A Critique of SOMA

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  • Опубліковано 11 лис 2016
  • The script for this video has been posted if you'd like to read along, or want to review what I say afterwards:
    jphanderson.wordpress.com/201...
    Patreon: / josephanderson
    Twitter: / jph_anderson
    Books: www.amazon.com/Joseph-Anderso...
    Link to WHOMP because I showed a comic in the video: www.whompcomic.com/
    And thanks to my friend Bill for reading the script for me. He won't care about credit but I appreciate it.
  • Ігри

КОМЕНТАРІ • 4,9 тис.

  • @matheustran8009
    @matheustran8009 4 роки тому +7732

    "Simon is not the smartest person on earth even though there's like 5 people left." Ouch

    • @ViktoriaMagrey
      @ViktoriaMagrey 4 роки тому +387

      That was a weirdly good roast.

    • @nastrael
      @nastrael 4 роки тому +429

      Doesn't mean much when you consider that he's just some average Canuck with brain damage compared to a handful of scientists in a literal sealab.

    • @Nickle_King
      @Nickle_King 4 роки тому +202

      Ya. Being a brain damaged normal guy on a science base. Really can judge him for not being the smartest guy in the room.
      Can you hear my eyes rolling from there?

    • @bradfin12
      @bradfin12 4 роки тому +280

      Maybe he's dumb or maybe he cannot fully grasp the reality of his situation because the stress of it would short circuit him. We notice that early on when Simon cannot see that his body is not his body untill he would have died in the comms room. Cat is frequently trying to prevent Simon from becoming stressed by existential dread and in the end the exertion of dealing with Simon causes her to short circuit.

    • @avendk7157
      @avendk7157 4 роки тому +31

      @@bradfin12Wow I never thought about it this way but u could actually be right, damn.

  • @KeremyJing
    @KeremyJing 3 роки тому +4651

    "You treated Catherine like a person before you saw her, just like you think I'm human, even though I'm only a voice coming through UA-cam right now."
    Don't do that.

    • @Troublechutor
      @Troublechutor 3 роки тому +285

      I treated Cath like a person even after she was just an AI in my omni-tool. Mainly because it was polite, but also because no matter if she's a chat bot or a real-girl, she's the only company I had on the journey and my only guide to the next possible escape. There's no reason to be rude to an AI, but its still just a glorified toaster - if you don't want your toast burned, you should probably say "please and thank you"

    • @pekkalaitinen8769
      @pekkalaitinen8769 3 роки тому +137

      Consider the possibility that you are now reading this comment thinking it was written by another person on the other side of the world, but in fact this is all simulation made only for you and everybody else are NPC's. Nobody actually wrote this comment, it's all part of the simulation, just like the phone/computer in front of you and the room around you. Your body is buried in black tar which prevents it from rotting and the mechanical parts keep the simulation going forever. When you die, a new simulation begins and you can't remember the previous one, just like this is like your 9000th simulation.

    • @zeronxepher4167
      @zeronxepher4167 3 роки тому +51

      @@pekkalaitinen8769 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAÀAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

    • @AuntBibby
      @AuntBibby 3 роки тому +40

      @@zeronxepher4167 if everything we’ve seen in this reality was a simulation, then we can’t automatically assume any part of it is consistent with “real” reality. THAT INCLUDES THE LAWS OF PHYSICS. Greg Egan famously wrote a book set in a universe in which there were 2 spacial dimensions & 2 chronological dimensions (of time), instead of 3 spacial dimensions & 1 chronological dimensions (which we just call “time”). in the alleged real reality, the concept of a “dimension” may even be an inherently silly joke in the same way the concept of a fart or rubber chicken is to us.

    • @ythunderboy8694
      @ythunderboy8694 3 роки тому +14

      ​@@pekkalaitinen8769 Trollface was drawn in Microsoft Paint on September 19, 2008 by Carlos Ramirez, an 18-year-old Oakland college student living with his parents. The image was published on Ramirez's DeviantArt page, "Whynne", as part of a rage comic titled about the pointless nature of trolling. Ramirez posted the image to the imageboard website 4chan and within a day other users of the site shared it. In the following months, Ramirez's drawing quickly gained traction on 4chan as the universal emoticon of an Internet troll and a versatile rage comic character. From 4chan, Trollface spread to Reddit and Urban Dictionary in 2009, eventually reaching other Internet image-sharing sites like Imgur and Facebook.
      Trollface shows an Internet troll, someone who annoys others on the Internet for their own amusement. The original comic by Ramirez mocked trolls; however, the image is widely used by trolls. Trollface has been described as the Internet equivalent of the children's taunt "nyah nyah nyah nyah nyah nyah" or sticking one's tongue out. The image is often accompanied by phrases such as "Problem?" or "You mad, bro?".

  • @PurpleFreezerPage
    @PurpleFreezerPage 3 роки тому +1366

    "Catherine, are we alive?"
    "THE FIVE DOLLAR TACO BOX IS AVAILABLE AT TACO BELL NOW"

    • @jeridkasper69
      @jeridkasper69 3 роки тому +5

      Same but Guns of Glory

    • @mateodavidgutierrezgonzale6556
      @mateodavidgutierrezgonzale6556 3 роки тому +31

      I got that commercial with a bunch of scenes saying "NO". LMAO

    • @pixel3082
      @pixel3082 3 роки тому +3

      @@mateodavidgutierrezgonzale6556 i got librety :(

    • @natebit8130
      @natebit8130 2 роки тому +7

      "Catherine, are we alive?"
      "MEET, A FUTURE MOM!"

    • @lmproductions61
      @lmproductions61 2 роки тому +2

      i got breakfast rollers starting at 3.29

  • @MrPooleish
    @MrPooleish 2 роки тому +592

    In regards to the Doctor repeating information Simon should already know, Informed Consent is one of the most important concepts in modern medicine. That means you are required to inform the patient of the procedure and all possible side effects and risks. If your patient has suffered a brain injury and has lingering side effects, you are need to make sure "short term memory loss" and "impaired cognition" aren't part of their problems.

    • @tbird8166
      @tbird8166 4 місяці тому +9

      That makes the entire deal with him giving permission to the doctor even scarier. Is it criminal of the doctor to use the scan without informed consent if the doctor himself isn’t informed of just what he’s messing with?

    • @MrPooleish
      @MrPooleish 4 місяці тому +6

      @@tbird8166 I think (haven't played the game, just watched a lot) that the original scan was only intended to help treat Simon's brain injury. After the treatment, successful or otherwise, the brain scan was put in a database, presumably with more brain scans, and just happened to still be around when the future plot happens.

    • @Dutchyman
      @Dutchyman 4 місяці тому +18

      @@MrPooleish There is literally a voice recording about this in the game at Theta where Catherine has been doing the brain scans. The very day that the real Simon died, Dr Munshi asks Simon for consent to use his brain scans for further research and Simons does indeed consent. No one ever decided to delete the brain scan, so it is still in the database. The technology stems from Dr Munshi's and Dr Berg's work.
      The Wau then put Simon's brain scan into a deceased Pathos II employee that was closely located to the power room, with the purpose of having Simon turn on the engine that powers the whole station, which also powers the Wau. The station was running on it's reserves, and the Wau knew this. Hence the plot happens. It's not a "just happened" onset. Everything adds up.
      A little fun fact: The body that Simon's brain scans gets copied into is the very employee (Imogen Reed) that turned off the power. Quite the beautiful and horrifying irony.

  • @DoctorZombo
    @DoctorZombo 7 років тому +2754

    The reason why the WAU is one of my favourite "rogue evil sci-fi AIs" is because it's portrayed in such a way that makes it realistic in addition to scary. It really bugs me when AI "characters" are written to hold some sort of grudge or hatred towards humans, even if it's the old excuse of "humans are harmful to themselves and/or anything else". The WAU is simply doing what it's told, it doesn't have its own goals or its own agency, and I think that's great. It is closer to what computers are than most other rogue AIs which are protrayed to have some sort of character or personality.

    • @francesboy2
      @francesboy2 7 років тому +86

      There's an episode of Dr. Who called the girl in the fireplace which is very much along the lines of what you're describing. I don't really want to give any spoilers, but I think it handles the whole horrific AI just doing its job thing really well, especially with how the cast react to it.

    • @TOASTEngineer
      @TOASTEngineer 7 років тому +323

      The really interesting thing is that this is how critics of AI technology think it'll happen: say you create an AI whose job is to collect stamps. It'll soon start melting people down into glue to make stamps, because you never attached all that moral and ethical baggage that comes with being a human being - you never said "and also respect other people's personal sovereignty and don't cause unnecessary suffering in other living things and don't destroy anything beautiful and..." You said "get as many stamps as you can." And it did.

    • @Sammy-S
      @Sammy-S 7 років тому +4

      +The Cheshire Cat I loved that episode

    • @francesboy2
      @francesboy2 7 років тому

      Sam S Yeah me too, I still think about it every now and again despite it being years ago.

    • @craftworded
      @craftworded 7 років тому +33

      DoctorZombo I like glados because she doesnt hate humans...she is just...testing...with anything

  • @marsjake8
    @marsjake8 5 років тому +4477

    “The guys a little bit slow” I mean yeah he had a brain injury

    • @fran123456
      @fran123456 4 роки тому +185

      If Simon were smart the player would be less immersed in the story.

    • @casono
      @casono 4 роки тому +25

      @@fran123456 depends on the writing for me.

    • @safe-keeper1042
      @safe-keeper1042 3 роки тому +76

      Brain injury doesn't have to equal slow or stupid. I think the protagonist is just... slow.

    • @Cimex090
      @Cimex090 3 роки тому +230

      Try to understand the guy, he's travelled 100 years in the future to find himself in an apocalyptic world where Humans are supposed to be all dead and the earth is on fire. And of course he can't pause the game like you to process things and think about what is really going on.

    • @dmin5782
      @dmin5782 3 роки тому +191

      @Midgard Eagle Dude got a brain injury, somehow found himself waking up 100 years into the future and got told he is a corpse infused with a chip in the head. It will make anyone slow and in denial.

  • @TheEdgeoholic
    @TheEdgeoholic 3 роки тому +3085

    I love having an existential crisis at 3 a.m. wondering about the meaning of consciousness, and the future horrors of transhumanism.

    • @DruNature
      @DruNature 3 роки тому +32

      same!! good night

    • @jansuchanek4290
      @jansuchanek4290 3 роки тому +25

      existential crisis is natural, I believe everyone experience it sooner or later

    • @drained1177
      @drained1177 3 роки тому +48

      Consciousness is a side effect of evolution, we've achieved amazing things because having the ability to innovate things and ideas from nothing is a necessity for "late game" survival.
      The belief of gods and a greater power is simply to compensate for the unstoppable amounts of fabtsies mankind can dream of.

    • @ellieosteen8322
      @ellieosteen8322 3 роки тому +4

      Then you’ll really like H.P Lovecraft stories

    • @beanswrldd
      @beanswrldd 3 роки тому +5

      first time?

  • @Feet_Sniffer
    @Feet_Sniffer Рік тому +91

    I dont think its fair to say that the main character is dumb, he just refuses to accept the horrible reality that hes going to die alone, at the bottom of the sea with no real impact or consequence. I think when she told him there is a 50% chance he believed it because he wanted to believe it.

    • @mystical_destroyer8628
      @mystical_destroyer8628 10 місяців тому +2

      THANKYOU!

    • @scnoz1430
      @scnoz1430 5 місяців тому +9

      Exactly, and not to mention the in universe explanation of him being one of the most primitive scans. It’s such a shame that he seemed to miss a lot about Simons character

    • @lord_man_king
      @lord_man_king 5 місяців тому

      Yes, and we have to remember that not only is he a 'primitive' legacy scan, he's the scan of a damaged brain

    • @rainbowratto1834
      @rainbowratto1834 4 місяці тому +12

      There's also the fact that he was just a regular guy working in a bookshop in his previous life. The guys working on Pathos II were the top scientists and engineers and even they fell into the trap of believing those things, because all of those people were all in terrible situation that needed them to believe in something better.

  • @PaMS1995
    @PaMS1995 5 років тому +6737

    "SOMA wasn't scary" Haha yeah I totally wasn't scared either haha
    haha

    • @ghostspore3163
      @ghostspore3163 5 років тому +464

      Not ashamed to say it had me shitting myself, I'm not usually scared by horror games either. I will admit that it was mostly the sounds that freaked me out, but every creature other than the first was super unnerving

    • @granola661
      @granola661 5 років тому +157

      haha me neither totally calm heartbeat all the way thru

    • @Thfoxpz
      @Thfoxpz 5 років тому +180

      I've played through all of Frictional's games, and Soma was the only one who actually made me scream in fear even in the scripted chases, I compared this game a lot to Alien Isolation even though you cannot protect yourself in Soma, both of them KNOW how to scare the player

    • @Malignantt1
      @Malignantt1 5 років тому +100

      This is the most terrifying game ive ever played

    • @Tome4kkkk
      @Tome4kkkk 5 років тому

      @@colbyboucher6391 Speaking of which! Man, you need to see the Love Death Robots anthology! =|

  • @richt6314
    @richt6314 7 років тому +5733

    What makes SOMA so incredibly brilliant and fucked up is the juxtaposition of the Simons' fate at the end. The copied consciousness of Simon 4 and Cath 2 are enjoying a virtual Eden while Simon 3 finally understands the gravity of the situation, gets into an argument with Catherine causing her circuits to fry (deactivating herself). This ultimately leaves Simon 3 stranded in the station, alone in the abyss. The best part is that Simon 4 believes he was the one who went through the whole ordeal from start to finish and won the 'coin toss.' He's ignorant of both the sacrifices of his predecessors and Catherine's manipulation of him throughout the story. What better an embodiment of the notion that, "ignorance is bliss?"

    • @richt6314
      @richt6314 7 років тому +127

      Legitimate Credibility of Continuity Hypothesis:
      So here I am thinking, “maybe we’re looking at this hypothesis too superficially?" Perhaps, aside from the intended purpose ‘in game’ the C.H. begged a more provocative message questioning our understanding of consciousness? The theory stems from a brain scanning technology ‘in game’ that takes an instantaneous snap-shot of the totality of one’s mind (their memories, thoughts,mental capacities,personality,etc.).This yields a ‘perfect’ artificial copy/scan of the ‘self.’ The theory posits that during an instant in time there exists both the scan and the original where the possibility of a divergence of thought and self is nonexistent. One might imagine a timeline of their own existence originating at birth (for the coherence of this analysis, we’ll start with this axiom). Catering to a mental image, the timeline, representing one’s own stream of consciousness, can be ascribed an arbitrary color, such as red. Fast forward to Point A, at this homogenous instant in time between the original and the copy. Here’s where the Continuity hypothesis gains its accreditation, at Point A in our timeline we now have the same color directly overlapping that of our own. This point is twice as concentrated in color. The nature of one’s consciousness doesn’t differ; there’s simply ‘more’ of it. Much to theory’s merit, it provides an allusion to the famous “Schrodinger's cat” thought experiment, where, ultimately, the logical conclusion was that the cat existed in both a state of life and death. This nod to the famous thought experiment provides, at the very least, a modicum of credence to the notion that one can exist in multiple states simultaneously (i.e. the original and the copy) while still being the same cat. Coming back to the imagery of our ‘timeline of consciousness,’ and with the credibility of Schrodinger ‘backing’ this hypothesis, we can now reaffirm this imagine Point A as this twice as concentrated color. As previously stated, during this instant, the copy contains the totality of that through which we can logically define ourselves (personality, memories, and mental capacities). The crux of the Continuity Hypothesis lies in this ‘timeless’ instant; where mental difference and change are impossible. Arguably, the only difference is the container in which these consciousnesses ‘dwell’ (information in the brain vs information in the scan). These two mediums, however, are physically linked; further blurring the notion of ‘self’ and ‘other’ in this state of equilibrium. The hypothesis holds that if the original consciousness were to disappear instantly following Point A the continuity of their ‘being’ will persist in the machine as the copy (i.e. essentially sending data from one medium to another). Seems crazy at face value, doesn’t it? Common sense would dictate that you’d simply be dead while a copy would carry on believing it was you like nothing had happened. Ironically for William of Ockham, philosophy is never that simple. Looking back at our favorite temporal construct, let’s begin again at Point A. Imagine, if you will, instead of physical suicide, the ‘original’ continues on with their life following Point A. In this eventuality, we now have a divergence in the two homogenous ‘selves.’ As both continue to exist, time continues forward and changes manifest in both the original and their copy. They may have different causal relationships with their respective realities leading to different thoughts, actions, desires, etc. The pertinent fact of the matter is that, above all else, past Point A these two entities exist independently of one another. Thus, we have a fork in our consciousness timeline, the original (red) carries on with their life, while the copy, now able to exert it’s own autonomy, forges ahead, becoming its own ‘being’ (blue). The Continuity hypothesis operates under the assertion that the totality of our being/consciousness amounts to our personality, memories, and mental capacity; we are quantifiable. Following the logic of this assertion: why would there be an issue in simply 'transferring' data? Unless there’s more to the ‘self’ than that? What grants us our individual awareness ( i.e. perspective in which we perceive the world)? Can it be more than individual?

    • @richt6314
      @richt6314 7 років тому +49

      Synerrox เ that was because he still believed in the coin toss. From what I can recollect, there wasn't any elucidation on whether the 'copied consciousness' would occupy the original container in the event that his consciousness would transfer mediums.

    • @richt6314
      @richt6314 7 років тому +15

      Synerrox เ Synerrox เ 1) naturally, the practically is more or less 0% that's the problem. But that doesn't detract from the hypothesis itself nor its implications in an 'ideal' system. 2) I'm saying that when the scan is taking place there is a superposition of consciousness (I.e. On top of each other) in which the state/location of the original consciousness is indeterminate (granted the ambiguity of the logistics of the copying process lends itself to thought experiments that model the implications of the technology). The initial axiom of what defines consciousness is essential in determining the theoretical validity of the process; it caters to the notion that if consciousness is merely data and consciousness is replicated, and then the original 'source' is deleted instantaneously (following an instant in time where the copy and original are identical) why would there be an issue in (perception of consciousness) transferring mediums while continuity is maintained?

    • @PARAN0IDxGERBIL
      @PARAN0IDxGERBIL 7 років тому +160

      Want to know what's even more fucked up? Catherine 2 knows that Catherine 1 is fucked! Catherine 1 knows she was lying to Simon 3, so that knowledge must be in Catherine 2. Could you live with yourself knowing that a copy of you has been left to suffer eternally on a desolate and lonely Earth?

    • @richt6314
      @richt6314 7 років тому +55

      Mr. I'm sure she could reconcile the fact that her position and everything that led up to her existence inside of the arc is due to the actions (both good & bad) of Cath 1. Catering to the Biblical story of Eden and Sin, Cath 2 and Simon 4 are 'pure' (Cath 2 isn't responsible for her predecessor's manipulation of Simon). Simon 4 isn't responsible for any of the death's of those 'unplugged' from life-support nor the initial worker robot who is left in a constant state of pain (from electrocution) for Simon to progress. Whether or not Cath 2 feels any guilt is arguable, based on the in game story and excerpts from the soma website it's clear that she exhibits an 'ends justify the means' morality; she was able to continue the arc project despite it giving rise to the C.H. and suicides that followed, she manipulated & lied to simon, and constantly killed & rebooted the consciousness of one of the scans to extract info from him. In this biblical allusion it's only fitting that Simon 3 (2) and Cath 1 are unable to enter Eden after their trespasses.

  • @MinorityRespecter88
    @MinorityRespecter88 2 роки тому +552

    SOMA was so terrifying that it left me feeling a sense of dread for weeks after I finished playing it.

  • @erickschusterdeoliveira2662
    @erickschusterdeoliveira2662 2 роки тому +1692

    Funny seeing Joseph saying "people way smarter than you and me" while putting up an image of Elon Musk. This video is truly a product of its time.

    • @-..._-.
      @-..._-. 2 роки тому +61

      he's not wrong

    • @lucess169
      @lucess169 2 роки тому +717

      @@-..._-. nah he definitely is

    • @SnowPaw404
      @SnowPaw404 2 роки тому +216

      @@-..._-. ratio

    • @-..._-.
      @-..._-. 2 роки тому

      @@SnowPaw404 On the political left I see? Well, I regret to inform you that "liberals" are in fact stupid. Their ideology is flawed and based on lies. Your side is based on emotion, not reason.

    • @mtp1213
      @mtp1213 2 роки тому +39

      @@lucess169 says the bum in UA-cam comments

  • @DanielQuan97
    @DanielQuan97 6 років тому +3690

    Man, that robot girl asking "Is this the ARK? I was so worried something had gone wrong" devastated me

    • @Magiciansking
      @Magiciansking 6 років тому +87

      Daniel Quan I died inside in that part (

    • @spanishnameisjesus
      @spanishnameisjesus 5 років тому +405

      yeah that part fucked me up too. Just something about her worried caution, oblivious to the horror around her or her horrid state, nearly begging you to tell her that it's okay, when it REALLY isn't.

    • @13RedCorpse
      @13RedCorpse 5 років тому +387

      That`s the way SOMA really sends shivers down your spine. Monsters - meh. But existential horror - yes.

    • @crunch9876
      @crunch9876 5 років тому +12

      Armalight what do you mean? It is ok. The wua is making the world a better place. The wow is creating an ark but a real life one on earth. Not a computer simulation. She is just one of the wuas early failed attempts.

    • @aaa-zz5tj
      @aaa-zz5tj 5 років тому +80

      i accidentally killed her and had to restart just because i didnt want to feel like an ass

  • @AGayTwitterArtist
    @AGayTwitterArtist 5 років тому +1851

    How to kill J. Anderson:
    Design a killer robot that looks cool.

    • @myriad9597
      @myriad9597 5 років тому +13

      Amen

    • @Mothbean
      @Mothbean 4 роки тому +8

      Well, guess I know what I'm doing during quarantine.

    • @CaveyMoth
      @CaveyMoth 4 роки тому +25

      Fembots

    • @sibanbgd100
      @sibanbgd100 3 роки тому +5

      Or you know... design a killer robot.

    • @owentayygaming7567
      @owentayygaming7567 3 роки тому +1

      or just say it is wrong and steal his hidden suply of maple syrup....... or just steal the maple syrup

  • @ivylastname5657
    @ivylastname5657 2 роки тому +951

    the devs added a Safe Mode to the game where monsters cant hurt/kill you and talked about how the game's story and implications is scarier than the actual gameplay, even mentioning how if you die you just get to try again. seems like they were aware of its shortcomings.

    • @aniket8350
      @aniket8350 2 роки тому +26

      So in safe mode they don't do anything to you? I completed it with normal and i would like play it again because the horror part was interesting to me

    • @skulldozer2259
      @skulldozer2259 2 роки тому +206

      @@aniket8350 they follow you around and look at you, but don’t chase you. Still kinda creepy cuz it’s like their just curious and studying you but makes the screen glitch effect really annoying

    • @edo494
      @edo494 Рік тому +27

      @@skulldozer2259 Sounds quite terrifying, who knows whenever they stop observing and start running after you? Of course they never do that, but the suspense is in there lol.

    • @alexxx4434
      @alexxx4434 Рік тому +50

      Almost as if monsters were intenionally not the point of the game's horror, which the author of this critique overlooked.

    • @NineHundredOne
      @NineHundredOne Рік тому +25

      @@alexxx4434 yes, hence why they failed at being scary. they weren't the point.

  • @merchantarthurn
    @merchantarthurn 2 роки тому +248

    Tbf to Simon, this version of his has terminal brain damage, so struggle to get up to speed with new, alien concepts is pretty understandable

    • @testedhawk
      @testedhawk Рік тому +60

      Also tbf, this is all happening in like one day from his perspective.
      Imagine going to the doctor's office on a normal day, everything's fine and you set up plans later
      Then you end up in a random place nearly a hundred years later, the world has ended, things want to kill you, you find out you're not *really* you, and you're now the only hope humanity has at any sort of continuity

    • @kiyoshi3313
      @kiyoshi3313 Рік тому +15

      @TestedHawk I feel like any normal person would just stress out their cpu on the spot. The game would be over hella fast if that was the case, though.

    • @sentr.e
      @sentr.e 9 місяців тому +1

      @@kiyoshi3313maybe the brain damage did something

    • @hemanthshankar9350
      @hemanthshankar9350 8 місяців тому +11

      A year late but I rarely see the following point brought up:
      Simon has a memory of winning 2 coin tosses by the end of the game. He has developed a bias that he will be cut and pasted, although that simon literally can't. It must not be easy to understand that you physically cannot win a coin toss despite having won 2 coin tosses. I think calling Simon stupid is the most surface level way of looking at it.
      Although simon and the player are meant to be thinking similar things a lot of the time, I really think simon not understanding it when the player does after a certain point is brilliant - and explainable for several reasons like yours and mine. Aswell as explanations like he's in denial, he doesn't want to think about it, the same way he can't see that he doesn't have a human body.
      Also theres Catherines manipulation of him, where she says she has explained it to him, only to rid herself of guilt - full well knowing Simon does not understand what's about to happen. I can't blame Catherine. If simon not knowing means the only thing that's left of humanity has a higher chance to survive, instead of Simon not being motivated to do anything because his version can't be on the ARK, well it might be a worthwhile suspension of morals. The same way you or Catherine might justify bringing a person back to life and killing them over and over is for the greater good.

    • @Dutchyman
      @Dutchyman 4 місяці тому +1

      Not only was his brain scan of a literally damaged brain. It was also a legacy scan. A prototype of sorts.

  • @TheBoundFenrir
    @TheBoundFenrir 5 років тому +4491

    I'd like to point somethign out: you say SOMA isn't a horror game because it's not scary, but I think you're misunderstanding how Horror works. In it's simplist form, Horror focuses on three kinds of fear: Panic, Revulsion, and Dread.
    Panic is fear through surprise. It's what a "scary" game thrives on: the adreneline pumping through your veins as things jump out at you and you enter fight-or-flight.
    Revulsion is fear through association. Zombies are repulsive as symbols of a human without humanity. While panic is felt in the heart and lungs, revulsion hits you in the stomach.
    Dread is fear of the unknown. This is the stuff Lovecraft wrote about; The idea itself is unpleasant to think about. It's the slowest but also most lasting kind of fear: once the idea is in your head, it will take some time before it leaves your thoughts.
    SOMA doesn't rely on Panic, but it is heavily built on Dread, on unpleasant questions about "what part of me is me?" and "How do you define a person?" with some limited Revulsion as well. It's not a scary game, but it's absolutely a horror game.

    • @Terabit3
      @Terabit3 5 років тому +457

      It's not a "traditional" horror game. It's an existential horror game

    • @xayah9073
      @xayah9073 4 роки тому +237

      Subnautica is a perfect example how fear of the unknown feels like.

    • @draconic_sprinkles5203
      @draconic_sprinkles5203 4 роки тому +149

      I had this same exact thing with Dead Space. Whenever I played the game, I felt some mild anxiety at the thought that I might be torn limb from limb at any moment, but that usually wasn't terrible. What really got me was the concept of "danger is everywhere, and you don't have control of it". For _months_ after I finished the game, I was constantly paranoid that there was a necromorph around every corner. That I might be torn up into some bloody gore and become a mindless, breathless, heartless pawn in the gruesome plans of some unimaginably nefarious higher power. That's really what got me. Not the panic. Not the adrenaline. The Dread.

    • @applesmith9137
      @applesmith9137 4 роки тому +23

      I was absolutely revolted by the ending and hearing the “second” Simon speak

    • @HighlyRegardted
      @HighlyRegardted 4 роки тому +7

      Damn that description made me wanna go hurry up n buy

  • @cruros9084
    @cruros9084 4 роки тому +1460

    SOMA was always scarier than most other games to me. The existential dread lingers with you far beyond a simple jump scare or feeling of unease in a typical horror game.

    • @Gentamoru
      @Gentamoru 4 роки тому +17

      Yeah it's starting to slowly sink in... and not just that but i kinda don't want to repeatthe whole experience again

    • @efxnews4776
      @efxnews4776 2 роки тому +7

      Theres a similar story called Beyond the Aquila Rift, from the Netflix antology series, Love+Death+Robots, that is an adaptation from from a short story of Alastair Reynolds.
      It's 15mim story, hell, what a great story!

    • @MinaEntwine
      @MinaEntwine 2 роки тому +9

      For me, standard horror has all but worn on me, but SOMA doesn't invoke fear in me.. but the dread. the existential dread of what it means to be human being so vague, and they just play with that idea like it's Silly Putty

    • @DraconasTenZHG
      @DraconasTenZHG 2 роки тому +17

      Ominous post apo world + fear of the unkown + thalassophobia + fear of the dark + fear of killer robots + fear of zombie mutants + fear of the water - there's so many elements that make this a great horror game.

  • @kristjanwashere
    @kristjanwashere 4 роки тому +694

    I'm sad that you missed/skipped over the survey section. There are two in the game, both in difference sections, and the knowledge you have from the first survey to the second survey is different. There is something really important in that, in short, how your feelings changes about being in a simulation as you progress throughout the game. You also don't have to kill the WAU, you can run away, another choice in the game.

    • @Aaron-de1ji
      @Aaron-de1ji 3 роки тому +85

      It's 5 months since you left this comment but I'm letting you know that I agree! I was hoping to see discussion of this. During the first survey, I had very bleak feelings about being a simulation of myself (it helped that it was right after Catherine broke the news to me). During the second, in the paradisal environment, I had different feelings, although I still felt morose about my past selves. Was it the environment, as Simon alluded to with Toronto, or the journey changing my perspective and gratitude, or was it simply that I was the winner in one of the situations? I thought the two surveys, despite intentionally seeing them as simple researcher's questionnaires, added another layer of nuance to the game.

    • @807D14M0ND5
      @807D14M0ND5 2 роки тому +22

      About that survey. I didn't actually change my mind between the first and the second one. I had no desire if living in a virtual heaven even before I learned everything. I was a bit disappointed that I could not choose to exclude myself from the ark in the end.
      I thought the game giving me kill/don't kill choices throughout would culminate in the final big decision of killing myself or living in artificial heaven.

    • @AninoNiKugi
      @AninoNiKugi 2 роки тому +21

      @@807D14M0ND5 I think that's one of the missed opportunity in this game. The choices didn't seem to affect anything. I didn't kill most of the robots/humans and I didn't kill WAU either. Apparently, nothing really changed.

    • @carloandresl
      @carloandresl Рік тому +7

      The first time I completed the survey I stayed as neutral as possible. When the survey showed up a second time, I shed a tear because of how optimistic I felt.
      My favorite thing in the game

    • @vincentjohnson7175
      @vincentjohnson7175 Рік тому +14

      @@AninoNiKugi You don't need to see a cutscene or whatever to imagine what will happen. Your choices still have consequences that are left to your imagination.

  • @josephrobinson6171
    @josephrobinson6171 2 роки тому +321

    The ‘helper robot’ that you have the choice to kill might have actually had a human mind. The robot itself doesn’t have the capacity to speak but it shows human or animal characteristics such as being grateful that you freed it.
    I personally left the helper drone alive and killed the ‘sick’ robot that seemed to be having a conversation with itself, because to me the helper drone seemed to have a more intact human mind inside it even though its hardware couldn’t allow it to speak. The other robot seemed to have long since gone mad and was not aware of where it was or what it was doing. I saw it as a mercy killing.

    • @-._.-KRiS-._.-
      @-._.-KRiS-._.- Рік тому +30

      Oh, yeah, that helper robot was my buddy. No way was I going to take a chip from it.

    • @candanaci9258
      @candanaci9258 Рік тому +3

      why would the robot then stop following you or running away from you when you kill the sick robot. doesn't he understand you had to kill one of them

    • @norwegianboyee
      @norwegianboyee Рік тому +36

      Well there's an log on the same level that basically confirms that the helper robot is purely AI and does not have any emotions whatsoever. While the talking delusional one is very much an human mind inserted into a machine. So the question isn't really whether you'd kill one helpful human for an unhelpful one, but if you'd destroy an helpful machine over the unhelpful human person.

    • @LazyBuddyBan
      @LazyBuddyBan Рік тому +5

      bit of useless trivia: in development it had actual speaking human mind in it, but it got cut

    • @Volth
      @Volth Рік тому +14

      In Delta, you find information about the K8 (your little friend) and it shows that it doesn't support pilot seats (the thing that allowed the mind scans to take over other robots), so it's pretty much impossible for it to have a human scan inside, at least the way the game showed us how it works.

  • @skulldozer2259
    @skulldozer2259 5 років тому +1328

    Soma has writing that reminds me of those old sci fi short stories like “There will be soft rains” or “I have no mouth and I must scream” that leave you with this sense of utter dread and terror

    • @stuglife5514
      @stuglife5514 3 роки тому +30

      I got serious Twilightzone vibes which touch on the same topic. It’s a suffocating atmosphere

    • @ttpbroadcastingcompany.4460
      @ttpbroadcastingcompany.4460 3 роки тому +20

      Until you remember "Oh yeah, dude's got a fucked up noggin and has PTSD, not to mention is undergoing an experimental procedure to undo the damage that his brain has.". See, There Will Come Soft Rains is scary because it shows a world that's been effected by nuclear war, and despite this, an AI ran house doesn't give a shit and runs as if nothing's wrong at all.
      As for I Have No Mouth, And I Must Scream, it's more depressing and bleak rather than scary. Like, AM is basically older Skynet, but actually got her job done!

    • @efxnews4776
      @efxnews4776 2 роки тому +9

      Soma remind me another story, this one from a more contemporary author, "Beyond the Aquila Rift" from Alastair Reynolds...
      If you are interested in the story, theres an adaptation on the antoly series Love+Death+Robots.
      It also deals with a "simulation" scenario, but the less i talk about, the better.
      Instead of Catherine, you have Greta...

  • @bboy32167
    @bboy32167 6 років тому +3552

    we need more existential horror games

  • @Nepycros
    @Nepycros 4 роки тому +410

    I think the WAU was a fun inclusion into the story. Even if it failed on the horror element, what you were seeing was a "new kind of evolution." The WAU was incorporating into organic structures and trying countless different strategies, parasitizing fish, manipulating human corpses (and half-living or pseudo-living monstrosities), but the breadth of diversity and the possibility for further modification could have led to some really amazing structures down the line. Supposing that the restriction on "preserving human life" was loosened enough that it started recognizing all organic structures as "human life" and allowed for the full scope of possible body structures. You could even one day see WAU-grafted butterflies flying through a world otherwise inhospitable to normal humans.
    The WAU was a horrific and inhumane monster... to humans. That's why the robot that wanted you to destroy the WAU was so adamant, and why the game was giving you a choice (in my opinion). You had the option not to destroy the WAU, which would have perpetuated the cycle of forced preservation for the remaining humans... But at the same time it would mean that, eventually, the WAU could branch out and become something new, something even potentially beautiful, from a certain point of view. Destroying the WAU shut down that possibility, however grotesque its initial prospects looked. I'm sure that, if we rolled back the clock 2 billion years, early life would have appeared similarly strange, chaotic, primeval, and even a little nightmarish... Yet here we are.
    So the monsters, while they failed their intended value in terms of gameplay, introduced another level of ethics and choice that I think Simon was too emotionally immature to comprehend, and that actually provided a block against the player really exploring the full consequences of killing or saving the WAU. A hidden gem for story lovers.

    • @Niriixa
      @Niriixa 3 роки тому +34

      Agreed. I think the writers deliberately chose to write Simon this dense to avoid a more nuanced and difficult in-game discussion and exploration of humanity and human consciousness.
      The game could have gone some really interesting directions if there had been a less "WAU is bad" attitude throughout. Sure, the player can choose not to destroy the WAU, but the gameplay itself is so heavily geared towards destroying it that it's not really an equal choice.
      Plus, the fact that so much of what made the ARK project fully possible is based on the corrupted/evolved WAU: The seats used to scan people were created by the WAU. The Vivarium simulation was based on a machine corrupted by the WAU and Catherine actively made use of these things to improve the ARK project. There's an interesting implication about the ARK and its inhabitants being much closer to the WAU than we might think.
      Edited to add: I just remembered that Simon's original scan was used as the basis for AI research. Makes me wonder how much of Simon may or may not have been left in the base code of all the AI. Catherine sure shrugs it off easily, but *that* would have been an interesting direction to explore as well.

    • @spiker1113
      @spiker1113 3 роки тому +39

      @@Niriixa @Albdruck But it is an equal choice if you take 2 seconds to think about it you will notice the big door like 5 meters to your right.
      And there isn't a "wau is bad" attitude, the humans in the basement at theta are happy in their simulation that's why akers put them there. At omicron, johan ross got everyone killed by yelling at them to kill it. The wau reacted in a way that any treathend animal would.
      And simon isn't dense he just can't accept the circumstances of his situation. At the beggining simon's mind only accepts he's a robot when it is literally imposible to pretend otherwise, when he is underwater. The same can be said for the copy or transfer thing
      Also the player should be left to think about some things themselfs not have simon understand and discuss everything.

    • @GlenoWarrior
      @GlenoWarrior Рік тому +13

      The WAU and its creations represent the ultimate hope of the story to me. The Simon and Katherine just want to have a copy of themselves preserved in a tin can locked away from the world, and they don't care what they leave behind or break along the way, even if that is themselves which have to sleep in the bed they made.
      The WAU is the opposite, it wants to preserve what life can be, in the only way that will work. Fish will die if they aren't hybridized, humans will die without machine bodies. Potentially the only pocket of life in the universe that is still able to interact with reality is trapped down there in the dark, potentially this little pocket of life is the seed that will grow into a new and beautiful civilization that spans the universe.
      I think it was a really important option to have in the game to leave the WAU alive. I think I left a copy of Simon alive with the hope that he can grow to live with the WAU to make some life worth living that is still a part of the world. Same with the Simon that thought he would be uploaded to the ark, with the WAU still alive that Simon may still have some hope of a form of company.

    • @joshuafleming5380
      @joshuafleming5380 Рік тому +5

      I still think the game is horrifying, idc what anyone says lol, I find it even more scary than Amnesia.

    • @norwegianboyee
      @norwegianboyee Рік тому +6

      @@joshuafleming5380 I will always find it strange how people are like "SOMA ISN'T SCARY", it's incredibly scary if you play through slowly and really take your time to get immersed into the environment. If you rush through and just want to stare at the monster then of course it won't be as scary.

  • @Sara3346
    @Sara3346 2 роки тому +110

    The A.I isn't misguided though just poorly built, it followed its instructions absolutely to the best of its abilities and I feel sorry for it.

    • @montypython5521
      @montypython5521 Рік тому +23

      Apparently you don't have to kill it, and as we see with Simon it's getting better at making functioning people.

    • @Volth
      @Volth Рік тому +15

      @@montypython5521 It doesn't get better, it just does its stuff and sometimes it works, sometimes it doesn't. The WAU doesn't have the capacity to say that an experiment was more successful than another one. It's only command is to keep life alive. Doesn't matter the state of that life (as we can see with Amy, for example, or those monsters on the CURIE), as long as it respects its own definition of "alive", it's successful. It just got lucky with Simon, because it used a mind scan in a flesh body, which helped Simon not go crazy. But the next Simon it would build could simply be another Carl or one of the many robots gone crazy in the station.

    • @LineOfThy
      @LineOfThy 11 місяців тому +1

      @@Volth I think the WAU is like evolution, finding which random thing led to better humans than others

    • @scnoz1430
      @scnoz1430 5 місяців тому +5

      One could argue that it isn’t even poorly built. The game implies that the horrible monsters it creates is how a super advanced AI would view life and that aspect is also terrifying. Imagine asking a super computer to build human life and based on its perspective it creates the creatures in Soma, isn’t that a horrifying self reflection of what it means to be human? It’s such a shame that all of this stuff flew over Jospeh’s head.

    • @Dutchyman
      @Dutchyman 4 місяці тому +3

      It isn't poorly built. It was simply never built with the intention of using structure gel as it's tool to "preserve humanity".
      Plus, It was only after it learned about all the humans on the surface of the Earth being gone, that it started being more aggressively trying to reach it's goal.

  • @nemopotato4212
    @nemopotato4212 5 років тому +3542

    In my opinion, the endings should've been swapped. I rather watch the happy ending first then get hit by the reality of the Copy-paste again.

    • @aaa-zz5tj
      @aaa-zz5tj 5 років тому +214

      dude, why does it matter?
      its a coin toss. they both happened

    • @silent_stalker3687
      @silent_stalker3687 5 років тому +69

      Nemo Potato
      To be fair Cat may have shut down the Simon before, she does manipulate stuff, but I do see where you are with this, altho it would be a bit odd transition between the Simons

    • @700Penguin
      @700Penguin 5 років тому +46

      That would have made the game even more perfect, but it's still a 10/10.

    • @meiru2453
      @meiru2453 5 років тому +274

      I don't know guys. I didn't feel any joy for the Simon on the ark tbh. It was even more depressing because Simon left behind cursed Catherine... While the other one is grateful. And the worst part is, Catherine is probably aware that the other Simon despises her right now.

    • @tommcewan7936
      @tommcewan7936 5 років тому +193

      If you wanted to be absolutely *fiendish*, you could randomise which ending you get when played on a given computer...

  • @AliceT3a
    @AliceT3a 7 років тому +1500

    'ain't as scary as you might think'
    Soma was fucking terrifying! I had existential dread for weeks after!

    • @arken5959
      @arken5959 7 років тому +31

      Jessica Bown all I wanted to to do was click a button on a computer but the WAU won't let me! so now I have ptsd.

    • @nathaneskin3572
      @nathaneskin3572 7 років тому +109

      Jessica Bown The story was scary in its implications, but the gameplay....... not really...

    • @mattk6343
      @mattk6343 7 років тому +75

      this exactly. This game was more horrifying for me than any other. Amnesia does not even come close. Yes, Amnesia is scary. But stress-and-jumpscare type of scary. Soma is horrifying on another level. Maybe its not so terrible for other people, but for me it somehow works.
      It's been a long time since I played it, but I still feel uneasy when thinking about Soma.

    • @ethhics
      @ethhics 7 років тому +20

      I'm an old Amnesia fan/freak (played 150 hours of Amnesia) an I can say that Soma is definetely much more scary than Amnesia. I knew the monsters from Amnesia before, because I watched Markiplier and so on play various Custom Stories before getting my first PC and being able to play it, so that's probably part of the deal why I wasn't really affected by them.
      The first time I saw a monster in Amnesia I was creeped out, then never again, unless it was a reskin or a new monster in a Custom Story.
      In Soma however, I am always on edge, I actually dread and want to play the game at the same time. I also did not know what the enemies looked like (except for one because I looked at a Soma mod on the workshop) and so I always have a bad feeling when I see that it saves or when my screen starts glitching a bit.

    • @redzeppelin6
      @redzeppelin6 7 років тому +20

      The monsters are not scary. The tones and ideas are scary in a being buried alive kind of way.

  • @unregisteredassaultbutterk1185
    @unregisteredassaultbutterk1185 3 роки тому +109

    It was scary, but not because of the monsters. It made you afraid in the same way Lovecraft's stuff does, it makes you feel small and hopeless.

  • @BigPuddin
    @BigPuddin Рік тому +166

    It's still a horror game, Joseph. Existential dread and shock over a worldview altering revelation can be a catalyst for horror.

    • @gamefan987
      @gamefan987 Рік тому +30

      But ... but ... where jumpscare ?

    • @Realgaps
      @Realgaps 10 місяців тому

      Right? He always gets hooked up on the dumbest shit.

    • @antonyduhamel1166
      @antonyduhamel1166 9 місяців тому +2

      He never said it wasn't a horror game. He just claimed it wasn't a GOOD horror game. That said, that's a subjective opinion. Personally, I played the game on 'Safe' because I couldn't stomach the monsters. On 'Safe' monsters still freak out at you but none of them hurt you. They'll follow you and scream at you, but they'll never (save for one scripted instance) hurt you or kill you.

    • @sgtboom7
      @sgtboom7 5 місяців тому +21

      @@antonyduhamel1166 7:20 he literally puts it in text on the screen: "SOMA isn't really a horror game, it isn't scary."

    • @antonyduhamel1166
      @antonyduhamel1166 5 місяців тому +1

      @@sgtboom7 Isn't really is a modifying statement. And, let's not forget, the entire video, like most of his videos, is a subjective opinion piece. Thus, IN HIS OPINION, Soma 'isn't really' a horror game. He doesn't find the game scary.
      This is not the same as stating "Soma, OBJECTIVELY, is NOT a horror game!" Something you'll note he never says.

  • @robertcornhole5197
    @robertcornhole5197 6 років тому +3219

    Another twisted thing that dawned on me:
    Even if the original flesh-and-blood Simon agreed to basically donate himself for AI research...the guy who sat down in the chair sure didn't.

    • @robertcornhole5197
      @robertcornhole5197 6 років тому +605

      On that note, I thought the endgame conflict should have been Catherine vs. Catherine. I had this really ominous feeling that the big twist was going to be that the flesh-and-blood Catherine was still alive, and that after the copy who becomes your companion was made, something had happened to make her a very dangerous threat waiting for you on the bottom of the ocean.
      It would really nail home the themes of the game for the player to have to choose between the visceral act of killing a living, breathing human being, especially with Earth depopulated, or just unplugging and casually discarding a talking door opener that just happened to be a far more sympathetic character.

    • @i.c.7489
      @i.c.7489 6 років тому +241

      Robert Cornhole Now that you mention it, wouldn't it be more appropriate for the doctor to scan Simon again after he consents rather then using the old scan?

    • @robertcornhole5197
      @robertcornhole5197 6 років тому +438

      I imagine that was the point the creators wanted to suggest- when Munshi took Simon's brain data for research, he really had no idea about the implications.

    • @BucketGamers
      @BucketGamers 6 років тому +76

      Could you elaborate that? The flesh and blood Simon you play in the beginning is the guy who sits down in the chair, right? Im surely missing your point but i found your statement so interesting that i had to ask you to explain further for my dumb head to understand. Hope you see this :)

    • @i.c.7489
      @i.c.7489 6 років тому +438

      Bucket Gamers Flesh & blood Simon and scanned Simon are essentially two different people. Both Simons are exactly the same up until the scan. After that f&b lived out his life while data Simon is "frozen" at the moment the scan took place. Unless acted upon, data Simon's life/memories end there. This is what Robert meant. Because while f&b Simon allowed data Simon to be experimented on, that happened after the scan meaning that data Simon never consented.

  • @awarmmilkandcookies
    @awarmmilkandcookies 4 роки тому +541

    12:12 I just love how his immediate reaction is to crouch down. You wouldn't do that in real life, yet in video games it seems like the most logical and normal thing to do

    • @HeatherHolt
      @HeatherHolt 4 роки тому +183

      it amazes me how video game characters can crab-walk around like that for hours; they must have hamstrings of steel

    • @Gentamoru
      @Gentamoru 4 роки тому +35

      @@HeatherHolt Yeah besides my knees pop all the time

    • @VintonVialpando
      @VintonVialpando 3 роки тому +29

      stealth mode activated *boop*

    • @MK-13337
      @MK-13337 3 роки тому +33

      You wouldn't crouch like video game characters. Rather, if you get startled by something and you need to check your surroundings you naturally bend your knees, lower your center of mass and put your hands in front of you. You take a natural fighting stance without thinking about it. This makes you more agile and more capable of wrestling anything that might pounce at you.
      But you wouldn't go full crouching unless you knew what you were up against and knew you need to hide not run or fight.

  • @greathornedowl1783
    @greathornedowl1783 Рік тому +65

    I don't understand why people say Soma isn't scary. I find this to be one of the scariest games I've ever played, its got some terrifying jump scares

    • @jezefelto333
      @jezefelto333 6 місяців тому +2

      I agree it's very scary and terrifying but what jumpscares are you talking about? :D

    • @S_F_Brew
      @S_F_Brew 5 місяців тому +13

      They might not think it’s scary because one of the most influential video game reviewers said it wasnt a horror game

    • @greathornedowl1783
      @greathornedowl1783 4 місяці тому

      @@jezefelto333 The Flesher

    • @limonada4347
      @limonada4347 4 місяці тому +3

      I feel like if all you got from this video is "this dude doesn't think SOMA is scary" you should try watching it again

    • @Phoenix80675
      @Phoenix80675 4 місяці тому +2

      ​@@limonada4347 is your reading comprehension non-existent?

  • @netglitch5943
    @netglitch5943 4 роки тому +95

    "It's like the opposite of SCP-173"
    could've also said "It's like SCP-096"

  • @guedeto1995
    @guedeto1995 6 років тому +1929

    i liked the two reviews I've seen but i have to disagree with you on one thing. being the copy left behind has to be the most powerful moment.

    • @360.Tapestry
      @360.Tapestry 5 років тому

      sike!

    • @360.Tapestry
      @360.Tapestry 5 років тому

      (sic)

    • @360.Tapestry
      @360.Tapestry 5 років тому +2

      [sic]

    • @Anzyll
      @Anzyll 5 років тому +310

      Agreed. Being the copy that moved on didn't strike me until I was the copy that didn't.

    • @SacredDaturana
      @SacredDaturana 5 років тому +198

      I 100% agree. Being the copy is more just disturbing in an abstract way, but that scene where your perspective stays with the one that remains made me physically shudder.

  • @agiuggio1
    @agiuggio1 6 років тому +913

    i mean they picked someone with brain trauma....

    • @thefalloutwiki
      @thefalloutwiki 5 років тому +69

      agiuggio1 you make a Really good point

    • @addydiesel6627
      @addydiesel6627 5 років тому +55

      The reason why humanity became extinct

    • @joedean2597
      @joedean2597 4 роки тому +1

      Almost he had a clot, a permanent bleed. not quite a tumour but close enough.

    • @bleepbloop101010101
      @bleepbloop101010101 4 роки тому +2

      @@joedean2597 trauma, not tumour

    • @CaveyMoth
      @CaveyMoth 4 роки тому +1

      Jeez, guys, are we talking hemorrhagic or thrombotic here?

  • @joshuafleming5380
    @joshuafleming5380 Рік тому +35

    Honestly I think this game is even more scary than Amnesia, not just because of the monsters which are absolutely horrifying but the isolated, post apocalyptic, Mariana Trench-like setting added so much more horror to it as well, not to mention the feeling of hopelessness throughout the game.

    • @ftwftn6157
      @ftwftn6157 9 місяців тому +4

      That moment very Early in the game when you are walking out of the first compound through a tunnel with see-through walls and see that you are DEEP UNDER THE WATER blew my mind in a way no other game had. I still would have been scared from beginning to end if there were no monsters at all. Just being alone in the deep. And going deeper. And deeper. It was like Bioshock but way more real.

  • @uckyou30
    @uckyou30 4 роки тому +152

    "it's not scary"
    12:10
    *Hears loud noise*
    *Crouches and looks around*
    🤣 Ookayyyy

    • @plugshirt1684
      @plugshirt1684 3 роки тому +8

      He said the atmosphere and existential horror were scary he said the monster sections were not scary as they were tedious and took away from the parts of the game that are actually good

    • @plugshirt1684
      @plugshirt1684 3 роки тому +2

      @Toptierganon none of the monsters besides Akers were scary in the slightest as besides Akers every other enemy you just need to hit one button or get past them it some other small thing and that’s all you ever see of them so they leave little to no impact and aren’t scary at all

    • @plugshirt1684
      @plugshirt1684 3 роки тому +2

      @Toptierganon you didn’t address my point at all in that entire paragraph how is that even possible I didn’t once mention the design of the monsters or the sound design no shit it’s good but that doesn’t matter with how little you interact with each monster.
      Take some examples I’ll use the names they have on the wiki to simplify things: robot head you get past hit one button and then a little later you run past tot the exit and that is all you get to see if this monster for the entire game. Jin yoshida has great build up, design, and sound design and all you get to see of him is you hit one button and go through the door and never see him again.
      The problem isn’t that they themselves aren’t scary it’s that you barely see them in the game though the fleshers I just don’t find scary since they are so easy to deal with you just don’t look at them. Most of the monsters show up for about less than a minute to the point where they barely even have time to leave an impact.
      The only monster who truly breaks this rule is Akers who has the entirety of delta building up his character and then when you finally meet him in theta you have to complete a puzzle made around his mechanics breaking a window when he is sound sensitive. After you get in you have to watch as it slowly walks past your window and decide when you want to leave only to be told your keycard isn’t high enough so you have to go to a room where you can lick yourself in and lock the monster in a different room as you have to decide when to get back to the elevator. He is the only monster in the game who feels like he wasn’t just shoehorned in at the last moment and was actually developed.
      Okay now for the other part of what you said it isn’t falsely criticizing something when I legitimately found it to be a weak point of the game it’s subjective and to me this was a major flaw in it regardless of if it scared you or not. Also I don’t get how you really can’t get that it’s implied that it’s my opinion obviously it doesn’t apply to everyone to me the monster sections in this game are far less scary than what else the game has to offer and the monster sections of nearly any other horror game. Ironic however that you try and call me out on saying this as a statement when it is obviously just my opinion right after stating my criticism of the game is objectively false you should be called out on that.

    • @plugshirt1684
      @plugshirt1684 3 роки тому +2

      @Toptierganon I said you you see the robot girl twice not once but even then there both so minimal that it might as well have not shown up the second time. Yes that’s it’s only purpose that’s my problem when the monsters only purpose is too block a button and a door and you deal with them for thirty seconds it doesn’t last long enough to be scary.
      The fleshers I will agree aren’t poorly made I just don’t find them scary. The big difference between the fleshers and the amnesia monsters is that the fleshers don’t attack you when looking away but the monsters in amnesia do so you have to know where they are without ever looking directly at them. Though I will admit the fleshers are an exception to the rule along with Akers I just didn’t find the fleshers even remotely as scary as Akers.
      Regarding the opinions once again I don’t think it’s necessary to say in my opinion when I’m telling you why I personally find them not scary it’s implied that it is my opinion.

    • @pixel3082
      @pixel3082 3 роки тому

      @Toptierganon lol

  • @bravebooce2731
    @bravebooce2731 6 років тому +729

    "l e t m e t e l l y o u t h e s t o r y o f m y p e o p l e"

    • @ArcFenixDelacroix
      @ArcFenixDelacroix 5 років тому +19

      "One day, we are peaceful..."

    • @MS-np2nf
      @MS-np2nf 5 років тому +28

      then the fire nation attacked

    • @TheMinman808
      @TheMinman808 5 років тому +1

      sure

    • @juliannatale6743
      @juliannatale6743 5 років тому +4

      Is this a New vegas or Avatar reference

    • @B0B4
      @B0B4 5 років тому +8

      >Techno Music Plays

  • @Whippets
    @Whippets 7 років тому +519

    Dying with no penalty? Sounds like most games. I loved SOMA, it was more suspenseful and creepy (story based) than scary. It's a masterpiece.

    • @dc8836
      @dc8836 7 років тому +28

      A masterpiece is generally something with few to no substantial flaws. SOMA is good, but it can't be classified as a masterpiece :P

    • @leticiabarreiros5621
      @leticiabarreiros5621 7 років тому +85

      Ugh, I know. I like his videos, but every time he mentions dying with no penalty as if it was a flaw, I roll my eyes.

    • @1234mikedaman
      @1234mikedaman 7 років тому

      fuck you

    • @dc8836
      @dc8836 7 років тому +55

      Well, horror requires the player to feel threatened, endangered. If you know that you lose nothing for dying, then the monsters and traps and whatever else stop being scary and just become tiresome.
      Resident Evil having limited saves and limited save locations was a core element of its design. Especially on Hard (and even more so on Real Survival, which removes the magical teleporting item boxes), you don't actually ever have enough ink ribbons to save whenever you'd like. If you die, you lose all progress since your last save.
      I'm a fan of games that have modular difficulty, rather than discrete difficulty. For example, limited ink ribbons would be something you could toggle before starting the game to customize the difficulty. That's a bit off topic, though.

    • @Whippets
      @Whippets 7 років тому +43

      David Carper Don't get me wrong, I prefer games with a penalty for death, but there just aren't that many that really punish you for it so it's a hard "criticism" to take all that seriously.
      When I play a game I take death somewhat seriously, not because of any penalty the game may impose on me, but because it injures my pride as a player. lol
      Re: the masterpiece comment, the story is so good that the minor criticisms leveled against the game doesn't detract from that fact. It's just my opinion, I can't nitpick a game that gives me such a great story ---- and I felt a lot of the criticisms were just after the fact nitpicking. I can do that with most any game, even the ones I enjoyed the most.

  • @lupaloops4166
    @lupaloops4166 2 роки тому +42

    I personally think the mix of the calm and intense moments is what makes the game a more engaging experience. Even if it can be a nuisance sometimes, at least it didn't feel like it was purely a walking simulator.

  • @poop_storm
    @poop_storm 4 місяці тому +6

    Saying the game “assaults your stimuli in order to trick you into feeling scared” is like saying “this movie manipulated me by showing me certain things to make me feel a certain way”. I didn’t personally find Amnesia: The Dark Descent scary, but I would never claim that it objectively fails at providing scares. It’s a shame that this video hinges on such a reductive non-criticism.

  • @Mothbean
    @Mothbean 5 років тому +1679

    "Frictional was trying to make Soma a scary and tense experience, and they failed"
    I'm sorry, did we play the same game? I've played a ton of horror games, and Soma still stands out as one of the scariest. The atmosphere, setting, story, and monsters are all done in a way that is meant to evoke fear in one form or another, and it is done incredibly well in my opinion. Soma is objectively a horror game and you personally not getting scared doesn't change that fact.

    • @JJ-mm4pw
      @JJ-mm4pw 4 роки тому +228

      @DrTheKay Might aswell call you the loser for replying to every comment you see.

    • @arvidtonning6348
      @arvidtonning6348 4 роки тому +25

      DrTheKay You’re a litte bitch!

    • @mrburger3540
      @mrburger3540 4 роки тому +29

      DrTheKay can’t you respect other people’s opinions you look like a child

    • @t.o.p.4175
      @t.o.p.4175 4 роки тому +74

      @@mrburger3540There's a channel called mauler and he rips joseph a new one. It's savage how he conpletely negates everything joe said in this video.

    • @royaloreo1275
      @royaloreo1275 4 роки тому +56

      Reviews are usually subjective, so Joseph judged it based on his own experience.

  • @amanofnoreputation2164
    @amanofnoreputation2164 7 років тому +540

    SOMA = I have no body, and I must scream.

    • @atdrawn
      @atdrawn 7 років тому +2

      Locutus Borg now that's a smart comment

    • @n00bie51
      @n00bie51 6 років тому +24

      Yes that's good
      I Have No Body, And I Must Fart

    • @macledou
      @macledou 5 років тому +9

      n00bie51 I have no butt but I must twerk?

    • @JajeczkoV47
      @JajeczkoV47 5 років тому +2

      That's a stupid comment. Both creations are different. I have to scream is not similar to soma.

    • @Maggbba
      @Maggbba 5 років тому +5

      Paddington Miś 3 Not a stupid comment. There ARE some similarities.

  • @Somehowstillkicking
    @Somehowstillkicking 4 роки тому +40

    legit this is just the "my 4am existencial dread (tm)" the game, not really 'scary' but something that would leave me with the most uncomfortable feeling of paranoia for weeks

  • @scnoz1430
    @scnoz1430 5 місяців тому +18

    Such a shame that Joseph didn’t even realise that you had the choice to keep the WAU running. One would question why you would leave it running but remember, one of the first robots that you meet, when you take them off the WAU, they beg you to plug him back in, indicating that some people or even some of the monsters made by the WAU are living in total bliss. Of course this flew right over Anderson’s head.

    • @MrNinjaBurger
      @MrNinjaBurger 5 місяців тому +5

      For me the weird part is at the end when he talks about rewriting it but instead of the WAU doing the stitching together it's just people? Like it's the same thing but he has a problem with one and not the other, and if it were people doing it then it lessens the story immensely and what it's trying to tell. It's bizarre to me.

  • @sharkymcshark3392
    @sharkymcshark3392 7 років тому +462

    SOMA was like a black mirror episode turned into a game, and I loved every second of it.

    • @Drakyry
      @Drakyry 5 років тому +30

      Nah, most of the stories in black mirror episodes are far worse than this game's

    • @Ezcobarr
      @Ezcobarr 5 років тому

      @@Millllim like this dude in a gta mission is saying, if the fbi catches us shoot me in the brain otherwise they gonna bring me back in a fish tank

    • @popdogfool
      @popdogfool 4 роки тому

      @@Millllim The bright side, is that you as a flesh and blood human never have to worry about it. Only AI/copy or not has that to worry about. Just a matter of weather our empathy will allow it, we slaughter animals just because they taste good after all.

    • @jeromealday614
      @jeromealday614 2 роки тому

      You mean the episode White Christmas? Yeah it was exactly like this

  • @scottbeale1825
    @scottbeale1825 7 років тому +595

    Also I completely disagree with your suggestion for a different direction of the game. Regardless of whether the monsters were scary or not, the WAU was incredibly important for establishing the tone of a universally hostile world. That made Catherine's companionship, as the only human, despite her just being a computer chip, much more meaningful. It primes you for the existential horror of the story.
    Also, there's a case to be made that the WAU is the best chance that humanity has. It's already DOING what you propose the humans in your story revamp would do. It's experimenting. Improving. Learning. Growing.

    • @theuncalledfor
      @theuncalledfor 7 років тому +16

      There's also a strong case to be made against the WAU. Namely, the people stuck inside it, that instruct you to help them by killing it. There's no guarantee that the WAU will ever figure out how to revive humanity. Was it really improving? Or was it just randomly trying all kinds of nonsense while never learning a thing from any of it? Can we know for sure?

    • @scottbeale1825
      @scottbeale1825 7 років тому +61

      Yes, that's true, but that's part of what makes the WAU a much more compelling antagonist than just a random collection of failed experiments by well intentioned humans that the video author suggests.

    • @theuncalledfor
      @theuncalledfor 7 років тому +3

      Scott Beale
      Nonetheless, I agree with him that a different direction would have been better. Just not the exact one that he suggested.

    • @scottbeale1825
      @scottbeale1825 7 років тому +44

      I mean, you can hold that opinion, but the guy is wrong that the WAU wasn't a critical actor in tying the motifs of the story together, and I have yet to hear of any alternative suggestion that would not have significantly detracted from the game and its themes.

    • @SETHthegodofchaos
      @SETHthegodofchaos 7 років тому +86

      +theuncalledfor
      As Oliver Beener pointed out in an other comment:
      "Also, one more thing, nobody ever actually begs you to kill them. In fact, they ask the opposite: they ask you NOT to unplug them. The Carl Semken robot asks you to get help, the robot plugged into the geothermal power conduit begs you not to unplug her and then asks why with her dying breath. ("Why? I was okay. I was happy.") Amy is terrified with her situation, but she wants you to get help, and if you start to unplug her she says, "Nooooo!"
      The only person who asks you to kill anything is Ross, and he wants you to kill the WAU."
      People want to survive. That is their instinct. They rely on the WAU to survive. The WAU simulates a world based on their happy memories. Nobody wants to see the WAU dead, except Ross because he was against the whole project in the first place way before everybody died and he ended up as a "monster". He was fueled by rage and hate, even going to kill Simon if you dont go and kill the WAU.
      The Simon robot we play as is the latest invention by the WAU, coming very close to a physical and psychical human, even thought it is based on the gel, robot parts and the brain scan of Simon. From there it can only get better, dont you think? The WAU was finally on track. You (the first real success) killing of the WAU, feels like a kick in the nuts for the WAU. It is what we usually fear about when creating AI and it will overcome and try to kill us.

  • @Gimbusgib
    @Gimbusgib 3 роки тому +61

    "Not scary" Well only for you!

    • @alexradice8163
      @alexradice8163 3 роки тому +1

      You don't know what being scared feels like I guess

    • @sasaider3711
      @sasaider3711 3 роки тому

      @@alexradice8163uh, outlast?

  • @harry_page
    @harry_page 9 місяців тому +13

    It really рissеs me off that videos like this have probably put thousands of people off giving this game a chance

  • @maksphoto78
    @maksphoto78 5 років тому +961

    Disagree, SOMA is a thoroughly spooky game, it's horror on a quite particular level. WAU is essential to this story, as being a neutral, impersonal force that generates so much horror and disturebance.

    • @iamdopeasfcuk
      @iamdopeasfcuk 4 роки тому +41

      @DrTheKay only virgins use the word virgin as an insult. it's not hard to fuck a girl bro, just talk to them ok

    • @zuresei
      @zuresei 4 роки тому +12

      @coolthingy
      incel

    • @sleepythemis
      @sleepythemis 4 роки тому +12

      I think that's probably the one thing I disagree with Joseph on, and mostly because I think that he meant to say it's not a SCARY game, but it's still HORROR.

    • @fredspofford
      @fredspofford 4 роки тому +3

      Exactly. Think of it like the weather or some other random force of nature that harasses you while you try to go about adapting to and conquering your new chilling situation which turns out to be impossible from a subjective point of view. That's scary to me.

    • @dorema4377
      @dorema4377 3 роки тому +2

      I agree with every word u just said

  • @WobblesandBean
    @WobblesandBean 6 років тому +1135

    36:00 I never took it as her lying, she was just attempting one final time to explain to Simon how the process worked. The coin toss bit was referring to the sensation of unbroken consciousness; whether or not "Simon" would experience a smooth transfer into a new body or stay behind, as once the transfer is complete, the new copy immediately diverges into a separate entity with new thoughts and experiences than the original. It's not her fault Simon's an idiot.

    • @Magiciansking
      @Magiciansking 6 років тому +125

      Amelia Bee I really like the part where Catherine is explaining to him that shes gonna copy his brain to another body and hes like you gonna send me to future? -_-
      and she replay no you idiot!
      it was very funny to me lol

    • @WobblesandBean
      @WobblesandBean 6 років тому +128

      magicians-king LOL yeah, I liked that bit. Part of me thinks that she lost it at the end on purpose, she knows the software shuts down if the person becomes too emotional, and death was better than spending an eternity in the dark with that idiot Simon. So she just unleashed all that frustration you know she's been holding in.

    • @Magiciansking
      @Magiciansking 6 років тому +124

      Amelia Bee Yeah you might be right, but I really feel sorry for Simon he just wanted to get in the ARK and leave this hopeless world, Now hes left alone with his worst nightmare, The place he doesn't wanna be in, I think the reason why Simon didn't know he can't get on the ARK is that he was blinded by hope, When Catherine first told him that you can get on the ARK, These words where his hope and he didn't think of anything that can take that away from him, Until the sad ugly truth came out, I understand why he would snap, Everything he hoped for all gone in one second..
      And Catherine did lie to him in the beginning she said you can get on the ARK, She didn't say you will be copied, If she said those words I think it would be a whole different story and he might accept his faith, But to be honest Catherine only wanted whats good for her and didn't think of what Simon wants!

    • @WobblesandBean
      @WobblesandBean 6 років тому +121

      magicians-king I think she did, she's not evil. She tried to explain to him how it works many times, and each and every time Simon ripped into her for it. She's socially awkward and a bit too obsessed with her work, but she's hardly manipulative or apathetic to Simon's plight.

    • @dnrob7
      @dnrob7 5 років тому +97

      @magicians-king
      No, Simon is an idiot who needs to be told what he wants. You don't give emotionally driven, wide eyed dreamers the power to "make decisions" in a situation like that. Catherine was right about everything. The copy of Simon that got on the ark didn't spend one moment thinking about the version of him left behind and that alone shows he has no decisions to make. His job is to do as he's told, that's it. He doesn't base things on logic.

  • @BRUXXUS
    @BRUXXUS 3 роки тому +18

    That final section in Omicron is a moment that will stick with me for the rest of my life.
    Probably one of the most chilling and upsetting experiences I have ever had.
    Edit: I don't really agree with your proposed revision of the game. I think it would work better as a totally different game/story, though.
    If you were walking around Pathos II and it was just full of people, and the lights were all on you'd totally lose that feeling of utter oppressive dread that there is truly no one left. That feeling of isolation and hopelessness is exactly what makes SOMA a truly horrifying experience, one that has embedded itself into my memories since I played it 5 years ago. The WAU makes such a good enigmatic and alien antagonist that adds to the whole package.
    I will agree, though, the monsters and stealth sections feel shunted in, and even Frictional have said they agree. They felt pressure to have more traditional "scary" stuff that people were used to from their previous games. Although, I do think that there needed to be some iteration of the WAU that was mobile to make certain things possible.
    that said, SOMA is one of my all-time favorite games. Just brilliant.

  • @MrTomyCJ
    @MrTomyCJ 3 роки тому +29

    32:10 The simulations you run in Pathos 2 are different from the ones Simon is used thousands of times. Catherine explains that she invented this new type of simulation. The prior ones weren't nearly as self conscious, because they weren't intended to fully simulate a person (to put it in the ark), but to simulate brain responses to certain stimuli.

    • @PutinsMommyNeverHuggedHim
      @PutinsMommyNeverHuggedHim Рік тому +1

      thank you! that answered my question

    • @jeanremi8384
      @jeanremi8384 9 місяців тому

      Well still, in function this is what any brain, simulated or not, does, it responds to stimuli.
      You could argue they were still alive

    • @KartsSafespace
      @KartsSafespace 5 місяців тому

      imagine what the brain scans in that computer would do. they don’t have a body to control, no eyes to see through, no ears to hear with. i’d assume that the reason Munshi’s experiments didn’t work would be because that brain was freaking out trying to comprehend living as a computer file. actually quite scary i never considered that before.

  • @berkakbulutt
    @berkakbulutt 7 років тому +585

    to me this game was scarier and spookier than any game ive played because it was weird emotionally too

    • @berkakbulutt
      @berkakbulutt 7 років тому +132

      got me all kinds of fucked up

    • @xXWinter720Xx
      @xXWinter720Xx 7 років тому +67

      The story is definitely super impactful and really left me thinking for a few days after finishing it.

    • @km5405
      @km5405 6 років тому +6

      one thing it did well first time round is the very panicked hectic moments...and it was extremely disturbing.... the sounds that first robot made if you redirect the power are absolutely haunting , and i was horrified when i fried him...

    • @leonardorossi998
      @leonardorossi998 5 років тому

      That's the point though: this game doesn't need monsters to be scary.

  • @Flight_of_Icarus
    @Flight_of_Icarus 7 років тому +214

    7:39 Many horror fans would instead call that "atmosphere" and praise the game for doing that instead of throwing jumpscare after jumpscare at you. If you don't _want_ to be scared by a horror game, you won't, just like you don't have to RP in an RPG. Brazenly ignoring the game's cues, playing it in a bright location and making sure you remember it's all fake can take you out of it. Jumpscares are startling, and what you seem to call "actually scaring" someone, but in reality all it is is shock value. A natural impulse that no one can avoid, unless you accustom yourself to them through repeated exposure. If you can scare someone without Jumpscares, that's the holy grail of quality horror games. It goes into different types of horror besides shock horror. Stuff like psychological horror. That's what SOMA is supposed to be. That's what good horror games shoot for.
    People who approach horror games expecting to be scared without allowing it, expecting the game to somehow scare them without any investment or allowances made by the player, like somehow thinking the game will force them to be scared and fighting against the game like a monster kind of annoy me, and can kill the genre, and I'm not even a major horror fan myself.
    I personally don't enjoy being scared. I don't enjoy the kind of experience which these games seek to provide, yet I shouldn't criticize them for trying to further their art form. Scaring people with uncomfortable ideas and thoughts, rather than with flashing a face on the screen with a loud sound.

    • @rafavaliente741
      @rafavaliente741 5 років тому +13

      Totally agree with you and I think that was what frictional wanted here , that is why this game has gone beyond that and it is a master piece in my opinion!

    • @EdwardOskarsson
      @EdwardOskarsson 4 роки тому +3

      Ahh thank you for writing this. Cheap jumpscares are outweighed by good scary atmospheres easily everytime.

    • @jarskil8862
      @jarskil8862 Рік тому +1

      Jumpscares are only scary when you know there is a jumpscare coming.
      A good jumpscare warns you well before it will happen. It can be slowly intensing music, or sudden quietness. Or other things.
      Jumpscares in Little Hope for example are more annoying than scary. All sudden a monster just pops up on full screen without any warning or indication. When game did it once it was scary and funny. But when you realize all jumpscares in game work like that, it turns to shit.

  • @thereprehensible435
    @thereprehensible435 3 роки тому +53

    16:09 I mean... The "cut" operation is in fact just copying and then deleting source information when a location to paste is chosen.
    This is because on a drive, information is stored in the form of electromagnetic blips, 0s and 1s so to speak.
    It's physiclly impossible to "cut" and move these. Instead, the signals are read, recorded... Then replicated/written.
    Soma is a realistic take on transhuman mind-transfer, but I doubt most people understand the limit and method in which data is "cut"...
    Because this very understanding is*why* so many humans involved with the project committed suicide after their copies were made.
    This also makes sense when discussing the idea of quantum teleportation, as perfect duplicates of information existing simultaneously is impossible.
    The *only* way to make sure the copy of their consciousness isn't scrambled due to this phenomenon... Is to destroy and scramble the old.

    • @HangMrH
      @HangMrH 2 роки тому +2

      The problem is that it isn't a teleportation, and i have to actually kill myself and i am not gonna know what the other version experience from that point forward, why that hell would i want to do that…

    • @HangMrH
      @HangMrH 2 роки тому +1

      Even if rhd information is scrambled and the old will be deleted at that moment this conscious is done it's no more, i don't get to experience the 1000 version of me, only other observers get to see me appearing again.

    • @montypython5521
      @montypython5521 Рік тому +2

      "This also makes sense when discussing the idea of quantum teleportation, as perfect duplicates of information existing simultaneously is impossible.
      The only way to make sure the copy of their consciousness isn't scrambled due to this phenomenon... Is to destroy and scramble the old."
      No because from the moment the copy is created it ceases to be a perfect copy

  • @rpersen
    @rpersen 11 місяців тому +10

    SOMA is the best game I have ever played, it is truly a masterpiece. I would even go as far as calling it art. It stays with you loooong after you finish it, and you owe yourself to play through it at least once.

    • @Zach-cn4lb
      @Zach-cn4lb 5 місяців тому +1

      All video games are art though?

  • @birdieberry
    @birdieberry 4 роки тому +464

    Me: "I'm so scared!"
    Video: "...not really jump-scares, more like jump-startles."
    Me: "I'm so startled!"

    • @fredspofford
      @fredspofford 4 роки тому +7

      Why are you defending the artistic integrity of something a toaster can achieve?

    • @fredspofford
      @fredspofford 3 роки тому +2

      @Cameron Oh lol, I was wondering how that seemed so on the nose.

    • @aguspuig6615
      @aguspuig6615 3 роки тому +1

      i dont know how ironic this comment is but the comment section in a nutshell tbh, everyone knows soma is scary but then they act like this video is fine

    • @mothsforeyes
      @mothsforeyes 3 роки тому +10

      @@aguspuig6615
      Because it is fine.
      Not everyone needs their tastes affirmed or biases confirmed to enjoy another person's perspective.

    • @chipflavoredtoes6412
      @chipflavoredtoes6412 3 роки тому +3

      @@aguspuig6615 Soma for me holds all the intimidation of my Gran calling me in for cookies. I honestly just felt sorry for the "monsters".

  • @Corrupted
    @Corrupted 5 років тому +673

    My #1 Story in a game, by far

    • @aeugnewtype
      @aeugnewtype 3 роки тому +16

      It seems you haven't played too many games

    • @filo5524
      @filo5524 3 роки тому +27

      @@aeugnewtype I liked it but I would not say the best. Best story in a horror game though imo

    • @del5582
      @del5582 3 роки тому +9

      Soma is brilliant, but it's no Silent Hill 2.

    • @TykoBrian7
      @TykoBrian7 3 роки тому +8

      @@del5582 silent hill 2 put me to sleep

    • @mew5170
      @mew5170 3 роки тому +29

      @@aeugnewtype you couldnt be more wrong

  • @JohnSmith-ef2rn
    @JohnSmith-ef2rn 4 роки тому +99

    If you understand the story, you realise this: You were always Simon 3. Even when you thought you were Simon 2, you were always Simon 3, only with the original memories of Simon 2 and Simon 1

    • @JohnSmith-ef2rn
      @JohnSmith-ef2rn 4 роки тому +32

      And you could never become Simon 4

    • @nanusantos1696
      @nanusantos1696 3 роки тому +9

      @@JohnSmith-ef2rn By that logic, why wouldn't you be Simon 4, with the memories and experiences of 1-3?
      Mind you, that's optimistic in a boring way and doesn't really align with the game, I'm just not sure why you're making that separation

    • @FirstnameLastname-es1ko
      @FirstnameLastname-es1ko 3 роки тому +38

      Nahuel Santos because you as a player get left behind by Simon 4 when the ark departs. If you had always been Simon four you would not have remembered Simon 3’s experiences as he watched the ark depart.

    • @nanusantos1696
      @nanusantos1696 3 роки тому +4

      @@FirstnameLastname-es1ko Oh, yeah. I didn't think of that, makes sense.

    • @suparibhau
      @suparibhau 2 роки тому +21

      I don't think that's how it works. It's a story which covers different perspective. Initially, we played as the original Simon then Simon 2,3,4. You as a player are just an observer who goes through each simon's experience. But if you want to put yourself in shoes of simon then you died in 2015, THE END. You have a copy that lives long but isn't you i.e, each copy is a completely different person with the same memories. If the game ended with simon stuck underwater then you could technically make the case that we were simon 3 all along, but we also saw the perspective of simon 4 too which clearly indicates the game is capable of shifting its perspective into a new character which makes the point of you being simon 3 all along invalid.

  • @VGamingJunkie
    @VGamingJunkie 4 роки тому +81

    What she means by a coin flip is that there's a 50% chance that your perceived events up until this point were memories from the new Simon, rather than the one that gets left behind. It's equally possible either way since the new one has the old one's memories and will perceive it as just being a transfer.

    • @denysdorokhov6355
      @denysdorokhov6355 3 роки тому +16

      YES, that's exactly the 'holy shit' moment that happened to me the day after I watched this video. It really is a coin flip each time if you think about it.

    • @firstkiller12
      @firstkiller12 2 роки тому +4

      Omg! You are a f*cking genius

    • @alexswordsman3583
      @alexswordsman3583 2 роки тому +47

      i don't think catherine even believes in the coin flip, because it's a lie. but the truth is a bit more complicated than that.
      the coin flip is a concept first ideated by Simon 3 during the abyss elevator scene because he clearly failed to understand what it means and, most importantly, what IMPLES copying your own consciousness. it's HIS idea. his failure to understand this concept is the litmus paper of the fact that he believed there was a chance that he could have been transferred, but there wasn't; this leads him to experience a panic attack and blame catherine for everything. i believe catherine only mentions the 'coin flip' in the end because she thought that by reminding him of the concept he's first 'envisioned', she thought she could persuade him to calm down. the harsh reality is that there is no way to transfer their own consciousness.
      copying our consciousness doesn't do anything else other than that. copying. there is no 'transferring' of the consciousness. "we", as "players", are just experiencing in 'real time' the snippet of life that Simon 3 (which is the instance of simon that was a result of a copy onto the body inside of the power suit) had been living from inside of his apartment in toronto up until the moment that catherine's circuits fried. we're watching Simon 3 leaping through consciousness because the game is just employing a system to tell a story, it's just metanarrative.
      contrarily to what some people might think, i want to argue that the panic attack that simon has at the end is totally justified. Simon 3 COULDN'T HAVE TRULY GRASPED the concept of being copied, because in HIS OWN MEMORIES he REMEMBERS having leaped through consciousness! it was all real! he has all the reasons to believe that he could just be transferred like how it had happened before in his own mind... until he wasn't. was his experience valid even though he remembers having being copied? he'll have plenty of time to think about that piece of philosophy, in the darkness of the abyss.
      i think THIS is the true horror of the game

    • @VGamingJunkie
      @VGamingJunkie 2 роки тому +7

      @@alexswordsman3583
      That's the problem with creating an AI copy of yourself, it's just that. A copy. You, yourself, will still be dead, it'll just think it's you. It's even like the Holographic Handsome Jack on Tales from the Borderlands. The real Jack was still dead, this AI Program simply got an imprint of his memories and personality.

    • @markoerakovic9899
      @markoerakovic9899 2 роки тому +1

      @@alexswordsman3583 Yeah, if the transfer was a real transfer, the previous body would have been an empty shell, nothing more(and it was apparent there was no real transfer going on, just copy being made). Simon is really not that bright individual, first of all, its implied since he went and let his brain be scanned. That is kind of red flag to me, as a smarter person would understand what it implies.
      Also the ending to me was more of a defeat of humankind, not a victory. Instead of going to gentle night or trying something useful, we choose the literal worst option. Going in space to be killed by a micro-asteroid... Like the whole shtick of, oh we might use ARK to restore humankind is BS, they will be toast long before they meet other alien civilization, they are just buying time from inevitable. Meaning no difference between ark immediately being destroyed or few centuries from now on, its the same conclusion rather fast in the whole scope of things.
      And worst of all, WAU would have protected the ARK and all scanned in there, sure they might have been copied into real life monster bodies, but the current copies would not be harmed as WAU is forbidden to do so. Even Simon is fruit of WAU labor, showing progress in making copies back into the world by the AI. Monsters are nothing than first generation failures, further down the line it could have worked.

  • @brockhiebert3338
    @brockhiebert3338 5 років тому +173

    Idk bro creepy robots stomping about with glitchy audio playing is pretty spooky

  • @MyOrangeString
    @MyOrangeString 6 років тому +644

    Another thing: WAU is actively trying to save humanity. It's very likely (or explicitly stated?) that WAU put Simon's consciousness in that body, at the start of the game. It isn't trivial! It'd be a whole other game without WAU!
    Besides, isn't it a very good attempt at recreating human life? Can't we say that WAU is getting better and better at this, and that Simon 2 is very close to a clear-cut success? Isn't life as Simon 2 worth it? Isn't WAU the true God in this story?
    I thought WAU was the best AI I have seen in Sci Fi in a long while, and a very important part of the story.

    • @WobblesandBean
      @WobblesandBean 6 років тому +142

      Exactly. The WAU was scary precisely _because_ it can't think. It has full control over humanity, yet it's still cold, unconscious and unfeeling. That's brutally horrifying to me. It's like I Have No Mouth and I Must Scream, only the AI is a cold, dead algorithm that has no hope of understanding what it's doing and no way to tell it to stop.

    • @galactica58
      @galactica58 5 років тому +54

      I agree. I feel like the WAU is more akin to a modern day deep neural network than a scifi AI. You know, those things that always develop a personality and become a personification of something or other?
      The WAU, like many other things in this game, are more rooted in present time reality than in most horror games. And that, to me, makes the game better than scarier than most things I've played in a while.

    • @askagorn
      @askagorn 5 років тому +50

      You're absolutely right. In my original playthrough I destroyed the WAU because it seemed so scary and it's creations were grotesque. But when seeing all that was left of humanity in that box in space in the end I got so sad and I regretted it. The WAU creations weren't perfect, but in a sense it was preserving humanity's legacy.
      Such a great game.

    • @strayiggytv
      @strayiggytv 5 років тому +7

      Agreed so many people don't get the wua it insane.

    • @crypto1223
      @crypto1223 5 років тому +32

      Rick 'Rick Berman' McCallum One can also think the WAU would’ve eventually got it right and started producing vessels like Simon’s diving suit and the sentient robots, but with their perception of being human remaining intact throughout. Or the WAU’s perfected viveriam becoming a sorta heaven for those scanned into its memory.
      It is even theoretically possible for the human’s saved on file to eventually coexist in peace with the WAU and begin expanding outward from Pathos-2, given its occupants freedom from its confines, and maybe walk on the surface again.
      Sure they doesn’t sound like a bright future. But it would beat purgatory in a machine’s virtual world, or at the bottom of the ocean, or none existence altogether.

  • @mystical_destroyer8628
    @mystical_destroyer8628 10 місяців тому +5

    Soma IS a horror game! horror doesn't always equal being scared, this games leaves you with a terrible and horrifying dread. Yes the "gameplay" isn't revolutionary but the game itself is an art piece and playing through it is the best way to experience and understand the message and philosophies that the story presents. The philosophies and morals presented are horrifying to think about. So Soma is a horror game and it doesn't hurt to THINK when playing a game 💀

  • @markgregory2746
    @markgregory2746 4 роки тому +43

    This video made me weep please just experience this masterpiece for yourselves.

  • @Thlormby
    @Thlormby 5 років тому +343

    You don't have to kill the WAU btw. You can actually just leave, and you keep both arms.

    • @galacticreggie
      @galacticreggie 4 роки тому +55

      You lose an arm? Didn't know that, I chose to let the WAU live because I thought that the facility was screwed anyway, and I had no way of knowing what the impact of destroying WAU would have on the space gun. For all I knew, the WAU was the only thing keeping it powered, so I elected not to destroy it.

    • @Gentamoru
      @Gentamoru 4 роки тому +11

      @@galacticreggie I killed it because like you said, the station and pretty much the entire world was already fucked anyways... though I kinda regret my decision

    • @akiraigarashi2874
      @akiraigarashi2874 3 роки тому +51

      It's better off dead imo. It's the reason the last (known) bastion of human survivors got killed plus who knows what it would have done in the future considering it's actions in the present (mutating animals, resurrecting corpses etc).

    • @JH24821
      @JH24821 3 роки тому +4

      @@akiraigarashi2874 Agreed. Over time its creations could have spread all over the world.

    • @JH24821
      @JH24821 3 роки тому +35

      @@samanthadavis5819 But does the WAU actually know what it's doing? Does it learn from its experiences or will it just randomly keep inserting brain scans into every object it can find? And even then, how much is the survival of humanity worth? How many times will the people stored within brain scans have to suffer before the WAU gets it "right?" Will it ever understand what being alive truly means?

  • @subzeroalphaq
    @subzeroalphaq 7 років тому +320

    Note: killing the WAU was also a choice.

    • @lostingames5657
      @lostingames5657 7 років тому +5

      check 39:20

    • @subzeroalphaq
      @subzeroalphaq 7 років тому +31

      LostInGames oh the way he was talking about it seemed like he didn't realize that it was still a choice

    • @lostingames5657
      @lostingames5657 7 років тому +25

      Nick Orie Well, misinterpreting 1 single point out of a video this long isn't bad :P

    • @subzeroalphaq
      @subzeroalphaq 7 років тому +46

      mh yeah, I just think that he couldve elaborated more on the implications of killing (or not killing) the WAU

    • @dalekmun2010
      @dalekmun2010 7 років тому +3

      The implications being fuck all, as the game writes "Lost the coin toss" Simon off as dead (I can't keep track of which # simons are which"
      "Lol, here's another choice which could change everything but doesn't change a second of the remaining gameplay, just the story for you to work out yourself WOOOO" which is shit because the only good parts of the story to work out yourself are non-monster related. MAYBE if you left the WAO alive it'll rebuild everything and everyone will end up having tea and cookies like suggested at the end of the video! No. If you're not gonna even hint that a player has a choice, it isn't important. Especially not when it comes to part of a game most people just wanted to get past so they could get back to the good stuff.

  • @zygfrydvolt1281
    @zygfrydvolt1281 Рік тому +4

    I disagree on the starting assessment, this game is scarry but not in the usual manner, it's a psychological horror meant to fill you with dread with it's concepts not jump scares. Doesn't mean the fear isn't there just that it comes after with reflection.

    • @NaimHrustanovic
      @NaimHrustanovic Рік тому

      I think that's his whole point - the game might be scary, but it is not a scary *game*. What you do in it isn't stressful or horrifying, but the story and the context are.

  • @morgue.dweller
    @morgue.dweller 2 роки тому +94

    This is an old video, but I've grown and learned so much since the release of SOMA. There's a lot of points in this video that I disagree with, and I'm not fond of how the script seems to state opinions as fact. This game relies heavily on fridge horror-- you said it yourself perfectly when you said, "the real horror [of this scene] snuck up on me slowly, with layers that I didn't grasp until I thought about it later." you're not meant to be frightened by it in an in-your-face way like some other horror games do. That's what makes it _psychological_ horror.
    First of all, horror is subjective. Just because you didn't find the enemies frightening doesn't mean that they aren't for some others. Personally I like the monster designs and they draw parallels to early Silent Hill monsters, as well as sci-fi concepts from the Dead Space series. The usage of glitch effects is actually clever, for reasons you said yourself: it obscures parts of the monster, and leaves the mind to fill in the blanks. This is horror 101! Fear of the unknown, "nothing is scarier" trope territory. Often times things being left unexplained or not directly shown is scarier than revealing a monster or jumpscare. There's also the neat fact you pointed out, that these glitches are likely a result of Simon having artificial eyes. I'm not saying the enemies are perfect, I mean they aren't much of a threat to Simon, but their designs have more genius than you may realize.
    The important thing to remember about the enemies in SOMA is that they were once human, like Simon is. That's the psychological horror aspect. Similar to Splicers in BioShock, they were once normal people and are now monsters. Just like Simon's scan being used repeatedly, or the fact that we're essentially bringing Brandon to life over and over again, we're left only with the implication and need to fill in the blanks with our own imagination. What did those people go through in order to end up as deformed monstrous flesh robots? We even meet a character who is being kept alive against her will because, and I quote, "they won't let me die." Can you imagine yourself in that situation? _That's_ horrific. Put yourself in her situation and revel in the existential anxiety.
    In any case, SOMA has a gamemode that completely disables the monsters and allows you to just experience the story. I won't say that it makes the monster critiques invalid, but it does show that SOMA is meant to be mostly a story experience, and not a Resident Evil-type game where you're at risk because something is actively hunting you. They're meant to creep you out in concept, not make you scared of the consequences of being caught.
    You say that the game wants to be partially a slow-burning story and a thrilling gaming experience... why can't it be both? For example, awesome horror films like Hereditary have sequences of slow, subtle horror _and_ tense moments of panic. The Descent starts off extremely slow, relying on claustrophobia and environmental threats before we're introduced to the "supernatural" monster threat way into the film. Despite that, its still one of my very favorite horror films. Maybe it isn't pulled off perfectly in SOMA, but I think a key element is good horror is having a combination of these moods and good pacing.
    As a huge horror fan (I love horror games, movies, manga/novels, you name it!), I personally disagree with jumpscares being a "cheap" tactic. Sometimes its used cheaply, yes, but most of the time it _does_ do what its mean to. Startle you. Catch you off guard, maybe hit you with something else now that you're still recollecting yourself from the scare. When used correctly, jumpscares can be a useful asset to horror media. Also I'm a naturally anxious person, so jumpscares do often work on me if I'm invested; it just backs up what I said earlier about horror being subjective.
    Also, little note about the sound design; the reason you're given subtle ambient cues along with louder banging and such is because horror relies heavily on ambience. Actually, sound design is important for setting the mood in any media. Can you imagine if dramatic MCU scenes were backed with comical music? Its similar in horror media, including both games and even films. Subtly is key, but the addition of the loud noises along with it is meant to drive a sensory overload. As someone with auditory integration issues, sound design like this really piques my anxiety levels.
    Maybe the subtly is the problem. Maybe because a good chunk of modern horror is in-your-face, people forget to appreciate the subtle nuances and terrifying implications of games like SOMA, or even Prey. The overall theme of this game is existentialism, what it means to be human and if we can still be considered "human" if we're without our bodies. Its a game that makes you think. You're so close to making the connection, too. 31:32 "which is something I didn't think about until I _finished the game"_

    • @Neo2266.
      @Neo2266. 2 роки тому +6

      Oh my fucking god a smart person. That's rare for this comment section. Hey, ever heard of Mauler? He did an in-depth comparison of Soma vs Amnesia, which is actually good unlike this shitstorm

    • @MrTomyCJ
      @MrTomyCJ Рік тому +11

      Subjectivity is implied.
      The game does not present itself as a game meant to be mostly a story experience. There's no reason to say that they didn't want you to be scared of being caught, other than it didn't happen because of bad design.
      It can't be both because one experience is partially ruined by the other. Again, this is at least what happened to him. And it's fine. Subjectivity is implied. Some people like this video because it expresses well their own subjective opinion, and that's fine too.
      Many people consider jump scares cheap because they are: they don't take much effort to create. That's it. They don't deny that they are scary, they just say they are cheap and thus don't deserve credit *on their own*. What takes effort is the ambience, which then can make jump scares effective, among many other good things.
      I think Joseph did notice and appreciate many of the things that you're mentioning as if he hadn't.

  • @Marcara081
    @Marcara081 4 роки тому +505

    Existential horror is a thing. It's arguably not as visceral (shocking, heart-pounding) as traditional horror, but it's arguably more terrifying. The reason being that existential horror borrows from the core of sci-fi in that it asks an open-ended question. But it becomes terrifying because unlike Jason Voorhees or Alien, the question sticks with you past your engagement with the media. Moreover, the answer the existential horror presents, or at least one potential answer, is itself horrifying. Horrifying both in what it entails and that it is entirely possible, true, and sometimes even inevitable.
    The sort of person who isn't affected by existential horror is someone who can't be. Either they're too arrogant and self-assured to indulge the terrifying questions, or they're too stupid to consider their terrifying implications. The power of traditional horror can leave you permanently afraid of the dark or the basement or the woods. But the power of existential horror can drive you mad.

    • @lunarthunder1269
      @lunarthunder1269 3 роки тому +23

      Yeah, definitely made me go slightly mad/crazy and making my depression, and existential crisis worse for while... probably not best type of game to play with unstable mental health.

    • @loekust
      @loekust 3 роки тому +21

      this is exactly why soma is the scariest game i have played. it made me so deeply uncomfortable because i could easily relate it to real-world terrors of the unknown relating to life and death. it's a masterpiece that i will never be able to play again. i felt sick to my stomach with existential dread at too many parts.

    • @BRUXXUS
      @BRUXXUS 3 роки тому +11

      I think this, in particular, is even more disturbing because it's a very realistic and similar moral dilemma humanity will have to deal with in the not too distant future.

    • @Novashadow115
      @Novashadow115 3 роки тому

      Weird seeing you places Marcara

    • @plugshirt1684
      @plugshirt1684 3 роки тому +6

      Hence why he complimented all of the existential horror and the fear created by the atmosphere the entire video. He just didn’t find the monster bits scary because they are far less scary than other monsters in games and the other moments in this game.

  • @Fergit_
    @Fergit_ 7 років тому +302

    If robot is human then who was phone?

  • @brandoferg6460
    @brandoferg6460 2 роки тому +45

    I think about Soma so often, but it's never the monster parts. The part at the end when you duplicate yourself, for some reason it really stuck with me. The concept of this game scares me more than the jump scares, etc.

  • @Zebbehog
    @Zebbehog 3 роки тому +35

    19:51 - 20:21 is some of the best editing ive seen on youtube, It's so amazingly put together, the voice over just hits right and the little black screen to end it off. It's so good! Great job! :D

  • @nemtudom5074
    @nemtudom5074 4 роки тому +147

    I wish that happy ending would have lasted longer. I wanted Simon and Catherine to talk some more. I get it that only that version of him is happy, but, like, as a player, i wanted to enjoy the serenity of that situation more. It felt awful to see catherine, as a human this time, only for it to fade to black IMMEDIATELY

    • @kosmara1901
      @kosmara1901 4 роки тому +52

      One has to wonder how long before the people at the Ark lose their sanity too?
      I mean, they aren't going to grow old or have children. They're going to be around for thousands of years with the same few people to socialize with.
      How much control do they have in the Matrix? Can they choose to forget the truth? Can they chose to simulate growing old and dying and being reborn? Won't that be a pointless loop?
      Can they copy and clone and create thousands of each person (like in Galactica) to try to find a solution?
      Can they even do anything to affect their condition or is it a permanent, unaltering state?
      Is the Ark heaven or hell?

    • @fredspofford
      @fredspofford 4 роки тому +11

      @@kosmara1901 Well considering that even life as we know it can feel like it's stretching for eternity at times yet we're not expected to lose sanity tells me your question is one only you could answer for yourself. I as well as many others would be just fine other than the normal ups and downs that go with existing whereas there are people on the streets right now that lost their minds simply after a painful divorce.
      It's subjective.

    • @kosmara1901
      @kosmara1901 4 роки тому +11

      @@fredspofford the point is, it won't be really you. The you is part of a whole that includes a biological body. Without that part, your mind is going to be differently "abled" from the start.
      I guess it depends on what you can actually do in the simulation after all.

    • @Wapitikorn77
      @Wapitikorn77 2 роки тому +6

      @@kosmara1901 Well the ark was supposed to be some sort of eden, right? i assume you can do what you want, my copy for example would probably continue to make music for the rest of time, just because I would enjoy that if I could. Although of course I can't really picture figurative immortality.

    • @-._.-KRiS-._.-
      @-._.-KRiS-._.- Рік тому +2

      Perhaps that fade to black was exactly how long it took for something to happen to the A.R.K., ending the data stream, for lack of a better term.

  • @Antiformed
    @Antiformed 7 років тому +38

    I thought the punishment for getting caught in Soma was the bloody screen and limping until you can find another wall-anus.

    • @mrbitbot
      @mrbitbot 7 років тому +1

      It's game over if you get caught while limping

    • @JosephAndersonChannel
      @JosephAndersonChannel  7 років тому +31

      Haha wall-anus.

    • @MetalMockingjay
      @MetalMockingjay 6 років тому

      That's something I find interesting as well. Those ports are made by/part of the WAU construct, right? So by using them, you're basically taking advantage of the same thing that you're trying to kill because it's providing the same service to other beings, albeit in a flawed manor.

  • @timstalam
    @timstalam 2 роки тому +10

    It's unfortunate you didn't find the gameplay horror and monsters up to snuff. For me, the tension and dread of navigating each location combined with the stellar existential and sci-fi storytelling made this such a great experience.

  • @ivanbraidi
    @ivanbraidi 3 місяці тому +3

    What a colossal, unforgettable masterpiece. One of the best emotional experiences ever made.

  • @dementedavenger2784
    @dementedavenger2784 4 роки тому +129

    The scariest parts of Soma were the claustrophobic parts. Walking through the Abyss. That feeling of being crushed by the pressure. And then climbing through the tiny caves. Yeesh

  • @ImOkWithThis
    @ImOkWithThis 7 років тому +36

    never realized the "your vision is malfunctioning because you have cameras not eyes"
    never put 2 and 2 together

    • @theuncalledfor
      @theuncalledfor 7 років тому +42

      It is stated. Explicitly. By Catherine.

    • @bebe7C9
      @bebe7C9 7 років тому +3

      well those are still words you have to put 2gether

    • @acrazyguy14
      @acrazyguy14 7 років тому +2

      It also actually excuses lens flare this time.

  • @Bread-mm5xy
    @Bread-mm5xy 2 роки тому +7

    I played this game with my partner in complete darkness over the course of like a week, and it was incredible. Playing in the dark and being easily spooked really helped elevate the game from being scary, to being scary but hyper-immersive. I also thought the story was fantastic, and it's a great 9/10 game

  • @abeaconintheoffice
    @abeaconintheoffice 11 місяців тому +3

    32:50 I love how this video is a product of its 'time' of uploading.
    "Some people, way smarter than you and me.." *proceeds to show a picture of Elon effing Musk of all people* 🤣🤣🤣🤣

  • @buzer2011
    @buzer2011 5 років тому +283

    "SOMA isn't really a horror game. It isn't scary"
    Well if it isn't, then I really don't want to know how "really scary" games can be, because I was afraid to play SOMA for a week after meeting Akers first time.

    • @matthewknudson8610
      @matthewknudson8610 4 роки тому +10

      buzer2011 it’s extensional horror , because while it has horror elements, the game is disturbing, tense and gripping because it paints a strong picture of this bleak conclusion to humanity. It’s you being placed inside jarret and with him, coming to terms this horribly depressing new world, and trying to deal with the end of the world. Your trying to find meaning. That’s one of the experiences I found it offers. Your drowning in a sea of pitch and clinging onto a piece of wreckage that’s sliding deeper and deeper. Your coming to terms with this is why the game is so emotionally draining.

    • @AnonymousMachine
      @AnonymousMachine 4 роки тому +2

      Alien Isolation?

    • @buzer2011
      @buzer2011 4 роки тому +2

      @@AnonymousMachine That game frightened me with its UI alone.

    • @nobody2021
      @nobody2021 3 роки тому +27

      at this point i am convinced that the only way he would find a game to be scary is if there was a person standing next to him with a bat, and if he takes damage in the game, the guy will hit him with the bat in real life.

    • @AnonymousMachine
      @AnonymousMachine 3 роки тому

      @Toptierganon maybe because what soma presents wasn't new for me, but it was more fascinating than traumatizing

  • @krabbcake8371
    @krabbcake8371 7 років тому +1527

    I just found your channel and I have to honestly say, you are the best, most dedicated game reviewer on here.

    • @andariel654789
      @andariel654789 7 років тому +2

      Check out the Lorerunner if you haven't heard of him.

    • @remembertotakeshowerspleas355
      @remembertotakeshowerspleas355 7 років тому +23

      Have you heard of Matthewmattosis? Or Noah Caldwell-Gervais? He's a good game reviewer and all, but the best? Seems a little unfair.

    • @jmiquelmb
      @jmiquelmb 7 років тому +2

      pttoau Weldezion I won't discuss which one is better, but adding to this list of reviewers, there's also game maker's toolkit and ethos

    • @remembertotakeshowerspleas355
      @remembertotakeshowerspleas355 7 років тому

      jmiquelmb Game maker's toolkit isn't really a reviewer. His videos are more aimed at game design, rather than full reviews. And he rarely says anything negative. Haven't head of ethos.

    • @jmiquelmb
      @jmiquelmb 7 років тому

      pttoau Weldezion Yeah, you're right. I put him in the list because it's one of those "academic" gaming channels.

  • @anonymouse740
    @anonymouse740 3 роки тому +9

    I agree that the ending should have just been Simon sitting there in the dark shouting Catherine. It would have made it more hard hitting that you never even get to see the ARK world.

  • @zanosfire7940
    @zanosfire7940 3 роки тому +11

    "Cathryn are we alive"
    Ad: Oh no, I'm dead

  • @DanielTejnicky
    @DanielTejnicky 7 років тому +87

    Well actually I think you made big mistake of expecting it to be a monster horror game. THIS is not fkin Outlast. I found the SOMA's "monsters" great and fresh change, because they are not monsters, they are lost, suffering humans, kept alive against all natural odds by the WAU. I've felt compassion for them the whole time and I was very pealsently surprised as to how much more depth this fact alone gives the SOMA. Things are not that black and white as in other games. Some of those things are agressive because they are frustrated to no end by their condition - went crazy. Other deliberetly try to imobilize you (yes not to kill you) so that you can be plugged in in to the WAU "matrix" to preserve your mind. I really liked that ! It made whole experiance very intimately human, even tho you encounter almost no humans. It contrasts with normal everyday reality very nicely, yet it is right on the point of themes like what does it mean to be alive and what is reality vs mind experiencing something subjective. I felt like I'm in very shitty situation where EVERYONE is suffering even the "monsters". I think this is point that many players missed about it, maybe because most players don't care about phyllosophy?

    • @WobblesandBean
      @WobblesandBean 6 років тому +5

      ^ This. Also, you're not "canonically faster" as there are several key moments in the game where it becomes quite clear they can outrun you. I dunno about you but there's a very primal fear I feel when I'm being chased or stalked. Even though I knew dying had no real consequences, it stills cared the shit out of me every time I was caught.

    • @Nabekukka
      @Nabekukka 6 років тому +3

      The root for the reason why everybody starts out with the assumption that it is a monster horror game is precisely because that is what Frictional is known for, and that is what all of their previous games have been and have aimed for. The Penumbra trilogy (with the exception of Penumbra: Requiem) and Amnesia: The Dark Descent. And you can clearly tell that SOMA did aim for this as well, only the reason why it fell short in this open for questioning.
      Whether it's because Frictional didn't quite recognize that they could've broken away from the mold of the previous games and attempted to go back to what they are used to making and didn't get it quite right, or whether it's a case similar to what I think happened with Clock Tower 3. It starts out laying the horror atmosphere, similar to what Haunting Grounds is, but after the first 30 minutes (pulled that number somewhat from my ass, but perhaps you get the idea) it turns completely ridiculous, to the point where you start thinking that the devs for whatever reason totally gave up on that idea and said "Fuck it, let's make this into a magical schoolgirl game instead" without scrubbing the beginning and starting from scratch.
      Or perhaps they genuinely tried to make a horror monster game from the start and didn't realize that they didn't get it quite right. Or something completely different. That's my take on this anyway.

    • @WobblesandBean
      @WobblesandBean 6 років тому +7

      Petri Helenius I still disagree, the concept, atmosphere, and stalking/hiding mechanic all unsettled me deeply.

  • @MarqZePancakeNinja
    @MarqZePancakeNinja 4 роки тому +120

    The ending has a much greater impact when you get them reversed. Seeing your copy on the arch thinking everything was fine and then being shown the copy left behind, scared and alone. Getting the ending that way is gut wrenching.

    • @xelith6157
      @xelith6157 2 роки тому +7

      This was my only gripe with the ending. It was so close to being perfect...

    • @EmpaGalactica
      @EmpaGalactica Рік тому +1

      I read somewhere I cannot remember that, THAT was the original ending, but test audiences said it was "too depressing".

  • @emogummiess
    @emogummiess 2 роки тому +9

    Believe it or not I was so afraid of the enemies in this game that I went through the whole experience without dying which made it way scarier lol

  • @teekay851
    @teekay851 2 роки тому +3

    The first time i watched this video i thought it was ok but not great but after watching MauLer's critique of Soma i want my like back, it honestly makes me cringe coming back afterwards to listen again.

  • @Leo122188
    @Leo122188 6 років тому +56

    "The simulation is so good that it functions identically to reality as we know it."
    I sorta get what you're getting at, but the simulation would BE reality as we know it.

  • @ericcheese7594
    @ericcheese7594 7 років тому +30

    34:40 'There are only 5 people in the world, somehow you are still the dumbest.'

  • @snoboarder4393
    @snoboarder4393 4 роки тому +9

    I like what you suggest as an alternate ending, but I also really love the way they chose to end it. I interpreted the console breaking and Catherine being gone as a consequence of how Simon reacts to being left behind. Like his reaction stressed Catherine to the point the hardware broke. I realize without this interpretation then the ending is not as strong. Simon's inability - whether unwilling or just too dumb - to accept his current situation and to accept what Catherine was telling him caused him to lose the only friend he had left. And he gets to spend eternity in the dark with that thought.

  • @TypetwoAbsolute
    @TypetwoAbsolute 4 роки тому +12

    This game was incredibly unsettling and ties into my phobias and fears. What happens to my consciousness went I sleep? Is it a coin flip? Every night? Have I been that lucky or am I already left behind and my mind is fighting to keep me sane with this delusion im now experiencing. What about when I die same thing? What do I get to experience afterwards or is it like when you fall asleep except no dreams and no alarms afterwards. What about if I am the sleeping dream fish and someone is coming to wake me up destroying our reality? Or maybe this whole entire thing is just me playing Roy and I wake up in an arcade.

  • @Mike-hb4qz
    @Mike-hb4qz 5 років тому +310

    Strongly disagree about the game being not scary. The game has bags of tension and suspense, and some monsters (not the fish or robot) are legitimately creepy. You mention the very first monster looking cool not scary as if a good horror game is going to reveal the big scare in the first 5 minutes. This isnt Outlast and I think its a testiment to the devs that they could create such an ominous atmosphere without having some meat suit with a halloween mask jump out of every closet

    • @alexradice8163
      @alexradice8163 3 роки тому

      I feel like they tried to copy Outlast and that's a big part of why the gameplay was not scary

    • @andre_601
      @andre_601 3 роки тому +5

      ​@@alexradice8163 That would be a general insult towards SOMA to say it tried to copy Outlast.
      Outlast tries too many times to scare you with gore and annoying jump scares while SOMA is more about giving you thoughts you don't want to think about, like what makes you human. When is a robot a robot and when a human being? When are you "killing" a robot and not just shut it down?
      Like for real... If you seriously claim that SOMA copied from Outlast would that be like saying Portal and Portal 2 copied from Minecraft in terms of portals. It would be a gigantic insult.

    • @thomasssssssssssssssss
      @thomasssssssssssssssss 3 роки тому

      @@andre_601 I know I'm late but I think they were saying that the general 'hide from monster' gameplay copies Outlast, even though I would think Outlast copied from Amnesia which Frictional Games made but idk. I agree with them in the sense that the monster sections feel incredibly shoehorned and boring, and make exploring locations with amazing atmosphere frustrating as a result. The horror IS more in the existential crises, but the monster sections make the game worse.

    • @smonk2479
      @smonk2479 3 роки тому +3

      @@thomasssssssssssssssss I'm not sure that I agree with that, the monster sections are the bits that help to lessen the built tension by genuinely scaring you. Frictional did an excellent job of making every chase that happened feel like a near miss.

    • @plugshirt1684
      @plugshirt1684 3 роки тому +1

      He said in the video that all of the horror worked except for the monster sections he just worded it poorly at the start by saying the game wasn’t scary at all but the rest of the video he says how the existential horror and fear from the atmosphere are great but the monster sections in this game aren’t very scary with the exceptions of Akers and the water monsters(excluding water robots) and that the monster sections are tedious and take away from the great story, atmosphere, and existential horror.

  • @Bakersvill
    @Bakersvill 6 років тому +365

    soma is a master piece. frictional games are on another level when it comes to making games

    • @aviatorhawk37
      @aviatorhawk37 4 роки тому +2

      Ah yes, f r i c t i o n

    • @puffnisse
      @puffnisse 4 роки тому +2

      Counting this game game, they have made one good game at least.

    • @dmin5782
      @dmin5782 3 роки тому

      @@puffnisse The Dark Descent?

  • @daamazinfatb0y752
    @daamazinfatb0y752 3 роки тому +13

    The game wasn't the scariest game I played but its atmosphere, sound design and certain locations had me on edge all throughout.
    After the beating the game though, it truly stuck with me. Though more I thought about it, the more scary and horrific it all becomes to me. I seriously love this game.

  • @simonaspalovis1204
    @simonaspalovis1204 4 роки тому +65

    Honestly, after seeing Mauler's review, it's hard to take this critique seriously.

    • @Jakster840
      @Jakster840 3 роки тому +7

      @Vandole I'm not even sure how he's a fraud or what this comment means. Are you talking about Mauler or Joseph? From what i've seen, reviews media as honestly as he possibly can which is why his videos are so damn long. Also, Mauler actually talks with people that he disagrees with live on his podcast, EFAP. If by "fraud" you mean that he dishonestly represents what he believes for personal gain, you could not be more wrong and there are literal hours upon hours of evidence that fly in the face of what you're saying. The trick is sitting down and watching for a few hours, which I understand why not many people have the time for or even willingly want to do.
      I mean all of this, IF you're calling Mauler a fraud.. if you're calling Joseph a fraud I don't care enough to dispute it but I would at least give him the benefit of the doubt and trust that he believes what he's saying in his videos.

    • @AnnoyingSwedishGuy
      @AnnoyingSwedishGuy 3 роки тому +14

      I like both Joseph and Mauler, but Mauler got way too hung up on the fact that Joseph didnt think the game was scary and didnt bother to include "in my opinion" in his critique.

    • @jimijenkins2548
      @jimijenkins2548 3 роки тому +7

      @@AnnoyingSwedishGuy Even though he literally says "In my opinion" 35 seconds into the video.

    • @Zach-cn4lb
      @Zach-cn4lb 3 роки тому +9

      Mauler didn’t just get hung up on “it’s not a scary game” though. There are countless dumbass thoughts, false statements, and outright lies in this vid that Moobsley also addresses, such as the static effect being a cheap way to say it’s “monster time”, Catherine lying to Simon, and the ides that you die when caught by monsters is a problem.

    • @sammyondayoutube
      @sammyondayoutube 3 роки тому +2

      @@Zach-cn4lb The static does mean it’s monster time and Catherine does lie to him. There is no such thing as a coin toss, that’s impossible. He explains the copy paste in explicit detail. I disagree with some things he said but the above has him in the right

  • @MadMaxBLD
    @MadMaxBLD 6 років тому +72

    I did NOT expect the story to be about Simon's brain simulation like you said you were. The game did not "set this up" at all. It did misdirect the player in the intro, but when Simon woke up in the underwater base my first question was "is this real and/or time travel" - I was actually theorizing that the scan was more of a transfer into a virtual world or something. Which *is* kind of a topic of SOMA as well...
    My point is, not every player will come to the same conclusions.

    • @ordinarytree4678
      @ordinarytree4678 4 роки тому +10

      @@Dunmerdog Id call you "triggered" but I think thatd just make you more hysterical. I hope youve reached some kind of calm in the past three months, taken a break from these youtubers you hate yet?

    • @emiki6
      @emiki6 4 роки тому

      I thought at first that he end up on a spaceship, but I didn't know how. It blew my mind though, as well as the whole game. I loved the storytelling.

  • @justwungo
    @justwungo 7 років тому +23

    There's...something about the pre-credits ending that, really gets to me. That's not to say it's the saddest game I've played, but I think if all the sad moments in games, this is the one that feels the most personal to me. Everything Simon says after Catherine goes offline...it reminds me of things I've been through. Things I've said and done. To the point where they way he says "Please don't leave me alone" reminds me of a time where I said that exact sentence, with the exact same affliction. When people are angry, confused, just generally don't understand what's happening? They don't think rationally, and lash out at the people they need the most. In a way I think in that moment I realised that Simon *is* one of the most human characters in videogames...possibly *the* most. The post credits scene, it's cute, and I think that laying off the sadness with a happy ending is cute, though it really wasn't necessary, and I'd actually like to hear why the devs chose to do that. But...yeah. Soma's pretty impactful to me.

  • @TheSimstress
    @TheSimstress 3 роки тому +11

    Reminds me why I loved Myst back in the day. You slowly experience the environment and the story, it didn’t need monsters.

  • @Amarenamann
    @Amarenamann 5 місяців тому +16

    "Saying that SOMA is a horror game is distasteful... To me."
    -Joseph "muh opinions" Anderson

    • @Geometrywars64
      @Geometrywars64 4 місяці тому +1

      you are so obsessed lol

    • @Amarenamann
      @Amarenamann 4 місяці тому +3

      @@Geometrywars64 If you say so.

    • @greasepit6269
      @greasepit6269 4 місяці тому +1

      What is the point of this comment