Remember when you said "we'll never understand Mole People (i.e. players who just dip into WoW at a surface level and just fuck around doing world quests and clicking on shiny things) because we'll never find that impossible unicorn of a Mole Person who can talk coherently and with clarity around their experiences and preferences in a way that translates to a good podcast"? Well well well.
Sean has the most unique, special way to construct an analogy for every concept and situation. He's the GOAT. I'm so happy you guys were able to have him on. Great ep.
Holy shit W banger episode. I've followed Day9's content super actively since 2010 when Starcraft 2 came out (I played OG Starcraft + BW when I was 12-13). The reason I have a reddit account and twitch account is because of the burgeoning online scene around streaming, youtube and Starcraft 2 at the time (I was never great at BW, but started focusing in SC2 at learning to play with more focus to improve my gameplay and ladder standing gradually). Day9's content was integral to my growth as an SC2 player when I played. When I saw Sean trying WoW for the first time a few months ago, it was absolutely fascinating to watch those streams/vids and see his always incredible thoughtful, detailed analyses of what he was encountering in the WoW space. It was also really unique to see a person who themselves has had a major online following in a different game for well over a decade (but by the same company), and themselves is involved in game design, experiencing WoW brand new, but almost 20 years after it started. Just that combination of circumstances even existing was an incredibly rare treat. Having him on the show here to get to have a 2 hour conversation between all of you guys about Sean's WoW experience and all this other stuff absolutely *made my day* today. This is easily your top episode for me right now, and you guys have already done some major bangers. This was huge! Great job!
Ah, the liquid-starcraft connection finally pays off. WoW could really use Day9's attitude, honestly. Most WoW Players do not understand the joy of Funday Monday.
What an incredibly cool and insightful dude! It's always refreshing to hear new player takes, very rare to get them from people who are very competitive and skilled gamers. It's also refreshing to hear someone who is excited and positive about the game, not just farming clicks from being negative. It is, in fact, possible to critique a game in a thoughtful way without resorting to wild hot takes.
I love how for a huge part of the podcast everyone else was just starstruck/dumbfounded listening to day9, the dude is legitimately so wellspoken and such a delight to listen that I'd expect anyone else in a long conversation with him to feel exactly the same
Day9 is one of my favorite content creators, I am so glad you had him on. I watched him every day back when sc2 came out. His ability to explain things - in general, but especially in the context of sc2 - is unmatched.
Looove Sean, he was one of the first streamers i started watching, and saw all his educational Day9 Dailies back in the day, back when Starcraft2 went into beta, and saw his release stream in the auditorium, absolute legend. Remember waking up in the middel of the night to watch his livestreams in my early teen years to learn about starcraft :D
I've been a fan of Day9 for sooo long. He's one of the most likeable content creators I've ever followed. His ability to tell a story and infectious laugh just make him such a joy to listen to! SO cool to see him on the PoddyC!!!
I wanted to speak on just walking into dungeons as a noob: I started in late TBC and had only heard that dungeons were cool through guild chat. I made it all the way to desolace before I found one and I walked into mauradon solo as a leveling fire mage. I was unsuccessful but had a blast. I then only played dungeons all the way through till BRD stopped giving me levels. What a time to be alive.
Great stuff. I love how thoughtful and affable Day9 is. Actually, Max has the same qualities, it's just filtered through WoW culture. My own 2cents: About a month ago, Artosis said (SSL commentary? on his channel? I forget...) that Starcraft isn't really "fun" anymore. He plays to get better. I think every game goes through a natural progression of "anything is possible! look at that tree! this is fun!" until you've seen what's possible, you've seen 1000 trees, and you're competing instead of sightseeing. I like to word that as "seeing the game as 1's and 0's", where you interact with the systems like you're another computer trying to max the output. The only solution would be for the game to continue to surprise its users with possibilities. Something like a (very well prompted) AI engine determining what's possible or even generating content could potentially make that fresh feel ever-green. But that's not how we build games now. And so we follow the organic progression until we see the 1's and 0's and get stuck there. And the biggest tragedy is when you've played many different types of games and they ALL start to look like 1's and 0's. That shit can ruin gaming.
I very much appreciate max. He asks complex, interesting questions to his guests. He then waffles on, reiterating and providing examples of his point without providing any new information for a while (sometimes minutes). IMO he isn't doing it just to hear his own voice. He's doing it to let his guest think about the question and formulate a good, interesting answer.
@~42:00 - About new games being meta-decided within days or even hours. The UA-camr/Streamer Josh Strife Hayes have made some videos about this topic, about how for some people it is all about the discovery (Max has mentioned this a few times that he loves coming up with new strategies for the RWF) while for others they want to know "What is the best thing". He's been pondering if it is even possible to have a game that can either withstand the culture of simming and theorycrafting and be fine alongside or or despite it, or if it is possible to have something so complex that it is just not feasable to try to theorycraft. It wasn't too long ago that Max played some (East Asian?) game with bad translation that they all loved and played a ton and all they had to go by was the tooltips of aboilities. They had no idea of what was good. But it's enough that one person starts the sims and posts them and now there's a Meta.
i had this experience when i started playing Phasmophobia. I was a total noob, but i had the time of my life, getting killed more times than i want to admit but learning each detail about the different ghosts. it still is a great game but after 200 hours you know how to minmax every map and how to identify the ghost. what i want to say is: sooner or later the minmaxing will happen. it is inevitable.
I am a huge Day9 fan, watched his stream since before twitch (Ustream?) and even had a replay featured on a Funday Monday episode. 11/10 gaming legend, and this perspective on WoW is so refreshing and eye-opening. Great interview/questions, thanks PoddyCrew
Incredible episode. It honestly would be amazing to have Day9 on again sometime, I feel like there was so much untapped conversation in this podcast alone that Day9 could contribute to.
Maybe some of you remember State of the Game podcast, with all the OG SC players. I miss it, it was good. Driving and laughing with incontroL and all the boys. I was also there since the Day9 Daily 50-Ish. And I also cried on 100.
The thing about 'The New WoW' I find is that so many people find WoW as a comfort game. I come back every day (or few days when I'm busy) and just like to relax in Azeroth and enjoy the community. It's something I grew up with and I truly don't think anything else will ever come around that will capture that essence for us older people (older as in our 30s, ha). We all saw Azeroth grow and change (depending on when you started, I'm more so thinking of the people who played since Vanilla), and so did we. It was a journey that can't really be replicated but it's something we all want to find again.
I started playing wow back in s2 of DF, I somehow stumbled into karazahn when looking to find the place that gets me my dalaran hearthstone, i had somehow bruteforced my way through the entirety of the raid, til i got stumped by the part where i was supposed to pick up the key, that unlocks the door after the arcane elemental. the same guy who had their hearthstone in boralus, to take the portal to ironforge, to use their Auction house. Pokemon taught me a great thing, if you ever have an issue, talking to npc's is a great start to finding a solution. used that alot in karazahn lol.
I recently played a game called Once human. It's fun because the game is still new/small enough that there are no larger streamers or discord communities creating specific metas. Some builds are more popular than others, and their are a ton of build guides only. But most of them slightly contradict each other, so it's really hard to say what is better or not. Some builds, when done correctly, do 2x damage of other builds. But it's fine, everyone can do all content anyway. It's very similar to if M+ was capped at a +7. If your a decent player you can play what you enjoy. It's a refreshing experience to play a game with good PvE content where meta is not a big thing.
Yeah but that just means players who apply themselves and study the game will have a humongous advantage over 99% of the playerbase. Maybe you actually enjoy that, maybe you are the 1% even, or part of the 99% and just happy you haven't met the 1% yet, in any case internet guides and "meta" stuff help level the knowledge playing field in games and arguably makes competition and high level play more accessible to more people.
Delves are for people like me, actually being able to push difficulty for solo content (and yes for someone who has 5-6 hours weekly to play there is a curve and its challenging) i dont have time nor the will to sit through queues to be denied for not being meta enough so ill spend my little time for personal enjoyment and progress over chasing some meta fomo dream that we should all aim to be clearing the hardest content in the shortest time.
Day9 the hypest w type shi ever For real day9 is a wonderful guest he listens and ask questions back and makes this feel like a real discussion rather than just, question then answer question then answer. Loved this episode so much
Talking about enjoying no man's sky for 8 hours and enjoying it but not being pressured to play it more made me think of how video games could be viewed more like books rather than tv shows or movies, Barring the obvious connection video games have to other visual media. books share the sense of immersion you get with a game. Describing a drape as red, blood red, orange-red etc. is great and a lot of detail is determined by the writer, but you sort of take a part in imagining this story rather than being presented it. What does "Their flowing auburn hair with frayed edges" look like? I bet everyone will imagine it different, even going into infinite detail, without a shared visual representation it just stands to reason our imagination will be different from anyone else's even if only slightly. Where as in a game you (sometimes/usually) get to *make* the story unfold, and are provided visuals. Also, there are very few games you can *fully* enjoy without some level of reading comprehension. When I connected this, I thought about how similar "reread-ability" is similar to "re-playability". If you haven't/cant memorize an entire book verbatim, there will almost always be something you forgot/missed in a book. This doesn't mean the book will be enjoyable or worth a re-read, its more of a literal observation. Similar to a game, some games have high re-playability because there are many things to keep track of/to do. There are many great books you will read once, and likely never again. You could be very big fans of these works, and fans in general of the author but books are usually one and done. Yes, the market is completely different to games but i feel the social/personal concepts are similar. There are also many books one might want to reread. My pick for this choice would be something like harry potter, a really enjoyable narrative over the course of thousands of pages, certainly enough to have missed quite a bit of things that could have cascading effects on your understanding of a narrative/character. Some games are like this, both on going and single entries. I think the perception that a game *has* to hold you for 50+ hours, or that you *have* to get everything in the game is a self-inflicted debuff to ones enjoyment of the media. If you *want* to do these things, great! Maybe you need a book series to re-read ad-nauseum, or a game to play 14h a day. Does not wanting to do these things to a book/game make them bad? I don't think it should. The aforementioned Baldur's gate 3 was an eye opening game for me, and I put 100 hours into it. Might not be the best example, but on reddit the real die-hards have hundreds if not thousands of hours into this single-ish player game and its still going up. This game is 100% in my top 5 ever played, and I will not play it again for a long time and thats okay! I play games I want, and even if I only get 10-15 hours, as long as I don't hate it I usually have some sort of fun. This isn't what I'm looking for in a game, but when I started holding games to the same expectations I have of other media, specifically very story driven media like books, I've found myself enjoying many more of the games I play instead of falling into this vicious cycle of tearing apart games that didn't live up to impossible standards. Books don't share this problem, which makes me think it could/should be possible for games to be able to survive this way, but I wonder if "we" could ever appreciate them in this way? There are so many books out on the market that your next favorite-book-ever is almost certainly still out there, and there is simply not enough time in your life to get through every book you *could* enjoy. I suspect given how many more man hours go into developing a game means the market wont be as big, but with on-going technology improvements in general and a slowing return on graphical quality and how many more indie games have been viable, price point and enjoyment time could be comparable to enjoying one really good book/series, so doesn't it also make sense that you would have more fun and a more opportunities to deeply enjoy something if you also had more options to pick from? Or maybe i've just personally gone full circle with trying to min-max "fun" in my games idk.
The reason you can't lock in choices in WoW is because you are committed to one character. You can't just hop on a new character and join a mythic raid and get max geared in a week or 2, there are alot of limiting and time gated factors. In most ARPG's you can make a new character, trade gear to them, farm whatever you want, and be doing the hardest content in a couple days.
A legend. Plain and simple. The guy that made me love RTS . The guy who is the literal OG. The guy that made my day while he streams for 15 years. Only thing i can say is, Day fucking 9 is the GOAT
It was really funny watching Day9 in his first play through. He did everything a new player would do: boosted to 70, skipped all of the text on the intro quests, was frustrated he couldn't just jump right into TWW without progressing the story, didn't use the map to tell him where to go, didn't look at the quest tracker, etc. IMO, Blizzard shouldn't give new players a character boost. Getting to 80 is the training period of the game. Bypassing 70 of those levels throws them out into the world without knowing what to do.
W day9, very correct abt leveling being just better in classic. They really need to invest in the new player experience. Fast leveling can still be a thing with remix events for hardcore gamers, but I do think they need to slow down leveling significantly, and some kinda msq for new ppl. Perhaps go thru mage tower esque scenarios to learn stuff, maybe follower versions of old dungs and raids throughout the leveling. More incentives, cosmetics, class quests as well.
What a legend of a guest that was , Day9 run the miles so the streamers nowadays can walk. And i love how Dorki’s more active in this episode than usual , fangirling much?
This was really cool, I used to watch Day9 a lot when I was younger, even though I never actually played Starcraft. I was thinking of other crossovers and TotalBiscuits name came to mind. I'm sure his rant and yap session with you all about current retail would be legendary. RIP! Great episode
HOLY SHIT DAY9 ON THE PODDYC
dude i was thinking the same thing
Dreams do come true
THE GREATEST TIMELINE
What a crossover! StarCraft fans rejoice
I got to see Day9 casting SC2 in real life in Dallas. Dude was standing up animated as hell. Mega-hype.
Remember when you said "we'll never understand Mole People (i.e. players who just dip into WoW at a surface level and just fuck around doing world quests and clicking on shiny things) because we'll never find that impossible unicorn of a Mole Person who can talk coherently and with clarity around their experiences and preferences in a way that translates to a good podcast"? Well well well.
Dorki was on fire this poddyc! You can really tell he's not multitasking in a +15 this episode. Maybe 10am start is the tech guys
The bench will never recover from this.
Why, is he some sort of famos?
They need to get Artosis!
😂I love the bench they should do a cross over or just swap cast for an episode it would be hilarious 😂
@@hansiflick4482 OG streamer and all around wholesome guy
@@k4f thatd be so funny if bench just suddenly had an artosis cameo w no explanation for a moment
This felt like Day9s podcast with Poddyc as guests lol. The man is a great speaker
Being an og streamer who skipped all the streamer brainrot will do that to you.
imagine being on your own podcast & having to give your credentials to your guest, because they are so legendary
thats_a_very_good_point.gif
Sean has the most unique, special way to construct an analogy for every concept and situation. He's the GOAT. I'm so happy you guys were able to have him on. Great ep.
it helps that he's also a legit game developer too (went to college for it ) so he probably has a more unique prespective than just gamers.
"Retail felt like I was licking a battery" lmfaoooo
Holy shit W banger episode.
I've followed Day9's content super actively since 2010 when Starcraft 2 came out (I played OG Starcraft + BW when I was 12-13). The reason I have a reddit account and twitch account is because of the burgeoning online scene around streaming, youtube and Starcraft 2 at the time (I was never great at BW, but started focusing in SC2 at learning to play with more focus to improve my gameplay and ladder standing gradually). Day9's content was integral to my growth as an SC2 player when I played.
When I saw Sean trying WoW for the first time a few months ago, it was absolutely fascinating to watch those streams/vids and see his always incredible thoughtful, detailed analyses of what he was encountering in the WoW space. It was also really unique to see a person who themselves has had a major online following in a different game for well over a decade (but by the same company), and themselves is involved in game design, experiencing WoW brand new, but almost 20 years after it started. Just that combination of circumstances even existing was an incredibly rare treat.
Having him on the show here to get to have a 2 hour conversation between all of you guys about Sean's WoW experience and all this other stuff absolutely *made my day* today. This is easily your top episode for me right now, and you guys have already done some major bangers. This was huge! Great job!
The dratnos laugh bit at 7:20 was so on point
it was perfect and i feel like everyone missed it
Day9's video of his introduction to the retail tutorial was amazing. Seeing the chaos thru fresh eyes was astounding.
Ah, the liquid-starcraft connection finally pays off. WoW could really use Day9's attitude, honestly. Most WoW Players do not understand the joy of Funday Monday.
OMG YEESS!! If Day9 ever made WoW content in the funday monday style, it would go sooo hard!
@@Carnables Somesomes I feel like most of the pugs I'm playing with are already participating in a funday monday
Relax, a lot of what you consume from personalities on WoW is huge cope, including the poddyc-
What an incredibly cool and insightful dude! It's always refreshing to hear new player takes, very rare to get them from people who are very competitive and skilled gamers. It's also refreshing to hear someone who is excited and positive about the game, not just farming clicks from being negative. It is, in fact, possible to critique a game in a thoughtful way without resorting to wild hot takes.
the phrase "you have to turn into a house if someone shoots at you" to describe fortnite is one of the funniest things ive ever heard
I love how for a huge part of the podcast everyone else was just starstruck/dumbfounded listening to day9, the dude is legitimately so wellspoken and such a delight to listen that I'd expect anyone else in a long conversation with him to feel exactly the same
Day9 is one of my favorite content creators, I am so glad you had him on. I watched him every day back when sc2 came out. His ability to explain things - in general, but especially in the context of sc2 - is unmatched.
Looove Sean, he was one of the first streamers i started watching, and saw all his educational Day9 Dailies back in the day, back when Starcraft2 went into beta, and saw his release stream in the auditorium, absolute legend.
Remember waking up in the middel of the night to watch his livestreams in my early teen years to learn about starcraft :D
Day 9 taught me StarCraft 2 - religiously watched all his vids - nice to see him after all these years!
Him, Thelittleone and H to the usky HUSKY!
I've been a fan of Day9 for sooo long. He's one of the most likeable content creators I've ever followed. His ability to tell a story and infectious laugh just make him such a joy to listen to! SO cool to see him on the PoddyC!!!
What a guest, Day9 is the actual GOAT of Twitch. Massive PoddyC win getting him on for this discussion
I wanted to speak on just walking into dungeons as a noob:
I started in late TBC and had only heard that dungeons were cool through guild chat. I made it all the way to desolace before I found one and I walked into mauradon solo as a leveling fire mage. I was unsuccessful but had a blast. I then only played dungeons all the way through till BRD stopped giving me levels. What a time to be alive.
Max was in awe of day9 ability to yap. He’s now seen what true peak yapping looks like. What a banger.
54:23 Dorki with the first ever coherent explanation of what a Mole Person is
Holy Moly Day9 in the poddyC always happy to see him let alone here
We need Day9 casting world first race. Imagine him on the couch just needing out learning all that stuff.
i need dratnos explaining raid fights to day9 and let him solve it on a white board like a football coach
This is a crossover i wasnt expecting, Day9 is the best. Great stuff.
You can tell they respect Day9 a lot since they are in complete reverent silence when he monologues.
Great stuff. I love how thoughtful and affable Day9 is. Actually, Max has the same qualities, it's just filtered through WoW culture. My own 2cents: About a month ago, Artosis said (SSL commentary? on his channel? I forget...) that Starcraft isn't really "fun" anymore. He plays to get better. I think every game goes through a natural progression of "anything is possible! look at that tree! this is fun!" until you've seen what's possible, you've seen 1000 trees, and you're competing instead of sightseeing. I like to word that as "seeing the game as 1's and 0's", where you interact with the systems like you're another computer trying to max the output. The only solution would be for the game to continue to surprise its users with possibilities. Something like a (very well prompted) AI engine determining what's possible or even generating content could potentially make that fresh feel ever-green. But that's not how we build games now. And so we follow the organic progression until we see the 1's and 0's and get stuck there. And the biggest tragedy is when you've played many different types of games and they ALL start to look like 1's and 0's. That shit can ruin gaming.
Man, I commented on Day9's WoW playthrough asking for this. Now it's here. Wild ride and happy to see it.
this was amazing. Day 9 is a legend have been watching him since the first days of twitch
I very much appreciate max. He asks complex, interesting questions to his guests. He then waffles on, reiterating and providing examples of his point without providing any new information for a while (sometimes minutes). IMO he isn't doing it just to hear his own voice. He's doing it to let his guest think about the question and formulate a good, interesting answer.
@~42:00 - About new games being meta-decided within days or even hours.
The UA-camr/Streamer Josh Strife Hayes have made some videos about this topic, about how for some people it is all about the discovery (Max has mentioned this a few times that he loves coming up with new strategies for the RWF) while for others they want to know "What is the best thing". He's been pondering if it is even possible to have a game that can either withstand the culture of simming and theorycrafting and be fine alongside or or despite it, or if it is possible to have something so complex that it is just not feasable to try to theorycraft.
It wasn't too long ago that Max played some (East Asian?) game with bad translation that they all loved and played a ton and all they had to go by was the tooltips of aboilities. They had no idea of what was good.
But it's enough that one person starts the sims and posts them and now there's a Meta.
i had this experience when i started playing Phasmophobia. I was a total noob, but i had the time of my life, getting killed more times than i want to admit but learning each detail about the different ghosts.
it still is a great game but after 200 hours you know how to minmax every map and how to identify the ghost.
what i want to say is: sooner or later the minmaxing will happen. it is inevitable.
Wow, just wanna say this was an absolutely incredible and insightful episode. I LOVE to hear perspectives like this.
I am a huge Day9 fan, watched his stream since before twitch (Ustream?) and even had a replay featured on a Funday Monday episode. 11/10 gaming legend, and this perspective on WoW is so refreshing and eye-opening. Great interview/questions, thanks PoddyCrew
day9 is totally the adult uncle listening to his nephews talk about minecraft
Loved this one. Everyone was very organic, and had excellent opinions.
Nice flow as well.
Incredible episode. It honestly would be amazing to have Day9 on again sometime, I feel like there was so much untapped conversation in this podcast alone that Day9 could contribute to.
I could listen to Day9 talk for hours.
insanely good episode, love some day9. Would absolutely love to have him as a recurring guest in the future if he continues to play wow.
I love day9
Easily the best PoddyC ever.... I love Day9 and everyone's reaction was... well... perfect....
Day9, aka the most thoughtful person on the planet. Loved this whole conversation. None have dug deeper since Xaryu completed a level 11 delve.
I've always loved how articulate Day9 is
Maybe some of you remember State of the Game podcast, with all the OG SC players.
I miss it, it was good. Driving and laughing with incontroL and all the boys.
I was also there since the Day9 Daily 50-Ish. And I also cried on 100.
The thing about 'The New WoW' I find is that so many people find WoW as a comfort game. I come back every day (or few days when I'm busy) and just like to relax in Azeroth and enjoy the community. It's something I grew up with and I truly don't think anything else will ever come around that will capture that essence for us older people (older as in our 30s, ha). We all saw Azeroth grow and change (depending on when you started, I'm more so thinking of the people who played since Vanilla), and so did we. It was a journey that can't really be replicated but it's something we all want to find again.
ADHD and hours of flying, a favorite past time of ours.
As a D&D player as well, Hasbroization of MTG resonates with me.
What an absolute breath of fresh air Day9 is
hearing him talk about starcraft in the first 15 minutes made me realize I had the same mentality with counterstrike for a long time
Best episode yet. Love Day9 and I thought the PoddyC boys engaged very thoughtfully and I really enjoyed that.
I started playing wow back in s2 of DF, I somehow stumbled into karazahn when looking to find the place that gets me my dalaran hearthstone, i had somehow bruteforced my way through the entirety of the raid, til i got stumped by the part where i was supposed to pick up the key, that unlocks the door after the arcane elemental. the same guy who had their hearthstone in boralus, to take the portal to ironforge, to use their Auction house. Pokemon taught me a great thing, if you ever have an issue, talking to npc's is a great start to finding a solution. used that alot in karazahn lol.
Day9 was the first streamer I ever watched. He invented esports commentating. This is awesome.
Get this guy back again at some point. Very enjoyable conversation to listen too
This is one of the best podcast episodes I've ever listened to full stop.
Day9TV with special quests, the PoddyC
Day9 is one of the most genuine guys in the internet. His hearthstone days was gold.
Damn Dratnos, shots fired at Oracle...
God damn I'm so hyped for this! Day9 is the GOAT of streaming!
I dream of the day that DAY9 would do WoW content regularly
Day9 and Incontrol back in the days. Epic. Miss Incontrol.
I could listen to day9 talk about anything all day long
I recently played a game called Once human. It's fun because the game is still new/small enough that there are no larger streamers or discord communities creating specific metas. Some builds are more popular than others, and their are a ton of build guides only. But most of them slightly contradict each other, so it's really hard to say what is better or not.
Some builds, when done correctly, do 2x damage of other builds. But it's fine, everyone can do all content anyway. It's very similar to if M+ was capped at a +7. If your a decent player you can play what you enjoy.
It's a refreshing experience to play a game with good PvE content where meta is not a big thing.
Yeah but that just means players who apply themselves and study the game will have a humongous advantage over 99% of the playerbase. Maybe you actually enjoy that, maybe you are the 1% even, or part of the 99% and just happy you haven't met the 1% yet, in any case internet guides and "meta" stuff help level the knowledge playing field in games and arguably makes competition and high level play more accessible to more people.
this is gonna be the best episode yet for sure
This is probably the most interesting episode so far. Awesome guest with interesting topics!
Delves are for people like me, actually being able to push difficulty for solo content (and yes for someone who has 5-6 hours weekly to play there is a curve and its challenging) i dont have time nor the will to sit through queues to be denied for not being meta enough so ill spend my little time for personal enjoyment and progress over chasing some meta fomo dream that we should all aim to be clearing the hardest content in the shortest time.
Day9 is an OG and just a positive dude, love to see him getting the respect he deserves here.
Day9 is a legend. Been watching him for over a decade! Love you brother
The views will never top this episode. Gosh i miss day 9 so much. The nostalgia !
Day9 the hypest w type shi ever
For real day9 is a wonderful guest he listens and ask questions back and makes this feel like a real discussion rather than just, question then answer question then answer. Loved this episode so much
Day9 is genuinely one of the best guys on the internet
Talking about enjoying no man's sky for 8 hours and enjoying it but not being pressured to play it more made me think of how video games could be viewed more like books rather than tv shows or movies, Barring the obvious connection video games have to other visual media.
books share the sense of immersion you get with a game. Describing a drape as red, blood red, orange-red etc. is great and a lot of detail is determined by the writer, but you sort of take a part in imagining this story rather than being presented it. What does "Their flowing auburn hair with frayed edges" look like? I bet everyone will imagine it different, even going into infinite detail, without a shared visual representation it just stands to reason our imagination will be different from anyone else's even if only slightly.
Where as in a game you (sometimes/usually) get to *make* the story unfold, and are provided visuals. Also, there are very few games you can *fully* enjoy without some level of reading comprehension. When I connected this, I thought about how similar "reread-ability" is similar to "re-playability". If you haven't/cant memorize an entire book verbatim, there will almost always be something you forgot/missed in a book. This doesn't mean the book will be enjoyable or worth a re-read, its more of a literal observation. Similar to a game, some games have high re-playability because there are many things to keep track of/to do.
There are many great books you will read once, and likely never again. You could be very big fans of these works, and fans in general of the author but books are usually one and done. Yes, the market is completely different to games but i feel the social/personal concepts are similar. There are also many books one might want to reread. My pick for this choice would be something like harry potter, a really enjoyable narrative over the course of thousands of pages, certainly enough to have missed quite a bit of things that could have cascading effects on your understanding of a narrative/character. Some games are like this, both on going and single entries.
I think the perception that a game *has* to hold you for 50+ hours, or that you *have* to get everything in the game is a self-inflicted debuff to ones enjoyment of the media. If you *want* to do these things, great! Maybe you need a book series to re-read ad-nauseum, or a game to play 14h a day. Does not wanting to do these things to a book/game make them bad? I don't think it should.
The aforementioned Baldur's gate 3 was an eye opening game for me, and I put 100 hours into it. Might not be the best example, but on reddit the real die-hards have hundreds if not thousands of hours into this single-ish player game and its still going up. This game is 100% in my top 5 ever played, and I will not play it again for a long time and thats okay! I play games I want, and even if I only get 10-15 hours, as long as I don't hate it I usually have some sort of fun. This isn't what I'm looking for in a game, but when I started holding games to the same expectations I have of other media, specifically very story driven media like books, I've found myself enjoying many more of the games I play instead of falling into this vicious cycle of tearing apart games that didn't live up to impossible standards.
Books don't share this problem, which makes me think it could/should be possible for games to be able to survive this way, but I wonder if "we" could ever appreciate them in this way? There are so many books out on the market that your next favorite-book-ever is almost certainly still out there, and there is simply not enough time in your life to get through every book you *could* enjoy. I suspect given how many more man hours go into developing a game means the market wont be as big, but with on-going technology improvements in general and a slowing return on graphical quality and how many more indie games have been viable, price point and enjoyment time could be comparable to enjoying one really good book/series, so doesn't it also make sense that you would have more fun and a more opportunities to deeply enjoy something if you also had more options to pick from?
Or maybe i've just personally gone full circle with trying to min-max "fun" in my games idk.
Day9 is actually the greatest. Thankyou Day9 for coming here and thankyou to the PoddyC for having him on.
The reason you can't lock in choices in WoW is because you are committed to one character. You can't just hop on a new character and join a mythic raid and get max geared in a week or 2, there are alot of limiting and time gated factors. In most ARPG's you can make a new character, trade gear to them, farm whatever you want, and be doing the hardest content in a couple days.
A legend. Plain and simple. The guy that made me love RTS . The guy who is the literal OG. The guy that made my day while he streams for 15 years. Only thing i can say is, Day fucking 9 is the GOAT
Awesome to have Day9 on! Really miss the heyday of starcraft 2 and funday monday.
I peaced out at the start of war with in, but i got to listen to the day9 episode.
Fun episode, cool to see Day9 on
The Lilly head lean for cuddles got me man. I love dogs.
What an excellent podcast and conversation. Kuddos guys, well done
As someone who did indeed 1v3 their friends in school in the singular StarCraft game we played together, day9 spitting at 9:10
I always enjoy this podcast but wow….i really loved this one! Great Job!
It was really funny watching Day9 in his first play through. He did everything a new player would do: boosted to 70, skipped all of the text on the intro quests, was frustrated he couldn't just jump right into TWW without progressing the story, didn't use the map to tell him where to go, didn't look at the quest tracker, etc. IMO, Blizzard shouldn't give new players a character boost. Getting to 80 is the training period of the game. Bypassing 70 of those levels throws them out into the world without knowing what to do.
It's impossible to watch/listen to Day9 without smiling
This is so amazing I'm replaying this later today holy crap
Can't believe they got Day9 on the show, I remember watching this man's SC2 content religiously back in the day
W day9, very correct abt leveling being just better in classic. They really need to invest in the new player experience. Fast leveling can still be a thing with remix events for hardcore gamers, but I do think they need to slow down leveling significantly, and some kinda msq for new ppl. Perhaps go thru mage tower esque scenarios to learn stuff, maybe follower versions of old dungs and raids throughout the leveling. More incentives, cosmetics, class quests as well.
M+ a minigame is the most accurate take lolol
sean is an amazing person. his advices are pure gold even for none gamers!
Amazing episode, and day9 awesome as always.
This was such a good episode. He really compliments the podcast well.
This is the best podcast y'all have ever done. Continue to interact with guests outside of your bubble.
What a legend of a guest that was , Day9 run the miles so the streamers nowadays can walk.
And i love how Dorki’s more active in this episode than usual , fangirling much?
Great guest. It's almost like he talks for a living, he's so good at it
DAYJ! LETS GOOOOO! One of my favorite content creators on the poddyc
Day9 is a genius communicator
This was really cool, I used to watch Day9 a lot when I was younger, even though I never actually played Starcraft. I was thinking of other crossovers and TotalBiscuits name came to mind. I'm sure his rant and yap session with you all about current retail would be legendary. RIP! Great episode
DAYJ IN THE FLESH
OH MY GOD MY TWO FAVORITE UA-cam CHANNELS TOGETHER
Day9 + PoddyC = 🐐
I like when the guest is a real adult they just let dratnos handle it
holy crap i did not expect this