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Hey! Developer of Erenshor here. First - thank you for taking the time to check out the game. Of everything you could have picked, it means a lot that you chose me. Erenshor has a long way to go and honestly videos like this are super valuable to development. When the game is done in a couple of years, I'll send you a steam key and ask for another look.
As a game dev myself, you have to learn a lot before you make anything that an average person can enjoy. You might have a long way to go, but it’s good that you recognize you are still learning and you should keep your creative spirit going forward. This game may not be successful but you have to fail many times before you can succeed.
It's funny seeing the President of MMORPGs being confused by what is essentially Everquest controls. Rightclick to consider an enemy, Q to attack, repeat keywords NPCs say to advance dialogue etc.
You have probably heard this a bunch already but Most of the "issues" you have found, like the auto attacking, running faster sideways etc. is just Everquest. Those are just how you play Everquest classic. This game seems to want to emulate that game pretty closely
yep, some other things from Tibia too, not showing levels, right click showing more info etc etc, that's why in description it says, RETRO xd, it really means retro, I mean Tibia is how many years old now? so many qol now but it was BRUTAL, and still kind of is
Was literally watching this video while playing EverQuest, and I kept thinking "Wait, aren't most of these problems and interaction quirks just the game I'm playing right now?"
Re: diagonal movement, it's almost definitely because the game just adds up forward and sideways speed, say: * Holding forward makes you move at 4m/s forward * Holding right makes you move at 3m/s right If you just add these up, the resulting vector is sqrt(4^2 + 3^2) = 5m/s diagonally (by Pythagorean theorem)
its not a mistake in this case dude, its on purpose, although he probably will fix it for next update. Its a feature not a bug, fixing that in unity is as simple as writing one extra line of code, its something painfully obvious that cant be considered a mistake this days. I am a beginner gamedev but i do have a good amount of knowledge, i do know what im saying, and i personally know the dev. Its not a mistake, its intentional. @@ScytherOnSpree
I agree with scyther, whether its intentional or not its often a bug overlooked by beginner developers because of improper vector addition. Although your logic is pretty bad, if it was intentional there would be no need to 'fix' it
@@VictorSeba790 why are you telling this to me tho? I didn't say he did a mistake, I said it was me who did it and agreed to the original commenter in his explanation of what typically the mistake is :P And yeah if it remains in the game like this on purpose then it's shitty design. So either mistake or bad design, either way it's bad :P
.Hack! That's the first thing that came to mind when I saw this, those games need a remaster and damn I feel old. There's also another really good game that has the same mmorpg vibe called CrossCode
I do think the concept of 'other players' is super interesting. Like, all it is, is other NPCs whose purpose is to be like the human player. I mean we play all sorts of single-player games without any protagonist existing besides ourselves...kind of interesting if you think about it like that. Just another class of NPC. Add in a good AI and maybe you could even add group questing, information sharing, etc. The information sharing idea is also very interesting to me, because you could talk with other characters to learn really niche stuff, rather than taking to the internet. Idk if any of this would be good for gaming haha, but it's just interesting to think about.
I think the only way that a game like this would work and be a lot of fun is if the npc “players” used really REALLY robust text parsers for their dialogue, so that they could walk you through the whole game if you ask. Divide that up over a few archetypes (like PVMgod69, SkillerQueen420, QuestFenatic93, and GarryGilbertOG), with each having access to only pieces of the total parser, and I think it could feel fairly real and engaging to play. Sprinkle some personality on top, like personality based barks and some players that are just antagonistic to the point of being villainous, or only ever use one word responses and ignore you, and you’d have a real-fake MMO. A bit of randomization and a lot of tracking under the hood could mean no two players ever encounter the same “players” in the same place too.
A lot of your complaints I've seen in old MMO reviews/documentaries, so they're probably intentional design. (mostly Everquest 1999 I can recall most of them in at once so the devs might've used that as a reference) and you did say this was meant to be for nostalgia of old MMOs
As someone who's played the full in progress game, the loot/exploration loop is extremely addicting and a lot of fun and the world expands heavily after the tutorial island. I highly suggest wishlisting it for future if you want to check it out. Also he is playing an old build that has the old run animation. The animations are in progress. Game has exactly 1 dev working on it so not sure why he's expecting some crazy MMO, 2 sec of research would show that.
it sounds like you had an authentic early-00s MMO experience. game delivers on what it promises! you had a bad time because that's just how those games were. you can't play the testicular torsion simulator and complain that your balls hurt
This is a neat idea... but I think if an older gamer wants to play an MMO but is only stopped due to lack of time - then they should STILL just play a real MMO anyway; but at their own pace. As soon as you accept "I do not need to be the top 1% to have fun" that's when MMO gaming really shines.
The issue is that a lot of MMOs lock the fun stuff behind hundreds of hours of early game grinding. If you know of any MMOs that don't... send them my way. Lol
@@HyzerFlip It's sadly a very subjective and player-attitude" or "fun is in the eye of the beholder" kind of answer so im not sure if i can help. I enjoy the FFXIV main story, so I had fun with that from level 1 til cap, there was no worry about "locking the fun stuff" because I enjoyed the vibes from day one. But I know others hate the story and want to skip it. I enjoy pvp & grinding in BDO, so I have fun when I play that, and had fun with BDO years ago grinding desert nagas as I do now grinding tungrad ruins. But I know others hate the grind and the imbalanced broken pvp and want no part of either. OR another game like WoW, I enjoyed the low level dungeons like Wailing Caverns, I enjoyed the later level heroic dungeons too. Mining copper is just as fun as mining fel iron, etc. But I know other people who only play 1 part of WoW and dislike the rest..... see what I mean?
Tried it, currently playing it, I really like it. About 4 hours in, I just like the sneak peek into a style of game I never got to play in its peak- while not having to worry about actually pissing other people off i'd be playing with/learning from otherwise on something like Everquest. I've seen some of Cohh's videos of him playing Everquest and... it was a lot of strategy, a lot of people having to know their roles and do specific things specific ways (like pulling, grouping, etc) and I like being able to play the same style of game mechanically without encountering that level of stuff.
You run faster diagonally because the dev needs to normalize the direction input vector If you hold W the input is (0,1), and if you hold D its (1,0) but if you hold both it should be something like (0.707,0.707), but because he didn't normalize it, the input is (1,1)
Yeah, the movement controller isn’t normalized. Both directional inputs are independent, so you can move at full speed in two directions at once, instead of sacrificing speed going “forward” to move “right” at the same time.
@@VictorSeba790 “bad design” and “intentional” are not mutually exclusive terms. It doesn’t matter if this movement is intentional, it created a meta game where angling your character and moving diagonally is the fastest way to get around. Seems like quite a awkward thing to do while fighting/questing/etc.
this game is meant for nostalgia, older MMOs had this as an actual mistake, it was for the fun of it. If you dont like it thats nobodies problem but yours @@SirPrimrose
A lot of new games don't normalise their inputs either. You don't realise unless you've got a funny controller that's either got a boosted sensitivity setting, or a Square Axis like the PS2's.
I don’t think you were using the quest dialogue right, and that seems more like an issue with how it’s presented to player tbh. I feel like it’s supposed to be where you genuinely respond to what the npc says but make sure to include the keywords, so it feels like real dialogue that you are involved in rather than clicking through keywords.
I'm going to be honest and say I love the super jank animations lmao Sideways bear was great EDIT: by the way, the double movespeed on diagonal is cause if you don't do any checks, standard movement systems would just add speed in the direction you press, so going diagonal is going 2 directions at once, basically, so it adds both speeds to your character.
On the double run speed going diagonally - probably caused by not actually coding in actual diagonal movement but instead just adding the forward to the sideways movement, resulting in you effectively running full speed both forward and sideways.
Gedonia does a really good job of emulating an early 2000s MMO without being multiplayer. If you can forgive jank voice acting it's 100% worth playing.
It's literally a bit worse everquest, In EQ for quests you need to talk ot NPCs to get info and ask question with their highlighted words. Strife kiting you run a bit faster because how the game was made. You should try a classic EQ, I mean... you play a classic RS game/server why not try EQ. The game is not perfect but it can be so fun crawling in a dungeon, getting some loot and shooting shit with others.
Would you ever consider looking at text only MMO's? I loved this game Utopia as a kid/teen and it is apparently still kicking around. It finally got an unofficial app haha
Oh, if this was made in unity I understand why the diagonal speed is increased. Scripting movement in 4 directions works as intended because the input is 1.0 in each direction. So a vector line would move up to 1.0, left 1.0 ect. but only on the x-direction or y-direction However, if you move diagonally, the vector line is longer because on a graph, x = 1.0, y =1.0 (you have both an x-direction and a y-direction simultaneously) you draw a line from 0,0 to the points mentioned, but the math (a^2 +b^2 = c^2) would equal something like 1.4 so you move at that multiplier of speed. In unity, one method is to script the "normalize" property to fix it. Hopefully that makes sense.
You saw things the wrong way, this is very very wrong. You start with a skill book and you said you didnt have any skills, the point of the words being highlighted is because you can either answer by typing what you want, or you can just click on it. The game is a demo, sure its not an alpha but the game is getting updates and getting better and better. The streams showing the post demo content by the testers is amazing and exciting for more content to come. You said you killed plaxitheris and didnt get the key, but you should have gotten the mold if you really killed it, with the mold you can fix the key, a great introduction to the smithing system. Apparently you didnt play on the current update so this wasnt available for you, but theres an npc who straight up tells you she can fix the key. Sure the game is rough around the edges, but its not near as bad as you describe it. You are right about the sim players tho, but burgee has been clear on that topic, saying they will be better.
I think when you move diagonally the game is adding your velocities together instead of averaging them. Easy fix if unintentional. I am sure there are other examples but the most prominent inspiration for the dialog ststem is probably Morrowind. It's kind of funny that due to the nature of being an "mmo" it gets an accidental absurdist quality.
I'm not a dev, but my guess for the diagonal speed is adding together the speed of both inputs instead of averaging or determining a direction and setting a speed.
for some reason these "single player MMOs, but not actually an MMO" games interest me. I played another game like it a while ago and thought it was a fun concept Honestly if this game ever gets polished to a reasonable state, I'd be willing to check it out.
Diagonal run speed. Yeah, famous trick from EQ. You run a little bit faster that way. A LOT of things from this video remind me of EQ, like they really modeled it after EQ.
My biggest problem with MMOs have always been the other players. "Given the opportunity, players will optimize the fun out of a game." is a curse that affects MMORPGs particularly badly; every time I just want to play some MMO I'm met with people obsessed with minmaxing and following guides to take the optimised leveling paths and make meta cookiecutter builds. And they expect the same from you, grouping up to earlier take on higher level challenges that are possible only with those optimised paths, or completely ignore vast swathes of content because it's not optimal. And don't even get me started on guilds and PvP. Even if I like the game, I find myself feeling out of place, playing mostly solo with an experience that is worse than if I just actually played solo. That's why I like the idea of Erenshor, and am interested in the game. Bots aren't programmed to be sweaty meta slaves, but to enrich the player's experience, whatever they want it to be.
Do you wanna see some terrible animations? Look at the jumping animation for minions of mirth. It’s a very old game. I can’t remember when it came out. I’ve played it maybe two or three times but it’s one hell of a game
This concept can definitely be done. However, like you said, if it's a single player game, it needs to have the elements that make up a good single player game. Check out the .hack series for the PS2 to see an example done well. They were single player games with an MMO dressing, and they had an engaging single player story and characters (as well as better graphics and movefeel than this 2024 game).
Controls, hailing, auto att system, etc.. seems ro be Everquest Classic inspired. Think its time you try and cover your first experience in EQ Project 1999 my guy. Right of passsage for every Presudent of MMORPG
Delighted that the President of MMORPGs took time out of his busy schedule to post this video! I will edit this comment later with whatever wacky thing he says at the end (unless I forget in which case whoopsies enjoy my unedited remarks)
Got a demo of ff12 with dragon quest 8 back when ps2 was the hot shit, had so much fun in that demo, ff12 was the next game I saved for. Lot of advertising power in a short, polished demo.
Alright, so I find it weird that .hack wasn't mentioned once and urge you to try it? The whole Idea is to try and make an MMO and then make it entirely single-player. it's just that other players have a whole anime-esque plot over multiple charpers of the game that can't even be called expansions, the players are essentially the same thing as characters in an SP game instead that "emulates" player behaviour about as well as that thing you're playing, and the gameplay is... I don't know, somewhat fun? I remember liking it back in the day.
In my opinion a few games have tried the single player mmo feeling .hack being the earliest i can remember, then theres the SAO games, crosscode and i guess one of the goat sim too, forget which, sure all these..maybe apart from goatsim, has its own story but its laid out in a mmo format, its flaws as well sadly.
Who here remembers the .hack// games? Good example of a fake MMORPG that's super fun. Was sad they never had a real MMO outside of Fragment which never took off.
I really want NPC's with chatbot ai. There's videos of people making bots that play RS and talk to people like normal players. Something like that would be awesome in any of the major mmos.
You know, if you skip all cutscenes and recruit random NPCs to your party in Sword Art Online: Hollow Realization, it actually feels like a single-player MMO. Just ignore the fact that the AI is brain dead and that the parties you see out in the word seem to be mentally stuck in the game's download process, not even the tutorial area. That's pretty much how I play SAOHR and despite its many shortcomings, it does scratch that MMO itch every now and again. It emulates an MMO environment well enough. It's a shame that Fatal Bullet, the best SAO game, dropped the ball hard on the MMO emulation department.
5:08 Naah it's what Solid Snake does. "Nano machines?" "Psycho mantis?" Also Final Fantasy does the "type out this thing physically" a bunch. And yea it's a little annoying; especially for console players I imagine. A lot of this design seems to be copying EverQuest I was gonna explain diagonal movement but someone else did a far better job than me. Unnormalized vectors.. thats what it is.
I do kinda want an 'offline' mmo tbh, I played this freeware game some time back called Elona (and now they have a mobile version which is kinda cool, ig.) And there are npc heros thare are doing their own things out in the world. You get random popups when one of these npcs gets a legendary item or whatever, it was cool. Elona is still a great game tbh. Highly recommend if you're a schizo who stares at Shena's ass too much.
I play osrs and the only social thing i ever did was to flame bad pkers at the chaos altar if the game wasn't an mmo the only different thing for me would be the ge
Great video! This game looks boring lmao, but I'm glad you played it for me. I don't think a fake MMO is something I'd ever be able to get into. Maybe if it was built with a lot of polish, AI companions, and like, quests/raids you HAD to do with AI partners, even though it's a single player game? Maybe then it could be fun experiment? But nobody's gonna chase that dream, and I don't think there would be a playerbase for it regardless.
Seems like a intresting idea. Sadly i bet in the future this type of game will be more fun and "social" to play then real mmos where ppl act like jerks or totaly fail their own roles etc.
Hah, Fake MMOs. I've only played RPGs that were set in a fake MMO, Digimon World 3 (or 2003), and .hack come to mind as examples. Damn I'm getting old...
Are you sure you do run twice as fast, and not say 1.41421356 times as fast ? In the later case, the explanation is quite trivial. It's still a newbie programming mistake but well. If it is indeed twice as fast, then it is quite puzling.
Lol... Someone doesn't know how to normalize player speed XD forward and sideways movement is separated, but if you push both they add together, but normalizing max movement speed fixes this
I've seen better fake multiplayer rpg games already 20 years ago.. this is not new concept and it's awfully made, simple as that. One of the very first methods of controlling RPG games was text based, and the dialogue in those was thousand times better than this and way more responsive
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Thanks for watching! If you were a fake player in a fake MMO would you date me? Let me know!! :)
Whatever you say...
fake players are not too bad as long as they are not overpower and kill all the players. lol prefer fake noobs players though. lol
I guess it depends how well you know the Algorithm
Hey! Developer of Erenshor here. First - thank you for taking the time to check out the game. Of everything you could have picked, it means a lot that you chose me. Erenshor has a long way to go and honestly videos like this are super valuable to development. When the game is done in a couple of years, I'll send you a steam key and ask for another look.
As a game dev myself, you have to learn a lot before you make anything that an average person can enjoy. You might have a long way to go, but it’s good that you recognize you are still learning and you should keep your creative spirit going forward. This game may not be successful but you have to fail many times before you can succeed.
I think you listening to feedback is great! I look forward to seeing what you create in the future :3c
I assume you took inspiration from Everquest because from what Idyl showed it looks a bit like it
@@EricN73158heavily inspired by EverQuest, yup!
This guy seems great tbh
It's funny seeing the President of MMORPGs being confused by what is essentially Everquest controls. Rightclick to consider an enemy, Q to attack, repeat keywords NPCs say to advance dialogue etc.
You have probably heard this a bunch already but Most of the "issues" you have found, like the auto attacking, running faster sideways etc. is just Everquest. Those are just how you play Everquest classic. This game seems to want to emulate that game pretty closely
yep, some other things from Tibia too, not showing levels, right click showing more info etc etc, that's why in description it says, RETRO xd, it really means retro, I mean Tibia is how many years old now? so many qol now but it was BRUTAL, and still kind of is
Was literally watching this video while playing EverQuest, and I kept thinking "Wait, aren't most of these problems and interaction quirks just the game I'm playing right now?"
An MMORPG filled with fake players. Ah, so they're bots? Just like a normal MMORPG then
Whatever you say
It’s like WoW but less toxic and better tbh
sometimes I'd prefer a full bot team in WoW over real players
Lol
Diagonal running is a speed running technique in DOOM. Seeing it here is hilarious.
Re: diagonal movement, it's almost definitely because the game just adds up forward and sideways speed, say:
* Holding forward makes you move at 4m/s forward
* Holding right makes you move at 3m/s right
If you just add these up, the resulting vector is sqrt(4^2 + 3^2) = 5m/s diagonally (by Pythagorean theorem)
its done on purpose
@@VictorSeba790 but it's still true. I've made this mistake too a few times in my time as a game dev.
its not a mistake in this case dude, its on purpose, although he probably will fix it for next update. Its a feature not a bug, fixing that in unity is as simple as writing one extra line of code, its something painfully obvious that cant be considered a mistake this days. I am a beginner gamedev but i do have a good amount of knowledge, i do know what im saying, and i personally know the dev. Its not a mistake, its intentional.
@@ScytherOnSpree
I agree with scyther, whether its intentional or not its often a bug overlooked by beginner developers because of improper vector addition.
Although your logic is pretty bad, if it was intentional there would be no need to 'fix' it
@@VictorSeba790 why are you telling this to me tho? I didn't say he did a mistake, I said it was me who did it and agreed to the original commenter in his explanation of what typically the mistake is :P And yeah if it remains in the game like this on purpose then it's shitty design. So either mistake or bad design, either way it's bad :P
The .hack games were really fun and they kind of pseudo pretended to be a mmorpg. Theres also some of the sword art online games that were okay.
.Hack! That's the first thing that came to mind when I saw this, those games need a remaster and damn I feel old. There's also another really good game that has the same mmorpg vibe called CrossCode
I do think the concept of 'other players' is super interesting. Like, all it is, is other NPCs whose purpose is to be like the human player. I mean we play all sorts of single-player games without any protagonist existing besides ourselves...kind of interesting if you think about it like that. Just another class of NPC. Add in a good AI and maybe you could even add group questing, information sharing, etc. The information sharing idea is also very interesting to me, because you could talk with other characters to learn really niche stuff, rather than taking to the internet. Idk if any of this would be good for gaming haha, but it's just interesting to think about.
I think the only way that a game like this would work and be a lot of fun is if the npc “players” used really REALLY robust text parsers for their dialogue, so that they could walk you through the whole game if you ask. Divide that up over a few archetypes (like PVMgod69, SkillerQueen420, QuestFenatic93, and GarryGilbertOG), with each having access to only pieces of the total parser, and I think it could feel fairly real and engaging to play. Sprinkle some personality on top, like personality based barks and some players that are just antagonistic to the point of being villainous, or only ever use one word responses and ignore you, and you’d have a real-fake MMO. A bit of randomization and a lot of tracking under the hood could mean no two players ever encounter the same “players” in the same place too.
GarryGilbert OG sounds like a killer weed strain
@@loiloiloi6 I’ll have to take your word on that lol
A lot of your complaints I've seen in old MMO reviews/documentaries, so they're probably intentional design. (mostly Everquest 1999 I can recall most of them in at once so the devs might've used that as a reference) and you did say this was meant to be for nostalgia of old MMOs
As someone who's played the full in progress game, the loot/exploration loop is extremely addicting and a lot of fun and the world expands heavily after the tutorial island. I highly suggest wishlisting it for future if you want to check it out. Also he is playing an old build that has the old run animation. The animations are in progress. Game has exactly 1 dev working on it so not sure why he's expecting some crazy MMO, 2 sec of research would show that.
Running diagonally was OP in Perfect Dark 64 too, that's where i first learned to check that mechanic in games from there onwards lmao
This seems like a fun and ambitious project from a small developer. Cool to hear they’re not ruining it with AI
adn its just one guy, its honestly pretty impressive
@@VictorSeba790 yeah. felt he was a little harsh for what seems like a passion project, especially if it’s just one guy. idk.
it sounds like you had an authentic early-00s MMO experience. game delivers on what it promises! you had a bad time because that's just how those games were. you can't play the testicular torsion simulator and complain that your balls hurt
Where does one download testicular torsion simulator? Asking for a friend…
Great and true comment. Also, as a former testicular torsion sufferer I don't recommend trying it out.
I'll bring my pc ove and we can play this game together separately
LAN party
Thank you Idyl for designating "intro" and "not intro" so we all know.
This is a neat idea... but I think if an older gamer wants to play an MMO but is only stopped due to lack of time - then they should STILL just play a real MMO anyway; but at their own pace. As soon as you accept "I do not need to be the top 1% to have fun" that's when MMO gaming really shines.
The issue is that a lot of MMOs lock the fun stuff behind hundreds of hours of early game grinding. If you know of any MMOs that don't... send them my way. Lol
@@HyzerFlip It's sadly a very subjective and player-attitude" or "fun is in the eye of the beholder" kind of answer so im not sure if i can help. I enjoy the FFXIV main story, so I had fun with that from level 1 til cap, there was no worry about "locking the fun stuff" because I enjoyed the vibes from day one. But I know others hate the story and want to skip it. I enjoy pvp & grinding in BDO, so I have fun when I play that, and had fun with BDO years ago grinding desert nagas as I do now grinding tungrad ruins. But I know others hate the grind and the imbalanced broken pvp and want no part of either. OR another game like WoW, I enjoyed the low level dungeons like Wailing Caverns, I enjoyed the later level heroic dungeons too. Mining copper is just as fun as mining fel iron, etc. But I know other people who only play 1 part of WoW and dislike the rest..... see what I mean?
Tried it, currently playing it, I really like it. About 4 hours in, I just like the sneak peek into a style of game I never got to play in its peak- while not having to worry about actually pissing other people off i'd be playing with/learning from otherwise on something like Everquest. I've seen some of Cohh's videos of him playing Everquest and... it was a lot of strategy, a lot of people having to know their roles and do specific things specific ways (like pulling, grouping, etc) and I like being able to play the same style of game mechanically without encountering that level of stuff.
5:03 Wow, someone put the automated phone call system experience into a video game!
You run faster diagonally because the dev needs to normalize the direction input vector
If you hold W the input is (0,1), and if you hold D its (1,0) but if you hold both it should be something like (0.707,0.707), but because he didn't normalize it, the input is (1,1)
Yeah, the movement controller isn’t normalized. Both directional inputs are independent, so you can move at full speed in two directions at once, instead of sacrificing speed going “forward” to move “right” at the same time.
its intentional
@@VictorSeba790 “bad design” and “intentional” are not mutually exclusive terms. It doesn’t matter if this movement is intentional, it created a meta game where angling your character and moving diagonally is the fastest way to get around. Seems like quite a awkward thing to do while fighting/questing/etc.
this game is meant for nostalgia, older MMOs had this as an actual mistake, it was for the fun of it. If you dont like it thats nobodies problem but yours
@@SirPrimrose
A lot of new games don't normalise their inputs either.
You don't realise unless you've got a funny controller that's either got a boosted sensitivity setting, or a Square Axis like the PS2's.
I don’t think you were using the quest dialogue right, and that seems more like an issue with how it’s presented to player tbh.
I feel like it’s supposed to be where you genuinely respond to what the npc says but make sure to include the keywords, so it feels like real dialogue that you are involved in rather than clicking through keywords.
You say that yelling single phrases in response is an unrealistic conversation mode.
"Psycho Mantis?"
I'm going to be honest and say I love the super jank animations lmao
Sideways bear was great
EDIT: by the way, the double movespeed on diagonal is cause if you don't do any checks, standard movement systems would just add speed in the direction you press, so going diagonal is going 2 directions at once, basically, so it adds both speeds to your character.
the sideways running, is strafe speed being multiplied by the run speed. there is no clamp on the speeds and they are being multiplied together.
On the double run speed going diagonally - probably caused by not actually coding in actual diagonal movement but instead just adding the forward to the sideways movement, resulting in you effectively running full speed both forward and sideways.
You should make a video on goat sim MMO. It's pretty similar to this concept but actually entertaining
Gedonia does a really good job of emulating an early 2000s MMO without being multiplayer. If you can forgive jank voice acting it's 100% worth playing.
It's literally a bit worse everquest, In EQ for quests you need to talk ot NPCs to get info and ask question with their highlighted words. Strife kiting you run a bit faster because how the game was made.
You should try a classic EQ, I mean... you play a classic RS game/server why not try EQ.
The game is not perfect but it can be so fun crawling in a dungeon, getting some loot and shooting shit with others.
this is so interesting though!!
Would you ever consider looking at text only MMO's? I loved this game Utopia as a kid/teen and it is apparently still kicking around. It finally got an unofficial app haha
Oh, if this was made in unity I understand why the diagonal speed is increased. Scripting movement in 4 directions works as intended because the input is 1.0 in each direction. So a vector line would move up to 1.0, left 1.0 ect. but only on the x-direction or y-direction
However, if you move diagonally, the vector line is longer because on a graph, x = 1.0, y =1.0 (you have both an x-direction and a y-direction simultaneously) you draw a line from 0,0 to the points mentioned, but the math (a^2 +b^2 = c^2) would equal something like 1.4 so you move at that multiplier of speed. In unity, one method is to script the "normalize" property to fix it.
Hopefully that makes sense.
I appreciate that the video is broken up into "intro" and "not intro" to inform me which part of the video I'm watching.
You saw things the wrong way, this is very very wrong. You start with a skill book and you said you didnt have any skills, the point of the words being highlighted is because you can either answer by typing what you want, or you can just click on it. The game is a demo, sure its not an alpha but the game is getting updates and getting better and better. The streams showing the post demo content by the testers is amazing and exciting for more content to come. You said you killed plaxitheris and didnt get the key, but you should have gotten the mold if you really killed it, with the mold you can fix the key, a great introduction to the smithing system. Apparently you didnt play on the current update so this wasnt available for you, but theres an npc who straight up tells you she can fix the key. Sure the game is rough around the edges, but its not near as bad as you describe it. You are right about the sim players tho, but burgee has been clear on that topic, saying they will be better.
It’s a game by 1 person!
Diagonal speediness is a result of amateur "Up = X+1, Right = Y+1" movement, instead of just "go 1 in this direction"
Solo runescape experience
I think when you move diagonally the game is adding your velocities together instead of averaging them. Easy fix if unintentional.
I am sure there are other examples but the most prominent inspiration for the dialog ststem is probably Morrowind. It's kind of funny that due to the nature of being an "mmo" it gets an accidental absurdist quality.
You should check out Gedonia. It is also basically a singleplayer MMORPG.
The converdation about killing the hag plays out like a metal gear conversation when snake repeats keywords 😂😂
Ah yes, good ol' strafe running
The Nickelodeon tee is 🔥 but you already knew that..
You probably run faster diagonally because moving forward adds to your current speed and moving sideways does aswell, so they stack lmao
I'm not a dev, but my guess for the diagonal speed is adding together the speed of both inputs instead of averaging or determining a direction and setting a speed.
“'It's really fun. It be even more fun when we can afford to have a fourth wall installed."-Bradbury
the 'mmo' you let your little brother play when he wants to play on your OSRS account
Goat Simulator MMO Experience is a single player mmo and it's great!
for some reason these "single player MMOs, but not actually an MMO" games interest me. I played another game like it a while ago and thought it was a fun concept
Honestly if this game ever gets polished to a reasonable state, I'd be willing to check it out.
Diagonal run speed. Yeah, famous trick from EQ. You run a little bit faster that way. A LOT of things from this video remind me of EQ, like they really modeled it after EQ.
The Morrowind dialogue always reads as Solid Snake just repeating what you said back to you as a question.
what about the .Hack series? they are the only ones ive seen that did this concept well so far
My biggest problem with MMOs have always been the other players. "Given the opportunity, players will optimize the fun out of a game." is a curse that affects MMORPGs particularly badly; every time I just want to play some MMO I'm met with people obsessed with minmaxing and following guides to take the optimised leveling paths and make meta cookiecutter builds. And they expect the same from you, grouping up to earlier take on higher level challenges that are possible only with those optimised paths, or completely ignore vast swathes of content because it's not optimal. And don't even get me started on guilds and PvP. Even if I like the game, I find myself feeling out of place, playing mostly solo with an experience that is worse than if I just actually played solo.
That's why I like the idea of Erenshor, and am interested in the game. Bots aren't programmed to be sweaty meta slaves, but to enrich the player's experience, whatever they want it to be.
This is an MMO (the O stands for offline)
I hope to live to see the day humanity has evolved to shmoove like the erenshor mc
Josh Strife Hayes with Billiam's quirkiness.
Not complaining just pointing it out. OSRS is fuckin BASED.
first one of these I ever played was dot hack or something I think? was actually pretty fun at the time
Just play the MMORPG addon to Goat Simulator. It's the best fake MMORPG I ever played xD
Do you wanna see some terrible animations? Look at the jumping animation for minions of mirth. It’s a very old game. I can’t remember when it came out. I’ve played it maybe two or three times but it’s one hell of a game
This seems like a game that could parody game critiquing MMO issues
I already play a singleplayer MMO, it's called OldSchool RuneScape
remind of dot hack series
Tbh with the single-player oriented direction modern MMOs have gone I bet if you didn't tell someone and got them to play it they wouldn't even know.
Main character runs like Astarion
This concept can definitely be done. However, like you said, if it's a single player game, it needs to have the elements that make up a good single player game. Check out the .hack series for the PS2 to see an example done well. They were single player games with an MMO dressing, and they had an engaging single player story and characters (as well as better graphics and movefeel than this 2024 game).
Controls, hailing, auto att system, etc.. seems ro be Everquest Classic inspired. Think its time you try and cover your first experience in EQ Project 1999 my guy. Right of passsage for every Presudent of MMORPG
Delighted that the President of MMORPGs took time out of his busy schedule to post this video! I will edit this comment later with whatever wacky thing he says at the end (unless I forget in which case whoopsies enjoy my unedited remarks)
I enjoyed your unedited comment.
Got a demo of ff12 with dragon quest 8 back when ps2 was the hot shit, had so much fun in that demo, ff12 was the next game I saved for. Lot of advertising power in a short, polished demo.
Alright, so I find it weird that .hack wasn't mentioned once and urge you to try it? The whole Idea is to try and make an MMO and then make it entirely single-player.
it's just that other players have a whole anime-esque plot over multiple charpers of the game that can't even be called expansions, the players are essentially the same thing as characters in an SP game instead that "emulates" player behaviour about as well as that thing you're playing, and the gameplay is... I don't know, somewhat fun? I remember liking it back in the day.
In my opinion a few games have tried the single player mmo feeling .hack being the earliest i can remember, then theres the SAO games, crosscode and i guess one of the goat sim too, forget which, sure all these..maybe apart from goatsim, has its own story but its laid out in a mmo format, its flaws as well sadly.
this guy with the hat is kinda cool
Who here remembers the .hack// games? Good example of a fake MMORPG that's super fun. Was sad they never had a real MMO outside of Fragment which never took off.
I really want NPC's with chatbot ai. There's videos of people making bots that play RS and talk to people like normal players. Something like that would be awesome in any of the major mmos.
You know, if you skip all cutscenes and recruit random NPCs to your party in Sword Art Online: Hollow Realization, it actually feels like a single-player MMO. Just ignore the fact that the AI is brain dead and that the parties you see out in the word seem to be mentally stuck in the game's download process, not even the tutorial area. That's pretty much how I play SAOHR and despite its many shortcomings, it does scratch that MMO itch every now and again. It emulates an MMO environment well enough. It's a shame that Fatal Bullet, the best SAO game, dropped the ball hard on the MMO emulation department.
5:08 Naah it's what Solid Snake does. "Nano machines?" "Psycho mantis?"
Also Final Fantasy does the "type out this thing physically" a bunch. And yea it's a little annoying; especially for console players I imagine. A lot of this design seems to be copying EverQuest
I was gonna explain diagonal movement but someone else did a far better job than me. Unnormalized vectors.. thats what it is.
I do kinda want an 'offline' mmo tbh, I played this freeware game some time back called Elona (and now they have a mobile version which is kinda cool, ig.) And there are npc heros thare are doing their own things out in the world. You get random popups when one of these npcs gets a legendary item or whatever, it was cool. Elona is still a great game tbh. Highly recommend if you're a schizo who stares at Shena's ass too much.
They aren't the best games and are a little grindy but if you enjoy the fake MMO feeling I'd highly recommend the .Hack PS2 games
this is nothing new... I remember doing this back when it was called .Hack.... and the was the funnest fake mmo Ive ever played
maybe 2001, 2005 was the new era :P
But... I play a single player MMORPG all the time? It's called Old School Runescape
I play osrs and the only social thing i ever did was to flame bad pkers at the chaos altar if the game wasn't an mmo the only different thing for me would be the ge
Great video! This game looks boring lmao, but I'm glad you played it for me. I don't think a fake MMO is something I'd ever be able to get into. Maybe if it was built with a lot of polish, AI companions, and like, quests/raids you HAD to do with AI partners, even though it's a single player game? Maybe then it could be fun experiment? But nobody's gonna chase that dream, and I don't think there would be a playerbase for it regardless.
So... dragon's dogma with raids?
Single player mmorpg, you mean freakin, RuneScape?
Seems like a intresting idea. Sadly i bet in the future this type of game will be more fun and "social" to play then real mmos where ppl act like jerks or totaly fail their own roles etc.
Why does this game even exist when WoW single player project exists?
14:55 Whatever you say...
Hah, Fake MMOs.
I've only played RPGs that were set in a fake MMO, Digimon World 3 (or 2003), and .hack come to mind as examples.
Damn I'm getting old...
Are you sure you do run twice as fast, and not say 1.41421356 times as fast ? In the later case, the explanation is quite trivial. It's still a newbie programming mistake but well. If it is indeed twice as fast, then it is quite puzling.
This dude should play roblox mmos
Whatever you say
How does this video have more likes that views? 🧐
offline "MMO" isn't this Xenoblade?
I feel like the real answer is we get a .Hack// reboot for all our single player MMO folks.
Whatever you say
Whatever you say...
Lol... Someone doesn't know how to normalize player speed XD forward and sideways movement is separated, but if you push both they add together, but normalizing max movement speed fixes this
with ai mmorpgs would probably be better then playing with humans atleast then you have some sort of intelligence.. but scripted bot servants no ty
So it's just an rpg lol
MMORPG but the O stands for offline
CrossCode did it better.
I've seen better fake multiplayer rpg games already 20 years ago.. this is not new concept and it's awfully made, simple as that.
One of the very first methods of controlling RPG games was text based, and the dialogue in those was thousand times better than this and way more responsive
lol bald
Oh dear this is bad