I couldn't ever imagine the guilt I'd feel knowing a replica of myself is in darkness, scared and alone while I'm in a paradise of theoretical ever lasting happiness.
well keep in mind Simon still had no idea what a "transfer" meant or at the very least fully entailed, and so, at that moment he fully believed he was getting properly transfered to the ark and so thats what the new copy of Simon fully believes in at that moment on the ark(that he is the one and true Simon and that there isn't one down in the sea trapped forever) it just shows you a Simon where he realizes what's happened and then shows a Simon that truly believes he is the only copy left
I'm certain Simon knew a Simon would be left behind, he just didn't expect the one left behind would be him. After playing I went on a Let's Play binge, and after so many rewatches it's strongly hinted that he knew but chose to suppress it. He was the one to say "like the pilot seat at Omicron." He knew. He just thought he would carry over like every single other time since his coin flips had always landed on heads for him -so to speak.
@@elheber without a question Simon knew, but the coin flip is just as real as the spoon from the matrix lol, the only reason he wins the coin flip so to speak, is so the story can go on and conclude
@@averyleier7634 It's only natural he would think he'd carry over. Even if the player wasn't around to follow one of them for the story, Omicron Simon always had won the coin toss.
It's how a human would react, and while it makes us feel bad. We are showing sympathy for a character that exists in fiction, and making them human in our eyes. If even for just a moment, which really drives home what Zygart covered in this video.
@@daltonbedore8396 As Tabbigus said, he woke as a robot seemingly right after he got his brain scanned so I think I'd be a stupid asshole too lmao. That shit sounds scary
The worst part is they could've easily made this much more depressing and horrifying. They were holding back a ton so the players wouldn't get too bummed out
For a second I was like “why didn’t Katherine finish the upload before the ark launched to make sure that they made it to the ark before they launched?” But then it came to me, the Simon that was left behind would probably keep canceling the launch because it knew it was going to be left behind. Perpetually leaving the ark stranded under the water for eternity. Katherine needed to make the upload finish at the last second to prevent it from being cancelled by the Simon that was left behind.
She knew Simon was a legacy scan. He was a prototype brain scan - everyone had probably used his scan at least once. Catherine would have used his scan countless times to perfect her ARK. Catherine lied by omission so much to Simon that when he was excited to see her at the end, it just felt saddening.
The saddest part is that Simon didn't have to be alone in the end. Catherine's cortex chip overloaded at the Omega Space Gun due to digital stress because of the fight with Simon.
@@jet100a No, Catherine's overload is mentioned before in the game as a possibility, mainly for being inside the Omnitool, that's why Simon isn't under the same danger of just overloading and exploding.
The whole story of the game is the best example of story telling in video game history I've watched the whole playthrough of this game years before I watched this video and even then I thought the same thing
@Sezm that was me playing Bioshock for the first time the box cover looked cool so I got it thinking it was just another survival horror shooter with a steampunk look. Boy was I wrong the story the characters the twist the world the lore it was amazing. Probably my favorite game of all time.
@Sezm this game is the only game that i would never want to play again but is at the same time one of the most awesome and creative games ever. I would only reccomend it to you if you are not a parent or else this game will haunt you for months. The only game that made me break down in tears and i played nearly everything.
What bothers me is why did neither of them think to copy Catherine? At least that way that Simon would have someone to talk to This whole game would be so much less depressing if there were robots or whatever, together and holding conversations like Simon and Catherine. To me, that's not a terrible existence.
The way Catherine deflects Simon's questions and changes the subject when he talks about being a robot suggests that at some point, after a while the realisation causes insanity when they realise what they are and start thinking about it. Every single robot you meet is insane, Simon is 'fresh' so to speak. Catherine wants to make the most of the time they have to launch the ark.
Well I reckon, that like any mind it would take time to become insane, like years of doing the same stuff, so it's not really a matter of time as it is a matter of not answer a tough question.
yes but simon can also by player choice embrace transhumanism or basically is able to think hopefully about his existence instead of feeling dread or a loss of person hood but simon likely will go mad like all the others trapped on earth while his latest self lives in a digital ending
@@Bequester Catherine could have been trying this for many years before simon. using the other people to complete certine projects to make the push for the ark possible, or could have constantly been rebooting Simon like the other guy over and over until he finally got it right or didn't go insane. maybe some of those robots were simons too. our perception of time in a situation like this is completely moot at this point. the last human alive thought that she wasn't even 30 yrs old and thats obviously not true. a million years could pass between catherine booting you up and shutting you down and you wouldn't even know the difference.
Catherine knew exactly was going to happen and she knew Simon wouldn't get it and that he would think HE was going to be transferred on to the ark. she let him think that and i dont think it was entirely just to have him do what she needed. i think she wanted to give the Simon who went on the ark peace of mind. to think they made it and not feel guilty for leaving another version of him down there. it's why she rigged the scan and the launch at the same time even though it wasn't necessary. up until the last second he believed he was going to be transferred to the ark, that concept carried over and the Simon on the ark will always believe that. at least he'll be happy. this game still has me thinking
@luvin zel "Fuck the game/character because I refuse to understand it." Nice take. Catherine did what was best. She let Simon believe his stupidity. You're trying to treat consciousness as *just* data in a harddrive to move around. The game makes it clear that each consciousness created by the scan is a new individual from the moment it wakes up. Diverging paths and minds. You copy the data available but you can't just fry the mind thats left in the chair and pretend the split never happened. That's what the whole suicide cult in the station was doing. "Cutting" the original data so it was just a transfer. There is no coin toss, there is no gaming the system to be the only "one" version.
@luvin zel Did you miss the whole last section where I addressed the Cut and paste shite you bitched about? Or did you get distracted by deciding to bitch some more and be a dick on top of it?
@luvin zel sorry but if you look at the very low level, cut and paste is just copy and paste and delete. That's why for instance if you cancel a cut and paste you're just reverting the copy. The machine just copies the bits of the first file and writes them somewhere. When it's done it clears all the bits of the first file. There's nothing special about the original file and it doesn't "keep" any property by cutting and pasting or drag and dropping.
@luvin zel Sometimes the system will simply move the address of the file instead of making a copy of the whole file. In this case this isn't like you would move an object in the real world. Let's say the folder is a street and the file is a house and you want the same house in another street, in the case of a copy and paste you now need to make a copy of the house in the new street, but for the cut and paste what happens is the system simply renames the street to the name of the targeted street.
Now Imagine all those thousands of 17-20 year olds running off the landing boats at D-Day into the machine gun spray of death and you gain some perspective on human suffering ;)
@@ataarono Imagine me giving a shit. I made a comment about the emotional impact of a scene from modern media, you had to act like a spoiled 5 year old who wasn't getting enough attention, but hey, guess no one is allowed to show or comment on emotion because people died storming the beaches of Normandy.
Earthen Deific Why you pissed lol he’s completely right. Many people undermine what happened that day just because they weren’t alive. Also in what way does pointing that out make him special?
"Simon, you lost the coin toss, we both did" hits you in the gut edit, a year later: i have seen the comments saying it wasnt a coin toss. cool! but the emotional impact of that scene doesnt change. its still upsetting. its still sad. its sad that there was- or maybe wasnt- any chance to go with your consciousness. thats sad. i dont really care about the technicalities.
@@BlackWingGenesis "Coin toss" is metaphor for point of view. You can either end up with point of view of your scan, and live on...or with point of view of you old self and die.
@@AosorarisuUnedited There is a distinct illusion of a coin toss though. While obviously which ever body you are physically in is never going to change, when you sit in the pilot chair being scanned there is an unknown element. Are you the memories in the old body, or the memories being copy/pasted into the new hard drive? That there is the coin toss. Like the zealots said, in that brief moment you exist in two places at once and are identical to each other. Again, there's no real coin toss the Simon that sits down in the pilot chair is the one getting back up, and he's an idiot for not realizing this the first damned time.
This never made sense to me. There isn't one conscious switching between two bodies. There is one, and it becomes two. Both are conscious both are separate. But granted this does sound like some shit people would find hope in in such a Fucking desperate horrific situation.
The choices (killing the WAU or not, killing the humans left behind, erasing the scans, etc.) are all about The Continuity in the end. "Should you leave a crippled, doomed version of yourself behind while you continue?" The sum of all those choices is what you think about the end... A copy of humanity/earth can continue, but what should happen to the original, crippled, doomed humanity... Should you mercy kill that doomed earth?
@@elheber to me id say allow them to live because there is a chance of something new the earth is going mars level baren in soma the WAU is the last chance at life on earth and all the ai while suffering may regain consciouness or the WAU might finish its ai research and create perfect sapient ai copies like simon basically my view is its better to leave them alive rather then have NOTHING be alive because then at least theres a SMALL chance at a future
The ending was garbage. Simon suddenly had amnesia out of nowhere. How is that possible? How does he suddenly forget that there is a "coin toss". The ending ruined the game for me
@Queen Court honestly, I do think that a scientific approach (even if close to just try-and-error) will still result in better results faster than what evolution itself would produce. Its not like evolution itself offers any less suffering. We only saw the first few prototypes of what could have been a long lifetime of the WAU. Do we really judge the WAU for its first baby steps where it had limited resources and thus options available to it? The WAU had to deal with a dilemma. And for what it archieved in such a short time and limited resources is actually kind of impressive when you think about it. I think we prematurely would be shutting it down. Simon was the best example for a first breakthrough. What else could the WAU have created shortly afterwards?
Moving is just cut and paste. Cutting and pasting from a different drive to another would require copying, then deleteing the copy. Moving things on the same drive is just changing pointers, not cut is done.
@@WingMaster562 Good point. Essentially it is the same thing happening in the story. There really is no such thing as "moving" data is there... there's copying, and then there's copying and deleting the original data.
I was thinking while watching this that might have been a source of inspiration for this story. Funny something so small like that can have such a deep impact on me.
@@emilymikeska5679 A virtual paradise with no further purpose or goal. So unless an alien civilization somehow finds The Ark and tries to bring back humans using their genetic code (which I believe The Ark has), humanity is virtually extinct.
@@thesilver7238 another terrifying thought is the computers eventual decay while the arc has been made to be as stable and strong as possible, radiation , asteroids and other possible threats as it careens through space means they’ll disappear one day without warning, and what data they carried could get corrupted and the last instance of humanity could fizzle out
I'm not 100 percent sure but I think the team at Frictional sited I have no mouth, but I must scream as inspiration for Soma. And its constantly brought up when people are asking for books or films related to Soma.
"I wanna go home" f*cking killed me. Like..it genuinely made me wanna stop playing, or find a different way to do the puzzle. I felt so bad for doing that to her. Cheers to the voice actor, she did stellar.
I wish you could tell her that she will be home and that her suffering will finally end before you literally pull the plugs. It hurts so much to see her in agony yet not wanting to die knowing it could end at last.
Whoever wrote this story was insanely creative to have come up with this. This is not „a game“. This is a piece of art, an amazing, thought-through, brutally depressing piece of art.
You want to know what’s ironic? Sarah, the one, final person on Earth, the loneliest character in the entire game, sat next to the entirety of mankind the entire time.
@@moustacheman9176 But they aren’t the same, isn’t that why the main character struggled with his identity? He knew his mind didn’t fit his new body etc. With clones that problem isn’t as obvious.
I am confused how this game makes me feel genuinely hurt inside. It's so sad, and authentic. I think if I played this in VR, it would have really messed me up all the more.
I wonder how much of a difference would it make, if Frictional Games switched the order of the last scenes: the loading is complete and we wake up in the ARK. And then after the credits we get back to Earth to see the ''previous'' Simon.
I remember reading somewhere that test audiences found that version too depressing. I think this ending is bittersweet enough - the latest Simon reunites with Catherine on the Ark but the game reminds us that their paradise is simply a little satellite above a destroyed Earth. The sight of the blackened planet and the sad music playing at that part really hit home for me that the thousands of years of human history is over and that humanity as we know it is truly extinct.
@Sardonicus i don't think you're wrong, its just your comment about the coin flip irks me, because its never even a coin flip, that's the point of Simon "building his new body" to show that's it's just a copy of his brain, this scene alone should've made Simon realize what was going to happen when he launched the ark, the fact he didn't, to me personally just makes the ending all the more heartwrenching. Because in a reverse of that situation earlier on is a Simon(dead or not) in the same position as the one from the end, i.e nothing left to do and nowhere to go
@Sardonicus but you appear misunderstand my point too, i am telling you there is no coin flip its not the proper way to explain the concept , its literally the spoon from the matrix, its not real and doesn't exist, its only purpose is too explain(very poorly) what's going to happen to him, let me put it this way the devs could've ended the game on the scene where Simon builds his new diving suit/body hybrid thing, would it have been unfulfilling? yes but the same message would've been there, as in the camera still in the POV of Simon 1 just watching Simon 2 go play the rest of the game only for him to end up just the same as Simon 1 without the player ever getting to know that fact. And then they could've just cut to the POV of Simon 3 without ever getting to play Simon 2. And keep in mind Catherine is manipulative, she'd explain it in such a way so he wouldn't understand or figure out what she means, given his first reaction after he gets "transferred" i actually don't think he would've launched ark if he understood what it meant for him in that moment or at the very least wouldn't have wanted his scan on the ark knowing in his heart what he did, as for "flatter and less dynamic" if he understand that's he's piece of data and not going completely insane, then he can't be too flat or that much less dynamic then future scans, mostly cause the technology itself doesn't seem to have changed much if at all for brain scans so i cant imagine new scans would be rougher/have more dynamic to them.
Seeing Catherine open her arms to embrace Simon and then tell him, "It's okay, Simon. Everything's alright now" makes me feel even worse for the robot-Simon left alone under the ocean.
I was surprised that the player didn't get a choice in going or not going to the ark. There are multiple choice moments in the game regarding life or death but I'm the end you can't choose for yourself.
@@807D14M0ND5 Well yeah, there's never any choice there to make. The "coin toss" metaphor is an illusion. The original doesn't have a choice about remaining the original, and the copy doesn't have a choice about being the copy. The game's storytelling point of view was never a choice for us the players either, it just showed us the continuation-Simon each time up until the last divergence, and for that one, it showed us both sides of the "coin". I'm really glad it didn't give us any way to be forced to just view one ending or the other ... I think the duality, and being forced to recognize that both endings are real, is a brilliant ending.
@@ItsAsparageese I realize but still felt strongly about not wanting to go into the ark in the first place. I guess it wasn't my place to tell the protagonist what he wanted. But they discussed the ark and what it would be a lot. From the first questionaire I indicated that I would choose death over electronic life.
@@807D14M0ND5 Ohhhhhh I misunderstood what you meant! I thought you meant a choice of whether the player perspective would go with the Ark-Simon or Abyss-Simon, but now I see that you meant giving the player agency over Simon letting himself have a copy sent onto the Ark at all. That makes more sense haha. I do still think it serves the story best to have us see things go the way they do ... plus, it's consistent with Simon's character that he'd be clinging onto some sort of hope for a different life instead of being stuck in the sea, and also it's consistent for him to not fully grok the harsh truth that the original-him will remain ... But yeah, I see what you're saying now and I can see an argument being made for it. Yeah it's interesting how the player inserts our own thoughts into the storyline/actions but only to a small extent, and how the character as written has to remain within certain parameters to complete the story's point. I hadn't thought before now about what a nuanced and frictiony sort of conflict that is that the writers had to balance when determining where our agency would end and his would begin.
Somehow, even with all the hints, and blatant contradictions along the way, I, like Simon, thought he'd literally get on to The Ark too. I cheered when it shot off like him, and slumped down as the full weight of reality set in. How this game brought me so far along, for 18 hours of play, and still fed me just enough to maintain my naivety, I'll never know, but I'm glad I remained ignorant to the end, like Simon. Beautifully done!
I was in the same boat as you. I though Simon would literally get on the ARK. I often imagine how it wouldve been if they fliped the endings. Like, they would first show that Simon got on the Ark, everything went fine, and he meets with Catherin and the credits roll. We, the player, are all happy, that we came along with this amazing journey and finally succeeded. And just as the credits end, we see the real ending, the Simon that was left behind. All alone. That wouldve been super fucked
The game and our own experiences and thoughts about video games set it up for to think how you did. It does it on purpose to shock us into seeing the other reality. It’s really good at hiding that fact of the copy and coin toss.
U know whats horrible about this? Simon 4 thinks that he is Simon 3 and that he went to the arc. Simon 4 doesnt know that Simon 3 is still sitting in the Abyss... all alone.
I work with the dementia patients on a daily basis. Dementia is the umbrella term for any mental degradation that affects 2 or more brain functions (logic, memory, etc). The scariest part of this game for me are the parallels to aging/dementia, especially memory loss. I have shown a woman a video of herself (recorded 2 years prior) and she didn't recognize herself or her own daughter in the film. Loved ones of dementia patients often say that "They are not themselves anymore". I have met and aided patients for 6 years and watched them decline. I don't have a loved one close to me that has dementia yet, my parents and grandmother are safe so far, but I dread the day they look me in the eye and don't know my name. At what point during that mental unraveling do they cease to be them? Do they feel it? Do they recognize that they're slowly slipping? Or do they have moments of lucidity at which point they can look in a mirror and realize they have new wrinkles and age marks that only form over time, time that they don't remember? Some patients are the former, others the latter. Some people get mentally "stuck" at a certain age. A 82yo female can look in a mirror and ask how she should do up her hair for her first day in high-school. Pointing out her physical appearance does nothing, she believes she is 14. It's terrifying. It keeps me up at night. The idea that this organic machine that keeps my brain fed and floating could break down at any moment is terrifying. This game encapsulates all of this. For all the power that humanity has, for all our medicine and knowledge, the only thing we know for sure is what we perceive. I think I'm sitting on my bed at 1am writing a bunch of existential dread into a comment section. Am I? Or am I laying in a nursing home staring at the ceiling and reliving this one moment because this game and this video was profound enough to survive to the very end? Well?
I've seen this up close as well. Close enough that the game doesn't scare me at all really. No fiction is scarier than reality in this case, I'm afraid. The brain is a very rickety little piece of augmented reality machinery, and when it goes awry, it really goes awry.
My great grandma had dementia and would frequently forget her son and damn near kick him out the room, but almost always remembered her grandson even though he was years older than her memory of him. I can't imagine how my grandad felt going through that every visit and growing up with those memories really influenced the way i think about memory and immortality now. Rationally I wouldn't want to live a long life if I'm no longer able to have a meaningful existence, but what if i can't even realize I'm living a life i don't deem meaningful? Or if I'm living a life that's only meaningful to others around me and not to myself?
Thank you so much for sharing your perspective. I'm curious what you would think with Clive Wearing's case. He suffers in not being able to remember anything besides his wife.
I was left feeling that one of the reasons Simon can't seem to realize what copying himself that final time entails is that he's literally unable to process and remember it. He's a prototype copy, and Catherine herself mentions at some point that he's "simpler" than the more advanced copies. He feels like himself, yes, and he seems to function like human Simon would, but the kind of abstract thought that goes into imagining how his consciousness won't go on is beyond him. He has been copied already, sure, but before the ending he's never experienced being the Simon left behind.
This is a generous interpretation of Simon, because it seems many (most?) people who play this game are just as dumbstruck as Simon when he realizes he didn't make it on the Ark. But, this would be the best possible interpretation for Simon because if the Simon on the Ark can't realize he left the copy behind, it would avoid unneeded trauma on him.
Hm, dont forget he is a prototype copy of a brain thats damaged which will soon be the cause of 2015 Simons death. Or it was just done to get a better emotional response in the moment and to have this story happen in the first place. Even if it doesnt hold up once you think a bit longer about it. And I am sure in some cases the audience might not have fully grasped the concept yet either. Afterall we havent experienced being "the copy left behind" ourselves yet. It is still something diferent to actually experiencing it compared to just imagining it, and not everybody can imagine it. To not take away from those players experiences they might have to make it this way.
I think it's more that he forgot that that happens when you copy your brain, I mean i did.. 2 times, both when you needed to switch the suit and when you needed to launch the ark. Because Catherine makes you believe that you're getting on the ark 100% and you're so ready and hyped that you forget what making a copy of your brain means.
@@wal_rider8479 This is why I don't think it's necessary to assume Simon is defective is some way being a prototype. He seems to have as much emotional depth as many people do. I believe Catherine makes Simon/players believe he's getting on the Ark because she sincerely believes they are getting on the Ark. The problem is that Catherine's philosophy is drastically different than Simon's and these players'. She believes that the copy is equivalent to the original, but Simon, and I would expect these players, obviously disagree. I think people and Simon say Catherine lied because when she says "they're on the Ark", she means the copies, and expects that by now Simon should know this (especially after his first-hand experience with being copied onto new media). I would wager strongly that most everyone who shares Catherine's philosophy knew exactly what would happen when they were about to launch the Ark, but those who agree with Simon would be far more likely to be surprised. If anything, I'd rack it up to confirmation bias.
@@kynnedy Yeah it's one of those things you have to wonder that you're not the target market for this, how something that is downright obvious, specially after he was copied to the other body that there were now two of him, is something that somehow surprises people. The story is not bad, but it's not great and heavy handed, specially being derivative if you have read or watched sci-fi before this. It's one of those things that people say others "don't get it" because for them it's so great and original.
Honestly, the ending seems even scarier and more lonely than navigating the underwater base, both the scenes where Simon is left alone in the pilot seat and the shot of the satellite panning out infinitely.
The fact that simon forgot how the transfer works AGAIN makes me think he will be happy in the arc forgetting that there are versions of him, atleast one, living alone for as long as there arent ways to end their life.
Thats a good point because when they did the transfer his last copy remembers seeing the launch but the old copy never went physically. Thats a crazy feeling.
@@ataarono no, ignorance is the bliss of not seeing the oncoming car as you foolishly cross the street. It doesn’t make it hit you any less hard, just removes your ability to get out of the way.
51:49 "It's not like you cut it and paste it, you're literally copying it, putting it in a different body". That's the thing now. There is no such thing as transferring data in computers. No "cutting" between different storage devices. Only copying and deleting. When you cut on PC, it basically acts as copying and deleting once copying is done. So a cut is literally a scan-suicide like some people in the game were doing.
Actually, when you perform a Cut on a file and move it somewhere else in the same file system...the inode of that file just changes. It leaves the data where it exists on disk and then more or less sets up a new inode that exists in a new location but refers to the same data. Now when you cut and paste to a different drive, then the old file and inode gets deleted.
I don't know what 'cut and paste' is when I've only ever been taught 'copy and paste' in ICT classes, even though mother says 'cut and paste' a lot and lets me correct her, but I understand from some video I saw ages ago that copying and pasting the same thing over multiple places just makes it like lose bits of itself every paste, which doesn't make sense but hey I guess something's gotta go. Like if you keep copying and pasting a picture over different machines and harddrives, it loses its quality over time? Maybe I've misunderstood that, but I can understand that happening with the brain scan, things getting lost in transference, considering how much data is in a brain.
@@Roadent1241 Cut and paste on the filesystem, which does a file move or copy doesn't lose any bits. You're probably thinking about how re-saving a JPEG from an image program losses quality, because JPEG is a file format that uses lossy compression meaning that every time you edit it (even if that edit doesn't actually modify the image) the compression method losses a bit more of the detail.
i am SOBBING right now at this like actually SOBBING when i heard his screams at the end realizing that there was a version of him happy yet, he was stuck there and then when everything shut down and he was yelling oh my god it killed me
I love these comments cause the story only gets richer when people mention an aspect you didnt pick up on the first time. Like you saying everything shutdown I thought it to be the story fading out for the viewer, but you helped me realize it was the WOW shutting Pathos down because it completed its protocol of preservinng humanity, now that the ark has launched successfully the pathos location no longer requires power and Simon is left alone with his thoughts and what are essentially floating corpses speaking with the voice of a king gone person. And if you left the other Simon alive you have the discomfort of knowing both are left to roam this graveyard till they too become ghosts. And theres no ligt or air or temperature regulation.
This game made me go "YOU'VE GOT TO BE SH*TTING ME. NO, HELL NO!" multiple times throughout my first playthrough. A truly outstanding experience. It doesn't matter what you like or don't like to play, you need to try this one.
One of my favorite horror games top 1 on the list i was so scared played this 2 years ago God long time ago best story and wtf moments and what the hell is that moments i have ever had and also the first horror game I've played ever in my life
I honestly think that the "good ending" in the Ark is just as unsettling as the "bad ending" because of the few thousand year time limit on their lives and the fact that anything they do is now just unimportant bits moving around in a computer. I feel that it's like a family celebrating because their loved one was just given 1 more week to live instead of them dying that day. The ark was a last desperate attempt to buy time before inevitable extinction.
but they will live in the ark far longer lives thousands of time repeated while you will in your flesh body only live short and only once and the ark gives them the freedom to experience everything imagineable while we are limited. The unsetteling part is realising that both are equally just unimportants bits moving around vs unimportant flesh moving around
@@Nitidus Also, saying the ark is just "unimportant bits moving around in a computer" is like saying we're unimportant cells moving around in a tiny blue ball, because that's what we are in the grand scheme of things. Doesn't mean that life isn't worth living. We don't need a grand purpose or a guaranty that we'll live on forever to enjoy life or existence. Even if everything ends one day, so what? It's worth it for as long as we're here. Same goes for the ones living in the ark.
What still hurts is that that Catherine still knows that her copy and Simons copy are still down there but now she has a choice will she tell him or let him continue living in ignorance
@@QuayNemSorr from how he reacted at the scene saying “we made it” and how back on earth he thought his already there consciousness would go to the arch, I think that the copy waking up in the arch because they don't have a separation in memories the copy thought he was the original Simon from earth who made it. the copys body language had hope and wonder he'd never thought about the process of mind transfer/copy he simply thought he'd get to go even though he knows how it works already. He just keeps forgetting and disregarding it until he's proved wrong and remembers the copy process how one is always left behind. He won't get the chance to be proven wrong and remember because the arch copy can't be recopied.
She'll let him live without telling him, imo. He has been thru so much, and I don't see the point of her telling him that when he could just blissfully live in the ARK.
The last scene fucking irked me, I felt sick, pain even, even if the other you is on the ARK, you, the you that you were controlling is stuck down there until your battery dies, alone in that cold, desolate room.
@@no698 oh, yes! Even disregarding the fact that one of those you's is doomed to die in that grave of an abyss (which isn't easy), the thought of the ARK being an artifact of a now fully extinct race - humankind - fills me with existential sadness and makes me feel hollow in a way.
@@no698 game's ending's extreme emotional impact aside, I kinda dislike the comet premise of it. I mean, come on. With the ability to shoot massive payloads into space from the bottom of the ocean (which is pure BS, if we're being honest), land-based versions of that coil-gun *must* have been even more powerful. Which in turn would enable the construction of space-(Lunar?)-based cannons. I'm sorry, guys. No matter how big that comet is, under a barrage of super-accelerated ordinance it would go down (as much as it can go 'down' in space, lol), not to mention the more subtle options of changing that thicc girl's albedo where it matters. I'd much prefer that it would be an extremely powerful solar flare, a CME that would hit the Earth dead-on. It would be up to the writers and science consultants to come up with precise (preferably VERY precise) numbers, but as a result we would still have a barren, scorched Earth, maybe even with its atmosphere half-stripped.
@@no698 And why the hell aren't space colonies a thing by then if such magnificent launch-tech is available?! Alright. Now I'm only making myself look like a party pooper, I know. A great game.
This game honestly should’ve gotten more attention than what it got on release. The game’s been out since like 2015. I got the game for free through the Epic store.
I think it got ignored cause people passed it off as just amnesia but underwater but it really shouldn't have. It's obviously got similar mechanics and is also a walking simulator but the story is so engaging it doesn't deserve the ignoring it got
@@toxicsquirrelboy To be fair it wasn't just the marketing team that decided to portray the game that way. That IS how the game is on top of being existential and philosophical. They added an entire separate game mode designed to help people appreciate the game more for it's deep themes & not it's sub bar horror game cliches that permeate it's design. Hiding behind boxes from scary monster is boring for me. SOMA is a much better & more haunting game when every single thing you encounter is not mindlessly attacking you.
It was so important that they ended the game the way they did. Not the post credits scene, but the ending. I would’ve enjoyed it even if it had just cut off there, leaving you melancholy, but knowing the ark did make it. The post credits scene was just a nice cherry on top.
I think switching it around would have been more horrifying - it cuts right away to the ark, you think all is great - and after the credits it cuts to Simon, still on the bottom of the ocean...
I think it's good they showed the ending, especially the ARK floating off into space. It really drives home that, that's all that's left of humanity. That's the only worthwhile part of humanity that's left, and it's not even on Earth anymore.
This game brings up so many interesting, unique, and terrifying questions about existence, consciousness, and the meaning of humanity. It's really a case study of philosphy.
@@drazapatos hahahahah of course it isn't 🤣 wow you obviously never questioned and experienced the* question of the nature of reality before. Otherwise if you did my comment would of made sense 🤦🎉.
I hate how Catherine's death is called an "accident " while there is a bloody wrench right next to her that was clearly used to kill her. I wonder what happened to the guy that killed her, I did not pay enough attention to his name.
@@Joseph-ic8xd Yes, that is the reason simon says it was an accident. However, I'm talking about the people who were actually there when it happened. They saw the dude grab the wrench and break Catherine's skull with it and yet they call it an accident.
@@quazar4773 Oh yeah true true, idk maybe just the fact that humanity was hanging on them there and then that tensions were so high further confrontation could have just made us extinct? Like maybe they just went with "accident" because they had to play it safe to make sure it got where it had to go safely. Either way screw whoever hit her smh.
@@Joseph-ic8xd Who knows. I'm pretty sure there is information on the guy that killed her where all their beds were where you meat the only human left.
The diving suit manual states that the suit augments the strength of the wearer to compensate for underwater movement. I took it that the guy who hit her just wanted to knock her head a bit but did not realise the suit artificially increased his strength until it became a killing blow. I am pretty sure that he didn't mean to hit her so hard as to kill her.
These comments brought me back to this video, and re watching the first couple min, why didn't Simon realize he didn't need to eat, drink, pee, before he realized he "was" a robot? Why didn't _I_ realize he didn't?
@@juliannah5721 Because you won't really feel the need to do any of those things when you're in shock either. That combined with the fact that not much time passes between him waking up and learning the truth, and his brain actively forcing him not to think about those things.
I was left with the question of if it is possible that the simon's left behind were able to reach the surface then could they just wander and live there?
@@glitchyfox8706the diving suits would degrade in the harsh environment and plus, what is there even to see? I mean, the pressure suit Simon could climb the space elevator as some other lady did but there would be nothing to see out there. The sun blocked by ash and the sea extending for miles with no way to reach the barren surface anyways.
When Simon first transfered body's and reacted like "Catherine? What's wrong? Did it fail?" I thought the best option would be to kill that Simon but then seeing it from the other perspective at the end when Simon is left alive while his other half goes to the ark, it made me realise like "wow, would that really be the right choice? Because Simon is 100% still conscious and for the most part, a human" Seeing things from both perspectives is important on making a decision, that's one thing I took away from this
If anything, that reinforced my decision to kill the first Simon. Can you imagine being stuck at the bottom of the ocean, no other people alive apart from you and a couple of people, many of which who are seemingly insane or close to it and all of which who are stuck in place? Not to mention they might all die when you kill the WAU, because if I remember correctly, it's the thing powering them. That is truly a fate worse than death. There's a reason isolation is one of the best torture techniques. You begin to lose your mind the longer you're isolated. I, personally, would rather die than end up like Simon. Any of the Simons left behind. All your doing is delaying your suicide, if you even retain the mental faculties to commit suicide after being isolated for so long.
@And-Nonymous yeah true. I guess it's how well you know yourself and whether you predicted one version not getting transferred as an outcome, if you suspected it beforehand "original" you could have already come to a decision, and "transferred" you would remember the decision. It's so interesting to think about
Agreed, but I feel killing the old one was still the best choice; It maintains a sense of progression and cognitive continuity. The problem with the consciousness dealio is that it's a copy, not a transfer. You coule say being murdered by "your copy" would be a horrifying concept... But that's only if you think of yourself as you are in the past. Leavin the old you to suffer is a far worse fate than simply ending his stream of consciousness and living on.
The bit with Amy is even more disturbing when you realize she's been there on "life support" for a year. And you only have to pull one of the cables, meaning you can leave her alive. Arguably a fate worse than death. In fact, that pretty well describes this whole game.
WAU provides her with the "dreams" so it's not THAT bad) In any case it's not your (Simon) call to make, she clearly says that she doesn't want to die and making such a decision for her is inhumane to say the least.
Theoretically, if everyone stopped believing in, say, gravity; it might actually go away. Quantum phenomena act differently depending on whether they're observed or not.
I still think the ending would've been more harrowing if they were switched. After the countdown it does into the ark. Then after the credits you go back to Simon and Catherine on earth.
I agree that it'd be more harrowing, but personally I like the order of the emotional roller coaster as it stands now. 'cos yeah we definitely should get hit hard by the duality and the tragic fact that Simon-in-the-abyss still exists and always was going to, but then going from there to the Ark-perspective makes the player (or at least, made me) really feel speechlessly in awe of being alive and grateful for it.
There’s many ways this could have subjectively ended better. I would have preferred if they just omitted the ark ending. And left you with Simon and Catherine underwater.
@@Ty-wf6mg That would have been really dark but a good ending. I like what they did though with the ark, it was showing that it was really worth it but also really not worth it at the same time. Very interesting moral choices in this game.
Ah, I disagree. I like it the way it is. The real gut punch is Simon being left behind. In the dark, alone. That fits the game better and has the best feel. Not the best feeling, but makes you feel the most. So I prefer it upfront in the climax moment. I think the scene after the credits is just to decompress, and maybe give some ppl that hate boo hoo endings a little pat on the back. If I had to just choose one, the horrific one is certainly better. But I do appreciate the closure of the second ending, if only because I'd be wondering if the launch even worked otherwise.
It kind of defeats the whole setup to Simon's disappointing final revelation. The whole game is essentially Simon 3's memory (bar the ending), hence we do switch bodies from Simon 1 to 2 to Simon 3 but not from Simon 3 to Simon 4 (ark Simon). We are already supposed to infer that we aren't going to go on the ark. The whole coin toss analogy is false and basically a ruse by Catherine to convince Simon to continue with the plan even-though it was never going to help him personally. Personally I would have preferred they didn't have the Ark ending at all. It would be much more tight narratively because you would really only be playing with Simon 3's memory.
Im pretty sure that ive red a dystipian short story many years ago. Humanity gave all the responsibility to machines, first slow but it evolved into something bad. Protecting humans at all costs and so they made them immovable and preserved them with nutrients for eternity whilst theyre fully conscious
The existential horror of both leaving Simon's old body (with another Simon in it) _and_ the ending both still make me pause when I think about them. I don't think I'll ever forget SOMA.
This shit hit different at 2am. I already feel that Soma is a game/story that does not get the credit it rightfully deserves but you really drove this home. I watched someone play through this and it was an emotional roller coaster then. Just watching and listening to you revisit some of those moments from the game still feel the same. The ending for me is one of the darkest and saddest in gaming period...maybe stories in general. Yes I cried . Lol. If you don't question what it means to be human after this game, you weren't paying attention.
Oh dude, I also had it randomly in the recommendation and I thought why not, it was a great game, I want to see how that shit broke this man too And like. I cried again, even tho I knew what would happen. This is really an amazing game
this is the game that broke people, everything about them, torn apart... if not, then you did not get the point or dont fathom the weight of every key moment in that game... that game, SOMA is not a horror game for the jumpscares, but for the mind and the soul, had to glue my dumb brain together for a full month and still have mental scars about this damn game, its too good in a bad way but that somehow it is still good, i mean after you get over it you are a different person, i believe that after this game you can weigh your and others life a little bit more than before
@@dogesanic819 well said. This game def scarred me. Thinking about the ending as I type still causes my eyes to well up....not out of sadness but just...WOW! You have to experience the game is all. Its insane how well the question "what does it mean to be human" is captured here.
@@dogesanic819 I got a pretty appropriate term for this game: Philosophical horror. I have only ever seen one other game that dabbles in the same theme, and that's the visual novel Saya no Uta. The original japanese version, not the shitty english one. While SOMA focuses on questions like "what is consciousness?" and "what does it mean to be human?", Saya no Uta explores the concept of how our morality is affected by our perception of the world, and what it truly means to love someone. In SnU, lots of fucked up and horrible things happen, and you would be utterly amazed at how your view of said things changes based on which character's perspective you are seeing the story from at the time. On top of that, it somehow manages to be one of the most engaging and intimate love stories I have ever seen, all while challenging your view of what exactly love is and what it means to commit. If you want to play the original, you need to find a translation patch. However, it's definitively worth the extra effort since the english version is nowhere near as good.
Because both of them are very pretty and bad people so when they get a happy ending ( depending on how you look at it) is a weird feeling, especially considering Simon has been inhabiting a dead body for all of the game.
@@cryojudgement2376 It’s unfair to call Simon a bad person when he literally had no choice in the matter and felt guilt about his “condition” the more he came to understand it. This guy has died 3 times (first his human body, then his body back at Omnicron, and finally the him that didn’t make it into the ARK) all the while being perfectly realistic in how he believes he’s the real Simon and not a copy, to the point of borderline delusion simply because his mind can’t cope with the actuality of what has happened to him. Now Catherine is another matter entirely since she knows everything and tells Simon nothing, manipulating him and not addressing any of his moral concerns to suit her own goals; he’s just a device to her. But Simon? Can’t agree with you about him. The reason the ending feels weird isn’t because of something as superficial as “right” or “wrong” (concepts the entirety of the game spends blurring the line between). The ending feels weird because, as Simon says, the copies of them on the ARK aren’t actually them...and like Simon we’re forced to accept that. How can we be happy for the Simon on the ARK (believing himself the real one) when we know that OUR Simon is still at the bottom of the ocean, alone? It’s depressing, and it makes you realize that you’ve never actually been the real Simon, only the one that won the coin toss.
I think this game really epitomizes why the whole "upload your brain to live forever" idea used in a lot of stories isn't nearly as good as it's cracked up to be. While there's a version of you that will live on forever, that won't really be *you*, you'll still die just like you always would, while that other version would be completely oblivious to your existence.
You will die but at the same time wake up in a different body. When you wake up in the other body you will still feel that it is you and just woke up. Weird but I'll still take it.
So what? You know what they say you die twice, one time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time. With brain scan you'll only die once.
It's really weird, that Catherine is only completely "sane" person inhabiting robot body through whole game, that is fully aware of their condition and didn't require outside help to figure it out.
From my perception, it's possible that Catherine is slightly autistic. She didn't fit in very well with the others, back when she was a human. I don't think she found the transition to being a robot as jarring as other people may have. I doubt she was very attached to being a human, all things considered. She didn't find it unsettling to be inside a machine.
@Ben Kenobi just know that life is mysterious and nobody knows anything. We think we know what happens when we do but we don’t at all. Worry not about just the destination, but the entire journey itself
Ughhhhh watching Sarah's death scene made me tear up again. This time was worse because I'm older, I almost sobbed. I would also want to die, there's no way that loneliness wasn't overbearing and absolutely soul crushing. I'm so glad this game isn't real, at least as of now.
The saddest part about SOMA is that humanity did go extinct the ARK only just extended the human experience by a couple hundred or thousand years. Since the ARK is just basically the matrix satellite supported by a power system eventually the parts will degrade, or be damaged , a rock the size of a pin could hit the solar panel and all energy on the ARK would be gone. And there's nothing the residents of the ARK could do, since their just electricity running through circuits there's no way for them to interact with the physical world their only saving grace would be ironically if Simon could still contact them & work with them (which by shooting the ARK drained all power is now impossible) .Simon a bookkeeper from 2015 would have no knowledge of how to build anything and without power he would only be left with days before wither he dies or all other residents die. Or hopefully intelligent life regrows on Earth (near impossible) or they meet an intelligent alien life while drifting through the galaxy.
not necessarily. depending on how the whole computing power thing turns out and how the thing is constructed. When they have enough energy and computing power a day in real time could be many many years inside the arc. Our brains dont use a lot of power. Running a simulation of the arc world will take some more, but not really insane amounts. So in those 1000 years many million years of experiences may happen inside the arc. And if power degrades they could compensate that for a very long time by turning down the computation speed - for the people inside their perception of time would not change. The time inside the arc may as well be ten times longer than all of human history so far.
@@aleksakocijasevic6613 yeah, its not a sustainable population. to small. lacking the necessary automation and infrastructure for repairs. but then again all human experiences end some day. unless you find a way to create new digital life from the existing brainscans there is a limit to how long people will want to live. once everything is said and done people will want to die. i doubt with auch a small population there would be many willing to go on after what feels like a million years to them
Theres a line Zygart kinda passes over but I caught it during the Cutscene. "This isnt about you anymore, this about humanity, Here, there's nothing, out there? There's hope." Hope is one of those words people misunderstand alot, its not assured.
Fantastic video, I can really feel your feelings for this game. Sad that it's not getting any views, especially when it's this great in quality through a full hour.
Love the contrast between the final words between “power suit Simon” and “ARK Simon”. The “Catherine, Catherine?” said by both Simons at the end have vary contrasting tones that when you hear the positive version, it forces you to think about the other Simon left behind at the bottom of the ocean.
Right. The "power suit Simon" was doomed from the start, but the "ARK Simon" was created the instant the transfer completed. The so-called "coin toss" is just an illusion. Power suit Simon can never get on the ARK, whereas the ARK Simon was always on the ARK. 🤔
I remember this game. I had to watch my parents house up in the mountains and there was a bad storm lightning and heavy rain. I played through the entire game through the storm. It was amazing.
This game was such an underappreciated gem. The story and ending were some of the most terrifying and haunting experiences I've ever encountered in a game. I almost cried when he realized he was the losing copy to exist alone in the dark, that scene haunted me for weeks after I played this game.
the fact that all of Simons copies, upon their creation, dont realise they are entirely separate beings that were born just seconds ago, and then when you put yourself in their shoes and imagine those very beings using their empathy to realise how this must be for the predecessor, seeing its copy run off whilte its stuck where its at. That predecessor can also use its empathy to imagine how the copy must feel like it, and think it is it, that everything it will experience will also be what the predecessor experiences, since the copy doesent realise it is a copy. The result would probably be a mix of jealousy and numbing dread.
The only game to give me a geniuely sense of fear & dread, I had an existential crisis after playing. I questioned my own existence & that was something that really caught me off guard.
I think I finally, with this repetition of the quote, figured out what it means to me in the context of the game. I think it's a justification for the idea that the other Simons, every copy of every person, are all "real", because they fit this definition. Their existence doesn't hinge on being believed in, nor having damns given about them, by any particular version. No version of a Self is more real than any other.
If Simon didn’t kill his clone, he wouldn’t have been alone in the end, if he kept the last human alive he would’ve been able to talk to her too. This is the most interesting ending I’ve ever seen
@@palkoescobar5997 I also question how the original Simon would’ve felt about that, imagine thinking that a copy of you left this person to suffer just in case you might make it to them, I think that would devestate me, to think I was willing to cause someone more suffering just to possibly benefit myself
And the conversation will be: "please kill me" "but I don't want to be alone" "please, I want to die" "stop being so selfish!" That's not depressing at all.
Hey, man, just found your channel by typing up SOMA critique. SOMA also had a big impact on me. As someone who loves sci fi, horror, and scifi horror, this game hit all those marks for me. Never has a game hit me that hard with the existential questions it asks. Also, the spider crab cave made me physically sweat with anxiety and fear. Good production and quality with your video. Keep it up!
15:45 that line really hurt me, hearing someone say with so much fear and pain that they wanna go home, and knowing that their home is gone forever...my biggest fear
@DustyyBoi Not possible after the comet. Maybe in her desperation, she's just sick and tired of everything and wants peace even if it is just an illusion Regardless, it's one line in a video game. We all have lives to live
That recording from Simon and the graduate student, Last recoding: June 1, 2015 @29:59 in the video, after they find out his treatments aren't working and Simon will die is my biggest take away from Soma. When Simon says, "You know what sucks about dying? The crash. Everything up till now, the brain damage, you guys, everything -- it's made my life so much more real. I started thinking about all the things I was going to do. I'd never been more excited to be alive! All that hope wasted." If you want to do something, start now. There's no better time and you might not have time. Don't let anything like failure stop you. You might end up like Simon to one day experience "the crash." Knowing your death is imminent but at least you know you tried your best with what you had. And something we can be proud of.
And he did. I believe he was the basis of the WAU AI and it trying to keep everyone alive at all costs is Simon desperately trying to prevent the loss of life he suffered from during his actual life.
Beautifully stated, OP. I think one of the best impacts of this game is the new appreciation for life it gave me ... god, when I woke up on the Ark at the end and realized I was outdoors on land, it felt more real and vivid for a moment than any natural place I've ever been IRL, just because of the headspace the game put me in ... but I hadn't yet tied that sense of appreciation and urgency to the memento-mori symbol of the crash itself.
@@Razomir I really, *really* enjoy this take on the WAU. I've just recently finished my first play of the game and I'm still figuring out what I think about it, whether I think it's good or bad, whether I think it has intentions at all or just out-of-control protocols, whether I would choose to kill it again the next time I play, and I've just been very unresolved about it all. But when I put that perspective on it, the idea that Simon is the foundation for the WAU (I mean holy crap this makes so much sense since his original legacy scan was used in developing AGI like that over time, duh, the game tells us that, I can't believe I never connected those dots to the WAU's origin before you pointed it out!) ... thanks to that notion, suddenly the WAU's response to human near-extinction becomes very humanlike and understandable to me. It's just like any other trauma response. It's EXACTLY like a trauma response, and to the greatest possible human trauma, no less. All of a sudden, thanks to your comment, I can wrap my head around the WAU's twisted logic and empathize and even sympathize with it. Wow. Thank you for that amazing food for thought.
Actually, in some cases for computers they dont even move the file. Instead some table elsewhere in your computer that tracks the "location" (not the physical location of the file on the disk but rather the "logical" location of the file in your file system) is instead updated
@@shdowdrgonrider That's fine if you keep everything on the same drive, but once it's moved over to a separate drive the original file is "gone" :( I hope it never comes to this for mankind.
I watched a video with some of the best physicist talking about this including Neil Degrasse Tyson. They talked about how in star trek when your being beamed up and down from the star ship your essentially destroying a copy of your entire body and recreating it on the planet. Most of them still agree they would never get into the Transporter. Cause essentially you being beamed maybe the last memory you have of your original copy. From a scientific stand point I believe to be one self is a matter of DNA and Memories and not just Memories. For DNA is also made up of who you are and who you could possibly be.
@@anthonygordon9483 I've sometimes contemplated that same puzzle about "beaming" and if we ever got it to work. That our original bodies would get destroyed and a copy of us would emerge. With all our memories, knowledge etc. Having no idea that it is in fact a copy. I think the scariest part is that no one would ever know. We would use those things on a daily basis happy in ignorance while we kept on killing ourselves over and over again. You can apply to star trek. No one knows, they just keep killing and copying themselves over and over.
@@QuayNemSorr Yeah that is the creepy part. There is no absolute way to know cause your new copy will be 100% sure it is the original copy. Black Mirror and Dark both explore this topic too. Black Mirror has some very scary episodes on this topic.
Here's a much more disturbing thing for you to think about: when you erase digital data, you're actually just causing the computer to forget how to find the data, and telling it that it can overwrite anything stored in that location. No, to erase a scan of a person, you would have to deliberately overwrite that data with nonsense. Imagine brandon's perspective of suddenly having portions of his memory and personality being swapped out with random 1s and 0s.
You could describe it as digital dementia or Alzheimer's. It's not at all unlike. Psychosis also comes to mind. Bit by bit (pun intended), you could lose your sense of self, sense of reality, your memories would become a mess, new experiences would not register, etc. etc. Basically instead of your neurons or synapses going bad you'd have bits in a software becoming corrupted. ... So yeah, if you've seen someone suffer from advanced dementia. I could imagine the digital version to be pretty damn fucking bad :/
? It was simon into Sarah's body The body doesnt say who you are Your mind is If you Transfer your mind into a giraffe, you arent a giraffe Your are a human with the body of a giraffe
@@michaelt1931 indeed the name on the monitor was Raleigh Harbor a character not referred to or interacted with during the entire story until then. see 47:46
I think what I find the worst about this whole situation is that one day the Ark will go offline, whether through wear and tear over time or some debris hitting it directly, the ark will go offline and humanity will just cease to exist, forever.
I would assume having a few hundred years of more “life” would be nice. I’m sure somewhere in their ark plan they also hold a small belief that maybe somehow someone finds it and takes care of it or communicates with it.
You know, maybe it’s unrealistic and too optimistic, but I like to think that Simon makes his way back to the first area, finds Catherine’s older version from the medbay and they reforge their friendship. Then who knows. Maybe they go on to be the founders of a planet wide machine empire. Immortal and timeless. Maybe they find out a way to create new AI that perfectly mimic the human consciousness, children in a sense. It’s what I like to think.
@@davidchikousky1081 Exactly. The Cathrine that we get to know never copies other than at the end when they launch the ARK. She was just carried around through the chip in the omnitool. Simon could possibly restore power and bring Cathrine back though...
Can't say this is what I needed at 2am in the middle of covid-19 but you know... good video tho Edit: 6 months later "in the *middle* of covid-19" what a fool I was
Lol I find myself coming back and watching more of soma to get the full story this game makes me rethink my existence I've had nightmares from playing this game it is a master piece the graphics the story mysterys
This game is honestly the most well written game I've ever played. It's just one of those stories that can ONLY work as a video game. Experiencing the story passively through a book or a film wouldn't give you the same weight. In the game, it's YOU making the decisions. It's YOU understanding the weight of your actions. It's... You... Living it. It's so insanely powerful. This game deserves all the credit it can get.
@@807D14M0ND5 Spec Ops: The Line? Yeah pretty much everybody heard about it by now, but the way that narrative totally twists the typical hero power fantasies is so mind blowing! And it uses every little detail to push that narrative forward - menus, transitions, music, loading screens...
Not the best sci-fi, not even the best sci-fi horror. Those titles belong to Mass Effect, and Dead Space. Though it IS the best FPS sci-fi survival horror. It just barely surpasses A Machine For Pigs, which still counts, even though it's not "in the future." Sci-fi doesn't mean futuristic; it can, but defaultely, does not definitively mean futuristic. This game is VERY next level, and most people who finish it, won't even fully get it, but that's because of how well written it is. You can write things that are complex and deep, and hard to comprehend (like Lovecraft), or you can write more for a mainstream, casual audience. Frictional is VERY good at writing for the former. They excel at deep moral and philosophical questions, as well as existential dread, making them the best (currently existing) horror game developer. No one comes close, outside of Visceral, but they got eviscerated (pun-intended) by EA . Thanks EA 🙄😞
I honestly think that would have been the better order, leave you with that pinch of existential dread. Could maybe have had hints that something was off during a longer talk on the ark or something.
I don't think it would hit as hard, from the player's and ark Simon's perspective you made it and got your happy ending, credits rolls and then you get the harsh reality of the other Simon, but it wouldn't have mattered that much since you aren't playing as him anymore, you already moved on with the new simon and while it's still sad when you think about it, it's just like "wow, that's sucks, but I'm glad I'm the one that made it" This comment probably doesn't make much sense because of my shitty english wording, but I think that it would have been easier to brush off the other ending and just cherish the first one
As I wrote in another comment: I think the other way around would be a poorer ending. One reason that wasn't touched on by the video what makes the way it was presented in the game so more powerful is that this time the player loses the coin-toss together with Simon: In the first scan two scans, the one in Toronto and the one into the Deep-Diving suite, the player follows the "active" Simon, the one that continues the story. In the end, the player is left with the "wrong" Simon, throwing him off (at least it threw me off) even if the Player understood what was about to happen. This puts you very much in the same shoes as Simon who is left at the space gun. You know how it works, you should have known better, but yet you can't help but feel cheated by the game, leaving you behind with the coin-toss-looser-Simon.
The creepy part for me is the weird stuff we are willing to do to other people when we rationalize it in this way. "Oh they aren't real, this is fine."
Well, just look at what mankind can do when they see people that are a different color, speak a different language, or even just have an accent or simply behave differently than one's little wolf-pack... And these people are very definitely real. So, yeah, try opening that can of worm of "someone" being a robot, AI, "copy" consciousness. I'm one for technological progress but mankind isn't even remotely ready and I'd rather we don't go that route.
I'd be making Drake clones and tell myself if I see me in the clone chair my name will be Bob or Steve or whatever and I will follow the me from the chair as if I was my own son. Me knowing that I am the son of myself could fairly rationalize that. Then I'd get all of my selves together and begin building a way to get the surface habitat going and eventually space. I'd wake up each person on the ark and ask if they want a robot body and help with earth or if they want ark only. Maybe some people on the surface lived in bunkers most big governments have those. We could help and protect humanity in maybe peace out into space as sentient von noiman probes.
At 57:26, when he listens to Sarah fade away... That's the moment that this game broke me. Humanity doesn't end when the sky is lit aflame, chaos reigns, and the oceans dry. It ends quietly... One lost soul residing in the ruins of a laboratory being kept alive for seemingly years by machines in total solitude... No food... No sunlight... Just the sound of a machine telling her that her heart is still beating. A chimera of machine, corpse, and AI is the only solace she finds in her last breaths. Her last thoughts were not of hope and prosperity but of dread, anguish, and the knowledge that humanity dies with her. It's such a tragic end. Hundreds of thousands of years of human life ends this way. From fire, to electricity, to air travel, to space travel, to the internet... And it all ends in a rotted and rusty dormitory miles underwater.
"the last woman on earth, sits in a room. There is a knock at the door." - paraphrased version of Thomas Bailey Aldrich and Fredrik Browns premise and short story. "It turned out to be a diving suit filled with goo, talking about Toronto." - SOMA
I felt Sarah. I just don’t want to die alone. I watched my mom die, I saw her take her last breath and it just reminded me of that. When it’s done it’s done. This is definitely a deep game. We just gotta remember to appreciate all aspects of life right now because we don’t know if we’ll ever lose it.
I watched only 17 minutes of the video and I think I’m going to stop there and get the game. Thank you for making this video, it really caught my eye! Great essay and thanks a lot, ill be sure to come back once ive finished the game.
Okay, but imagine if they'd shown the part with the beautiful forest first and then after the credits were finished they would've shown Simon and Catherine still on the facility? That might've been a more powerful ending in my opinion..
I would them to end the game just simon in the depths of ocean it leave player interpretation was ark real did it work is it worth launching i would them to cut the game just there
I disagree. One reason that wasn't touched on by the video what makes the way it was presented in the game so more powerful is that this time the player loses the coin-toss together with Simon: In the first scan two scans, the one in Toronto and the one into the Deep-Diving suite, the player follows the "active" Simon, the one that continues the story. In the end, the player is left with the "wrong" Simon, throwing him off (at least it threw me off) even if the Player understood what was about to happen. This puts you very much in the same shoes as Simon who is left at the space gun. You know how it works, you should have known better, but yet you can't help but feel cheated by the game, leaving you behind with the coin-toss-looser-Simon.
Hard disagree. The seemingly high note finale is what made the entire ending feel even more painful and haunting. Switching them up would've been much more crude and on-the-nose, imo.
Holy. Fuck. I am going to be 100% honest with you - I am a 16 year old, still in school, with adhd. I'm very invested in my schoolwork and I am very interested in learning my chosen subjects, and even though they are paths of knowledge that I chose - they cannot keep my attention the way this video did. I played Soma for myself when it came out for free on PS Plus a few years ago and I absolutely loved it as a psychological horror game, especially from the creators of Amnesia - a series which I already loved whole heartedly. I found this video today, an hour and nineteen minutes ago and being a huge nerd, I clicked on it. Most video essays I watch bore me; they remind me of lectures and videos posted by my teachers in school and I click off after a few minutes. From the moment I started the video, I knew I was going to watch the whole thing. I am in amazement and want to give you all the praise you'll receive from a 16 year old, as this video is truly incredible. The passion in your voice, timing with your voiceover and the editing of the video with the corresponding clips - I drank in everything you said throughout this video and thought more than I have ever in the last year (thank you covid 19). I can't believe this video only had seven views at first, and you 100% deserve every last comment or viewing or like, because this is absolutely amazing. Thank you so much for making this video, and I can't wait to see what else you create.
I just finished SOMA about half an hour ago, stopped dead in my tracks, sat and thought long and hard. I then looked up to see what other people think of it, and I'm glad everyone loved it. I let the old Simon live, I pulled the plug on Sarah because she wanted me to do so, I listened to Johan Ross and ended the WAU (it cost Simon half an arm, but it was the right thing to do), and I feel like I've done everything I could as best I could. I like to imagine that after the power suit Simon gets out of the pilot seat he goes and calls his old self over the intercom.
Well they can't open the main doors without a working Omnitool so... And if that doesn't make you want to replay the game to ease your conscious, nothing will!
But if you chose to kill the WAU, wouldn't the old Simon be killed along with it? After all, it was only the "power suit Simon" that had the modified structure gel...
@@Rogerthat144 True. Yeah well Power Suit Simon is doomed to die alone, or live alone, and I don't know what's worse. I have to imagine it's the second option. I'd just end it all right there after a good while of staring into the deep dark ocean.
@@balkanwarrioram2299 I feel ya. There's nothing left for him. Only darkness now. It does raise the question if he can "end" it though. At around 15:05 in this video Amy clearly states that "nothing is allowed to die". I know this is refering to the way that the WAU behaves, but perhaps it is also inherent to the structure gel somehow? I'm not so sure. I mean, how come Simon doesn't bleed out after losing his entire hand? He doesn't even seem to mind once it's gone. He just goes on without it. What other parts of his body could he do without? After all, he's just a dead body in a diving suit with a bunch of wires running through it. But hey, maybe his system/consciousness crashes due to the existential stress causes by the prospect of being in darkness, alone, forever. Like we've seen with Catherine and Brandon Wan, there's only so much a copied mind can handle before the plug is pulled. Man, every answer/theory leads to more and more questions. I just finished it yesterday btw. I'm not much of a horror game fan, so I had to push on and take breaks in between (especially at Theta)... but I am glad I did. It's easily in my top 10 games. The story is actually comparable to a great scifi novel. It's amazing.
I think the reason Simon believes that he would definitely transfer himself into the ARK was because he felt like he transferred his mind twice, the first time he left the real Simon behind, then when he left the Simon in the old diving suit. When in reality, this Simon only began to exist when he was in the new diving suit. The fact that this Simon never “transferred “ into the ARK indicates that this whole game, you have been playing as the Third Simon this whole time. Let me explain. Memory is such a weird mechanism. It is the database of your experiences and events that happened during the course of your life. Fact of the matter is that the brain scans (when activated) has every memory of the subject that got scanned. This new brain scan believes that it experienced the events of the former subject, when in reality, it only began existing at that instant it “transferred” to the other body. As Simon, you experience being transferred twice, from Toronto, to the beginning of Pathos II, to the second diving suit. This Simon believed his consciousness has been transferred, but only due to his memory of the past that the other brain scans had. The Third Simon (new diving suit) only began to exist when he was in the new diving suit, but still thinks that it was HE who experienced all these memories up until that point, but that are his original’s memory. He did not transfer, but was born with old memories But now that you play as the third Simon. This Simon believes he has been transferring up till this point.But in the end (which I predicted, because I knew how it worked), Simon does not experience himself being transferred, because the Simon you play as IS HIM, THIS SIMON, the third Simon. If he did experience himself transferring, you have been playing as the FOURTH Simon all along. The fourth Simon, (who you play as after the end credits), believes that it worked, when he actually only began existing in the ARK. This is because he has the Third Simon’s memories, but he himself was never part of those memories.
To me instead it's just that the game makes you go along with the illusion Simon was giving himself, like when he was unable to recognize his "hands" as robot hands and so on I simply believe that all the 3 new versions were unable to co op with the fact that they left a copy of themself to die behind, and like with Simon's image the game let's you go along with his "convinced imagination" till the very end. Once the Ark is shot and he's celebrating reality crumbles and his brain just can't fake it anymore, Simon in the old diving suit( N II) was about to have the same reaction and we as the III even hear it but Catherine steps in before he can fully freak out helping Simon III push himself again through the illusion, through the game many times Simon's mind starts to wonder around and if you notice most of the times Cath herself snaps that chain of thoughts to avoid him loosing his shit, at the end the developers do to the player what Simon had been doing to himself 2 times already, the only difference is that this time the story is over, you don't need to follow Simon IV, hence you're left with the old one, detatched and deluded
I think SOMA did one weird thing for me: for perhaps the first time ever I had an ending that was both utterly bleakly depressingly sad, and upliftingly happy... at the exact same time. The idea of the coin toss had been so drilled into my head that by this point I felt I understood what it meant. I could be sad for Catherine and Simon, and happy for them at the same time. Neither ending felt like a 'fake' ending or a lie. The happy one wasn't less happy because of the simultaneous sad one.
Yeah... I think it's because ARK Simon believed that the "coin toss" is true, and so won't be burdened by the fact that he left his other self alone... in the dark... underwater. It really is bittersweet.
@@TerrariaGolem holy fuck imagine if simon was living through hell in one eye and heaven in the other, ik that’s what your comment basically meant but I couldn’t imagine how someone could balance those two out all at once
The bit where you bring Brandon's scan back again and again made me feel disgusting, and I honestly hadn't even put the thought or sensation into words in my head at the time.
I always thought it was very telling about Catherine's character that she dismisses every consciousness that they encounter, but is so headstrong in the belief that the ark, her ark, is the only facet of human existence that matters. An ark that there's little reason to only make one of, aside from feeding her savior complex.
@@Killtastixz The point is perhaps some alien life out there finds them before they die. A countdown to destruction, yeah, but much better than staying on earth until definite shutdown
@@Killtastixz A lot of people doesn't believe in the afterlife, and a lot of those people doesn't believe that existence for an average of 80 years is pointless. I'm one of those people.
@@Killtastixz a couple thousand years is pretty good all things considered. Would all of today be pointless since we're doomed to cease existing as a race at some point in the future, be it 20 or 200000 years in the future?
I couldn't ever imagine the guilt I'd feel knowing a replica of myself is in darkness, scared and alone while I'm in a paradise of theoretical ever lasting happiness.
well keep in mind Simon still had no idea what a "transfer" meant or at the very least fully entailed, and so, at that moment he fully believed he was getting properly transfered to the ark and so thats what the new copy of Simon fully believes in at that moment on the ark(that he is the one and true Simon and that there isn't one down in the sea trapped forever) it just shows you a Simon where he realizes what's happened and then shows a Simon that truly believes he is the only copy left
I'm certain Simon knew a Simon would be left behind, he just didn't expect the one left behind would be him. After playing I went on a Let's Play binge, and after so many rewatches it's strongly hinted that he knew but chose to suppress it. He was the one to say "like the pilot seat at Omicron." He knew. He just thought he would carry over like every single other time since his coin flips had always landed on heads for him -so to speak.
@@elheber without a question Simon knew, but the coin flip is just as real as the spoon from the matrix lol, the only reason he wins the coin flip so to speak, is so the story can go on and conclude
@@averyleier7634 It's only natural he would think he'd carry over. Even if the player wasn't around to follow one of them for the story, Omicron Simon always had won the coin toss.
@@elheber there is no "coin toss". It's the perspective of the player.
The way that catherine talks whenever simon yells makes me so sad
he is kind of a stupid dick
@@daltonbedore8396 I mean he is kinda confused bc he woke up as a robot
It's how a human would react, and while it makes us feel bad. We are showing sympathy for a character that exists in fiction, and making them human in our eyes. If even for just a moment, which really drives home what Zygart covered in this video.
@@daltonbedore8396 As Tabbigus said, he woke as a robot seemingly right after he got his brain scanned so I think I'd be a stupid asshole too lmao. That shit sounds scary
The voice actors did a damn fine job.
SOMA kinda gives the quote “there are fates worse then death” more realistic depending on how you look at it
The worst part is they could've easily made this much more depressing and horrifying. They were holding back a ton so the players wouldn't get too bummed out
@@Kushufy flip
Your loved ones dying
@@Kushufy for me the fact that you lose Catherine makes it so bleak
@@abcd123432802 where does she go? I don’t understand why she went away at the end
For a second I was like “why didn’t Katherine finish the upload before the ark launched to make sure that they made it to the ark before they launched?” But then it came to me, the Simon that was left behind would probably keep canceling the launch because it knew it was going to be left behind. Perpetually leaving the ark stranded under the water for eternity. Katherine needed to make the upload finish at the last second to prevent it from being cancelled by the Simon that was left behind.
Jesus fucking Christ
Catherine should consider herself happy that she found a dumb dumb like Simon, who till the end didn't quite grasp the concept of memory copying.
Whoa
that honestly is mind blowing
She knew Simon was a legacy scan.
He was a prototype brain scan - everyone had probably used his scan at least once.
Catherine would have used his scan countless times to perfect her ARK.
Catherine lied by omission so much to Simon that when he was excited to see her at the end, it just felt saddening.
The saddest part is that Simon didn't have to be alone in the end. Catherine's cortex chip overloaded at the Omega Space Gun due to digital stress because of the fight with Simon.
There was also his clone higher up he could of been friends with.
I mean simon is under a lot of stress and he doesn't explode, I think it has more to do with the power going out possibly.
I wonder if it is possible for him to somehow get back to the other body and install Catherine into it.
@@jet100a Simon has a body. Catherine is in a high tech can opener
@@jet100a No, Catherine's overload is mentioned before in the game as a possibility, mainly for being inside the Omnitool, that's why Simon isn't under the same danger of just overloading and exploding.
The “last human on earth” scene is likely one of the most underrated pieces of video game storytelling.
It honestly brought tears to my eyes
Because its hard to do right
The whole story of the game is the best example of story telling in video game history I've watched the whole playthrough of this game years before I watched this video and even then I thought the same thing
I think that’s because the ending overshadows it
Because inevitably it will happen
SOMA is just one of those games you buy because it's on sale, and then you finish it ending up with an existential crisis.
@Sezm that was me playing Bioshock for the first time the box cover looked cool so I got it thinking it was just another survival horror shooter with a steampunk look. Boy was I wrong the story the characters the twist the world the lore it was amazing. Probably my favorite game of all time.
Yes if you want to dread life just find edith finch...
@Sezm It's a more intimate and closer to home experience than soma, but an examination of human nature with a similarly horrific result.
@Sezm this game is the only game that i would never want to play again but is at the same time one of the most awesome and creative games ever. I would only reccomend it to you if you are not a parent or else this game will haunt you for months. The only game that made me break down in tears and i played nearly everything.
Yeah that ending messed me up. To know people have died alone and...yeah, I need to watch a puppy video or something
The creepiest part was when Simon heard the other Simon in the room behind him.
catherine? why was he still talking??
what time does that happen
@@charliemurdergoat12369 50:16
And still was too dumb to understand
What bothers me is why did neither of them think to copy Catherine? At least that way that Simon would have someone to talk to
This whole game would be so much less depressing if there were robots or whatever, together and holding conversations like Simon and Catherine. To me, that's not a terrible existence.
The way Catherine deflects Simon's questions and changes the subject when he talks about being a robot suggests that at some point, after a while the realisation causes insanity when they realise what they are and start thinking about it. Every single robot you meet is insane, Simon is 'fresh' so to speak. Catherine wants to make the most of the time they have to launch the ark.
Now that’s just majorly fucked up 😫
Well I reckon, that like any mind it would take time to become insane, like years of doing the same stuff, so it's not really a matter of time as it is a matter of not answer a tough question.
@@ryanw459 I dunno man, she still saved him, at least in a way, it is just a same he did not get to die with her down there
yes but simon can also by player choice embrace transhumanism or basically is able to think hopefully about his existence instead of feeling dread or a loss of person hood but simon likely will go mad like all the others trapped on earth while his latest self lives in a digital ending
@@Bequester Catherine could have been trying this for many years before simon. using the other people to complete certine projects to make the push for the ark possible, or could have constantly been rebooting Simon like the other guy over and over until he finally got it right or didn't go insane. maybe some of those robots were simons too. our perception of time in a situation like this is completely moot at this point. the last human alive thought that she wasn't even 30 yrs old and thats obviously not true. a million years could pass between catherine booting you up and shutting you down and you wouldn't even know the difference.
Why is the voice acting so top notch tho? When she almost cries while being yelled at? I FELT THAT
Same
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@Justin Mason *you're
@@connah6161 chad
@@meltedWax169 cool
Catherine knew exactly was going to happen and she knew Simon wouldn't get it and that he would think HE was going to be transferred on to the ark. she let him think that and i dont think it was entirely just to have him do what she needed. i think she wanted to give the Simon who went on the ark peace of mind. to think they made it and not feel guilty for leaving another version of him down there. it's why she rigged the scan and the launch at the same time even though it wasn't necessary. up until the last second he believed he was going to be transferred to the ark, that concept carried over and the Simon on the ark will always believe that. at least he'll be happy. this game still has me thinking
@luvin zel "Fuck the game/character because I refuse to understand it." Nice take.
Catherine did what was best. She let Simon believe his stupidity.
You're trying to treat consciousness as *just* data in a harddrive to move around. The game makes it clear that each consciousness created by the scan is a new individual from the moment it wakes up. Diverging paths and minds. You copy the data available but you can't just fry the mind thats left in the chair and pretend the split never happened.
That's what the whole suicide cult in the station was doing. "Cutting" the original data so it was just a transfer. There is no coin toss, there is no gaming the system to be the only "one" version.
@luvin zel Did you miss the whole last section where I addressed the Cut and paste shite you bitched about?
Or did you get distracted by deciding to bitch some more and be a dick on top of it?
@luvin zel And there we go with insults and lulz.
Fuck off, troll.
@luvin zel sorry but if you look at the very low level, cut and paste is just copy and paste and delete. That's why for instance if you cancel a cut and paste you're just reverting the copy.
The machine just copies the bits of the first file and writes them somewhere. When it's done it clears all the bits of the first file.
There's nothing special about the original file and it doesn't "keep" any property by cutting and pasting or drag and dropping.
@luvin zel Sometimes the system will simply move the address of the file instead of making a copy of the whole file. In this case this isn't like you would move an object in the real world.
Let's say the folder is a street and the file is a house and you want the same house in another street, in the case of a copy and paste you now need to make a copy of the house in the new street, but for the cut and paste what happens is the system simply renames the street to the name of the targeted street.
The part of this game that broke me, was when Sarah said, "At least I won't have to turn 30." She was in her 20's, she died so young, in so much pain.
Now Imagine all those thousands of 17-20 year olds running off the landing boats at D-Day into the machine gun spray of death and you gain some perspective on human suffering ;)
@@ataarono Now imagine letting people feel things without having to minimize their perspective so you can feel special.
@@j154326 Imagine letting people feel special without shaming them so you can feel morally superior
@@ataarono Imagine me giving a shit. I made a comment about the emotional impact of a scene from modern media, you had to act like a spoiled 5 year old who wasn't getting enough attention, but hey, guess no one is allowed to show or comment on emotion because people died storming the beaches of Normandy.
Earthen Deific Why you pissed lol he’s completely right. Many people undermine what happened that day just because they weren’t alive. Also in what way does pointing that out make him special?
"Simon, you lost the coin toss, we both did" hits you in the gut
edit, a year later:
i have seen the comments saying it wasnt a coin toss. cool! but the emotional impact of that scene doesnt change. its still upsetting. its still sad. its sad that there was- or maybe wasnt- any chance to go with your consciousness. thats sad. i dont really care about the technicalities.
Pshh, there wasn't even a coin toss. Nothing changed for them here, there is just a new one there now. New data in the drive that is a person.
The coin toss is just a coping mechanism. There is no coin toss.
@@BlackWingGenesis "Coin toss" is metaphor for point of view. You can either end up with point of view of your scan, and live on...or with point of view of you old self and die.
@@AosorarisuUnedited There is a distinct illusion of a coin toss though. While obviously which ever body you are physically in is never going to change, when you sit in the pilot chair being scanned there is an unknown element. Are you the memories in the old body, or the memories being copy/pasted into the new hard drive? That there is the coin toss. Like the zealots said, in that brief moment you exist in two places at once and are identical to each other. Again, there's no real coin toss the Simon that sits down in the pilot chair is the one getting back up, and he's an idiot for not realizing this the first damned time.
This never made sense to me. There isn't one conscious switching between two bodies. There is one, and it becomes two. Both are conscious both are separate. But granted this does sound like some shit people would find hope in in such a Fucking desperate horrific situation.
It's really weird how the ending is simultaneously happy and sad. Really makes you realize how strange the "same person in two places" thing is
The choices (killing the WAU or not, killing the humans left behind, erasing the scans, etc.) are all about The Continuity in the end. "Should you leave a crippled, doomed version of yourself behind while you continue?" The sum of all those choices is what you think about the end... A copy of humanity/earth can continue, but what should happen to the original, crippled, doomed humanity... Should you mercy kill that doomed earth?
@@elheber yeah this part was completely left out of this video. There is even more to this game.
@@elheber to me id say allow them to live because there is a chance of something new the earth is going mars level baren in soma the WAU is the last chance at life on earth and all the ai while suffering may regain consciouness or the WAU might finish its ai research and create perfect sapient ai copies like simon basically my view is its better to leave them alive rather then have NOTHING be alive because then at least theres a SMALL chance at a future
The ending was garbage. Simon suddenly had amnesia out of nowhere. How is that possible? How does he suddenly forget that there is a "coin toss". The ending ruined the game for me
@Queen Court honestly, I do think that a scientific approach (even if close to just try-and-error) will still result in better results faster than what evolution itself would produce. Its not like evolution itself offers any less suffering.
We only saw the first few prototypes of what could have been a long lifetime of the WAU. Do we really judge the WAU for its first baby steps where it had limited resources and thus options available to it? The WAU had to deal with a dilemma. And for what it archieved in such a short time and limited resources is actually kind of impressive when you think about it. I think we prematurely would be shutting it down. Simon was the best example for a first breakthrough. What else could the WAU have created shortly afterwards?
Basically, soma is the cautionary tale about copy pasting files instead of just moving them.
Moving is just cut and paste. Cutting and pasting from a different drive to another would require copying, then deleteing the copy.
Moving things on the same drive is just changing pointers, not cut is done.
@@WingMaster562 Good point. Essentially it is the same thing happening in the story. There really is no such thing as "moving" data is there... there's copying, and then there's copying and deleting the original data.
Can't belive this game make me sad about the innocent text file i deleted for fun
I was thinking while watching this that might have been a source of inspiration for this story. Funny something so small like that can have such a deep impact on me.
You still think you can "move" data? Oh, my sweet summer child...
This whole game gives me strong “I have no mouth, but I must scream” novella vibes
YESSSS IT DOES
i thought that the minute I heard about an AI controlling everything. At least they're in paradise.
@@emilymikeska5679 A virtual paradise with no further purpose or goal. So unless an alien civilization somehow finds The Ark and tries to bring back humans using their genetic code (which I believe The Ark has), humanity is virtually extinct.
@@thesilver7238
another terrifying thought is the computers eventual decay
while the arc has been made to be as stable and strong as possible, radiation , asteroids and other possible threats as it careens through space means they’ll disappear one day without warning, and what data they carried could get corrupted and the last instance of humanity could fizzle out
I'm not 100 percent sure but I think the team at Frictional sited I have no mouth, but I must scream as inspiration for Soma. And its constantly brought up when people are asking for books or films related to Soma.
Amy saying "I want to go home" hurt so much to hear
The voice acting in this game is beyond amazing
Whoah I randomly skipped ahead in this video to _exactly_ that part while reading this comment :o
I feel the «it WAS» realy hits the nail
I stared at the "Disable" button on the life support unit for what felt like forever.
It was like something a kid would say. Really sad
The voice acting in this game is just top notch.
"I wanna go home" f*cking killed me. Like..it genuinely made me wanna stop playing, or find a different way to do the puzzle. I felt so bad for doing that to her. Cheers to the voice actor, she did stellar.
do you mean not kill her? you could have spared her, but given the ending there was no saving her
@@veru6907 it would've left earth simon someone to talk to
@@crassiewassie8354 true, that was a misstep
I wish you could tell her that she will be home and that her suffering will finally end before you literally pull the plugs. It hurts so much to see her in agony yet not wanting to die knowing it could end at last.
@@crassiewassie8354 true, but she was already almost dead, i dont think there would be much to talk to, and also she was stuck in one place
Whoever wrote this story was insanely creative to have come up with this. This is not „a game“. This is a piece of art, an amazing, thought-through, brutally depressing piece of art.
That’s it. From now on, I’m never going to copy and paste files again.
Have fun recreating everything from scratch when your computer dies.
The files don't feel.
They don't even simulate feeling.
It's okay.
@@toolatetothestory
Do they story?
Do they?
@@pugasaurusrex8253 I am pretty sure they don't, yes.
@@toolatetothestory but what if they do but we just never knew?
You want to know what’s ironic? Sarah, the one, final person on Earth, the loneliest character in the entire game, sat next to the entirety of mankind the entire time.
Were they really mankind? Or just ai copies?
@@Moz29 Yeah, they were still human minds, it's the same as cloning a person
@@moustacheman9176 But they aren’t the same, isn’t that why the main character struggled with his identity? He knew his mind didn’t fit his new body etc. With clones that problem isn’t as obvious.
I killed Sarah though because why the fuck wouldn't you
@@Moz29 Just because they aren't the same person doesn't mean they aren't a person
I am confused how this game makes me feel genuinely hurt inside. It's so sad, and authentic. I think if I played this in VR, it would have really messed me up all the more.
The concept of playing this game in VR sounds more horrifying than the entire game by itself tbh
I'd love this in vr i need it now
I own a PSVR if this game ever comes out I will 100% get it
@You Done Messed Up You're making no fucking sense
@@moth8775 Exactly like wth 🤦♂️
I never realised how damn good the voice acting in this game is, they all did a great job to make the experience feel even more real and immersive
I wonder how much of a difference would it make, if Frictional Games switched the order of the last scenes: the loading is complete and we wake up in the ARK. And then after the credits we get back to Earth to see the ''previous'' Simon.
Simon B in “heaven” saying:” suck on that Simon C” XD
I remember reading somewhere that test audiences found that version too depressing. I think this ending is bittersweet enough - the latest Simon reunites with Catherine on the Ark but the game reminds us that their paradise is simply a little satellite above a destroyed Earth. The sight of the blackened planet and the sad music playing at that part really hit home for me that the thousands of years of human history is over and that humanity as we know it is truly extinct.
Or what if the launch would have failed. There would be no point then, death, stop thinking, no way out... That would have made no sense.
@Sardonicus i don't think you're wrong, its just your comment about the coin flip irks me, because its never even a coin flip, that's the point of Simon "building his new body" to show that's it's just a copy of his brain, this scene alone should've made Simon realize what was going to happen when he launched the ark, the fact he didn't, to me personally just makes the ending all the more heartwrenching. Because in a reverse of that situation earlier on is a Simon(dead or not) in the same position as the one from the end, i.e nothing left to do and nowhere to go
@Sardonicus but you appear misunderstand my point too, i am telling you there is no coin flip its not the proper way to explain the concept , its literally the spoon from the matrix, its not real and doesn't exist, its only purpose is too explain(very poorly) what's going to happen to him, let me put it this way the devs could've ended the game on the scene where Simon builds his new diving suit/body hybrid thing, would it have been unfulfilling? yes but the same message would've been there, as in the camera still in the POV of Simon 1 just watching Simon 2 go play the rest of the game only for him to end up just the same as Simon 1 without the player ever getting to know that fact. And then they could've just cut to the POV of Simon 3 without ever getting to play Simon 2. And keep in mind Catherine is manipulative, she'd explain it in such a way so he wouldn't understand or figure out what she means, given his first reaction after he gets "transferred" i actually don't think he would've launched ark if he understood what it meant for him in that moment or at the very least wouldn't have wanted his scan on the ark knowing in his heart what he did, as for "flatter and less dynamic" if he understand that's he's piece of data and not going completely insane, then he can't be too flat or that much less dynamic then future scans, mostly cause the technology itself doesn't seem to have changed much if at all for brain scans so i cant imagine new scans would be rougher/have more dynamic to them.
Seeing Catherine open her arms to embrace Simon and then tell him, "It's okay, Simon. Everything's alright now" makes me feel even worse for the robot-Simon left alone under the ocean.
I was surprised that the player didn't get a choice in going or not going to the ark. There are multiple choice moments in the game regarding life or death but I'm the end you can't choose for yourself.
I often wonder if the Simon and Catherine on the Ark had a relationship
@@807D14M0ND5 Well yeah, there's never any choice there to make. The "coin toss" metaphor is an illusion. The original doesn't have a choice about remaining the original, and the copy doesn't have a choice about being the copy. The game's storytelling point of view was never a choice for us the players either, it just showed us the continuation-Simon each time up until the last divergence, and for that one, it showed us both sides of the "coin". I'm really glad it didn't give us any way to be forced to just view one ending or the other ... I think the duality, and being forced to recognize that both endings are real, is a brilliant ending.
@@ItsAsparageese I realize but still felt strongly about not wanting to go into the ark in the first place. I guess it wasn't my place to tell the protagonist what he wanted. But they discussed the ark and what it would be a lot. From the first questionaire I indicated that I would choose death over electronic life.
@@807D14M0ND5 Ohhhhhh I misunderstood what you meant! I thought you meant a choice of whether the player perspective would go with the Ark-Simon or Abyss-Simon, but now I see that you meant giving the player agency over Simon letting himself have a copy sent onto the Ark at all. That makes more sense haha.
I do still think it serves the story best to have us see things go the way they do ... plus, it's consistent with Simon's character that he'd be clinging onto some sort of hope for a different life instead of being stuck in the sea, and also it's consistent for him to not fully grok the harsh truth that the original-him will remain ... But yeah, I see what you're saying now and I can see an argument being made for it. Yeah it's interesting how the player inserts our own thoughts into the storyline/actions but only to a small extent, and how the character as written has to remain within certain parameters to complete the story's point. I hadn't thought before now about what a nuanced and frictiony sort of conflict that is that the writers had to balance when determining where our agency would end and his would begin.
Somehow, even with all the hints, and blatant contradictions along the way, I, like Simon, thought he'd literally get on to The Ark too. I cheered when it shot off like him, and slumped down as the full weight of reality set in. How this game brought me so far along, for 18 hours of play, and still fed me just enough to maintain my naivety, I'll never know, but I'm glad I remained ignorant to the end, like Simon. Beautifully done!
I was in the same boat as you. I though Simon would literally get on the ARK. I often imagine how it wouldve been if they fliped the endings. Like, they would first show that Simon got on the Ark, everything went fine, and he meets with Catherin and the credits roll. We, the player, are all happy, that we came along with this amazing journey and finally succeeded. And just as the credits end, we see the real ending, the Simon that was left behind. All alone. That wouldve been super fucked
The game and our own experiences and thoughts about video games set it up for to think how you did. It does it on purpose to shock us into seeing the other reality. It’s really good at hiding that fact of the copy and coin toss.
Catherine lied about the coinflip to make him feel better and get him to move on to launching the Ark.
U know whats horrible about this? Simon 4 thinks that he is Simon 3 and that he went to the arc. Simon 4 doesnt know that Simon 3 is still sitting in the Abyss... all alone.
@@ademturan7137 It would be more horrible for Simon 4 if he did know. But we as the audience have to deal with it.
I work with the dementia patients on a daily basis. Dementia is the umbrella term for any mental degradation that affects 2 or more brain functions (logic, memory, etc). The scariest part of this game for me are the parallels to aging/dementia, especially memory loss. I have shown a woman a video of herself (recorded 2 years prior) and she didn't recognize herself or her own daughter in the film. Loved ones of dementia patients often say that "They are not themselves anymore". I have met and aided patients for 6 years and watched them decline. I don't have a loved one close to me that has dementia yet, my parents and grandmother are safe so far, but I dread the day they look me in the eye and don't know my name.
At what point during that mental unraveling do they cease to be them? Do they feel it? Do they recognize that they're slowly slipping? Or do they have moments of lucidity at which point they can look in a mirror and realize they have new wrinkles and age marks that only form over time, time that they don't remember? Some patients are the former, others the latter. Some people get mentally "stuck" at a certain age. A 82yo female can look in a mirror and ask how she should do up her hair for her first day in high-school. Pointing out her physical appearance does nothing, she believes she is 14.
It's terrifying. It keeps me up at night. The idea that this organic machine that keeps my brain fed and floating could break down at any moment is terrifying. This game encapsulates all of this.
For all the power that humanity has, for all our medicine and knowledge, the only thing we know for sure is what we perceive. I think I'm sitting on my bed at 1am writing a bunch of existential dread into a comment section. Am I? Or am I laying in a nursing home staring at the ceiling and reliving this one moment because this game and this video was profound enough to survive to the very end?
Well?
I've seen this up close as well. Close enough that the game doesn't scare me at all really. No fiction is scarier than reality in this case, I'm afraid. The brain is a very rickety little piece of augmented reality machinery, and when it goes awry, it really goes awry.
My great grandma had dementia and would frequently forget her son and damn near kick him out the room, but almost always remembered her grandson even though he was years older than her memory of him. I can't imagine how my grandad felt going through that every visit and growing up with those memories really influenced the way i think about memory and immortality now. Rationally I wouldn't want to live a long life if I'm no longer able to have a meaningful existence, but what if i can't even realize I'm living a life i don't deem meaningful? Or if I'm living a life that's only meaningful to others around me and not to myself?
@@mikicerise6250Well even if it doesn't measure up, at least the game awakens many thousands more people to these ideas and concepts.
NIGHTMARE NIGHTMARE NIGHTMARE!!
Thank you so much for sharing your perspective. I'm curious what you would think with Clive Wearing's case. He suffers in not being able to remember anything besides his wife.
I was left feeling that one of the reasons Simon can't seem to realize what copying himself that final time entails is that he's literally unable to process and remember it. He's a prototype copy, and Catherine herself mentions at some point that he's "simpler" than the more advanced copies. He feels like himself, yes, and he seems to function like human Simon would, but the kind of abstract thought that goes into imagining how his consciousness won't go on is beyond him. He has been copied already, sure, but before the ending he's never experienced being the Simon left behind.
This is a generous interpretation of Simon, because it seems many (most?) people who play this game are just as dumbstruck as Simon when he realizes he didn't make it on the Ark. But, this would be the best possible interpretation for Simon because if the Simon on the Ark can't realize he left the copy behind, it would avoid unneeded trauma on him.
Hm, dont forget he is a prototype copy of a brain thats damaged which will soon be the cause of 2015 Simons death.
Or it was just done to get a better emotional response in the moment and to have this story happen in the first place. Even if it doesnt hold up once you think a bit longer about it. And I am sure in some cases the audience might not have fully grasped the concept yet either. Afterall we havent experienced being "the copy left behind" ourselves yet. It is still something diferent to actually experiencing it compared to just imagining it, and not everybody can imagine it. To not take away from those players experiences they might have to make it this way.
I think it's more that he forgot that that happens when you copy your brain, I mean i did.. 2 times, both when you needed to switch the suit and when you needed to launch the ark. Because Catherine makes you believe that you're getting on the ark 100% and you're so ready and hyped that you forget what making a copy of your brain means.
@@wal_rider8479 This is why I don't think it's necessary to assume Simon is defective is some way being a prototype. He seems to have as much emotional depth as many people do.
I believe Catherine makes Simon/players believe he's getting on the Ark because she sincerely believes they are getting on the Ark. The problem is that Catherine's philosophy is drastically different than Simon's and these players'. She believes that the copy is equivalent to the original, but Simon, and I would expect these players, obviously disagree. I think people and Simon say Catherine lied because when she says "they're on the Ark", she means the copies, and expects that by now Simon should know this (especially after his first-hand experience with being copied onto new media).
I would wager strongly that most everyone who shares Catherine's philosophy knew exactly what would happen when they were about to launch the Ark, but those who agree with Simon would be far more likely to be surprised. If anything, I'd rack it up to confirmation bias.
@@kynnedy Yeah it's one of those things you have to wonder that you're not the target market for this, how something that is downright obvious, specially after he was copied to the other body that there were now two of him, is something that somehow surprises people. The story is not bad, but it's not great and heavy handed, specially being derivative if you have read or watched sci-fi before this.
It's one of those things that people say others "don't get it" because for them it's so great and original.
Honestly, the ending seems even scarier and more lonely than navigating the underwater base, both the scenes where Simon is left alone in the pilot seat and the shot of the satellite panning out infinitely.
The horror really doesn't start until they realize they created the virtual reality with a beta version of Bethesda's creation kit engine.
HAHAHAHA
Ah fu-
@@humha7613 *ERROR 40286: The program has encountered an unexpected error and needs to close.*
Imagine you wake up in the beta version of star citizen
OMG I WAS SO INTO THIS VIDEO, IT'S ATMOSPHERE AND EVERYTHING AND- AHH!
This is too funny, it threw me completely off xD
The fact that simon forgot how the transfer works AGAIN makes me think he will be happy in the arc forgetting that there are versions of him, atleast one, living alone for as long as there arent ways to end their life.
Ignorance can be bliss?
Thats a good point because when they did the transfer his last copy remembers seeing the launch but the old copy never went physically. Thats a crazy feeling.
@@ataarono no, ignorance is the bliss of not seeing the oncoming car as you foolishly cross the street. It doesn’t make it hit you any less hard, just removes your ability to get out of the way.
@@feartheghus eh at least you don't see it coming
but then again cath kept using words such as transfer Deliberately hiding the truth from him, atleast to an extent
51:49 "It's not like you cut it and paste it, you're literally copying it, putting it in a different body".
That's the thing now. There is no such thing as transferring data in computers. No "cutting" between different storage devices. Only copying and deleting. When you cut on PC, it basically acts as copying and deleting once copying is done. So a cut is literally a scan-suicide like some people in the game were doing.
Actually, when you perform a Cut on a file and move it somewhere else in the same file system...the inode of that file just changes. It leaves the data where it exists on disk and then more or less sets up a new inode that exists in a new location but refers to the same data. Now when you cut and paste to a different drive, then the old file and inode gets deleted.
I don't know what 'cut and paste' is when I've only ever been taught 'copy and paste' in ICT classes, even though mother says 'cut and paste' a lot and lets me correct her, but I understand from some video I saw ages ago that copying and pasting the same thing over multiple places just makes it like lose bits of itself every paste, which doesn't make sense but hey I guess something's gotta go.
Like if you keep copying and pasting a picture over different machines and harddrives, it loses its quality over time?
Maybe I've misunderstood that, but I can understand that happening with the brain scan, things getting lost in transference, considering how much data is in a brain.
@@Roadent1241 Cut and paste on the filesystem, which does a file move or copy doesn't lose any bits. You're probably thinking about how re-saving a JPEG from an image program losses quality, because JPEG is a file format that uses lossy compression meaning that every time you edit it (even if that edit doesn't actually modify the image) the compression method losses a bit more of the detail.
@@danfr Oh right, well there goes my idea for a story thing XD Thank you for explaining it.
i am SOBBING right now at this like actually SOBBING when i heard his screams at the end realizing that there was a version of him happy yet, he was stuck there and then when everything shut down and he was yelling oh my god it killed me
for me, when catherine disconnected and Simon said 'I don't want to be alone' really hits me hard 😭
I love these comments cause the story only gets richer when people mention an aspect you didnt pick up on the first time. Like you saying everything shutdown I thought it to be the story fading out for the viewer, but you helped me realize it was the WOW shutting Pathos down because it completed its protocol of preservinng humanity, now that the ark has launched successfully the pathos location no longer requires power and Simon is left alone with his thoughts and what are essentially floating corpses speaking with the voice of a king gone person. And if you left the other Simon alive you have the discomfort of knowing both are left to roam this graveyard till they too become ghosts. And theres no ligt or air or temperature regulation.
Yea its pretty effed up stuff XD
This game made me go "YOU'VE GOT TO BE SH*TTING ME. NO, HELL NO!" multiple times throughout my first playthrough. A truly outstanding experience. It doesn't matter what you like or don't like to play, you need to try this one.
One of my favorite horror games top 1 on the list i was so scared played this 2 years ago God long time ago best story and wtf moments and what the hell is that moments i have ever had and also the first horror game I've played ever in my life
It was not my first horror game, but it was the first that left me feeling "off"
@@CeramicQuill hahaha yeah thats true too you right
Nah too scary for me
I honestly think that the "good ending" in the Ark is just as unsettling as the "bad ending" because of the few thousand year time limit on their lives and the fact that anything they do is now just unimportant bits moving around in a computer. I feel that it's like a family celebrating because their loved one was just given 1 more week to live instead of them dying that day. The ark was a last desperate attempt to buy time before inevitable extinction.
but they will live in the ark far longer lives thousands of time repeated while you will in your flesh body only live short and only once and the ark gives them the freedom to experience everything imagineable while we are limited. The unsetteling part is realising that both are equally just unimportants bits moving around vs unimportant flesh moving around
For them, it is reality. Nothing they do in the Ark is less "real" then what they would do on Earth.
@@Nitidus thats what makes it more disturbing
@@Nitidus Also, saying the ark is just "unimportant bits moving around in a computer" is like saying we're unimportant cells moving around in a tiny blue ball, because that's what we are in the grand scheme of things. Doesn't mean that life isn't worth living. We don't need a grand purpose or a guaranty that we'll live on forever to enjoy life or existence. Even if everything ends one day, so what? It's worth it for as long as we're here. Same goes for the ones living in the ark.
The ark may be discovered by aliens, who would descan them back to humans, maybe even with consciousness continuity.
What still hurts is that that Catherine still knows that her copy and Simons copy are still down there but now she has a choice will she tell him or let him continue living in ignorance
I think Simon knows. He's done it before after all. He might just be happy that he got "the lucky flip of the coin" and try to not think about it.
@@QuayNemSorr from how he reacted at the scene saying “we made it”
and how back on earth he thought his already there consciousness would go to the arch, I think that the copy waking up in the arch because they don't have a separation in memories the copy thought he was the original Simon from earth who made it.
the copys body language had hope and wonder he'd never thought about the process of mind transfer/copy he simply thought he'd get to go even though he knows how it works already.
He just keeps forgetting and disregarding it until he's proved wrong and remembers the copy process how one is always left behind. He won't get the chance to be proven wrong and remember because the arch copy can't be recopied.
She'll let him live without telling him, imo. He has been thru so much, and I don't see the point of her telling him that when he could just blissfully live in the ARK.
@@imbored4322 ignorance is bliss in a way
She won't tell him
The last scene left me feeling empty. I didnt feel happy nor sad when watching the satilite drift into space I didnt know what to feel.
The last scene fucking irked me, I felt sick, pain even, even if the other you is on the ARK, you, the you that you were controlling is stuck down there until your battery dies, alone in that cold, desolate room.
@@no698 oh, yes! Even disregarding the fact that one of those you's is doomed to die in that grave of an abyss (which isn't easy), the thought of the ARK being an artifact of a now fully extinct race - humankind - fills me with existential sadness and makes me feel hollow in a way.
@@no698 game's ending's extreme emotional impact aside, I kinda dislike the comet premise of it.
I mean, come on. With the ability to shoot massive payloads into space from the bottom of the ocean (which is pure BS, if we're being honest), land-based versions of that coil-gun *must* have been even more powerful. Which in turn would enable the construction of space-(Lunar?)-based cannons. I'm sorry, guys. No matter how big that comet is, under a barrage of super-accelerated ordinance it would go down (as much as it can go 'down' in space, lol), not to mention the more subtle options of changing that thicc girl's albedo where it matters.
I'd much prefer that it would be an extremely powerful solar flare, a CME that would hit the Earth dead-on. It would be up to the writers and science consultants to come up with precise (preferably VERY precise) numbers, but as a result we would still have a barren, scorched Earth, maybe even with its atmosphere half-stripped.
@@no698 And why the hell aren't space colonies a thing by then if such magnificent launch-tech is available?!
Alright. Now I'm only making myself look like a party pooper, I know.
A great game.
@@HTWW I think what they used to launch objects was too small for the size of the ship needed to have humans sustain life in space
4:20
Damn, suffering was so good they came up with suffering 2.
it also means passion
The Suffering and The Suffering 2 is a thing
@@thebadwolf3088 ties that bind?
Wait until they release Depression 2
hahahhahahahahahaahahaha that's exactly the take i needed after this rollercoaster
It’s a damn tragedy and also great that this game isn’t more well known. It’s a masterclass in storytelling, but also way too real to be healthy.
I know I’m probably very late but, how come?
It's healthy. It's an important lesson on trans-humanism
i thought it was super well known like markplier and all the big youtubers played it when it came out
@@jonnybarrera3355 not exactly well known
@@phil331 but sadly most just treat it as "haha funny amnesia game spooky oh noes" instead of actually touching on the theme of the game
Them: “Video games aren’t art.”
Soma: “Hold my robo-tentacle.”
Nier Automata: "Hold my android butt"
Who said that? Video games are the combinations of all known art forms.
@@UberNoodle Sorry, don't know who that was.if 3D modelling are crafts, then the same can be said to Michelangelo's statues.
Soma isn't the best example of video games as art. It's basically a walking sim and this story would work perfectly in a different medium.
You can see Video games as art if you want but to me, Video games aren't art cause they're something more special than art.
This game honestly should’ve gotten more attention than what it got on release.
The game’s been out since like 2015. I got the game for free through the Epic store.
Wait we did? I "MIGHT" play it but at the same time i did watch this whole video.
I think it got ignored cause people passed it off as just amnesia but underwater but it really shouldn't have. It's obviously got similar mechanics and is also a walking simulator but the story is so engaging it doesn't deserve the ignoring it got
@@toxicsquirrelboy To be fair it wasn't just the marketing team that decided to portray the game that way. That IS how the game is on top of being existential and philosophical. They added an entire separate game mode designed to help people appreciate the game more for it's deep themes & not it's sub bar horror game cliches that permeate it's design. Hiding behind boxes from scary monster is boring for me. SOMA is a much better & more haunting game when every single thing you encounter is not mindlessly attacking you.
fuck when was it free?
god how could i miss it
I got it for free on gog, so . . . basically same
It was so important that they ended the game the way they did. Not the post credits scene, but the ending. I would’ve enjoyed it even if it had just cut off there, leaving you melancholy, but knowing the ark did make it. The post credits scene was just a nice cherry on top.
I think switching it around would have been more horrifying - it cuts right away to the ark, you think all is great - and after the credits it cuts to Simon, still on the bottom of the ocean...
@@katerkarlo3499 That shit would’ve been so bittersweet. Like, damn.
I think it's good they showed the ending, especially the ARK floating off into space. It really drives home that, that's all that's left of humanity. That's the only worthwhile part of humanity that's left, and it's not even on Earth anymore.
The only way out is in. Heaven exists as a state of mind :)
@@katerkarlo3499 I thought it does that for a "bad ending"
This game brings up so many interesting, unique, and terrifying questions about existence, consciousness, and the meaning of humanity. It's really a case study of philosphy.
I literally go into psychosis when it comes to reality though thankfully I don't hurt myself I just freak out internally and hang on.
@@drazapatos hahahahah of course it isn't 🤣 wow you obviously never questioned and experienced the* question of the nature of reality before. Otherwise if you did my comment would of made sense 🤦🎉.
been covered and, pun intended, done to death. the study has been done, conclusion is the conundrum itself.
excistance is for reproduction and conciousness is a byproduct of that. nothing else to it
Catherine is the epitome of "why are you booing me? I'm right"
Underrated comment
And, I don't feel bad for thinking this when I played. Thank You, friend.
we could all learn from catherine
I think there are multiple copies of Eric Andre in our world
That's probably why she caught a wrench to the back of the head
I hate how Catherine's death is called an "accident " while there is a bloody wrench right next to her that was clearly used to kill her. I wonder what happened to the guy that killed her, I did not pay enough attention to his name.
Wouldn't it be easier on her to think it was just an accident?
@@Joseph-ic8xd Yes, that is the reason simon says it was an accident. However, I'm talking about the people who were actually there when it happened. They saw the dude grab the wrench and break Catherine's skull with it and yet they call it an accident.
@@quazar4773 Oh yeah true true, idk maybe just the fact that humanity was hanging on them there and then that tensions were so high further confrontation could have just made us extinct? Like maybe they just went with "accident" because they had to play it safe to make sure it got where it had to go safely. Either way screw whoever hit her smh.
@@Joseph-ic8xd Who knows. I'm pretty sure there is information on the guy that killed her where all their beds were where you meat the only human left.
The diving suit manual states that the suit augments the strength of the wearer to compensate for underwater movement. I took it that the guy who hit her just wanted to knock her head a bit but did not realise the suit artificially increased his strength until it became a killing blow. I am pretty sure that he didn't mean to hit her so hard as to kill her.
I don't even play games, but I've sat here riveted. Its criminal this doesn't have millions more views. Great job.
Deserves Billions of views. All the views. I cannot think of a theme more important than this
These comments brought me back to this video, and re watching the first couple min, why didn't Simon realize he didn't need to eat, drink, pee, before he realized he "was" a robot? Why didn't _I_ realize he didn't?
@@juliannah5721 Because you won't really feel the need to do any of those things when you're in shock either. That combined with the fact that not much time passes between him waking up and learning the truth, and his brain actively forcing him not to think about those things.
You should play games it's great entertainment and storytelling
Amazing game. anyone had hasn’t played it should try it
the ending of SOMA was probably the most dread I've ever felt while playing a video game
I was left with the question of if it is possible that the simon's left behind were able to reach the surface then could they just wander and live there?
@@glitchyfox8706the diving suits would degrade in the harsh environment and plus, what is there even to see? I mean, the pressure suit Simon could climb the space elevator as some other lady did but there would be nothing to see out there. The sun blocked by ash and the sea extending for miles with no way to reach the barren surface anyways.
Now imagine our first alien contact is one of those satellite arks containing the last bit of consciousness from an extinct race
Your pfp makes this comment better
@@eieiejjr I think it makes all my comments better but not sure if I'm right or just cocky
Now wouldn't that make for an interesting movie.
Isn't that basically the plot of Star Trek: The Next Generation. Episode: The inner light?
@@Primotter was never a fan of space politics 3000 so I wouldn't know
When Simon first transfered body's and reacted like "Catherine? What's wrong? Did it fail?" I thought the best option would be to kill that Simon but then seeing it from the other perspective at the end when Simon is left alive while his other half goes to the ark, it made me realise like "wow, would that really be the right choice? Because Simon is 100% still conscious and for the most part, a human"
Seeing things from both perspectives is important on making a decision, that's one thing I took away from this
I feel like the non transferred Simon should be kept awake and able to make the choice himself, instead of the other Simon making the choice
If anything, that reinforced my decision to kill the first Simon.
Can you imagine being stuck at the bottom of the ocean, no other people alive apart from you and a couple of people, many of which who are seemingly insane or close to it and all of which who are stuck in place? Not to mention they might all die when you kill the WAU, because if I remember correctly, it's the thing powering them.
That is truly a fate worse than death. There's a reason isolation is one of the best torture techniques. You begin to lose your mind the longer you're isolated. I, personally, would rather die than end up like Simon. Any of the Simons left behind. All your doing is delaying your suicide, if you even retain the mental faculties to commit suicide after being isolated for so long.
@And-Nonymous yeah true. I guess it's how well you know yourself and whether you predicted one version not getting transferred as an outcome, if you suspected it beforehand "original" you could have already come to a decision, and "transferred" you would remember the decision. It's so interesting to think about
Agreed, but I feel killing the old one was still the best choice; It maintains a sense of progression and cognitive continuity.
The problem with the consciousness dealio is that it's a copy, not a transfer. You coule say being murdered by "your copy" would be a horrifying concept... But that's only if you think of yourself as you are in the past. Leavin the old you to suffer is a far worse fate than simply ending his stream of consciousness and living on.
If you don’t kill him then the Simon at the end of the game gets to know someone else is still there to hang out with.
I just realised the reason Catherine died was because her stress level exceeded the limit just like Brandon.
FUCK whyd you have to make me realize that
So Simon left alone is entirely his fault?
@@CapralHarrison yea
Don't tell me she died bro. I'd lose my fuckin mind if I knew I DID THAT.
RIP Asian Cortana
The bit with Amy is even more disturbing when you realize she's been there on "life support" for a year. And you only have to pull one of the cables, meaning you can leave her alive. Arguably a fate worse than death. In fact, that pretty well describes this whole game.
What happens if you shut off her life support immediately after entering her room without speaking to her?
@@SamuelBlack84 She dies
@@SamuelBlack84 she dead and you just robbed her idk
If he didn't shut it, He can talk to amy instead really being alone
WAU provides her with the "dreams" so it's not THAT bad) In any case it's not your (Simon) call to make, she clearly says that she doesn't want to die and making such a decision for her is inhumane to say the least.
My god, the voice acting. Its so real that it hurts
It's the swearing, brings so much more emotion to it.
U capitalize God
@@joe6269 You* Also.. Fk god.
"What makes us human?"
Oh boy here we go, existential crisis ahead.
existential crisis ahead, be weary of sadness
"Reality is that which, when you stop believing in it, doesn't go away."
-Philip K. Dick
Thats where you’re wrong!
*takes loads of Acid and Shrooms*
Dick.
@@goromi8340 swearing is haram
Theoretically, if everyone stopped believing in, say, gravity; it might actually go away.
Quantum phenomena act differently depending on whether they're observed or not.
Therefore you are not real.
I still think the ending would've been more harrowing if they were switched. After the countdown it does into the ark. Then after the credits you go back to Simon and Catherine on earth.
I agree that it'd be more harrowing, but personally I like the order of the emotional roller coaster as it stands now. 'cos yeah we definitely should get hit hard by the duality and the tragic fact that Simon-in-the-abyss still exists and always was going to, but then going from there to the Ark-perspective makes the player (or at least, made me) really feel speechlessly in awe of being alive and grateful for it.
There’s many ways this could have subjectively ended better. I would have preferred if they just omitted the ark ending. And left you with Simon and Catherine underwater.
@@Ty-wf6mg That would have been really dark but a good ending. I like what they did though with the ark, it was showing that it was really worth it but also really not worth it at the same time. Very interesting moral choices in this game.
Ah, I disagree. I like it the way it is. The real gut punch is Simon being left behind. In the dark, alone. That fits the game better and has the best feel. Not the best feeling, but makes you feel the most.
So I prefer it upfront in the climax moment. I think the scene after the credits is just to decompress, and maybe give some ppl that hate boo hoo endings a little pat on the back.
If I had to just choose one, the horrific one is certainly better. But I do appreciate the closure of the second ending, if only because I'd be wondering if the launch even worked otherwise.
It kind of defeats the whole setup to Simon's disappointing final revelation. The whole game is essentially Simon 3's memory (bar the ending), hence we do switch bodies from Simon 1 to 2 to Simon 3 but not from Simon 3 to Simon 4 (ark Simon). We are already supposed to infer that we aren't going to go on the ark. The whole coin toss analogy is false and basically a ruse by Catherine to convince Simon to continue with the plan even-though it was never going to help him personally.
Personally I would have preferred they didn't have the Ark ending at all. It would be much more tight narratively because you would really only be playing with Simon 3's memory.
This game still takes up space in my brain years later. It's a shame more people haven't played it.
"Reality is that which, when you stop believing in it, doesn't go away."
-Philip K. Dick
Im pretty sure that ive red a dystipian short story many years ago.
Humanity gave all the responsibility to machines, first slow but it evolved into something bad.
Protecting humans at all costs and so they made them immovable and preserved them with nutrients for eternity whilst theyre fully conscious
The existential horror of both leaving Simon's old body (with another Simon in it) _and_ the ending both still make me pause when I think about them. I don't think I'll ever forget SOMA.
This shit hit different at 2am. I already feel that Soma is a game/story that does not get the credit it rightfully deserves but you really drove this home. I watched someone play through this and it was an emotional roller coaster then. Just watching and listening to you revisit some of those moments from the game still feel the same. The ending for me is one of the darkest and saddest in gaming period...maybe stories in general. Yes I cried . Lol. If you don't question what it means to be human after this game, you weren't paying attention.
Oh dude, I also had it randomly in the recommendation and I thought why not, it was a great game, I want to see how that shit broke this man too
And like. I cried again, even tho I knew what would happen. This is really an amazing game
@@juliaswierkosz7954 I agree. This is an amazing game.
this is the game that broke people, everything about them, torn apart... if not, then you did not get the point or dont fathom the weight of every key moment in that game... that game, SOMA is not a horror game for the jumpscares, but for the mind and the soul, had to glue my dumb brain together for a full month and still have mental scars about this damn game, its too good in a bad way but that somehow it is still good, i mean after you get over it you are a different person, i believe that after this game you can weigh your and others life a little bit more than before
@@dogesanic819 well said. This game def scarred me. Thinking about the ending as I type still causes my eyes to well up....not out of sadness but just...WOW! You have to experience the game is all. Its insane how well the question "what does it mean to be human" is captured here.
@@dogesanic819 I got a pretty appropriate term for this game: Philosophical horror.
I have only ever seen one other game that dabbles in the same theme, and that's the visual novel Saya no Uta. The original japanese version, not the shitty english one.
While SOMA focuses on questions like "what is consciousness?" and "what does it mean to be human?", Saya no Uta explores the concept of how our morality is affected by our perception of the world, and what it truly means to love someone.
In SnU, lots of fucked up and horrible things happen, and you would be utterly amazed at how your view of said things changes based on which character's perspective you are seeing the story from at the time.
On top of that, it somehow manages to be one of the most engaging and intimate love stories I have ever seen, all while challenging your view of what exactly love is and what it means to commit.
If you want to play the original, you need to find a translation patch. However, it's definitively worth the extra effort since the english version is nowhere near as good.
ARK Simon's "Catherine?" Sounded so soft and stress free, it felt chilling, unfitting almost.
To ARK Simon this whole shit was like a cool Sci-Fi movie
@@Josuh why do you say that?
You think that Simon's time during soma, up until the space gun, felt like a sci-fi movie to him?
@@FFKonoko Horror Sci-fi
Because both of them are very pretty and bad people so when they get a happy ending ( depending on how you look at it) is a weird feeling, especially considering Simon has been inhabiting a dead body for all of the game.
@@cryojudgement2376 It’s unfair to call Simon a bad person when he literally had no choice in the matter and felt guilt about his “condition” the more he came to understand it. This guy has died 3 times (first his human body, then his body back at Omnicron, and finally the him that didn’t make it into the ARK) all the while being perfectly realistic in how he believes he’s the real Simon and not a copy, to the point of borderline delusion simply because his mind can’t cope with the actuality of what has happened to him. Now Catherine is another matter entirely since she knows everything and tells Simon nothing, manipulating him and not addressing any of his moral concerns to suit her own goals; he’s just a device to her. But Simon? Can’t agree with you about him.
The reason the ending feels weird isn’t because of something as superficial as “right” or “wrong” (concepts the entirety of the game spends blurring the line between). The ending feels weird because, as Simon says, the copies of them on the ARK aren’t actually them...and like Simon we’re forced to accept that. How can we be happy for the Simon on the ARK (believing himself the real one) when we know that OUR Simon is still at the bottom of the ocean, alone? It’s depressing, and it makes you realize that you’ve never actually been the real Simon, only the one that won the coin toss.
I think this game really epitomizes why the whole "upload your brain to live forever" idea used in a lot of stories isn't nearly as good as it's cracked up to be. While there's a version of you that will live on forever, that won't really be *you*, you'll still die just like you always would, while that other version would be completely oblivious to your existence.
You will die but at the same time wake up in a different body. When you wake up in the other body you will still feel that it is you and just woke up. Weird but I'll still take it.
It's impossible to BE the copy. For us anyway.
@@sbsftw4232 Yeah I grasped this now.
And it would go on to live other existences, oblivious of the others.... Like reincarnation heheh ehhh I am gonna creep myself out
So what? You know what they say you die twice, one time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time. With brain scan you'll only die once.
You turning on the flashlight to show catherine’s dead body was perfect timing, gave me chills
It's really weird, that Catherine is only completely "sane" person inhabiting robot body through whole game, that is fully aware of their condition and didn't require outside help to figure it out.
Catherine is probably abnormal because other character said she is "weird".
Yeah. But I do understand her logic.
@@sety5591 perhaps it's why she adapted so easily to being a robot.
@@sety5591 yea I mean you can kinda tell she wasnt the best human being ever, back when she actually was a human
From my perception, it's possible that Catherine is slightly autistic. She didn't fit in very well with the others, back when she was a human.
I don't think she found the transition to being a robot as jarring as other people may have. I doubt she was very attached to being a human, all things considered. She didn't find it unsettling to be inside a machine.
Sarah: At least I won't have to turn 30, yay.
(I cried.)
Been crying through this whole thing
That got me hard… Poor, poor girl. So young, but already looked so drained of strength and life.
FUCKING DEPRESSING
**cries in mid-30's**
@Ben Kenobi just know that life is mysterious and nobody knows anything. We think we know what happens when we do but we don’t at all. Worry not about just the destination, but the entire journey itself
Ughhhhh watching Sarah's death scene made me tear up again. This time was worse because I'm older, I almost sobbed. I would also want to die, there's no way that loneliness wasn't overbearing and absolutely soul crushing. I'm so glad this game isn't real, at least as of now.
Have you ever wanted to die for real? I certainly have
@@SamuelBlack84 yeah, why do you ask?
@@squishish Just curious
It will never be real lol what do you mean
It's already is real, this is just a crappy ark.
Catherine: Ctrl+C/ Ctrl+V "Now what was that other command.."
Simon: Uhhhh
Catherine: Alt+f4
This is great
@@-Kal- alt e
End Task on System32
Simon should've known how to press shift+delete
The saddest part about SOMA is that humanity did go extinct the ARK only just extended the human experience by a couple hundred or thousand years. Since the ARK is just basically the matrix satellite supported by a power system eventually the parts will degrade, or be damaged , a rock the size of a pin could hit the solar panel and all energy on the ARK would be gone. And there's nothing the residents of the ARK could do, since their just electricity running through circuits there's no way for them to interact with the physical world their only saving grace would be ironically if Simon could still contact them & work with them (which by shooting the ARK drained all power is now impossible) .Simon a bookkeeper from 2015 would have no knowledge of how to build anything and without power he would only be left with days before wither he dies or all other residents die. Or hopefully intelligent life regrows on Earth (near impossible) or they meet an intelligent alien life while drifting through the galaxy.
Who knows, the WAU itself could evolve into a helpful intelligence in time to "rescue" the Ark. Unless you kill it, I suppose.
not necessarily. depending on how the whole computing power thing turns out and how the thing is constructed. When they have enough energy and computing power a day in real time could be many many years inside the arc. Our brains dont use a lot of power. Running a simulation of the arc world will take some more, but not really insane amounts. So in those 1000 years many million years of experiences may happen inside the arc.
And if power degrades they could compensate that for a very long time by turning down the computation speed - for the people inside their perception of time would not change.
The time inside the arc may as well be ten times longer than all of human history so far.
@@TheVergile Still, they will die at some point. So in a way, they didn't accomplish anything.
@@aleksakocijasevic6613 yeah, its not a sustainable population. to small. lacking the necessary automation and infrastructure for repairs.
but then again all human experiences end some day. unless you find a way to create new digital life from the existing brainscans there is a limit to how long people will want to live. once everything is said and done people will want to die. i doubt with auch a small population there would be many willing to go on after what feels like a million years to them
Theres a line Zygart kinda passes over but I caught it during the Cutscene. "This isnt about you anymore, this about humanity, Here, there's nothing, out there? There's hope." Hope is one of those words people misunderstand alot, its not assured.
Fantastic video, I can really feel your feelings for this game. Sad that it's not getting any views, especially when it's this great in quality through a full hour.
Thanks for the comment, I really appreciate it!
@@Zygart He speaks the truth...Amazing video man. Thank you for making it
I’m 4 mana
Dude the algorithm has blessed him
Blame youtube's algorithm and the fact that most people would rather entertain themselves with pointless/braindead/mediocre shit.
Love the contrast between the final words between “power suit Simon” and “ARK Simon”. The “Catherine, Catherine?” said by both Simons at the end have vary contrasting tones that when you hear the positive version, it forces you to think about the other Simon left behind at the bottom of the ocean.
Right. The "power suit Simon" was doomed from the start, but the "ARK Simon" was created the instant the transfer completed. The so-called "coin toss" is just an illusion. Power suit Simon can never get on the ARK, whereas the ARK Simon was always on the ARK. 🤔
I remember this game. I had to watch my parents house up in the mountains and there was a bad storm lightning and heavy rain. I played through the entire game through the storm. It was amazing.
This game was such an underappreciated gem. The story and ending were some of the most terrifying and haunting experiences I've ever encountered in a game. I almost cried when he realized he was the losing copy to exist alone in the dark, that scene haunted me for weeks after I played this game.
the fact that all of Simons copies, upon their creation, dont realise they are entirely separate beings that were born just seconds ago, and then when you put yourself in their shoes and imagine those very beings using their empathy to realise how this must be for the predecessor, seeing its copy run off whilte its stuck where its at. That predecessor can also use its empathy to imagine how the copy must feel like it, and think it is it, that everything it will experience will also be what the predecessor experiences, since the copy doesent realise it is a copy. The result would probably be a mix of jealousy and numbing dread.
The only game to give me a geniuely sense of fear & dread, I had an existential crisis after playing. I questioned my own existence & that was something that really caught me off guard.
I've questioned my existence since I was a toddler
@@SamuelBlack84 you'll question it more if you look up the mayor of Lannach
@@skullcrusade3436 I did, nothing but gibberish
Play Life is Strange
"Reality is that which, when you stop believing in it, doesn't go away."
- Philip K. Dick
The least Philip K. Dick thought Philip K. Dick ever had lol
I think I finally, with this repetition of the quote, figured out what it means to me in the context of the game. I think it's a justification for the idea that the other Simons, every copy of every person, are all "real", because they fit this definition. Their existence doesn't hinge on being believed in, nor having damns given about them, by any particular version. No version of a Self is more real than any other.
It’s funny when you read it as a conversation.
“Reality is that which, when you stop believing in it, doesn’t go away, Philip.” “K, Dick.”
@@bigboi5503 xD
LOL dick what a silly last name
If Simon didn’t kill his clone, he wouldn’t have been alone in the end, if he kept the last human alive he would’ve been able to talk to her too. This is the most interesting ending I’ve ever seen
If he wouldn't've killed the last living human for that reason, he would've been selfish, and she would never want to talk to Simon ever again.
@@palkoescobar5997 I also question how the original Simon would’ve felt about that, imagine thinking that a copy of you left this person to suffer just in case you might make it to them, I think that would devestate me, to think I was willing to cause someone more suffering just to possibly benefit myself
You can leave the previous Simon if you want
And the conversation will be:
"please kill me"
"but I don't want to be alone"
"please, I want to die"
"stop being so selfish!"
That's not depressing at all.
Wouldn't the last human die when power went out? Or did her life support have a battery
Hey, man, just found your channel by typing up SOMA critique. SOMA also had a big impact on me. As someone who loves sci fi, horror, and scifi horror, this game hit all those marks for me. Never has a game hit me that hard with the existential questions it asks. Also, the spider crab cave made me physically sweat with anxiety and fear. Good production and quality with your video. Keep it up!
Spider :)
15:45 that line really hurt me, hearing someone say with so much fear and pain that they wanna go home, and knowing that their home is gone forever...my biggest fear
Unless, by home you mean the afterlife
@@SamuelBlack84why the fuck would home be a place you've never been lmao
@DustyyBoi I think it's the idea of returning to god
@@SamuelBlack84 i think wanting to return home makes more sense, given the fact that she said she wants to return home
@DustyyBoi Not possible after the comet. Maybe in her desperation, she's just sick and tired of everything and wants peace even if it is just an illusion
Regardless, it's one line in a video game. We all have lives to live
That recording from Simon and the graduate student, Last recoding: June 1, 2015 @29:59 in the video, after they find out his treatments aren't working and Simon will die is my biggest take away from Soma. When Simon says, "You know what sucks about dying? The crash. Everything up till now, the brain damage, you guys, everything -- it's made my life so much more real. I started thinking about all the things I was going to do. I'd never been more excited to be alive! All that hope wasted." If you want to do something, start now. There's no better time and you might not have time. Don't let anything like failure stop you. You might end up like Simon to one day experience "the crash." Knowing your death is imminent but at least you know you tried your best with what you had. And something we can be proud of.
And he did. I believe he was the basis of the WAU AI and it trying to keep everyone alive at all costs is Simon desperately trying to prevent the loss of life he suffered from during his actual life.
@@Razomir Holy crap, this is such a good take on the WAU. I applaud you sir.
Very well said
Beautifully stated, OP. I think one of the best impacts of this game is the new appreciation for life it gave me ... god, when I woke up on the Ark at the end and realized I was outdoors on land, it felt more real and vivid for a moment than any natural place I've ever been IRL, just because of the headspace the game put me in ... but I hadn't yet tied that sense of appreciation and urgency to the memento-mori symbol of the crash itself.
@@Razomir I really, *really* enjoy this take on the WAU. I've just recently finished my first play of the game and I'm still figuring out what I think about it, whether I think it's good or bad, whether I think it has intentions at all or just out-of-control protocols, whether I would choose to kill it again the next time I play, and I've just been very unresolved about it all. But when I put that perspective on it, the idea that Simon is the foundation for the WAU (I mean holy crap this makes so much sense since his original legacy scan was used in developing AGI like that over time, duh, the game tells us that, I can't believe I never connected those dots to the WAU's origin before you pointed it out!) ... thanks to that notion, suddenly the WAU's response to human near-extinction becomes very humanlike and understandable to me. It's just like any other trauma response. It's EXACTLY like a trauma response, and to the greatest possible human trauma, no less. All of a sudden, thanks to your comment, I can wrap my head around the WAU's twisted logic and empathize and even sympathize with it. Wow. Thank you for that amazing food for thought.
fun fact: the olny difference between coppy + paste and cut + paste on your pc is that in the ctrl + x the source is being deleted right after copying
Actually, in some cases for computers they dont even move the file. Instead some table elsewhere in your computer that tracks the "location" (not the physical location of the file on the disk but rather the "logical" location of the file in your file system) is instead updated
@@shdowdrgonrider That's fine if you keep everything on the same drive, but once it's moved over to a separate drive the original file is "gone" :(
I hope it never comes to this for mankind.
I watched a video with some of the best physicist talking about this including Neil Degrasse Tyson. They talked about how in star trek when your being beamed up and down from the star ship your essentially destroying a copy of your entire body and recreating it on the planet. Most of them still agree they would never get into the Transporter. Cause essentially you being beamed maybe the last memory you have of your original copy. From a scientific stand point I believe to be one self is a matter of DNA and Memories and not just Memories. For DNA is also made up of who you are and who you could possibly be.
@@anthonygordon9483 I've sometimes contemplated that same puzzle about "beaming" and if we ever got it to work. That our original bodies would get destroyed and a copy of us would emerge. With all our memories, knowledge etc. Having no idea that it is in fact a copy. I think the scariest part is that no one would ever know. We would use those things on a daily basis happy in ignorance while we kept on killing ourselves over and over again. You can apply to star trek. No one knows, they just keep killing and copying themselves over and over.
@@QuayNemSorr Yeah that is the creepy part. There is no absolute way to know cause your new copy will be 100% sure it is the original copy. Black Mirror and Dark both explore this topic too. Black Mirror has some very scary episodes on this topic.
Here's a much more disturbing thing for you to think about: when you erase digital data, you're actually just causing the computer to forget how to find the data, and telling it that it can overwrite anything stored in that location.
No, to erase a scan of a person, you would have to deliberately overwrite that data with nonsense. Imagine brandon's perspective of suddenly having portions of his memory and personality being swapped out with random 1s and 0s.
imagine nobody can see you anymore an then suddenly parts of you are getting corrupt or overwritten with new data
Luckily, the scan isn't actually "running" during that process, so there would be no perspective... otherwise it would be very, very bad
@@t20kdc I wonder what would the scan's perspective be, if he was running while the data was being swapped with something else
You could describe it as digital dementia or Alzheimer's. It's not at all unlike. Psychosis also comes to mind. Bit by bit (pun intended), you could lose your sense of self, sense of reality, your memories would become a mess, new experiences would not register, etc. etc. Basically instead of your neurons or synapses going bad you'd have bits in a software becoming corrupted.
... So yeah, if you've seen someone suffer from advanced dementia. I could imagine the digital version to be pretty damn fucking bad :/
@@MozzaBurger88 it would also affect appearance.
I like the fact that Simon "The Chosen One" was NOT the last human alive.
It was simply a woman on life support called Sarah.
? It was simon into Sarah's body
The body doesnt say who you are
Your mind is
If you Transfer your mind into a giraffe, you arent a giraffe
Your are a human with the body of a giraffe
@@starrs802 sarah was the last human bud not the body
@@donivantate6714 but at the end he is the last human
Again
The body doesnt matter
@@starrs802 no you said simon went into sarah’s body, which is wrong. Simon never went into sarah’s body. Change your first comment, it is incorrect.
@@michaelt1931 indeed the name on the monitor was Raleigh Harbor a character not referred to or interacted with during the entire story until then. see 47:46
I think what I find the worst about this whole situation is that one day the Ark will go offline, whether through wear and tear over time or some debris hitting it directly, the ark will go offline and humanity will just cease to exist, forever.
Also, without Earth's atmosphere, a solar flare could easily fry all electronic components.
the ark has no humans on it, it was dead long before that.
I would assume having a few hundred years of more “life” would be nice. I’m sure somewhere in their ark plan they also hold a small belief that maybe somehow someone finds it and takes care of it or communicates with it.
@@FlCl3000 imagine some aliens finding it and uploading copies into androids/ bio bots...
@@bluephoenix7565 that will make a great bad sequel
You know, maybe it’s unrealistic and too optimistic, but I like to think that Simon makes his way back to the first area, finds Catherine’s older version from the medbay and they reforge their friendship. Then who knows. Maybe they go on to be the founders of a planet wide machine empire. Immortal and timeless. Maybe they find out a way to create new AI that perfectly mimic the human consciousness, children in a sense.
It’s what I like to think.
This comment will be a month late, but I think this is truly a real possibility... once he gets past the two new hurdles in his way that is
Sequel????
This comment has finally put my mind to ease 3 years after playing this game. Thank you lol.
He can't. He took the cortex chip out and put it into the omnitool. There's no Catherine in that body anymore.
@@davidchikousky1081 Exactly. The Cathrine that we get to know never copies other than at the end when they launch the ARK. She was just carried around through the chip in the omnitool. Simon could possibly restore power and bring Cathrine back though...
Can't say this is what I needed at 2am in the middle of covid-19 but you know... good video tho
Edit: 6 months later "in the *middle* of covid-19" what a fool I was
What the fuck its 2am right now and covid-19 curfew
LOL. Right?! I’ve seen it already though. This game is amazing... but definitely jarring on a deep emotional level.
I literally watched this at 2am last night! Lol.
@@Kidrobot016 DUDE SAME. SENT TO MY FRIEND AT 2:08AM.
Lol I find myself coming back and watching more of soma to get the full story this game makes me rethink my existence I've had nightmares from playing this game it is a master piece the graphics the story mysterys
This game is honestly the most well written game I've ever played. It's just one of those stories that can ONLY work as a video game.
Experiencing the story passively through a book or a film wouldn't give you the same weight. In the game, it's YOU making the decisions. It's YOU understanding the weight of your actions. It's... You... Living it.
It's so insanely powerful. This game deserves all the credit it can get.
I love games that only work as games. Got more examples? I'll think of some.
@@807D14M0ND5 Spec Ops: The Line? Yeah pretty much everybody heard about it by now, but the way that narrative totally twists the typical hero power fantasies is so mind blowing! And it uses every little detail to push that narrative forward - menus, transitions, music, loading screens...
Not the best sci-fi, not even the best sci-fi horror. Those titles belong to Mass Effect, and Dead Space. Though it IS the best FPS sci-fi survival horror. It just barely surpasses A Machine For Pigs, which still counts, even though it's not "in the future." Sci-fi doesn't mean futuristic; it can, but defaultely, does not definitively mean futuristic. This game is VERY next level, and most people who finish it, won't even fully get it, but that's because of how well written it is. You can write things that are complex and deep, and hard to comprehend (like Lovecraft), or you can write more for a mainstream, casual audience. Frictional is VERY good at writing for the former. They excel at deep moral and philosophical questions, as well as existential dread, making them the best (currently existing) horror game developer. No one comes close, outside of Visceral, but they got eviscerated (pun-intended) by EA . Thanks EA 🙄😞
@@monkeysk8er33 mass effect? that's gotta be a joke right
@@ExHyperion Nope. Why do you falsely believe it's a joke? You trolling?
Bro at the end when you said “well if you guys were paying attention you know how this is going to end” I was like wait and I just started to cry
I wonder how the ending would have hit like if they reversed the "inside the Ark" scene and the "cannon after launch scene"?
It’s hard to say, with one you are left behind, with the other you now know there is one left behind
I honestly think that would have been the better order, leave you with that pinch of existential dread. Could maybe have had hints that something was off during a longer talk on the ark or something.
I don't think it would hit as hard, from the player's and ark Simon's perspective you made it and got your happy ending, credits rolls and then you get the harsh reality of the other Simon, but it wouldn't have mattered that much since you aren't playing as him anymore, you already moved on with the new simon and while it's still sad when you think about it, it's just like "wow, that's sucks, but I'm glad I'm the one that made it"
This comment probably doesn't make much sense because of my shitty english wording, but I think that it would have been easier to brush off the other ending and just cherish the first one
As I wrote in another comment: I think the other way around would be a poorer ending. One reason that wasn't touched on by the video what makes the way it was presented in the game so more powerful is that this time the player loses the coin-toss together with Simon: In the first scan two scans, the one in Toronto and the one into the Deep-Diving suite, the player follows the "active" Simon, the one that continues the story. In the end, the player is left with the "wrong" Simon, throwing him off (at least it threw me off) even if the Player understood what was about to happen. This puts you very much in the same shoes as Simon who is left at the space gun. You know how it works, you should have known better, but yet you can't help but feel cheated by the game, leaving you behind with the coin-toss-looser-Simon.
I had never think about that... A better ending maybe? And more depressing lmao
The creepy part for me is the weird stuff we are willing to do to other people when we rationalize it in this way. "Oh they aren't real, this is fine."
Well, just look at what mankind can do when they see people that are a different color, speak a different language, or even just have an accent or simply behave differently than one's little wolf-pack... And these people are very definitely real. So, yeah, try opening that can of worm of "someone" being a robot, AI, "copy" consciousness. I'm one for technological progress but mankind isn't even remotely ready and I'd rather we don't go that route.
I'd be making Drake clones and tell myself if I see me in the clone chair my name will be Bob or Steve or whatever and I will follow the me from the chair as if I was my own son. Me knowing that I am the son of myself could fairly rationalize that. Then I'd get all of my selves together and begin building a way to get the surface habitat going and eventually space. I'd wake up each person on the ark and ask if they want a robot body and help with earth or if they want ark only. Maybe some people on the surface lived in bunkers most big governments have those. We could help and protect humanity in maybe peace out into space as sentient von noiman probes.
At 57:26, when he listens to Sarah fade away... That's the moment that this game broke me. Humanity doesn't end when the sky is lit aflame, chaos reigns, and the oceans dry.
It ends quietly... One lost soul residing in the ruins of a laboratory being kept alive for seemingly years by machines in total solitude... No food... No sunlight... Just the sound of a machine telling her that her heart is still beating.
A chimera of machine, corpse, and AI is the only solace she finds in her last breaths. Her last thoughts were not of hope and prosperity but of dread, anguish, and the knowledge that humanity dies with her. It's such a tragic end.
Hundreds of thousands of years of human life ends this way. From fire, to electricity, to air travel, to space travel, to the internet... And it all ends in a rotted and rusty dormitory miles underwater.
"the last woman on earth, sits in a room. There is a knock at the door." - paraphrased version of Thomas Bailey Aldrich and Fredrik Browns premise and short story.
"It turned out to be a diving suit filled with goo, talking about Toronto." - SOMA
It was the last man on earth.
They used all that spare time to repopulate Earth. The End. XD
@@broerlnag well if they don’t mind the messed up incestuous implications of said repopulation
underrated comment
@@broerlnag Simon has a woman's body lmao
I think I like the post-credits scene being the way it is. It brings a needed small spark of hope, of light, after the darkness that was the journey.
and then there's the real Simon, looking down from heaven like
"holy shit"
"aint no damn way something survived this apocalypse- wait thats ME. ayo??"
That would be the perfect alternative April Fools ending.
Lol heaven, how many Simons are up there? Arguing with each other; "I'M the real Simon!"
"NO *I'M* the real Simon!"
@@Yixdy all the simons that were simulated in 2015
The council of Simons be like: mate our bro just needs to find a way and join us up here.
I felt Sarah. I just don’t want to die alone. I watched my mom die, I saw her take her last breath and it just reminded me of that. When it’s done it’s done. This is definitely a deep game. We just gotta remember to appreciate all aspects of life right now because we don’t know if we’ll ever lose it.
I watched only 17 minutes of the video and I think I’m going to stop there and get the game. Thank you for making this video, it really caught my eye! Great essay and thanks a lot, ill be sure to come back once ive finished the game.
I hope you enjoy it!
Okay, but imagine if they'd shown the part with the beautiful forest first and then after the credits were finished they would've shown Simon and Catherine still on the facility? That might've been a more powerful ending in my opinion..
Maybe, but they already pulled this trick once, so by this choice they show what it feels to be on both sides of coin.
I would them to end the game just simon in the depths of ocean it leave player interpretation was ark real did it work is it worth launching i would them to cut the game just there
@@allenluis6995 or Simon in the endless abyss if the sea with him just floating
I disagree. One reason that wasn't touched on by the video what makes the way it was presented in the game so more powerful is that this time the player loses the coin-toss together with Simon: In the first scan two scans, the one in Toronto and the one into the Deep-Diving suite, the player follows the "active" Simon, the one that continues the story. In the end, the player is left with the "wrong" Simon, throwing him off (at least it threw me off) even if the Player understood what was about to happen. This puts you very much in the same shoes as Simon who is left at the space gun. You know how it works, you should have known better, but yet you can't help but feel cheated by the game, leaving you behind with the coin-toss-looser-Simon.
Hard disagree. The seemingly high note finale is what made the entire ending feel even more painful and haunting. Switching them up would've been much more crude and on-the-nose, imo.
Holy. Fuck.
I am going to be 100% honest with you - I am a 16 year old, still in school, with adhd. I'm very invested in my schoolwork and I am very interested in learning my chosen subjects, and even though they are paths of knowledge that I chose - they cannot keep my attention the way this video did.
I played Soma for myself when it came out for free on PS Plus a few years ago and I absolutely loved it as a psychological horror game, especially from the creators of Amnesia - a series which I already loved whole heartedly.
I found this video today, an hour and nineteen minutes ago and being a huge nerd, I clicked on it. Most video essays I watch bore me; they remind me of lectures and videos posted by my teachers in school and I click off after a few minutes.
From the moment I started the video, I knew I was going to watch the whole thing.
I am in amazement and want to give you all the praise you'll receive from a 16 year old, as this video is truly incredible. The passion in your voice, timing with your voiceover and the editing of the video with the corresponding clips - I drank in everything you said throughout this video and thought more than I have ever in the last year (thank you covid 19).
I can't believe this video only had seven views at first, and you 100% deserve every last comment or viewing or like, because this is absolutely amazing.
Thank you so much for making this video, and I can't wait to see what else you create.
Bro we're basically the same
Great comment!
Check out @VaatiVidya, he does basically this but he talks about all the lore in the Souls series instead. You'll love it.
@@parasoldat66 Thank you so much!!
I hope you took the notes to your adulthood
I just finished SOMA about half an hour ago, stopped dead in my tracks, sat and thought long and hard. I then looked up to see what other people think of it, and I'm glad everyone loved it. I let the old Simon live, I pulled the plug on Sarah because she wanted me to do so, I listened to Johan Ross and ended the WAU (it cost Simon half an arm, but it was the right thing to do), and I feel like I've done everything I could as best I could. I like to imagine that after the power suit Simon gets out of the pilot seat he goes and calls his old self over the intercom.
Well they can't open the main doors without a working Omnitool so...
And if that doesn't make you want to replay the game to ease your conscious, nothing will!
There was a deconstructed omnitool in the room with simon 2 he might’ve fixed it
But if you chose to kill the WAU, wouldn't the old Simon be killed along with it?
After all, it was only the "power suit Simon" that had the modified structure gel...
@@Rogerthat144 True. Yeah well Power Suit Simon is doomed to die alone, or live alone, and I don't know what's worse. I have to imagine it's the second option. I'd just end it all right there after a good while of staring into the deep dark ocean.
@@balkanwarrioram2299 I feel ya. There's nothing left for him. Only darkness now.
It does raise the question if he can "end" it though. At around 15:05 in this video Amy clearly states that "nothing is allowed to die". I know this is refering to the way that the WAU behaves, but perhaps it is also inherent to the structure gel somehow? I'm not so sure.
I mean, how come Simon doesn't bleed out after losing his entire hand? He doesn't even seem to mind once it's gone. He just goes on without it. What other parts of his body could he do without? After all, he's just a dead body in a diving suit with a bunch of wires running through it.
But hey, maybe his system/consciousness crashes due to the existential stress causes by the prospect of being in darkness, alone, forever. Like we've seen with Catherine and Brandon Wan, there's only so much a copied mind can handle before the plug is pulled.
Man, every answer/theory leads to more and more questions.
I just finished it yesterday btw. I'm not much of a horror game fan, so I had to push on and take breaks in between (especially at Theta)... but I am glad I did. It's easily in my top 10 games. The story is actually comparable to a great scifi novel. It's amazing.
I think the reason Simon believes that he would definitely transfer himself into the ARK was because he felt like he transferred his mind twice, the first time he left the real Simon behind, then when he left the Simon in the old diving suit. When in reality, this Simon only began to exist when he was in the new diving suit.
The fact that this Simon never “transferred “ into the ARK indicates that this whole game, you have been playing as the Third Simon this whole time. Let me explain.
Memory is such a weird mechanism. It is the database of your experiences and events that happened during the course of your life. Fact of the matter is that the brain scans (when activated) has every memory of the subject that got scanned. This new brain scan believes that it experienced the events of the former subject, when in reality, it only began existing at that instant it “transferred” to the other body. As Simon, you experience being transferred twice, from Toronto, to the beginning of Pathos II, to the second diving suit. This Simon believed his consciousness has been transferred, but only due to his memory of the past that the other brain scans had. The Third Simon (new diving suit) only began to exist when he was in the new diving suit, but still thinks that it was HE who experienced all these memories up until that point, but that are his original’s memory. He did not transfer, but was born with old memories
But now that you play as the third Simon. This Simon believes he has been transferring up till this point.But in the end (which I predicted, because I knew how it worked), Simon does not experience himself being transferred, because the Simon you play as IS HIM, THIS SIMON, the third Simon. If he did experience himself transferring, you have been playing as the FOURTH Simon all along.
The fourth Simon, (who you play as after the end credits), believes that it worked, when he actually only began existing in the ARK. This is because he has the Third Simon’s memories, but he himself was never part of those memories.
Thank you for getting it right, so many people don't seem to understand this or how memory being carried forward works.
Massive mindfuck
To me instead it's just that the game makes you go along with the illusion Simon was giving himself, like when he was unable to recognize his "hands" as robot hands and so on I simply believe that all the 3 new versions were unable to co op with the fact that they left a copy of themself to die behind, and like with Simon's image the game let's you go along with his "convinced imagination" till the very end.
Once the Ark is shot and he's celebrating reality crumbles and his brain just can't fake it anymore, Simon in the old diving suit( N II) was about to have the same reaction and we as the III even hear it but Catherine steps in before he can fully freak out helping Simon III push himself again through the illusion, through the game many times Simon's mind starts to wonder around and if you notice most of the times Cath herself snaps that chain of thoughts to avoid him loosing his shit, at the end the developers do to the player what Simon had been doing to himself 2 times already, the only difference is that this time the story is over, you don't need to follow Simon IV, hence you're left with the old one, detatched and deluded
@@Dashuto Read down, I think it's different
@@FredomHack Both are perfectly valid descriptions of the same case.
I think SOMA did one weird thing for me: for perhaps the first time ever I had an ending that was both utterly bleakly depressingly sad, and upliftingly happy... at the exact same time. The idea of the coin toss had been so drilled into my head that by this point I felt I understood what it meant. I could be sad for Catherine and Simon, and happy for them at the same time. Neither ending felt like a 'fake' ending or a lie. The happy one wasn't less happy because of the simultaneous sad one.
As if the coin landed on it's side.
Yeah... I think it's because ARK Simon believed that the "coin toss" is true, and so won't be burdened by the fact that he left his other self alone... in the dark... underwater. It really is bittersweet.
If you like that try outer wilds the ending is so good
@@TerrariaGolem holy fuck imagine if simon was living through hell in one eye and heaven in the other, ik that’s what your comment basically meant but I couldn’t imagine how someone could balance those two out all at once
The bit where you bring Brandon's scan back again and again made me feel disgusting, and I honestly hadn't even put the thought or sensation into words in my head at the time.
I always thought it was very telling about Catherine's character that she dismisses every consciousness that they encounter, but is so headstrong in the belief that the ark, her ark, is the only facet of human existence that matters. An ark that there's little reason to only make one of, aside from feeding her savior complex.
Did you want to go on the ARK?
The ark idea seems really pointless especially knowing it would eventually die in a couple thousand years granted not hitting an asteroid lol
@@Killtastixz The point is perhaps some alien life out there finds them before they die. A countdown to destruction, yeah, but much better than staying on earth until definite shutdown
@@Killtastixz A lot of people doesn't believe in the afterlife, and a lot of those people doesn't believe that existence for an average of 80 years is pointless. I'm one of those people.
@@Killtastixz a couple thousand years is pretty good all things considered. Would all of today be pointless since we're doomed to cease existing as a race at some point in the future, be it 20 or 200000 years in the future?