guys i lost my other script so here is another one -- LocalScript inside StarterPlayer -> StarterPlayerScripts -- Create the ScreenGui local screenGui = Instance.new("ScreenGui") screenGui.Name = "LoadingScreen" screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") -- Create a background frame (darkened overlay) local background = Instance.new("Frame") background.Name = "Background" background.Size = UDim2.new(1, 0, 1, 0) background.Position = UDim2.new(0, 0, 0, 0) background.BackgroundColor3 = Color3.fromRGB(0, 0, 0) background.BackgroundTransparency = 0.6 background.Parent = screenGui -- Create the loading bar background frame local loadingBarBg = Instance.new("Frame") loadingBarBg.Name = "LoadingBarBg" loadingBarBg.Size = UDim2.new(0.5, 0, 0.05, 0) -- 50% width, 5% height loadingBarBg.Position = UDim2.new(0.25, 0, 0.45, 0) loadingBarBg.BackgroundColor3 = Color3.fromRGB(255, 255, 255) loadingBarBg.Parent = background -- Create the actual loading bar local loadingBar = Instance.new("Frame") loadingBar.Name = "LoadingBar" loadingBar.Size = UDim2.new(0, 0, 1, 0) -- starts with width of 0 loadingBar.BackgroundColor3 = Color3.fromRGB(0, 255, 0) -- green color loadingBar.Parent = loadingBarBg -- Function to simulate loading local function simulateLoading() -- Gradually increase the size of the loading bar for i = 0, 100, 1 do wait(0.05) -- wait for a short time loadingBar.Size = UDim2.new(i / 100, 0, 1, 0) -- increase the width based on the percentage end -- After loading is complete, hide the loading screen screenGui:Destroy() -- removes the loading screen from the player's view end -- Call the simulateLoading function simulateLoading()
Yo thanks!
@@Nooblite-1 yw
Wait how you got studio in mobile
guys i lost my other script so here is another one -- LocalScript inside StarterPlayer -> StarterPlayerScripts
-- Create the ScreenGui
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "LoadingScreen"
screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
-- Create a background frame (darkened overlay)
local background = Instance.new("Frame")
background.Name = "Background"
background.Size = UDim2.new(1, 0, 1, 0)
background.Position = UDim2.new(0, 0, 0, 0)
background.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
background.BackgroundTransparency = 0.6
background.Parent = screenGui
-- Create the loading bar background frame
local loadingBarBg = Instance.new("Frame")
loadingBarBg.Name = "LoadingBarBg"
loadingBarBg.Size = UDim2.new(0.5, 0, 0.05, 0) -- 50% width, 5% height
loadingBarBg.Position = UDim2.new(0.25, 0, 0.45, 0)
loadingBarBg.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
loadingBarBg.Parent = background
-- Create the actual loading bar
local loadingBar = Instance.new("Frame")
loadingBar.Name = "LoadingBar"
loadingBar.Size = UDim2.new(0, 0, 1, 0) -- starts with width of 0
loadingBar.BackgroundColor3 = Color3.fromRGB(0, 255, 0) -- green color
loadingBar.Parent = loadingBarBg
-- Function to simulate loading
local function simulateLoading()
-- Gradually increase the size of the loading bar
for i = 0, 100, 1 do
wait(0.05) -- wait for a short time
loadingBar.Size = UDim2.new(i / 100, 0, 1, 0) -- increase the width based on the percentage
end
-- After loading is complete, hide the loading screen
screenGui:Destroy() -- removes the loading screen from the player's view
end
-- Call the simulateLoading function
simulateLoading()
Where's script?
I lost script i will put another one