii involving the camera being centred at the player XYZ, but when you log back in your hitbox is created inside of a block around that eyeline XYZ, and you dont collide with blocks you already intersect, so the effect is the same) speaking of jank collisions, being able to hit through doors was not an intentional mechanic. this actually occurs with any block your head can be in, most annoyingly noticeable with torches. i still havent figured out _why_, but i think its a similar reason to why stair hitboxes are so fucked.
I think "all 7 of these blocks render larger than normal" could all be compiled into one entry When you say it counts as a separate bug for both wooden and stone pressure plates, you're splitting hairs
I vividly remember loosing my first Minecraft house due to 012, setting fire to my wooden house through the door, and with they speed of fire spread back then, it was just lost.
0:35 if you place the torches in fast graphics mode, and THEN change to fancy graphics mode, the torches wont break, and if you relog, the torches will still stay, if you break them they will get updated and every torch will get breaken.
I find it super funny that similar bugs (like buttons, pressure plates, and cacti being bigger when dropped) all get their own spot on the issue list haha. Very informative video! :) I have a love for this version of Minecraft even tho I don’t play it as much anymore. It’s super fun to hear about all these wacky bugs
Just what happens when millions upon millions of people are making content unfortunately. It's hard to get known in the Internet age unless you get lucky.
Your video is really good! There were bugs I had no idea about. Overall, I absolutely liked everything. Editing and presentation are on a good level. Thanks a lot!
I think because initially you were never able to place blocks under the bedrock, since bedrock existed only in the floor of the overworld. That only became useful once the nether was added. But I haven't tested how early that trick worked
@@valkeakirahviI am pretty sure there were little change to bedrock generation since late Infdev, but I think only later (in Beta?), it was updated so it doesn't have holes in the bottom layer.
Wow... That made me remember so many things I've forgotten :D Usually when thinking about old Minecraft, clunky things like these are not what I remember, haha These are kind of awesome bugs though, fun interactions
Fun to say that the only reasonable bugs here are conditional ones (means you need to legitimately provoke them), the rest are more or less bearable or completely harmless, which is impressive for something as raw and old as Alphas. The most painful bug I personally hate in Alphas are crashes whenever you try to generate a world, but that happens due to how Java protocols gets mad over Minecraft and probably entities within players' FOV(?). For someone whos been generating Alpha worlds many dozens of times - its hella annoying, but atleast Alpha loads up like instantly so even if it crashes - theres almost no difference in time. Also side note on 3:58 - boats' drop can also be exploited crazily if you use something like a macros on it.
All these bugs in retrospect add so much charm to the game, the older versions were so much more simple, empty, and just has this nostalgic feeling, I love it so much
Extra info about bug 90 for anybody reading this: This glitch only occurs near flat areas because monoliths only generate when the "hillFactor value" of an area becomes negative, which means the surrounding area will have a hillFactor close to 0.
Another terrain bug I noticed was that some worlds have large areas with no grass. Trees will spawn and so will the grass block underneath them, however the rest of the grass in a 100x100 area is missing.
Fun fact: The infinite repeating chunks bug happens because all unloaded chunks share a reference to a single empty chunk. This happens when a block that is unloaded on the client is updated on the server, causing the change to be reflected to the shared empty chunk. The chunk renderer will naively reflect these changes to all empty chunks within render distance. The reason this doesn't happen in singleplayer is because this is a purely multiplayer-related issue and Minecraft didn't use an internal server at the time.
Amazing video! I didn't think Minecraft Alpha was THAT broken... Also, when you start breaking a block and you open a GUI, then you close it, the hand doesn't swing anymore.
some of these bugs are just pointing out design choices that weren't made yet. like, just because later devs decided that buckets shouldn't be consumed in a furnace or that the inventory crafting grid shouldn't store items doesn't mean its a "bug" that that choice wasn't made years earlier. also, the punching through doors from the inside always seemed like a feature to me, not a bug.
theres also a bug where if you´re breaking a block, pause and unpause while holding left mouse button, the punching animation will stop but not the actual breaking of the block
I think you missed that one bug that made mining with any sword a bit faster than with bare hands. Crafting tables were actually easier to break this way! Someone probably already pointed this out. Or maybe it wasn't a bug yet in this version. I'm assuming it already existed then but idk, I do remember it existing in Beta 1.7 though
Jy is back with a video. Jy is back with a listicle, Jy is back with a Minecraft video. 🤗 I always thought 12 was intentional as you can reach through the door's window.
Well, its not my favourite bug, but it is the bug that prevents me from playing this version of the game: the decaying leaves bug. It just happened once and since then every time. Does not matter which Java version I use, which OS, which launcher, I can't get rid of it. I remeber when I could play it without these issues.
As yes the aplha varson of a game has bugs, you know all games have bugs at one or another point in development and some bugs make it to the live game and some games end up like sonic 06
There's a good number of discord and reddit communities and forums for Alpha Minecraft or Golden Age Minecraft which are great places to discuss the game, but no comprehensive list exists that I know of... These are just 101 bugs that I came up with when playing a1.1.2_01 for the past 3 years.
Slimes being able to go through blocks should be a thing tbh. I mean, it's a slime. It CAN do that
They're squishy!
Depends, if it's something like cobblestone, planks, dirt, sure.
But not stone or anything without the holes in it.
@@SisyphusSRBthere's still a space to go through
@@timohara7717 tell me which one
@@toniee98 miniscule holes
"Minecraft Alpha Is Broken"
"Every 60 seconds in Africa, a minute passes"
what?
Just noticed the video title has changed, it was previously titled "Minecraft Alpha is Broken"
Together we can stop this.
I know the meme, but i didn't got your joke
@@Nik1_ Essentially, he's saying "Yeah, no shit Minecraft Alpha is broken, it's an early development version of the game."
Leaf decay broke like 5 times in early minecraft
Reading patch notes mentioning "leaf decay disabled/enabled" was very funny after a while.
I guess the sand being placed on snow layers is a 1.20 bug too :P
Definitely :P
@@noodlybanan The minecraft handbooks also make up false information
Ah yes the OFFICIAL Minecraft handbook makes up false info
no it's not, that has never been a bug lol
Not really
- Bug 13 - I feel like this was maybe intentional (as kind of a joke), after all, the oak door has 4 holes for windows.
- Bug 16 - This also caused the player to interact with the block behind the stair (i.e., trying to break the stair, only to break the block behind the stair).
- Bug 17 - This was actually by design in the early version due to how block rotation was coded. They would face "in front of" the existing block on all 4 sides (the weird hitbox was probably a side-effect of this).
- Bug 50 - This is my favorite audible bug, holding shift while building something, then releasing after to hear compressed sounds. (I think it would even crash on occasions)
- Bug 76 - I wonder if this was actually intended at one point. I mean, they are squishy slimes...
- Bug 84 - That's the famous Minecart Booster Track, where all you had to do was ride next to an adjacent cart.
- Bug 87 - I always thought this was a normal generation (like the mixed grass/stone terrain generation).
Here's a few more that I've noticed playing the old alpha version over the years -
- There was a bug where iron (or all ores?) generated less in one quadrant of the world.
- Items falling onto farmland would destroy the farmland.
- Walking on farmland destroyed farmland.
- Sometimes placing a block would update farmland within that chunk.
- Lava had the same weird hitbox as water, meaning you could burn yourself standing in the corner of a block.
- It was possible to place a stair within yourself in some circumstances.
- There were occasional stutter bugs where the player would become stuck and the screen would shake until the player backed up.
Also, I thought sub-chunks were added in 1.9.
isnt walking on farmland destroying farmland a feature? youre supposed to sneak when going over farmland so it doesnt break, theyve only changed this in recent versions so that you can walk on farmland and not break it but not sprint on it
@@jeremygeroy3174 sprinting on farmland doesn't do anything either, it's jumping that you have to look out for, and "recent versions" is a bit of a reach, this was changed all the way back in release 1.1! (though I guess when compared to Alpha just about every version is recent). Oh, and yes, the original trampling by walking mechanic was intended, you are correct.
The one with the door is definitely a bug, the same as number 71 (can't interact with blocks if you are inside them)
Of course the minecart boosting may have been a bug originally, but since it was the easiest way to speed up a minecart it was being used in practically every world; so they didn't fix it until they had made an alternative (powered rails, beta 1.5)
I like to think of 17 as a bug just bc i couldn't imagine the stairs being intentionally so poorly designed.
oh so i wasnt imagining things when i kept sneaking through farmland
Making cakes with buckets of milk also consumes buckets if i remember correctly
That could be true, probably in Beta 1.2 when cakes were initially added. I don't know that era of minecraft as well :P
tasty cakes with iron
The timing and your delivery of the bugs makes me fondly recall Sethbling, I’d like to thank you for that.
3:04 this bug still exists in modern minecraft
As someone who plays primarily alpha I'm almost constantly reminded of most of these bugs...
And i presume you constantly use them?
Maybe you should contact the developers
i have a "wealth" of knowledge on how the old versions work inside (and have even fixed some of their issues, such as one you didnt mention about stepping up blocks that ive demo'd on my channel) so i can espouse on why some of these happen.
relogging while sneaking causing phasing is due to how the sneaking animation was implemented. it abuses the "y slide offset" system thats used for smoothing your camera when stepping up blocks. sneaking adds a constant negative offset to it, which affects your real y coordinate. this normally isnt much of an issue since the game usually relies on your bbox for collisions n' stuff (the two are separate long story), but when saving/loading, the game only uses your xyz, which when sneaking, is technically in a lower block, thus you log in inside one.
(edit: okay to be anally truthful, at this point in the game, your XYZ coord is actually at eye level because jank spaghettii involving the camera being centred at the player XYZ, but when you log back in your hitbox is created inside of a block around that eyeline XYZ, and you dont collide with blocks you already intersect, so the effect is the same)
speaking of jank collisions, being able to hit through doors was not an intentional mechanic. this actually occurs with any block your head can be in, most annoyingly noticeable with torches. i still havent figured out _why_, but i think its a similar reason to why stair hitboxes are so fucked.
Glad you were able to give a peek behind the curtain! It's always cool to hear about how these odd bugs came to be :)
the slime phasing in the blocks make sense
First time i ever heard the audio glitch caused by going down stairs i got a little spooked haha
It’s a shame it’s in this state. If only there were future versions that fixed these issues or added more features 😢
Use beta craft launcher. It fixes most of these bugs!
Incredible video. We need more Golden Age themed Minecraft youtubers like you and Paladin Ryan.
TheBoyRyan 🤗
my favourite is by far the on-fire minecart, looks sick af
I think "all 7 of these blocks render larger than normal" could all be compiled into one entry
When you say it counts as a separate bug for both wooden and stone pressure plates, you're splitting hairs
Redundant redundancy
I still feel like the subchunk invisibility or stairs and fences is so cool. happy to see another Jy video :D
your feelings are irrational
0:56 GUYS WE FOUND THE WAY TO BREAK BED ROCK
I vividly remember loosing my first Minecraft house due to 012, setting fire to my wooden house through the door, and with they speed of fire spread back then, it was just lost.
0:35
if you place the torches in fast graphics mode, and THEN change to fancy graphics mode, the torches wont break, and if you relog, the torches will still stay, if you break them they will get updated and every torch will get breaken.
Really nice video! These older versions have such a good charm about them
I find it super funny that similar bugs (like buttons, pressure plates, and cacti being bigger when dropped) all get their own spot on the issue list haha.
Very informative video! :) I have a love for this version of Minecraft even tho I don’t play it as much anymore. It’s super fun to hear about all these wacky bugs
This is why i hate youtube These underrated youtubers work so hard to not even be noticed on youtube its so unfair
your feelings are irrational
@@Fire_Axus ratio
@@Teuwufel4:3 ratio
Just what happens when millions upon millions of people are making content unfortunately. It's hard to get known in the Internet age unless you get lucky.
Video posted: 9mo ago
Latest comment reacted to: 3hr ago
Me: OMG HE’S STILL ACTIVE YESS!
#83 blew my mind for some reason
i heard someone describe finding bugs in alpha as finding a needle in a needlestack
Lol it's true, there's probably more bugs than blocks in the game
wow, this is crazy. i hope they fix this game soon, it'll never sell if they dont
Your video is really good! There were bugs I had no idea about. Overall, I absolutely liked everything. Editing and presentation are on a good level. Thanks a lot!
Good to see you back Jy!
I’ve been playing modded so long now I forgot how broken early Minecraft really is lol. Great video!
Bro has beef with Alpha 1.1.2_01
I honestly love that farmland can literally break bedrock how did they not notice this?
I think because initially you were never able to place blocks under the bedrock, since bedrock existed only in the floor of the overworld. That only became useful once the nether was added. But I haven't tested how early that trick worked
@@valkeakirahviI am pretty sure there were little change to bedrock generation since late Infdev, but I think only later (in Beta?), it was updated so it doesn't have holes in the bottom layer.
4:26 red ore XD
Aah I remember all of these. Remember thinking that it was just normal💀
Wow... That made me remember so many things I've forgotten :D
Usually when thinking about old Minecraft, clunky things like these are not what I remember, haha
These are kind of awesome bugs though, fun interactions
Wow great video, combining two of my favorite video types, nostalgic minecraft and rapid fire bug videos
Repeating seeds and the farlands have to be my favorite bugs
it's broken, it's buggy, but it is home...
Fun to say that the only reasonable bugs here are conditional ones (means you need to legitimately provoke them), the rest are more or less bearable or completely harmless, which is impressive for something as raw and old as Alphas.
The most painful bug I personally hate in Alphas are crashes whenever you try to generate a world, but that happens due to how Java protocols gets mad over Minecraft and probably entities within players' FOV(?).
For someone whos been generating Alpha worlds many dozens of times - its hella annoying, but atleast Alpha loads up like instantly so even if it crashes - theres almost no difference in time.
Also side note on 3:58 - boats' drop can also be exploited crazily if you use something like a macros on it.
I didn't even know alpha lava dried up. I thought it was intentionally permanent at the time to mess with you
Good video, thank you for making it. I don't leave comments too often, but just wanted to mention that I'd love to see more like this.
All these bugs in retrospect add so much charm to the game, the older versions were so much more simple, empty, and just has this nostalgic feeling, I love it so much
i remember playing pocket edition very early on, many of these bugs were present there too
Brings me back watching Sethbling.
Awesome video
Alpha Fires were impossible to stop who else has lost a house in Alpha due to fire
Ouch, yeah, I lost a portion of my base to a fire one time! Too close to some lava lighting!
@@JyrationMC I'm glad that fires can be stopped now kinda
Extra info about bug 90 for anybody reading this: This glitch only occurs near flat areas because monoliths only generate when the "hillFactor value" of an area becomes negative, which means the surrounding area will have a hillFactor close to 0.
Another terrain bug I noticed was that some worlds have large areas with no grass. Trees will spawn and so will the grass block underneath them, however the rest of the grass in a 100x100 area is missing.
From what I've heard, these areas of exposed stone were on purpose and were nicknamed the "shields" terrain (biomes weren't added til a1.2.0)
Fun fact: The infinite repeating chunks bug happens because all unloaded chunks share a reference to a single empty chunk. This happens when a block that is unloaded on the client is updated on the server, causing the change to be reflected to the shared empty chunk. The chunk renderer will naively reflect these changes to all empty chunks within render distance. The reason this doesn't happen in singleplayer is because this is a purely multiplayer-related issue and Minecraft didn't use an internal server at the time.
came up in my recommended, watched the whole video before realizing you only have ~600 subscribers. great video man, you've gained a new sub👍
I remember using that tool durability glitch to mine out a massive area with only one pickaxe on an alpha server. I forget what server, though.
jeez, yall know that one of these bugs made herobrine? as, it has begun with the white eyes story, which was caused by the light glitch
Amazing video! I didn't think Minecraft Alpha was THAT broken... Also, when you start breaking a block and you open a GUI, then you close it, the hand doesn't swing anymore.
some of these bugs are just pointing out design choices that weren't made yet. like, just because later devs decided that buckets shouldn't be consumed in a furnace or that the inventory crafting grid shouldn't store items doesn't mean its a "bug" that that choice wasn't made years earlier. also, the punching through doors from the inside always seemed like a feature to me, not a bug.
I didn't really learn anything new.
I'm old.
Oof yeah, can't teach an old dog new tricks, I suppose... sorry to disappoint :P
I hope Notch fixes those bugs in the next update.
i think there was an update released for alpha, not long ago, that fixed some of these bugs, try checking the minecraft launcher, see if it's there
Dude i like the door bug one where you can place blocks and punch things in the holes of the door. So unique bug there
Bugs in video games make feel weird. Imagine if bugs existed in real life.
How do you know they dont?
Well, I am pretty sure my brain glitches out once in a while.
They should put some of these bugs back in. I will always support re-adding the farlands
HE'S BACK
4:20 Take a shot everytime he goes: breaking a X with a Y takes longer than it should
It's gonna be a good night lol
theres also a bug where if you´re breaking a block, pause and unpause while holding left mouse button, the punching animation will stop but not the actual breaking of the block
congrats 1K subs bro btw when will you make another video I miss your survival videos
some of these I never realized as a kid they were bugs... i always assumed they were actual features
I have searched for years to finally find a channel that actually plays alpha Minecraft. +1 subscriber. Thank you for doing something different.
Ah classic Minecraft. Simpler times. I would play it but older versions do not have sound effects because Mojang didn’t own the sound files
you could use betacraft or setup a launcher like Prism with one of its resource proxies. works like a charm
I think you missed that one bug that made mining with any sword a bit faster than with bare hands. Crafting tables were actually easier to break this way! Someone probably already pointed this out. Or maybe it wasn't a bug yet in this version. I'm assuming it already existed then but idk, I do remember it existing in Beta 1.7 though
“Breaking bedrock with a pickaxe takes longer than it should”
Actually, it's faster than breaking a workbench lol
3:08 I'm bored Morty, I'm gonna **burp** delete your minecraft world Morty
Getting the bucket after using lava is fairly new. Use to consume it for a long time
Wait.. that's the skin i use... brother?
Noot noot!!
mora alpha male content please
“Alpha male” 😏
whats the music in the beginning it sounds so calming
This is very nostalgic.
Damn I hope they patch these soon! Maybe one day they'll even add more animals like horses!
Sethblings spiritual successor
man i honestly miss early minecraft its simplicity is what made it fun
I didn't even think of half of them as bugs. It's just how I remember minecraft
Jy is back with a video. Jy is back with a listicle, Jy is back with a Minecraft video. 🤗
I always thought 12 was intentional as you can reach through the door's window.
Yeah it's certainly convenient for killing monsters xD
I still expect some of them to happen in the current game to this day, but they never do and it makes me vaguely sad for some reason.
Great video Jy!!
Wow so many thing i somehow forgot about back when i started at this exact version
0:45 this bug is present in beta 1.7.3 but with beds instead of doors. you can actually duplicate beds by doing this
Neat!
Minecraft alpha feels broken when you encounter bugs that might break the game.
Alpha 1.1.2 was made to fix the alpha 1.1.1 light gray screen, i guess they forget about these bugs
1:07 i actually used to think this was a feature. also, i think #47 might actually still be in the game.
I started in 1.5, but some of these bugs are kinda nostalgic lol.
I hope they fix these bugs, this version is practically unplayable
Well, its not my favourite bug, but it is the bug that prevents me from playing this version of the game: the decaying leaves bug. It just happened once and since then every time. Does not matter which Java version I use, which OS, which launcher, I can't get rid of it. I remeber when I could play it without these issues.
BROS VOICE IS SO CALM
Reminds me of the Sethbling videos of the same style back in the day
what a alpha version man.
As yes the aplha varson of a game has bugs, you know all games have bugs at one or another point in development and some bugs make it to the live game and some games end up like sonic 06
1:07 i think that was a feature
I have encountered many, many of these!
I like the crashes
you could put a good few of these into category's feels like some bugs are just repeated over and over
5:33 can't imagine how many time this happened lmao
I know 101 is a nice number, but could you make a video on the other bugs in minecraft alpha, or link to where any of them are discussed?
There's a good number of discord and reddit communities and forums for Alpha Minecraft or Golden Age Minecraft which are great places to discuss the game, but no comprehensive list exists that I know of... These are just 101 bugs that I came up with when playing a1.1.2_01 for the past 3 years.
A lot of these made it into the beta and I remember them