Load OBJ Files - Raylib Tutorial
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- Опубліковано 5 жов 2024
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Today's code: justpaste.it/2...
Rubber duck: www.cgtrader.c...
Make sure to change code to point at your ducks files.
My Channel: www.youtube.co...
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#gamedev #raylib #coding #programming
Wow! Finally something that isn't 20h just to draw a cube. Thank you so much
Really appreciate this tutorial!! Brb, gonna go make World of Duckies and take Blizzards market share.
using C Check, No game engine engine check, programmer level: SPARTAN.
its not like using opengl or vulkan, raylib is pretty featured it just doesnt have an editor
YOUR A GOD THANK YOU !!!!!!!!!!!!!!!!!!!
bro thank you!
Great video! Is it easy to change the shader and add a light to the scene using raylib? Im considering checking this framework out
Thanks! And yeah it's pretty easy, especially the lighting, I'm not super experienced with shaders but I've got it to work so you should be able to too
@@jarreed0 thank you for the great primer! raylib is looking like a great library
Hello, thank you so much for the tutorial, do you know how to draw a sphere or a square just in front of the camera and follow the pitch and yaw of the mouse (using 1st person mode)? I'm trying to make like a "ray" to detect enemies when they touch the volume of the this geometry.
Thanks again!
I love your video so much, and may i ask what ide did you use^^ thank you sir
No IDE, I just used GEDIT (Gnome text editor), similar to Notepad++.
@@jarreed0 oh ok 😊 thanks so much
Super cool, so you were using C++?
I compiled it with a C compiler, but everything from the video should compile with a C++ compiler as well
@@jarreed0 Ah okay, I thought it was C, but wasn't sure. Never used gcc before. Thanks!
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why does it looks so slow and low quality?
I think it was just set to 60fps. and low quality may be due to lack of lighting I would guess + the duck isnt the good looking to begin with