i programmed it so that instead of being the middle button you use to rotate camera, instead i use the side button for the thumn in my mouse, its easier to click.. i still get som animations bug when i rotate, but it helped me a lot this tutorial.
thats awesome bro, thanks. one question though, how can i make it work with gamepad right thumbstick? the right thumbstick works by default but not when i change it to top down.
Awesome video. I ran into a strange issue where after following all the steps and triple checking, my middle mouse button will only rotate to the right continuously and never to the left. On UE5
Hey, I'm sorry but I got a question about the very first step of this. When I erase the tag in the Character BP, and add the camera, it's still the camera manager that led the camera view. Do I need to get rid of the controller in order to have this working ?
Its not using the camera manager, im trying to learn hot to usea the camera manager to use it, for now its only using a spring arm a camera, so you dont really need the controller, you can add you own if you want
Hello man i have no one who can answer my question. I am making top down game can you explain me why my character doesnt travel to the exact point of the mouse click >? when i print string mouse click posiiton and position when character stops it never matches while i need it to be exact ..... any idea? just run basic top down project and check maybe youll know the answer.THank you for your help.
Thanks for this. I just have one query. if you can answer this or cover it in next it would be great. I'm using c++ replicated alsv4 version. I dont have access to BPI Get essential Values. Can you pls show how can I connect that part? Thanks
Hey, tried to implement it in the ALS Replicated BP community version, but I'm having trouble with sprinting on the clients and syncing rotation, any ideas how to do that properly?
yes it only sprints when the camera is on the back of the player, since I skip the camera rotation part, so i guess sprinting has something to do with the camera I dont know
Awesome video. I ran into a strange issue where after following all the steps and triple checking, my middle mouse button will only rotate to the right continuously and never to the left. On UE4.25.4
Inside ALS_AnimMan_CharacterBP, Take the actor location vector and the hit result location vector and subtract them with "Vector - Vector". Convert the result via VectorLength to a float, then check if it is
You delivered me from my torment. Thanks bro.
i programmed it so that instead of being the middle button you use to rotate camera, instead i use the side button for the thumn in my mouse, its easier to click.. i still get som animations bug when i rotate, but it helped me a lot this tutorial.
JENIUS! ;) thanks
thats awesome bro, thanks. one question though, how can i make it work with gamepad right thumbstick? the right thumbstick works by default but not when i change it to top down.
I want to know it too. Like left joystick for walking and right for aiming
Thank u!
how you know this.. baffled. Thanks
You ara my hero!)
Bro it works fine but when i put mouse over my character it starts tripping and starts rotating in circles rapidly. How do i fix this?
Awesome video. I ran into a strange issue where after following all the steps and triple checking, my middle mouse button will only rotate to the right continuously and never to the left. On UE5
Hey, I'm sorry but I got a question about the very first step of this.
When I erase the tag in the Character BP, and add the camera, it's still the camera manager that led the camera view.
Do I need to get rid of the controller in order to have this working ?
Its not using the camera manager, im trying to learn hot to usea the camera manager to use it, for now its only using a spring arm a camera, so you dont really need the controller, you can add you own if you want
Hello man i have no one who can answer my question. I am making top down game can you explain me why my character doesnt travel to the exact point of the mouse click >? when i print string mouse click posiiton and position when character stops it never matches while i need it to be exact ..... any idea? just run basic top down project and check maybe youll know the answer.THank you for your help.
so the how do you make the AI aim at you and not the cursor?
I'm not sure, but feeding your character location as a target instead of the mouse location for the AI, should do the trick.
Hi, friend. How did you solve the problem? The same crap)
Thanks for this. I just have one query. if you can answer this or cover it in next it would be great. I'm using c++ replicated alsv4 version. I dont have access to BPI Get essential Values. Can you pls show how can I connect that part? Thanks
THANK YOU, THANK YOU, THANK YOU! Any way I could do this with a controller?
Hey, tried to implement it in the ALS Replicated BP community version, but I'm having trouble with sprinting on the clients and syncing rotation, any ideas how to do that properly?
yes it only sprints when the camera is on the back of the player, since I skip the camera rotation part, so i guess sprinting has something to do with the camera I dont know
Awesome video. I ran into a strange issue where after following all the steps and triple checking, my middle mouse button will only rotate to the right continuously and never to the left. On UE4.25.4
Same issue did you ever fix it?
If anybody could tell me how to make w always forward in the direction of the camera that would help. or how to make this point and click
when cursor gets close to character , character gets crazy. how can we fixed?
Inside ALS_AnimMan_CharacterBP, Take the actor location vector and the hit result location vector and subtract them with "Vector - Vector". Convert the result via VectorLength to a float, then check if it is
@@OpethWC Heya this didn't seem to work for me. Would I be able to send you an image of my BP somehow?
Hi, friend. How did you solve the problem?
@@olegg.8973 Couldn't figure it out so I'm simply going to limit the aiming to only horizontal
@@GastonGock The worst thing is that it won't work on mobile devices.